UNIT-4: Screen Designing How To Distract The Screen User
UNIT-4: Screen Designing How To Distract The Screen User
UNIT-4: Screen Designing How To Distract The Screen User
SCREEN DESIGNING
• Unclearcaptions
• Improper type and graphicemphasis
• Misleadingheadings
• Irrelevant and unnecessaryheadings
• Inefficientresults
• Clustered and crampedlayout
• Poor quality ofpresentation
• Legibility
• Appearance
• Arrangement
• Visual inconsistency
• Lack of designfeatures
• Over use of 3Dpresentations
• Overuse of too many brightcolors
• Badtypography
Variety of distractions
• Numerous audio and visualinterruptions
• Extensive visual clutter
• Poor informationreadability
• In comprehensible screencomponents
• Confusing and inefficientnavigation
• Inefficient operations
• Excessive or inefficient pagescrolling
• Informationoverload
• Design inconsistency
• Outdatedinformation
Design goals
• Reduce visual work
• Reduce intellectualwork
• Reduce memorywork
• Reduce mentorwork
• Eliminate burdens orinstructions.
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SCREEN MEANING AND PURPOSE
Must
• Have meaning to screenusers
• Serve a purpose in performing task organizing screenelements
Consistency
• Provide real world consistency
• Provide internal consistency
• Operational and navigationalprocedures
• Visual identity ortheme
• Component
• Organization
• Presentation
• Usage
• Locations
• Follow the sameconventions
• Deviate only when there is clear benefit touser
Regularity
Create regularity by establishing standard and consistently spaced horizontal and vertical alignment
points.
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Balance
Create screen balance by providing an equal weight of screen elements, left and right, top and bottom.
Symmetry
Create symmetry by replicating elements left and right of the screen centerline.
Predictability
Create predictability by being consistent and following conventional orders or arrangements.
Sequentiality
Provide sequentiality by arranging elements to guide the eye through the screen in an obvious, logical,
rhythmic, and efficient manner.
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Unity
Proportion
Create windows and groupings of data or text with aesthetically pleasing proportions.
Pleasing proportions.
Square 1:1
Square-root of two 1:1.414
Square-root of three 1:1.732
Double square1:2
Golden rectangle1:1.618
Simplicity(Complexity)
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• Most prominentelement
• Most importantelements
• Central idea or focalpoint
• De emphasize less important elements
• To ensurethat
• Too many screen elements areemphasized.
• Screenclutter
• Using too many emphasizetechniques
• To provide emphasis use techniques such as:
• Higherbrightness
• Reversepolarity
SCANNING GUIDELINES
• Organization
• Minimize eyemovement
• Provide groupings ofinformation
• Organize content in a logical and obviousway.
• Writing
• Provide meaningful headings andsubheadings.
• Provide meaningfultitles
• Concisely write thetext.
• Use bullets/ numbers
• Array information intables
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• Presentation
– Key information in words orphrases
– Important concepts
BROWSING GUIDELINES
• Facilitatescanning
• Provide multiple layers ofstructure
• Make navigationeasy
• Respect users desire toleave
• Upon returning help users reorientthemselves.
• Users can browse deeply or simply moveon.
• Provide guidance to helpreorientation
• Understand terms to minimize to need for users to switchcontext.
STATISTICAL GRAPHICS
• A statistical graphic is data presented in a graphicalformat.
• A well designed statistical graphic also referred to as chart orgraph.
• Use of statisticalgraphics
- Reserve for material that is rich, complex ordifficult.
• DataPresentation
• emphasize thedata
• Minimize non dataelements
• Minimize redundant data
• Fill the graph’s available area withdata.
• Show datavariation
• Provide proper context for datainterpretation.
• Scales andshading
- Place ticks to marks scales on the outside edge of eachaxis.
- employ a linearscale.
- mark scales at standard or customaryintervals
- Start a numeric scale atzero.
- display only a single scale onaxis.
- provide aids for scaleinterpretation.
