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Online Vehicle Service Center Management System Project Report

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lOMoARcPSD|5891740

Online Vehicle Service Center Management System Project


Report
COmputer Organization (Visvesvaraya Technological University)

StuDocu is not sponsored or endorsed by any college or university


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―Vehicle services‖

Abstract

Objective:-

This system “Vehicle services” allows providing vehicle for


service. If customer got any problem with his vehicle based on guarantee
card they are providing services

The real power of this project lies not in direct selling of products,
but in the creation of tighter relationships with customers and delivering of
a high level of service and support, which in turn improves organization
sales and its goodwill. A service organization is a business entity that takes
care of servicing a customer instrument in the after sales domain. As the
number of customers and size of operations increases, the organization
divides the geographical area into service areas and branch locations, to
allow Engineers to be more responsive to the customer-needs.

This project contains 3 modules namely :-

 User Registration,

 Service Charges,

 Submission module,

User Creation:-

In this module we are Registration the username ,password


,phno and vehicle no ,warranty and branch no‘ are user creations.

Service Charges:-

In this module we are Registered the Customer Name, Vehicle


no, Parts and Servicing Charges as well as Paying the money.

Submission Module;-

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In this module the dealer is handover to the Customer and


before registering the Customername,Vehicleno and phone.
Maintenance Order Registration and Warranties

INDEX

S. N CONTENTS

1. INTRODUCTION

2. ANALYSIS

2.1 SYSTEM ANALYSIS

2.2 SYSTEM SPECIFICATIONS

3. DESIGN APPROACH

3.1 INTRODUCTION TO DESIGN

3.2 UML DIAGRAMS

3.3 DATA FLOW DIAGRAMS

3.4 E-R DIAGRAMS

4. PROJECT MODULES

5. IMPLEMENTATION

4.1 CONCEPTS AND TECHNIQUES

4.2 TESTING

4.2.1 TEST CASES

6. OUTPUT SCREENS

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7. CONCLUSION

8. FUTURE ENHANCEMENTS

9. BIBILIOGRAPHY

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INTERODUCTION

More than two –third of automotive customers indicate that Service


Convenience is a determining in selecting a brand or purchasing from a Specific
dealership .Consequently, Customer Service and service management is of vital
relevance to ensure ongoing Customer loyalty and retention and ultimately,
dealer Profitability.

Dealer Business Management enables efficient Service order


Processing and billing designed for any given number of orders per day .it
includes Service requests and Scheduling ,Optimization of techicans,tools , and
parts as well as their deployment and scheduling .User friendly interfaces
provides ease of use and the integration technology ensure a seamless and
smooth business process into OEM channel System, including ,job and Package
Catalogs, Vehicle history files ,Warranty Systems, etc. Service monitoring and
analysis increases the Visibility in Overall fixed Operations and helps increases
service Capacity utilization ,efficiency and decreased operating cost.

Recreation Vehicle service technician inspect ,test,


service, and replace every system installed in a recreation Vehicle with the
exception of the dry.

Both intervals are equally important for properly marinating your


Vehicle Remember all Toyota dealerships offer a broad range of Parts and
Service.

The Driver and Vehicle Licensing Agency ,the Driving Standards


Agency and the Vehicle and Operator Service Agency Provide Services for 42
million drivers.

The Vehicle and Operator Services Agency(VOSA) Provides a


range of licensing, testing and enforcement services with the aim of improving
the roadworthiness standards of Vehicles ensuring the Compliance of operators
and drivers , and Supporting the independent Traffic Commissioner.

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SYSTEM ANALYSIS:

1. Existing System
. Existing system is a manual one in which users are maintaining books to store
the information like product details, Distributors details, purchases, sales details and
accounts for every month. It is very difficult to maintain historical data.
z
The following are the disadvantages of the existing system
 It is difficult to maintain important information in books.
 More manual hours need to generate required reports.
 It is tedious to manage historical data which needs much space to keep all the
previous years’ ledgers, books etc.
 Daily sales and purchases details must be entered into books are very difficult to
maintain.
2. Proposed System

The DISTRIBUTORS MANAGEMENT TOOL is a software application which


avoids more manual hours that need to spend in record keeping and generating reports.
This application keeps the data in a centralized way which is available to all the users
simultaneously. It is very easy to manage historical data in database. No specific training
is required for the distributors to use this application. They can easily use the tool that
decreases manual hours spending for normal things and hence increases the performance.
It is very easy to record the information of online sales and purchases in the databases.

3. Objective of the System

The objective of the Vehicle Services is to provide better information for the
users of this system for better results for their maintainence in the product details that is
sales, purchases and stock.

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System Specifications

Hardware Requirements:-

 Pentium-IV(Processor).
 256 MB Ram
 512 KB Cache Memory
 Hard disk 10 GB
 Microsoft Compatible 101 or more Key Board

Software Requirements: -

 Operating System : Windows

 Programming language: MS.NET

 Web-Technology: ASP.NET

 Front-End: C#.NET

 Back-End: SQLSERVER 2000

 Web Server: IIS5.1

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INTRODUCTION:

Design is the first step in the development phase for any


techniques and principles for the purpose of defining a device, a process or system in
sufficient detail to permit its physical realization.

Once the software requirements have been analyzed and


specified the software design involves three technical activities - design, coding,
implementation and testing that are required to build and verify the software.

The design activities are of main importance in this phase,


because in this activity, decisions ultimately affecting the success of the software
implementation and its ease of maintenance are made. These decisions have the final
bearing upon reliability and maintainability of the system. Design is the only way to
accurately translate the customer’s requirements into finished software or a system.

Design is the place where quality is fostered in


development. Software design is a process through which requirements are translated into
a representation of software. Software design is conducted in two steps. Preliminary
design is concerned with the transformation of requirements into data.

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UML Diagrams:
Actor:
A coherent set of roles that users of use cases play when interacting with the use `cases.

Use case:

A description of sequence of actions, including variants, that a system


performs that yields an observable result of value of an actor.

UML stands for Unified Modeling Language. UML is a language for specifying,
visualizing and documenting the system. This is the step while developing any
product after analysis. The goal from this is to produce a model of the entities
involved in the project which later need to be built. The representation of the
entities that are to be used in the product being developed need to be designed.
There are various kinds of methods in software design:
They are as follows:
 Use case Diagram
 Sequence Diagram
 Collaboration Diagram

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 Activity Diagram
 State chat Diagram

USECASE DIAGRAMS:

Use case diagrams model behavior within a system and helps the
developers understand of what the user require. The stick man represents
what‘s called an actor.
Use case diagram can be useful for getting an overall view of the system and
clarifying who can do and more importantly what they can‘t do.
Use case diagram consists of use cases and actors and shows the interaction
between the use case and actors.

 The purpose is to show the interactions between the use case and
actor.
 To represent the system requirements from user‘s perspective.
 An actor could be the end-user of the system or an external system.

USECASE DIAGRAM:

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A Use case is a description of set of sequence of actions. Graphically it is


rendered as an ellipse with solid line including only its name. Use case diagram
is a behavioral diagram that shows a set of use cases and actors and their
relationship. It is an association between the use cases and actors. An actor
represents a real-world object. Primary Actor – Sender, Secondary Actor
Receiver.

