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Republic of Zambia

Ministry of Education, Science, Vocational Training and Early Education

CREATIVE AND TECHNOLOGY


STUDIES SYLLABUS
GRADES 1 – 4

Prepared and Published by Curriculum Development Centre


P.O. Box 50092
Lusaka
© Curriculum Development Centre, 2013

All rights reserved. No parts of this publication may be reproduced, stored in a retrieval system or transmitted by electronic, mechanical, photocopying,
recording or other means, without the prior permission of the Curriculum Development Centre

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 ii


VISION
Quality, life long education for all which is accessible, inclusive and relevant to individual, national and global needs and value systems.

iii CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


PREFACE
The syllabus was produced as a result of the Curriculum review process carried out by the Ministry of Education, Science, Vocational Training and Early
Education under the auspices of the Curriculum Development Centre (CDC). The curriculum reform process started way back in 1999 when the Ministry of
Education commissioned five (5) curriculum studies which were conducted by the University of Zambia. These studies were followed by a review of the
lower and middle basic and primary teacher education curriculum. In 2005 the upper basic education National survey was conducted and information from
learners, parents, teachers, school managers, educational administrators, tertiary institutions traditional leaders civic leaders and various stakeholders in
education was collected to help design a relevant curriculum.

The recommendations provided by various stakeholders during the Upper Basic Education National survey of 2005 and National symposium on curriculum
held in June 2009 guided the review process.

The review was necessitated by the need to provide an education system that would not only incorporate latest social, economic, technological and political
developments but also equip learners with vital knowledge, skills and values that are necessary to contribute to the attainment of Vision 2030.

The syllabus has been reviewed in line with the Outcome Based Education principles which seek to link education to real life experiences that give learners
skills to access, criticize analyze and practically apply knowledge that help them gain life skills. Its competences and general outcomes are the expected
outcomes to be attained by the leaners through the acquisition of knowledge, skills, techniques and values which are very important for the total development
of the individual and the nation as a whole.

Effective implementation of Outcome Based Education requires that the following principles be observed: clarity of focus, Reflective designing, setting
high expectations for all learners and appropriate opportunities.

It is my sincere hope that this Outcome Based syllabus will greatly improve the quality of education provided at. Grades 1 – 4 as defined and recommended in
various policy documents including Educating Our Future`1996 and the `Zambia Education Curriculum Framework 2013.

Chishimba Nkosha
Permanent Secretary
MINISTRYOF EDUCATION, SCIENCE, VOCATIONALTRAININGAND EARLY EDUCATION

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 iv


ACKNOWLEDGEMENTS
The syllabus presented here is a result of broad-based consultation involving several stakeholders within and outside the education system.

Many individuals, institutions and organizations were consulted to gather their views on the existing syllabus and to accord them an opportunity to make
suggestions for the new syllabus. The Ministry of Education wishes to express heartfelt gratitude to all those who participated for their valuable
contributions, which resulted in the development of this syllabus.

The Curriculum Development Centre worked closely with other sister departments and institutions to create this document. We sincerely thank the
Directorate of Teacher Education and Specialized Services, the Directorate of Planning and Information, the Directorate of Human Resource and
Administration, the Directorate of Open and Distance Education, the Examinations Council of Zambia, the University of Zambia, schools and other
institutions too numerous to mention, for their steadfast support.

We pay special tribute to co-operating partners especially JICAand UNICEF for rendering financial technical support in the production of the syllabus.

C.N.M Sakala (Mrs)


Director-Standard and Curriculum
MINISTRYOF EDUCATION, SCIENCE, VOCATIONALTRAININGAND EARLY EDUCATION

v CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


TABLE OF CONTENTS

VISION .. .. .. .... .... ..... ... iii

PREFACE .. .. .. .. .. .. . . .. .... .... ..... ... iv

ACKNOWLEDGEMENTS .. .. . . .. . .. ... .... .... .... ... v

INTRODUCTION .. .. .. .. .. .. .. .. .. ... ... ... ... vii

RATIONALE OF CREATIVE AND TECHNOLOGY STUDIES .. .. .. .... .... .... viii

SUGGESTED TEACHING METHODOLOGY .. .. .. .. ... ... .... .... ... viii

TIME ALLOCATION.. .. .. .. .. .. ... .. ... .. ... .... ... ix

OUTLINE OF THE SYLLABUS .. .. . .. .. .. .. ... ... ... ... x

GRADE 1 .. .. .. .. .. ... .. .. ... .. ... .... ... .... 1

GRADE 2 .. .. .. . .. .. .. .. .. .. ... ... .... 6

GRADE 3 .. .. .. . .. .. . ... .. .. .. ... ... ... 10

GRADE 4 .. . .. . ... .. .. .. . ... ... ... ... .... 15

APPENDIX 1: SAMPLE SCOPE AND SEQUENCE CHART. .. .. .. ... ... ... ... 21

APPENDIX 2: HOME ECONOMICS. .. .. .. .. ... ... ... ... ... ... 22

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 vi


INTRODUCTION

Creative and Technology Studies Syllabus is the combination of Physical Education, Music, Art and Design, Home Economics, Design and Technology and
Information and Communications Technology. This Learning Area is about being creative in finding appropriate solutions to human problems and meeting
our needs. Therefore, Creative and Technology Studies, more than any other learning area prepares learners for the world of work. It places emphasis on the
development of practical skills and enhancement of talents, creativity, self-expression and sense of aesthetic.

With this in mind, it is important that the subject is introduced to learners at a tender age. This is the best time because at this age, learners have delight in
exploring their surroundings; enjoy making, dismantling, examining and experimenting things. In this regard, designing and making is the main thrust of
the subject because it provides an opportunity for learners to use available materials, put their capability to work and to develop products that meet their real
needs and wants.

The four (4) main components of Creative and Technology Studies are outlined below.