- Clearly label eachaxis.
- Provide scalingconsistency
- consider duplicate axis for large scaledata.
- Proportion
- Lines
- Labeling
- Title
- Interpretation ofnumbers
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• Screen design must be compatible with the capabilities of the system–
• Systempower
• Screensize
• Screenresolution
• Displaycolors
• Other displayfeatures
• Screen design must be compatible with the capabilities ofthe
• Platformcompatibility
• Development and implementation
• Platform styleguide
• Browser
• Compatibility
• monitor size andresolution
• Fonts
• Color
• Bandwidth
• Version
• Otherconsiderations
•Downloading
•Currency
•Pageprinting
•Maintainability
STRUCTURES OF
MENUSSINGLEMENUS
Choice between two or more items, may allow multiple actions, may pop up on the current
work area or remain permanently available
Series of interdependent menus that guide users through a series of choices; effective for users
(guidance, one decision at a time, e.g., “Wizard,” shopping cart, Installation routine)
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SIMULTANEOUS MENUS
Present multiple active menus at the same time, allow users to enter choices in any order,
effective for experienced users, require more display space
Categorize similar items and create tree structure, mutual exclusive groups with distinct
identifiers; Can be extremely large without cluttering the display (finding meaningful
categories/grouping is crucial)
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ACYCLIC AND CYCLIC MENUS (Network Structures)or (Connected Menus)
Provide access from a menu item from different menu branches, can be faster, potential of
getting lost higher (WWW is a good example)
FUNCTIONAL OF MENUS
A menu can be used to perform several functions, to navigate to a new menu, to execute an action or
procedure, to display information, or to input data or parameters
Navigation to a New Menu
Each user selection causes another menu in a hierarchical menu tree to be displayed.
The purpose of each selection is to steer the user toward an objective or goal.
Selection errors may lead the user down wrong paths, and cost time and, perhaps,
aggravation, but these errors are nondestructive and usually undoable.
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The action may be something like opening or closing a file, copying text, or sending a
message.
Accidental selection of critical irreversible actions must be prevented in interface design.
Displaying Information
The main purpose of selecting a menu choice may simply be to display information.
The user may be searching for specific information in a database or browsing the Web.
The content material and the user’s interests will determine the paths followed.
The user’s focus is primarily on the information desired and less on the selection function.
Wrong turns in the process will again cost time and perhaps aggravation, but these errors are
nondestructive and usually undoable.
Each selection specifies a piece of input data for the system or provides a parameter value.
Data or values may be input on a single menu or spread over a hierarchy of menus.
CONTENT OF MENUS
Menu consists of four elements, its context, its title, its choice descriptions, and its completion
instructions.
Menu Context
Menu Title
A menu’s title provides the context for the current set of choices. The title must reflect the
choice selected on the previously displayed menu.
Choice Descriptions
Completion Instructions
Completion instructions tell users how to indicate their choices
Explicit instructions may be needed for first time or casual users of a system. Experienced
users will find overly verbose instructions unnecessary.
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The needs of all system users, and the nature of the system, must again be considered in
creating this kind of on-screen guidance
What follows is a series of guidelines for formatting menus.
Consistency
If continual or frequent references to menu options are necessary, permanently display the
menu in an area of the screen that will not obscure other screen data.
If only occasional references to menu options are necessary, the menu may be presented on
demand.
Critical options should be continuously displayed, however.
Presentation
Ensure that a menu and its choices are obvious to the user by presenting them with a unique
and consistent structure, location, and/or display technique.
Ensure that other system components do not possess the same visual qualities as menu
choices.
Organization
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The advantages of a menu system with greater breadth and less depth are:
Fewer steps and shorter time to reach one’s objective’s
Fewer opportunities to wander down wrong paths.
Easier learning by allowing the user to see relationships of menu items.
A more crowded menu that may reduce the clarity of the wording of choices.
Increased likelihood of confusing similar choices because they are seen together.
Complexity
Item Arrangement
Align alternatives or choices into single columns whenever possible.
