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TTL 2

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The process of analyzing, designing, developing, implementing, and evaluating the

instructional environment and learning materials in order to improve teaching and learning. It is
important to

keep in mind that the purpose of educational technolo8Y (also referred to as instructional technoloEY) is
to

improve education. We must define the goals and needs of education first and then we use all our
knowledge,

including technology, to design the most effective learning environment for students. Instructional
technology

can also be seen as a process of solving educational problems and concerns, which might include
motivation,

discipline, the drop-out rate, school violence, basic skills, critical thinking, and the whole list of
educational

concerns. First, the problem is identified, an analysis of the factors of the problem is made, and possible

solutions to the problem are presented. Then, the student population and the curriculum are analyzed.
The next

step is to select the most appropriate instructional strategies for the particular situation. Next,
instructional
materials and resources are selected that are suitable for the curriculum and the mode of instruction
chosen.

Finally, the program is implemented, evaluated, and revised as needed in order to meet the stated goals
for

school improvement. The learning materials today have greatly expanded because of the various
technological

advances. Instructional materials include more conventional materials, such as the blackboard,
overhead

projectors, televisions, VCRs, overhead projectors, slide projectors, and opaque projectors, as well as
newer

materials, such as the computer, various software applications, LCD projectors, camcorders, digital
cameras,

scanners, the Internet, satellite, interactive TV, audio and video conferencing, artificial intelligence, and
so on.

l.

LEARNING OUTCOMESs

At the end of this module, you should be able to:


a. Discuss the importance of technologies in learning process

b. Make activities using traditional and digital learning activities

C. Differentiate the preferences for leaming technologies of each individual

LEARNING PROCESS

A. UNDERSTANDING TECHNOLOGY LEARNERS

Today's learners appear smarter, yet they can't read as their parents do and they are addicted to the

Internet. Even in classes their attention is questionable as they are uneasy to simply sit and listen. They
become

alive again depending on your activities inside the class. The concern for new learners are valid. On the
other

hand, it is to be admitted that our teachers today generally use the traditional education program
applicable to

learners in the past, acquainted with linear, textual and sequential learning. They fail to realize that the
new

generation is not the kind of learner that they were.

The concern for new learners is not well understood, it serves to know what scientists say, as followS:
There are positive benefits derived from the use of information technology or digital resources and

these counterbalance possible negative effects of technology for children.

Daily exposure to high technology - personal computers, video game gadgets, cell phones, Internet

search sites - stimulates the brain by strengthening and creating neural circuits.

A current technological revolution is creating an intellectual revolution, faster and better than ever

before.

Truly, there are valid concerns which must be met, and among these is the feared underdevelopment of
new

learners along social interaction skills. On the other hand, there is the phenomenon of the young
generation

taking on multi-tasking as they perform simultaneously: watching video, chatting on line, downloading
pictures

and music, surfing the web, etc. True to say, research shows multi-tasking can be detrimental since it
prevents

concentration and the completion of specific tasks.

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