COMPONENT DESCRIPTION
1 DESIGN AND This component will focus on the application of knowledge and use of available resources to meet
TECHNOLOGY people’s needs by developing practical solutions to problems. At the heart of this, is the identification
of problems through open–ended problem solving approach.
2 INFORMATION AND One of the features of the rapidly changing world is the accumulation of information that has an impact
COMMUNICATIONS on all aspects of modern life. Therefore, learners need to be equipped with skills and knowledge to be
TECHNOLOGY accessing and working with various forms of information and data.
3 HOME ECONOMICS This component mainly aims at preparing the pupils for self-survival, self-reliant and life in general.
Hence learners will be helped to acquire and develop practical skills and knowledge.
4 EXPRESSIVE ARTS The Expressive Arts component is the combination of Physical Education, Music, Art and Design. It
places emphasis on the development of practical skills and enhancement of talents, creativity, self -
expression, life skills and sense of aesthetic.

Thus, the purpose of Creative and Technology Studies is to provide learners opportunities to:
Ÿ develop and apply scientific skills to solve technological problems;
Ÿ appreciate the interaction between people's values and attitudes, technology, society and the environment
Ÿ understand the concepts and knowledge used in technology and use them responsibly and purposely
Ÿ exploit locally available natural resources, materials to satisfy mans' needs and desires.

vii CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


RATIONALE OF CREATIVE AND TECHNOLOGY STUDIES
Creative and Technology Studies will develop learners who will have:
Ÿ the power of observation, attention to detail, creativity, imagination, self-expression and endurance.
Ÿ an ability to solve problems by investigating, designing, developing, evaluating as well as communicating effectively using different modes
Ÿ a fundamental understanding of an ability to apply technological knowledge, skills and values, working as individuals and as a group
Ÿ a critical understanding of the relationship between technology, society, the economy and the environment
Ÿ a motivated and deeper appreciation for self-employment career opportunities, develop entrepreneurial characteristics and qualities for successful
pursuit
Ÿ an appreciation for using Information Technology tools and information sources such as computer systems and software packages to support learning in
a variety of ways.

SUGGESTED TEACHING METHODOLOGY


The approach to teaching and learning is the learner-centred. Therefore, in order to develop learners with understanding, skills and values that can contribute
to the development of society, the starting point for teaching and learning is to recognize that learners come to school with a wealth of knowledge and
experience gained from the family, community and through interaction with the environment. Thus, learning in school must build on the learner's prior
knowledge and experience.

This is best achieved when learners are actively involved in the learning process through hands on activities. However, each learner has individual needs,
pace of learning, experiences in life and abilities. To accommodate this, the teacher must determine the needs of the learners, and shape the learning
experiences accordingly. Therefore, teaching methods must be varied but flexible within well-structured sequences of lessons and should include among
others:
Ÿ Working in Pairs
Ÿ Group work
Ÿ Individual Work
Ÿ Field trip Method
Ÿ Project Method
Ÿ Discussion Method
Ÿ Guest Speaker
Ÿ Demonstration Method
Ÿ Team Teaching
Ÿ

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 viii


The teacher should have reasons for choosing a particular teaching method and must employ strategies and techniques to make the lesson interesting.

The syllabus outlines the learning outcomes. Thus, the teacher must decide, in relation to the learning outcomes to be achieved, when it is best to let learners
discover or explore information for themselves; when they need directed learning; reinforcement or when the learners can be allowed to find their own way
through a topic.

In this way, outcomes can be attained in a spiral manner considering that in any lesson, different outcomes can be covered through knowledge, skills and
values. The objective is to ensure that learners are able to apply the knowledge gained in real life situations.

TIME ALLOCATION
The standard period allocation for Creative and Technology Studies at Lower Primary School level has been prescribed in the Zambia Education
Curriculum Framework (ZECF) of 2013. The minimum learner-teacher contact time from Grade 1 to 4 is three (3) hours per week, translating into
four (4) periods. The duration for a single period is 30 minutes.

While information on the teaching of different skills, resources, teaching methods and evaluation would be found in the Teacher's Guide, teachers should be
mindful of the Specific Outcomes which are preceded by the General Outcomes that are found in this syllabus. Therefore, scheming should be based on the
Specific Outcome. In most cases, more lessons will be required before achieving a certain Specific Outcome.

ix CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


OUTLINE OF THE SYLLABUS
This syllabus seeks to instill a sense of appreciation of technology education to ensure that learners adapt and cope with changing situations. It will also
provide learners with broader concepts and principles in Technology, which will allow them to expand their thinking capacity to tackle real-life situations
effectively.

The topics, sub-topics and outcomes are arranged in order for easy of reference. Some topics may be similar at both lower and upper sections, but the levels
of knowledge, skills and values to be attained are not the same. Hence, when preparing lessons teachers should strive at building on what the learners already
know.

The syllabus has been outlined in such a manner that all the components of the subject (Information and Communication Technology, Home Economics,
Music, Art and Design, Physical Education and Design and Technology) are taught in an integrative manner from Grade 1 to 4 by one teacher. The teacher
should be conversant in all areas and lay a firm ground in the learners. However, it envisaged that each school will have separate special rooms for all the
components where learners will have to go and learn as soon as they get to Grade 5. This will provide learners with an opportunity for hands-on activities.

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 x


GRADE 1

General Outcomes and Key Competences

GENERAL OUTCOMES KEY COMPETENCES


§ Develop basic skills in the use and apply computer skills both at § Identify main parts of the computer, open and close a computer.
home and school § Show understanding and knowledge of environmental and personal hygiene.
§ Acquire knowledge, attitudes and values on safety, health, and § Exhibit basic skill in simple design and drawing.
personal hygiene.
§ Develop self- esteem self-expression
§ Develop skills to improve neuromuscular co-ordination through
§ Acquire skills in decision making, problem solving, interpersonal relationships,
effective communication and positive attitude change
manipulation, co-ordination, correlation, observation and self-
expression. § Demonstrate team work, fair play, discipline, respect for human rights, moral and
§ Acquire knowledge and values in music, and develop musical skills spiritual value; and true sportsmanship
to enhance musical talents, creativity, self-expression and aesthetic sense. § Acquire practical, entrepreneurial, technological, artistic and musical skills.