Ordering
Order lists of choices by their natural order, or
For lists associated with numbers, use numeric order.
For textual lists with a small number of options (seven or less), order by:
Sequence of occurrence.
Frequency of occurrence.
Importance.
Semantic similarity.
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Separate potentially destructive actions from frequently chosen items.
If option usage changes, do not reorder menus.
Maintain a consistent ordering of options on all related menus.
Groupings
Create groupings of items that are logical, distinctive, meaningful, and mutually exclusive.
Categorize them in such a way as to:
Line Separators
Separate vertically arrayed groupings with subtle solid lines.
Separate vertically arrayed sub groupings with subtle dotted or dashed lines.
For sub groupings within a category:
o Left-justify the lines under the first letter of the colonized choice descriptions.
o Right-justify the lines under the last character of the longest choice description.
For independent groupings:
o Extend the line to the left and right menu borders.
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Main menu:
- Create a short, simple, clear, and distinctive title, describing the purpose of the entire series of
choices.
Submenus:
- Submenu titles must be worded exactly the same as the menu choice previously selected to
display them.
General:
- Locate the title at the top of the listing of choices.
- Spell out the title fully using either an:
Uppercase font.
Mixed-case font in the headline style.
- Superfluous titles may be omitted.
— Exception: If the listing is numeric in nature, graphic, or a list of varying items, it may be
numbered.
Menu Instructions
For novice or inexperienced users, provide menu completion instructions.
- Place the instructions in a position just preceding the part, or parts, of the menu to
which they apply.
Left-justify the instruction and indent the related menu choice descriptions a minimum of
three spaces to the right.
Leave a space line, if possible, between the instructions and the related menu choice
descriptions.
- Present instructions in a mixed-case font in sentence style.
For expert users, make these instructions easy to ignore by:
- Presenting them in a consistent location.
- Displaying them in a unique type style and/or color.
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Intent Indicators
Cascade indicator:
- To indicate that selection of an item will lead to a submenu, place a triangle or right-pointing
solid arrow following the choice.
- A cascade indicator must designate every cascaded menu.
To a window indicator:
- For choices that result in displaying a window to collect more information,
place an ellipsis (. . .) immediately following the choice.
- Exceptions—do not use when an action:
- Causes a warning window to be displayed.
- May or may not lead to a window.
Direct action items:
- For choices that directly perform an action, no special indicator should be placed on the menu.
Keyboard Equivalents
To facilitate keyboard selection of a menu choice, each menu item should be assigned a keyboard
equivalent mnemonic.
The mnemonic should be the first character of the menu item’s description.
- Ifduplicationexistsinfirstcharacters,useanothercharacterintheduplicateditem’s
description.
- Preferably choose the first succeeding consonant.
Keyboard Accelerators
For frequently used items, provide a keyboard accelerator to facilitate keyboard selection.
The accelerator may be one function key or a combination of keys.
- Function key shortcuts are easier to learn than modifier plus letter shortcuts.
Pressing no more than two keys simultaneously is preferred.
- Do not exceed three simultaneous keystrokes.
Use a plus (+) sign to indicate that two or more keys must be pressed at the same time.
Accelerators should have some associative value to the item.
Identify the keys by their actual key top engraving.
If keyboard terminology differences exist, use:
- The most common keyboard terminology.
Terminology contained on the newest PCs.
Separate the accelerator from the item description by three spaces.
Right-align the key descriptions.
Do not use accelerators for:
- Menu items that have cascaded menus.
- Pop-up menus.
