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A Song of Ice and Fire Roleplaying - Corebook-20-40-15-16

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Chapter 2: Game Rules

Heir
Young Adult Leader
As heir, you stand to inherit your family’s lands, titles, and incomes upon your father’s death.
Being the eldest offspring may promise future power and fortunes, but it also carries a grave responsibility. Arrayed around you are rival houses
who would influence you with entreaties of friendship and alliance and who seek to bind you to them to garner some future favor while likely
conspiring against you should you prove weak. Many nobles will seek to tie their houses to yours through marriage, and sometimes a refusal can
have unfortunate or even deadly repercussions. While such a position brings great power, the
burdens of lordship require cunning, caution, and, above all, patience.

Abilities
Animal Handling 2 Ride 1B
Cunning 3
Endurance 3
F ighting 3 Long Blades 1B
Language 3 Common Tongue
Marksmanship 3 Bows 1B
Persuasion 3
Status 6 Breeding 1B, Stewardship 1B
Warfare 3 Command 1B
Will 3
All others 2

Qualities
Destiny Points: 2
Head for Numbers, Heir, Weapon Mastery (longsword)

Game Attributes
Awareness 2 ❂ 8 Base
Intrigue Defense 11 ❂ Composure 9
Movement 3 ❂ Sprint 14
Combat Defense 3 (5 with shield) ❂ Armor Rating 5
Health 9
Attack Longsword 3+1B 4 damage
Attack Shield 3 1 damage; Defensive +2
Attack Hunting 3+1B 2 damage; Long Range,
Bow Two-handed
Personal mail, shield, longsword and scabbard, longbow, quiver with
Gear 10 arrows, signet ring, courser, saddle, 24 gold dragons

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Chapter 2: Game Rules

Hedge Knight
Middle-Age Warrior
abilities attributes
Agility 4 Quickness 1B Awareness 3 ❂ 12 base
Animal Handling 3 Ride 1B Intrigue Defense 8 ❂ Composure 6
Athletics 4 Run 1B, Strength 1B Move 3 ❂ Sprint 14 (Move 2 Sprint 11 with lance)
Awareness 4 Combat Defense 6 (8 with shield) ❂ Armor Rating 9
Endurance 4 Health 12
F ighting 5 Bludgeons 2B, Spears 1B Attack Ball and Chain 5+1B 5 damage; powerful, shattering
Marksmanship 3 Crossbows 1B Attack Longsword 5 5 damage
Persuasion 2 Intimidate 2B Attack Shield 5 2 damage; defensive +2
Status 3 Attack War Lance 5 8 damage; bulk 2, impale,
mounted, powerful, slow, vicious
Warfare 3
All Others 2 Personal half-plate, medium shield, ball and chain, longsword and
Gear scabbard, war lance, destrier, saddle, 12 gold dragons
qualities
Destiny Points: 1
Blood of the F irst Men, Bludgeon F ighter I, F law (Agility –1D)

A hedge knight and


warrior-for-hire, you have
sworn a vow to this noble
family, promising to protect and
serve in exchange for patronage.
Not all men who swear the vows of knighthood are
of noble birth. In fact, many are common men who have
clawed their way up from the ranks of the smallfolk to
take up arms in defense of the Seven Kingdoms.
Called hedge knights, these men roam the
Seven Kingdoms in search of masters who
would have them, selling their swords for
food, lodging, and a place in their master’s hall.
A hedge knight bears many of the same re-
sponsibilities as an anointed knight, in that they
are expected to wage war, but their reduced status
rarely provides the glory and prestige of their noble
born counterparts. They almost never receive titles,
lands, or the hands of maidens for their sacrifices
and service.
You are such a knight and you found
service in a noble household. Your pres-
ence strengthens the garrison and affords
you regular meals and a bed. While you
do not receive the same respect as the other
knights of the house, you are better than are the com-
mon guards; you can take comfort in at least that.

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