1 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
1.1 SAFETY 1.1.1 Safety in the 1.1.1.1Demonstrate safety · Safety rules in · Application of · Awareness of
Work practices. specialized rooms and safety rules safety rules
Environment playground, proper · · Responsibility
care of computers. of correct through best
1.1.2 Body Posture 1.1.2.1Perform correct postural · Safety on postural postural habits practices
activities habit (Leo / Jumbo)
1.2 TOOLS AND 1.2.1 Hand Tools 1.2.1.1Identify common tools used · Hammer, knife, axe, · Identifying · Appreciation the
EQUIPMENT to make items. adze, saw common importance of
domestic tools. domestic tools.
1.3 FUNDAMENTAL 1.1.3.1 Movement 1.1.3.1Perform warm up activities · Movement skills (walk, · Application of · Appreciation of
MOVEMENT
. run, catch, throw, dance, locomotion skills movement
1.1.3.2 Perform various movement poetic songs. through team
skills. · Rhythmic movements learning
and steps
1.4 ICT DEVICES 1.4.1 Types of ICT 1.4.1.1 Identify types of ICT · Types of ICT devices: · of · Inquisitiveness
Devices devices Desktops, Laptops, types of ICT of identifying
Tablets, Cell phone, devices types of devices
Television, Radio, Printer · Observation of · Curiosity in
types of ICT identifying
devices devices.
1.5 HOME 1.5.1 The House 1.5.1.1 Identify different types of · Types of houses: village · ation · Appreciating
MANAGEMENT houses and town houses village/town and village and
1.5.1.2 Describe rooms found in · Rooms in the house: rooms in the town houses
the house bedroom, sitting room, house · Awareness of
kitchen, bathroom, toilet. rooms found in
the house
1.6 MATERIALS 1.6.1 Materials 1.6.1.1 Explain the materials used · Materials: (Clay, grass, · Identifying · Appreciating
for Making to make items. metal, plastics, reeds, different materials.
Items wood) materials for
making items.

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 2


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
1.7 DRAWING AND 1.7.1 Types of 1.7.1.1 Identify different lines · Types of lines: Zigzag · · Appreciation
COLOURING Lines line, Curve line. Spiral of different of different
1.7.1.2 Apply different lines for lines lines lines
design. · Application of
lines in designs
1.7.2 Colouring 1.7.2.1 Colour different basic · Basic shapes :( Square, · of · Appreciation
shapes Triangle, Rectangle, basic shapes of shapes and
Circle). · Application of colours
colours
1.8 PATTERNS 1.8.1 SimplePatterns 1.8.1.1 Print using part of the · Patterns (scribble, repeat · Designing and · Appreciation
hand trace and tear patterns) printing of of patterns
1.8.1.2 Draw simple shapes to patterns
form patterns.
1.8.1.3 Trace simple patterns.
1.8.1.4 Tear simple shapes and
patterns
1.9 SOUND 1.9.1 Exploration 1.9.1.1 Listen to different sounds · Birds, instruments, cars, · Application of · Awareness of
of Sound in the environment. songs. listening and sounds in the
performing skills environment

1.10 EDUCATIONAL 1.10.1 Tumbling 1.10.1.1 Perform simple gymnastics · Gymnastic skills (arm, · Creativity in · Cooperative
GYMNASTICS 1.10.2.1 Demonstrate simple arm, trunk, leg rolling, executing learning
leg activities squatting, balancing) gymnastic skills through team
1.10.2 S tunts 1.10.2.2 Perform simple rolling work
skills
1.11 HEALTH AND 1.11.1 Fitnessand 1.11.1.1 Perform a combination of · Fitness and health · Creativity · Team spirit
FITNESS Health various activities. (climbing, running, through a through a
MANAGEMENT jumping, deep breathing). combination of variety of
Use of (horizontal bars, health and activities
Ropes, Sliders, Ladders,
Stair cases)

3 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
1.12 SPORTS SKILLS 1.12.1 Games 1.12.1.1 Perform simple games · · Creativity · Team spirit
DEVELOPMENT and traditional games through through self-
1.12.2 Fieldand · Field events (relays (20 (hopping, esteem
Track Events events. meters sack race, hide passing,
and seek) coordination,
matching,
locating, hiding)
1.13 CRAFTS 1.13.1 Paper Crafts 1.13.1.1 Make various items using · Making of:(chain · Manipulation · Creativity in
paper. Belt house model, of paper paper crafts
mask)
1.13.1.2 Make paper collage · Paper collage
1.13.2 Modeling 1.13.2.1 Model different objects · Modeling of free form · Modeling of · Appreciation of
using clay objects (animal dolls objects modeling using
fruits, birds) clay

1.14 SWIMMING 1.14.1 Water 1.14.1.1 Demonstrate basic pool · Use of knowledge on · Creativity in · Cooperative
Hygiene hygiene pool hygiene and water use of simple learning
orientation (diving, skills through team
1.14.2 Water 1.14.2.1 Perform simple water jumping, sliding, work
Orientation orientation skills

