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Valor Bard 18 Vlad Tepes Alucard "The Crimson F Cker" Vampire Good Question

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Valor Bard 18 Undead Warlock 2 Vlad Tepes

CLASS & LEVEL BACKGROUND PLAYER NAME


Alucard "The Crimson F*cker"
Vampire Good Question
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Sarcasm and insults are my
16 3 30 weapons of choice.
8 6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I enjoy taking long, very
enthusastic walks.
-1 PERSONALITY TRAITS

Hit Point Maximum


Strength
DEXTERITY There's no good pretending

16


Dexterity
Constitution
150 to be something I'm not.
CURRENT HIT POINTS IDEALS
Intelligence
3 ● Wisdom
I am bound to the Hellsing
● Charisma
CONSTITUTION
Organization.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

16
Acrobatics (Dex) Total SUCCESSES If there's a plan, I'll ignore it, then forget it.
3 My pride will probably lead to my
Animal Handling (Wis) 20d8 FAILURES destruction
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
Athletics (Str)

8

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. Thanks to your heritage,
"Gun" +11 1d6+3 you have superior vision in dark and
-1 Insight (Wis)
dim conditions. You can see in dim

Intimidation (Cha)
light within 60 feet of you as if it
WISDOM Investigation (Int) were bright light, and in darkness as
Medicine (Wis) if it were dim light. You can't discern
8
Nature (Int) Flaws Continued (You have a lot of color in darkness, only shades of

Perception (Wis)
these): gray.
-1 I have an insatiable desire for carnal

Performance (Cha)
pleasures. Vampiric Resistance. You have
CHARISMA Persuasion (Cha) In fact, the world does revolve resistance to necrotic damage.

Religion (Int) around me.
20 Sleight of Hand (Dex) There's no room for caution in a life Blood Thirst. You can drain blood
and life energy from a willing
lived to the fullest.
Stealth (Dex)
+5 Violence is my answer to almost creature, or one that is grappled by
Survival (Wis)
any challenge. you, incapacitated, or restrained.
SKILLS ATTACKS & SPELLCASTING Make a melee attack against the
target, using either Strength or
Dexterity for your attack roll. If you
19 PASSIVE WISDOM (PERCEPTION) Feat: Sharpshooter
hit, you deal 1 piercing damage and
CP - Attacking at long range doesn't
impose disadvantage on your 1d6 necrotic damage. The target's
ranged weapon attack rolls. hit point maximum is reduced by an
Common, Vampire SP - Your ranged weapon attacks
ignore half cover and
amount equal to the necrotic
Armor: Light armor, Medium Armor three-quarters cover. damage taken, and you regain hit
EP
Weapons: Simple weapons, Martial - Before you make an attack points equal to that amount. The
weapons with a ranged weapon that you reduction lasts until the target
are proficient with, you can
Tools: Pipe Organ GP
choose to take a - 5 penalty to
finishes a long rest. The target dies
the attack roll. If the attack hits, if this effect reduces its hit point
Expertise: you add +10 to the attack’s maximum to 0. A humanoid killed in
PP
Intimidation damage. this way becomes a null.
Perception
Religion
Performance
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
568 6'6" 185 lbs
AGE HEIGHT WEIGHT
Alucard "The Crimson F*cker"
Red Pale Black
CHARACTER NAME EYES SKIN HAIR

Bardic Inspiration
You can inspire others through stirring words or NAME
music. To do so, you use a bonus action on
your turn to choose one creature other than Hellsing Organization
yourself within 60 feet of you who can hear you.
That creature gains one Bardic Inspiration die, a
d12.

Once within the next 10 minutes, the creature


can roll the die and add the number rolled to
one ability check, attack roll, or saving throw it
makes. The creature can wait until after it rolls
the d20 before deciding to use the Bardic
Inspiration die, but must decide before the DM
says whether the roll succeeds or fails. Once
the Bardic Inspiration die is rolled, it is lost. A
creature can have only one Bardic Inspiration
die at a time.
SYMBOL
You can use this feature a number of times
equal to your Charisma modifier (a minimum of
once). You regain any expended uses when you
finish a short or long rest.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Jack of All Trades


Combat Inspiration You can add half your proficiency bonus, rounded down, to any ability check you make that
You learn to inspire others in battle. A doesn't already include your proficiency bonus.
creature that has a Bardic Inspiration die
from you can roll that die and add the Song of Rest
number rolled to a weapon damage roll it just You can use soothing music or oration to help revitalize your wounded allies during a short rest. If
made. Alternatively, when an attack roll is you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain
made against the creature, it can use its hit points at the end of the short rest, each of those creatures regains an extra 1d12 hit points.
reaction to roll the Bardic Inspiration die and
add the number rolled to its AC against that Superior Inspiration
attack, after seeing the roll but before When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.
knowing whether it hits or misses.
Feat: Crossbow Expert
Extra Attack You ignore the loading quality of crossbows with which you are proficient.
You can attack twice, instead of once, Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
whenever you take the Attack action on your When you use the Attack action and attack with a one handed weapon, you can use a bonus
turn. action to attack with a hand crossbow you are holding.

Battle Magic Feat: Shadow Touched


You have mastered the art of weaving You can cast Invisibility and Inflict Wounds without using a spell slot, once per day each.
spellcasting and weapon use into a single
harmonious act. When you use your action
to cast a bard spell, you can make one
weapon attack as a bonus action. ADDITIONAL FEATURES & TRAITS

Form of Dread Countercharm


You manifest an aspect of your patron's You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As
dreadful power. As a bonus action, you an action, you can start a performance that lasts until the end of your next turn. During that time,
transform for 1 minute. You gain the you and any friendly creatures within 30 feet of you have advantage on saving throws against
following benefits while transformed: being frightened or charmed. A creature must be able to hear you to gain this benefit. The
You gain temporary hit points equal to 1d10 performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action
+ your warlock level. required).
Once during each of your turns, when you hit
a creature with an attack, you can force it to Invocation: Fiendish Vigor
make a Wisdom saving throw, and if the You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or
saving throw fails, the target is frightened of material components.
you until the end of your next turn.
You are immune to the frightened condition. Invocation: Armor of Shadows
You can cast Mage Armor on yourself at will, without expending a spell slot or material
components.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Bard/Warlock CHA 19 +11
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6 1
Vicious Mockery Fear Widogast's Transmogrification X

Message Spirit Guardians X

Minor Illusion Vampiric Touch X

Prestidigitation
Friends
Mage Hand

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4+2 7 1
EPAR
SPELL NAME Regenerate
ED
PR

Charm Person

Command
4 3
Disguise Self

Featherfall Dimension Door


SPELLS KNOWN

Cure Wounds Phantasmal Killer

Arms of Hadar Greater Invisibility

Hellish Rebuke

Hex

Hail of Thorns X

Inflict Wounds
8 1
Feeblemind

2 3
Detect Thoughts

Invisibility

Animal Messenger
5 3
Dominate Person
9 1
Greater Restoration

Storm of Vengeance X

Invulnerability X

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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