Use Case diagram

CUSTOR Registration

Servicing details

Update Service details

Actor Deleting details

View car

Paying

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SEQUENCE DIAGRAM:
Sequence diagram and collaboration diagram are called INTERACTION
DIAGRAMS. An interaction diagram shows an interaction, consisting of set of
objects and their relationship including the messages that may be dispatched
among them.
A sequence diagram is an introduction that empathizes the time ordering of
messages. Graphically a sequence diagram is a table that shows objects
arranged along the X-axis and messages ordered in increasing time along the Y-
axis

Main page User registration Database Servicing Car

Registration
Authentication
Servicing

Checking

Not Valid user


Valid user

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COLLABORATION DIAGRAM:

A collaboration diagram is an introduction diagram that emphasizes the


structural organization of the objects that send and receive messages.
Graphically a collaboration diagram is a collection of vertices and arcs.

System database
Authentication

User Reg
Checking

Servicing car
Valid user Not Valid user

Servicing Car Registration

Main Page

CLASS DIAGRAM:

Class is nothing but a structure that contains both variables and methods. The
Class Diagram shows a set of classes, interfaces, and collaborations and their
relating ships. There is most common diagram in modeling the object oriented
systems and are used to give the static view of a system. It shows the
dependency between the classes that can be used in our system.
The interactions between the modules or classes of our projects are shown
below. Each block contains Class Name, Variables and Methods.

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Class diagram

Maintaing Servicing Car


Maintaining Vehicle details

User registration
v no:int
vname: char
adders: char
country:char
state: char
contact:int
pancardno:int
Update:Cardetails()
delete:cardetails()
Searchuser()
Viewuser()
ServicingCar
Vid:int Vname:char country:char contactno:int Amount:int pancardno:int State;Char

Update:Cardetails() delete:Cardetails() Searchuse

CLASS:
A description of set of objects that share the same attributes, operations,
relationships, and semantics

State Chart Diagram

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user

User Validation

Not Valid
Checking forvalid user

Valid user

Servicing

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DATA FLOW DIAGRAMS:

The DFD takes an input-process-output view of a system i.e. data objects flow
into the software, are transformed by processing elements, and resultant data objects flow
out of the software.

Data objects represented by labeled arrows and transformation are


represented by circles also called as bubbles. DFD is presented in a hierarchical fashion
i.e. the first data flow model represents the system as a whole. Subsequent DFD refine the
context diagram (level 0 DFD), providing increasing details with each subsequent level.

The DFD enables the software engineer to develop models of the


information domain & functional domain at the same time. As the DFD is refined into
greater levels of details, the analyst perform an implicit functional decomposition of the
system. At the same time, the DFD refinement results in a corresponding refinement of
the data as it moves through the process that embody the applications.

A context-level DFD for the system the primary external entities produce
information for use by the system and consume information generated by the system. The
labeled arrow represents data objects or object hierarchy.

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RULES FOR DFD:

 Fix the scope of the system by means of context diagrams.

 Organize the DFD so that the main sequence of the actions

 Reads left to right and top to bottom.

 Identify all inputs and outputs.

 Identify and label each process internal to the system with Rounded circles.

 A process is required for all the data transformation and Transfers. Therefore,
never connect a data store to a data Source or the destinations or another data
store with just a Data flow arrow.

 Do not indicate hardware and ignore control information.

 Make sure the names of the processes accurately convey everything the
process is done.

 There must not be unnamed process.

 Indicate external sources and destinations of the data, with Squares.

 Number each occurrence of repeated external entities.

 Identify all data flows for each process step, except simple Record retrievals.

 Label data flow on each arrow.

 Use details flow on each arrow.

 Use the details flow arrow to indicate data movements.

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DATAFLOW DIAGRAMS:

Database:

Vehicle registratio

Servicin g car

Vehicle service

Database

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user registration

Vehicle details
vehicle registration

Register Vehicle Update vehicle details


Search for Vehicle
unregister Vehicle view Vehicle

Booking car

Car details
Servicing car

Servicing car Update service Servicing for car Delete details view cars

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E-R Diagrams:
The Entity-Relationship (ER) model was originally proposed by Peter in 1976 [Chen76] as a
way to unify the network and relational database views. Simply stated the ER model is a
conceptual data model that views the real world as entities and relationships. A basic component
of the model is the Entity-Relationship diagram which is used to visually represents data objects.
Since Chen wrote his paper the model has been extended and today it is commonly used for
database design For the database designer, the utility of the ER model is:

 it maps well to the relational model. The constructs used in the ER model can easily be
transformed into relational tables.
 it is simple and easy to understand with a minimum of training. Therefore, the model can
be used by the database designer to communicate the design to the end user.
 In addition, the model can be used as a design plan by the database developer to
implement a data model in a specific database management software.

Connectivity and Cardinality

The basic types of connectivity for relations are: one-to-one, one-to-many, and many-to-
many. A one-to-one (1:1) relationship is when at most one instance of a entity A is associated
with one instance of entity B. For example, "employees in the company are each assigned their
own office. For each employee there exists a unique office and for each office there exists a
unique employee.

A one-to-many (1:N) relationships is when for one instance of entity A, there are zero, one, or
many instances of entity B, but for one instance of entity B, there is only one instance of entity A.
An example of a 1:N relationships is

a department has many employees

each employee is assigned to one department

A many-to-many (M:N) relationship, sometimes called non-specific, is when for one instance of
entity A, there are zero, one, or many instances of entity B and for one instance of entity B there

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are zero, one, or many instances of entity A. The connectivity of a relationship describes the
mapping of associated

ER Notation

There is no standard for representing data objects in ER diagrams. Each modeling


methodology uses its own notation. The original notation used by Chen is widely used in
academics texts and journals but rarely seen in either CASE tools or publications by non-
academics. Today, there are a number of notations used, among the more common are Bachman,
crow's foot, and IDEFIX.

All notational styles represent entities as rectangular boxes and relationships as lines
connecting boxes. Each style uses a special set of symbols to represent the cardinality of a
connection. The notation used in this document is from Martin. The symbols used for the basic
ER constructs are:

 entities are represented by labeled rectangles. The label is the name of the entity.

Entity names should be singular nouns.

 relationships are represented by a solid line connecting two entities. The name of the

relationship is written above the line. Relationship names should be verbs

 attributes, when included, are listed inside the entity rectangle. Attributes which

are identifiers are underlined. Attribute names should be singular nouns.

 cardinality of many is represented by a line ending in a crow's foot. If the crow's foot

is omitted, the cardinality is one.

 existence is represented by placing a circle or a perpendicular bar on the line. Mandatory

existence is shown by the bar (looks like a 1) next to the entity for an instance is

required. Optional existence is shown by placing a circle next to the entity that is

optional

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This project contains 3 modules namely :-

 User Registration,

 Service Charges,

 Submission module,

User Creation:-

In this module we are Registration the username ,password


,phno and vehicle no ,warranty and branch no‘ are user creations.

Service Charges:-

In this module we are Registered the Customer Name, Vehicle


no, Parts and Servicing Charges as well as Paying the money.

Submission Module;-

In this module the dealer is handover to the Customer and


before registering the Customername,Vehicleno and phone.
Maintenance Order Registration and Warranties

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ABOUT INTERNET AND INTRANET

Technologically, the Internet is network of computers. Not just a few special


Computers, but over nine million of all kinds of computers. Similarly it is not just a
network, but a network of networks hence the name and using TCP/IP
(transmission control protocol and internet protocol).

Internet is the name for a vast, worldwide system consisting of people,


information and computers. Internet is global communication system of diverse,
INTER connected computer NETWORK for the exchange of information of
virtually every conceivable topic known to man.
Internet is not just one thing. It is a lot of things to lot of people. In
today‘s world it is one of the most important commodity of life. The Internet is
more important in what it enables than what it is, more of a phenomenon than
fact.
Intranet

The classical definition of Intranet is the application of the Internet technologies


to the internal business applications media most refer to the Intranet in terms of
applying web technologies to information systems in the organization.

