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Wild Magic d100 Table - GM Binder

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Wild Magic Surge

d100 Effect d100 Effect


Roll on this table at the start of each of your turns for the For the next minute, you can see any invisible creature
1 2
next minute. within 60ft and not in total cover.
A modron chosen and controlled by the DM appears in
You cast fireball as a 3rd-level spell centered on
3 an unoccupied space within 5 feet of you, then 4
yourself.
disappears 1 minute later.
Roll a d10. Your height changes by a number of
5 You cast magic missile as a 5th-level spell. 6 metres equal to the roll. If the roll is odd, you shrink. If
the roll is even, you grow.
For the next minute, you regain 5 hit points at the
7 You cast confusion centered on yourself. 8
start of each of your turns.
You grow a long beard made of feathers that remains
9 until you sneeze, at which point the feathers explode out 10 You cast grease centered on yourself.
from your face
Creatures have disadvantage on saving throws against
Your skin turns a vibrant shade of blue. A remove
11 the next spell you cast in the next minute that involves a 12
curse spell can end this effect.
saving throw.
An eye appears on your forehead for the next minute.
Your skin turns a vibrant shade of colour. A remove curse
13 14 During that time, you have advantage on Wisdom
spell of 5th level or higher can end this effect.
(Perception) checks that rely on sight.
For the next minute, all your spells with a casting time of You teleport up to 60 feet to an unoccupied space of
15 16
1 action have a casting time of 1 bonus action. your choice that you can see.
You are transported to the Astral Plane until the end of
your next turn, after which time you return to the space Maximize the damage of the next damaging spell you
17 18
you previously occupied or the nearest unoccupied cast within the next minute.
space if that space is occupied.
Roll a d10. Your age changes by a number of years equal 1d6 flumphs controlled by the DM appear in
19 to the roll. If the roll is odd, you get younger (minimum 1 20 unoccupied spaces within 60 feet of you and are
year old). If the roll is even, you get older. frightened of you. They vanish after 1 minute.
You turn into a potted plant until the start of your
next turn. While a plant, you are incapacitated and
21 You regain 2d10 hit points. 22
have vulnerability to all damage. If you drop to 0 hit
points, your pot breaks, and your form reverts.
For the next minute, you can teleport up to 20 feet as a
23 24 You cast levitate on yourself
bonus action on each of your turns.
A unicorn controlled by the DM appears in a space within You can’t speak for the next minute. Whenever you
25 26
5 feet of you, then disappears 1 minute later. try, pink bubbles float out of your mouth.
A spectral shield hovers near you for the next minute,
You are immune to being intoxicated by alcohol for
27 granting you a +2 bonus to AC and immunity to magic 28
the next 5d6 days.
missile.
29 You are intoxicated for the next 1d4 days. 30 Your hair falls out but grows back within 24 hours.
For the next minute, any flammable object you touch
31 that isn’t being worn or carried by another creature 32 You regain your lowest-level expended spell slot.
bursts into flame.
For the next minute, you must whisper when you
33 For the next minute, you must shout when you speak. 34
speak.

