Commands
Commands
----------------------------------------------------
ai_CheckGoalpipes
Checks goalpipes and dumps report to console.
----------------------------------------------------
ai_commTest
Tests communication for the specified AI actor.
If no communication name is specified all communications will be played.
Usage: ai_commTest <actorName> [commName]
----------------------------------------------------
ai_commTestStop
Stop currently playing communication for the specified AI actor.
Usage: ai_commTestStop <actorName>
----------------------------------------------------
ai_DebugAgent
Start debugging an agent more in-depth. Pick by name, closest or in center of
view.
Example: ai_DebugAgent closest
Example: ai_DebugAgent centerview
Example: ai_DebugAgent name
Call without parameters to stop the in-depth debugging.
Example: ai_DebugAgent
----------------------------------------------------
ai_debugMNMAgentType
Enabled MNM debug draw for an specific agent type.
Usage: ai_debugMNMAgentType [AgentTypeName]
----------------------------------------------------
ai_dumpCheckpoints
Dump CodeCoverage checkpoints to file
----------------------------------------------------
ai_MNMCalculateAccessibility
Calculate mesh reachability starting from designers placed MNM Seeds.
----------------------------------------------------
ai_MNMComputeConnectedIslands
Computes connected islands on the mnm mesh.
----------------------------------------------------
ai_Recorder_Start
Reset and start the AI Recorder on demand
----------------------------------------------------
ai_Recorder_Stop
Stop the AI Recorder. If logging in memory, saves it to disk.
----------------------------------------------------
ai_reload
Reload AI system scripts and data
----------------------------------------------------
ai_resetCommStats
Resets current communication statistics.
Usage: ai_resetCommStats
----------------------------------------------------
ai_writeCommStats
Dumps current statistics to log file.
Usage: ai_writeCommStats
----------------------------------------------------
ban
Bans player for 30 minutes from server.
----------------------------------------------------
ban_remove
Removes player from ban list.
----------------------------------------------------
ban_status
Shows currently banned players.
----------------------------------------------------
Bind
No help available for Bind
----------------------------------------------------
bulletTimeMode
Enable bullet time mode
----------------------------------------------------
buy
No help available for buy
----------------------------------------------------
buyammo
No help available for buyammo
----------------------------------------------------
ca_DebugText
if this is 1, it will print some debug text on the screen
if you give a file path or part of it instead, only the info for that character
will appear
----------------------------------------------------
camgoto
Get or set the current position and orientation for the camera
Usage: camgoto
Usage: camgoto x y z
Usage: camgoto x y z wx wy wz
----------------------------------------------------
connect
Start a client and connect to a server
----------------------------------------------------
ConsoleHide
Closes the console
----------------------------------------------------
ConsoleShow
Opens the console
----------------------------------------------------
demo
Plays a time demo from file.
Usage: demo demoname
----------------------------------------------------
demo_StartDemoChain
Load's a file at 1st argument with the list of levels and play time demo on
each
----------------------------------------------------
demo_StartDemoLevel
Prepares and starts time demos for the specified set of level names
----------------------------------------------------
disconnect
Stop a game (or a client or a server)
----------------------------------------------------
disconnectchannel
Stop a game (or a client or a server)
----------------------------------------------------
ds_Dump
No help available for ds_Dump
----------------------------------------------------
ds_DumpSessions
No help available for ds_DumpSessions
----------------------------------------------------
ds_Reload
No help available for ds_Reload
----------------------------------------------------
dump_action_maps
Prints all action map bindings to console
----------------------------------------------------
dump_maps
Dumps currently scanned maps
----------------------------------------------------
dump_stats
Dumps some player statistics
----------------------------------------------------
e_ParticleListEffects
Writes all effects used and counts to log
----------------------------------------------------
e_ParticleListEmitters
Writes all emitters to log
----------------------------------------------------
e_ParticleMemory
Displays current particle memory usage
----------------------------------------------------
e_ReloadSurfaces
Reload physical properties of all materials
----------------------------------------------------
e_UberlodActivate
Activates selected uberlods.
----------------------------------------------------
e_UberlodDebugDraw
Setup uberlod debug draw.
----------------------------------------------------
e_UberlodInfo
Prints out info about an uberlod.
