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Lesson Plan For Android Developer Fundamentals

This document outlines a lesson plan for an Android developer fundamentals course. The course covers topics like building apps, activities and intents, testing and debugging, user interfaces, and material design. It includes lecture and practical hours for each topic.

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private akun
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
47 views

Lesson Plan For Android Developer Fundamentals

This document outlines a lesson plan for an Android developer fundamentals course. The course covers topics like building apps, activities and intents, testing and debugging, user interfaces, and material design. It includes lecture and practical hours for each topic.

Uploaded by

private akun
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 18

Android Developer Fundamentals

Lesson Plan
Last updated Tue Nov 08 2016
By Jocelyn Becker
Copyright Google Inc. 2016

SHARED PUBLICLY
Lecture hours: 36, Practical hours: 65

Unit 1: The Basics


Setting up the Android Application Development Environment, Creating, Testing and
Debugging Applications

Lecture hours: 11
Practical hours: 21

1
Lesson 1. Build Your First App
This lesson covers:

- Installing Android Studio.


- Creating an Android app project.
- Deploying the app to an emulator and a device.
Lesson
- Building a layout with UI elements including a scrolling list.
hours:
- Learning where and how to get help with building applications.
5C
9P

1.0 Intro to Android


This lesson has:
Concept:
1.0 Intro to Android
Includes 1 slide deck and 1 reference chapter

Practicals:
none (This lesson is an overview only) 1C

1.1 Create Your First Android App


This lesson has:
Concept:
1.1 Create Your First Android App
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
1.1 Install Android Studio and Run Hello World 2P

1.2 Layouts, Views and Resources


This lesson has:
Concept:
1.2 Layouts, Views and Resources
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
1.2A Make Your First Interactive UI 2P
1.2B Using Layouts 2P

1.3 Text and Scrolling Views


1C
This lesson has: 2P

2
Concept:
1.3 Text and Scrolling Views
Includes 1 slide deck and 1 reference chapter

Practicals:
1.3 Working with TextView Elements

1.4 Resources to Help You Learn


This lesson has:
Concept:
1.4 Resources to Help You Learn
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
1.4 Learning About Available Resources 1P

3
Lesson 2. Activities and Intents
This lesson covers:

- Understanding activities, which are the major building blocks of your app's user
interface.
- Understanding both implicit and explicit intents which are used to communicate
between activities.
Lesson
- The callback events you can implement to perform tasks in each stage of the
hours:
activity lifecycle.
3C
- How to handle activity instance.
6P

2.1 Activities and Intents


This lesson has:
Concept:
2.1 Activities and Intents
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
2.1 Create and Start Activities 2P

2.2 Activity Lifecycle and Saving State


This lesson has:
Concept:
2.2 Activity Lifecycle and Saving State
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
2.2 Activity Lifecycle and Instance State 2P

2.3 Activities and Implicit Intents


This lesson has:
Concept:
2.3 Activities and Implicit Intents
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
2.3 Activities and Implicit Intents 2P

4
Lesson 3. Testing, debugging, and backwards
compatibility
This lesson covers:

- Using the debugger.


- Setting and muting breakpoints.
- Unit testing your code.
Lesson
- Using support libraries to ensure your app is backward compatible with previous
hours:
versions of Android.
3C
6P

3.1 Debugging Your App


This lesson has:
Concept:
3.1 Debugging Your App
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
3.1 Using the Debugger 2P

3.2 Testing Your App


This lesson has:
Concept:
3.2 Testing Your App
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
3.2 Testing Apps With Unit Tests 2P

3.3 The Android Support Library


This lesson has:
Concept:
3.3 The Android Support Library
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
3.3 3.3 P: Using The Android Support Libraries 2P

5
Unit 2: User interface
Create adaptive, responsive user interfaces that work across a wide range of devices.

Lecture hours: 8
Practical hours: 16

6
Lesson 4. User interaction and intuitive
navigation
This lesson covers:

- Understanding and implementing different navigation paths through your


application.
Lesson
- Customizing user input methods and controls.
hours:
- Building responsive navigation.
4C
- Using buttons for navigation.
8P

4.1 User Input Controls


This lesson has:
Concept:
4.1 User Input Controls
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
4.1 Using Keyboards, Input Controls, Alerts, and Pickers 2P

4.2 Menus
This lesson has:
Concept:
4.2 Menus
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
4.2 Using An Options Menu 2P

4.3 Screen Navigation


This lesson has:
Concept:
4.3 Screen Navigation
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
4.3 Screen Navigation Using the App Bar and Tabs 2P

4.4 RecyclerView
1C
This lesson has: 2P

7
Concept:
4.4 RecyclerView
Includes 1 slide deck and 1 reference chapter

Practicals:
4.4 Create a RecyclerView

8
Lesson 5. Delightful user experience
This lesson covers:

- Using themes and styles.