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Introduction to HTML

The hypertext markup language (HTML) is a simple markup language. Used to


create a hypertext documents that are portable from one platform to another
HTML documents are SGML (Standard generalized mark up language)
documents with generic semantics that are appropriate for representing
information from a wide range of applications. This specification defines HTML
version 3.2. HTML 3.2 aims to capture recommended practice as of early ‘96 and
as such a replacement for HTML2.0 (RFC 1866).
A set of instructions embedded in a document is called mark up language. These
instructions describe what the document text means and how it should look like
in a display. Hyper Text Mark Up language (HTML) is the language used to
encode World Wide Web documents.

WHY TO USE HTML?

Website is a collection of pages, publications, and documents that reside on


web server. While these pages publications and a document as a formatted in a
single format, you should use HTML for home page and all primary pages in the
site. This will enable the millions of web users can easily access and to take
advantage of your website.
HTML is considered first for formatting any new material you plan to
publish on the web. HTML documents are platform independent, meaning that
they don‘t confirm to any standard. If they are created properly you can move
home page to any server platform or you can access them with any complaint
www browser.
STRUCTURE OF HTML
HTML elements perform a defined task. HTML uses two types of elements

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. Empty Tags
. Container Tags
These tags differ because of what they represent. Empty tags represent
formatting constricts such as line breaks and horizontal rules. Container tags
define a section of text, formats and dot all of the selected text. A container tag
has both a beginning and an ending.

HTML LAYOUT:
An HTML document consists of text, which comprises the content of the
document and tags, which, defines the structure, and appearance of the
document. The structure of an HTML document is simple, consists of outer.
<HTML>tag enclosing the document header and body
<HTML>
<HEAD>
<TITLE>the title of HTML document</TITLE>
</HEAD>
<BODY>
This is where the actual HTML documents
Text lies, which is displayed in the browser
</BODY>
</HTML>

Each document has a head and body delimited by the <HEAD> and <BODY>
tag. The head is where you give your HTML document a title and where you
indicate other parameters the browser may use when displaying the document.
This includes the text for displaying the text. Tag also references special and
indicates the hot spots that link your document to other documents.

HTML FORMS:

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Creating a form usually involves two independent steps: Creating the


layout for the form itself and then writing a script program on the server side to
process the formation you get back from a form.

To create a form, You use the <FORM> tag. Inside the opening and
closing FORM tags are each of the individual form elements plus any other
HTML content to create a layout for that form.

The opening tag of the FORM element usually includes the attributes:
METHOD and ACTION. The METHOD attributes can be either GET or POST
which determines how your form data is sent to the script to process it.

The ACTION attribute is a pointer to the script that processes the form on
the server side. The ACTION can be included by a relative path or by a full URL
to a script on your server or somewhere else. For example, the following
<FORM> tag would call a script called form-name in cgi-bin directory on server
www.myservser.com

<FORM Method= post action=http://www.mytservser.com/cgi-bin/form-name.pl>


……………….
</FORM>

METHOD ATTRIBUTE:

The other required attribute for the <form> tag sets the methods by which
the browser form‘s data to the server for processing. There are two ways: the
POST method and GET method. With POST method, the browser sends the
data in two steps: the browser first contacts the form-processing server specified
in the action attributes, and once contact is made, sends the data.

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The GET method in the other hand, contacts the form processing server
and sends the form data in a single transaction step: the browser appends the
data to the form‘s action URL, separated by the question mark (?) character.

OVERVIEW OF TECHNOLOGIES USED

3.1 Front End Technology


Microsoft .NET Framework

The .NET Framework is a new computing platform that simplifies


application development in the highly distributed environment of the
Internet. The .NET Framework is designed to fulfill the following
objectives:

 To provide a consistent object-oriented programming environment


whether object code is stored and executed locally, executed locally
but Internet-distributed, or executed remotely.
 To provide a code-execution environment that minimizes software
deployment and versioning conflicts.
 To provide a code-execution environment that guarantees safe
execution of code, including code created by an unknown or semi-
trusted third party.
 To provide a code-execution environment that eliminates the
performance problems of scripted or interpreted environments.
 To make the developer experience consistent across widely varying
types of applications, such as Windows-based applications and Web-
based applications.
 To build all communication on industry standards to ensure that code
based on the .NET Framework can integrate with any other code.

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The .NET Framework has two main components: the common language
runtime and the .NET Framework class library. The common language
runtime is the foundation of the .NET Framework. You can think of the
runtime as an agent that manages code at execution time, providing
core services such as memory management, thread management, and
remoting, while also enforcing strict type safety and other forms of code
accuracy that ensure security and robustness. In fact, the concept of
code management is a fundamental principle of the runtime. Code that
targets the runtime is known as managed code, while code that does
not target the runtime is known as unmanaged code. The class library,
the other main component of the .NET Framework, is a comprehensive,
object-oriented collection of reusable types that you can use to develop
applications ranging from traditional command-line or graphical user
interface (GUI) applications to applications based on the latest
innovations provided by ASP.NET, such as Web Forms and XML Web
services.

The .NET Framework can be hosted by unmanaged components


that load the common language runtime into their processes and initiate
the execution of managed code, thereby creating a software
environment that can exploit both managed and unmanaged features.
The .NET Framework not only provides several runtime hosts, but also
supports the development of third-party runtime hosts.

For example, ASP.NET hosts the runtime to provide a scalable,


server-side environment for managed code. ASP.NET works directly
with the runtime to enable Web Forms applications and XML Web
services, both of which are discussed later in this topic.

Internet Explorer is an example of an unmanaged application that


hosts the runtime (in the form of a MIME type extension). Using Internet
Explorer to host the runtime enables you to embed managed

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components or Windows Forms controls in HTML documents. Hosting


the runtime in this way makes managed mobile code (similar to
Microsoft® ActiveX® controls) possible, but with significant
improvements that only managed code can offer, such as semi-trusted
execution and secure isolated file storage.

The following illustration shows the relationship of the common


language runtime and the class library to your applications and to the
overall system. The illustration also shows how managed code operates
within a larger architecture.

Features of the Common Language Runtime

The common language runtime manages memory, thread


execution, code execution, code safety verification, compilation, and
other system services. These features are intrinsic to the managed code
that runs on the common language runtime.

With regards to security, managed components are awarded varying


degrees of trust, depending on a number of factors that include their
origin (such as the Internet, enterprise network, or local computer). This
means that a managed component might or might not be able to
perform file-access operations, registry-access operations, or other
sensitive functions, even if it is being used in the same active
application.

The runtime enforces code access security. For example, users can
trust that an executable embedded in a Web page can play an animation
on screen or sing a song, but cannot access their personal data, file
system, or network. The security features of the runtime thus enable
legitimate Internet-deployed software to be exceptionally featuring rich.

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The runtime also enforces code robustness by implementing a


strict type- and code-verification infrastructure called the common type
system (CTS). The CTS ensures that all managed code is self-
describing. The various Microsoft and third-party language compilers
generate managed code that conforms to the CTS. This means that
managed code can consume other managed types and instances, while
strictly enforcing type fidelity and type safety.

In addition, the managed environment of the runtime eliminates


many common software issues. For example, the runtime automatically
handles object layout and manages references to objects, releasing
them when they are no longer being used. This automatic memory
management resolves the two most common application errors,
memory leaks and invalid memory references.

