Last Shelter Data
Last Shelter Data
Last Shelter Data
Clash of Zones
Local Time
- Monday - - Tuesday - - Wednesday -
Starts Ends Gather Resources Building Development Research Technology
10:04 10:59 BP + BSU + VIP BP + CP Any SU
11:04 11:59 BP + VIP BP + RP + TSU + EC RP + RSU
12:04 12:59 TSU + VIP BP + CP BSU + RSU + TSU
13:04 13:59 BP + VIP + TT BSU + RSU + TSU BP +RP
14:04 14:59 BSU + RSU + TSU BP + RP + CP BP +RP
15:04 15:59 BP + RP + TSU + EC BP + BSU + EC BSU + RSU + TSU
16:04 16:59 TT + BP + RP + VIP BP + RP BP + RP + TSU + EC
17:04 17:59 BP + VIP TT + BP + RP BP + RP
18:04 18:59 BP + BSU + VIP BP + CP Any SU
19:04 19:59 BP + VIP BP + RP + TSU + EC RP + TSU
20:04 20:59 TSU + VIP BP + CP BSU + RSU + TSU
21:04 21:59 BP + VIP + TT BSU + RSU + TSU BP +RP
22:04 22:59 BSU + RSU + TSU BP + RP + CP BP +RP
23:04 23:59 BP + RP + TSU + EC BP + BSU + EC BSU + RSU + TSU
0:04 0:59 TT + BP + RP + VIP BP + RP BP + RP + TSU + EC
1:04 1:59 BP + VIP TT + BP + RP BP + RP
2:04 2:59 BP + BSU + VIP BP + CP Any SU
3:04 3:59 BP + VIP BP + RP + TSU + EC RP + TSU
4:04 4:59 TSU + VIP BP + CP BSU + RSU + TSU
5:04 5:59 BP + VIP + TT BSU + RSU + TSU BP +RP
6:04 6:59 BSU + RSU + TSU BP + RP + CP BP +RP
7:04 7:59 BP + RP + TSU + EC BP + BSU + EC BSU + RSU + TSU
8:04 8:59 TT + BP + RP + VIP BP + RP BP + RP + TSU + EC
9:04 9:59 BP + VIP TT + BP + RP BP + RP
Legend: Red Text Events require an
average of 3x as many points
BP - Building Power RSU - Research Speed Ups
to recieve the individual
BSU - Building Speed Up SU - Speed Up event boxes
CP - Craft APC Parts TSU - Troop Speed Ups Input your current local time:
EC - Energy Cores Consumed TT - Train Troops Input the current game time:
RP - Research Tech Power VIP - VIP Points Spent Your Time zone difference is:
dates as the event schedule has changed since I last
at the bottom for the current event schedule
Game Time
Starts Ends
0:05 1:00
1:05 2:00
2:05 3:00
3:05 4:00
4:05 5:00
5:05 6:00
6:05 7:00
7:05 8:00
8:05 9:00
9:05 10:00
10:05 11:00
11:05 12:00
12:05 13:00
13:05 14:00
14:05 15:00
15:05 16:00
16:05 17:00
17:05 18:00
18:05 19:00
19:05 20:00
20:05 21:00
21:05 22:00
22:05 23:00
23:05 0:00
use a Blue CoZ ticket
maximize your point gain
X Recruitment III
X Recruitment II
X Recruitment I
Nomad x 4 Valkyrie x 4
Retrograder x 5 Crusher 5
Organic 6 The Koschei 6
Lust 7 Prophet 7
Sven x 8 Rose Noire 8
The Betrayed 9 Iron Sentinel 9
The Wanderer 10
Key Heroes in Group 6 Key Heroes in Group 4
Caesar 3 other events, that make them good to max out and pick up as you are a
Venom Walker 4 Heroes are ranked by a general community consensus of how importan
Juggernaut 5 given hero with tokens, dd coins, and recruitment tickets in pools this ra
seasonal value, but on the value of the hero to continue to contribute to
Commissar 6 other events.
Key Heroes in Group 1
Season 2
Countdown / 3 Viscount 3
Season 1
Farseer / 4 Inquisitor 4
Vanguard / 5 Knight 5
Wings of Liberty 6 Executioner 6
Key Heroes in Group 2 or 5 Key Heroes in Group 2
Key Heroes in
Key Hero Rank
Wrath x 1
Predator x 2
Heaven's Redemption x 3
Canoness x 4
Glutton 5
Hunk 6
The Shadow 7
The Lone Wolf 8
The Patriot 9
Group Resistance
Group Might
Group Tactical Resistance
Group Tactical Might
Damage
Skill damage
HP
Resistance
Might
Normal Attack Damage
Siege Might
Siege Resistance
Siege Defense Might
Siege Defense Resistance
Tactical Resistance
Tactical Might
Shooter Restraint
Fighter Restraint
Vehicle Effectiveness
Leadership
Fast Marching
Fast Gatherer
Blitzkrieg
Come Prepared
Temporary Prepardness
Sober agains the Enemy
Efficient Treatment
Greed
Tactical Conversion
Power Conversion
Poison Mist
Toxic Erosion
Flames Burn
Full of Vigor
Potential Unleashed
Fire Punch
Strike Combo
Surprise Attack
Biochemical Might
Biochemical Resistance
One hit, One hit.
