Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Ready Player One - Kel 6

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Rifat Adi Wangsa 1195030192

Ripal Pujirahayu 1195030191

Nina Fitria S. 1195030161

READY PLAYER ONE

A. Introduction
Sci-fi films or science fiction genres are fiction films with the theme of the imaginative
influence of science and technology on society and the world as a whole. The boundaries of
the sci-fi genre are never clearly stated, and can be subjective depending on the person who
judges. In short, the definition of sci-fi is a film genre that has a characteristic element of
imagination related to science or technological progress based on natural laws, laws of
biology, chemistry, physics and others. The hallmark of sci-fi films is usually set in a futuristic
or future time. Sometimes it can also be set about outer space and involve alien elements.
Sci-fi films also often focus on the discovery of new technologies such as robots, artificial
intelligence, monsters, time travel, mutants, space travel, and so on.
Generally, sci-fi movies don't stand alone. Usually the sci-fi genre is combined with the action,
thriller, drama, or even fantasy genres. Superhero films are also often categorized in the sci-
fi genre because of the use of fictional and imaginative technology in them. Science fiction
films reaffirm the central role of fantasy in popular films, even as they relate to reason,
science, and technology. J.P.Telotte. (2001). Several genres of science fiction include: (1)
Science fiction is a genre of fiction in which stories often tell about future science and
technology. (2) Science fiction texts are often set in the future, in outer space, in a different
world, or in a different universe or dimension. (3) Science fiction has a relationship with the
principles of science. These stories involve laws or partially true and partially fictitious links to
external sites. scientific theory. It shouldn't be entirely unbelievable, as it then ventures into
the fantasy genre. (4) The plot creates a different situation from today and the known past—
the characters will experience something new and unique. (5) Science fiction texts also
include a human element, explaining what effect new scientific discoveries, events, and
developments will have on mankind in the future. (6) Science fiction contains the usual novel
elements: specific setting, character development, plot (central conflict, complication,
climactic event, resolution), theme, and structure.
There are many examples of the best and most popular science fiction films, one of which is
Ready Player one, a 2018 American science fiction adventure film based on Ernest Cline's
novel of the same name. The film stars Tye Sheridan, Olivia Cooke, Ben Mendelsohn, Lena
Waithe, T.J. Miller, Simon Pegg, and Mark Rylance. Ernest Christy Cline is an American science
fiction novelist, slam poet, and screenwriter. He wrote the novels Ready Player One, Armada,
and Ready Player Two and co-wrote the screenplay for the film adaptation of Ready Player
One, directed by Steven Spielberg. Cline was born and raised in Ashland, Ohio, the son of
Ernest Christy Cline and Faye Imogene (née Williams) Cline. As a young man in the 1970s and
1980s, Cline was "addicted to video games and movies," especially Star Wars, the John
Hughes films, and the tabletop roleplaying game Dungeons & Dragons. He worked in
information technology in his twenties and wrote screenplays during his spare time.

A. Method
Being one of the selected research methods when going to research something,
descriptive research is a research method that seeks to describe the object or subject that is
studied in depth, broadly and in detail. This research method is used to solve and answer
problems by collecting data, classification, analysis, conclusions and reports
Presentation of data in descriptive research can be done using tables, graphs,
diagrams, pictograms, calculation of mode, median, mean, standard deviation and percentage
calculation. Usually descriptive research methods are often used in the health sector, this
research method is different from other methods which tend to focus more on discussing a
phenomenon that occurs
In this case we will try to use a descriptive approach. because it feels very suitable in
the READY PLAYER ONE film
B. Analysis
Steven Spielberg's sci-fi action adventure, Ready Player One, is set half in the real
world and half in virtual reality. Virtual Reality (Augmented Reality) Ready Player One paints
a somewhat pessimistic view of society's growing dependence on technology, but it also
illustrates the fantastic possibilities that VR and other futuristic technologies present. Ready
Player One depicts an immersive VR experience with no barriers, no physical boundaries
between the user and virtual objects and environments. Chen, S. A. (2018). With this
technology, people in the film world can create real experiences without the need to have a real
impact on the real world. But when seen in films, this technology makes everyone experience
a strong dependence and can no longer distinguish what is real or virtual. From the explanation
above, the following are the results of the analysis carried out on the Ready Player One story:

1. Raedy player one as a science fiction genre


Science fiction is a form of speculative fiction that deals primarily with the effects of
imagined science and technology on society and individuals. ready player one one of the sci-fi
adventures that depicts future life and advanced technology in a virtual world, Virtual Reality
(Augmented Reality) Ready Player One paints a somewhat pessimistic view of society's
increasing dependence on technology, but also illustrates the fantastic possibilities presented
by VR and other futuristic technologies. The protagonist, Wade, lives in a futuristic world
where everyone - young, old, poor and rich - spends most of their time in virtual reality (VR).
Ready Player One depicts an immersive VR experience with no barriers, no physical
boundaries between the user and virtual objects and environments. With this technology,
people in the film world can create real experiences without the need to have a real impact on
the real world. But when seen in movies this technology makes everyone experience a strong
dependence and can no longer distinguish what is real or virtual. Haptics technology to avoid
the setbacks facing their world, people turn to OASIS, a virtual reality simulator that is
accessible to everyone. players who use armor and haptic technology".