The runtime also accelerates developer productivity. For example,


programmers can write applications in their development language of
choice, yet take full advantage of the runtime, the class library, and
components written in other languages by other developers. Any
compiler vendor who chooses to target the runtime can do so.
Language compilers that target the .NET Framework make the features
of the .NET Framework available to existing code written in that
language, greatly easing the migration process for existing applications.

While the runtime is designed for the software of the future, it


also supports software of today and yesterday. Interoperability between
managed and unmanaged code enables developers to continue to use
necessary COM components and DLLs.

The runtime is designed to enhance performance. Although the


common language runtime provides many standard runtime services,
managed code is never interpreted. A feature called just-in-time (JIT)

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compiling enables all managed code to run in the native machine


language of the system on which it is executing. Meanwhile, the
memory manager removes the possibilities of fragmented memory and
increases memory locality-of-reference to further increase performance.

Finally, the runtime can be hosted by high-performance, server-


side applications, such as Microsoft® SQL Server™ and Internet
Information Services (IIS). This infrastructure enables you to use
managed code to write your business logic, while still enjoying the
superior performance of the industry's best enterprise servers that
support runtime hosting.

.NET Framework Class Library

The .NET Framework class library is a collection of reusable types


that tightly integrate with the common language runtime. The class
library is object oriented, providing types from which your own
managed code can derive functionality. This not only makes the .NET
Framework types easy to use, but also reduces the time associated with
learning new features of the .NET Framework. In addition, third-party
components can integrate seamlessly with classes in the .NET
Framework.

For example, the .NET Framework collection classes implement a


set of interfaces that you can use to develop your own collection
classes. Your collection classes will blend seamlessly with the classes
in the .NET Framework.

As you would expect from an object-oriented class library, the


.NET Framework types enable you to accomplish a range of common
programming tasks, including tasks such as string management, data

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collection, database connectivity, and file access. In addition to these


common tasks, the class library includes types that support a variety of
specialized development scenarios. For example, you can use the .NET
Framework to develop the following types of applications and services:

 Console applications.
 Scripted or hosted applications.
 Windows GUI applications (Windows Forms).
 ASP.NET applications.
 XML Web services.
 Windows services.

For example, the Windows Forms classes are a comprehensive set of


reusable types that vastly simplify Windows GUI development. If you
write an ASP.NET Web Form application, you can use the Web Forms
classes.

Client Application Development

Client applications are the closest to a traditional style of


application in Windows-based programming. These are the types of
applications that display windows or forms on the desktop, enabling a
user to perform a task. Client applications include applications such as

word processors and spreadsheets, as well as custom business


applications such as data-entry tools, reporting tools, and so on. Client
applications usually employ windows, menus, buttons, and other GUI
elements, and they likely access local resources such as the file system
and peripherals such as printers.

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Another kind of client application is the traditional ActiveX control


(now replaced by the managed Windows Forms control) deployed over
the Internet as a Web page. This application is much like other client
applications: it is executed natively, has access to local resources, and
includes graphical elements.

In the past, developers created such applications using C/C++ in


conjunction with the Microsoft Foundation Classes (MFC) or with a rapid
application development (RAD) environment such as Microsoft® Visual
Basic®. The .NET Framework incorporates aspects of these existing
products into a single, consistent development environment that
drastically simplifies the development of client applications. The
Windows Forms classes contained in the .NET Framework are designed
to be used for GUI development. You can easily create command
windows, buttons, menus, toolbars, and other screen elements with the
flexibility necessary to accommodate shifting business needs.

For example, the .NET Framework provides simple properties to adjust


visual attributes associated with forms. In some cases the underlying
operating system does not support changing these attributes directly,
and in these cases the .NET Framework automatically recreates the
forms. This is one of many ways in which the .NET Framework
integrates the developer interface, making coding simpler and more
consistent.

Unlike ActiveX controls, Windows Forms controls have semi-


trusted access to a user's computer. This means that binary or natively
executing code can access some of the resources on the user's system
(such as GUI elements and limited file access) without being able to
access or compromise other resources. Because of code access
security, many applications that once needed to be installed on a user's
system can now be safely deployed through the Web. Your applications

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can implement the features of a local application while being deployed


like a Web page.

Server Application Development

Server-side applications in the managed world are implemented


through runtime hosts. Unmanaged applications host the common
language runtime, which allows your custom managed code to control
the behavior of the server. This model provides you with all the features
of the common language runtime and class library while gaining the
performance and scalability of the host server.

The following illustration shows a basic network schema with


managed code running in different server environments. Servers such
as IIS and SQL Server can perform standard operations while your
application logic executes through the managed code.

Server-side managed code

ASP.NET is the hosting environment that enables developers to


use the .NET Framework to target Web-based applications. However,
ASP.NET is more than just a runtime host; it is a complete architecture
for developing Web sites and Internet-distributed objects using
managed code. Both Web Forms and XML Web services use IIS and
ASP.NET as the publishing mechanism for applications, and both have
a collection of supporting classes in the .NET Framework.

XML Web services, an important evolution in Web-based


technology, are distributed, server-side application components similar
to common Web sites. However, unlike Web-based applications, XML
Web services components have no UI and are not targeted for browsers
such as Internet Explorer and Netscape Navigator. Instead, XML Web
services consist of reusable software components designed to be

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consumed by other applications, such as traditional client applications,


Web-based applications, or even other XML Web services. As a result,
XML Web services technology is rapidly moving application
development and deployment into the highly distributed environment of
the Internet.

If you have used earlier versions of ASP technology, you will


immediately notice the improvements that ASP.NET and Web Forms
offers. For example, you can develop Web Forms pages in any language
that supports the .NET Framework. In addition, your code no longer
needs to share the same file with your HTTP text (although it can
continue to do so if you prefer). Web Forms pages execute in native
machine language because, like any other managed application, they
take full advantage of the runtime. In contrast, unmanaged ASP pages
are always scripted and interpreted. ASP.NET pages are faster, more
functional, and easier to develop than unmanaged ASP pages because
they interact with the runtime like any managed application.

The .NET Framework also provides a collection of classes and


tools to aid in development and consumption of XML Web services
applications. XML Web services are built on standards such as SOAP (a
remote procedure-call protocol), XML (an extensible data format), and
WSDL ( the Web Services Description Language). The .NET Framework
is built on these standards to promote interoperability with non-
Microsoft solutions.

For example, the Web Services Description Language tool


included with the .NET Framework SDK can query an XML Web service
published on the Web, parse its WSDL description, and produce C# or

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Visual Basic source code that your application can use to become a
client of the XML Web service. The source code can create classes
derived from classes in the class library that handle all the underlying
communication using SOAP and XML parsing. Although you can use
the class library to consume XML Web services directly, the Web
Services Description Language tool and the other tools contained in the
SDK facilitate your development efforts with the .NET Framework.

If you develop and publish your own XML Web service, the .NET
Framework provides a set of classes that conform to all the underlying
communication standards, such as SOAP, WSDL, and XML. Using those
classes enables you to focus on the logic of your service, without
concerning yourself with the communications infrastructure required by
distributed software development.

Finally, like Web Forms pages in the managed environment, your XML
Web service will run with the speed of native machine language using
the scalable communication of IIS.

Active Server Pages.NET

ASP.NET is a programming framework built on the common language


runtime that can be used on a server to build powerful Web
applications. ASP.NET offers several important advantages over
previous Web development models:

 Enhanced Performance. ASP.NET is compiled common language runtime


code running on the server. Unlike its interpreted predecessors,
ASP.NET can take advantage of early binding, just-in-time compilation,
native optimization, and caching services right out of the box. This
amounts to dramatically better performance before you ever write a
line of code.