Insight
Noisy
Steadfast
Unyielding
Enhanced Splash Damage
Enchanced Counterattack
Enhanced Reflect
Lucky-II
Lucky-V
Lucky-VIII
Hour-Glass
Distance Strike
Self Defense Instinct *
Data missing
Stats White Green
GROUP SKILLS
All friendly Squads has Resistance increased by X% 3% 5%
All friendly Squads has Might increased by X% 3% 5%
All Friendly Squads has Tactical Resistance increasex by X% 3% 5%
All Friendly Squads has Tactical Might increased by X% 3% 5%
GENERAL SKILLS
Hero's Squad has Damage Increased by X% 1% 2%
Hero's Squad has skill damage Increased by X% 2% 4%
Hero's Squad has HP Increased by X% 2% 4%
Hero's Squad has Resistance increased by X% 5% 10%
Hero's Squad has Might increased by X% 5% 10%
Hero's Squad deals X% more NORMAL attack damage 2% 4%
SIEGE
Hero's Squad hasSiege might Increased by X% 5% 10%
Hero's Squad has Siege Resistance Increased by X% 5% 10%
Hero's squad has Defender attack Increased by X% 5% 10%
Hero's squad has Defence Resistance Increased by X% 5 10%
TACTICAL
Hero's Squad has Tactical Resistance Increased by X% 5% 10%
Hero's squad has Tactical Might Increased by X% 5% 10%
SPECIALS
Hero's squad has Max troops Increased by X Amount 2000 4000
Hero's Squad has Marching speed increased by X% 2% 4%
Hero's squad has Gathering speed increased by X% 5% 10%
Hero's squad has + Combat speed 5 10
Hero's squad gains +X% Evasion 2% 5%
When the hero's squad acts, there is a 50% to restore X% of its troops Restore 5% Restore 10%
When hero's squad is under no debuffs, you do X% increased DAMAGE 3% 5%
Hero's squadsquad
When hero's recieves Troops
deals recovery
damage, ability by
you restore X% to equal to X% of
troops 2% 4%
Damage
Hero's dealt deals 10% less Skill damage, but NORMAL ATTACK damage is
Squad 3% 5%
increased
Hero's by X%
Squad deals 10% less Skill damage, but NORMAL DAMAGE is 5% 10%
increased by X%
After hero's squad NORMALLY attacks, it has a X% to cause target to enter 5% 10%
Poison state.
(100% damage caused
Toxic Damage for 1 round)
by hero skills X% / Hero's skill causes X% Toxic 5% 10%
damage 3% 5%
Hero's skills causes X% to be Burning Damage 3% 5%
When the Hero's Troops remain above 75% of the original amount, it gains X%
Additional Might 40% Might
When Hero's troops falls below 50% of the original amount,
you
Aftergain X%squad
hero's additional Might and
NORMALLY Resistance
attacks, it has a X% to cause target to enter New value 30%
Burning state.
(100%
Hero's damage for 1 round)
squad: From round 4, there is a X% chance to deal 1 more NORMAL New value New value
attack,
max 3 times in each battle. New value New value
Hero's squad deals X% increased damage to enemy squads that is affected by
Silence, Disarm, Supressed or in Confused state 5% 10%
Hero's squad has an increased Attack X% when fighting Zombies 5% 10%
Hero's squad has Resistance increased by X% when fighting Zombies
When hero's squad deals damage, there's a X% chance to ignore the Dodge 5% 10%
effect
When hero's squad is under "Control" effect, there is a X% chance to become New value New value
immune,
max 3 the
When times in each
Hero's battle
squad is Silenced, there's a X% chance to become immune, 5% 10%
max 3 the
When times in each
Hero's battle
squad is Confused, there's a X% chance to become immune, 5% 10%
max
When the Hero's squad is Disarmed, there's a X% chance to become immune, 5%
3 times in each battle 10%
max 3 times in each battle 5% 10%
Squad has
Hero's squad has damage
damage dealt
dealt increased
increased by by X%
X% when
when triggering
triggering "Splash" 5% 10%
"Counterattack" New value 7%
Hero's Squad Damage dealt is increased by X% When Triggering "Reflect" 3% 5%
Hero's 2nd Skill (Combat skills and Pursuit skills only) +% Trigger chance 1% 2%
Hero's 5th Skill (Combat skills and Pursuit skills only) +% Trigger chance 1% 2%
Hero's 8th Skill (Combat skills and Pursuit skills only) +% Trigger chance 1% 2%
After sucessfully evading(Evasion), Your hero's squad recovers some troops
(X% recovery rate) Lasting 2 rounds 10% 20%
When
When hero's squad
the Hero's is Disarmed,
squad damage
uses a skill dealt is prepping,
that requires increaseditby X%a X% chance 5%
has 10%
to skip 1 turn of prepping.
Max
Each2time
times inHero's
the each battle
squad moves 1 unit farther away from the enemy's 10% 20%
squad it deals +X% more damage (X% max)
When the hero's squad is Disarmed, Silenced, Confused or in Supress state,
the damage taken is reduced by x%, Max 3 times in each battle New value New value
Heavily sugg
7% 9% 15%
7% 9% 15%
7% 9% 15%
7% 9% 15%
3% 4% 5%
6% 8% 10%
6% 8% 10%
15% 20% 30%
15% 20% 30%
6% 8% 10%
30 40% 50%
15% 20% 30%
Heavily suggested that you stop using crystals for now until we force more answ
it for data collection to Thing #83 in 77S Link to his original spreadsheet
Changelogs
stop using crystals for now until we force more answers and reactions out from d
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is attacking another playe
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is attacking another playe
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is defending against anoth
Reroll almost anything else is vastly superior as it will always apply, this only applies when your hero is defending against anoth
Good bonus for a hero used in last row SPECIFICALLY to counter Huntress.
Not working with DR, Wrath & Valk - Currently. Best bonus for heroes that are damage dealers.
Of Niche Value, as the effect reduces the penalty applied by an enemy troop type to your units. Recommend rerolling for more
Of Niche Value, as the effect reduces the penalty applied by an enemy troop type to your units. Recommend rerolling for more
Of Niche Value, as the effect reduces the penalty applied by an enemy troop type to your units. Recommend rerolling for more
Fantastic ability to add destructive power to your less commonly used fighter heroes to make taking objectives in Eden easier.
Good ability for The Professional, Dragon's Rage, and Warboss to further add march speed where you need it for Oblivion fast
This would be a good ability on a formation that you want to use in Oblivion for gathering meteorite, or for those looking to earn
Usefull if you need your hero to act first in a combat to ensure their CC ability impacts the enemy before they can act, or if you n
Unsure if this stacks with the evasion from a hero like Shadow, testing is required, if it does stack with his natural eva
If on a hero like HELIO its basically a 100% chance EACH round (max 1 time per round), great ability for support heroe
"When heros squad is in the awake state, damages dealt increased by XX% - Phrasing = Shit; several heroes in the sta
Need to see screenshot of this but should increase or ADD recovery ability to a hero(?); Good ability to add to a hero t
Great ability to add to massive damage dealers, Huntress, Death Rider, Nomad, etc.
