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UNIT-4: Screen Designing How To Distract The Screen User

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UNIT-4

SCREEN DESIGNING

How to distract the screen user

• Unclearcaptions
• Improper type and graphicemphasis
• Misleadingheadings
• Irrelevant and unnecessaryheadings
• Inefficientresults
• Clustered and crampedlayout
• Poor quality ofpresentation
• Legibility
• Appearance
• Arrangement
• Visual inconsistency
• Lack of designfeatures
• Over use of 3Dpresentations
• Overuse of too many brightcolors
• Badtypography

Variety of distractions
• Numerous audio and visualinterruptions
• Extensive visual clutter
• Poor informationreadability
• In comprehensible screencomponents
• Confusing and inefficientnavigation
• Inefficient operations
• Excessive or inefficient pagescrolling
• Informationoverload
• Design inconsistency
• Outdatedinformation

What screen users want


• an orderly clean clutter freeappearance
• An obvious indication of what is being shown and what should be done withit.
• Expected information located where it shouldbe.
• A clear indication of what relates towhat.
• Plain and simpleenglish
• A clear indication of when an action can make a permanent change indata

What screen users do


• Identifies a task to be performed or need to befulfilled.
• Decides how the task will be completed or needfulfilled.
• Manipulates the computerscontrols.
• Gathers necessarydata.
• Forms judgments resulting in decisions relevant totask.

Design goals
• Reduce visual work
• Reduce intellectualwork
• Reduce memorywork
• Reduce mentorwork
• Eliminate burdens orinstructions.

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SCREEN MEANING AND PURPOSE

Each screen element


• Everycontrol
• All text
• Screenorganization
• All emphasis
• Eachcolor
• Everygraphic
• All screen animation
• All forms of feedback

Must
• Have meaning to screenusers
• Serve a purpose in performing task organizing screenelements

Consistency
• Provide real world consistency
• Provide internal consistency
• Operational and navigationalprocedures
• Visual identity ortheme
• Component
• Organization
• Presentation
• Usage
• Locations
• Follow the sameconventions
• Deviate only when there is clear benefit touser

ORDERING OF SCREEN DATA & CONTENT


• Divide information into units that are logical, meaningful andsensible.
• Organize by interrelationships between data orinformation.
• Provide an ordering of screen units of elements depending onpriority.
• Possible ordering schemesinclude
•Conventional
• Sequence ofuse
• Frequency ofuse
• Function
• Importance
• General to specific.
• Form groups that cover allpossibilities.
• Ensure that information isvisible.
• Ensure that only information relative to task is presented onscreen.
• Organizational scheme is to minimize number of informationvariables.
• Upper left startingpoint
• Provide an obvious starting point in the screen’s upper leftCorner.

SCREEN NAVIGATION AND FLOW


 Provide an ordering of screen information and elementsthat:
 is rhythmic guiding a person’s eye throughdisplay
 encourages natural movementsequences.
 minimizes pointer and eye movementdistances.
 Locate the most important and most frequently used elements or controls at topleft.
 Maintain top to bottom , left to rightflow.
 Assist in navigation through a screen by
 Aligningelements
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 Groupingelements
 Use of lineborders
 Through focus and emphasis, sequentially, direct attention to items thatare
 Critical
 Important
 Secondary
 Peripheral
 Tab through window in logical order of displayedinformation.
 locate command button at the end of the tabbing ordersequence,
 When groups of related information must be broken and displayed on separate screens,
provide breaks at logical or natural points in the informationflow.
 In establishing eye movement through a screen, also consider that the eye trends to move
sequentially , for example–
 From dark areas to lightareas
 From big objects to littleobjects
 From unusual shapes to commonshapes.

From highly saturated colors to unsaturated colors.


• These techniques can be initially used o focus a person’sattention.
• Maintain top to bottom, left to right through the screen. This top to bottom orientationis
Recommended for information entry for the following reasons –
 Eye movements between items will beshorter.
 Control movements between items will be shorter.
 Groupings are more obviousperceptually.
 When one’s eyes moves away from the screen and then back, it returns to about same place it
left, even if it is seeking next item insequence.
• Most product style guides recommend a left to rightorientation.
• Our earliest display screens reflected this left to right entryorientation.
• Top to bottom orientation is also recommended for presenting displays of read only information that
must be scanned.

VISUALLY PLEASING COMPOSITION


• Provide visually pleasing composition with the following qualities–
 balance
 Symmetry
 Regularity
 Predictability
 Sequentiality
 Economy
 Unity
 Proportion
 Simplicity
 Groupings.

Regularity

Create regularity by establishing standard and consistently spaced horizontal and vertical alignment
points.

Also, use similar element sizes, shapes, colors, and spacing.

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Balance

Create screen balance by providing an equal weight of screen elements, left and right, top and bottom.