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 World-Class Tool Support. The ASP.NET framework is complemented by


a rich toolbox and designer in the Visual Studio integrated
development environment. WYSIWYG editing, drag-and-drop server
controls, and automatic deployment are just a few of the features this
powerful tool provides.

 Power and Flexibility. Because ASP.NET is based on the common


language runtime, the power and flexibility of that entire platform is
available to Web application developers. The .NET Framework class
library, Messaging, and Data Access solutions are all seamlessly
accessible from the Web. ASP.NET is also language-independent, so
you can choose the language that best applies to your application or
partition your application across many languages. Further, common
language runtime interoperability guarantees that your existing
investment in COM-based development is preserved when migrating to
ASP.NET.

 Simplicity. ASP.NET makes it easy to perform common tasks, from simple


form submission and client authentication to deployment and site
configuration. For example, the ASP.NET page framework allows you
to build user interfaces that cleanly separate application logic from
presentation code and to handle events in a simple, Visual Basic - like
forms processing model. Additionally, the common language runtime
simplifies development, with managed code services such as
automatic reference counting and garbage collection.

 Manageability. ASP.NET employs a text-based, hierarchical configuration


system, which simplifies applying settings to your server environment
and Web applications. Because configuration information is stored as
plain text, new settings may be applied without the aid of local
administration tools. This "zero local administration" philosophy

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extends to deploying ASP.NET Framework applications as well. An


ASP.NET Framework application is deployed to a server simply by
copying the necessary files to the server. No server restart is required,
even to deploy or replace running compiled code.

 Scalability and Availability. ASP.NET has been designed with scalability in


mind, with features specifically tailored to improve performance in
clustered and multiprocessor environments. Further, processes are
closely monitored and managed

by the ASP.NET runtime, so that if one misbehaves (leaks, deadlocks),


a new process can be created in its place, which helps keep your
application constantly available to handle requests.

 Customizability and Extensibility. ASP.NET delivers a well-factored


architecture that allows developers to "plug-in" their code at the
appropriate level. In fact, it is possible to extend or replace any
subcomponent of the ASP.NET runtime with your own custom-written
component. Implementing custom authentication or state services has
never been easier.

 Security. With built in Windows authentication and per-application


configuration, you can be assured that your applications are secure.

Language Support

The Microsoft .NET Platform currently offers built-in support for three
languages: C#, Visual Basic, and JScript.

What is ASP.NET Web Forms?

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The ASP.NET Web Forms page framework is a scalable common


language runtime programming model that can be used on the server to
dynamically generate Web pages.

Intended as a logical evolution of ASP (ASP.NET provides syntax


compatibility with existing pages), the ASP.NET Web Forms framework
has been specifically designed to address a number of key deficiencies
in the previous model. In particular, it provides:

 The ability to create and use reusable UI controls that can encapsulate
common functionality and thus reduce the amount of code that a page
developer has to write.
 The ability for developers to cleanly structure their page logic in an
orderly fashion (not "spaghetti code").
 The ability for development tools to provide strong WYSIWYG design
support for pages (existing ASP code is opaque to tools).

`ASP.NET Web Forms pages are text files with an .aspx file name
extension. They can be deployed throughout an IIS virtual root directory
tree. When a browser client requests .aspx resources, the ASP.NET
runtime parses and compiles the target file into a .NET Framework
class. This class can then be used to dynamically process incoming
requests. (Note that the .aspx file is compiled only the first time it is
accessed; the compiled type instance is then reused across multiple
requests).

An ASP.NET page can be created simply by taking an existing


HTML file and changing its file name extension to .aspx (no modification
of code is required). For example, the following sample demonstrates a

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simple HTML page that collects a user's name and category preference
and then performs a form post back to the originating page when a
button is clicked:

ASP.NET provides syntax compatibility with existing ASP pages. This


includes support for <% %> code render blocks that can be intermixed with
HTML content within an .aspx file. These code blocks execute in a top-down
manner at page render time.

Code-Behind Web Forms

ASP.NET supports two methods of authoring dynamic pages. The


first is the method shown in the preceding samples, where the page
code is physically declared within the originating .aspx file. An
alternative approach--known as the code-behind method--enables the
page code to be more cleanly separated from the HTML content into an
entirely separate file.

Introduction to ASP.NET Server Controls

In addition to (or instead of) using <% %> code blocks to program
dynamic content, ASP.NET page developers can use ASP.NET server
controls to program Web pages. Server controls are declared within an
.aspx file using custom tags or intrinsic HTML tags that contain a
runat="server" attributes value. Intrinsic HTML tags are handled by one of
the controls in the System.Web.UI.HtmlControls namespace. Any tag that
doesn't explicitly map to one of the controls is assigned the type of
System.Web.UI.HtmlControls.HtmlGenericControl.

Server controls automatically maintain any client-entered values


between round trips to the server. This control state is not stored on the
server (it is instead stored within an <input type="hidden"> form field that

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is round-tripped between requests). Note also that no client-side script


is required.

In addition to supporting standard HTML input controls, ASP.NET


enables developers to utilize richer custom controls on their pages. For
example, the following sample demonstrates how the <asp:adrotator>
control can be used to dynamically display rotating ads on a page.

1. ASP.NET Web Forms provide an easy and powerful way to build


dynamic Web UI.
2. ASP.NET Web Forms pages can target any browser client (there are
no script library or cookie requirements).
3. ASP.NET Web Forms pages provide syntax compatibility with existing
ASP pages.
4. ASP.NET server controls provide an easy way to encapsulate common
functionality.
5. ASP.NET ships with 45 built-in server controls. Developers can also
use controls built by third parties.
6. ASP.NET server controls can automatically project both up level and
down level HTML.
7. ASP.NET templates provide an easy way to customize the look and
feel of list server controls.
8. ASP.NET validation controls provide an easy way to do declarative
client or server data validation.

Crystal Reports
Crystal Reports for Visual Basic .NET is the standard reporting tool for
Visual Basic.NET; it brings the ability to create interactive, presentation-

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quality content — which has been the strength of Crystal Reports for years —
to the .NET platform.

With Crystal Reports for Visual Basic.NET, you can host reports
on Web and Windows platforms and publish Crystal reports as Report
Web Services on a Web server.

To present data to users, you could write code to loop through


record sets and print them inside your Windows or Web application.
However, any work beyond basic formatting can be complicated:
consolidations, multiple level totals, charting, and conditional
formatting are difficult to program.

With Crystal Reports for Visual Studio .NET, you can quickly
create complex and professional-looking reports. Instead of coding, you
use the Crystal Report Designer interface to create and format the
report you need. The powerful Report Engine processes the formatting,
grouping, and charting criteria you specify.

Report Experts

Using the Crystal Report Experts, you can quickly create reports based
on your development needs:

 Choose from report layout options ranging from standard reports to


form letters, or build your own report from scratch.
 Display charts that users can drill down on to view detailed report data.
 Calculate summaries, subtotals, and percentages on grouped data.
 Show TopN or BottomN results of data.
 Conditionally format text and rotate text objects.

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3.2 BACK END TECHNOLOGY:

About Microsoft SQL Server 2000

Microsoft SQL Server is a Structured Query Language (SQL) based,


client/server relational database. Each of these terms describes a
fundamental part of the architecture of SQL Server.

