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Content About The Game: Passenger Side

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content about the game

In AIRFLIP you play as flight attendants who have no boarding plan


and must manage the influx of rather demanding passengers in
order to fill the plane for takeoff.
4 starting dice per player
1st player card +2 extras
(not included)

the boarding sheet


additional helpers
boarding sheet

1 pencil per player 86 passenger cards 10 bonus cards center aisle


(not included)

passenger cards window


(3 on each side)

passenger side exit


(1 on each side)
cabin luggage
passport value luggage
(points that the passenger will grant) (some passengers have a carry-on bag
with them)

boarding requirement
(conditions to be respected to board
the passenger)

call number side

call number total points


of the column
total points

dice reception area bonus points


(first complete aircraft) excess luggage bonus points
(negative points) (bonus cards)

setup
•1• •2•
Each player takes a Boarding Sheet,
a pencil and 4 dice.

•2•

Shuffle all the Passenger cards


and form three equal piles of cards •4•
face up.

•3• •3•
Turn over the first card of each deck
and place these cards face up
below their respective deck.
•1•
•4•

Shuffle the bonus cards


and place 3 of them face up.

•5•

Give the First Player card to the person


who has flown most recently.

•5•
GAME TURN / actions
All players roll their dice simultaneously.

Starting with the first player and proceeding clockwise in turn, each player will have the choice to perform one of the following actions:

boarding a passenger
The active player places his dice on the Call Number card located under the Passenger card.
The value of the dice chosen must be equal to or greater than the value requested.
A player may place their dice on any Passenger card as long as it meets the requested value, even if other dice are already there,
and only if they are able to accommodate the Passenger according to his requirements.
They then enters the Passport number on their Boarding Sheet in accordance with the requirements of the chosen Passenger.

•REQUIREMENTS IN DETAIL•

This pictogram always The Passenger wants to The Passenger wants to be


indicates the seat be placed to the left of a placed on the right side of
requested by the window. the aircraft: one of the two
Passenger. columns on the right of the
central aisle.

The Passenger wants The Passenger wants to The Passenger wants to be


to be placed behind be placed on the left side placed at the front of the
a Passenger with a of the center aisle. aircraft: one of the three rows
value between 3 and 6 starting from the top.
(included).
The solo seats in row 4
count for both front
and rear of the aircraft.

The Passenger wants The Passenger wants to


to be placed to the left be placed on the left side
of a Passenger with a of an exit.
value between 5 and 7
(included).

hire an addtional helper


To hire a first additional helper the active player must discard as many dice as necessary to reach a minimum value of of 15. The player then checks
the box at the top left of the Boarding Sheet to indicate the hiring. They take a fifth die which they can add to the others on the next turn.

To hire a second additional helper the active player must discard as many dice as necessary to reach a minimum value of 20. The player then checks
the box at the top right of the Boarding Sheet to indicate the hiring. They take a sixth die which they can add to the the others on his next turn.

A player may not hire more than two helpers.

pass
The active player can choose to pass at any time, even if they have not used all their dice, but they cannot play again until the next turn.

Once all the players have passed, we move on to a new game turn.
All players get their dice back.

Flip each Passenger card onto the Call Number card below it to form a new deal.
If necessary, add as many Bonus Cards as needed to make 3 available.

The player holding the First Player Card passes it to the player on their left.
GAME TURN / example
Eva (left) rolled a 6, a 5, a 4 and a 1, so she could either use all her dice to hire an additional helper, but then would not be able
to board a passenger, or use her dice to board two passengers.
James (right) rolled a 6, two 3’s and a 2, so he doesn’t have enough to hire an addiotional helper but he too can board on several
passengers.

•1• Eva chooses to board the leftmost passenger, as their requirements can be met. She uses her 4 die (the call number being a
minimum of 2) to boardthe passenger with a 5 value passport, which she places near a window.

•2• In doing so, she fulfills the conditions for obtaining the central bonus card (three seats next to occupied windows).
She takes the card and keeps it next to her boarding sheet.

•3• It’s James’ turn, he chooses to board the rightmost passenger, he uses his 6 die and his two 3 dice (the call number is 11
minimum). He then places the passenger in a seat to the right of the aircraft and completes his turn.

•4• On her turn Eva chooses to board the central passenger, she uses her die 5 and her die 1 (minimum call value 6).

•5• She places them in a seat to the left of the center aisle and once again fulfills the requirements for a bonus card (the leftmost
one, requiring that all seats adjacent to the center aisle be occupied).
She takes the Bonus Card and keeps it next to her boarding sheet.

•6• James has only one die 2 left, he uses it to board the leftmost passenger and places him according to his requirements near a
window.

Eva has one 6 die left but has no way to use it, so she skips her turn. James has no dice left and passes his turn as well.

No planes have been filled, so the players proceed to set up a new round of play.
Eva and James collect their dice, turn over the Passenger cards and place them face up on the bottom of their pile.

A new round can begin.

•5• •2•
•3•

•6•

•4•
•1•
GAME TURN / Bonus
As soon as a player has fulfilled the requirements for one or more bonus cards, they can collect the corresponding card(s).
This does not constitute an action.
They keep the Bonus card(s) next to their Boarding Sheet.
The points awarded will be added at the end of the game.
•bonus cards in detail•

All seats adjacent to the center aisle A minimum of 7 pieces of luggage were
are occupied. loaded on the plane.

4 orthogonally adjacent seats are 4 seats ortogonally adjacent are


occupied by passengers with odd- occupied by passengers whose
numbered passports. passports are of even value.

The two seats next to the emergency A minimum of 3 seats next to a window
exits are occupied. are occupied, on the left and/or right
side of the aircraft.

The plane took on board one passenger 4 adjacent seats in the same row are
for each passport value (one passenger occupied by passengers with odd-
whose passport is worth 1, one numbered passports.
passenger whose passport is worth 2,
one passenger whose passport is worth
3, etc.)

4 adjacent seats in the same row Two additional helpers were hired.
are occupied by passengers whose
passports are of even value.

endgame
As soon as all seats are occupied by passengers on one of the players’ plane, the game enters its final round.
The player who fills their plane first earns 8 Points, which they enter in the corresponding box at the bottom of their Boarding Sheet.

The other players can continue to play until they all decide to pass.
The game ends and the points are counted.

All players add up their points (and subtract the points for excess luggage) and the player with the most points wins the game.
In case of a tie, the player with the most bonus cards wins.
single player mode
The single player mode uses the same rules as a multiplayer game.
Proceed to the set up and draw 3, 4, 5 or 6 Bonus cards according to the degree of difficulty you want, put the rest of the Bonus cards aside, they
won’t be used.

To win the game you must fulfill the conditions of the drawn bonus cards, a plane filled without respecting these conditions means that the
the game is lost.

Once the game is over, keep track of your points and try to get the best score according to the chart below

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