Symmetry

Create symmetry by replicating elements left and right of the screen centerline.

Predictability
Create predictability by being consistent and following conventional orders or arrangements.

Sequentiality

Provide sequentiality by arranging elements to guide the eye through the screen in an obvious, logical,
rhythmic, and efficient manner.

 The eye tends to be attractedto:


 A brighter element before one less bright.
 Isolated elements before elements in agroup.
 Graphics beforetext.
 Color before black andwhite.
 Highly saturated colors before those lesssaturated.
 Dark areas before lightareas.
 A big element before a smallone.
 An unusual shape before a usualone.
 Big objects before littleobjects.

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Unity

Create unity by:


- Using similar sizes, shapes, or colors for relatedinformation.
- Leaving less space between elements of a screen than the space left at themargins.

Proportion

Create windows and groupings of data or text with aesthetically pleasing proportions.
Pleasing proportions.
Square 1:1
Square-root of two 1:1.414
Square-root of three 1:1.732
Double square1:2
Golden rectangle1:1.618

Simplicity(Complexity)

Optimize the number of elements on a screen, within limits of clarity.


Minimize the alignment points, especially horizontal or columnar.
- Provide standard grids of horizontal and vertical lines to position elements.
Complexityguidelines:
- Optimize the number of elements on a screen, within limits of clarity.o
- Minimize the alignment points, especially horizontal orcolumnar.
GROUPING USING BORDERS
• Provide functional groupings
• Create spatial groupings
• Provide meaningful titles for eachgrouping
• Incorporate lineborders
• Do not exceed three linethicknesses
• Create lines consistent in height andlength
• For adjacent groupings with borders where everpossible
• Use rules and borderssparingly

FOCUS AND EMPHASIS


• Visually emphasizethe

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• Most prominentelement
• Most importantelements
• Central idea or focalpoint
• De emphasize less important elements
• To ensurethat
• Too many screen elements areemphasized.
• Screenclutter
• Using too many emphasizetechniques
• To provide emphasis use techniques such as:
• Higherbrightness
• Reversepolarity

• Larger and distinctivefont


• Underlining
• Blinking
• Linerulings
• Contrastingcolors
• Largersize
• Positioning
• Isolation
• Distinctiveness
• Whitespace

INFORMATION RETRIEVAL ON WEB


• The most sought after web commodity iscontent.
• Behavior is often goaldriven.
• Reading is no longer a linearactivity.
• Impatience.
• Frequent switching ofpurpose.
• Web users access site for different reasons: a focused search for a piece of information or ananswer
less focused for browsing or surf.
• High tech capabilities, fancy graphics do not compensable for inefficient or poorcontent.
• Initial focus onattention
• Pageperusal
• Scanningguidelines
• Browsing
• Browsingguidelines
• Searching
• Problems with searchfacilities
• Search facilityguidelines
• Express thesearch
• Progressive searchrefinement
• Launch thesearch
• Present meaningfulresults

SCANNING GUIDELINES
• Organization
• Minimize eyemovement
• Provide groupings ofinformation
• Organize content in a logical and obviousway.
• Writing
• Provide meaningful headings andsubheadings.
• Provide meaningfultitles
• Concisely write thetext.
• Use bullets/ numbers
• Array information intables

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• Presentation
– Key information in words orphrases
– Important concepts

BROWSING GUIDELINES
• Facilitatescanning
• Provide multiple layers ofstructure
• Make navigationeasy
• Respect users desire toleave
• Upon returning help users reorientthemselves.
• Users can browse deeply or simply moveon.
• Provide guidance to helpreorientation
• Understand terms to minimize to need for users to switchcontext.

PROBLEMS WITH SEARCHING


• Not understanding theuser.
• Difficulties in formulating thesearch.
• Difficulties in presenting meaningfulresults.
• Identify the level of expertise ofuser.

KNOW THE SEARCH USER


• Plan for user’s switching purposes during searchprocess.
• Plan for flexibility in the searchprocess.
• Anticipate
• Nature of every possiblequery
• Kind of informationdesired
• How much information will result thesearch.

STATISTICAL GRAPHICS
• A statistical graphic is data presented in a graphicalformat.
• A well designed statistical graphic also referred to as chart orgraph.
• Use of statisticalgraphics
- Reserve for material that is rich, complex ordifficult.
• DataPresentation
• emphasize thedata
• Minimize non dataelements
• Minimize redundant data
• Fill the graph’s available area withdata.
• Show datavariation
• Provide proper context for datainterpretation.
• Scales andshading
- Place ticks to marks scales on the outside edge of eachaxis.
- employ a linearscale.
- mark scales at standard or customaryintervals
- Start a numeric scale atzero.
- display only a single scale onaxis.
- provide aids for scaleinterpretation.
- Clearly label eachaxis.
- Provide scalingconsistency
- consider duplicate axis for large scaledata.
- Proportion
- Lines
- Labeling
- Title
- Interpretation ofnumbers

