IS Chapter 4
IS Chapter 4
IS Chapter 4
Information systems
Chapter 4
This chapter provides you with a framework to understand how new technologies
are shaping the competitive landscape you will encounter as you enter the job
market. Specifically 3 topics will be discussed:
I. Network economies;
NETWORK ECONOMICS
Network economics refers to business economics that benefit from the network
effect. This is when the value of a good or service increases when others buy the
same good or service.
Instagram has significant value now for people (not monetary value but social
relation/entertainment value). But how much would have customers been willing to
pay for the first version of Instagram in 2010, not much ! This is because at the time
very few people used Instagram.
Where do Instagram, fax machines, and WhatsApp draw their value form?
Not scarcity (as physical products, think about diamond example), but rather
plentitude. In fact, the value of the network is proportional to the number of
connected nodes. The insight underlying these examples its that networks differ
dramatically from most other goods, as their value is tied to how many other nodes
are there in the network (plentitude) rather than how few (scarcity).
Physical Networks: where the nodes of the network are connected by physical links
(railroad tracks, telephone wires).
Virtual Networks: where connections between network nodes are not physical but
intangible (nodes of this network are typically people rather than devices).
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Whether tangible or intangible, network connections enable network nodes to share
and communicate. In a virtual network people in the network can share information,
expertise or just images of their friends.
Whether physical or virtual, the value of the network for its members is a function of
its size — that is, the more nodes the network has, the more valuable it is to it’s
members.
To understand how networks operate and to exploit their potential for firm strategy,
its necessary to introduce some basic vocabulary.
Positive feedback
Positive feedback sets in motion a virtuous cycle, benefitting the larger firm, and a
vicious cycle, penalising the smaller one (Figure 4.6). Unless the smaller one is able
to identify a profitable niche or somehow differentiate its product.
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Negative feedback
Negative feedback is the term used to refer to the opposite dynamic. If feedback is
at play, the stronger gets weaker and the weaker gets stronger. Negative feedback
typically characterises economies of scale and takes effect when the dominant firm
has reached a significant size. Past this certain size the dominant firm typically
encounters difficulties that limit further growth.
Network effects
Positive and negative feedback play a crucial role in physical and virtual networks.
Network effects occur when a new node (whatsapp user), while pursuing his or her
own economic motives, creates value for the other members of the network by
making the network larger and thus more valuable.
Evangelist effect: describes the dynamic and the incentive that current members of
the network have to "spread the word” and convince others to join.
A firm finds itself on the losing side of network effects can survive under two
conditions:
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1) It can be compatible with the dominant player;
2) Find a niche.
Tippy market is one that is subject to strong positive feedback such that the market
will “tip” in favor of the firm that is able to reach critical mass and dominate it. A
“tippy”is therefore a market with “winner-takes-all tendencies.
In other words, the tipping point is that moment in the evolution of a market where
the organisation or technology reaches critical mass and goes on to denominate it
— the point of no return where winners and losers are defined.
In Figure 4.6 the tipping point occurs somewhere between t1 and t2.
The lower the cost of production and distribution of a product, and the stronger the
network effect, the quicker the onset of tipping point (Figure 4.10).
Not all markets tip, and the winner-takes-all dynamics are more the exception than
the rule. Example: is Garmin a tippy market? NO — if you have a Garmin, you don’t
get any benefit if I purchase it too; WAZE — is an example of tippy market for the
GPS navigation.
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II. Variety of customer needs: customer demand for variety creates the potential for
the development of distinct market niches that the dominant player may be
unable to fulfill.
When economies of scale are significant + customer needs are fairly standard =
conditions for market hippiness are strongest.
When economies of scale are limited + market has wide range of different needs =
potential for market tipsiness is the weakest.
When economies of scale are significant + demand for variety is high = potential for
market hippiness depends on number and size of the available market niches.
When economies of scale are limited + demand for variety is low = potential to
create positive feedback is small and market is unlikely to tip.
Two-sided networks
Positive feedback can also occur in what is called two-sided networks — that is,
networks that have two types of members each creating value for the other.
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More in general, in a two-sided network, the value of the network to one type of
member depends on the number of members form the other side who take part in
the network.
Huge implications for managers, as these networks become more ubiquitous, you
must take into account these implications.
Information systems researchers typically draw a distinction between the terms data
and information.