Database
A database is similar to a data file in that it is a storage place for data. Like a
data file, a database does not present information directly to a user; the user
runs an application that accesses data from the database and presents it to
the user in an understandable format.

A database typically has two components: the files holding the physical
database and the database management system (DBMS) software that
applications use to access data. The DBMS is responsible for enforcing
the database structure, including:

 Maintaining the relationships between data in the database.


 Ensuring that data is stored correctly and that the rules defining data
relationships are not violated.
 Recovering all data to a point of known consistency in case of system
failures.

Relational Database
There are different ways to organize data in a database but relational
databases are one of the most effective. Relational database systems are an
application of mathematical set theory to the problem of effectively organizing
data. In a relational database, data is collected into tables (called relations in
relational theory).

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When organizing data into tables, you can usually find many different
ways to define tables. Relational database theory defines a process,
normalization, which ensures that the set of tables you define will organize
your data effectively.

Client/Server:-
In a client/server system, the server is a relatively large computer in a
central location that manages a resource used by many people. When
individuals need to use the resource, they connect over the network from their
computers, or clients, to the server.
Examples of servers are: In a client/server database architecture, the
database files and DBMS software reside on a server. A communications
component is provided so applications can run on separate clients and
communicate to the database server over a network. The SQL Server
communication component also allows communication between an
application running on the server and SQL Server.

Server applications are usually capable of working with several


clients at the same time. SQL Server can work with thousands of client
applications simultaneously. The server has features to prevent the
logical problems that occur if a user tries to read or modify data
currently being used by others.

While SQL Server is designed to work as a server in a


client/server network, it is also capable of working as a stand-alone
database directly on the client. The scalability and ease-of-use features
of SQL Server allow it to work efficiently on a client without consuming
too many resources.

Structured Query Language (SQL)

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To work with data in a database, you must use a set of commands and
statements (language) defined by the DBMS software. There are several
different languages that can be used with relational databases; the most
common is SQL. Both the American National Standards Institute (ANSI) and
the International Standards Organization (ISO) have defined standards for
SQL. Most modern DBMS products support the Entry Level of SQL-92, the
latest SQL standard (published in 1992).

SQL Server Features


Microsoft SQL Server supports a set of features that result in the following
benefits:

Ease of installation, deployment, and use


SQL Server includes a set of administrative and development tools that
improve your ability to install, deploy, manage, and use SQL Server across
several sites.

Scalability
The same database engine can be used across platforms ranging from laptop
computers running Microsoft Windows® 95/98 to large, multiprocessor
servers running Microsoft Windows NT®, Enterprise Edition.

Data warehousing
SQL Server includes tools for extracting and analyzing summary data for
online analytical processing (OLAP). SQL Server also includes tools for
visually designing databases and analyzing data using English-based
questions.

System integration with other server software


SQL Server integrates with e-mail, the Internet, and Windows.

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Databases
A database in Microsoft SQL Server consists of a collection of tables that
contain data, and other objects, such as views, indexes, stored procedures,
and triggers, defined to support activities performed with the data. The data
stored in a database is usually related to a particular subject or process, such
as inventory information for a manufacturing warehouse.

SQL Server can support many databases, and each database can store
either interrelated data or data unrelated to that in the other databases. For
example, a server can have one database that stores personnel data and
another that stores product-related data. Alternatively, one database can
store current customer order data, and another; related database can store
historical customer orders that are used for yearly reporting. Before you
create a database, it is

important to understand the parts of a database and how to design these


parts to ensure that the database performs well after it is implemented.

Normalization theory:
Relations are to be normalized to avoid anomalies. In insert, update and
delete operations. Normalization theory is built around the concept of normal
forms. A relation is said to be in a particular form if it satisfies a certain
specified set if constraints. To decide a suitable logical structure for given
database design the concept of normalization, which are briefly described
below.

1. 1 st Normal Form (1 N.F): A relation is said to be in 1 NF is and only if


all unaligned domains contain values only. That is the fields of an n-set
should have no group items and no repeating groups.
2. 2 nd Normal Form (2 N.F) : A relation is said to be in 2 NF is and only
if it is in 1 NF and every non key attribute is fully dependent on primary

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key. This normal takes care of functional dependencies on non-key


attributes.
3. 3 rd Normal Form (3 N.F) : A relation is said to be in 3 NF is and only
if it is in 2 NF and every non key attribute is non transitively dependent
on the primary key. This normal form avoids the transitive
dependencies on the primary key.
4. Boyce code Normal Form (BCNF) : This is a stronger definition than
that of NF. A relation is said to be in BCNF if and only if every
determinant is a Candidate key.
5. 4 th Normal Form (4 NF) : A relation is said to be in 4 NF if and only if
whenever there exists a multi valued dependency in a relation say A-
>->B then all of the relation are also functionally dependent on A(i.e. A-
>X for all attributes x of the relation.).
6. 5 th Normal Form (5 NF) OR Projection Join Normal Form (PJNF): A
relation R is in 5 NF .if and only if every join dependency in R is implied
by the candidate key on R . A relation can‘t be non-loss split into two
tables but can be split into three tables. This is called Join
Dependency.

Middleware Technology
Activex Data Objects.Net Overview

ADO.NET is an evolution of the ADO data access model that


directly addresses user requirements for developing scalable
applications. It was designed specifically for the web with scalability,
statelessness, and XML in mind.

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ADO.NET uses some ADO objects, such as the Connection and


Command objects, and also introduces new objects. Key new ADO.NET
objects include the Dataset, Data Reader, and Data Adapter.

The important distinction between this evolved stage of


ADO.NET and previous data architectures is that there exists an object -
- the Dataset -- that is separate and distinct from any data stores.
Because of that, the Dataset functions as a standalone entity. You can
think of the Dataset as an always disconnected record set that knows
nothing about the source or destination of the data it contains. Inside a
Dataset, much like in a database, there are tables, columns,
relationships, constraints, views, and so forth.

A Data Adapter is the object that connects to the database to fill


the Dataset. Then, it connects back to the database to update the data
there, based on operations performed while the Dataset held the data. In
the past, data processing has been primarily connection-based. Now, in
an effort to make multi-tiered apps more efficient, data processing is
turning to a message-based approach that revolves around chunks of
information. At the center of this approach is the Data Adapter, which
provides a bridge to retrieve and save data between a Dataset and its
source data store. It accomplishes this by means of requests to the
appropriate SQL commands made against the data store.

The XML-based Dataset object provides a consistent


programming model that works with all models of data storage: flat,
relational, and hierarchical. It does this by having no 'knowledge' of the
source of its data, and by representing the data that it holds as
collections and data types. No matter what the source of the data within
the Dataset is, it is manipulated through the same set of standard APIs
exposed through the Dataset and its subordinate objects.

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While the Dataset has no knowledge of the source of its data, the
managed provider has detailed and specific information. The role of the
managed provider is to connect, fill, and persist the Dataset to and from
data stores. The OLE DB and SQL Server .NET Data Providers
(System.Data.OleDb and System.Data.SqlClient) that are part of the .Net
Framework provide four basic objects: the Command, Connection, Data
Reader and Data Adapter. In the remaining sections of this document,
we'll walk through each part of the Dataset and the OLE DB/SQL Server
.NET Data Providers explaining what they are, and how to program
against them. The following sections will introduce you to some objects
that have evolved, and some that are new. These objects are:

 Connections. For connection to and managing transactions against a


database.
 Commands. For issuing SQL commands against a database.
 Data Readers. For reading a forward-only stream of data records from
a SQL Server data source.
 Datasets. For storing, removing and programming against flat data,
XML data and relational data.
 Data Adapters. For pushing data into a Dataset, and reconciling data
against a database.