TECHNOLOGICAL CONSIDERATION -INTERFACE DESIGN


Graphical systems

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• Screen design must be compatible with the capabilities of the system–
• Systempower
• Screensize
• Screenresolution
• Displaycolors
• Other displayfeatures
• Screen design must be compatible with the capabilities ofthe
• Platformcompatibility
• Development and implementation
• Platform styleguide
• Browser
• Compatibility
• monitor size andresolution

• Fonts
• Color
• Bandwidth
• Version
• Otherconsiderations
•Downloading
•Currency
•Pageprinting
•Maintainability

STRUCTURES OF

MENUSSINGLEMENUS

Choice between two or more items, may allow multiple actions, may pop up on the current
work area or remain permanently available

LINEAR MENU SEQUENCES (SEQUENTIAL LINEAR MENUS)

Series of interdependent menus that guide users through a series of choices; effective for users
(guidance, one decision at a time, e.g., “Wizard,” shopping cart, Installation routine)

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SIMULTANEOUS MENUS

Present multiple active menus at the same time, allow users to enter choices in any order,
effective for experienced users, require more display space

TREE-STRUCTURED MENUS(Hierarchical Menus)

Categorize similar items and create tree structure, mutual exclusive groups with distinct
identifiers; Can be extremely large without cluttering the display (finding meaningful
categories/grouping is crucial)

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ACYCLIC AND CYCLIC MENUS (Network Structures)or (Connected Menus)

Provide access from a menu item from different menu branches, can be faster, potential of
getting lost higher (WWW is a good example)

FUNCTIONAL OF MENUS

A menu can be used to perform several functions, to navigate to a new menu, to execute an action or
procedure, to display information, or to input data or parameters
Navigation to a New Menu
 Each user selection causes another menu in a hierarchical menu tree to be displayed.
 The purpose of each selection is to steer the user toward an objective or goal.
 Selection errors may lead the user down wrong paths, and cost time and, perhaps,
aggravation, but these errors are nondestructive and usually undoable.

Execute an Action or Procedure

 A user selection directs the computer to implement an action or perform procedure.

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 The action may be something like opening or closing a file, copying text, or sending a
message.
 Accidental selection of critical irreversible actions must be prevented in interface design.

Displaying Information

 The main purpose of selecting a menu choice may simply be to display information.
 The user may be searching for specific information in a database or browsing the Web.
 The content material and the user’s interests will determine the paths followed.
 The user’s focus is primarily on the information desired and less on the selection function.
 Wrong turns in the process will again cost time and perhaps aggravation, but these errors are
nondestructive and usually undoable.

Data or Parameter Input

 Each selection specifies a piece of input data for the system or provides a parameter value.
 Data or values may be input on a single menu or spread over a hierarchy of menus.

CONTENT OF MENUS
Menu consists of four elements, its context, its title, its choice descriptions, and its completion
instructions.

Menu Context

 A menu’s context provides information to keep the user oriented.


 Feedback is necessary that tells users where they are in a process, what their past choices
were, and possibly how much farther they still have to navigate
 Verbal linkage, spatial linkage, or both may be used to provide navigation feedback.
 Verbal linkage involves providing, on the current menu screen, a listing of choices made on
previous menus that have led to this position. It also involves assuring the user that the
displayed menu is the menu desired
 Spatial linkage can be accomplished by graphic methods. Each succeeding menu screen can be
displayed overlapping the previous menu screen so a succession of choices can be seen in a
single view.

Menu Title

 A menu’s title provides the context for the current set of choices. The title must reflect the
choice selected on the previously displayed menu.

Choice Descriptions

 Choice descriptions are the alternatives available to the user.


 These descriptions can range from a mnemonic, numeric, or alphabetized listing of choices to
single words or phrases to full sentences or more.

Completion Instructions
 Completion instructions tell users how to indicate their choices
 Explicit instructions may be needed for first time or casual users of a system. Experienced
users will find overly verbose instructions unnecessary.

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 The needs of all system users, and the nature of the system, must again be considered in
creating this kind of on-screen guidance
 What follows is a series of guidelines for formatting menus.
Consistency

 Provide consistency with the user’s expectations.


 Provide consistency in menu:
- Formatting, including organization, presentation, and choice ordering.
- Phrasing, including titles, choice descriptions, and instructions.
- Choice selection methods.
- Navigation schemes.
Display

 If continual or frequent references to menu options are necessary, permanently display the
menu in an area of the screen that will not obscure other screen data.
 If only occasional references to menu options are necessary, the menu may be presented on
demand.
 Critical options should be continuously displayed, however.

Presentation

 Ensure that a menu and its choices are obvious to the user by presenting them with a unique
and consistent structure, location, and/or display technique.
 Ensure that other system components do not possess the same visual qualities as menu
choices.