Use industry-standard keyboard accelerators
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SELECTING MENU CHOICES
• Choice Selection
– Pointers
– Keyboards
– Selection/Execution
– Combining techniques
• Defaults
• Unavailable Choices
• Purpose
– Use to designate that an item or feature is active over a relatively long period
of time
– Use to provider a reminder that an item or feature is active or inactive
TOGGLED MENUITEMS
• Purpose
– Use to designate two opposite commands that are accessed frequently
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– Use when the menu item displayed will clearly indicate that the opposite
condition currently exists
– Provide a meaningful, fully spelled-out description of action
– Begin with a clear verb
– Use mixed-case letter
view view
Hide Grid Show grid
• Menu Bar
• Pull-Down Bar
• Cascading Menu Bar
• Pop-Up Menu
• Iconic Menu
Menu Bar
• Advantage
– Always visible
– Easy to browse
– Do not obscure the screen working area
– Allow for use of keyboard equivalents
• Disadvantage
– Consume a full row of screen space
– Require looking away from the main working area to find
– Require moving pointer from the main working area to select
– Horizontal orientation is less efficient for scanning
• All primary windows must have a menu bar
• All menu bars must have an associated pull-down menu containing at least two
choices
• Do not allow the user to turn off the display of the menu bar
• Locate at the top of the screen, just below the screen title
• Use single-word choices whenever possible
• Order choice left-to-right with
– Most frequent choices to left/ related information grouped together
• Help, when included should be located at the right side
• Layout: x File xxx Edit xxx Options Help
Pull-Down Menu
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• Proper Usage
• Advantages
displayed Disadvantage
• Position the pull-down directly below the selected menu bar choice
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• Alight the first character of the pull-down descriptions under the second character of
the applicable menu bar choice
• Grouping:
• Mark Toggles or Setting
• Cascade and Leading to other windows indicator
• Keyboard Equivalents and Accelerators
Cascading Menus
• Advantage:
– Top-level menus are simplified because some choices are hidden
– More first-letter mnemonics are available because menus possess
fewer alternatives
– High-level command browsing is easier because subtopics are hidden
• Disadvantage
– Access to submenu items requires more steps
– Access to submenu items require a change in pointer movement
• Place an arrow or right-pointing triangle to the right of each menu
• Leave the choice leading to the cascading menu highlighted
• Do not exceed three menu levels (two cascades)
Pop Up Menu
• Choices may be also presents alternatives or choices within the context of the task
• Pop-up menus may be requested when the mouse pointer is positioned over
designated or hot area of screen (a window border) or over a designed icon
• Advantage
– They do not use window space when not displayed
– They appear in the working area
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• Disadvantage
– They existence must be learned and remembered
– May obscure the screen working area
– Require a special action to see the menu (Mouse click)
Iconic Menu
Content
• A window’s characteristics
• A window’s components
• A window’s operations
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Window Characteristics
• Reminding
• Monitoring
Components of a Window
• Frame(Border)
• Title Bar
• Menu Bar
• Status Bar
• Scroll Bars
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• Split Box( Split Bar)
• Toolbar
• Command Area
• Size Grip
• Work Area
• Tiled Windows
– They are easier, according to studies, for novice or inexperienced people to learn
– Yield better user performance for tasks where the data requires little window
manipulation to complete the task
– As windows are opened or closed, existing windows change in size. This can be annoying
– As the number of displayed windows increases, each window can get very tiny
• Overlapped Windows
– Visually, their look is 3-D, resembling the desktop that is familiar to the user
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Picking a Presentation Style
Type of Windows
• Primary Window
– Use for presenting information that is continually updated (Date and time)
• Secondary Windows
– A dependent secondary
• It can only be displayed from a command on the interface of its primary window
– A independent secondary
windows called
– Dialog boxes
– Property sheet
– Property inspectors
– Message boxes
– Palette windows
– Pop-up windows
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• S econ d ary Win d ow s
• Modal window
– Will not permit interaction with another window until the current dialog is completed
– Remain displayed until the appropriate action is taken after which it is removed
Modeless window
• Cascading
• Relevant information
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• Title Bar
• Unfolding
• DialogBoxes
– OK
– Cancel
– Others asnecessary
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Property Sheets and Property Inspectors
• Propertysheets
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– Command buttons toinclude
• Ok
• Cancel
• Apply
• Reset
• Others asnecessary
– For tabbed property pages, place the commands outside the tabbedpages
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Property Inspectors
• PropertyInspectors
– Use for displaying only the most common or frequently accessed object
properties
– Properties of an object are displayed by using a dynamic viewer or browser that reflects the
properties of the currentselection
– Property value in the selected object should be changed as soon as the user makes the change in
the related propertycontrol
• MessageBoxes
• If a message requires no choices to be made but only acknowledgement, include an ok button and
optionally a helpmenu
• If the message requires the user to make a choice, include a command button for eachoption
• Include OK and Cancel buttons only when the user has the option of continuing or stopping the
action
• Use Yes and No buttons when the user must decide how tocontinue
• If the choices are too ambiguous, label the command buttons with the names of specific actions,
forexample,
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Palette and Pop-Up Windows
• Palette windows are modeless secondary windows that present a set ofcontrols.