When dealing with connections to a database, there are two different


options: SQL Server .NET Data Provider (System.Data.SqlClient) and
OLE DB .NET Data Provider (System.Data.OleDb). In these samples we
will use the SQL Server .NET Data Provider. These are written to talk
directly to Microsoft SQL Server. The OLE DB .NET Data Provider is
used to talk to any OLE DB provider (as it uses OLE DB underneath).

Connections

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Connections are used to 'talk to' databases, and are represented


by provider-specific classes such as SQLConnection. Commands travel
over connections and result sets are returned in the form of streams
which can be read by a Data Reader object, or pushed into a Dataset
object.

Commands

Commands contain the information that is submitted to a


database, and are represented by provider-specific classes such as
SQLCommand. A command can be a stored procedure call, an UPDATE
statement, or a statement that returns results. You can also use input
and output parameters, and return values as part of your command
syntax. The example below shows how to issue an INSERT statement
against the North wind database.

Data Readers

The Data Reader object is somewhat synonymous with a read-


only/forward-only cursor over data. The Data Reader API supports flat
as well as hierarchical data. A Data Reader object is returned after
executing a command against a database. The format of the returned
Data Reader object is different from a record set. For example, you
might use the Data Reader to show the results of a search list in a web
page.

Datasets

The Dataset object is similar to the ADO Record set object, but more
powerful, and with one other important distinction: the Dataset is
always disconnected. The Dataset object represents a cache of data,
with database-like structures such as tables, columns, relationships,
and constraints. However, though a Dataset can and does behave much

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like a database, it is important to remember that Dataset objects do not


interact directly with databases, or other source data. This allows the
developer to work with a programming model that is always consistent,
regardless of where the source data resides. Data coming from a
database, an XML file, from code, or user input can all be placed into
Dataset objects. Then, as changes are made to the Dataset they can be
tracked and verified before updating the source data. The Get Changes
method of the Dataset object actually creates a second Dataset that
contains only the changes to the data. This Dataset is then used by a
Data Adapter (or other objects) to update the original data source. The
Dataset has many XML characteristics, including the ability to produce
and consume XML data and XML schemas. XML schemas can be used
to describe schemas interchanged via Web Services. In fact, a Dataset
with a schema can actually be compiled for type safety and statement
completion.

Data Adapters (OLEDB/SQL)

The Data Adapter object works as a bridge between the Dataset and the
source data. Using the provider-specific SqlDataAdapter (along with its
associated SqlCommand and SqlConnection) can increase overall
performance when working with a Microsoft SQL Server databases. For
other OLE DB-supported databases, you would use the
OleDbDataAdapter object and its associated OleDbCommand and
OleDbConnection objects. The Data Adapter object uses commands to
update the data source after changes have been made to the Dataset.
Using the Fill method of the Data Adapter calls the SELECT command;
using the Update method calls the INSERT, UPDATE or DELETE
command for each changed row. You can explicitly set these
commands in order to control the statements used at runtime to resolve
changes, including the use of stored procedures. For ad-hoc scenarios,
a Command Builder object can generate these at run-time based upon a

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select statement. However, this run-time generation requires an extra


round-trip to the server in order to gather required metadata, so
explicitly providing the INSERT, UPDATE, and DELETE commands at
design time will result in better run-time performance.

1. ADO.NET is the next evolution of ADO for the .Net Framework.


2. ADO.NET was created with n-Tier, statelessness and XML in the
forefront. Two new objects, the Dataset and Data Adapter, are
provided for these scenarios. ADO.NET can be used to get data from a
stream, or to store data in a cache for updates.
3. There is a lot more information about ADO.NET in the documentation.
4. Remember, you can execute a command directly against the database
in order to do inserts, updates, and deletes. You don't need to first put
data into a Dataset in order to insert, update, or delete it.
5. Also, you can use a Dataset to bind to the data, move through the
data, and navigate data relationships

Client-side Script(JAVASCRIPT):-

JavaScript:

JavaScript is a new scripting language for WebPages. Scripts written with


java script can be embedded into your HTML pages. With java script you have
many possibilities for enhancing your HTML page with interesting elements. For
example you are able to respond to user-initiated events quite easily. Some
effects that are now possible with java script were some time ago only possible
with CGI. So you can create really sophisticated pages with the helps of java
script on the Internet.

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How can Java Script scripts run?

The first browser to support java script was the Netscape Navigator 2.0 of
course the higher versions do have java script as well. You might know that java
does not run on all Netscape Navigators 2.0 (or higher versions) versions. But
this is not true for java script -although there are some problems with the different
versions.
The Mac version for example seems to have many bugs. In the near
future there are going to be some other browsers, which support java script. The
Microsoft Internet explorer 3.0 is going to support java script. JavaScript enabled
browsers are going to spread soon - it is worth learning this new technique now.
You might realize that is really easy to write Java Script scripts. We have to
know is some basic techniques and some work-around for problems you might
encounter. Of course we need a basic. Understanding HTML before reading this
tutorial you can find many really good online resources about HTML. Best you
make an online search about ‗html‘ at yahoo if you want to get informed about
HTML. Now I want to show some small scripts so you can learn how they are
implemented into HTML-documents and to show which possibilities you have
with the new scripting language. The following is a very small script, which will
only print a text into an HTML document.

<html>
<head>
My first JavaScript
</head>
<body><br>
This is a normal HTML document
<br>
<script language=‖JavaScript‖>
Document.write (―this is a java
script‖)
</script><b r>

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Backing HTML again


</body>
</html>

If you are using a java script enabled-browser at the moment then you will have
the possibility to see this script working. If your browser doesn‘t support Java
Script then this output might be some kind of strange…
This is a normal HTML document
This is java script!
Back in HTML again.

Functions

Functions are bet declared between the <Head> tag of HTML page. Functions
are called by user-initiated events. Seems reasonable to keep the functions
between the <Head> tags. They are loaded first before a user can do anything
that might call a function. Scripts can be placed between inside comment fields
to ensure that older browser do not display the script itself.

<html>
<head>
<script language=‖JavaScript‖>
function pushbutton (){
alert (―Hello!‖);
}
</script>
</head>
<body>
<form>
<input type=‖button‖ name=‖Button1‖ value=‖push me‖ onclick=‖pushbutton ()‖>
</form>

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</body>
</html>

If we want to test this one immediately and you are using a Java Script
enabled browser then please go ahead and push the button.
This script will create a button and when you press it a window will pop up
saying ―hello!‖. In fact we have a lot of possibilities just by adding functions
to our scripts.
The common browsers transmit the form information by either method: here‘s
the complete tag including the GET transmission method attribute for the
previous form

Example

<Form method =GET action=http://www.mycompany.com/cgi-bin/upfdate.pl>


………
</form>

Input elements.

Use the <input> tag to define any one of a number of common form elements
including text fields multiple choice lists click able images and submission
buttons. There are many attributers for this tag only that types and name
attributes are required for each element, each type of input element uses only a
subset of the followed attributes. Additional <input> attributes may be required
based upon which type of the form element you specify.

Submit button:

The submit button (<input type=submit> ) does what its name implies, settings in
motion the form‘s submission to the server from the browser. We many have

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more than submit buttons will be added to the parameter list the browser sends
along to the server.

