DTD 01 Instructions
DTD 01 Instructions
DTD 01 Instructions
About the Host: The host doesn’t play the game in the same way as
the other characters. The host (playing the part of the Waiter)
organizes the evening and “runs” the game, and therefore needs to
know what is going on.
Disclaimer: The game comes “as is”. We are unable to enter into any
conversations regarding the best way to make it work. Any disputes
arising from the sale of Dazzled to Death are subject to the laws of
England and Wales, regardless of the location of the customer. This
game is for adults and teenagers. Plot lines are not suitable for
younger children. Common sense is required to play this game.
Print the entire game out and read the whole thing – including the
characters. For this printing, we suggest printing out the game at
two sheets to a page (and double-sided if possible) to save paper.
You can do this with the latest version of Adobe Acrobat Reader.
Set a date, and start inviting guests. You can see the details of
how to do this in Section 6: Invitations.
Decide whether you are going to decorate your venue to suit your
party. You should also think about food – we recommend finger food,
as that enables guests to mingle and for the party to carry on
uninterrupted. If you choose to have a sit-down meal, your party
will probably take longer.
Where possible we try not to organize both the food and the party –
we try to delegate the food to someone else. (One thing that has
worked well is for guests to bring different dishes for a buffet –
one brings sandwiches, another salad, and yet other guest brings
chips.)
Print out everything you need for the game and stuff envelopes. Do
the stuffing now, rather than leaving it till later; we have been
printing out and stuffing envelopes a mere two hours before a party
before now, but we really don’t recommend that, as there are usually
other things we should be doing then!
Finalize your guest list. Chase guests that haven’t replied to your
initial invite, and recast if anyone has dropped out. (If you need
to recast, just inform those whose characters you change. Section 5:
Casting explains which characters you must use, and which ones are
optional.)
If you wish to, send out the full character information (ie, the
two-page pdf file with the character details in it – do not include
the abilities and items). You should also include directions to the
Finalize the food – or at least check that the food and drink is in
hand, if others are producing it for you.
Run through the rules with a co-host (if you’re using one) or a
friend (if you’re not). We’ve created a quick-reference sheet to
make it easy for you, but you might want to practise before the
party itself.
On the day
Prepare your venue (move anything delicate out of harm’s way, make
sure you have enough seating, clear a space for the food and drink).
4. Helpful resources
We want to do everything we can to make sure your party is a
success! Apart from the help we can give you ourselves, other people
who've used this game have provided useful material and stories on
our website. Here are some of the places you can get help:
https://www.freeformgames.com/hints_and_tips.php – a collection of
hints and tips for hosting a successful murder mystery party;
https://www.freeformgames.com/standard_rules.php – a set of
documents containing the simple standard rules for our games,
which you can print out for your guests to use if you like;
https://www.freeformgames.com/murdermysterypartynewsletter.php –
subscribe to our irregular newsletter, which includes tips,
stories and questions as well as news about our latest games;
If you’re not using Christy, tell Patrick that his friend was
unable to accept his invitation to come to the party.
If one of your guests fails to turn up on the evening, you may need
to make a substitution – you can always drop one of Christy, Soames
or Patrick.
Neutral characters: you may find that players who you've cast into
neutral roles will ask you what gender the character is ‘supposed to
be’, or even may just assume that it’s intended as specifically of
one gender. To clarify that, our assumption is that players will
play neutral characters as the same gender they themselves are.
(Although if you and they feel happier playing the character cross-
gender, that’s absolutely fine of course.)
If you have more than 15 friends who want to play Dazzled to Death,
or if someone turns up unexpectedly on the night, it is possible to
fit them in and give them a character to play.
Note that the versions of the extra characters on that page have
been censored, so as not to give away game secrets to any player who
© 2004, 2008 Freeform Games LLP Page 5 www.freeformgames.com
might stumble across them. As a host, you can download uncensored
versions from the page where you got the main game files – the
download link, and your password, are in the email that we sent you
when you bought the game.