Organization

 Provide a general or main menu.


 Display:
 All relevant alternatives.
 Only relevant alternatives.
 Delete or gray-out inactive choices.

Match the menu structure to the structure of the task.


- Organization should reflect the most efficient sequence of steps to accomplish a person’s most
frequent or most likely goals.
Minimize number of menu levels within limits of clarity.
- For Web sites, restrict it to two levels (requiring two mouse clicks) for fastest performance.
Be conservative in the number of menu choices presented on a screen:
- Without logical groupings of elements, limit choices to 4 to8.
- With logical groupings of elements, limit choices to 18 to24.

 Provide decreasing direction menus, if sensible.


 Never require menus to be scrolled.
 Provide users with an easy way to restructure a menu according to how work is
accomplished.
 In general, the more choices contained on a menu (greater breadth), the less will be its depth;
the fewer choices on a menu (less breadth), the greater will be its depth.

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 The advantages of a menu system with greater breadth and less depth are:
 Fewer steps and shorter time to reach one’s objective’s
 Fewer opportunities to wander down wrong paths.
 Easier learning by allowing the user to see relationships of menu items.

A broad menu’s disadvantages are:

 A more crowded menu that may reduce the clarity of the wording of choices.
 Increased likelihood of confusing similar choices because they are seen together.

The advantages of greater depth are:

 Less crowding on the menu.


 Fewer choices to be scanned.
 Easier hiding of inappropriate choices.
 Less likelihood of confusing similar choices since there is less likelihood that they will be seen
together.

Greater depth disadvantages are:


 More steps and longer time to reach one’s objective.
 More difficulties in learning since relationships between elements cannot always be seen.
 More difficulties in predicting what lies below, resulting in increased likelihood of going
down wrong paths or getting lost.
 Higher error rates.

Complexity

 Provide both simple and complex menus.


 Simple: a minimal set of actions and menus.
 Complex: a complete set of actions and menus.

Item Arrangement
Align alternatives or choices into single columns whenever possible.

 Orient for top-to-bottom reading.


 Left-justify descriptions.

If a horizontal orientation of descriptions must be maintained:

 Organize for left-to-right reading.

Ordering
Order lists of choices by their natural order, or
For lists associated with numbers, use numeric order.
For textual lists with a small number of options (seven or less), order by:

 Sequence of occurrence.
 Frequency of occurrence.
 Importance.
 Semantic similarity.

Use alphabetic order for:

 Long lists (eight or more options).


 Short lists with no obvious pattern or frequency.

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Separate potentially destructive actions from frequently chosen items.
If option usage changes, do not reorder menus.
Maintain a consistent ordering of options on all related menus.

 For variable-length menus, maintain consistent relative positions.


 For fixed-length menus, maintain consistent absolute positions.

A meaningful ordering is necessary to:


Facilitate search for an item.
Provide information about the structure and relationships among items. o Provide compatibility with
the user’s mental model of the item structure. o Enhance the user’s ability to anticipate a choice’s
location.

Groupings

 Create groupings of items that are logical, distinctive, meaningful, and mutually exclusive.
 Categorize them in such a way as to:

o Maximize the similarity of items within a category.


o Minimize the similarity of items across categories.

 Present no more than six or seven groupings on a screen.


 Order categorized groupings in a meaningful way.
 If meaningful categories cannot be developed and more than eight options must be

Displayed on a screen, create arbitrary visual groupings that:


o Consist of about four or five but never more than seven options.
o Are of equalize.
Separate groupings created through either:
o Wider spacing, or
o A thin ruled line.
Provide immediate access to critical or frequently chosen items.

Line Separators
Separate vertically arrayed groupings with subtle solid lines.
Separate vertically arrayed sub groupings with subtle dotted or dashed lines.
For sub groupings within a category:
o Left-justify the lines under the first letter of the colonized choice descriptions.
o Right-justify the lines under the last character of the longest choice description.
For independent groupings:
o Extend the line to the left and right menu borders.

Phrasing the Menu


A menu must communicate to the user information about:
o The nature and purpose of the menu itself.
o The nature and purpose of each presented choice.
o How the proper choice or choices may be selected.
Menu Titles

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Main menu:
- Create a short, simple, clear, and distinctive title, describing the purpose of the entire series of
choices.
Submenus:
- Submenu titles must be worded exactly the same as the menu choice previously selected to
display them.
General:
- Locate the title at the top of the listing of choices.
- Spell out the title fully using either an:

 Uppercase font.
 Mixed-case font in the headline style.
- Superfluous titles may be omitted.