Good ability for Nomad as his damage is almost entirely Normal Attack Damage
Need to verify ability text, I believe this is the conversion from Normal Attack Damage to Skill Damage
Good Ability to add to a hero that pushes out a large number of Normal Attack (Huntress, Nomad, Ivan) when supported by Ana
Could be a good way to add an extra attack to Nomad or Huntress allowing you to shift a hero around. Koschie + Nomad+Strik
with your 3rd row you do 15% to enemy 3rd row, then 10% to 2nd, and 5% to first, TESTING REQUIRED does this apply
Because Countdown disarms herself this would give her some pretty strong damage reduction for the first 3 rounds o
ce more answers and reactions out from devs. This is to prevent you from losing
Architect None
Click here for: Optimal C
Innate Benefits Innate Penalties
Considerable Collection = 100% increased Load Capacity
Cautious = 30% slower march speed
when Gathering War-weary = During seige 30% reduced
High-Speed Gathering
Depot Protection = 50%
- Prevents faster
some Gathering
loss Speed
of resources troop defense
Pacifist = During seige 30% reduced
(amount protected increases with base level and stacks
troop damage
with Alliance Technology) on failed base defense.
Medical Advancement = 100% faster wounded healing Military style harvesting = 50% reduced
speed.
First Aid = 40% of troops killed in a seige become carrying
Economicalcapacity when harvesting
Depression = 30% reduced
wounded
Bandits byinstead
nature = 150% increased Load Capacity when Money production
Inefficient Production = 30% reduced
sieging Fuel, Food, Lumber and Iron production
Market Economy = 50% increased resource sale value in Costly Treatments = 50% slower
commercial hub wounded troop healing speed
Logistic Planning = Food upkeep reduced by 30% Unsecured Warehouse = Lose 100%
Free Market = 50% increased Money Production extra resources on failed defense
None None
Click here for: Optimal Class Leveling Plans
Minimum Class Level to Minimum Class Level to Level required to fully
Unlock 2 National Quests Unlock 4 National Quests upgrade all Income cards
45 105
51 89
43 76 125
54 100
Recommended
Unlock VIP Perk Level Experience
Free so Yes Building Speed Up Smart Use 1 10,000
No Research Speed Up Smart Use 1 3,600,000
Yes Training Speed Up Smart Use 1 3,600,000
Yes Extra Hospital 1 3,000,000
Yes Farm Mass Rush 1 1,800,000
Yes Oil Well Mass Rush 1 1,800,000
No Sticky Favorite 1 1,800,000
No Energy Refining Plant Overload 1 2,400,000
Yes Fighter Might +2% 1 1,500,000
Yes Fighter Resistance +2% 1 1,500,000
Yes Fighter HP +1% 1 1,500,000
Yes Shooter Might +2% 1 1,500,000
Yes Shooter Resistance +2% 1 1,500,000
Yes Shooter HP +1% 1 1,500,000
Yes Vehicle Might +2% 1 1,500,000
Yes Vehicle Resistance +2% 1 1,500,000
Yes Vehicle HP +1% 1 1,500,000
No Recovery Speed Up Smart Use 2 1,200,000
No Parts Factory Smart Speed Up 2 1,200,000
Yes Advanced Exploration 2 5,400,000
Yes Unlock Gathering Station 2 6,000,000
No Alliance Max Donation 2 2,400,000
Yes, First Unlock VIP Ultimate Deal 2 2,400,000
No Personal Pin Privilege 2 2,400,000
Yes Water Mass Rush 2 1,800,000
Yes Power Plant Mass Rush 2 1,800,000
Yes Fighter Might +2% 2 1,500,000
Yes Fighter Resistance +2% 2 1,500,000
Yes Fighter HP +1% 2 1,500,000
Yes Shooter Might +2% 2 1,500,000
Yes Shooter Resistance +2% 2 1,500,000
Yes Shooter HP +1% 2 1,500,000
Yes Vehicle Might +2% 2 1,500,000
Yes Vehicle Resistance +2% 2 1,500,000
Yes Vehicle HP +1% 2 1,500,000
Yes Storage Center 3 8,400,000
No Bronze VIP Name Plate 3 24,000,000
Yes Lumber Mass Rush 3 1,800,000
Yes Refinery Mass Rush 3 1,800,000
Yes Chip Factory Overload Efficiency increase 3 2,400,000
Yes Re-Reinforce (Faster Reinforce, Recall, March and stuff) 3 3,600,000
Yes, First Unlock VIP Ultimate Deal 3 2,400,000
No Max Chat Rooms +1 (Create your own private chat room!) 3 3,000,000
Yes Splitting Hero Exp Return +10% (Return some Exp) 3 3,000,000
Yes Fighter Might +2% 3 1,500,000
Yes Fighter Resistance +2% 3 1,500,000
Yes Fighter HP +1% 3 1,500,000
Yes Shooter Might +2% 3 1,500,000
Yes Shooter Resistance +2% 3 1,500,000
Yes Shooter HP +1% 3 1,500,000
Yes Vehicle Might +2% 3 1,500,000
Yes Vehicle Resistance +2% 3 1,500,000
Yes Vehicle HP +1% 3 1,500,000
No Military Academy Membership 4 4,800,000
Yes Power Plant Quick Transport 4 2,400,000
Yes Lumber Mass Rush 4 1,800,000
Yes, First Unlock VIP Ultimate Deal 4 2,400,000
