Poovarasan
Poovarasan
Poovarasan
SMARTPHONE
CUDDALORE DISTRICT
PROJECT REPORT
Submitted By
P.POOVARASAN
Register No: 310520631026
OF
ANNA UNIVERSITY
OCTOBER 2021
1
DHANALAKSHMI SRINIVISAN COLLEGE OF ENGINEERING AND
TECHNOLOGY
BONAFIDE CERTIFICATE
who carried out the work under my supervision certified further that to the best of
my knowledge the work reported here in does not form part of any other
project report on the basis of which a degree or award was conferred on an earlier
Dr. G. Amutha
2
DECLARATION
Place:
Date:
3
ACKNOWLEDGEMENT
I express my sincere and profound thanks to our most respected chairman Thiru.
A.SRINIVISAN
My Heartfelt thanks to Principal Dr. V.SEKAR, for giving us the environment and motivate us
to do the project
I thank the Vice Principal Dr. V. JANAKIRAMAN for his constant encouragement and
support to do
the project
At this juncture I thank sincerely Dr. G. AMUTHA Head of the P.G. Department of
Business Administration for her support and guidance for the completion of the project.
My sincere thanks to my guide Dr. G. AMUTHA who gave me all the manual inputs and
also guided me with dedication for the smooth completion of the project,
I also record my thanks and gratitude to all the Faculty Members of the Department of
And last but not least my profound thanks to my parents for their dedicated support and
above all my ardent thanks to the Almighty who had showered his blessings on me for
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LIST OF TABLE
2 AGE
3 MARITAL STATUS
4 EDUCATIONAL QUALIFICATION
5 OCCUPATIONAL STATUS
6 MONTHLY INCOME
7 NATURE OF FAMILY
8 FAMILY MEMBERS
13 MODE OF PAYAMENT
5
20 RANKING OF VIVO SMARTPHONE
21 BATTERY BACKUP
22 BETTER SPEAKER
23 PLAY GAME
6
LIST OF CHART
2 AGE
3 MARITAL STATUS
4 EDUCATIONAL QUALIFICATION
5 OCCUPATIONAL STATUS
6 MONTHLY INCOME
7 NATURE OF FAMILY
8 FAMILY MEMBERS
13 MODE OF PAYAMENT
7
19 SMART PHONE RANK
21 BATTERY BACKUP
22 BETTER SPEAKER
23 PLAY GAME
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CHAPTER-I
Who Is Customer
Customer Satisfaction
The definition of customer satisfaction has been widely debated as organizations increasingly attempt
to measure it. Customer satisfaction can be experienced in a variety of situations and connected to both
goods and services. It is a highly personal assessment that is greatly affected by customer expectations.
Satisfaction also is based on the customer’s experience of both contact with the organization (the
“moment of truth” as it is called in business literature) and personal outcomes. Some researchers define a
satisfied customer within the private sector as “one who receives significant added value” to his/her
bottom line—a definition that may apply just as well to public services. Customer satisfaction differs
depending on the situation and the product or service.
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According to Oliver (1980)
defines that “Customer satisfaction is a summary psychological state when the emotions
surrounding disconfirmed expectations are coupled with the consumer’s prior feelings about consumption
experience”.
Customer satisfaction is the best indicator of how likely a customer will make a purchase in
the future. Asking customers to rate their satisfaction on a scale of 1-10 is a good way to see if they will
become repeat customers or even advocates.
An Accenture global customer satisfaction report (2008) found that price is not the main reason
for customer churn; it is actually due to the overall poor quality of customer service.
10
Customer satisfaction is the metric you can use to reduce customer churn. By measuring and
tracking customer satisfaction you can put new processes in place to increase the overall quality of
your customer service.
A study by Info Quest found that a ‘totally satisfied customer’ contributes 2.6 times more revenue
than a ‘somewhat satisfied customer’. Furthermore, a ‘totally satisfied customer’ contributes 14 times
more revenue than a ‘somewhat dissatisfied customer’. Satisfaction plays a significant role in how much
revenue a customer generates for your business.
This is probably the most publicized customer satisfaction statistic out there. It costs six to seven
times more to acquire new customers than it does to retain existing customers.
If that stat does not strike accord with you then there’s not much else I can do to demonstrate why
customer satisfaction is important.
1. Accessibility
You need to ensure that customers are able to find and access your products and services
efficiently, without barriers and friction, on their preferred channel.
2. Navigation
Navigating and browsing your store should be a straightforward and simple process. This
includes providing users who know what they want with an effective keyword search or filters but also
integrating solutions that guide unsure shoppers to help them identify suitable products quickly.
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3. Page Load Speed
It’s a simple rule: the faster your website loads, the happier your visitors. If one of your pages
doesn’t appear lightning-fast, your customer will move on to speedier online stores. In fact, the Aberdeen
Group found that,
4. Language
Speaking to your customers in their preferred language is pivotal for your business. More than
50% of consumers won’t make a purchase if information about a product isn’t available in their language.
5. Memory
According to Harvard Business Review, customers become frustrated if they have to repeat
themselves. Consumers feel comfortable switching from one channel to another and expect their
information and data to follow them along. They don’t want to be asked for the same details over and
over again, regardless of the channel or department, they’re interacting with.
6. Personalized
It’s kind of ironic that shoppers want personalized experiences in a sphere in which so many
business and personal interactions can be anonymous.
7. Convenience
Convenience is an essential element of a positive customer experience. It influences how
customers make decisions about what to buy, what services to use, where to go, and with whom to
engage.
8. Intuition
Customers value companies that “really get them”. Some companies simply have a good intuition
or “sixth sense”. They are proactive and anticipate the needs and emotions of customers. Companies who
know what their customers want before they want it or solve a problem before customers even know it
exists are able to create better, more convenient experiences and a trust-based relationship.
9. Real-Time
If you want to capture the attention of your audience, think about how you can take advantage of
real-time experiences. It’s about showing up when your customers need you. Real-time interactions are
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becoming increasingly important to the modern consumer. They expect real-time responses and faster
resolutions.
10.Simplicity
Simplicity is key. It is one of the easiest ways to improve your chances of getting your customer’s
business is by making the process as simple as possible. You need to take away the intricacy and
complexity related to decision-making by advising and supporting customers throughout their journey.
