How To Write Interesting Scenes
How To Write Interesting Scenes
How To Write Interesting Scenes
helpingwritersbecomeauthors.com/how-to-write-interesting-scenes
That’s good.
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But it’s not enough.
The only way to write a story that works for the audience is to write one that grabs them on
the scene level.
I have experienced so many stories that were great on a macro level, but that bored me on
the scene level. Other stories remain entertaining upon countless revisits simply
because every scene offers something worth experiencing. The great classic movie White
Christmas is like this. No matter how many times we watch it, it’s still interesting. I’ve viewed
it once a year for longer than I can count, and I never find myself wanting to fast forward to
get to the good stuff. It’s all good stuff.
That kind of interest starts with making certain important things happen in each scene. No
scene should ever just go through the motions of presenting information that ostensibly
moves the plot. Every scene should be a complete story unit unto itself, packed with all the
reasons we love fiction in the first place.
1. Stuff Happens
The one should be the gimme of the bunch. But it has to be said, because too many stories
limp through with scenes in which little to literally nothing happens. Artsy moments of
contemplation, when the character stares out over the ocean or takes sad walks through
the projects, only work as brief moments of contrast.
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Even in super-artsy books such as Patrick Rothfuss’s
interlude The Slow Regard of Silent Things, the protagonist still
does stuff. The stuff she does may be mundane daily tasks, but
it’s the poetic unfolding of prosaic details that keep readers
paying attention.
2. Conflict Happens
There’s an old expression that maintains “story equals conflict.” While this is a gross
oversimplification, it does point to one of the most basic and important tools for creating
an interesting story.
Conflict is the driving engine of plot. Without conflict, plot doesn’t move.
It’s best to understand conflict as something or someone that creates an obstacle to your
protagonist’s goal. Conflict begs for goal-driven scenes—whether that goal is blatant,
passive-aggressive, reactionary, or even largely subconscious.
Your character’s scene goal might look like John Wayne slamming into a saloon, intent on
throwing out some bad guy. Or it might look like Hercule Poirot sussing out a clue. Or it
might look like a mom’s and daughter’s contradictory ideas about after-school activities. It
might even look like somebody trying to hail a taxi to get to work.
Whatever the case, the path to the goal should encounter complications. Conflict happens.
The character must regroup, rethink, perhaps try again, or perhaps abandon an ineffective
goal in pursuit of another. Perhaps the character reaches the initial goal after all, but there
are difficulties, which prompt the further cycle of plot-moving scene structure.
3. Complexity Happens
Even though most authors instinctively understand the first two “musts” on our list, this still
doesn’t guarantee interesting scenes. Indeed, nothing is more mind-numbing than rote
scene structure in which the character encounters simplistic obstacle after simplistic
obstacle, in an unvarying chain leading straight to the ultimate story goal in the Climax.
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What separates by-the-numbers authors dutifully trying to follow the rules from authors
who truly understand and inhabit excellent storytelling? The difference is the amount
of complexity these authors include on the scene level.
Complexity on a scene level indicates a scene that is tightly packed with all the realistic
nuances of true-to-life exchanges and desires. More than just one or even two ideas, goals,
or consequences are at play. The questions asked within these scenes want more than just
simple yes/no answers, such as Will he tell her he loves her? Will she get the job? Will he defeat
the villain?
Rather, the questions at the heart of interesting scenes are rarely, if ever, zero-sum
equations. They introduce faceted consequences—e.g., Will he tell her he loves her at the risk
of endangering the mission? Will she accept the job even though her husband doesn’t want her
to? Will he defeat the villain even though it means risking his own humanity by killing someone in
cold blood?
Your character’s inner conflict between Want and Need, between lose-lose choices, between
one set of consequences over another, is the first type of pertinent complexity you can add
to create interest. But don’t stop there. What inner conflicts are happening for the other
characters in the scene? What are some competing (and perhaps equally valid) goals your
different characters are pursuing? What are the different layers of their relationships (e.g.,
perhaps they’re romantic, but also rivals)?
