CoD Sample Pitch
CoD Sample Pitch
CoD Sample Pitch
Call of Duty
Microsoft Windows
Play through the eyes of Private Joey Martin, Sergeant Jack Evans, and
Corporal Alexei Ivanovich Voronin through three campaigns while
experiencing a wide variety of authentic weapons and firearms.
World War II, or the Second World War (often abbreviated as WWII or
WW2), was a global war that was underway by 1939 and ended in 1945. It
involved a vast majority of the world's nations—including all of the great
powers—eventually forming two opposing military alliances: the Allies and
the Axis. It was the most widespread war in history, with more than 100
million people serving in military units. In a state of "total war", the major
participants placed their entire economic, industrial, and scientific
capabilities at the service of the war
effort, erasing the distinction between
civilian and military resources. Marked
by significant events involving the mass
death of civilians, including the
Holocaust and the only use of nuclear
weapons in warfare, it resulted in 50
million to over 70 million fatalities.
These deaths make World War II by far
the deadliest conflict in all of human
history.
Shoot opposing forces while fighting near barracks, jumping over trenches,
prone ability allowing soldiers to shoot more accurately as opposed to
running, and using cover to avoid being wounded or killed in battle.
The playable characters in this game are never seen in the third perspective
and remain in first person for the entirety of their campaigns. You play as
three major characters in the American, Russian, and British campaigns.
5. Authentic Weapons ranging from the Luger to the 1911 and from the
Thompson submachine gun to the heavy Garand rifle, we offer a variety of
weapons with stopping power to eliminating opposing forces.
6. Adversarial Multiplayer where players may choose either the Allies or Axis
in a Team Deathmatch or Free for All gameplay.
With the use of the id Tech 3 engine that was originally developed for Quake
III Arena and Quake III, we have heavily modified the engine for this game.
Unlike most other game engines released at the time—including its primary
competitor, Unreal Tournament, id Tech 3 requires an OpenGL-compliant
graphics accelerator to run. The engine does not include a software renderer
The engine is capable of three different kinds of shadows. One just places a
circle with faded edges at the characters' feet, commonly known as the "blob
shadow" technique. The other two modes project an accurate polygonal
shadow across the floor. The difference between the latter two modes is
one's reliance on opaque, solid black shadows while the other mode
attempts (with mixed success) to project depth-pass stencil shadow volume
shadows in a medium-transparent black. Neither of these techniques clip the
shadow volumes, causing the shadows to extend down walls and through
geometry.
The graphics for this game will be realistic for the purpose of a World War II
simulation/shooter forcing immersive gameplay for players. A few things
need to be taken into consideration, such as the poly count for the game.
For weapons, there must be two presented low and high poly models where
the high poly model will be used for first person mode. The low poly models
are separate models that can be dropped or seen on another NPC for the
purpose of optimization.
Vince Zampella and Grant Collier established Infinity Ward along with Jason
West in 2002 after working in 2015, Inc. previously. All of the 22 original
team members in Infinity Ward came from the team that had worked in
Medal of Honor: Allied Assault while in 2015, Inc. Activision helped fund
Infinity Ward in its early days, buying up 30 percent of the company.
Item Cost
3D Modeling Software $23,503
Painting/Texturing Software $14,333
Audio Software $9,300
Game Engine $425,500
Office Rent $50,355
Total $522,991