----------------------------------------------------
e_UberlodState
Requests that an uberlod changes state.
----------------------------------------------------
eqp_DumpPacks
Prints all equipment pack information to console
----------------------------------------------------
es_AudioListenerOffset
Sets by how much the audio listener offsets its position and rotation in
regards to its entity.
Usage: es_AudioListenerOffset PosX PosY PosZ RotX RotY RotZ
----------------------------------------------------
es_compile_area_grid
Trigger a recompile of the area grid
----------------------------------------------------
es_debugAnim
Debug entity animation (toggle on off)
----------------------------------------------------
es_dump_bookmarks
Dumps information about all bookmarked entities
----------------------------------------------------
es_dump_entities
Dumps current entities and their states!
----------------------------------------------------
es_dump_entity_classes_in_use
Dumps all used entity classes
----------------------------------------------------
exec
executes a batch file of console commands
----------------------------------------------------
exit
Quits the game
----------------------------------------------------
ffs_PlayEffect
Play force feedback effect, passed by name as first parameter
----------------------------------------------------
ffs_Reload
Reload force feedback system data
----------------------------------------------------
ffs_StopAllEffects
Stop force feedback effect, passed by name as first parameter
----------------------------------------------------
fg_InspectAction
Inspects the specified AIAction graph
----------------------------------------------------
fg_InspectEntity
Inspects the specified Entity graph
----------------------------------------------------
fg_Inspector
Toggles FlowGraph System DefaultInspector.
Usage: fg_Inspector [0/1]
Default is 0 (off).
----------------------------------------------------
freeze
Freezes player
----------------------------------------------------
g_debug_minimap
No help available for g_debug_minimap
----------------------------------------------------
g_debug_objectives
No help available for g_debug_objectives
----------------------------------------------------
g_debug_spawns
No help available for g_debug_spawns
----------------------------------------------------
g_debug_teams
No help available for g_debug_teams
----------------------------------------------------
g_dump_stats
No help available for g_dump_stats
----------------------------------------------------
g_dumpClassRegistry
Print to console the list of classes and their associated ids
----------------------------------------------------
g_Log_Drawcalls
logs current draw call count
----------------------------------------------------
g_Log_FPS
logs current frame rate
----------------------------------------------------
g_Log_Frametime
logs current frame time
----------------------------------------------------
g_Log_Memory
logs currently used memory
----------------------------------------------------
g_Log_VisReg
logs current player and camera positions to use for visual regression
----------------------------------------------------
g_movementTransitions_reload
Reloads all movementTransitions
----------------------------------------------------
g_saveLoadDumpEntity
Print to console the xml data saved for a specified entity
----------------------------------------------------
gamedata_playback
No help available for gamedata_playback
----------------------------------------------------
gamedata_record
No help available for gamedata_record
----------------------------------------------------
gamedata_stop_record_or_playback
No help available for gamedata_stop_record_or_playback
----------------------------------------------------
gfx_reload_all
Reloads all UI Elements
----------------------------------------------------
GOCMode
Enable GOC mode
----------------------------------------------------
goto
Get or set the current position and orientation for the player
Usage: goto
Usage: goto x y z
Usage: goto x y z wx wy wz
----------------------------------------------------
gotoe
Set the position of a entity with an given name
----------------------------------------------------
hmd_recenter_pose
Recenters sensor orientation of the HMD.
----------------------------------------------------
http_startserver
Starts an HTTP server
----------------------------------------------------
http_stopserver
Stops an HTTP server
----------------------------------------------------
i_dropitem
Drops the current selected item!
----------------------------------------------------
i_giveallitems
Gives all available items to the player!
----------------------------------------------------
i_giveammo
Sets specified ammo to the specified amount in the player's inventory.
Usage: i_giveammo PistolBullet 999
----------------------------------------------------
i_givedebugitems
Gives special debug items to the player!
----------------------------------------------------
i_giveitem
Gives specified item to the player!
----------------------------------------------------
i_listitems
List all item names matching the string provided as parameter.