11.Logic
There is a difference between emotional customer satisfaction and logical customer satisfaction.
12.Deliverability
According to an Consultancy report, 48% of customers are not willing to wait more than five
days for most of their purchases, while 23% said they would be willing to wait eight days or more.
13.Choice
The more choices you can give your customers during the buying process, the more
likely they are to feel in control of the experience that they have with your brand.
14. Community
Today, customers are doing more and more research online before they make a purchase. It’s
important to consider the community that exists around your brand. Even if you don’t have an active part
in building your community, one will form around your business – on social media, websites, and review
forums.
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CUSTOMER BEHAVIOUR
Customer satisfaction, a term frequently used in marketing, is a measure of how products and services
supplied by a company meet or surpass customer expectation. Customer satisfaction is defined as "the
number of customers, or percentage of total customers, whose reported experience with a firm, its
products, or its services (ratings) exceeds specified satisfaction goals."
It is seen as a key performance indicator within business and is often part of a Balanced Scorecard. In
a competitive marketplace where businesses compete for customers, customer satisfaction is seen as a key
differentiator and increasingly has become a key element of business strategy.
"Within organizations, customer satisfaction ratings can have powerful effects. They focus employees
on the importance of fulfilling customers’ expectations. Furthermore, when these ratings dip, they warn of
problems that can affect sales and profitability.
These metrics quantify an important dynamic. When a brand has loyal customers, it gains positive
word-of-mouth marketing, which is both free and highly effective."
"In researching satisfaction, firms generally ask customers whether their product or service has met or
exceeded expectations. Thus, expectations are a key factor behind satisfaction. When customers have high
expectations and the reality falls short, they will be disappointed and will likely rate their experience as
less than satisfying.
Mobile phone has now become the basic need of every person in their life. Understanding of brand
preference is essential aspects as it reflect the customer choice, purchase of particular brand, performance,
style and satisfaction of the customer. Along with the smart phone fundamental capabilities to make voice
call, video call, and SMS, and MMS, smart phones have been repositioned as a “new information
medium”.
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In other words, smart phones have extended list of information processing functionalities such as
managing personal time schedule, accessing Internet contents, editing documents, utilizing location-
awareness function, and many other exciting applications. All these functionalities are delivered through
the software installed on the smart phone. It is stressing that the ever increasing importance of mobile
software and other mobile contents are solicited by the prevalent of smart phone
The study is restricted to cuddalore District, which is no doubt an economically richest and
cosmopolitan city. cuddalore District has tremendous potential for all the products and services, because
people of various religions, languages, cultural backgrounds and demographic and socio economic
characteristics live in this area.
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RESEARCHMETHODOLOGY
MEANING
Research refers to the process of gathering information for the purpose of initiating,
modifying or terminating a particular investment or group of investments.
DEFINITION
Research defines to a critical, careful investigation or enquiry or examinations having as its
aims newly discovered facts.
RESEARCH DESIGN
The task of defining the research problem is the preparation of the design of the research
project.
SAMPLE DESIGN
Measuring a small portion of something and then making a general statement about the whole
thing and Process of selecting a number of units for a study in such a way that the units represent the
larger group from which they are selected. Sampling makes possible the study of a large,
heterogeneous (different characteristics) population. The universe or population to be studied maybe
too large or unlimited that it is almost impossible to reach all of them. Sampling makes possible this
kind of study because in sampling only a small portion of the population maybe involved in the study,
enabling the researcher to reach all through this small portion of the population.
CONVENIENCE SAMPLING
When population elements are selected for inclusion in the sample based on the ease of
access, it can be called convenience sampling. Under this study convenience Sampling is adopted.
DATA COLLECTION
Data collection is a term used to describe a process of preparing and collecting data - for
example as part of a process improvement or similar project. The purpose of data collection is to
obtain information to keep on record, to make decisions about important issues, to pass information on
to others.
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PRIMARY DATA
The primary data are those which are collected afresh and for the first time, and thus happen
to be original in character. In order to collect this primary data, a questionnaire was designed with
question with both open ended and close ended question which will cover the overall information
needed to this study.
SECONDARY DATA
The secondary data were collected from different sources. In the current context the
secondary data was collected through published books, company personal records, journals,
magazines, websites etc…
RESEARCH PROBLEM
Research problems refer to some difficulty which a researcher experiences in the contexts of
either a theoretical or practical situation and want to obtain a solution for the same. The research
problem here is to study the effectiveness of agency network of capital pharma.
AREA OF STUDY:
Cuddalore was selected for data collection 100 questionnaires for were used data collection.
SAMPLING TECHNIQUE
For this study sampling technique used is convenience sampling.
POPULATION SIZE
All elements under consideration in any of enquiry constitute to be the population in this
study population constitutes to those who are using smartphones
SAMPLE SIZE
The sample size is 100 of the total population.
RESEARCH PERIOD
The research conducted for the period of 30 days.
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TOOLS FOR DATA COLLECTION
Simple percentage,
Chi-square test,
Ranking
SIMPLE PERCENTAGE
A percentage analysis is used to interpret the data by the researcher for the analysis and
Interpretation. Through the use of percentages; the data are reduced in the standard form with base
equal to 100 which fact facilities relative comparisons.
In the percentage analysis, percentage is calculated by multiplying the number of
Respondents into hundred and it are divided by the sample size.
No. of respondents
___________________________________×100
Sample size
LEVEL OF MEASUREMENT
The five response categories are often believed to represent an Interval level of measurement.
But this can only be the case if the intervals between the scale points correspond to empirical
observations in a metric sense. In fact, there may also appear phenomena which even question the
ordinal scale level.
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CHAPTER SCHEME
The study has been presented in five chapters.
Chapter- I
This chapter deals with introduction, introduction of the study, statement of the problem,
objectives of the study, scope of the study, limitation of the study, research methodology, chapter
scheme.
Chapter –II
The second chapter deals with review of literature.
Chapter –III
The third chapter deals with profile of the organization, industry profile.
Chapter –IV
This chapter contains data analysis and interpretation of data in the form of tables and charts.
Chapter –V
This chapter contains summary of findings, suggestions, and conclusion.
