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MASHED RPG - The Local Playbook

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PB 16-8

P E R S O N A L DATA
Family Name.................................................... Given Name ............................................................
Nickname ......................................................... Sex.................................. Blood Type....................
Age or Date of Birth....................................... Town/City ..............................................................
MASHED R O L E P L AY I N G GAME P L AY B O O K

Family Dependents............................................................................................................................
.....................................................................................................................................................
officia l copy
Family Obligations.............................................................................................................................
.....................................................................................................................................................

THE
Benefactor 1.......................................................................................................................................
.....................................................................................................................................................
.....................................................................................................................................................

LOCAL
Benefactor 2.......................................................................................................................................
.....................................................................................................................................................
.....................................................................................................................................................
Business..............................................................................................................................................
.....................................................................................................................................................
.....................................................................................................................................................
Other Remarks (Special Possessions, etc.) ................................................................................... unclas sified
.....................................................................................................................................................

D E S C R I P T I O N (select or create one for each)


Clothes: cast-off Army uniform, immaculate, patched, pressed, untucked, ............................
Face: angular, delicate, handsome, plain, round, rugged, soft, worn, ......................................
Eyes: beady, dancing, dazed, distant, piercing, steely, tired, twinkling, .................................
Hair: bald, graying, silky, smooth, straight, thick, thin, unkempt, wavy, ...............................
KOREAN SERVICE CORPS
Build: athletic, chubby, gawky, lanky, large, skinny, stocky, wiry, ..........................................
Voice: accented, flat, husky, loud, monotonous, nasal, shrill, soft, .......................................... MOBILE ARMY SURGICAL H O S P I TA L
LOCAL MOVES (start with one; gain others from advancement)
S TAT I S T I C S STRESS
q A-Frame Army: You get +1 Tough (max Tough +4).
q Aid and Comfort: Once per phase, take an action to help civilians at the expense Luck influence/manipulate q0 q1 q2 q3 q4 q5 q6
maneuver
of the military (or vice versa), then Push Your Luck and advance. When you take stress, roll +nerve. On 7-9, choose 1 condition. On 6–,
push your luck
q Catalyst: Make a request of your benefactor and roll +luck. On 10+, they grant scrounge/search choose 1 and take another 1-stress (don’t roll +nerve for this one).
any reasonable request. On 7-9, you get some of what you wanted, but the CO chooses 1: q shaken
EMOTIONAL: qafraid, qangry, qaroused, qbored,
qyour benefactor needs something in return, qyour request causes trouble for someone. qconceited, qhumiliated, qirritable,
Nerve influence/seduce
q Market Share: When you miss a Scrounge move involving black market goods, pierce qjealous, qlazy, qsad, qshy, qstubborn,
you may take all three consequences to turn it into a weak hit (7-9). relax q........................................................................
q Shortcut: When you Maneuver, you may roll +skill instead of +luck. scrounge/haggle MENTAL: qalcoholic, qanxious, qdepressed,
q shaken
q Choose the ......................................................... move from the ..................... playbook. qflashbacks, qforgetful, qimpulsive,
assist [take —3] qinsomnia, qnightmares, qparanoid,
Skill q........................................................................
S P E C I A L : B E N E FA C T O R (start with these) eyeball
treat (tx) [1-harm] PHYSICAL: qchest pains, qdiarrhea, qdizziness,
n Who Owes Who: Someone provides you with a regular income and a place to stay. qheadaches, qnausea, qrapid breathing,
At the beginning of a session, determine who it is and what you do for them: q shaken
qrash, qsweating, qvomiting,
Choose 1: qblack marketer, qGI/medic, qmama-san (brothel madam), clobber q........................................................................
Tough At 6-stress, choose 1: personality shift (change Role, then remove
qpapa-san (bar/nightclub owner), qKorean Service Corps/US Army influence/pull rank*
scrounge/red tape 3-stress or 2 conditions); be shaken (–1 ongoing to highest stat until
Choose 1: qfetching/carrying, qhousekeeping, qillegal activities, qmanual Stress returns to 0); or play out a severe mental breakdown.
labor, qmedical orderly, qprostitution, qtranslating/interpreting q shaken
n ROK and a Hard Place: Try to Influence someone by threatening to pit your bene-
factor against them, then roll +tough. (This replaces ‘pull rank’ from the Influence move.) STARTING STATS (use in any order) HARM
Youth/Adult: +1, +1, 0, 0 [or] +2, 0, 0, 0 q0 q1 q2 q3 q4 q5 q6
Elder: +2, +1, 0, –1 [or] +2, +2, –2, –1
R OLE MOVE (change your role on advancement or when Stress reaches 6) *See the ROK and a Hard Place move. You need a medic to Treat (Tx) any harm you take.
q The Bully: Intimidate someone into answering a question and roll +tough. On a
10+, they tell you everything they know. On 7-9, what they know is not entirely accurate.
HISTORY (Hx) Roll +Hx. On 10+, give them +2 to Help or –2 to Hinder them. On 7-9, give +1 or –1.
On a miss, what they know—or don’t know—is bound to land you in trouble.
q The Casanova: When you have sex with someone, hold two. You can spend those You have ........... Hx with ..............................................................................
holds, one for one, to take +1 forward to Influence the other person.
You have ........... Hx with ..............................................................................
q The Clown: When you Pierce someone, roll +nerve. On 10+, hold two. On 7-9, hold
one. Spend your holds, one for one, to get an additional person to back you up. Players You have ........... Hx with ..............................................................................
may refuse, but they take +1 Hx on you if they take your side.
You have ........... Hx with ..............................................................................
q The Gray: When you avoid doing something, roll +luck. On 10+, you get away with
it. On 7-9, you deflect the charge so that someone else takes the blame—and knows what You have ........... Hx with ..............................................................................
you did. On a miss, you get caught passing the buck and end up in worse trouble.
You have ........... Hx with ..............................................................................
q The Misanthrope: When someone asks for a favor, and you do it, roll +luck. On
10+, take +1 ongoing for all interactions with them until they do you a similar favor in You have ........... Hx with ..............................................................................
return. On 7-9, take +1 forward, and they eventually do you a smaller favor in return. On
Examples: You have –1 Hx with Captain Lacey, or +1 Hx with Casanovas.
a miss, they never repay the favor, or they do so in a way that makes trouble for you.
q The Operator: When you Scrounge, seek out a contact and roll +luck. On 10+,
your contact has it, or close enough. On 7-9, you’re told about someone who may have it RENOWN Earn 2/mo; you may gain a 2nd/3rd benefactor at 12/24 pts or become one yourself at 36 pts.
but with strings attached. On a miss, you may get no help, or get in over your head. q01 q02 q03 q04 q05 q06 q07 q08 q09 q10 q11 q12
q The Sky Pilot: Choose one: alcohol, drugs, money, or sex. When you resist it, take q13 q14 q15 q16 q17 q18 q19 q20 q21 q22 q23 q24
+1 forward. If you succumb, you can remove a condition but Push Your Luck. q25 q26 q27 q28 q29 q30 q31 q32 q33 q34 q35 q36
q The Stickler: If someone fails to follow your direct order, hold one. Spend your
hold to take +1 forward to cause a problem for them, or give them 1-stress.

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