----------------------------------------------------
i_saveweaponposition
Saves weapon offset
----------------------------------------------------
kick
Kicks player from game
----------------------------------------------------
kickid
Kicks player from game
----------------------------------------------------
LoadConfig
Load .cfg file from disk (from the {Game}/Config directory)
e.g. LoadConfig lowspec.cfg
Usage: LoadConfig <filename>
----------------------------------------------------
log_flush
Flush the log file
----------------------------------------------------
lua_debugger_show
Shows the Lua debugger window
----------------------------------------------------
lua_dump_coverage
Dumps lua states
----------------------------------------------------
lua_dump_state
Dumps the current state of the lua memory (defined symbols and values) into the
file LuaState.txt
----------------------------------------------------
lua_garbagecollect
Forces a garbage collection of the lua state
----------------------------------------------------
lua_reload_script
Reloads given script files and their dependencies
----------------------------------------------------
map
Load a map
----------------------------------------------------
mfx_Reload
Reload MFX Spreadsheet
----------------------------------------------------
mfx_ReloadFGEffects
Reload MaterialEffect's FlowGraphs
----------------------------------------------------
mn_DebugAI
No help available for mn_DebugAI
----------------------------------------------------
mn_listAssets
Lists all the currently referenced animation assets
----------------------------------------------------
mn_reload
Reloads animation databases
----------------------------------------------------
net_pb_cl_enable
Sets PunkBuster client enabled state
----------------------------------------------------
net_pb_sv_enable
Sets PunkBuster server enabled state
----------------------------------------------------
net_set_cdkey
No help available for net_set_cdkey
----------------------------------------------------
open_url
No help available for open_url
----------------------------------------------------
osm_setFBScale
Sets the framebuffer scale to either a single scale on both X and Y, or
independent scales.
NOTE: Will be overridden immediately if Overload scene manager is still enabled
- see osm_enabled
----------------------------------------------------
play
Play back a recorded game
----------------------------------------------------
player_dumpFow
Dumps to the state of the fog of war into a bitmap file.
----------------------------------------------------
player_revealFow
Reveals fog of war over the entire map.
----------------------------------------------------
playerGoto
Get or set the current position and orientation for the player - unlike goto it
actually sets the player rotation correctly
Usage: goto
Usage: goto x y z
Usage: goto x y z wx wy wz
----------------------------------------------------
q_Quality
If called with a parameter it sets the quality of all q_.. variables
otherwise it prints their current state
Usage: q_Quality [0=low/1=med/2=high/3=very high]
----------------------------------------------------
quit
Quit/Shutdown the engine
----------------------------------------------------
r_ColorGradingChartImage
If called with a parameter it loads a color chart image. This image will
overwrite
the dynamic color chart blending result and be used during post processing
instead.
If called with no parameter it displays the name of the previously loaded
chart.
To reset a previously loaded chart call r_ColorGradingChartImage 0.
Usage: r_ColorGradingChartImage [path of color chart image/reset]
----------------------------------------------------
r_OptimiseShaders
No help available for r_OptimiseShaders
----------------------------------------------------
r_OverscanBorders
Changes the size of the overscan borders for the left/right and top/bottom
of the screen for adjusting the title safe area. This is for logo placements
and text printout to account for the TV overscan and is mostly needed for
consoles.
If only one value is specified, the overscan borders for left/right and
top/bottom
are set simultaneously, but you may also specify different percentages for
left/right
and top/bottom.
Usage: r_OverscanBorders [0..25]
r_OverscanBorders [0..25] [0..25]
Default is 0=off, >0 defines the size of the overscan borders for left/right
or top/bottom as percentages of the whole screen size (e.g. 7.5).