Kids
If you do use a mix of kids and adults, then it’s best to assign to
the younger players the parts of the younger characters: Tracy,
Evie, Patrick, Charles, Reggie and Christy.
You can also send out the entire character sheet information in
advance as well – many of those who have played our games recommend
doing just that. The advantages with sending out everything in
advance are:
your guests will be fully prepared for the evening when they
arrive;
However, it’s certainly true that the game will get off to a quicker
start if everyone is familiar with their characters.
If you aren’t sure you have enough space, you should allow for the
party to spill into hallways and other rooms.
Food
Atmosphere
If everyone has dressed for the occasion, you might wish to take
photographs. If you do, you’ll need to take photographs at the start
of the evening, because once you get going you may find you’re too
busy.
Timing
You also need to print out the materials for your guests. Section 12
– Printing Dazzled to Death explains how many copies of each page
you will need to print.
Character Envelopes
You will need an envelope for each character. Into that envelope you
should put:
The character sheets (two pages for each character);
dtd_07_setting_and_rules.pdf;
dtd_03_castlist.pdf;
Name badge – from the cards file;
Abilities, Secret and Clue cards – from the cards file;
dtd_08_boston_times.pdf.
The following items also need to be included in each character’s
envelope, as follows:
Character Item cards
Aggie Marbles Magnifying glass
Christy Crompton
Charles Pemberton Blood-testing kit
Dinah Peters Locket
Dr Bruisyard Mask
Blood-testing kit
Poison (cyanide)
First aid kit
Evie E-B
Great-Aunt Priscilla Locket
Dazzling Diamonds (sparkling)
Novel
James Pemberton Mask
Painting (J. Constable)
FBI card
John E-B Mask
Miles Earnshaw Letter from John E-B I
Poison (strychnine)
Patrick E-B
Reggie Haven Mask
Painting (G. Constable)
Rose E-B Blank cheque
Blank cheque
The item cards shown in the table as “Waiter” you should keep in an
envelope for yourself, for use during the game.
Props
Props add atmosphere, and will make things run a little more
smoothly. You can make props for any of the items if you wish, but
using the item cards as they are is just fine.
You can also provide notebooks and pens for your guests – these will
help them keep track of what’s going on, particularly if they are
trying to solve the murder!
Your guests may also bring props for their costumes, but you should
check that these don’t overlap with the ‘official’ game props. Never
create props for guns or other weapons, or allow your guests to
bring them. Not only may a prop weapon cause injury, but in some
places replica weapons are illegal – and you can never be sure how
other people (particularly the police) will react when they see guns
being waved around.
You could also make props for the painting of The Madonna of the
Generous Endowment and its two forgeries; and for the genuine and
fake Dazzling Diamonds.
Host’s Handouts
As the host you also have three handouts that you need to issue
during the game. These are all found in dtd_05_host_files.pdf:
You should also keep a copy of the Waiter’s Quick Reference Sheet
with you to refer to during the party.
Waiter’s Items
As host you have several cards to keep and to use during the game:
Three Blood test results cards, for Miles, Dinah and Evie:
each to be given to whoever requests a blood test of that
person’s blood, 15 minutes after that request has been made.
Wine glass results card, which has the results of the wine
glass testing, showing that the valet was poisoned.
Ten Monkey cards. You should hand these to Tracy E-B before
the game starts, and explain to her how they work.
As your guests arrive, welcome them to the cocktail party and hand
out the envelopes.
You should also now give Tracy E-B the special ‘monkey cards’. You
will need to explain to her that if she can persuade another player
to hold the monkey for at least 10 minutes, one of these cards
should be then be given to that player. She should hold the cards
out to the other player face down, and the player should select one.
The card will say:
the Thieving Monkey likes that person and will pick a pocket
for them. In which case that person should see you, the
Waiter, to tell you who is their chosen victim. You then
approach that victim and take one of their Item cards at
random, and give it to the player who was holding the monkey.