2. Character and Characterization


Wade Owen Watts or Parzival is the main character in this film, he is
an orphan who comes from the "Stack" area which is located on the
outskirts of metropolitan Oklahoma City. Wada's father was a thief
while her mother was a prostitute who was addicted to drugs and had
Wade Owen Watts died. Wade named his OASIS character Perzival which means
or Parzival Arthurian knight who engages in the search for the Holy Grail and
devotes his life to finding James Halliday's Easter Egg..
Aech is Wade Gunter's best friend, and rival in the search for eggs.
Aech excels in PvP and FPS games and is one of the top fighters in the
Aech OASIS. Avatar Aech is a straight white male athlete, but Aech is
played by an African-American lesbian named "Helen Harris" who
grew up in Atlanta, Georgia.
James Donovan James Donovan Halliday or Anorak is the creator of the virtual world of
Halliday or Anorak OASIS. James was a billionaire and also a huge fan of 1980s culture,
before he died, he had announced in his will his plan to give all of his
wealth and the OASIS to whoever can find the Easter eggs hidden in the
OASIS. His character was originally inspired by Willy Wonka, whom
Cline described as "an eccentric rich man who likes to hold
competitions".
Ogden "Og" Ogden "Og" Morrow is a man who has a big and strong personality,
Morrow Ogden is the co-creator of the virtual world of OASIS and is also a friend
of James Halliday. They both founded the video game company
Gregarious Games, where they operated, which later became Gregarious
Simulation Systems (GSS) and brought OASIS to a larger market.
Worried about people using OASIS To escape reality, he left GSS and
made Education software for his wife until she died.
Daito Daito is one of two gunters from Japan who managed to climb to the top
of the scoreboard at the start of the competition, Daito works in a team
with his brother, Shoto. The two of them were also close to Parzival, and
the two of them also often worked together on quests other than
competition hunting.
Shoto Shoto is younger than Daito, the two work as a team in their search for
easter eggs. Shoto's real name is "Akihide Karatsu". After the death of
his partner, Shoto finally decides to collaborate with Art3mis, Aech, and
Wade to be able to complete his hunt.
Nolan Sorrento Nolan Sorrento is the Head of Operations at Innovative Online Industries
(IOI), a multinational company engaged in providing Internet services
for most of the world's citizens, he also has ambitions to be able to take
over and be able to control OASIS.

3. Plot
In 2045, People seek regular shake off life through the computer game entertainment
universe OASIS, co-created by James Halliday and Ogden Morrow of Gregarious Games. After
Halliday's death, a recorded message left by his avatar Anorak announces a game, granting
ownership of OASIS to the primary to seek out the Golden Easter egg within it, which is locked
behind a gate requiring three keys. the competition has lured variety of 'gunters', or egg
hunters, and also the interest of Nolan Sorrento, the CEO of Innovative Online Industries (IOI)
who seeks to manage OASIS himself. IOI uses variety of indentured servants and employees
called "Sixers" to search out the egg

4. SETTING
1) Earth 2045 - The world of 2045 is a bleak place: people are overcrowded and
unemployed, and all places everywhere seems to suffering from an energy
shortage. There's not even real food available anymore, as we learn when Mrs.
Gilmore offers Wade "soy bacon [and] powdered eggs" (1.63). Blech. If there's no
Waffle House in 2045, we'll just stay right where we are, thanks.

2) Midnight at the OASIS- Aside from a few brief glimpses at the


dystopian poophole the Earth has become, about 95% of the novel's
action takes place inside the OASIS, an acronym for Ontologically
Anthropocentric Sensory Immersive Simulation. Um, what? Let's break
it down.

5. Tone and Mood


Nostalgic and Ominous

6. Bibliography
Jabrohim, J. (2012). Teori Penelitian Sastra. Pustaka Pelajar.

Abdullah, Vicky Ridwan. (2012). Pengertian Penelitian Deskriptif. Medan: Sofmedia.

You might also like