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
1.15 COMPUTER 1.15.1 Basic 1.15.1.1 Recognize basic computer · Keyboard, mouse, · of · Awareness of
HARDWARE Components components monitor, Central basic computer basic computer
1.15.1.2 Discus components of ICT Processing Unit components. components
and their use · Letter keys (restrict to · Manipulation of · Curiosity in using
lower case) mouse and ICT devices
keyboards.
1.16 ENERGY 1.16.1 Sources of 1.16.1.1. Identify the sources of light · · · Appreciating the
Light (sun, moon, candle, and natural sources use of light at
bulb, lamp) of light. different times.
1.17 HEALTH 1.17.1 Hygiene 1.17.1.1 Explain the uses of water in · Uses of water: · Correct use of · Appreciating water
EDUCATION the home. drinking, washing, toilets in the home
cooking · Practicing hygiene
1.17.1.2 Demonstrate correct use of · Correct use of water on the use of
different toilets. closet: sit on the pan, toilets
not squatting
· Pit latrine: avoid
messing up the hole
1.18 SOFTWARE 1.18.1 Switch 1.18.1.1Switch on/off ICT Devices. · Switching on/off of · Observation of · Teamwork in
MANIPULATION On/Off. the TV, radio/ on/Off switches. working on shared
cell phone, computer. · of devices
1.18.2 Load 1.18.2.1 Load Computer Software · Opening and closing On/Off switches. · Problem solving
Computer gaming software · Manipulation of identifying why a
Software On/Off switches. device cannot
power up.
· Awareness that
devices may have
different ways of
powering up.

5 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


GRADE 2

General Outcomes and Key Competences

GENERAL OUTCOMES KEY COMPETENCES


§ Acquire basic skills in the use of computers both at home and school. § Demonstrate ability to design and make simple items
§ Acquire knowledge and an understanding of pattern making
§ Demonstrate ability to operate the key board.
§ Develop knowledge, values and positive attitudes on safety, personal hygiene
and Food and nutrition § Show basic skills for welcoming visitors at home and school.
§ Develop skills to improve neuro muscular co-ordination through participation § Exibit basic skills in drawing, colouring and pattern making.
in a variety of activities to improve fitness, manipulation
§ Develop skills in manipulation, co-ordination, correlation, observation, self § Exibit basic skills in team work, fair play and self expression.
expression and creativity. § Demonstrate ability to explore different means of producing
sound.

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 6


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
2.1 SAFETY 2.1.1 First Aid 2.1.1.1 ocedures · First Aid procedures · Communicating · Alertness to avoid
with regards to injuries. (Report accidents) accidents.
aid issues.
2.2 MOVEMENT 2.2.1 Movement 2.2.1.1 Perform various body · Body movement (skip, · Creativityin use of · Team work
movements
. bend, hoop, hop, balance, movement skills through
manipulation) cooperative
learning
2.3 POSTURE 2.3.1 Stance 2.3.1.1 Explore various correct · Postural habits (sitting, · Application of · Team spirit in
postural habits standing, lifting, kneeling, creativity in applying correct
2.3.1.2 Demonstrate correct postural walking) performing postural habits
habits postural habits
2.4 TOOLS 2.4.1 Measuring 2.4.1.1 Demonstrate the use of · Rulers: (measure length, · Application of · Appreciation of
Tools measuring tools. width, height). measuring measuring
instruments. instruments.
2.5 DRAWING 2.5.1 Colours 2.5.1.1 Identify primary colours · Primary colours (red, yellow · of · Appreciation of
AND and blue). primary colours colours
COLOURING 2.5.2 Free Drawing 2.5.2.1 Draw different pictures · Drawing of :(Animals, human · Composition of · Craftsmanship in
pictures drawing
2.6 PATTERNS 2.6.1 Types of 2.6.1.1 Make different patterns · Patterns (Cut paper patterns, · Designing of Creativity in pattern
Patterns Writing patterns) patterns making
2.7 SOUND 2.7.1 Exploration 2.7.1.1 Explore different means of · Sound sources from various · Application of · Appreciation
of Sound producing sound sounds (Imitate sounds) various sounds to of sound sources
produce something
new
2.7.2 Singing 2.7.2.1 Sing a variety of songs. · Songs on : (HIV/AIDS, evils · of · Appreciation of
of corruption, child Abuse) singing and messages in the
Communication songs
skills
2.8 2.8.1 Movement 2.8.1.1 Dance to traditional and · Movement and dance (singing, · Application of · Appreciation of
RECREATION and Dance Contemporary music. movement, dancing) movement and dance recreation
skills
2.8.2.1 Perform games with health · Games and health messages · Creativity in games · Appreciation of
messages recreation

7 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
2.9 CRAFTS 2.9.1 Weaving 2.9.1.1 Create different weaving · Weaving · Manipulation of · Creativity in
patterns (mats, hats, belts) materials weaving
2.10 2.10.1 Tumbling 2.10.1.1 Demonstrate simple gymnastic · Gymnastic activities (trunk · Application of · Team work through
EDUCATIONAL 2.10.2 Stunts activities rolling, tummy rolling, simple and adaptive gymnastic activities
GYMNASTICS 2.10.1.2 Demonstrate a variety of balancing, hanging) gymnastics
gymnastic activities.
2.11 HEALTH 2.11.1 Fitness 2.11.1.1 Perform simple developmental · Management of health and · Creativity through · Appreciation of
AND FITNESS or evolving activities. (deep breath in and
MANAGEMENT out, climbing, hanging) management
2.12 SOFTWARE 2.12.1 The 2.12.1.1 Recognize icons on the · Icons (My Documents, · of · Awareness of
Desktop Desktop Start Menu, recycle bin) desktop icons. different types of
double clicking an icon · Observation of icons and their
changes in icon functions.
activation.
2.13 2.13.1 Welcoming 2.13.1.1 Demonstrate ways of · Greetings, neat appearance, ·Welcoming of ·Awareness of
HOSPITALITY Visitors. welcoming visitors. eye contact, tone of voice. visitors methods of
welcoming visitors
2.14 FOOD AND 2.14.1 Food 2.14.1.1 Identify different sources of · Sources: Plant sources · ·Appreciating food
NUTRITION food. (fruits, and vegetables) sources of food from plants and
· Animal sources: (Milk, animals
cheese, edible insects)
2.14.2 Cooking 2.14.2.1 Identify equipment used in · Stove, brazier, pots. · Identifying · Appreciating
cooking equipment used in cooking
cooking equipment
2.15. 2.15.1 Modified 2.15.1.1 Perform a variety of games · Conventional, traditional · Application of · Team spirit
SPORTS SKILLS Games. 2.15.1.2 Perform · Events: Relays (30 meters), skills of games through various
DEVELOPMENT 2.15.2 Track and Bottle, Bean bags, Lane, and track and games
Field Number, Throw, Catch,
Events
2.16 ENERGY 2.16.1 Light 2.16.1.1 Identify items used · Candle (wax), lamp · Identifying types of · Team work in
to produce light in a home. (kerosene), torch (cells energy that can designing artifact
and a bulb) produce light. to produce light