The victim should not be told that it was the monkey that
stole their item!
After the monkey card has taken its effect, it should be torn up.
Note that Tracy isn’t allowed to use some of her ability cards if
she is looking after the monkey – that means that she has to give it
to someone else to look after. (To look after the monkey, that
person should be holding it – and not leave it somewhere.)
At 7.40, Rose E-B should read out the Welcome and announcement
speech (on page 2 of dtd_05_host_files.pdf) to all of the players.
Once the announcement has been read out, the game has started!
At about 8:00 (or 30 minutes after play has started), you should ask
John E-B, Dr Bruisyard, Charles and Soames to talk to you together.
You should then give them the Wine glass results item card, which
tells them the results of the testing of the wine glass sediment and
shows that the wine was poisoned. Give them a few minutes to discuss
this, and then ask John if he wants to tell the rest of the guests
or keep it quiet. If he decides to make an announcement, help him
get everyone’s attention. He may however, decide to keep this
knowledge quiet.
8:30 to 8:45
Time for the main course. If you’re not serving food in courses
through the game, you might want to take a brief bar break at around
this point, to give your guests a chance to refresh themselves. If
they’ve been eating and drinking anyway, then there’s no need to
take a break – but sometimes people get so caught up in their
characters that they forget to eat!
Halfway through this period, warn the players that the storm looks
like it is easing, and the lodge will soon be accessible to the
outside world – signalling the fact that everything is coming to a
head.
Announce when there is five minutes left to go, and tell everyone to
finish what they are trying to do.
Who is the killer? Get everyone settled down and relaxed. Ask
everyone in turn who they think killed the valet.
Prizes
You might like to give out small prizes for most successful
character, most enjoyable performance, best concealment of secret
goals, or anything else you can think of that deserves rewarding!
It’s not essential, but it rounds the evening off nicely.
Abilities
Rock-Paper-Scissors
Pickpocketing
The Pickpocket ability lets your guests steal items from other
characters. To use, they simply show you the card (and cross off one
use) and tell you what they want to steal, and from whom. You must
then go to the person, take that item and give it to the pickpocket.
Try not to make it obvious who is the thief!
If the victim doesn’t have the item, you should take something else,
at random – unless they don’t have anything, in which case the
pickpocket attempt fails.
For example, suppose things are going really badly for Reggie Haven,
who in a fit of pique decides to set fire to the Lodge. After all,
that’s bound to teach the Evington-Brownes a lesson. So Reggie
approaches you with that suggestion. Well, while this may be fun for
Reggie, burning down the Lodge would definitely spoil the fun for
everyone else.
Make It Up!
The secret to being a good Host is in knowing that your guests don’t
know what’s right and what’s wrong. So if in doubt – make something
up! If it sounds right, it is right.
Poison
When a character poisons another, they will tell you, and you should
then show the victim the You have been poisoned! card.
Generations
There are a few Abilities that can only be used on someone of the
same generation. If players ask you who is of the same generation as
them, point them to the family tree.
Monkey Cards
Tracy has these cards and will give one (by the player selecting one
at random from the cards) to anyone who has held the monkey for more
than 10 minutes. The effects of the cards are described above. Each
card is torn up after being used.
Money
All of the characters are well-off, but the only character with
access to significant funds is Rose Evington-Browne. She has
$100,000 and several characters have asked her for money. It is up
to Rose how she decides to distribute her money – if she distributes
it at all. She has two item cards which are blank cheques – if she
wants to give someone money, she should write the amount and their
name on the back of the card, sign it and give it to them. (If she
needs more than two cheques, she can just use blank pieces of
paper.) Cheques cannot be forged or tampered with during the course
of the game!
Items in rooms
Death
Players will often ask if they can search unconscious people, steal
their items and so on. They can, although of course if it’s in a
public place, everyone else will see them doing so. You should look
through the unconscious person’s cards and give the searcher any
Item cards included, so they can choose which they wish to take.