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CHAPTER –II
REVIEW OF LITERATURE
Review of literature is the study of the prevalent materials related to topic of research .This helps the
researcher to get a clear idea about the particular field. It is important for the researcher to carry out the
research successfully. It is further intended to serve as a means of exchanging information with the hope that it
could prevent further implications of the respondents to determine what is already known from similar
research. The knowledge of other research literature is very important for marketing research. Either to prove
or disprove his findings with those or others certain number of literature has been review of enlisted.
Uchin Lee, et al. (2010)1have studied the negative aspects of smartphone overuse on young adults, such
as sleep deprivation and attention deficits, are being increasingly recognized recently. This emerging issue
motivated us to analyse the usage pattern related to smartphone overuse. The paper is also analysed the usage
data of identify between group usage differences, which range from the overall usage patterns to app-specific
usage pattern.
Jim Puzzanghera,(2014)2 reveals the fact about a famous company named Google. Google has done
In-app purchase fraud to the users they call it “family-fraud” or an “friendly - fraud”, the matter says that many
children has purchased virtual items used in games & other apps costing from 99 cents to 200 $, where parents
were not aware about the billing, and in this matter company has accepted the claim & agreed to refund U.S 19
million $ to parents billed for unauthorized purchases by their children while using mobile apps.
Dr. T. N. R. kavitha and Mr. R. MohanaSundaram3 (2014) their study entitled “A Study on
Customer Satisfaction towards Samsung Mobile Phone in Erode City”. This paper carried out with an
objective to determine the consumer preference and satisfaction.
VipanBansal and BinduBansal (2013)4 “Have studied the Customer satisfaction of mobile
phone service users operating in Malwa Punjab” This paper is used to trace the reason for purchasing
mobile phones and usages of mobile phone applications. This study revealed that
1 VipanBansal, BinduBansal. ABAC Journal. 2031; 33(3):30-40.
2 .Dr.Kavitha TNR, Mr.MohanaSundaram R. IOSR Journal of Business and Management (IOSR-
JBM) e-ISSN: 2278-487x : 2319-7668. 01-03.
3 .Uchin Lee. Knowledge service Engineering department, 2012
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4. Goodman, Paul S; Fichman, Mark; Lench, F Javer, Snyder, Pamela R, Customer Firm
Relationships, Involvement, And Customer Satisfaction, Academy of Management Journal, 1995,
Vol.38, Issue 5, pp 1310-1324
SMS is the most widely used Valued Added Service. The results revealed that most of the respondents
were satisfied with their current service provider show maximum willingness for shifting to Airtel.
Goodman et al (2005)5 examined the relationships among levels of involvement between customers and
suppliers, customers evaluations of core and peripheral factors in their transactions and customers and overall
those less involved. Peripheral aspects, such as supplier responsiveness to customer inquiries, appeared to
influence how customers evaluated a core product as well as their overall satisfaction.
Reddy (2005)6 states that are not enough if the product meets the fictional requirements of the
customer; it should meet certain other customer expectations like behavior of the person who provides service.
Customer satisfaction is the combination of both technical features and human behavioral aspects.
Kennedy & Schneider (2000)7 states, that in the changing economy, know ledges is as important as
product/ service which is becoming globally standardized. Companies gain competitive advantage through
constant innovation; better targeting customers and additional service. Customer satisfaction has been an
important aspect for every organization due to constant innovation in components or service.
According to Laurie Cutts, (2013)8 mobile adoption is ridiculously fast. Smartphones have spread
faster than any consumer technology in human history, reaching market maturity faster than radio, TV, the
commercial Internet and many other devices and technologies. According to Nielsen, 61% of US mobile
subscribers now own a smartphone. This trend isn’t exclusive to the US. By the end of 2012, several markets
worldwide reached a key milestone with over half of mobile phone users in five other countries—South Korea,
Norway, Sweden, Australia, and the UK, having made the switch from feature phones to smartphones
. 5. Reddy, M. Madhukar, customer satisfaction management in service industry, published in beacon-
NIQR, Bangalore, july –September 2005,pp 1-4
6. McColl-Kennedy, j; Schneider, U, Measuring customer satisfaction: why, what and how, Total
Quality Management, 2000, vol.11, No.7, pp 883- 896
7. Jim Puzzanghera (2014), Google to refund at least $19 million for kids' in-app purchases,
http://www.theage.com.au/digitallife/smartphone-apps/google-to-refund-at-least-19-million-for- kids-inapp-
purchases-20140905-10cvnl.html,
8.Vikasgulati (2013),http://www.techinasia.com/mobile-advertising-trends-2013
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Vikasgulati, (2013)9 reveals that the Mobile performance marketing will get mainstream; much of the
work on mobile advertising has been focused on rich media formats and app creation. Marketers have been
focusing on creating mobile campaigns based on rich media formats that grab consumer attention. However, as
mobile advertising now begins to get mainstream, the focus would also shift toward performance. Mobile, like
all digital, is highly measurable - one would see advertisers looking for response/outcome-focused campaigns
such as leads, acquisition, or any other definitive actions that enhance the ROI of the marketing budgets.
Jeffrey R. Young (2011)10concluded to some thoughts on academics side, he states that in previous
days people use to carry around a computer, camera & GPS device everywhere they went, but now-a –days it
is easy for professor & administrator to adjust everything into a single device, that is Smartphone. Many
activities such as checking e-mails, taking attendance, collecting data, reading scholarly articles, recording
notes, using textbook tools, preparing student material, etc. which are time taking, important, may be
calculative ,etc. are out of thoughts turned to be easy & manageable due to Smartphone application.
Verkasalo’s (2010)11 defines social influence as the degree to which people have the impression that
important others ensure they would better use a new system. We consider the interpersonal factors as social
influencers in this paper because Smartphone is regarded as a new information technology mobile device
which creates uncertainty about individuals expected consequences. Additionally, consumers tend to consult
with their social network about this uncertainty rather than consulting the external factors such as media and
expert opinions before making a decision to use Smartphone (Lopez-Nicolas et al., 2008)
____________________________
S.Namasivayam, M.Prakash and M.Krishnakumar (2014), 12 Customer Satisfaction should be the main
aim of a business. It is essential for businesses to effectively manage customer satisfaction. To be able do this,
firms need reliable and representative measures of satisfaction. The importance of customer satisfaction
diminishes when a firm has increased bargaining power The researcher has conducted this study to find out the
level of customer satisfaction towards Samsung smart phones. The target respondent includes those customers
who are using the Samsung smart phones. The collected data was edited, coded and tabulated by using some
statistical tools.