1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Wild Magic Surge
d100 Effect d100 Effect
Up to three creatures chosen at random within 30
35 You cast fog cloud centered on yourself. 36
feet of you take 4d10 lightning damage.
Each creature within 30 feet of you becomes
You are frightened by the nearest creature until the end of
37 38 invisible for the next minute. The invisibility ends
your next turn.
on a creature when it attacks or casts a spell.
A random creature within 60 feet of you becomes
39 You gain resistance to all damage for the next minute. 40
poisoned for 1d4 hours.
You glow with bright light in a 30-foot radius for the next You cast polymorph on yourself. If you fail the
41 minute. Any creature that ends its turn within 5 feet of you 42 saving throw, you turn into a sheep for the spell’s
is blinded until the end of its next turn. duration.
You cast polymorph on yourself. If you fail the saving throw,
Illusory butterflies and flower petals flutter in the
43 you turn into a death slaad, and act accordingly for the 44
air within 10 feet of you for the next minute.
spell’s duration.
Each creature within 30 feet of you takes 1d10
45 You can take one additional action immediately. 46 necrotic damage. You regain hit points equal to
the sum of the necrotic damage dealt.
You cast fly on a random creature within 60 feet of
47 You cast mirror image. 48
you.
You become invisible for the next minute. During that time, If a creature dies within 120 feet the next minute,
49 other creatures can’t hear you. The invisibility ends if you 50 you may have them immediately come back to life
attack or cast a spell. as if by the reincarnate spell.
The target of the spell becomes convinced they are a paladin Your size increases by one size category for the
51 52
named Bob on a holy quest for the duration of the spell. next minute.
You and all creatures within 30 feet of you gain
Your size decreases by one size category for the next
53 54 vulnerability to piercing damage for the next
minute.
minute.
You are surrounded by faint, ethereal music for the next You are surrounded by HARDCORE ROCK music
55 56
minute. for the next minute.
You are surrounded by loud but calm smooth jazz for the
57 58 You regain all expended sorcery points.
next minute.
The season changes by one in a 50-ft radius
59 A letter addressed to you appears in your hands. 60
around you.
61 You gain the interest of a powerful entity. 62 Your hands are knives for 1 minute.
You become a golem version of yourself. If remove
63 Someone loses a limb. 64
curse isn't cast on you in 3d4 days, it's permanent.
You cast speak with plants on the target of your
65 A permanent portal to the feywild opens where you are. 66
spell.

2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Wild Magic Surge
d100 Effect d100 Effect
For the next minute, whenever you cast a
67 Your party (including you) all switch bodies for 1d4 minutes. 68 spell that effects a single target you cast it
on everyone in a 20ft radius.
Someone in a 20ft radius secretly becomes a vampire for 1d4
69 70 You summon fireworks!
weeks.
You cast a random spell that you know,
71 You summon Tingle, god of parties, or his equivalent in your game. 72
with a random target.
Every creature in a 30ft radius must
73 For 1d4 days You love animals, then hate them for 1d4 days. 74 succeed on a wisdom saving throw or
become frightened of you for 1 minute.
75 You summon many frogs. 76 You become very tired.
You cast animate objects on the objects
You become magically aware of the location of a powerful magic
77 78 around you.You cast gaseous form centred
item.
on yourself.
You can only speak deep speech for 1d4
79 You cast gaseous form centred on yourself. 80
days.
You summon 5 cubic metres of water in a
81 Flowers sprout from all earth and soil in a 1d4 mile radius. 82
point centred around you.
83 You are both immune to fire damage and also on fire for 1 minute. 84 A storm starts.
85 You cast enlarge/reduce randomly on a random target. 86 One of your stats becomes 1 for 1 minute.
You cast zone of truth, centred on
87 One of your stats becomes 20 for 1 minute. 88
yourself.
You cast mass suggestion, with the
Creatures in a 30ft radius must suceed on a charisma check or be
89 90 suggestion being the last statement you
charmed by you for 1d4 minutes.
made.
91 You cast reverse gravity, centred on yourself. 92 Your blood turns a little fiendish.
A large, strange egg appears on the ground
93 You summon a lot of donuts. 94
in front of you.
You gain a +4 INT for the next 3 days, but lose -2 INT for the next 6 Everyone in a 50ft radius' mildly annoying
95 96
days. fears manifest for 1 minute.
You summon a banquet of food and everyone in a 100ft radius,
You are polymorphed into a chimera for 8
97 centred on you, sits down to eat together until the food is gone, 98
hours.
regardless of whether they were hostile.
You cast Mighty fortress, Druid Grove or
99 Everyone in a 100ft radius rolls on the wild magic table. 100
Temple of the gods

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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