Don’t let them see their victim’s Ability, Secret or Clue cards
though!
Our standard rules (which include arrest and poison, above) are
available in pdf form so that you can share them with your players.
This may be useful for those players that may need to use a
particular rule. You can find these rules on our standard rules
page: http://www.freeformgames.com/standard_rules.php
Most of these plots will work themselves through in the hands of the
players, without you having to get too involved or answer questions.
Evie’s parentage: Rose E-B had a secret night of passion with Miles
/ Claude just prior to marrying John E-B III. There is a chance that
Evie might be Claude’s daughter (although in fact she is not).
Claude is blackmailing Rose.
The Puma, the Painting and the FBI: Reggie Haven is the thief, the
Puma. There is a valuable painting in the Lodge. Both Reggie and
James Pemberton (who secretly works for the FBI) have had forgeries
made with the intention of swapping paintings. At the start of the
game, James has the real painting, signed J. Constable (which he
swapped for a forgery the night before). You have the item card for
the forgery that James left on the wall (“Painting signed by James
Constable”).
Aunt Priscilla and Dinah Peters: The temporary cook is really the
illegitimate daughter of Aunt Priscilla. Miles / Claude knows this
and is trying to profit from the knowledge. Agatha Marbles knows
that Priscilla had a daughter and that someone may be trying
blackmail her friend because of it. Dinah Peters may therefore be
heiress to the Dazzling Diamonds, if Pris acknowledges her as her
daughter.
John E-B and the family finances: John has invested heavily in
television and has over-stretched financially. He must get hold of
some immediate cash and must find some long-term investment or a
business partner.
Please note that the first thing you should do is print a copy of
the game off for yourself – both to read now and to refer to during
the party.
Many modern printers allow you to print two pages to a single sheet
of paper. You can do this to reduce the amount of paper – we
recommend doing this with the character sheets (both pages on a
single sheet). Be aware that this does make the type quite small, so
if you are going to play Dazzled to Death in subdued lighting (or
some of your guests are partially sighted) you might want to print
it as normal.
dtd_03_cast_list.pdf
Page Number of
Title Comments
number copies
Cast Each guest will need one copy with
list their character envelope. The
1 and 17 remaining two copies you should tack
family to the wall for easy reference during
tree the party.
dtd_05_host_files.pdf
Page Number of
Title Comments
number copies
The Waiter’s
For your reference during the
1 Quick Reference 1
party
Sheet
Welcome, To be read out during the
2-3 telegram and The 1 party – and the solution for
Solution the end of the party
dtd_06_cards.pdf
If possible, print the cards file on thin card so that the cards are
easier to handle during the party.
Page Number of
Title Comments
number copies
Page Number of
Title Comments
number copies
Setting and Rules One for each guest –
1 for Dazzled to 15 included in their
Death character envelope
dtd_08_boston_times.pdf
Number
Page
Title of Comments
number
copies
One for each guest – included in their
The
character envelope. The remaining two
1 Boston 17
copies you should tack to the wall for
Times
easy reference during the party.
Character files
Each of the character pdf files needs printing out once. Each
character is two pages long and should be included in the character
envelope.
dtd_09_aggie_marbles.pdf
dtd_10_charles_pemberton.pdf
dtd_11_christy_crompton.pdf
dtd_12_dinah_peters.pdf
dtd_13_dr_bruisyard.pdf
dtd_14_evie_eb.pdf
dtd_15_great_aunt_priscilla.pdf
dtd_16_james_pemberton.pdf
dtd_17_john_eb.pdf
dtd_18_miles_earnshaw.pdf
dtd_19_patrick_eb.pdf
dtd_20_reggie_haven.pdf
dtd_21_rose_eb.pdf
dtd_22_soames.pdf
dtd_23_tracy_eb.pdf
13. Acknowledgements
Dazzled to Death was written by Tracy Bose. Tracy also wrote Way out
West! The game was edited by Mo Holkar. Thanks are due to everyone
who helped playtest the game.