Menu Choice Descriptions


 Create meaningful choice descriptions that are familiar, fully spelled out, concise, and
distinctive.
 Descriptions may be single words, compound words, or multiple words or phrases.
 Exception: Menu bar items should be a single word (if possible).
 Place the keyword first, usually adverb.
 Use the headline style, capitalizing the first letter of each significant word in the choice
description.
 Use task-oriented not data-oriented wording.
 Use parallel construction.
 A menu choice must never have the same wording as its menu title.
 Identical choices on different menus should be worded identically.

Choices should not be numbered.

— Exception: If the listing is numeric in nature, graphic, or a list of varying items, it may be
numbered.

 If menu options will be used in conjunction with a command language, the


capitalization and syntax of the choices should be consistent with the command
language.
 Word choices as commands to the computer.

Menu Instructions
 For novice or inexperienced users, provide menu completion instructions.
- Place the instructions in a position just preceding the part, or parts, of the menu to
which they apply.
 Left-justify the instruction and indent the related menu choice descriptions a minimum of
three spaces to the right.
 Leave a space line, if possible, between the instructions and the related menu choice
descriptions.
- Present instructions in a mixed-case font in sentence style.
 For expert users, make these instructions easy to ignore by:
- Presenting them in a consistent location.
- Displaying them in a unique type style and/or color.

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Intent Indicators
Cascade indicator:
- To indicate that selection of an item will lead to a submenu, place a triangle or right-pointing
solid arrow following the choice.
- A cascade indicator must designate every cascaded menu.
To a window indicator:
- For choices that result in displaying a window to collect more information,
place an ellipsis (. . .) immediately following the choice.
- Exceptions—do not use when an action:
- Causes a warning window to be displayed.
- May or may not lead to a window.
Direct action items:
- For choices that directly perform an action, no special indicator should be placed on the menu.

Keyboard Equivalents
To facilitate keyboard selection of a menu choice, each menu item should be assigned a keyboard
equivalent mnemonic.
The mnemonic should be the first character of the menu item’s description.
- Ifduplicationexistsinfirstcharacters,useanothercharacterintheduplicateditem’s
description.
- Preferably choose the first succeeding consonant.

Designate the mnemonic character by underlining it.


Use industry-standard keyboard access equivalents when they exist.

Keyboard Accelerators
For frequently used items, provide a keyboard accelerator to facilitate keyboard selection.
The accelerator may be one function key or a combination of keys.
- Function key shortcuts are easier to learn than modifier plus letter shortcuts.
Pressing no more than two keys simultaneously is preferred.
- Do not exceed three simultaneous keystrokes.
Use a plus (+) sign to indicate that two or more keys must be pressed at the same time.
Accelerators should have some associative value to the item.
Identify the keys by their actual key top engraving.
If keyboard terminology differences exist, use:
- The most common keyboard terminology.
Terminology contained on the newest PCs.
Separate the accelerator from the item description by three spaces.
Right-align the key descriptions.
Do not use accelerators for:
- Menu items that have cascaded menus.
- Pop-up menus.
Use industry-standard keyboard accelerators

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SELECTING MENU CHOICES

• Initial Cursor Positioning

• Choice Selection

– Pointers

– Keyboards

– Selection/Execution

– Combining techniques

• Defaults

– Provide a default whenever possible (as Bold Text)

• Unavailable Choices

– Should be dimmed or “grayed out”

MARK TOGGLES OR SETTING

• Purpose

– Use to designate that an item or feature is active over a relatively long period
of time
– Use to provider a reminder that an item or feature is active or inactive

– Position the indicator to the left of the option

– For situations where several nonexclusive choices may be selected, consider


including one alternative that deselects all items an reverts the state to the
normal condition
Bold old Ctrl+B
ItalicCtrl+I

TOGGLED MENUITEMS

• Purpose
– Use to designate two opposite commands that are accessed frequently

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– Use when the menu item displayed will clearly indicate that the opposite
condition currently exists
– Provide a meaningful, fully spelled-out description of action
– Begin with a clear verb
– Use mixed-case letter

view view
Hide Grid Show grid

KINDS OF GRAPHICAL MENUS

• Menu Bar
• Pull-Down Bar
• Cascading Menu Bar
• Pop-Up Menu
• Iconic Menu

Menu Bar

• Advantage
– Always visible
– Easy to browse
– Do not obscure the screen working area
– Allow for use of keyboard equivalents

• Disadvantage
– Consume a full row of screen space
– Require looking away from the main working area to find
– Require moving pointer from the main working area to select
– Horizontal orientation is less efficient for scanning
• All primary windows must have a menu bar
• All menu bars must have an associated pull-down menu containing at least two
choices
• Do not allow the user to turn off the display of the menu bar
• Locate at the top of the screen, just below the screen title
• Use single-word choices whenever possible
• Order choice left-to-right with
– Most frequent choices to left/ related information grouped together
• Help, when included should be located at the right side
• Layout: x File xxx Edit xxx Options Help