No Max Chat Rooms +1 (Create your own private chat room!) 4 3,000,000
Yes Splitting Hero Exp Return +10% (Return some Exp) 4 3,000,000
Yes Fighter Might +2% 4 1,500,000
Yes Fighter Resistance +2% 4 1,500,000
Yes Fighter HP +1% 4 1,500,000
Yes Shooter Might +2% 4 1,500,000
Yes Shooter Resistance +2% 4 1,500,000
Yes Shooter HP +1% 4 1,500,000
Yes Vehicle Might +2% 4 1,500,000
Yes Vehicle Resistance +2% 4 1,500,000
Yes Vehicle HP +1% 4 1,500,000
No VIP Special Profile Frame 5 24,000,000
No VIP Advance Name Tag 5 24,000,000
Yes Chip Plant Quick Transport 5 2,400,000
No Energy Refining Plant Quick Transport 5 2,400,000
Yes Fighter Might +2% 5 1,500,000
Yes Fighter Resistance +2% 5 1,500,000
Yes Fighter HP +1% 5 1,500,000
Yes Shooter Might +2% 5 1,500,000
Yes Shooter Resistance +2% 5 1,500,000
Yes Shooter HP +1% 5 1,500,000
Yes Vehicle Might +2% 5 1,500,000
Yes Vehicle Resistance +2% 5 1,500,000
Yes Vehicle HP +1% 5 1,500,000
VIP Point Cost VIP Leveling Exp to Level Up
Free VIP Level 1 25,250,000
600,000 VIP Level 2 49,500,000
600,000 VIP Level 3 117,600,000
500,000 VIP Level 4 204,000,000
300,000 VIP Level 5 404,550,000
300,000
300,000
400,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 1 perks All Recommended
250,000 Experience 31,510,000 23,710,000
250,000 VIP Points 5,250,000 3,950,000
200,000
200,000
900,000
1,000,000
400,000
400,000
400,000
300,000
300,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 2 perks All Recommended
250,000 Experience 38,100,000 30,900,000
250,000 VIP Points 6,350,000 5,150,000
1,400,000
4,000,000
300,000
300,000
400,000
600,000
400,000
500,000
500,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 3 perks All Recommended
250,000 Experience 63,900,000 36,900,000
250,000 VIP Points 10,650,000 6,150,000
800,000
400,000
300,000
400,000
500,000
500,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 4 perks All Recommended
250,000 Experience 30,900,000 23,100,000
250,000 VIP Points 5,150,000 3,850,000
4,000,000
4,000,000
400,000
400,000
250,000
250,000
250,000
250,000
250,000
250,000
250,000 Total for VIP 4 perks All Recommended
250,000 Experience 69,300,000 15,900,000
250,000 VIP Points 11,550,000 2,650,000
Influence
Tile Level Infection Intesinty
Value
5 600 600
6 1,000 900
7 1,400 1,400
8 1,800 2,100
9 2,700 3,100
10 3,300 4,600
11 3,900 6,900
12 4,800 11,000
13 5,600 16,000
14 6,400 24,000
15 7,200 35,000
16 8,000 52,000
Rewards
Serum Stone Expansion Plan
200 1
300 1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
10
50 200
50 200
50 200
50 200
10
10
10
10
10
10
10
10
10
1
1
1
1
1 (first only)
50 1 (first only)
10 1
10 1
10 1
20
10 1
10 1
10 1
20 1
20 1 (first only)
50
Number of Combat Rounds to
Defeat a Defending Formation
1
2
3
4
5
6
7
8
cles.html
Building Virus Labs - Virus Samples Processing Plants - Composite
AC 1 2 3 4 1 2
1 700 800 2,444 4,111 705 705
2 1,300 2,500 4,400 7,400 1,270 1,270
3 2,400 7,400 14,800 24,600 2,285 2,285
4 4,400 13,300 26,600 44,300 4,114 4,114
5 8,000 23,900 47,900 79,800 7,404 7,404
6 14,400 43,100 86,200 143,600 13,328 13,328
7 25,900 77,600 155,100 258,500 23,991 23,991
8 46,500 139,600 279,200 465,400 43,185 43,185
9 83,800 251,300 502,560 837,720 77,733 77,733
10 150,800 452,300 904,608 1,507,896 139,921 139,921
11 271,400 814,140 1,628,294 2,714,213 251,858 251,858
12 325,700 976,968 1,953,953 3,257,055 302,229 302,229
13 390,800 1,172,362 2,344,744 3,908,466 362,675 362,675
14 469,000 1,406,834 2,813,693 4,690,160 435,210 435,210
15 562,800 1,688,201 3,376,431 5,628,192 522,252 522,252
16 675,400 2,025,841 4,051,718 6,753,830 626,703 626,703
17 810,480 2,431,009 4,862,061 8,104,596 752,043 752,043
18 972,576 2,917,211 5,834,473 9,725,515 902,452 902,452
19 1,167,091 3,500,653 7,001,368 11,670,618 1,082,942 1,082,942
20 1,400,509 4,200,784 8,401,641 14,004,742 1,299,531 1,299,531
Total: 7,383,256 22,145,003 44,289,744 73,826,603 6,851,831 6,851,831
Total Cost for all ACs: 147,644,606 27,407,324
Total Composite:
Costs with 9% Composite Reduction (5x Architect Reps can give this benefit)
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
642 642 6,419 6,419 6,419 6,419 6,419 6,419
1,156 1,156 11,554 11,554 11,554 11,554 11,554 11,554
2,079 2,079 20,798 20,798 20,798 20,798 20,798 20,798
3,744 3,744 37,436 37,436 37,436 37,436 37,436 37,436
6,738 6,738 67,385 67,385 67,385 67,385 67,385 67,385
12,128 12,128 121,293 121,293 121,293 121,293 121,293 121,293