----------------------------------------------------
r_PrecacheShaderList
No help available for r_PrecacheShaderList
----------------------------------------------------
r_ReloadBillboardAtlas
Reloads textures into the billboard atlas
----------------------------------------------------
r_ReloadDetailAtlas
Reloads textures into the detail atlas
----------------------------------------------------
r_ShowRenderTarget
Displays render targets - for debug purpose
[Usage]
r_ShowRenderTarget -l : list all available render targets
r_ShowRenderTarget -l hdr : list all available render targets whose name
contain 'hdr'
r_ShowRenderTarget -nf zpass : show any render targets whose name contain
'zpass' with no filtering in 2x2(default) table
r_ShowRenderTarget -c:3 pass : show any render targets whose name contain
'pass' in 3x3 table
r_ShowRenderTarget z hdr : show any render targets whose name contain either
'z' or 'hdr'
r_ShowRenderTarget scene:rg scene:b : show any render targets whose name
contain 'scene' first with red-green channels only and then with a blue channel
only
r_ShowRenderTarget scenetarget:rgba:2 : show any render targets whose name
contain 'scenetarget' with all channels multiplied by 2
r_ShowRenderTarget scene:b hdr:a : show any render targets whose name contain
'scene' with a blue channel only and ones whose name contain 'hdr' with an alpha
channel only
r_ShowRenderTarget -e $ztarget : show a render target whose name exactly
matches '$ztarget'
r_ShowRenderTarget -s scene : separately shows each channel of any 'scene'
render targets
r_ShowRenderTarget -k scene : shows any 'scene' render targets with RGBK
decoding
r_ShowRenderTarget -a scene : shows any 'scene' render targets with 101110/8888
aliasing
----------------------------------------------------
r_StatsShaderList
No help available for r_StatsShaderList
----------------------------------------------------
rcon_command
Issues a console command from a RCON client to a RCON server
----------------------------------------------------
rcon_connect
Connects to a remote control server
----------------------------------------------------
rcon_disconnect
Disconnects from a remote control server
----------------------------------------------------
rcon_startserver
Starts a remote control server
----------------------------------------------------
rcon_stopserver
Stops a remote control server
----------------------------------------------------
readabilityReload
Reloads readability xml files.
----------------------------------------------------
record
Starts recording of a time demo.
Usage: record demoname
File 'demoname.tmd' will be created.
----------------------------------------------------
RecordClip
Records a video clip of the game
Usage: RecordClipCmd <exec/config> <time before> <time after> <local backup
(backup/no_backup)> <annotation text>
e.g. RecordClipCmd config 10 5 backup My Test Video
Configures the recording parameters
e.g. RecordClipCmd config
Shows the current parameters
e.g. RecordClipCmd
Records a video clip using the stored parameters
e.g. RecordClipCmd exec 3 6 no_backup Other Test Video
Records a video clip using the given recording parameters and updates the
configuration
----------------------------------------------------
s_ExecuteTrigger
Execute an Audio Trigger.
The first argument is the name of the AudioTrigger to be executed, the second
argument is an optional AudioObject ID.
If the second argument is provided, the AudioTrigger is executed on the
AudioObject with the given ID,
otherwise, the AudioTrigger is executed on the GlobalAudioObject
Usage: s_ExecuteTrigger Play_chicken_idle 605 or s_ExecuteTrigger MuteDialog
----------------------------------------------------
s_SetRtpc
Set an Audio RTPC value.
The first argument is the name of the AudioRtpc to be set, the second argument
is the float value to be set,the third argument is an optional AudioObject ID.
If the third argument is provided, the AudioRtpc is set on the AudioObject with
the given ID,
otherwise, the AudioRtpc is set on the GlobalAudioObject
Usage: s_SetRtpc character_speed 0.0 601 or s_SetRtpc volume_music 1.0
----------------------------------------------------
s_SetSwitchState
Set an Audio Switch to a provided State.
The first argument is the name of the AudioSwitch to, the second argument is
the name of the SwitchState to be set,the third argument is an optional AudioObject
ID.
If the third argument is provided, the AudioSwitch is set on the AudioObject
with the given ID,
otherwise, the AudioSwitch is set on the GlobalAudioObject
Usage: s_SetSwitchState SurfaceType concrete 601 or s_SetSwitchState weather
rain
----------------------------------------------------
s_StopTrigger
Execute an Audio Trigger.
The first argument is the name of the AudioTrigger to be stopped, the second
argument is an optional AudioObject ID.
If the second argument is provided, the AudioTrigger is stopped on the
AudioObject with the given ID,
otherwise, the AudioTrigger is stopped on the GlobalAudioObject
Usage: s_StopTrigger Play_chicken_idle 605 or s_StopTrigger MuteDialog
----------------------------------------------------
save_genstrings
No help available for save_genstrings
----------------------------------------------------
Screenshot
Create a screenshot with annotation
e.g. Screenshot beach scene with shark
Supported filetypes are .jpg and .tga; default is .jpg
Usage: Screenshot <annotation text>
----------------------------------------------------
status
Shows connection status
----------------------------------------------------
stopdemo
Stop playing a time demo.