• Separate the bar from the remainder of the screen by


– A different background or Solid lines above and below
• Use reverse color selection cursor to surround the choice

Pull-Down Menu

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• Proper Usage

– A small number of items

– Items best represented textually

– Items whose content rarely changes

• Advantages

– No window space is consumed when they r not used

– Allow for display of both keyboard equivalents and accelerators

– Vertical orientation permits more choices to be

displayed Disadvantage

– Require searching and selecting

– Require moving the pointer out of working area to select

– May obscure the screen working area

• Gray-out or dim items that can not be chosen

• Position the pull-down directly below the selected menu bar choice

• Restrict to no more than 5-10choices

• Place frequent or critical items at the top

• Multicolumn menus are not desirable

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• Alight the first character of the pull-down descriptions under the second character of
the applicable menu bar choice

• If a menu item establishes or changes the attributes of data or properties of the


interface, mark the pull down choice or choices whose state is current or active
“On”

• Grouping:
• Mark Toggles or Setting
• Cascade and Leading to other windows indicator
• Keyboard Equivalents and Accelerators

Cascading Menus

• Advantage:
– Top-level menus are simplified because some choices are hidden
– More first-letter mnemonics are available because menus possess
fewer alternatives
– High-level command browsing is easier because subtopics are hidden

• Disadvantage
– Access to submenu items requires more steps
– Access to submenu items require a change in pointer movement
• Place an arrow or right-pointing triangle to the right of each menu
• Leave the choice leading to the cascading menu highlighted
• Do not exceed three menu levels (two cascades)

Pop Up Menu

• Choices may be also presents alternatives or choices within the context of the task
• Pop-up menus may be requested when the mouse pointer is positioned over
designated or hot area of screen (a window border) or over a designed icon
• Advantage
– They do not use window space when not displayed
– They appear in the working area

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• Disadvantage
– They existence must be learned and remembered
– May obscure the screen working area
– Require a special action to see the menu (Mouse click)

Iconic Menu

• Use to remind user of the functions, commands, application choices


• Create icons that
– Help enhance recognition and hasten option selection
– Meaningful and clearly represent choices

SELECT THE PROPER KINDS OF WINDOWS


A window is an area of the screen that contains a particular view of some area of the

computer or some portion of a person’s dialog with the computer.

Content
• A window’s characteristics

• A window’s components

• A window’s presentation styles

• The types of windows available

• Organizing window system functions

• A window’s operations

• Web system frames and pop-up windows

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Window Characteristics

• A name or title, allowing it to be identified

• A size in height and width (which canary)

• Only active windows can have their contents altered

• A window may be partially or fully hidden behind another window

• Information with in a window may extend beyond window’s display area

• Presentation is arranged in relation to other windows (tiled, overlapping, or cascading)

• Methods for manipulation of the window on the screen

• Its highlight, that is, the part that is selected

Windows are useful in the following

• Presentation of Different Levels of Information

• Presentation of Multiple Kinds of Information

• Sequential Presentation of Levels or Kinds of Information

• Access to Different Sources of Information

• Combining Multiple Sources of Information

• Perform More Than One Task

• Reminding

• Monitoring

• Multiple Representations of the Same Task

Components of a Window

• Frame(Border)

• Title Bar

• Title Bar Icon

• Window Sizing Buttons

• What’s This Button

• Menu Bar

• Status Bar

• Scroll Bars

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• Split Box( Split Bar)

• Toolbar

• Command Area

• Size Grip

• Work Area

Window Presentation Styles

• Tiled Windows

– They are easier, according to studies, for novice or inexperienced people to learn

– Yield better user performance for tasks where the data requires little window
manipulation to complete the task

– Only a limited number can be displayed in the screen area available

– As windows are opened or closed, existing windows change in size. This can be annoying

– As the number of displayed windows increases, each window can get very tiny

• Overlapped Windows

– Visually, their look is 3-D, resembling the desktop that is familiar to the user

– Windows can maintain larger sizes

– Windows can maintain consistent sizes, position

– They are operationally much more complex than tiled window

More control functions require greater user attention and manipulation

– Windows themselves can be lost behind other windows and be

resumed not to exist

• Cascading Windows (Special type of overlapping window)

– No window is ever completely hidden

– Bringing any window to the front is easier

– It provides simplicity in visual presentation and cleanness

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Picking a Presentation Style

• Use tiled window for:

– Single task activities

– Data that needs to be seen simultaneously

– Tasks requiring little window manipulation

– Novice or inexperienced users

• Use overlapping windows for:

– Switching between tasks

– Tasks necessitating a greater amount of window manipulation

– Expert or experienced users

– Unpredictable display contents

Type of Windows

• Primary Window

– Should represent an independent function or application

– Use to present constantly used window components and controls

– Use for presenting information that is continually updated (Date and time)

– Often called main window or application window

– Do not divide independent function into two or more primary windows.