22
Subramanyam and Venkateswarlu (2012)13 conducted a study on factors influencing buyer
behavior of mobile phone buyers in Kadapa district in India. The researchers studied the various types of
marketing strategies adopted by market to acquire the attention and cognition of both existing and potential
customers, and to study what role these marketing strategies play in consumer buying process. According to
the results, income, advertising and level of education in a family are the determining factors of owning a
mobile phone set.
Malasi (2012)14 examined the influence of product attributes on mobile phone preference among
undergraduate university students in Kenya. The study indicated that varying the product attributes‟ has an
influence on the undergraduate students‟ preferences on mobile phones. Various aspects of product and brand
attributes were considered such as color themes, visible name labels, and mobile phone with variety of models,
packaging for safety, degree of awareness on safety issues, look and design of the phone
___________________________
13. Subramanyam and Venkateswarlu (2012).Factors Influencing Buyer Behaviour of Mobile Phone
Buyers in Kadapa District. Indian Journal of Research, 1(11), 3-5
14.Malasi J. M. (2012). Influence of Product Attributes on Mobile Phone preference among university
students: A Case of Undergraduate students. International Journal of Academic Research in Economics and
Management Sciences. 1(6), 10 – 16
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CHAPTER - III
COMPANY PROFILE
A mobile phone, cell phone, cell phone, or hand phone, sometimes shortened
to simply mobile, cell or just phone, is a portable telephone that can make and
receive calls over a radio frequency link while the user is moving within a
telephone service area. The radio frequency link establishes a connection to
the switching systems of a mobile phone operator, which provides access to
the public switched telephone network (PSTN). Modern mobile telephone
services use a cellular network architecture, and, therefore, mobile telephones
are called cellular telephones or cell phones, in North America. In addition to
telephony, 2000s-era mobile phones support a variety of other services, such
as text messaging, MMS, email, Internet access, short-range wireless communications (infrared,
Bluetooth), business applications, video games, and digital photography. Mobile phones offering only
those capabilities are known as feature phones; mobile phones which offer greatly advanced computing
capabilities are referred to as smart phones.
History
1940s Motorola developed a backpacked a backpacked two-way radio, the Walkie –Talkie and a
large hand-held two-way radio for US military. The same technology developed further and produced the
mobile phone that we know today.
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Dr. Martin cooper of Motorola is considered to be the inventor of the
first partial mobile phone. On April 3,1973, Martin placed a cell to rival Joel
Engel, head of research at AT&T’s Bell Labs, while walking the streets of New
York City Motorola.
2G Technology
Features Includes:
It enables service such as text messages, picture message and MMS (multi media message)
It provide better quality and capacity
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2.5 G Technology
2.5 G is a technology between the second (2G) and third (3G) generation of
mobile telephony.
2.5 G is sometimes descried as 2G cellular technology combined with GPRS.
Features Includes:
Phone Calls
Send/Receive E-mail Message
Web Browsing
Speed : 64-144 kbps
Camera Phones
Take a time of 6-9 mins. To download a 3 mins. Mp3 song.
3G Technology
Features of 3G Technology
4G Technology
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Features Include:
More security
High speed
High capacity
Low cost per-bit etc,
5G Technology
5G technology refer to short name of fifth generation which was started from late
2010s.
Complete wireless communication with almost no limitations.
It is highly supportable to WWWW (W)
Smart phone
Smartphones are a class of mobile phones and of multi-purpose mobile computing devices. They
are distinguished from feature phones by their stronger hardware capabilities and
extensive mobile operating systems, which facilitate wider software, internet
(including web browsing over mobile broadband), and multimedia functionality
(including music, video, cameras, and gaming), alongside core phone functions such
as voice calls and text messaging. Smartphones typically contain a number of metal–
oxide–semiconductor (MOS) integrated circuit (IC) chips, include various sensors
that can be leveraged by their software (such as a magnetometer, proximity sensors,
barometer, gyroscope, or accelerometer), and support wireless communications protocols (such as
Bluetooth, Wi-Fi, or satellite navigation).
Early smartphones were marketed primarily towards the enterprise market, attempting to bridge
the functionality of standalone personal digital assistant (PDA) devices with support for cellular
telephony, but were limited by their bulky form, short battery life, slow analog cellular networks, and the
immaturity of wireless data services. These issues were eventually resolved with the exponential scaling
and miniaturization of MOS transistors down to sub-micron levels (Moore's law), the improved lithium-
ion battery, faster digital mobile data networks (Edholm's law), and more mature software platforms that
allowed mobile device ecosystems to develop independently of data providers.
In the 2000s, NTT DoCoMo's i-mode platform, BlackBerry, Nokia's Symbian platform, and
Windows Mobile began to gain market traction, with models often featuring QWERTY keyboards or
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resistive touchscreen input, and emphasizing access to push email and wireless internet. Since the
unveiling of the iPhone in 2007, the majority of smartphones have featured thin, slate-like form factors,
with large, capacitive screens with support for multi-touch gestures rather than physical keyboards, and
offer the ability for users to download or purchase additional applications from a centralized store, and
use cloud storage and synchronization, virtual assistants, as well as mobile payment services.
Improved hardware and faster wireless communication (due to standards such as LTE) have
bolstered the growth of the smartphone industry. In the third quarter of 2012, one billion smartphones
were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early
2013
The mobile phone industry has entered the era of smart phones; consumers now have quite
different views and demands of mobile devices. In this context, BBK have started a new mobile phone
brand “vivo” for smart phone era, which is their promotion focus over the years to come. BBK is a
corporate brand, which has carried years of reputation for reliable quality and strong manufacturing
capability serving new brand vivo.
vivo specializes in creating smart user-friendly products with exceptional sound quality and a
trendy appearance for young and fashionable generation. Creating new surprises and pursuing excellence
are hallmarks of vivo brand.