----------------------------------------------------
stoprecording
Stops recording of a time demo.
Usage: stoprecording
File 'demoname.?' will be saved.
----------------------------------------------------
sys_crashtest
Make the game crash
0=off
1=null pointer exception
2=floating point exception
3=memory allocation exception
4=cry fatal error is called
5=memory allocation for small blocks
6=assert
7=debugbreak
8=10min sleep
----------------------------------------------------
sys_job_system_dump_job_list
Show a list of all registered job in the console
----------------------------------------------------
sys_localization_reload
Reload all currently loaded localization databases.
----------------------------------------------------
sys_LvlRes_finalstep
to combine all recorded level resources and create final stripped build (pass
directory name as parameter)
----------------------------------------------------
sys_LvlRes_findunused
find unused level resources
----------------------------------------------------
sys_RestoreSpec
Restore or test the cvar settings of game specific spec settings,
'test' and 'info' log to the log file only
Usage: sys_RestoreSpec [test|test|apply|info]
----------------------------------------------------
test_delegate
delegate test cmd
----------------------------------------------------
test_playersBounds
No help available for test_playersBounds
----------------------------------------------------
test_profile
No help available for test_profile
----------------------------------------------------
test_reset
No help available for test_reset
----------------------------------------------------
ui_dumpClouds
Dump GUI map cloud data to a SVG file.
----------------------------------------------------
ui_infoTextBlocksPrint
Print which ui InfoText categories are currently blocked.
----------------------------------------------------
unload
Unload current map
----------------------------------------------------
v_exit_player
Makes the local player exit his current vehicle.
----------------------------------------------------
v_reload_system
Reloads VehicleSystem script
----------------------------------------------------
version
Shows game version number
----------------------------------------------------
VisRegTest
Run visual regression test.
Usage: VisRegTest [<name>=test] [<config>=visregtest.xml] [quit=false]
----------------------------------------------------
voice_mute
Mute player's voice comms
----------------------------------------------------
wait_frames
Forces the console to wait for a given number of frames before the next
deferred command is processed
Works only in deferred command mode
----------------------------------------------------
wait_seconds
Forces the console to wait for a given number of seconds before the next
deferred command is processed
Works only in deferred command mode
----------------------------------------------------
wh_ai_budgetsClearLog
No help available for wh_ai_budgetsClearLog
----------------------------------------------------
wh_ai_budgetsFlushLog
No help available for wh_ai_budgetsFlushLog
----------------------------------------------------
wh_ai_CheckPathGraphConnectivityFrom
Print unconnected paths. You must specify entity which position is used as
start point for path bfs
----------------------------------------------------
wh_ai_MessageStatisticsCollect
Collects the message debug statistics from current state
----------------------------------------------------
wh_ai_NPCLookTarget
No help available for wh_ai_NPCLookTarget
----------------------------------------------------
wh_ai_PathManager_ClearAll
No help available for wh_ai_PathManager_ClearAll
----------------------------------------------------
wh_ai_PostLoadErrorForceCancel
Force cancels the post load error. Use only once the reason for the error has
been identified
----------------------------------------------------
wh_ai_PrintNodeContexts
Prints a list of node contexts for all registered behavior tree nodes
----------------------------------------------------
wh_ai_RebuildNavmesh
No help available for wh_ai_RebuildNavmesh
----------------------------------------------------
wh_ai_RebuildNavmeshFromCache
No help available for wh_ai_RebuildNavmeshFromCache
----------------------------------------------------
wh_ai_ReloadConfiguration
Reloads the configuration of the XGenAIModule
----------------------------------------------------
wh_ai_ReloadNavigationSettings
Reloads navigation settings
----------------------------------------------------
wh_am_ReloadDB
Regenerate all object databases.
----------------------------------------------------
wh_cheat_addItem
Adds specific item into active player inventory.
----------------------------------------------------
wh_cheat_money
Adds specific amount of money to the active player.
----------------------------------------------------
wh_cs_AddFilter
Adds debug filter element.
----------------------------------------------------
wh_cs_Automation1_SelectProfile
Select debug AI profile for target: 0 - no action, 1 - easy, 2 - medium, 3 -
hard
----------------------------------------------------
wh_cs_Automation2_SelectProfile
Select debug AI profile for target: 0 - no action, 1 - easy, 2 - medium, 3 -
hard
----------------------------------------------------
wh_cs_DumpQuery
Dumps query log into file.