Ultimately, what you’re trying to create is subtext. When a scene’s subtext says something
different from the context (e.g., Spider-Man 2‘s “I love you, but I can’t tell you because my
primary goal is to keep you safe”), the interest level is magnified ten-fold.
The key here is to keep it all pertinent. Adding a three-ring circus just for the heck of it won’t
work. If your moving pieces get to be too many, you risk both confusing readers and
outpacing your own ability to juggle everything all the way through to a satisfying ending.
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4. The Unexpected Happens
One of the easiest ways to add complexity on the scene level is to add something
unexpected. This rarely (if ever) means throwing in some random catastrophe. This is the art
of creating characters who will act is realistic but surprising ways .
You thought that guy was going to tell her he loved her at the expense of the mission?
Nope. He submarines any chance of being with her by choosing to kick her off the mission
altogether so she won’t distract him.
You thought the unhappy husband was going to blow up at his wife because of her new job?
Nope. He frames his protest by up and quitting his own job.
You thought the good guy was going to defeat the villain? Nope. He chokes—and the villain
kidnaps his family.
This exercise can, of course, grow to outrageous proportions. But used with wise awareness
it is perhaps the single greatest trick for grabbing readers’ attention. Whether or not you
can keep their attention depends on how organically these unexpected events play out. It
doesn’t count if the characters do something shocking only to turn around in the next scene
and undo it before they really have to suffer the consequences.
I’m not talking about vague desires for world peace. I’m talking about deeply primal desires
for the one thing that will motivate them to do almost anything.
In any given scene, your characters will have multiple options for how they pursue their
goals and/or how they react to another character’s goals. After you’ve rejected the
possibilities that make your characters look unintelligent (unless, of course, they are
unintelligent), nose out the options readers won’t initially see coming. From there, look for
the ideas that will not only create great scenes, but which will spawn many equally
unexpected and great scenes to follow.
5. Change Happens
This is the litmus test for how well the previous four steps are working. A scene is not a
scene, much less an interesting scene, if it doesn’t create change. How are your character’s
options different at the end of the scene from what they were at the beginning?
Good scene structure is all about moving your character either closer to or farther away
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from the ultimate story goal. This movement can be effected in many ways. Perhaps the
character gains helpful (or incorrect) information. Perhaps the character befriends (or
alienates) someone who can help her. Perhaps the character gains (or loses) something
important. Perhaps the character is impacted internally to such a degree that what he wants
or his reasons for wanting it change altogether. Or perhaps it’s another character, or the
world of the story, that changes in ways that will impact the protagonist’s journey toward
the story goal.
Regardless what changes, every scene should mirror the larger story—an arcing journey
that begins in one place or state of being and ends in another.
If you look at the end of a scene and realize nothing much has changed, you can pretty sure
of two things:
First, check in with how interested and engaged you are in writing this scene. If you’re not
enjoying yourself, that’s likely a sign your readers won’t either.
Second, zoom out a bit and pretend you’re an objective reader encountering this scene for
the first time. On a scale of 1-10, how much would you enjoy reading it if someone else had
written it?
The only story that seems worth writing is a cry, a shot, a scream. A story should break the
reader’s heart.
Getting your readers involved intellectually is one thing. But there is no substitute for
involving their emotions. Get them to empathize with your characters—to feel that they are
involved in this same desperate human struggle—and they will sit rapt through every scene.
How do you measure empathy on a scene level? Ask yourself whether or not you’ve given
readers a reason to care about what happens to your character in any given scene. However
much they may love the character on general principles, they probably won’t care so much
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whether your character has to wait five minutes to use a public restroom—unless she’s
about to be horribly sick.
***
Although interesting scenes certainly aren’t the only measure of a story’s worth, they are the
gateway through which readers enter your amusement park. If they look around and realize
none of the good rides are running today, they aren’t likely to stay long enough to
appreciate your fine craftsmanship or deep messaging. But if you can write a story in which
the majority of scenes are worth reading on their own merits, you can bet you’ve got a book
readers will want to read.
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