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It takes ages to gather dots to build up your reputation and establish a brand, which bears our
corporate dedication
on to superior product performance, fine service quality, and commitment to customer
satisfaction. The vivo brand provides us with an opportunity to build a brand
brand-new
new corporate image. To
this extent, we shall do what is right and do them well, and stay on track along the way.
The word “vivo” comes from Ancient Latin and Italian. It was from 600 B.C to 600 A.D., when
great heroes like Caesars and Octavian made great achievements; and to express their respect to these
heroes, many Roman citizens gathered in ffront of the
Senate and hailed with flowers, when they could not help but making “[‘vi:v
“[‘vi:vəu]”
u]” sounds, which
helped people then to establish the adjective
adjective—vivo.
In modern times, with the Italian opera getting more and more popular, we feel it is quite hard to
express our amazement and compliment of masterpieces by music masters like Verdi and Puccini.
Therefore, the word vivo has been employed, which adds implicat
implications
ions like likeness and vitality of
outstanding arts to the word vivo.
In short, vivo does not only convey “dynamics and vitality”, but also expresses our heart-felt
heart
respect to heroes, masterpieces and the like. Its primitive but concise pronunciation is tthe
he very first
response we have the minute we witness the birth of newborns or occurrence of great events.
HISTORY OF VIVO
Vivo smart phone company is started by BBK which is a Music Phone company.
Vivo is a China based smart phone company which founded in 2009 by Shen wei. The
Headquarter is situated at Dongguan, Guangdong, China. The parent company of vivo is BBK electronics.
Registered in 2009 and listed in 2011, vivo's brand has been verified in more than 100 countries
and regions around the world until 2015. The year of 2015 marks the full launch of international
exploration. The first group of overseas markets includes India, Thai, Malaysia and Indonesia.
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It is a 50-50 joint venture between Petugal telecom and Telephonica Mobiles. It is a premium
brand in China. It has 40% of market share in china.
Marketing
In October 2015, vivo became the title sponsor of the Indian Premier League under a two-year
deal starting in the 2016 season. In July 2017, the deal was extended until 2022. [13]
In June 2017, vivo reached a sponsorship deal with FIFA to become the official smartphone
brand of the 2018 and 2022 FIFA World Cups.[14] The company also became a title sponsor of
India's Pro Kabaddi.
vivo has a sponsorship deal with the NBA in China, with Golden State Warriors player Stephen
Curry endorsing the brand in China and the Philippines.
The company contracted product placement with Marvel Studios for Captain America: Civil War,
in which vivo phones are used by Captain America and Iron Man.
Vivo announced the partnership with the world's leading mobile game- Player Unknown’s
Battlegrounds Mobile (PUBG MOBILE) by Tencent Games and PUBG Corporation as the title
sponsor of the PUBG MOBILE Club Open 2019, one of the biggest mobile gaming tournament
in the world.
It enters into India in 2014 December 24 with the name of world slimmest phone X5 MAX. Its
head office is in Delhi.
Very soon vivo will be manufactured in India as the construction is already started in Gurgaon
Delhi.
vivo launch its product in Bhubaneswar in 12th of March 2015.With in three months it achieve
6% of the market share in Bhubaneswar and it is targeting acquire 6 to 7 % of Indian market with
in the year of 2017
MISSION:
FOR BUSINESS PARTNER: Provide fair, reasonable and mutually beneficial Cooperation
platform.
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CORE VALUE: FOR SHAREHOLDERS: Use their invested capital to have higher than average
Social return.
CORPORATE VESION:
Obligation, integrity, team spirit, superior quality, sustained learning and customer orientation. To
become a healthy world–class enterprise for long.
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vivo has designed numerous phones, including several concept phones. vivo "V" series are
the flagship cell phone models of the company.
Date
Model Series Other information
launched
November
Y65 Y
2018
December
Y91i Y
2018
November
Y91 Y Options of 2GB 16GB/2GB 32GB/ 3GB 64GB
2018
November
Y93 Y Colors: black, gold, white, more
2018
November
Y95 Y
2018
The first vivo Smartphone with Mediatek helio P35 and 5000
Y17 Y April 2019
mah battery.
November
Y19 Y
2019
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V - Series vivo phones
Date
Model Series Other information
launched
V1 V July 2015
V1 August
V
Max 2015
V3 V April 2016
V3
V April 2016
Max
November
V5 V
2016
V5 January
V
Plus 2017
V5 February
V
Lite 2017
September
V7+ V It comes with 5.99-inch display, octa-core Snapdragon 450, 4GB RAM, 16
2017
MP rear camera, 24 MP front camera and 3225 mAh battery.[27] Soon after
34
the launch, the phone was in news for wrong reasons. The phone was
launched with 24 MP camera but the Snapdragon 450 chipset used on the
phone can only support up to 21 MP camera sensor. Later vivo clarified that
the updated Snapdragon 450 can support 24 MP camera, and Qualcomm later
updated their official website to reflect the changes to the chipset.
December
V7 V
2017
March
V9 V
2018
V9
V April 2018
Youth
September
V11 V
2018
The vivo V11i comes with 6.3-inch display, octa-core MediaTek Helio P60
September processor, 4GB RAM, 16MP+5MP dual camera, 25MP front camera and
V11i V
2018 3315 mAh battery.
35
This is vivo's first phone in the V series to sport a pop-up camera and a full-
screen display without a notch. It is powered by the Snapdragon 675 and has
a triple-camera setup at the back.
V15 February V15 Pro packs 6GB RAM and 128GB storage. along with dedicated
V
Pro 2019 microSD card slot to expand storage up to 256GB. It is also the first phone to
feature a 32-megapixel pop-up selfie camera. The phone has an under-display
fingerprint sensor and Face Unlock. There is also a 3700 mAh battery that
powers the phone.
February The vivo V15 was released on February 20, 2019 in India and March 20 in
V15 V
2019 Southeast Asia and Russia.
The vivo V17 released in India with 48MP Quad Camera and i-view punch
V17 V
hole display.
V17 September The Vivo V17 Pro released on September 20th 2019 in India. The first with
V
Pro 2019 32MP Dual Pop-Up Front Camera.