----------------------------------------------------
wh_cs_ReloadDB
Regenerate all combat object databases.
----------------------------------------------------
wh_cs_RemoveFilter
Removes debug filter element.
----------------------------------------------------
wh_db_ReloadObjectDatabase
No help available for wh_db_ReloadObjectDatabase
----------------------------------------------------
wh_de_MoveDown
Move down debug events
----------------------------------------------------
wh_de_MoveLeft
Move left debug events
----------------------------------------------------
wh_de_MoveRight
Move right debug events
----------------------------------------------------
wh_de_MoveToLast
Move debug events to the last one
----------------------------------------------------
wh_de_MoveUp
Move up debug events
----------------------------------------------------
wh_de_NextLayer
Switches to next debug event layer
----------------------------------------------------
wh_de_PreviousLayer
Switches to next debug event layer
----------------------------------------------------
wh_de_RulerLeft
Move left debug event's ruler
----------------------------------------------------
wh_de_RulerRight
Move right debug event's ruler
----------------------------------------------------
wh_de_TurnMultiline
Turns on/off multi-line move that enables display events with same time
----------------------------------------------------
wh_de_ZoomIn
Zoom in debug events
----------------------------------------------------
wh_de_ZoomOut
Zoom out debug events
----------------------------------------------------
wh_dlg_haveDialog
Find a dialog for specified souls.
----------------------------------------------------
wh_dlg_reload
Reloads all dialog definition files.
----------------------------------------------------
wh_dlg_replay
Automaticaly selects topics in currently running dialog.
----------------------------------------------------
wh_dlg_request
Reloads all dialog definition files.
----------------------------------------------------
wh_dumpBigInventories
Log informations about inventory with more than X items.
----------------------------------------------------
wh_e_vegetationCell
wh_e_vegetationCell INDEX COMMAND
COMMAND:
- 's' show vegetation cell
- 'h' hide vegetation cell
Control vegetation cells.
----------------------------------------------------
wh_env_RebuildClouds
Regenerate clouds.
----------------------------------------------------
wh_env_RefreshCloudMaterials
Reload material params from current templates.
----------------------------------------------------
wh_env_ReloadProfiles
Reloads WeatherProfiles.xml
----------------------------------------------------
wh_eval
Can be used to evaluate expressions in runtime.
----------------------------------------------------
wh_game_unpause
Debug command to unpause game for developers.
----------------------------------------------------
wh_i_resetcounters
Reset created/removed item counters.
----------------------------------------------------
wh_item_GenerateDBFile
Opt: string DB name .csv and bool sql friendly. Generates all existing items
for possible diff between released versions.
----------------------------------------------------
wh_map_compassMark
No help available for wh_map_compassMark
----------------------------------------------------
wh_openInventory
Opens inventory for specified actor by name.
----------------------------------------------------
wh_pl_FastTravelTo
Fast travel player to pos x y z -or- to entityname
Usage: x y z -or- entityname
----------------------------------------------------
wh_pl_FollowEntity
Sets entity for debug camera to follow
----------------------------------------------------
wh_pl_ForcedSkipTime
Force skip time
Usage: num hours
----------------------------------------------------
wh_pl_GameOverTest
WARNING: for testing only! Forces game over
----------------------------------------------------
wh_pl_hit
Hits given actor/soul, params: Name DmgR
----------------------------------------------------
wh_pl_MagicBox
Open magic box, category (default all pickable items)
----------------------------------------------------
wh_pl_OrbitCameraPosition
Sets position for debug camera on sphere from followed entity.
----------------------------------------------------
wh_pl_RandomEventAnswer
Answer random event manually
Usage: answer(id, optionId)
----------------------------------------------------
wh_pl_StopSkipTimeDebug
Stops skip time
----------------------------------------------------
wh_quest_DebugQuest
Debug quest name
----------------------------------------------------
wh_quest_reload_scripts
Reloads all quest scripts.
----------------------------------------------------
wh_quest_reset_all_quests
Reset all quests.