• Secondary Windows

– A dependent secondary

• It can only be displayed from a command on the interface of its primary window

– A independent secondary

• Can be opened independently of a primary window (property sheet)

• Microsoft Windows possesses several types of secondary type of secondary

windows called

– Dialog boxes

– Property sheet

– Property inspectors

– Message boxes

– Palette windows

– Pop-up windows

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• S econ d ary Win d ow s

Modal and Modeless

• Modal window

– Will not permit interaction with another window until the current dialog is completed

– Remain displayed until the appropriate action is taken after which it is removed

– Modal dialog boxes typically request critical information orations

Modeless window

– Switching between the box and its associated is permitted

• Cascading

– To provide advanced options at a lower level in a complex dialog

– Provide a command button leading to the next dialog box with…

– Provide no more than two cascades in a given path

– Don not cover previous critical information

• Relevant information

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• Title Bar

• Unfolding

– To provide advanced options at the same level in a complex dialog

– Provide a command button with an expanding dialog symbol>>

– Expand to right or downward

• DialogBoxes

• Use for presenting briefmessages

• Use for requesting specific, temporaryactions

• Use for performing actionsthat

– Take a short time tocomplete

– Are not frequentlychanged

• Usually be those that do not occurfrequently

• Command button toinclude

– OK

– Cancel

– Others asnecessary

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Property Sheets and Property Inspectors

• Propertysheets

– Use for presenting the complete set of properties for anobject

– Categorize and group within property pages, asnecessary

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– Command buttons toinclude

• Ok

• Cancel

• Apply

• Reset

• Others asnecessary

– For single property sheets, place the command on thesheet

– For tabbed property pages, place the commands outside the tabbedpages

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Property Inspectors

• PropertyInspectors

– Use for displaying only the most common or frequently accessed object

properties

– Properties of an object are displayed by using a dynamic viewer or browser that reflects the
properties of the currentselection

– Property value in the selected object should be changed as soon as the user makes the change in
the related propertycontrol

• MessageBoxes

• If a message requires no choices to be made but only acknowledgement, include an ok button and
optionally a helpmenu

• If the message requires the user to make a choice, include a command button for eachoption

• Include OK and Cancel buttons only when the user has the option of continuing or stopping the
action

• Use Yes and No buttons when the user must decide how tocontinue

• If the choices are too ambiguous, label the command buttons with the names of specific actions,
forexample,

Save and Delete

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Palette and Pop-Up Windows

• Palette windows are modeless secondary windows that present a set ofcontrols.

• Palette windows are distinguished by their visual appearance, a collection of images, colors or
patterns

• The title bar for a palette window is shorter and includes only a closebutton

• Use pop-up windows todisplay

– Additional information when an abbreviated form of the information is the mainpresentation

– Textual labels for graphicalcontrols

– Context-sensitive Helpinformation

– Pop-up windows do not contain standard secondary widow components such as a title bar and
close button

Organizing Window Functions

WindowOrganization

Organize windows to support user tasks.

Support the most common tasks in the most efficient sequence of steps.

Use primary windows to:

- Begin an interaction and provide a top-level context for dependentwindows.

- Perform a major interaction.

Use secondary windowsto:

- Extend theinteraction.

- Obtain or display supplemental information related to the primary window.

Use dialog boxesfor:

- Infrequently used or neededinformation.

- “Nice-to-know”information.

Number of Windows

Minimize the number of windows needed to accomplish an objective.

The general rule:

- Minimize the number of windows used to accomplish anobjective.

- Use a single window whenever possible. Consider, however, the user’stask.


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- Don’t clutter up a single window with rarely used information when it can be placed on asecond,
infrequently used, window.

Window Operations

Active Window

A window should be made active with as few steps as possible.

Visually differentiate the active window from other windows.

General Guidelines

Design easy to use and learn windowing operations.

— Direct manipulation seems to be a faster and more intuitive interaction style than indirect
manipulation for many windowing operations.

Minimize the number of window operations necessary to achieve a desired effect.

Make navigating between windows particularly easy and efficient to do.

Make the setting up of windows particularly easy to remember.

In overlapping systems, provide powerful commands for arranging windows on the screen in user-
tailorable configurations.

Opening a Window

Provide an iconic representation or textual list of available windows.

- If opening with an expansion of an icon, animate the icon expansion.

When opening awindow:

- Position the opening window in the most forward plane of thescreen.

- Adapt the window to the size and shape of the monitor on which it will bepresented.

- Designate it as the activewindow.

- Set it off against a neutral background.

- Ensure that its title bar isvisible.

When a primary window is opened or restored, position it on top.

- Restore all secondary windows to the states that existed when the primary window wasclosed.

When a dependent secondary window is opened, position it on top of its associated primary
window.

- Position a secondary window with peer windows on top of itspeers.