36
Other vivo phones
Date
Model Series Other information
launched
It has 6.35-inch HD+ Halo Full View Display with a resolution of 720x1544
September
U10 U pixels and an aspect ratio of 19.5:9 with Qualcomm Snapdragon 665 processor
2019
and 5000mAh battery.
November It has 6.53-inch touch screen display with a resolution of 1080x2340 pixels
U20 U
2019 with Octa-core Qualcomm Snapdragon 675 processor and 5000mAh battery
It has a 6.5-inch FHD+ (2340x1080 pixels) with Vivo iView display which
Z1 Pro Z July 2019
has punch hole design with Qualcomm Snapdragon 712 AIE processor.
September It has Halo FullView Super AMOLED screen with an in-display fingerprint
Z1x Z
2019 sensor and 4500mAh battery with Vivo Flash Charge (22.5W).
S
August It has 6.38-inch AMOLED display with in-display fingerprint and powered by
S1
2019 a MediaTek Helio P65.
The Vivo S1 Pro has a 48MP Quad Camera with 32MP Front Camera, 128GB
November
S1 Pro S or 256GB ROM with 8GB RAM, Qualcomm Snapdragon 665 Processor &
2019
18W Dual Engine Fast Charging.
The X1 was the first vivo phone to use a Hi-Fi chip, developed by American
semiconductor company Cirrus Logic.vivo followed this up in 2013 by
X1 X 2012[43]
releasing the 2k-resolution screen phone, the Xplay 3s
Other popular phones in the vivo lineup include the X5 Pro, the X5 Max, and
37
the Xshot.
X7 X July 2016
September
X20 X
2017
The X30 was launched with the latest Samsung Exynos 980 Processor with 5G
December
X30 5G X modem in the flagship Smartphone, and has a quad camera with up to 60x
2019
digital zoom.
This Is Vivo First 5G Phone. That Comes With 48MP Quad Camera Setup.
29
Vivo Z6 5G Z And Aslo Have Very Powerful Qualcomm Snapdragon 765G Processor.
February
5000mAh Battery And Android 10 Out Of The Box. Mobilehili
Nex Dual vivo launched the Nex Dual Display Edition, which features a second OLED
Display NEX screen, and triple rear cameras embodied at the back, with a lunar ring instead
Edition of a sliding module.
September
Nex 3 5G NEX The Nex 3 5G has a Snapdragon 855+ Processor.
2019
38
CHAPTER- IV
DATA ANALYSIS AND INTERPRETATION
TABLE -1
GENDER
INTERPRETATION
From the above table inferred that 72% respondents are male, 28% of respondents female
39
CHART - 1
GENDER
200
180
160
140
120
Series2
100
Series1
80
60
40
20
0
Male Female Total
40
TABLE - 2
AGE
INTERPRETATION
From the above table inferred that, 34% of the respondents in the age group of Below 20,38% of
the respondent are in the age group of 21-30 Years, 22% of the respondent are in the age group of 30-
40 years, and 6% of respondents are in the age group of above 40 years.
41
CHART-2
AGE
120
100
100
80
60
Series1
40
38
34
20
22
6
0
Below 20 21-30 Year 30-40 year Above 40 year Total
42
TABLE – 3
MARITAL STATUS
1 Married 53 53%
2 Unmarried 37 37%
INTERPRETATION
From the above table inferred that 53% of the respondents are male & 37% are female
respondents.
43
CHART - 3
MARITAL STATUS
100
90
80
70
60
Series1
50
Series2
40
30
20
10
0
Married unmarried Total
44
TABLE - 4
EDUCATIONAL QUALIFICATION
INTERPRETATION
From the above table inferred that 6% of the respondents are the school level 38% of the
respondents are collage level 44% of the respondents and 6% of the respondents are others.
45
SCHART - 4
EDUCATIONAL QUALIFICATION
Total
5
other
no formal education
4
PRESCENTAGE
NO.OF.RESPONDENTS
professional
3
collage level
2
school level
1
0 20 40 60 80 100 120
46
CHART - 5
OCCUPATIONAL STATUS
INTERPRETATION
From the above table inferred that 8% of the respondents are government employees, 41% of the
respondents are private employee, 6% professional,5% of the respondents are self employees and 40% of
the respondents are other.
47
CHART - 5
OCCUPATIONAL STATUS
8%
5%
6%
48
TABLE - 6
MONTHLY INCOME
INTERPRETATION
From the above table inferred that 8% of the respondents are, 41% of the respondents are private
employee, 6% professional,5% of the respondents are self employees and 40% of the respondents are
other.
49
CHART - 6
MONTHLY INCOME
Series1
25
Series2
20
15
10
0
Below 10000 10001 to 15001 to Above 20000 other
15000 20000
50
TABLE - 7
NATURE OF FAMILY
1 NUCLEAR 67 67%
2 JOINT 33 33%
INTERPRETATION
From the above table inferred that 67% of the respondents are Nuclear and 33% of the
respondents are joint family.
51
CHART - 7
NATURE OF FAMILY
120
100
80
60
40
20
0
NUCLEAR JOINT Total
Series1 Series2
52
TABLE - 8
FAMILY MEMBERS
1 BELOW 3 29 29%
INTERPRETATION
From the above table inferred that 28% of the respondents have a family size of below 3
members, 71% of the respondents have above 3 members.
53
CHART - 8
FAMILY MEMBERS
PERCENTAGE NO.OF.RESPONDENTS
100%
Total
100
2
71%
ABOVE 3 MEMBER
71
29%
BELOW 3
1
29
54
TABLE - 9
INTERPRETATION
From the above table inferred that 57% of the respondents have the habit of enquiring about the
product regularly,24% of the respondents enquire rarely,19% of the respondents enquires about the
product.
55
CHART - 9
ABOUT E
ENQUIRNG THE PRODUCT
Series1 Series2
100
57
57% 24 24%
19 19% 100%
Regularly
Rarely
Never
Total
56
TABLE - 10
1 Advertisement 61 61%
2 Salesmen 39 39%
INTERPRETATION
From the above table inferred that 61% of the respondents are aware of the product through
advertisement 39% the respondents through salesmen by means know about the vivo mobile.