• Palette windows are distinguished by their visual appearance, a collection of images, colors or
patterns
• The title bar for a palette window is shorter and includes only a closebutton
– Context-sensitive Helpinformation
– Pop-up windows do not contain standard secondary widow components such as a title bar and
close button
WindowOrganization
Support the most common tasks in the most efficient sequence of steps.
- Extend theinteraction.
- “Nice-to-know”information.
Number of Windows
Window Operations
Active Window
General Guidelines
— Direct manipulation seems to be a faster and more intuitive interaction style than indirect
manipulation for many windowing operations.
In overlapping systems, provide powerful commands for arranging windows on the screen in user-
tailorable configurations.
Opening a Window
- Adapt the window to the size and shape of the monitor on which it will bepresented.
- Restore all secondary windows to the states that existed when the primary window wasclosed.
When a dependent secondary window is opened, position it on top of its associated primary
window.
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When a dependent secondary window is activated, its primary window and related peer windows
should also be positioned at the top.
If more than one object is selected and opened, display each object in a separate window.
- If the task, however, requires a particular sequence of windows, use a fixed or consistent
presentationsequence.
With tiled windows, provide an easy way to resize and move newly opened windows.
Sizing Windows
o But use less than the full size of the entire screen.
- Optimum windowsizes:
Disadvantagesinclude:
Window Placement
Considerations:
General:
· If the window is new, and a location has not yet been established, placeit:
o At the point of the viewer’s attention, usually the location of the pointer orcursor.
· For multiple windows, give each additional window its own unique and discerniblelocation.
· In a multiple-monitor configuration, display the secondary window on the same monitor as its
primarywindow.
· If the user then moves the window, display it at this new location the next time the user opens
the window.
· Do not let the user move a window to a position where it cannot be easily repositioned.
Dialogboxes:
· If one dialog box calls another, make the new one movable wheneverpossible.
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Window Separation
Crisply, clearly, and pleasingly demarcate a window from the background of the screen on which it
appears.
· Provide a window background that sets the window off well against the overall screen
background.
Moving a Window
Change the pointer shape to indicate that the move selection is successful.
· If it is impossible to move the entire window, move the window outline while leaving the
window displayed in its originalposition.
Resizing a Window
· Unless the information displayed in the window is fixed or cannot be scaled to provide more
information.
Change the pointer shape to indicate that the resizing selection is successful.
The simplest operation is to anchor the upper-left corner and resize from the lower right corner.
· If it is impossible to show the entire window being resized, show the window’s outline while
leaving the window displayed in its originalposition.
If resizing creates a window or image too small for easy use, do one of the following:
· Clip (truncate) information arranged in some logical structure or layout when minimumsize
is attained,or
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· Remove less useful information (if it can be determined),or
· When minimum size is attained, replace information with a message that indicates that the
minimum size has been reached and that the window must be enlarged to continueworking.
Other Operations
Web systems
Window shuffling must be easy to accomplish.
Keyboard alternatives should be designated through use of mnemonic codes as much as possible.
Closing a Window
When a window is closed, save its current state, including size and position, for use when the
window is opened again.
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