Module 11 - Animations - Basics
Module 11 - Animations - Basics
Module 11
Animations - Basics
Contents
1 Introduction 3
1.1 PcVue version 3
1.2 In this module you will learn 3
1.3 Files used in this module 3
1.4 Third party software used in this module 3
4 Summing-up 23
Figure 1
Figure 2
Figure 3
Step 5. PcVue opens the graphical object’s Properties dialog and adds to it a
new tab containing the animation’s properties. Enter the Animation properties
and click the OK button.
Figure 5
Figure 6
[A]: Variable used for animation. Click the button to select the variable.
[B]: Background colors. You can select a color for each value and for the NS state.
[C]: Line colors. You can select a color for each value and for the NS state.
The color used to represent the NS state should be the same for
all animations of the project. Then the operator is warned
quickly (because it’s visual) when information is not valid.
Figure 7
[A]: Bit variable to send. Click the button to select the variable.
[B]: Value to send.
Reversed: Send the reverse of the current value.
To 0: Always send to 0.
To 1: Always send to 1.
Variable: Send the same value as that of another bit variable.
[C]: Sending mode:
Direct: Send the value without any confirmation.
Label: Send the value with confirmation.
Handled: Send the value while the mouse button is clicked and held down.
When the button is released the value reverts to the original.
Pulse: Send the value for a time (configurable period after which it reverts to its
original value).
Accelerator: Keyboard shortcut. Click on this field and type a key combination.
At run-time the animation is executed when the operator uses that
combination. This feature is also available in other animations.
We tend to use the word “Send” instead of “Set” as the variable will
nearly always be sent to an equipment (PLC etc.)
Figure 8
[A]: Register variable to display. Click the button to select the variable.
[B]: Property to display. You can select the Value (default), Unit, Minimum or
Maximum.
[C]: Format in which the value is displayed. The format feature is explained in the
chapter 3.3.5.
Figure 9
[A]: Register variable to send. Click the button to select the variable.
[B]: Options to display the register value using the same graphical object.
[C]: Sending mode:
Keyboard: Enter the value using the keyboard.
Step: Increase/decrease the value on each click.
Keypad: Enter the value using the keypad displayed on the screen. Used mostly
for touch screens.
Default: Send a particular pre-configured value.
1. In the “Animations” mimic add a text “XXXX” and a text button “Set
Temperature”.
Animate these objects as described in the following table:
Figure 10
Auto (Default): The format displayed is the one configured in the variable
properties.
The form of the format string is ##.##, where the number of #'s specifies the
number of significant figures before and after the decimal point. The displayed
value is automatically rounded up or down as necessary. Other characters may
also be used in the format string to signify special options, for example #u to
display the units text.
If a format is not specified, then the display of the variable will attempt to show
its exact value up to 100 million (100000000) after which the value will be
displayed in exponential form.
Figure 11
Figure 12
Text
##.00
00.00
#b
#X
dd/mm/yyy hh:nn:ss@s
Figure 13
[A]: Text variable to display. Click the button to select the variable.
Exercise 4.
Add a Text “Time”.
Animate it as follows:
Text
Variable TIME
Properties Default
Figure 14
Rectangle
Variable BUILDING.FLOOR_01.ROOM_001.AC.TEMP
Properties Default
Figure 15
Figure 16