- Creating responsive user interfaces that use material design principles.
Lesson
- Creating layouts that work on different screen sizes and orientations.
hours:
- Creating accessible and easily localizable apps.
3C
6P

5.1 Drawables, Themes and Styles


This lesson has:
Concept:
5.1 Drawables, Themes and Styles
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
5.1 Drawables, Themes and Styles 2P

5.2 Material design


This lesson has:
Concept:
5.2 Material design
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
5.2 Add cards and use material design color themes 2P

5.3 Providing resources for adaptive layouts


This lesson has:
Concept:
5.3 Providing resources for adaptive layouts
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
5.3 Supporting landscape, multiple screen sizes and localization 2P

9
Lesson 6. Testing your UI
Lesson
This lesson covers: hours:
1C
Testing your UI
2P

6.1 Testing the user interface:


This lesson has:
Concept:
6.1 Testing the user interface:
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
6.1 Use Espresso to test your UI 2P

Unit 3: Background tasks


Perform background work and long-running tasks in Android applications

Lecture hours: 7
Practical hours: 13

10
Lesson 7. Background tasks
This lesson covers: Lesson
hours:
Establishing an internet connection, sending an HTTP request and parsing a JSON
4C
response. Running work asynchronously in the background.
7P

7.1 AsyncTask and AsyncTaskLoader


This lesson has:
Concept:
7.1 AsyncTask and AsyncTaskLoader
Includes 1 slide deck and 1 reference chapter

Practicals:
none (AsyncTaskLoader is included in the practical for Connect to the
Internet.) 1C
7.1 Create an AsyncTask 2P

7.2 Connecting to the Internet


This lesson has:
Concept:
7.2 Connecting to the Internet
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
7.2 Connect to the Internet 3P

7.3 Broadcast receivers


This lesson has:
Concept:
7.3 Broadcast receivers
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
7.3 BroadcastReceiver 2P

7.4 Services
1C
This lesson has:
Concept:
7.4 Services

11
Includes 1 slide deck and 1 reference chapter

Practicals:
none (no practical)

Lesson 8. Triggering, scheduling, and optimizing


background tasks
This lesson covers: Lesson
hours:
Scheduling and triggering background tasks. Using alarms, Job Scheduler,
3C
Broadcast Receivers. Understanding the impact of data transfer on battery power.
6P

8.1 Notifications
This lesson has:
Concept:
8.1 Notifications
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
8.1 Notifications 2P

8.2 Alarm managers


This lesson has:
Concept:
8.2 Alarm managers
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
8.2 Alarm manager 2P

8.3 Transferring data efficiently


This lesson has:
Concept:
8.3 Transferring data efficiently
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
8.3 Job Scheduler 2P

12
Unit 4: Data -- saving, retrieving, and loading
Storing, sharing and retrieving data in Android applications

Lecture hours: 7
Practical hours: 15

Lesson 9. Shared Preferences and Settings


This lesson covers:
Lesson
Understand the different ways to store and retrieve data both in the app and
hours:
externally. Use Preferences to save key value pairs. Add functionality for users to
3C
set settings.
4P

9.0 Concepts: Overview to storing data


This lesson has:
Concept:
9.0 Concepts: Overview to storing data
Includes 1 slide deck and 1 reference chapter

Practicals:
none (This lesson is an overview only) 1C

13
9.1 Shared preferences
This lesson has:
Concept:
10.1 Shared preferences
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
10.1 Set and retrieve shared preferences 2P

9.2 App settings


This lesson has:
Concept:
10.2 App settings
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
10.2 Add settings to your app 2P

14
Lesson 10. Storing data with SQLite
Lesson
This lesson covers: hours:
2C
Store and query data in Android's SQLite database.
4P

10.1 SQLite primer


This lesson has:
Concept:
11.1 SQLite primer
Includes 1 slide deck and 1 reference chapter

Practicals:
none (This lesson is an overview only) 1C

10.2 store data using SQLite database


This lesson has:
Concept:
10.2 store data using SQLite database
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
10.2A Save user data in a database 2P
10.2B Querying the SQLLite database 2P

15
Lesson 11. Sharing Data: Content resolvers and
content providers
This lesson covers: Lesson
hours:
Using Content Resolvers and Content Providers to provide an interface into the
1C
app's data.
5P

11.1 ContentProviders
This lesson has:
Concept:
11.1 ContentProviders
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
11.1A Implement a simple content provider 2P
11.1B Add a ContentProvider to your app's database 2P
11.1C Use a ContentResolver to share data with other apps 1P

Lesson 12. Loading data using loaders


This lesson covers: Lesson
hours:
Efficiently loading data provided by another app's content provider in the
1C
background and displaying it to the user, when it is ready.
2P

12.1 Using loaders to load and display data


This lesson has:
Concept:
12.1 Using loaders to load and display data
Includes 1 slide deck and 1 reference chapter

Practicals: 1C
12.1 Use a loader with a content provider 2P

16
Unit 5: What's Next?
Learn how permissions, security and performance affect your app. Learn how
Firebase can help you build and test your app. Learn how to include monetization
strategies to make money from your app. Finally, make sure your app is ready to
share with the world, and publish it.

Lecture hours: 3
Practical hours: 0

Lesson 13. Permissions, performance and


security
This lesson covers:
Lesson
The next steps in adding features to
hours:
your app, understanding permissions performance,
1C
tips about monetization, and how to publish your app!
0P

13.1 Permissions, performance and security


This lesson has:
Concept:
13.1 Permissions, performance and security
Includes 1 slide deck and 1 reference chapter

Practicals:
none (This is an overview lecture, there is no practical) 1C

17
Lesson
hours:
1C
Lesson 14. Firebase and AdMob 0P

14.1 Firebase and AdMob


This lesson has:
Concept:
14.1 Firebase and AdMob
Includes 1 slide deck and 1 reference chapter

Practicals:
none (This is an overview lecture, there is no practical) 1 C

Lesson
hours:
1C
Lesson 15. Publish! 0 P

15.1 Publish your app


This lesson has:
Concept:
16.1 Publish your app
Includes 1 slide deck and 1 reference chapter

Practicals:
none (This is an overview lecture, there is no practical) 1C

That's all folks! THE END

18

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