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 8


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
2.17 DESIGNING 2.17.1 Designing 2.17.1.1 Design and make items out · Wire cars, boxes, houses, · Designing frames / · Designing toys.
of paper and wires. paper planes wire models
2.18 SOFTWARE 2.18.1 Using Word 2.18.1.1 Write words, phrases and · Word processing using ·Communication ·Awareness of
Processing short sentences using appropriate keys through word appropriate keys.
appropriate keys (Include The English alphabet)
processing. ·Team work in
2.18.1.2 Insert Word Art in Word · Creative software (Word ·Application of word creating work art.
Art) to write words, art. ·Curiosity in using
·Typing in a word
phrases and short sentences word art
2.18.1.3 Insert Words in Word Art · Using creative software processor.
(include Word Art) ·Presentation of well
written word art.
2.18.2 The Compact 2.18.2.1 Identify CD ROM Drive · Compact Disc - Read Only ·Demonstration on · Application of
Disc and CD tray Memory/CD tray how to run CDs. CDs in a
Read Only 2.18.2.2 Load and eject a CD ROM · Loading, running and computer.
Memory and ejecting a CD ROM into a
Compact Disc computer (make sure it is
Tray Autoplay)
2.19 SWIMMING 2.19.1 Water 2.19.1.1 Demonstrate basic hygienic · Swimming skills (stroke, · Creativity through · Team work in
Hygiene activities sail, inhale, push, pull, executing performing water
swimming skills activities
2.19.2 Water 2.19.2.1 Perform orientation
Orientation activities in water

9 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


GRADE 3

General Outcomes and Key Competences

GENERAL OUTCOMES KEY COMPETENCES


· Acquire basic skills in the use of computers both at home and school. § Demonstrate ability to write words, sentences and short paragraphs using
· Acquire knowledge, skills, values and positive attitudes to perform the key board
physical activities § Demonstrate knowledge and skill to work with local materials.
· Develop the power of imagination, observation and visual
· Demonstrate improved physical skills.
communication using different media.
· Develop skills in crafts using materials from the local environment. · Demonstrate ability and skills to make simple items, drawing and colouring

· Demonstrate the ability to apply principles of nutrition. · Demonstrate basic skills of working out stitches.
· Acquire knowledge, skills, values and positive activities to perform · Demonstrate ability to identify different elements of sound
various sports activities, games, music and dance.

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 10


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
3.1 TOOLS 3.1.1 Cutting Tools. 3.1.1.1 Identify tools to cut · Cutting tools: saws, · Identification of · Awareness of the
materials hacksaws. cutting tools cutting tools.
3.2 MATERIALS 3.2.1 Uses of 3.2.1.1 Identify local materials · Make items from local · Identification of · Appreciating the
Materials used to make items materials such as clay materials used to make importance of
Design and make items from items.
3.2.1.2 (shelter, pottery) grass clay and grass in
local materials · Application of materials
(shelter, mats) to make items. construction.
3.3 POSTURE 3.3.1 Stance 3.3.1.1 Explore correct postural · Postural activities (sit · Effective · Appreciation of
habits for good posture , communication in posture
3.3.1.2 Demonstrate correct postural stretches, bends, rolls) performing postural
habits in practical and activities
adaptive activities
3.4 DRAWING 3.4.1 Drawing 3.4.1.1 Draw pictures based on life · Pictures (Stories, Life · Composition of · Appreciation of
AND experiences and events experiences, events) pictures imaginary pictures
COLOURING 3.4.1.2 Colour scenes based on own · Scenes (My Village, My
experiences. town, Bus stop, Market
place)
3.5 SAFETY 3.5.1 Safety 3.5.1.1Compose songs on safety · Apply safety and · Application of · Responsibility
AND cleanliness through general safety through
HEALTH tiding (shoes, attire, · Tiding cooperation
3.5.2 Environmental 3.5.2.1Demonstrate class
storage) Sing (songs on · Singing
Protection safety practices
safety)
3.6 PATTERNS 3.6.1 Types of 3.6.1.1 Identify natural objects. · Patterns: Leaf print, · of natural · Appreciation of
3.6.1.2. Print different types of Potato print, String-pull objects patterns from
Patterns
patterns · Printing of different natural objects
patterns
3.7 MOVEMENT 3.7.1 Movement 3.7.1.1.Demonstrate fundamental · Locomotion/movement · Application of · Team spirit in
movements (hoop, skip, speed, space, locomotion skills locomotion
3.7.1.2 Perform simple adaptive control, manipulation) activities
movements

