Five Moral Dimensions of The Information Age Quality of Life
Five Moral Dimensions of The Information Age Quality of Life
Five Moral Dimensions of The Information Age Quality of Life
Quality of life
2018
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INTRODUCTION
Generally, quality of life is the general well-being of individuals and societies, outlining negative
family, computer crime, decision making, vulnerability, job loss, and health risks. Quality of life
This principle is derived independently from several cultural, religious, and intellectual traditions
and should be used in conjunction with an ethical analysis to guide decision making. The ethical
analysis involves identifying the facts, values, stakeholders, options, and consequences of
actions. Once completed, you can consider which ethical principle to apply to a situation to
arrive at a judgment.
institutions should we protect from violation? Which cultural values and practices are supported
The negative social cost of introducing information technologies and systems are beginning to
mount along with the power of technology. These negative consequences can be extremely
Thus, balancing power, rapidity of change and maintaining boundaries (family, work and leisure)
There is no doubt that Information Technology (IT) has tremendously changed everyday life.
New technologies such as computers, internet, wireless devices, social networks, have become
part of most people’s life regardless of age or gender. Consequently, these technologies have
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changed our lifestyle. Lifestyle refers to the method and style of our lives including our clothing,
habits, friendships, values and so on. Some studies have taken lifestyle to refer to one’s physical
According to Leung (1998), lifestyles are identified and classified in order to enhance the
development of social identity through people’s activities, interests and opinions. Lifestyle can
be identified by a wide range of activities, interests, and opinions. However, there is a lack of
comprehensive research in this area. Although the impact of IT on learning, health, energy,
conditions of work, social life and so on, has been a topic of research for a long time, no
researcher has undertaken the task of determining the impact of information technology on
Health: Maintenance and restoration of physical and mental health. E.g. The development of a
wheelchair which a paralyzed person can steer by movements of the eyes, Electronic visual
support devices that will one day be possible to restore the sight of many blind people, health
card that contains the patient’s data, which the doctor can store, which should support treatment
in the event of an emergency and enable doctors to share information about the patient, etc.
Security: Does the computer-controlled house improve the quality of life? It does improve
protection against burglary, e.g. by simulating occupancy while the owners are absent (switching
house lights on and off), movement sensors activate flood lights in front of garages and in
gardens. There are alarm systems with direct connections to the police.
A positive aspect is a system which switches on the heating before the owners return home from
a journey.
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Freedom and traffic control: The free movement of persons has become a highly valued aspect
of our society. Everyone regards it as his right to go where he wants when he wants. This
requires a highly-developed transport system, enabling everyone to reach any place on earth in a
reasonable time. To this end, traffic control systems have been developed using IT. No traffic
control system without IT would be imaginable today. We only need to think of an airport, large
shipping port, or main railway station. Even road traffic would collapse in any sizeable town if
Education: through e-learning, learning is especially suitable for learning while working.
Work: one can work from home and connections of networks makes it possible to work from
Negative consequences
Below are the negative social consequences of systems, considering individual, social, and
political responses.
remains centralized.
An early fear of the computer age was that huge, centralized mainframe computers would
centralize power at corporate headquarters and in the nation’s capital. The shift toward highly
levels have reduced the fears of power centralization in institutions. Lower-level employees may
be empowered to make minor decisions, but the key policy decisions may be as centralized as in
the past.
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Rapidity of change: Reduced Response Time to Competition
Information systems have helped to create much more efficient national and international
market. The now-more-efficient global marketplace has reduced the normal social buffers that
permitted businesses many years to adjust to competition. We stand the risk of developing a
“just-in-time society” with “just-in-time jobs” and “just-in-time” workplaces, families, and
vacations.
Computing and Internet use lengthens the work-day, infringes on family, personal time.The
danger of ubiquitous computing, telecommuting, nomadic computing, and the “do anything
anywhere” computing environment is that it might actually come true. If so, the traditional
boundaries that separate work from family and just plain leisure will be weakened.The traditional
boundaries that separate work from family and just plain leisure have been weakened. The work
Dependence and vulnerability: Public and private organizations ever more dependent on
computer systems. Today our businesses, governments, schools, and private associations, such as
churches are incredibly dependent on information systems and are, therefore, highly vulnerable if
Computer crime and abuse- extends to any wrong doing involving equipment and Internet
usage. New technologies, including computers, create new opportunities for committing crimes
by creating new valuable items to steal, new way to steal them, and new ways to harm others.
▪ Computer crime: is the commission of illegal acts through use of computer or against a
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▪ Computer abuse: is the commission of acts involving a computer that may not illegal
bright, educated workers from reengineered jobs will result in these workers moving to better
jobs in fast-growth industries. Missing from this equation are unskilled, blue-collar workers and
older, less well educated middle managers, these groups are not easily retrained for high-quality
(high-paying) jobs.
Careful planning and sensitivity to employee needs can help companies redesign work to
Health risks: Managers should be acutely aware of the health issues caused by computer usage.
This is because these health issues cost businesses huge amounts of money each year in medical
• Repetitive stress injury (RSI) - occurs when doing something over and over again causes
pain, muscle strain, inflammation, and possible tissue damage. Largest source is computer
keyboards.