21,832 21,832 218,326 218,326 218,326 218,326 218,326 218,326
39,298 39,298 392,988 392,988 392,988 392,988 392,988 392,988
70,737 70,737 707,378 707,378 707,378 707,378 707,378 707,378
127,328 127,328 1,273,281 1,273,281 1,273,281 1,273,281 1,273,281 1,273,281
229,191 229,191 2,291,906 2,291,906 2,291,906 2,291,906 2,291,906 2,291,906
275,028 275,028 2,750,288 2,750,288 2,750,288 2,750,288 2,750,288 2,750,288
330,034 330,034 3,300,345 3,300,345 3,300,345 3,300,345 3,300,345 3,300,345
396,041 396,041 3,960,414 3,960,414 3,960,414 3,960,414 3,960,414 3,960,414
475,249 475,249 4,752,497 4,752,497 4,752,497 4,752,497 4,752,497 4,752,497
570,300 570,300 5,702,996 5,702,996 5,702,996 5,702,996 5,702,996 5,702,996
684,359 684,359 6,843,596 6,843,596 6,843,596 6,843,596 6,843,596 6,843,596
821,231 821,231 8,212,315 8,212,315 8,212,315 8,212,315 8,212,315 8,212,315
985,477 985,477 9,854,778 9,854,778 9,854,778 9,854,778 9,854,778 9,854,778
1,182,573 1,182,573 11,825,733 11,825,733 11,825,733 11,825,733 11,825,733 11,825,733
6,235,166 6,235,166 62,345,307 62,345,307 62,345,307 62,345,307 62,345,307 62,345,307
24,940,665 249,381,227 249,381,227
523,703,118
36% Composite Reduction - Green Honor Specialty Tree + 5x Architect Alliance Representatives
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
451 451 4,515 4,515 4,515 4,515 4,515 4,515
813 813 8,126 8,126 8,126 8,126 8,126 8,126
1,462 1,462 14,627 14,627 14,627 14,627 14,627 14,627
2,633 2,633 26,328 26,328 26,328 26,328 26,328 26,328
4,739 4,739 47,391 47,391 47,391 47,391 47,391 47,391
8,530 8,530 85,305 85,305 85,305 85,305 85,305 85,305
15,354 15,354 153,548 153,548 153,548 153,548 153,548 153,548
27,638 27,638 276,387 276,387 276,387 276,387 276,387 276,387
49,749 49,749 497,497 497,497 497,497 497,497 497,497 497,497
89,549 89,549 895,494 895,494 895,494 895,494 895,494 895,494
161,189 161,189 1,611,890 1,611,890 1,611,890 1,611,890 1,611,890 1,611,890
193,427 193,427 1,934,268 1,934,268 1,934,268 1,934,268 1,934,268 1,934,268
232,112 232,112 2,321,122 2,321,122 2,321,122 2,321,122 2,321,122 2,321,122
278,534 278,534 2,785,346 2,785,346 2,785,346 2,785,346 2,785,346 2,785,346
334,241 334,241 3,342,415 3,342,415 3,342,415 3,342,415 3,342,415 3,342,415
401,090 401,090 4,010,899 4,010,899 4,010,899 4,010,899 4,010,899 4,010,899
481,308 481,308 4,813,078 4,813,078 4,813,078 4,813,078 4,813,078 4,813,078
577,569 577,569 5,775,694 5,775,694 5,775,694 5,775,694 5,775,694 5,775,694
693,083 693,083 6,930,833 6,930,833 6,930,833 6,930,833 6,930,833 6,930,833
831,700 831,700 8,316,999 8,316,999 8,316,999 8,316,999 8,316,999 8,316,999
4,385,172 4,385,172 43,847,249 43,847,249 43,847,249 43,847,249 43,847,249 43,847,249
17,540,687 175,388,995 175,388,995
368,318,676
Reduction - Only possible for Architect Class, Requires Green Honor Specialty Tree, and 5x Architect alliance reps
essing Plants - Composite Assualt Fortress - Composite Guardian Fortress - Compo
3 4 1 2 3 4 1 2
310 310 3,104 3,104 3,104 3,104 3,104 3,104
559 559 5,587 5,587 5,587 5,587 5,587 5,587
1,005 1,005 10,056 10,056 10,056 10,056 10,056 10,056
1,810 1,810 18,101 18,101 18,101 18,101 18,101 18,101
3,258 3,258 32,582 32,582 32,582 32,582 32,582 32,582
5,864 5,864 58,647 58,647 58,647 58,647 58,647 58,647
10,556 10,556 105,564 105,564 105,564 105,564 105,564 105,564
19,001 19,001 190,016 190,016 190,016 190,016 190,016 190,016
34,203 34,203 342,029 342,029 342,029 342,029 342,029 342,029
61,565 61,565 615,652 615,652 615,652 615,652 615,652 615,652
110,818 110,818 1,108,174 1,108,174 1,108,174 1,108,174 1,108,174 1,108,174
132,981 132,981 1,329,809 1,329,809 1,329,809 1,329,809 1,329,809 1,329,809
159,577 159,577 1,595,771 1,595,771 1,595,771 1,595,771 1,595,771 1,595,771
191,492 191,492 1,914,925 1,914,925 1,914,925 1,914,925 1,914,925 1,914,925
229,791 229,791 2,297,911 2,297,911 2,297,911 2,297,911 2,297,911 2,297,911
275,749 275,749 2,757,493 2,757,493 2,757,493 2,757,493 2,757,493 2,757,493
330,899 330,899 3,308,991 3,308,991 3,308,991 3,308,991 3,308,991 3,308,991
397,079 397,079 3,970,790 3,970,790 3,970,790 3,970,790 3,970,790 3,970,790
476,494 476,494 4,764,947 4,764,947 4,764,947 4,764,947 4,764,947 4,764,947
571,794 571,794 5,717,937 5,717,937 5,717,937 5,717,937 5,717,937 5,717,937
3,014,806 3,014,806 30,144,983 30,144,983 30,144,983 30,144,983 30,144,983 30,144,983
12,059,223 120,579,934 120,579,934