----------------------------------------------------
wh_rpg_angriness
Usage: wh_rpg_angriness [-f FACTION_ID [-a ANGRINESS]] [-p]
Dump all faction angriness values.
By default, this command prints out information only for factions that
have an RPG location in the current level.
-f FACTION_ID - show info only for faction with id FACTION_ID
-a ANGRINESS - set angriness of the selected faction to ANGRINESS
-p - show angriness propagation info (for each faction, shows the factions
whose angriness it influences)
-all - show all factions regardless of whether they have RPG location in
this level
----------------------------------------------------
wh_rpg_countFastTravelPoints
Returns number of fast travel points
----------------------------------------------------
wh_rpg_discover
Discover all POI and locations.
----------------------------------------------------
wh_rpg_discoverLocation
Discover a named RPG location.
----------------------------------------------------
wh_rpg_discoverPOI
Discover all POI.
----------------------------------------------------
wh_rpg_dumpLocations
Dump all RPG locations.
----------------------------------------------------
wh_rpg_f2fRelations
Dump all faction to faction relationships values.
----------------------------------------------------
wh_rpg_FlushEventLog
Discover a named RPG location.
----------------------------------------------------
wh_rpg_getLocation
Get current RPG location.
----------------------------------------------------
wh_rpg_p2fRelations
Dump all player to faction relationships values.
----------------------------------------------------
wh_rpg_reload
Reloads all rpg tables.
----------------------------------------------------
wh_rpg_reloadroles
Reloads soule2role table and force soul to re-assign roles.
----------------------------------------------------
wh_rpg_removePOI
Remove procedural POI.
----------------------------------------------------
wh_rpg_resetFactions
Reset all faction state (reputation, angriness).
----------------------------------------------------
wh_rpg_resetLocations
Reset all RPG locations.
----------------------------------------------------
wh_rpg_ResetLogging
Resets event logging. You have to Reset after changing logging settings!
----------------------------------------------------
wh_rpg_ResetStatistics
Resets all statistics.
----------------------------------------------------
wh_rpg_skill
Dump all player's skills.
----------------------------------------------------
wh_rpg_undiscoverAll
Undiscover all POI and locations.
----------------------------------------------------
wh_rpg_UnlockAllAchievements
Unlocks all achievements.
----------------------------------------------------
wh_snd_filter
Set the filter
----------------------------------------------------
wh_snd_fmcount
Display total number of triggered events so far using ActivateTrigger
----------------------------------------------------
wh_snd_fmfiles
List files that PlayFile routine was unable to load
----------------------------------------------------
wh_snd_fmstatus
Display the current FMOD Update status
----------------------------------------------------
wh_snd_getatt
Display the attenuation between two audio objects
----------------------------------------------------
wh_snd_getplayer
Display audio object # of the player
----------------------------------------------------
wh_snd_loadbank
Load the bank of given name.
----------------------------------------------------
wh_snd_memory
Executes FMOD Studio's Memory_GetStats function and prints the result.
----------------------------------------------------
wh_snd_sqcdebug
Enable SQC debug
----------------------------------------------------
wh_snd_sqcget
Get value of an SQC variable
----------------------------------------------------
wh_snd_sqcinfo
Retrieve soundtrack information
----------------------------------------------------
wh_snd_sqclist
List values of all SQC variables
----------------------------------------------------
wh_snd_sqcpause
Pause the music playback (= stream silence instead)
----------------------------------------------------
wh_snd_sqcplay
Resume the music playback if stopped
----------------------------------------------------
wh_snd_sqcset
Set an SQC variable
----------------------------------------------------
wh_snd_sqcuptime
Show the number of seconds served by SQC Music Engine
----------------------------------------------------
wh_snd_statobj
Display information on given audio object
----------------------------------------------------
wh_snd_unloadbank
Unload the bank of given name.
----------------------------------------------------
wh_spawnItems
Test spawn items on table!
----------------------------------------------------
wh_sys_ResetSaveLocks
Removes all savegame locks
----------------------------------------------------
wh_ui_KillFader
Deletes a fader. Parameters: name of the fader
----------------------------------------------------
wh_w_fire
Fires ammo from weapon.
----------------------------------------------------
wh_weaponSystemReload
Reloads weapon system.
----------------------------------------------------
X
Quits the game
----------------------------------------------------