HELLFIRE ENGINE _
Hellfire engines are semiautonomous bringers of de-
struction, Amnizus and other devilish generals hold
them in reserve until they are needed to repel an incur.
sion by demons or crusading mortals, but occasionally
‘one of these mechanical and magical hybrids gets loose,
driven berserk by its need to destroy
‘Many Forms, One Purpose. licllire engines take
‘many forms, but all of them have one purpose: to
mow down foes in waves. They are incapable of,
subtlety or trickery, but their destructive capability
Sou! Trapping. Mortal creatures slain by hellfire
engines are doonied to join the infernal legions
in mere hours unless powerful magic-wilders in-
tervene on their behalf. The archdukes would like
nothing better than to modify this magic soit works
against demons, too, but that discovery has eluded
them so far.
Constructed Nature. § hefire engine doesn't re-
auire air, food, drink, oF sleep.
HELLFIRE ENGINE
Huge comarca il
‘Armor Class 18 (natural armor)
Hit Points 216 (16412 + 112)
‘Speed 40 1.
STR DEX CON INT WIS. CHA
20 (45) 16(3) 247) 2(-4) 100) 1-5)
Saving Throws Dex 68, Wis +5, Cha +0
Damage Resistances cold, psychic; bludgeoning, piercing, and
slashing from nonmagieal attacks thet aren't silvered
Damage Immunities fie, poison
Condition immunities charmed, deafened, exhaustion,
frightened, paralyzed, poisoned, unconscious
Senses darkvsion 120 f., passive Perception 10
Languages understands Infernal bt can't speak
Challenge 16 (15,000 XP)
Immutable Form, The hellfie engine is immune to any spell or
effect that would alter its form,
Magic Resistance. The hellfie engine has advantage on saving
throws against spells and other magical effect.
AcTIONS
Flesh-Crashing Stride, The hllice engine moves up tots
speed ina straight lie, During thi ve, it ean enter Large or
Smaller creatures spaces. creature whose space the hellfire
tngie enters must make a OC 18 Dente saving throw. On
2 successful save, the creatures pushed 5 feet tthe nearest
Space out ofthe hellfire engine's path. On aflled sve, he
feature als pre and takes 28 (6) bladgeoning damage.
ifthe hlfreengine remains inthe prone crestur's pace
the creatures als restrained unt sno longer nthe sare
space asthe hellfire engine. While restrained inthis way the
creature, or another creature within 5 feet of it, ean make a DC
18 Strength check. On a success, the creature is shunted to an
unoccupied space ofits choice within $ fect ofthe hellfire en:
gine and is no longer restrained
Hellfire Weapons. The helifre engine uses one of the fallow:
ing options
Bonemelt Sprayer. The hellfre engine spews acidic fame in 2
60-foot cone. Each creature in the cone must make a DC 20
Dexterity saving throw, taking 11 (2410) re damage plus 18
(448) acid damage om a failed save, or halfas much damage
‘on a successful one. Creatures that fll the saving throw