57
CHART - 10
Adverismnet
salesmen
58
TABLE - 11
1 TV 67 67%
INTERPRETATION
From the above table inferred that 67% of the respondents saying TV, of the respondents are
news paper 33%.
59
CHART - 11
Total
TV
0 20 40 60 80 100 120
60
TABLE - 12
INTERPRETATION
From the above table inferred that 23% of the respondents are less then one year users, 43% of
the respondents are two year users, 20% of the respondents are using for two years and 14% of the
respondents uses more than three years.
61
CHART - 12
100
90
80
70
60
50 Series1
40 Series2
30
20
10
0
Less than 1 one year two year three year Total
year
62
TABLE - 13
MODE OF PAYAMENT
1 Cash 58 58%
2 EMI 42 42%
INTERPRETATION
From the above table inferred that 58% of the respondents purchases through cash and 42% of the
respondents purchases in EMI .
63
CHART - 13
MODE OF PAYAMENT
120
100
80
Series2
60
Series1
40
20
0
Cash EMI Total
64
TABLE - 14
1 YES 72 72%
2 NO 28 28%
INTERPRETATION
From the above table inferred that 72% of the respondents saying YES, of the respondents are
NO 28%
65
CHART - 14
120
100
80
60
40
20
0
YES NO Total
Series2 72% 28% 100%
Series1 72 28 100
66
TABLE - 15
NO.OF.
S.NO PARTICULARS RESPONDENTS PRECENTAGE
1 YES 56 56%
2 NO 44 44%
INTERPRETATION
From the above table inferred that 56% of the respondents saying YES, of the respondents are
NO 44%
67
CHART - 15
120
100
80
60
Series1
40 Series2
20
0
YES NO Total
Axis Title
68
TABLE - 16
NO.OF.
S.NO PARTICULARS RESPONDENTS PRECENTAGE
4 Brand name 7 7%
INTERPRETATION
From the above table inferred that 36% of the respondents are though advertisement, 33% of the
respondents are advice from friends relative and other, 24% of the respondents are using for low price and
14% of the respondents uses more than brand name.
69
CHART – 16
Total
Brand name
low price
Thourgh advertisment
0 20 40 60 80 100
Series2 Series1
70
TABLE - 17
3 Application 18 18%
INTERPRETATION
From the above table inferred that 37% of the respondents are mobile features, 33% of the
respondents are browsing facilities, 18% of the respondents are application and 12% of the respondents
all the above.
71
CHART - 17
100
90
80
70
60
50 Series1
40 Series2
30
20
10
0
Mobile Browsing Application All the Total
features facilities above
72
TABLE - 18
2 Disagree 13 13%
3 Agree 48 48%
INTERPRETATION
From the above table inferred that 15% of the respondents are strong disagree , 13% of the
respondents are disagree, 48% of the respondents are using for agree and 24% of the respondents strong
agree.
73
CHART – 18
Total
strong agree
Agree Series1
Series2
Disagree
Strong disagree
0 20 40 60 80 100 120
74
TABLE -19
RANK
24 34 45 52 60 54 42 32 343
I PHONE 39 23 15 13 9 - - - 2.27 I
39 46 45 52 45 - - - 227
SAMSUNG 19 14 13 12 13 14 8 7 3.95 IV
19 28 39 48 65 84 56 56 395
LENOVO 5 9 14 17 24 16 8 7 4.61 V
5 18 42 68 120 96 56 56 461
HTC 7 3 6 8 13 16 15 32 5.85 VI
LG - - - - 15 17 20 78 9.41 VIII
OPPO 24 18 19 17 13 9 - - 3.04 II
24 36 57 68 65 54 304
INTERPRETATION
It is observed the above table that, the I phone was ranked first by selected sample respondents
Oppo was ranked second, VIVO was ranked third, Samsung occupied fourth rank, HTC was ranked fifth,
Lenovo was ranked sixth, Asus was ranked seventh, and LG occupied by the selected sample respondents.
75
CHART -19
76
TABLE – 20
1 I 39 39%
2 II 37 37%
3 III 16 16%
4 IV 4 4%
5 V 4 4%
INTERPRETATION
From the above table inferred that 39% of the respondents are I , 37% of the respondents are II,
16% of the respondents are using for III and 4% of the respondents IV, 4% of the respondents are using
V.
77
CHART - 20
120
100
80
60 Series1
Series2
40
20
0
I II III IV V Total
78
TABLE – 21
BATTERY BACKUP
NO.OF.
S.NO PARTICULARS RESPONDENTS PRECENTAGE
2 Disagree 14 14%
3 Agree 47 47%
INTERPRETATION
From the above table inferred that 16% of the respondents are strong disagree , 14% of the
respondents are disagree, 47% of the respondents are using for agree and 25% of the respondents strong
agree.
79
CHART - 21
BATTERY BACKUP
50
45
40
35
30
25 Series2
20 Series1
15
10
5
0
Strong Disagree Agree strong agree
disagree
80
TABLE – 22
BETTER SPEAKER
1 Strong disagree 7 7%
2 Disagree 12 12%
3 Agree 41 41%
INTERPRETATION
From the above table inferred that 7% of the respondents are strong disagree , 12% of the
respondents are disagree, 41% of the respondents are using for agree and 40% of the respondents strong
agree.
81
CHART – 22
BETTER SPEAKERS
Total
strong agree
Agree
Disagree
Strong disagree
0 20 40 60 80 100 120
Series1 Series2
82
TABLE – 23
PLAY GAME
1 YES 79 79%
2 NO 21 21%
100 100%
Total
INTERPRETATION
From the above table inferred that 79% of the respondents saying YES, of the respondents are
NO 21%.