• Carpal Tunnel Syndrome (CTS) - This is abnormal pressure on the nerve that can result in
• Computer vision syndrome (CVS): is increasing as people continually use computer screens
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• Techno stress: this is stress caused by working with computer technology on a daily basis.
Managers should encourage their employees to take frequent breaks from their computers
Equity and access- the digital divide: Certain ethnic and income groups in the country are less
likely to have computers or Internet access. A similar digital divide exists in schools, with
schools in high-poverty areas less likely to have computers, high-quality educational technology
CASE STUDY
Do you think that the more information managers receive, the better their decisions? Well, think
again. Most of us can no longer imagine the world without the Internet and without our favorite
gadgets, whether they are iPads, smartphones, laptops, or cellphones. However, although these
devices have brought about a new era of collaboration and communication, they also have
introduced new concerns about our relationship with technology. Some researchers suggest that
the Internet and other digital technologies are fundamentally changing the way we think—and
not for the better. Is the Internet actually making us “dumber,” and have we reached a point
where we have too much technology? Or does the Internet offer so many new opportunities to
discover information that it’s actually making us “smarter.” And, by the way, how do we define
“dumber” and “smarter” in an Internet age? Wait a second, you’re saying. How could this be?
The Internet is an unprecedented source for acquiring and sharing all types of information.
Creating and disseminating media has never been easier. Resources like Wikipedia and Google
have helped to organize knowledge and make that knowledge accessible to the world, and they
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would not have been possible without the Internet. And other digital media technologies have
become indispensable parts of our lives. At first glance, it’s not clear how such advancements
could do anything but make us smarter. In response to this argument, several authorities claim
that making it possible for millions of people to create media—written blogs, photos, and videos
—has understandably lowered the quality of media. Bloggers very rarely do original reporting or
research but instead copy it from professional resources. YouTube videos contributed by
newbie’s to video come nowhere near the quality of professional videos. Newspapers struggle to
stay in business while bloggers provide free content of inconsistent quality. But similar warnings
New studies suggest that digital technologies are damaging our ability to think clearly and focus.
Digital technology users develop an inevitable desire to multitask, doing several things at once
while using their devices. Although TV, the Internet, and video games are effective at
developing our visual processing ability, research suggests that they detract from our ability to
think deeply and retain information. It’s true that the Internet grants users easy access to the
world’s information, but the medium through which that information is delivered is hurting our
ability to think deeply and critically about what we read and hear. You’d be “smarter” (in the
sense of being able to give an account of the content) by reading a book rather than viewing a
video on the same topic while texting with your friends. But the constant distractions and
disruptions that are central to online experiences prevent our brains from creating the neural
connections that constitute full understanding of a topic. Traditional print media, by contrast,
makes it easier to fully concentrate on the content with fewer interruptions. A recent study
conducted by a team of researchers at Stanford found that multitaskers are not only more easily
distracted, but were also surprisingly poor at multitasking compared to people who rarely do so
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themselves. The team also found that multitaskers receive a jolt of excitement when confronted
with a new piece of information or a new call, message, or e-mail. The cellular structure of the
brain is highly adaptable and adjusts to the tools we use, so multitaskers quickly become
dependent on the excitement they experience when confronted with something new. This means
that multitaskers continue to be easily distracted, even if they’re totally unplugged from the
devices they most often use. Neuroscientist Michael Merzenich argues that our brains are being
‘massively remodeled’ by our constant and ever-growing usage of the Web. And it’s not just the
Web that’s contributing to this trend. Our ability to focus is also being undermined by the
constant distractions provided by smart phones and other digital technology. Television and
video games are no exception. Another study showed that when presented with two identical TV
shows, one of which had a news crawl at the bottom, viewers retained much more information
about the show without the news crawl. The impact of these technologies on children may be
even greater than the impact on adults, because their brains are still developing, and they already
struggle to set proper priorities and resist impulses. The implications of recent research on the
impact of Web 2.0 “social” technologies for management decision making are significant. As it
turns out, the “always-connected” harried executive scurrying through airports and train stations,
holding multiple voice and text conversations with clients and co-workers on sometimes several
mobile devices, might not be a very good decision maker. In fact, the quality of decision making
most likely falls as the quantity of digital information increases through multiple channels, and
managers lose their critical thinking capabilities. Likewise, in terms of management productivity,
studies of Internet use in the workplace suggest that Web 2.0 social technologies offer managers
new opportunities to waste time rather than focus on their responsibilities. Checked your
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Facebook page today? Clearly we need to find out more about the impacts of mobile and social
Ethical Dilemmas
In terms of management productivity studies of internet use in the workplace suggest that web
2.0 social technologies offer managers new opportunities to waste time rather than focus on their
responsibilities.
Quality of decision making falls as the quantity of digital information increases through multiple
Bloggers rarely do original reporting or research but instead copy it from professional resources.
You tube videos contributed by newbies comes to video come nowhere near the quality of
professional videos.
Many people can no longer imagine their lives without the internet and without our favorite
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REFERENCES
Carbo, Toni; Almagno, Stephen. "Information Ethics: The Duty, Privilege and Challenge of Educating
Kerr, Michael (29 March 2010). "Introduction". Ethics and Information Management in the 21st Century.
Kernaghan, Kenneth (June 2014). "Digital dilemmas: Values, ethics, and information technology".
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