11 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
3.8 3.8.1 The Mouse 3.8.1.1 Drag items in Microsoft · Microsoft word and · of · Appreciation of
HARDWARE word and icons on the icons on the desktop mouse dragging dragging icons.
desktop actions. · Application of
· Manipulation of icon dragging.
mouse in dragging. · Awareness of
· Observation of icon icon dragging.
changes before
dragging.
3.9 TYPING 3.9.1 Keyboard 3.9.1.1 Demonstrate basic typing · Numbers, words, · Typing of letters and · Application of
Keys skills
sentences and short words. basic typing
paragraphs. · Observation of skills.
numbers and words · Curiosity in using
· of the keyboard.
numeric key pad and
main pad.
3.10 FOOD 3.10.1 Meals of the 3.10.1.1 Identify different meals · Different meals in a · of meals · Appreciating
Day .
eaten in a day day: breakfast, lunch, of the day breakfast, lunch,
supper/dinner, and dinner and snacks
snacks
3.10.2 Food 3.10.2.1 Identify foods which can · Foods that can be · of foods · Appreciating
Preservation be preserved preserved: m of be preserved preserved foods
vegetables, fruits.
3.10.2.2 Dry raw vegetables · Raw vegetables: rape,
cabbage, pumpkin
leaves
3.12 SOUND 3.12.1 Elements of 3.12.1.1 Identify different · Elements of sound · Creativity through · Application of
Sounds elements of sound (tone, pitch , rhythm , listening, identifying, sounds
volume) imitating, judging)
3.12.2 Singing 3.12.2.1 Sing a variety of songs · Local instruments · Application of skills · Appreciation of
using local instruments (drums, banjos, in singing and local instruments
silimba). instrument playing
3.13 3.13.1 Tumbling 3.13.1.1 Perform simple landing · Gymnastic skills (land, · Application of simple · Cooperative
EDUCATIONAL activities simple pyramid, gymnastic skills learning through
GYMNASTICS 3.13.2 Stunts 3.13.2.1 Demonstrate simple balance, formation) team work
pyramid formations

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 12


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
3.14 HEALTH 3.14.1 Fitness 3.14.1.1 Demonstrate simple · Simple isometric · Application of · Appreciation of
AND FITNESS isometric activities (strength training developmental and developmental
exercises) simple isometric activities
MANAGEMENT · ( jogging, hanging,
3.14.2 Health 3.14.2.1 Perform simple activities
lifting, pulling,
developmental activities
pushing)
3.15 ENERGY 3.15.1 TheTorch 3.15.1.1 Identify external parts of a · Positive and negative · Application of dry cells · Awareness
dry cell. terminals to produce light of dry cells
· Correct connection of
3.15.1.2 Connect dry cells to light a to produce light.
positive and negative
bulb terminals of dry cells
3.16 CELL 3.16.1 Use of Cell 3.16.1.1 Demonstrate the ability to · Cell phone, parts of a · of cell · Appreciation of
PHONES Phones. use cell phone. cell phone phone the use of cell
· Dialing, sending and · Communication using phone.
receiving a call cell phone · Curiosity in
· Demonstration usage using the cell
of cell phone. phone.
· Application of · Awareness of the
cellphone. abuse of cell
phone.
3.17 NEEDLE 3.17.1 Stitches 3.17.1.1 Explain rules of working · Rules for working · Sewing of temporal · Awareness of
WORK out stitches. stitches: (One stitch at a stitches rules when
time, choose correct working out
thread) stitches
3.17.1.2 Workout temporal stitches · Temporal stiches: even · Cooperating in
tacking, long and short group activities
tacking, tailor’s tacking
3.18 3.18.1 Dance 3.18.1.1 Perform local dances with · Local dances · Creativity in · Cooperation
RECREATION simple rhythm (structured and recreation activities through team
unstructured spirit
movements)
· Simple rhythm
(Clapping, steps)
3.18.2 Health 3.18.2.1 Perform games with · Games and child
messages of child abuse abuse messages

13 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
3.19 SPORTS SKILLS 3.19.1 Games 3.19.1.1 Perform a variety of · Games and track · Application of · Team spirit
DEVELOPMENT Modified games, track and field events (relays 40 various skills through
Conventional events. meters, bucket race, cooperation
Games) 3.19.1.2 Perform track and field formations, throw,
3.19.2 Track and events catch, traditional
Field Events games: chiyenga,)
3.19.3 Traditional
Games
3.20 CRAFTS 3.20.1 Knotting 3.20.1.1 Knot various items. · Knotting (ropes, bags) Knotting of functional · Creativity in
items knotting

3.21 SWIMMING 3.21.1 Pool Hygiene 3.21.1.1 Demonstrate pool · Pool cleanliness · Application of · Self-esteem
hygiene activities · Skills (side stroke, simple swimming through team
3.21.2 Water 3.21.2.1 Demonstrate a variety unskilled strokes: skills work
Orientation of basic strokes
3.22 3.22.1 Business 3.22.1.1 Identify types of · Crop and animal · Surveying and · Appreciating the
ENTREPRENEURSHIP Ve ntures businesses in the related business, crafts, collecting data on value of assorted
community baking and business famous businesses types of business
centers. within their within an area.
community.

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 14


GRADE 4

General Outcome and Key Competences

GENERAL OUTCOMES KEY COMPETENCES


§ Acquire skills in the use of computers both at home and school. § Demonstrate ability to make an artifact.
§ Acquire knowledge, skill s and values of self expression through drawing § Demonstrate ability to insert, draw and colour closed shapes by visiting an
and poster designing and music. appropriate software on the computer
§ Acquire knowledge, values and positive attitudes of keeping the home § Demonstrate ability to compose simple music using different sound sources.
surroundings clean. § Demonstrate basic skills of making simple snacks.
§ Demonstrate skills in drawing and colouring.
§ Demonstrate ability to participate in physical activities.