253,219,090
rdian Fortress - Composite
3 4
7,054 7,054
12,697 12,697
22,855 22,855
41,138 41,138
74,049 74,049
133,289 133,289
239,919 239,919
431,855 431,855
777,339 777,339
1,399,210 1,399,210
2,518,578 2,518,578
3,022,294 3,022,294
3,626,753 3,626,753
4,352,103 4,352,103
5,222,524 5,222,524
6,267,029 6,267,029
7,520,435 7,520,435
9,024,522 9,024,522
10,829,426 10,829,426
12,995,311 12,995,311
68,511,326 68,511,326
274,045,304
Antibody
Cash Food Fuel Wood Iron Samples Cash
Running Totals 1,000,000 3,920,000 2,820,000 3,730,000 2,680,000 164,500 1,000,000
Moai Statue Composite Status of General
Food Fuel Wood Iron Materials Cash Food Fuel
0 1,000,000 1,000,000 1,000,000 1,000,000 0 1,000,000
1,050,000 10,000 1,400,000
1,540,000 14,500
1,680,000 19,000
910,000 23,500 1,820,000
1,470,000 28,000 1,960,000
2,100,000 32,500
2,240,000 37,000
Composite
Food Fuel Wood Iron Materials Cash Food Fuel
3,640,000 4,920,000 3,520,000 1,910,000 164,500 1,000,000 1,820,000 4,360,000
Status of General Statue of Victory
Wood Iron Chips Cash Food Fuel Wood Iron
1,000,000 1,000,000 1,000,000 0 1,000,000 1,000,000 1,000,000
425 1,400,000
770,000 476 1,540,000
1,260,000 527 840,000
578 1,365,000
629 1,960,000
1,050,000 680 2,100,000
1,680,000 731 1,120,000
1,600
1,920
2,240
2,560
2,880
3,200
3,520
Rare-Earth
Materials
17,920
Base Cost
Building
Cash Food Fuel Power Lumber Iron
Base 02 210 50 0 0 190 0
Base 03 320 100 200 0 290 0
Base 04 710 800 0 860 0
Base 05 1,100 960 1,000 295 1,500 500
Base 06 3,200 1,800 0 0 3,600 1,300
Base 07 8,500 13,000 13,000 4,900 25,000 19,000
Base 08 58,000 25,000 25,000 9,900 50,000 37,000
Base 09 100,000 49,000 49,000 18,000 98,000 74,000
Base 10 180,000 69,000 69,000 28,000 150,000 100,000
Base 11 280,000 96,000 96,000 42,000 200,000 15,000
Base 12 420,000 160,000 160,000 62,000 300,000 250,000
Base 13 590,000 260,000 260,000 93,000 500,000 400,000
Base 14 830,000 410,000 410,000 140,000 800,000 600,000
Base 15 1,100,000 730,000 730,000 200,000 1,000,000 1,000,000
Base 16 1,600,000 1,000,000 1,000,000 300,000 2,000,000 1,500,000
Base 17 2,500,000 2,000,000 2,000,000 500,000 3,000,000 2,500,000
Base 18 4,400,000 4,000,000 4,000,000 700,000 5,000,000 4,000,000
Base 19 7,700,000 7,000,000 6,000,000 1,000,000 10,000,000 8,000,000
Base 20 13,000,000 12,000,000 12,000,000 1,400,000 20,000,000 16,000,000
Base 21 17,000,000 19,000,000 19,000,000 1,800,000 38,000,000 28,000,000
Base 22 21,000,000 28,000,000 28,000,000 2,400,000 57,000,000 42,000,000
Base 23 25,000,000 38,000,000 38,000,000 3,000,000 76,000,000 57,000,000
Base 24 29,000,000 50,000,000 50,000,000 3,400,000 99,000,000 74,000,000
Base 25 34,000,000 60,000,000 60,000,000 3,900,000 120,000,000 89,000,000
Vehicle Factory 10 110,000 0 210,000 22,000 0 34,000
Vehicle Factory 11 170,000 0 290,000 33,000 0 48,000
Vehicle Factory 12 250,000 0 490,000 50,000 0 82,000
Vehicle Factory 13 360,000 0 780,000 75,000 0 130,000
Vehicle Factory 14 500,000 0 1,100,000 110,000 0 210,000
Vehicle Factory 15 670,000 0 2,200,000 170,000 0 370,000
Vehicle Factory 16 940,000 0 3,900,000 250,000 0 650,000
Vehicle Factory 17 1,500,000 0 6,900,000 380,000 0 1,100,000
Vehicle Factory 18 2,600,000 0 12,000,000 550,000 0 2,000,000
Vehicle Factory 19 4,600,000 0 21,000,000 780,000 0 3,500,000
Vehicle Factory 20 7,600,000 0 35,000,000 1,100,000 0 5,900,000
Vehicle Factory 21 9,900,000 0 57,000,000 1,500,000 0 9,400,000
Vehicle Factory 22 12,000,000 0 85,000,000 1,900,000 0 14,000,000
Vehicle Factory 23 15,000,000 0 110,000,000 2,400,000 0 19,000,000
Vehicle Factory 24 17,000,000 0 150,000,000 2,700,000 0 25,000,000
Vehicle Factory 25 20,000,000 0 180,000,000 3,100,000 0 30,000,000
Shooting Range 10 110,000 69,000 0 32,200 0 100,000
Shooting Range 11 170,000 96,000 0 33,000 0 140,000
Shooting Range 12 250,000 160,000 0 50,000 0 240,000
Shooting Range 13 360,000 260,000 0 75,000 0 390,000
Shooting Range 14 500,000 410,000 0 110,000 0 620,000
Shooting Range 15 670,000 730,000 0 170,000 0 1,100,000
Shooting Range 16 940,000 1,300,000 0 250,000 0 2,000,000
Shooting Range 17 1,500,000 2,300,000 0 380,000 0 3,400,000
Shooting Range 18 2,600,000 4,000,000 0 550,000 0 6,000,000
Shooting Range 19 4,600,000 7,000,000 0 780,000 0 11,000,000
Shooting Range 20 7,600,000 12,000,000 0 1,100,000 0 18,000,000
Shooting Range 21 9,900,000 19,000,000 0 1,500,000 0 28,000,000
Shooting Range 22 12,000,000 28,000,000 0 1,900,000 0 42,000,000
