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The Necromancer

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Playing Necromancer

A loner, frustrated, and polarized. The Necromancer


thinks people are way too confusing; it’s easier to just
be by yourself. Or in your case, in the company of the
dead.

The two stat lines for The Necromancer paint you as


either grim and aggressive (Dark 2 & Volatile 1) or
closed-off and mysterious (Cold 2 & Dark 1). The
Necromancer has low Hot because people are just the
worst.

The Necromancer obviously has very strong connections


to death and dying; Medium and Dark Return will both
only work if an important character is dead, and several
of their moves revolve around harm. This doesn’t mean
The Necromancer has to be violent themselves, but you
are definitely incentivized to seek out blood and death.

When using Dark Return on side characters, it is mostly


up to the MC what ‘slightly off’ means. Perhaps they
lose their capacity to feel fear and pain, or develop a
taste for rotten things. It might be worth giving them
custom principles and reactions as though they were
villains.

The Necromancer’s Darkest Self represents The


Necromancer’s dynamic of extremes; they are either
totally opposed to living company, or they obsessively
desire it. They don’t get a healthy in-between.

The Necromancer
You’ve never really been comfortable with people, friends, that sort of stuff.
People are so much easier to deal with when things aren’t so complicated. A
quick rite over a shallow grave, and ol’ bones is your new best bud.

Credits That’s the dream, of course. People are too damn nosy to leave you alone.

This is a fan Skin for Monsterhearts 2, designed by C.M.Ruebsaat


Check out the game at buriedwithoutceremony.com
Identity Necromancer Moves ❍ Ugh, People
When you refuse someone’s
Choose two:
Name: Cabal, Morgan, Nico, Eyes: haunted eyes, hooded eyes, company, mark experience. If they
Chiccy, Gus, Kaya, Eliza, Aur, wondering eyes, esoteric eyes, dark come along anyway, they may also
Tatiana, Jonny, Olivia. eyes
❍ Dead to the World
mark experience.
When someone hurts you and you
don’t react, you can increase the
Look: goth, aloof, anxious, Origin: occult knowledge, ghostly ❍ Making Friends
distracted, pastel goth possession, followed by ancestors, I see harm you mark by 1. If you do,
take a String on them and give When you perform a ritual to
dead people, loves zombie movies
them a Condition. summon the dead from the earth,
they function as a gang until the
Your Backstory Strings ❍ NecRomancer sun touches them. If you already
have a gang, you take 1 less harm
When someone is close to death,
while they surround you.
You took a walk with someone in with 2 or more harm marked, you
a graveyard. Take two Strings on may roll with Dark to Turn Them
them. On. ❍ Dark Return
When you perform a rite to stuff
Someone won’t leave you alone. someone’s soul back into their
Give them a String on you. ❍ Medium body, enter your Darkest Self if
When you speak to the dead, you
you are not already in it, and
can ask them questions as though
bring them back to life just
they were still alive as long as you
slightly off. If they are a player
stand over their grave or body
character, they must choose one
Darkest Self Harm and hold something significant to
of the following options.
them. Other people can also talk
✦ Increase their Dark by 1 and
You can’t stand being by yourself to the dead by holding hands with
anymore. It’s infuriating that Experience ❍❍❍❍❍ you while you do this.
reduce any other stat by 1.
✦ Change their playbook to
nobody seems to understand reflect their reanimated form.
what you want. Insert yourself ❍ Add +1 to one of your stats.
into every conversation, drag ❍ Take another Necromancer move.
people along with you into ❍ Take another Necromancer move.
danger, and do anything to get ❍ Take a move from any Skin.
people to hang out with you. You ❍ Take a move from any Skin.
escape your Darkest Self when ❍ Summon an Undead Horde.
someone proves that they
genuinely want to hang out with Conditions
you.

Hot -1 Cold -1 Volatile 1 Dark 2 Sex When you have sex with someone, ask them if you matter
to them. If they say yes, give them a Condition. If they say

Hot -1 Cold 2 Volatile -1 Dark 1 Move no, take a String on each other.

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