15 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
4.1 SAFETY AND 4.1.1 Safety 4.1.1.1 Identify appropriate dress in · Sports attire: sports · Use of · Responsibility
HEALTH 4.1.2 Environmental class and sports shoes, Assertiveness through team
Protection 4.1.2.1 Compose songs on safety and · Songs on drug through safety work
health abuse, safety, and and songs
4.1.2.2 Demonstrate activities to keep care
environment safe and clean
4.2 THE COMPUTER 4.2.1 Artistic 4.2.1.1 Identify Artistic program · Colour box, tool box, · Demonstration · Team work in
P ROGRAMME Programme Components picture, button, how to use using artistic
choosing a program, artistic program. program
4.2.1.2 Demonstrate ability to use opening, · of · Awareness of
Artistic program · Closing and exiting art tool box. paint brush.
Artistic · Manipulation of · Curiosity in
Program(MS. Paint artistic program. using MS Paint
Brush) · Application of brush.
artistic program.
4.3 TOOLS 4.3.1 Saws 4.3.1.1 Cut pieces of timber · Cutting timber using · Crosscutting · Appreciating the
tenon or cross cut small pieces of value of saws to
saws timber. crosscut.
4.4 MOVEMENT 4.4.1 Movement 4.4.1.1 Perform structured · Structured · Applicationof · Appreciation of
movements movements with: movement skills structured
(Dumb bells, movements
climbing ropes)
4.5 DRAWING AND 4.5.1 Colour 4.5.1.1 Identify secondary colours · Secondary colours: · Mixing of colours · Appreciation of
COLOURING 4.5.1.2 Mix of two primary colours to (Orange, green, violet) different colours
obtain a secondary colour
4.5.2 Drawing 4.5.2.1 Draw objects using different · Drawing of: (Cup, · Drawing of · Appreciation of
media objects drawings
pot.)
4.5.3 Imaginative 4.4.3.1 Compose pictures to express · Composing pictures · Self-expression · Appreciation of
Composition one’s own feelings. (Farms, Bus stop, through drawing imaginary pictures
Cooking, Washing)

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 16


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
4.6 EDUCATIONAL 4.6.1 Tumbling 4.6.1.1 pyramid · Gymnastic activities · Application of · Cooperative
GYMNASTICS formation activities
. (simple pyramid, learning through
4.6.2 Stunts 4.6.2.1 Frog jumps, team work
activities Backward roll,
4.6.2.2 Perform simple balancing Forward roll, Crouch
activities balance)
4.7 DRAWING 4.7.1 Drawing Lines 4.7.1.1 Construct different types of · Construct: (Straight · Drawing vertical · Appreciation of
lines lines, horizontal, and horizontal drawing using
vertical, centre lines) lines bisecting) instruments.
with instruments
only.
4.8 DRAWING AND 4.8.1 Inserting Closed 4.8.1.1 Insert and colour basic closed · Circle, triangles and · of · Awareness
COLOURING Shapes shapes in a word processing rectangle, colouring buttons.
program paint or word. · Creativity in
· Drawing of basic drawing shapes
shapes in word or using Paint and
Paint brush. Word
· Colouring of · Quality work in
shapes and their the use of Paint
combinations and Word
· Manipulation of Shapes.
word and Paint · Curiosity in
using the mouse. using Word
4.9 MATERIALS 4.9.1 Wood 4.9.1.1 Explain the various uses of · Uses of wood: · Investigating · Appreciation of
wood Furniture making, various uses of the uses of wood
house making wood
4.10 TRADITIONAL 4.10.1 Traditional 4.10.1.1 Explain the meanings of · Meanings of songs · Use of listening, · Appreciation of
AND Songs different traditional and singing, traditional and
CONTEMPORARY 4.10.2 Contemporary contemporary songs i contemporary
SONGS Songs skills songs

17 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
4.10.3 Music 4.10.3.1 Identify tunes using · Composition of · Application of · Appreciation of
Composition sounds from nature tunes listening, musical tunes
4.10.3.2 Compose different musical · Musical tunes i ,
tunes composing
skills
4.11 HEALTH AND 4.11.1 Health 4.11.1.1 Perform a series of physical · Developmental · Application of · Appreciation of
FITNESS activities activities skills in
MANAGEMENT 4.11.2 Fitness 4.11.2.1 Perform a series of · strength health
developmental activities Developmental training
activities using
4.11.2.2 isometric (Obstacles, Parallel
activities (strength training bars, Mats, Muscle)
exercise)
4.12 SPORTS 4.12.1Games 4.12.1.1Demonstrate various sporting · Various sports and · Application of · Team spirit in
SKILLS activities games skills various skills in games
DEVELOPMENT Conventional 4.12.1.2 Talk about why people use (Receive and pass games Passing Self-esteem
Games) drugs in sports baton, 50 meters,
4.12.2Track and Field 4.12.2.1 Perform relay activities striking games,Short
Events races, healthrelated
4.12.3 Traditional 4.12.3.1 Perform a variety of message)
Games traditional Games
4.13 SWIMMING 4.13.1 Water 4.13.1.1 Demonstrate simple strokes · Simple skills (Side · Application of · Appreciation of
Orientation strokes) swimming swimming skills
4.13.2 Water Games 4.13.2.1 Perform simple water games · Water games skills
4.13.2.2 Perform pair water games · Unskilled strokes
with balls · Group competition
4.14 CRAFTS 4.14.1 Papier Machè 4.14.1.1 Model different items · Papier machè models · Modeling of · Appreciation of
using papier machè (fruits, plates) functional items items made out
of papier mache`
4.14.2 Construction 4.14.2.1 Construct simple items · Constructing simple · Manipulation of · Creativity in
using wires and paper boards items (houses, wire different construction
cars) materials

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 18


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
4.15 OPENING 4.15.1Opening Saved 4.15.1.1 Locate and open · Locating and opening · Locating open · Appreciation of
FILES Files open and saved
· Manipulating
Save and Save · Critical thinking
As… window. in locating open
· cation of
Saved and Open · Awareness of
open and saved