Shooting Range 23 15,000,000 38,000,000 0 2,400,000 0 57,000,000
Shooting Range 24 17,000,000 50,000,000 0 2,700,000 0 74,000,000
Shooting Range 25 20,000,000 60,000,000 0 3,100,000 0 89,000,000
Fighter Camp 10 110,000 210,000 0 22,000 46,000 0
Fighter Camp 11 170,000 290,000 0 33,000 64,000 0
Fighter Camp 12 250,000 490,000 0 50,000 110,000 0
Fighter Camp 13 360,000 780,000 0 75,000 170,000 0
Fighter Camp 14 500,000 1,200,000 0 110,000 280,000 0
Fighter Camp 15 670,000 2,200,000 0 170,000 490,000 0
Fighter Camp 16 940,000 3,900,000 0 250,000 870,000 0
Fighter Camp 17 1,500,000 6,900,000 0 380,000 1,500,000 0
Fighter Camp 18 2,600,000 12,000,000 0 550,000 2,700,000 0
Fighter Camp 19 4,600,000 21,000,000 0 780,000 4,700,000 0
Fighter Camp 20 7,600,000 35,000,000 0 1,100,000 7,900,000 0
Fighter Camp 21 9,900,000 57,000,000 0 1,500,000 13,000,000 0
Fighter Camp 22 12,000,000 85,000,000 0 1,900,000 19,000,000 0
Fighter Camp 23 15,000,000 110,000,000 0 2,400,000 25,000,000 0
Fighter Camp 24 17,000,000 150,000,000 0 2,700,000 33,000,000 0
Fighter Camp 25 20,000,000 180,000,000 0 3,100,000 40,000,000 0
Foreman 10% Reduction Engineer 20%
Cash Food Fuel Power Lumber Iron Cash Food
Parts required to make a 6 pc Baneblade Set Super Energy Cores Required to Craft
Dreadnought Ranger Phantom Gold
Suspension 2 2 1 96,000
Tires 1 2 2 96,000
Armor 1 1 1 96,000
Weapon 1 1 1 96,000
Engine 2 1 1 96,000
Central Control 1 1 2 96,000
Energy Cores to Craft Per Part
White Green Blue Purple Orange
100 800 1,500 3,000 5,000
300 2,400 4,500 9,000 15,000
300 2,400 4,500 9,000 15,000
300 2,400 4,500 9,000 15,000
of obtaining Super
ed that you do not
B parts.
Dreadnought
Fighter Fighter
Troop Marching Fighter Fighter Fighter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 30% 20% 30%
Tire 30% 30% 30%
Armor 30% 30%
Weapon 20% 30%
Engine 30% 15%
Central Control System 30% 15%
4 Piece set
6 Piece set
60% 60% 40% 60% 60% 60% 30%
Imperator
Fighter Fighter
Troop Marching Fighter Fighter Fighter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 60% 20% 30%
Tire 60% 30%
Armor 40% 30%
Weapon 40% 30%
Engine 30%
Central Control System
4 Piece set
6 Piece set
60% 60% 40% 60% 60% 60% 30%
Ranger
Shooter Shooter
Troop Marching Shooter Shooter Shooter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 30% 30% 30%
Tire 30% 30% 30%
Armor 20% 30%
Weapon 30% 30%
Engine 30% 15%
Central Control System 20% 15%
4 Piece set
6 Piece set
60% 60% 60% 40% 60% 60% 30%
The Storm
Shooter Shooter
Troop Marching Shooter Shooter Shooter
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 60% 20% 30%
Tire 60% 30%
Armor 40% 30%
Weapon 40% 30%
Engine 30%
Central Control System
4 Piece set
6 Piece set
60% 60% 60% 40% 60% 60% 30%
Phantom
Vehicles Vehicles
Troop Marching Vehicles Vehicles Vehicles
Tactical Tactical
Load Speed Might Resistance HP
Might Resistance
Suspension Frame 30% 30% 30%
Tire 30% 30% 25%
Armor 25% 30%
Weapon 25% 30%
Engine 30% 20%
Central Control System 25%
4 Piece set
6 Piece set
60% 60% 50% 50% 60% 60% 20%
Baneblade
Troop Marching Tactical Tactical
Attack Defense HP
Load Speed Might Resistance
Suspension Frame 35% 35% 50%
Tire 35% 35% 50%
Armor 35% 50%
Weapon 35% 50%
Engine 35% 20%
Central Control System 35% 20%
4 Piece set
6 Piece set
70% 70% 70% 70% 100% 100% 40%
Trailb
Food Lumber Fuel Iron Diamond Lumber
Food Gather
Gathering Gathering Gathering Gathering Gathering Gather
Payload
Speed Speed Speed Speed Speed Payload
Suspension Frame 50%
Tire 50%
Armor
Weapon 50%
Engine 50% 60%
Central Control System 50% 60%
4 Piece set
6 Piece set
50% 50% 50% 50% 50% 60% 60%
Baneblade SF, A, W,
65% 60% 70% 95% 100% 50% 40%
CCS + Phantom T, E
Differance between 6pc
5% 0% 20% 45% 40% -10% 20%
Phantom and mixed
BB SF/W + Ranger
65% 60% 70% 40% 100% 60% 30%
T/A/E/CCS
Differance between 6pc
5% 0% 10% 0% 40% 0% 0%
Ranger and mixed
Baneblade SF, A, W,
65% 60% 70% 70% 100% 80% 35%
CCS + Ranger T, E
Differance between 6pc
5% 0% 10% 30% 40% 20% 5%
Ranger and mixed
Baneblade SF, A, W,
35% 60% 70% 70% 130% 50% 50%
CCS + Imperator T, E
Differance between 6pc
-25% 0% 30% 10% 70% -10% 20%
Imperator and mixed
Differance between 6pc
-35% -10% 0% 0% 30% -50% 10%
Baneblade and mixed
Baneblade SF, A, W,
35% 60% 70% 70% 130% 50% 50%
CCS + Storm T, E
Differance between 6pc
-25% 0% 10% 30% 70% -10% 20%
Storm and mixed
Differance between 6pc
-35% -10% 0% 0% 30% -50% 10%
