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FEYBLOOD

Feybloods are children born too close to borders of the


feywild or those whose lineage which crossed with a fey
in the past. They bear the mark of the feywild and carry
it’s magic with them.
Thier appearance is strongly fey-like. They might have
exaggerated ears, wooden horns sprouting flowers, skin
that appears wood like or coarse stone, leaf like hair,
delicate wings, sharp teeth or other animal like features.
Feyblood have long lifespans, sometimes living for 500
years.

CREATING YOUR CHARACTER

ABILITY SCORE INCREASE


Increase one ability score by 2, and increase a different
one by 1, or increase three different scores by 1.

LANGUAGES
Your character can speak, read, and write Common and
Sylvan. Optionally you may speak Common or one other
language that you and your DM agree is appropriate for
the character.

FEYBLOOD

As a feybloods you have the following racial traits.


Creature Type. You are a humanoid.
Size. You are Medium or Small. You choose the size
when you gain this race.
Speed. Your base walking speed is 30 feet.
Elusive Nature. You are hard to pin down and are
quicker to resist confinement of all kinds. Any saving
throws made to end a spell or condition occurs at the
beginning of your turn, instead of the end.
Darkvision. You can see in dim light within 60 feet of Gopuike NATURE
SANDRA DUCUEWICZ
you as if it were bright light and in darkness as if it were ARTSTATION.COMA/TELTHOMA.

dim light. You discern colors in that darkness only as


shades of gray.
Feywild Magic. You know one cantrip of your choice
from the Druid spell list. Starting at 3rd level, you can
cast the augury spell with this trait, without requiring a
material component. Once you cast the spell with this
trait, you can't do so again until you finish a long rest.
You can also cast the spell using any spell slots you
have of 2nd level or higher.
Intelligence, Wisdom, or Charisma is your
spellcasting ability for when you cast gust of wind with
this trait (choose when you select this race).
Natural Affinity. Whenever you make an Wisdom
(Animal Handling) check related to beasts, fey, or plants
you are considered proficient in the Animal Handling
skill and add double your proficiency bonus to the
check, instead of your normal proficiency bonus.

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