83
CHART - 23
PLAY GAME
Total
NO Series2
Series1
YES
0 20 40 60 80 100
84
TABLE – 24
O DENTS
product
21% 32% 23% 16% 8%
85
INTERPRETATION
From the above table of suggestion of family & friends for 28% strongly agree, 21% of
the respondents in agree,36% of the respondents in neutral, 10% of the respondents in disagree,
5% of the respondents in strongly disagree. Price 19% of the respondents in strongly agree, 55%
of the respondents in agree, 14% of the respondents in neutral, 9% of the respondents in
disagree, 3% of the respondents in strongly agree. Brand name the product of the respondents in
strongly agree 16%,22 % of the respondents in agree,37% of the respondents in neutral, 19% of
the respondents in disagree, 6% of the respondents in strongly disagree. Quality of the product of
the respondents in 21% of strongly agree, 32% of the respondents in agree,23% of the
respondents in neutral, 16% of the respondents in disagree, 8% of the respondents in strongly
disagree. Advertisement of 26% of the respondents in strongly agree, 32% of the respondents in
agree,12% of the respondents in neutral, 18% of the respondents in disagree, 11% of the
respondents in strongly disagree. After sales service of 13% of the respondents in strongly agree,
31% of the respondents in agree,37% of the respondents in neutral, 13% of the respondents in
disagree, 6% of the respondents in strongly disagree. Feature of 17% of the respondents in
strongly agree, 26% of the respondents in agree,18% of the respondents in neutral, 20% of the
respondents in disagree, 19% of the respondents in strongly disagree.
86
TABLE - 25
INTERPRETATION
From the above table of sound effect for 42% strongly agree, 28% of the respondents in
agree,24% of the respondents in neutral, 6% of the respondents in disagree, 0% of the respondents in
strongly disagree. Brightness 21% of the respondents in strongly agree, 47% of the respondents in agree,
19% of the respondents in neutral, 18% of the respondents in disagree, 5% of the respondents in strongly
agree. Quality of the respondents in strongly agree 19%,36 % of the respondents in agree,20% of the
respondents in neutral, 16% of the respondents in disagree, 9% of the respondents in strongly disagree.
Cost of the respondents in 25% of strongly agree, 32% of the respondents in agree,35% of the
respondents in neutral, 5% of the respondents in disagree, 3% of the respondents in strongly disagree.
Charity of 19% of the respondents in strongly agree, 36% of the respondents in agree,28% of the
respondents in neutral, 16% of the respondents in disagree, 1% of the respondents in strongly disagree.
87
Entertainment of 28% of the respondents in strongly agree, 31% of the respondents in agree,27% of the
respondents in neutral, 9% of the respondents in disagree, 5% of the respondents in strongly disagree
SATAISTICAL TOOLS
Chi-square,
X2 =∑(O-E)2
E
Where,
O= observed frequency
E= expected frequency
OBSERVED FREQUENCY:
Table shows the relationship between the mode of payment while purchasing the vivo mobile
and of the service facility available in your vivo mobile
1
33 72
EMI 39
2 28
9
CASH 19
88
TOTAL 58 42 100
EXPECTED FREQUENCY:
GRAND TOTAL
1
30.24 72
EMI 41.76
2 28
11.76
CASH 16.24
TOTAL 58 42 100
SOLUTION:
To find the relationship between mode of payment while purchasing the vivo mobile and of the
service facility available in your vivo mobile.
Here,
H0 Null Hypothesis, there is no significant relationship between mode of payment while
purchasing the vivo mobile and of the service facility available in your vivo mobile.
H1 Alternative Hypothesis, there is significant relationship between mode of payment while purchasing
the vivo mobile and of the service facility available in your vivo mobile.
89
CHI – SQUARE TABLE
=(c-1) *(r-1)
=2-1*2-1
=1*1
=1
H0 is accepted at 5% level.
Conclusion:
90
Since the calculated value is positive. H0 Null hypothesis is accepted so there is no significant
relationship between the mode of payment while purchasing the vivo mobile and of the service facility
available in your vivo mobile.
CHAPTER-V
The present study has brought some novel contributions towards the knowledge of vivo smart
phone and found the reason for the shift in buying behavior form the traditional vivo mobile buying in
Indian consumers.
91
21. 41% of respondents are mobile better speaker is for the level parentage people agree.
22. 79% of respondents are game play person for level of parentage.
The world of mobile field is not static; it is always subject to change according to
technology. To keep abstracted of the technological improvement the smart phones need
refinement.
The should get the feedback report from the customer in order to fulfill the customer
37% of the sample respondents have mentioned that same mobile features in all the smart
phones, hence it is suggested that they can change the applications and features of smart
phone
32% of the sample respondents have mentioned “quality” as the reason for changing the
smart phones. Hence, it is recommended that the company should try to improve the
With regard to advertisement of the smart phone is concerned, 61% of the respondents
are highly satisfied. Hence, it can be suggested that the company should maintain its
advertisement in the same level or even more in order to maintain its customer.
92
CONCLUSION
The study on conducted from cuddalore dist, smart phone is a highly moving, when
compared to other phone. The study about the various aspects of customer satisfaction smart
phone in cuddalore dist satisfied the following objectives ie. Handling convenience in smart
phone and the quality of service provide in smart phone. The survey conducted from cuddalore
helps to make identification over its strength and weakness of smart phone.
The customer buying a verity of vivo smart phone which satisfy his wants and they are
always influenced by his purchasing activities by some considerations which lead him to select a
particular brand or a particular operating system in preferred to other. Customer mostly preferred
smart phone. From this study I have gained lot of practical exposure about customer satisfaction
93
BIBLIOGRAPHY
BOOKS
JOURNALS
WEBSITES
1. www.wikipedia.com
2. www.smartphones.com
3. http://en.wikipediaia.org/wiki/customer satisfaction
4. https:/en.m.wikipedia.org/wiki/vivo(technology company)
94
A STUDY ON CUSTOMER SATISFACTION TOWORD VIVO
SMARTPHONE WITH SPECIAL REFERNCE TO CUDDALORE
DISTRICT
2.Age
3. Martial status
a) Married b) unmarried
4. Educational qualification
5. Occupation
6. Income
7.Nature of family
a) Nuclear b) Joint
95
9. Before purchasing do you the habit of enquiring the product
a) TV b) Newspaper
12. How long you have been using the vivo mobile
13. What is your mode payment while purchasing the vivo mobile
a) cash b) EMI
14. Do you aware of the service facility available in your vivo mobile
a) Yes b) No
a) Yes b) No
Vivo
Samsung
96
I phone
Lenovo
HTC
LG
ASUS
Oppo
a) 1 b) 2 c) 3 d) 4 e) 5
a) yes b) No
24. In the following question select the level of influence of the following factors purchasing vivo mobile
97
98