Baneblade and mixed
Fighter
Combat Fighter Might vs Fighter
Resistance vs
Speed shooters Damage
shooters
30
30
30
20%
20%
10%
90 20% 20% 10%
Imperator
Fighter
Combat Fighter Might vs Fighter Fighter Might Fighter Resistance Fighter HP during
Resistance vs
Speed shooters Damage during Rallies during Rallies Rallies
shooters
60
20%
20%
30 20%
20% 20% 20%
20%
20%
90 20% 20% 20% 40% 40% 20%
Shooter
Combat Shooter Might Shooter
Resistance vs
Speed vs Vehicles Damage
Vehicles
30
30
30
20%
20%
10%
90 20% 20% 10%
The Storm
Shooter
Combat Shooter Might Shooter Shooter Might Shooter Resistance Shooter HP during
Resistance vs
Speed vs Vehicles Damage during Rallies during Rallies Rallies
Vehicles
60
20%
20%
30 20%
20% 20% 20%
20%
20%
90 20% 20% 20% 40% 40% 20%
Vehicles
Combat Vehicles Might Vehicle
Resistance vs
Speed vs Fighters Damage
Fighters
30
30
30
30 20%
20%
10%
120 20% 20% 10%
Countering Countering
Combat
Enemy Units Enemy Units Damage
Speed
Might Resistance
35
35
35
35%
35%
20%
105 35% 35% 20%
Trailblazer
Fuel Extra
Iron Gather Gathering Hero Exp per Reduced Fuel Troop Resistance
Gather Gather
Payload Speed Hour Consumption when Gathering
Payload Resources
60% 2000
60%
20% 20% 20%
20%
2000
40%
60%
30%
60% 60% 100% 50% 4000 40% 20%
Countering Countering
Combat
Enemy Units Enemy Units Damage
Speed
Might Resistance
95 20% 20% 0%
5 0% 0% -10%
55 0% 0% -20%
55 0% 0% -20%
Gather
Troop Might
March
when Gathering
Speed
50%
20%
20% 50%
Full-Scale Expedition Advanced
Level Production Force Rewards Arms Expert Fast Clearing
1 70 70 1,190 90 160
2 70 70 100 160
3 90 90 120 170
4 110 110 140 180
5 130 130 170 200
6 170 170 220 220
7 230 230 310 240
8 350 350 470 290
9 530 530 700 350
10 790 790 1,060 420
11 540
12 700
13 920
14 1,280
15 1,790
16
17
18
19
20
Total Cost Per Tech 2,540 2,540 1,190 3,380 7,620
Zone Co
Fighters
Total Cost for
Vehicle Entire Tech
Reinforcement T9 Unlock Tree T9 Unlocks
600 17,500 Total Courage Medal Cost to unlock First T9 with all requ
630 Total Courage Medal Cost to unlock two T9 with all requi
660 Total Courage Medal Cost to unlock all T9 with all requir
690
730
800
880
970
1,060
1,170
1,290
1,540
1,850
2,220
2,670
3,200
4,160
5,410
7,030
9,140
46,700 17,500 140,090
Deathly
Onslaught Focus Fire Totaled Armed Core Shield Iron Fiber Armed Vehicle Weapon
140 140 140 140 140 140 1,100
150 150 150 150 150 150 1,150
160 160 160 160 160 160 1,210
160 160 160 160 160 160 1,270
170 170 170 170 170 170 1,330
180 180 180 180 180 180 1,460
190 190 190 190 190 190 1,610
200 200 200 200 200 200 1,770
210 210 210 210 210 210 2,130
220 220 220 220 220 220 2,980
230 230 230 230 230 230
240 240 240 240 240 240
250 250 250 250 250 250
280 280 280 280 280 280
310 310 310 310 310 310
370 370 370 370 370 370
440 440 440 440 440 440
530 530 530 530 530 530
580 580 580 580 580 580
640 640 640 640 640 640
5,650 5,650 5,650 5,650 5,650 5,650 16,010
Incentive - Incentive - Total Cost
Inspire: Technologica Inspire: Killing Inspire: One More for Entire
Wisdom l Research Growth Enemies Recruitment Arms Expert II Reward! Tech Tree
100 100 40 100 100 260 2,540
110 110 40 110 110 270
110 110 40 110 110 290
120 120 50 120 120 300
130 130 60 130 130 320
150 150 70 150 150 350
160 160 100 160 160 380
190 190 130 190 190 420
230 230 180 230 230 460
280 280 250 280 280 510
360 360 340 360 360 560
470 470 520 470 470 670
610 610 770 610 610 810
850 850 1,080 850 850 970
1,200 1,200 1,410 1,200 1,200 1,160
1,390
1,810
2,350
3,060
3,980
5,070 5,070 5,080 5,070 5,070 20,320 2,540 104,910
Elite Military
Unlock T10
Level Scope Nanofiber Nano Steroid Barrel Mod
Shooters
1 205 220 230 3,000 2,200
2 310 330 345 3,300
3 415 440 465 4,400
4 520 550 580
5 625 660 695
6 835 880 930
7 1,045 1,100 1,160
8 1,255 1,325 1,395
9 1,670 1,765 1,855
10 2,090 2,205 2,320
Total Cost by Tech 8,970 9,475 9,975 3,000 9,900
Tier Level 1 2 3 4 5
Total Cost 26,910 28,425 29,925 9,000 29,700
6 7 8 9 10 11
29,700 29,700 134,814 44,898 44,898 44,898
Fire Total Cost for
Regeneration Close Contact Fully Armed Martial Law Entire Tech Path
Suppression
345 1,395 1,475 1,475 1,475
520 2,092 2,072 2,072 2,072
695 2,790 2,950 2,950 2,950
870 3,487 3,688 3,688 3,688
1,045 4,185 4,426 4,426 4,426
1,395 5,580 5,901 5,901 5,901
1,740 6,975 7,376 7,376 7,376
2,089 8,370 8,852 8,852 8,852
2,785 11,160 11,803 11,803 11,803
3,482 13,950 14,753 14,753 14,753
14,966 59,984 63,296 63,296 63,296 415,794