4.16 HOME 4.16.1 Care of the 4.16.1.1 Clean the house and store · Cleaning the house: · Cleaning the · Appreciating care
MANAGEMENT Home. different household items. dust, sweep, mop, house and storage of
polish frequently · Storage of household
· Storage of household household items equipment
items: e.g. long
handled broom upside
down bristles facing
upwards, grass broom
upside down
4.16.2 Home 4.16.2.1 Describe items used to clean · Equipment used to · Cleaning of the · Awareness of
Environment surroundings clean the surrounding: surrounding items used to
Hard broom, Rake, clean the
Shovel. surrounding
4.16.2.2 Clean the surrounding · Cleaning the · Appreciating
surrounding: clean surrounding
Sweeping, racking.
4.17 FOOD AND 4.17.1 Meals 4.17.1.1 Prepare simple snacks · Simple snacks: Fruits, · Cooking simple · Appreciating
NUTRITION boiled cassava, snacks snacks
sandwiches, fruit
juice. groundnuts,
popcorns

19 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


CONTENT
THEME SUB TOPIC SPECIFIC OUTCOMES
KNOWLEDGE SKILLS VALUES
4.17.2 Preservation 4.17.2.2 Explain reasons for · Reasons for · Preparing · Appreciating
preserving food preserving food: preserved food preserved foods
prevent decay, storing
for later use and
variety.
4.17.2.3 Prepare preserved food. · Preparing preserved
food e.g. vegetables
with groundnuts,
samp, cassava.
4.18 ENERGY 4.18.1 Light. 4.18.1.1 Connect cells in series to · Connect cells in · Connecting dry · Applying
light a bulb. parallel and series cells terminals knowledge of
and a bulb positive and
correctly negative terminals
4.19 DESIGNING AND 4.19.1 Designing 4.19.1.1 Design and make an artifact · Artifact making · Designing a to produce light.
MAKING. to produce light system that can
produce light.
4.20 LETTERING AND 4.20.1 Lettering 4.20.1.1 Design capital and small · Designing letters: · Designing of · Creativity in
POSTER WORK letters (spacing, size capital and lettering
weight). small letters
4.20.2 Poster 4.20.2.1 Design posters to convey · Posters based on · Designing of · Creativity in
Work messages using capital letters cross-cutting themes different posters poster making
(substance abuse,
child labour)
4.21 4.21.1 Project 4.21.1.1 Make different items for · Making bags, door · Designing of · Appreciation of
ENTREPRENEURSHIP business purposes mats, skipping ropes, different items for being self-reliant
basket business purposes
· Interior decorating

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 20


APPENDIX 1:SAMPLE - SCOPE AND SEQUENCE CHART

GRADE 1 2 3 4
THEME · Safety in the playground/ - · Safety practices · Dress code
Safety and Health Work environment · Use of equipment
Movement · Movement skills · Body movement · Adaptive movements · Structured movements
Posture · Simple postural habits · Correct postural habits · Adaptive postural activities · Advanced postural habits
Drawing and · Different lines · Primary colours · life experiences and events · Secondary colours
painting · Basic shapes · Patterns( cut paper, · Scenes based on own · Cup, fruit, bottle, pot
· Simple patterns writing) experiences · Imaginative compositions (farm,
· Natural patterns (leaf, potato, cooking, washing)
string pull) · Motif (banana, stems, potato cuts)
· Patterns (repeat, all over, alternating)
Sound · Sound exploration · Different sounds · Elements of sound · Traditional and contemporary
Instrument playing · Classroom objects · Types of instruments · Local and contemporary
Music composition · Musical tunes

Dance · Body movements Traditional and contemporary · Create dance · Meaning of dances
Educational · Simple gymnastics · Adaptive activities (hang, · Simple pyramid formation · Floor agilities (Crouch balance,
gymnastics ( arm, trunk, leg) tummy, rolling, rest) forward and backward roll)
· · Developmental activities · Simple isometric activities · ometric activities
management (Ropes, sliders, stair cases,
horizontal bars)
Sports Skills · Simple games · Imitative relays · Simple relays · Lane relays
Development · (Hide and seek activities) · Orienteering
Recreation and · Rhythmic dance movements · Simple structured movement
dance
Crafts · Paper collage · Weave (familiar objects) · Knot (bags) · Weave (tables mats) Plait (belts)
· Modelling (free form objects) · Knot (baskets)
· Weaving simple items · Paper Mache (fruits, plates)
· Construction (houses, wire cars)
Swimming · Basic pool hygiene · Simple water activities · Simple swimming strokes · Basic swimming strokes
· Simple water orientation · Adaptive water activities · Pair water games
skills
Lettering · Capital and small
· Poster making

21 CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4


APPENDIX 2: HOME ECONOMICS
NEEDLEWORK AND CRAFTS SYLLABUS FOR GRADES III TO IV

equirements.
Stitches and processes learnt in a lower grade should be revised and used in the higher grades.

GRADE PROCESSES ARTICLES MATERIALS NEEDLES THREAD


III Temporal stitches Small articles based on a - Binca Crewel Nos. 4 or 5 Wool
- Tacking square or a rectangle: - Canvas Chenill and tapestry Double
- Running Fringed mats, table - Felt Nos. 24, 25 or 26 Filosheen etc.
and can be used as napkins - Hessian Darners short Nos. 6-7 To contrast with
decorative stitches - Calico Material used
- Casement
IV Permanent stitches- Article still based on a - Calico Crewel Nos. 6 .7 or 8 Filosheen
-Backstitch square or a rectangle: - Casement cotton or Sharps Nos. 5,6.7 Cotton
-Oversewing Bags for different Patterned materials Silk
-Hemming purposes Tacking cotton to
Pot holder, pin cushions,
Skipping rope, belt material

CREATIVE AND TECHNOLOGY STUDIES SYLLABUS - Grade 1 to 4 22

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