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Dawn Bringer

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DAWNBRINGER

Weapon (Glaive), legendary


Lost for ages in the Underdark, ​Dawnbringer ​appears to be a gilded staff. While grasping the staff, you
can use a bonus action to make a glaive blade of pure radiance spring from the end of the staff, or cause
the blade to disappear.
+2 to attack and damage rolls; deals radiant damage instead of slashing damage. Undead take extra 1d8
radiant. Light emits 15 ft radius from the blade and is considered sunlight. Light can be extended to a
maximum of 30 ft radius or reduced to 10 ft radius.

Lesser Restoration
While holding the weapon, you can use an action to touch a creature and cast lesser ​restoration o​ n that
creature. Once used, this ability can't be used again until the next dawn.

Sentient
Dawnbringer ​is a sentient neutral good weapon with an ​Intelligence of 12, a Wisdom of 15, and a
Charisma of 14. It has hearing and dark vision out to a range of 120 feet. The sword can speak, read, and
understand Common and it can communicate with its wielder telepathically.
Its voice is kind and feminine. It knows every language you know while you're attuned to it.
Personality.
Forged by an ancient mage and follower of Amaunator, ​Dawnbringer ​is meant to bring light into darkness
and to fight creatures of darkness. It is kind and compassionate to those in need, but fierce and destructive
to its enemies. Long years lost in darkness have made ​Dawnbringer ​frightened of both the dark and
abandonment. lt prefers that its blade always be present and shedding light in areas of darkness, and it
strongly resists being parted from its wielder for any length of time.

Background
During the height of great empire of the Netheril, human mages gained untold knowledge of the weave
and magic of the realm. They used this power to create floating cities over the lands of Faerun. The
greatest of these mages was an archwizard known as Iouluam, born in -3315 DR. Ioulaum was a beloved
champion of his people and the inventor of the mythallar. The mythallar, crystals that were directly tied to
the weave, could help create magical items, and powered the floating cities of the Netherese.

Beginning in -669 DR, the year of the Shattered Web, a subsurface race of creatures, the ​Phaerimm​,
tormented by the draining of the weave at the hands of the Netherese, began using shadow dwoemers to
drain the magic and life force of the Netheril. This came to be known as the beginning of the Shadow
Age. During this time, a promising young apprentice of the archwizard Iouluam arose. Brysis Khaem was
the noble half-elven daughter of Malaeth Khaem, a skilled magic user and a worshipper of Amaunator,
the deity of law, order, and the sun. As part of one of her many tests under the tutelage of Iouluam, she set
to work on the creation of her first sentient magic item. Using the power of her floating city’s mythallar in
the city of Sakkors, she imbued a glaive with sentience and the divine essence of her deity Amaunator in a
ritual casting that took seven days. On the seventh day, the weapon spoke to Brysis, and thus,
Dawnbringer was born. Brysis carried the weapon with her as her companion, and fought against the
Phaerimm, using its powerful sunlight magic to drive back the creatures of shadow.
In -339 DR, Iouluam, perhaps knowing what was to come, fled Netheril and vanished. This caused a great
panic within the Empire. Feeling betrayed and abandoned by her beloved mentor, Brysis, in turn,
abandoned her first creation, Dawnbringer. Brysis, filled with anger, stored the sentient weapon away to
never again see the light of day. Having lost all hope of ever seeing her mentor in this life, Brysis
succumbed to her wounds in a battle against the encroaching ​Phaerimm​. Brysis’s father had an elaborate
mausoleum built and buried her in her own floating tomb. Proud of his daughter’s works, he saw that
Dawnbringer was interred with her; where it would remain, alone, and in darkness for eternity with his
beloved daughter.

Shortly after, in the same year, another mage of great power, the arch wizard Karsus, began casting the
greatest spell ever devised by the Netherese. Named the Avatar of Karsus, the spell was meant to steal the
power and divinity of the goddess of the weave, Mystral, and ascend Karsus to godhood. The spell would
instead come to be known as Karsus’s Folly. When Karsus attempted to steal the goddess’s divinity, she
cut herself away from the weave, killing herself, but also causing Karsus to petrify, overwhelmed with the
depth and breadth of the goddess of magic. The death of Mystral caused magic to vanish from Faerun.
The magic of Faerun lost, the great floating cities, including Brysis Khaem’s tomb, plummeted to the
surface of Faerun. Brysis’s tomb, and Dawnbringer within, fell into a deep crevasse down into the
underdark, its location unknown for over millennia. Only recently, with the return of a growing Netheril
Empire, led by the (now defeated) Netherese turned Shadovar, Telamont Tanthul, have records of the
tomb been uncovered, causing treasure hunters, Shadovar, ​and scholars a like to go hunting for this one of
many Netherese artifacts.

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