Data becomes information when they have been given meaning and can therefore
be interpreted by individual users or machines.
Classic information products are those products that a customer purchases for the
sole purpose of gaining access to the informations they contain. Examples:
software, books, music, Ted talks, etc. A simple test to recognising information
goods is to verify whether the product can be digitalised (put into digital format). If
so, the product is an information good.
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The first copy of an information good is very expensive to create in terms of time
and money. Consider the production of a book. Writing the book requires a
substantial amount of time in front of a computer typing first draft, editing in multiple
times, selecting appropriate examples, etc.
This is where information goods differ drastically from physical goods. For as long
as it took to create the first copy of a book or the blockbuster movie, the second
copy could be produced at a fraction of the cost.
For many information goods, the second copy, and all subsequent ones, has such a
low cost of production that it is essentially free. This is not true for physical goods,
in a restaurant, food is the second largest component of cost, second only to labor.
Thus no matter how many steaks the restaurant cooks that evening, each one will
consume roughly the same amount of ingredients. The second copy of a steak
(physical good) is not free.
As with replication costs, the distribution costs associated with information goods
are very low.
Where the infrastructure for digital distribution has been created (app store), the
distribution cost of the information goods is indeed negligible — free in practice.
Information goods are therefore characterised by high fixed costs and very low
marginal costs. The cost of producing the first copy is steep, whereas the cost of
making and delivering incremental copies is almost free.
Unrecoverable costs — those expenses that the firm has incurred to create its
product or service but cannot be recuperated — are sunk costs.
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Perhaps the most intriguing characteristic of information is that it can be reused
multiple times. With physical goods this doesn’t happen.
Implications
• Information is often time valued: The value of information is tied to the user’s
ability to employ it (ex. Information on stock market with 15 days delay has no
value).
• Information goods can achieve significant gross profit margins: because of their
economic characteristics —high production costs and low replication and
distribution — firms that produce successful information goods can enjoy vast
profit margins.
Information-intensive goods
INFORMATION IN NETWORKS
The richness and reach trade-off
Traditionally, before the advent of widespread information networks, a firm with fixed
budget would have to decide whether it was willing to reach a smaller audience with
a richer message (e.g., individual consultations with a travel agent) or use use a
leaner message to reach a larger audience (e.g., create a brochure and mail it to
perspective travellers).
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With the advent and widespread adoption of a cheaply and easily accessible
information structure, such as the internet and the services it makes available, these
constrains are increasingly being lifted. Ubiquitous communication networks and
powerful computers are quickly enabling firms to decouple information from the
physical objects that traditionally carried it.
Implications
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own travel. With hotels, airlines and hotels opening their own bookable websites
and travel intermediaries as kayak.com and sky scanner made it easy for the
customers to find valuable options and to effectively book their own travels.
Obstacles
There are many examples of industries where the effects of the easing trade-off
between reach and richness are being felt, there are a number of obstacles that
have been slowing and will continue to slow down this process.
3. Human resistance to change: perhaps the most powerful bottleneck of them all
is human inertia (human resistance to the change brought by new tech).
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A NOTE ABOUT DISRUPTIVE TECHNOLOGY
As a functioanal or general manager, it is important that you are aware of the
potential disruptive impact of new technologies. Specifically, you should be able (as
a GM or FM) to identify, and to the extent possible, manage the impact of emerging
disruptive technologies. New technologies can be characterised as sustaining or
disruptive.
SUSTAINING TECHNOLOGY
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DISRUPTIVE TECHNOLOGY
I. The technology offers a different set of attributes that the firm currently uses in
its products;
II. The performance improvement rate of technology is higher than the rate of
improvement demanded by the market (figure 4.33).
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1. Differentiate rates of improvements: most deadliest characteristic of disruptive
technology is its rate of evolution on the currently established performance
metrics. As shown in Figure 4.33 a disruptive technology begins with
performance that is well below the needs of the firm’s mainstream customers.
The disruptive technology will likely not improve at a rate sufficient to overcome
the existing or sustaining technology (this is misleading for managers). In truth
its irrelevant if the technology will outstrip the current one on key performance
metrics. Rather, you should estimate whether, in the foreseeable future, the
disruptive technology will catch up to market on the critical performance
dimensions (become good enough for mainstream customers).
What to do ?
II. When disruptive technologies emerge, envision the new market they would likely
be best suited for.
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