- Present layered or cascaded windows with any related peer secondarywindows.

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When a dependent secondary window is activated, its primary window and related peer windows
should also be positioned at the top.

If more than one object is selected and opened, display each object in a separate window.

Designate the last window selected as the active window.

Display a window in the same state as when it was last accessed.

- If the task, however, requires a particular sequence of windows, use a fixed or consistent
presentationsequence.

With tiled windows, provide an easy way to resize and move newly opened windows.

Sizing Windows

Provide large-enough windows to:

- Present all relevant and expected information for thetask.

- Avoid hiding importantinformation.

- Avoid crowding or visualconfusion.

- Minimize the need forscrolling.

o But use less than the full size of the entire screen.

If a window is too large,determine:

- Is all the informationneeded?

- Is all the informationrelated?

Otherwise, make the window as small as possible.

- Optimum windowsizes:

· For text, about 12lines.

· For alphanumeric information, about seven lines.

Larger windows seem to have theseadvantages:

· They permit displaying of moreinformation.

· They facilitate learning: Data relationships and groupings are moreobvious.

· Less window manipulation requirementsexist.

· Breadth is preferred to depth (based on menuresearch).

· More efficient data validation and data correction can be performed.

Disadvantagesinclude:

· Longer pointer movements arerequired.

· Windows are morecrowded.

· More visual scanning isrequired.


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· Other windows more easily obscure parts of the window. o It is not as easy to hide
inappropriatedata.

Window Placement

Considerations:

· In placing a window on the display,consider:

o The use of thewindow.

o The overall displaydimensions.

o The reason for the window’sappearance.

General:

· Position the window so it is entirelyvisible.

· If the window is being restored, place the window where it lastappeared.

· If the window is new, and a location has not yet been established, placeit:

o At the point of the viewer’s attention, usually the location of the pointer orcursor.

o In a position convenient to navigateto.

o So that it is not obscuring important or related underlying windowinformation.

· For multiple windows, give each additional window its own unique and discerniblelocation.

· A cascading presentation isrecommended.

· In a multiple-monitor configuration, display the secondary window on the same monitor as its
primarywindow.

· If none of the above location considerations apply,then:

o Horizontally center a secondary window within its primary windowjust

· below the title bar, menu bar, and any dockedtoolbars.

· If the user then moves the window, display it at this new location the next time the user opens
the window.

o Adjust it as necessary to the current displayconfiguration.

· Do not let the user move a window to a position where it cannot be easily repositioned.

Dialogboxes:

· If the dialog box relates to the entire system, center it onscreen.

· Keep key information on the underlying screenvisible.

· If one dialog box calls another, make the new one movable wheneverpossible.

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Window Separation

Crisply, clearly, and pleasingly demarcate a window from the background of the screen on which it
appears.

· Provide a surrounding solid line border for thewindow.

· Provide a window background that sets the window off well against the overall screen
background.

· Consider incorporating a drop shadow beneath thewindow.

Moving a Window

Permit the user to change the position of all windows.

Change the pointer shape to indicate that the move selection is successful.

Move the entire window as the pointer moves.

· If it is impossible to move the entire window, move the window outline while leaving the
window displayed in its originalposition.

Permit the moving of a window without its being active.

Resizing a Window

Permit the user to change the size of primary windows.

· Unless the information displayed in the window is fixed or cannot be scaled to provide more
information.

Change the pointer shape to indicate that the resizing selection is successful.

The simplest operation is to anchor the upper-left corner and resize from the lower right corner.

· Also permit resizing from any point on the window.

Show the changing window as the pointermoves.

· If it is impossible to show the entire window being resized, show the window’s outline while
leaving the window displayed in its originalposition.

When window size changes and content remains the same:

· Change image size proportionally as window sizechanges.

If resizing creates a window or image too small for easy use, do one of the following:

· Clip (truncate) information arranged in some logical structure or layout when minimumsize
is attained,or

· When no layout considerations exist, format (restructure) information as size is reduced,or

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· Remove less useful information (if it can be determined),or

· When minimum size is attained, replace information with a message that indicates that the
minimum size has been reached and that the window must be enlarged to continueworking.

Permit resizing a window without its being active.

Other Operations

Permit primary windows to be maximized, minimized, and restored.

Web systems
Window shuffling must be easy to accomplish.

Keyboard Control/Mouse less Operation


Window actions should be capable of being performed through the keyboard as well as with a
mouse.

Keyboard alternatives should be designated through use of mnemonic codes as much as possible.

Keyboard designations should be capable of being modified by the user.

Closing a Window

Close a window when:

· The user requests that it beclosed.

· The user performs the action required in thewindow.

· The window has no furtherrelevance.

If a primary window is closed, also close all of its secondary windows.

When a window is closed, save its current state, including size and position, for use when the
window is opened again.

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