Example
< Input type =‖submit‖>
<Input type=‖submit‖ value=‖submit‖ name=‖name‖>

Reset button:

The reset button if firm <input> button is nearly self- explanatory; it lets the user
reset erase or set to some default value all elements in the form. By default the
browser displays a reset button worth the label ―reset‖. We can change that by
specifying a value attribute with tour own button label.

DATABASE MODELS
ADO.NET and accessing the database through applets and ADO.NET API
via an intermediate server resulted server resulted in a new type of database
model which is different from the client-server model. Based on number of
intermediate server through the request should go it is named as single tire, two
tire and multi tire architecture

Single Tier

In a single tier the server and client are the same in the sense that a client
program that needs information (client) and the source of this type of architecture
is also possible in java, in case flat files are used to store the data. However this
is useful only in case of small applications. The advantage with this is the
simplicity and portability of the application developed.

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Server and client

Database

Two Tier (client-server)

In two tier architecture the database resides in one machine and client in
different machine they are connected through the network. In this type of
architecture a database management takes control of the database and provides
access to clients in a network. This software bundle is also called as the server.
Software in different machines, requesting for information are called as the
clients.

Server

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Database

Three Tier and N-Tier

In the three-tier architecture, any number servers can access the database
that resides on server. Which in turn serve clients in a network. For example, you
want to access the database using java applets, the applet running in some other
machine, can send request only to the server from which it is down loaded. For
this reason we will need to have a intermediate server which will accept the
requests from applets and them to the actual database server. This intermediate
server acts as a two-way communication channel also. This is the information or
data from the database is passed on to the applet that is requesting it. This can
be extended to make n tiers of servers, each server carrying to specific type of
request from clients, however in practice only 3 tiers architecture is popular.

C# Language

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C# (pronounced C Sharp) is a multi-paradigm programming language that


encompasses functional, imperative, generic, object-oriented (class-based), and
component-oriented programming disciplines. It was developed by Microsoft as
part of the .NET initiative and later approved as a standard by ECMA (ECMA-
334) and ISO (ISO/IEC 23270). C# is one of the 44 programming languages
supported by the .NET Framework's Common Language Runtime.

C# is intended to be a simple, modern, general-purpose, object-oriented


programming language. Anders Hejlsberg, the designer of Delphi, leads the team
which is developing C#. It has an object-oriented syntax based on C++ and is
heavily influenced by other programming languages such as Delphi and Java. It
was initially named Cool, which stood for "C like Object Oriented Language".
However, in July 2000, when Microsoft made the project public, the name of the
programming language was given as C#. The most recent version of the
language is C# 3.0 which was released in conjunction with the .NET Framework
3.5 in 2007. The next proposed version, C# 4.0, is in development.

History:-

In 1996, Sun Microsystems released the Java programming language with


Microsoft soon purchasing a license to implement it in their operating system.
Java was originally meant to be a platform independent language, but Microsoft,
in their implementation, broke their license agreement and made a few changes
that would essentially inhibit Java's platform-independent capabilities. Sun filed a
lawsuit and Microsoft settled, deciding to create their own version of a partially
compiled, partially interpreted object-oriented programming language with syntax
closely related to that of C++.

During the development of .NET, the class libraries were originally written in a
language/compiler called Simple Managed C (SMC). In January 1999, Anders
Hejlsberg formed a team to build a new language at the time called Cool, which
stood for "C like Object Oriented Language".Microsoft had considered keeping
the name "Cool" as the final name of the language, but chose not to do so for
trademark reasons. By the time the .NET project was publicly announced at the
July 2000 Professional Developers Conference, the language had been renamed
C#, and the class libraries and ASP.NET runtime had been ported to C#.

C#'s principal designer and lead architect at Microsoft is Anders Hejlsberg, who
was previously involved with the design of Visual J++, Borland Delphi, and Turbo
Pascal. In interviews and technical papers he has stated that flaws in most major
programming languages (e.g. C++, Java, Delphi, and Smalltalk) drove the
fundamentals of the Common Language Runtime (CLR), which, in turn, drove the

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design of the C# programming language itself. Some argue that C# shares roots
in other languages.

Features of C#:-

By design, C# is the programming language that most directly reflects the


underlying Common Language Infrastructure (CLI). Most of C#'s intrinsic
types correspond to value-types implemented by the CLI framework.
However, the C# language specification does not state the code generation
requirements of the compiler: that is, it does not state that a C# compiler
must target a Common Language Runtime (CLR), or generate Common
Intermediate Language (CIL), or generate any other specific format.
Theoretically, a C# compiler could generate machine code like traditional
compilers of C++ or FORTRAN; in practice, all existing C# implementations
target CIL.

Some notable C# distinguishing features are:

 There are no global variables or functions. All methods and members


must be declared within classes. It is possible, however, to use static
methods/variables within public classes instead of global
variables/functions.
 Local variables cannot shadow variables of the enclosing block, unlike C
and C++. Variable shadowing is often considered confusing by C++ texts.
 C# supports a strict Boolean data type, bool. Statements that take
conditions, such as while and if, require an expression of a boolean type.
While C++ also has a boolean type, it can be freely converted to and from
integers, and expressions such as if(a) require only that a is convertible
to bool, allowing a to be an int, or a pointer. C# disallows this "integer
meaning true or false" approach on the grounds that forcing programmers
to use expressions that return exactly bool can prevent certain types of
programming mistakes such as if (a = b) (use of = instead of ==).
 In C#, memory address pointers can only be used within blocks
specifically marked as unsafe, and programs with unsafe code need
appropriate permissions to run. Most object access is done through safe
object references, which are always either pointing to a valid, existing
object, or have the well-defined null value; a reference to a garbage-
collected object, or to random block of memory, is impossible to obtain. An
unsafe pointer can point to an instance of a value-type, array, string, or a
block of memory allocated on a stack. Code that is not marked as unsafe

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can still store and manipulate pointers through the System.IntPtr type,
but cannot dereference them.
 Managed memory cannot be explicitly freed, but is automatically garbage
collected. Garbage collection addresses memory leaks. C# also provides
direct support for deterministic finalization with the using statement
(supporting the Resource Acquisition Is Initialization idiom).
 Multiple inheritance is not supported, although a class can implement any
number of interfaces. This was a design decision by the language's lead
architect to avoid complication, avoid dependency hell and simplify
architectural requirements throughout CLI.
 C# is more type safe than C++. The only implicit conversions by default
are those which are considered safe, such as widening of integers and
conversion from a derived type to a base type. This is enforced at
compile-time, during JIT, and, in some cases, at runtime. There are no
implicit conversions between booleans and integers, nor between
enumeration members and integers (except for literal 0, which can be
implicitly converted to any enumerated type). Any user-defined conversion
must be explicitly marked as explicit or implicit, unlike C++ copy
constructors (which are implicit by default) and conversion operators
(which are always implicit).
 Enumeration members are placed in their own scope.
 C# provides syntactic sugar for a common pattern of a pair of methods,
accessor (getter) and mutator (setter) encapsulating operations on a
single attribute of a class, in form of properties.
 Full type reflection and discovery is available.
 C# currently (as of 3 June 2008) has 77 reserved words.

Common Type system (CTS)

C# has a unified type system. This unified type system is called Common
Type System (CTS).

A unified type system implies that all types, including primitives such as
integers, are subclasses of the System.Object class. For example, every
type inherits a ToString() method. For performance reasons, primitive
types (and value types in general) are internally allocated on the stack.

Categories of datatypes

CTS separates datatypes into two categories:

 Value types
 Reference types

Value types are plain aggregations of data. Instances of value types do not
have referential identity nor a referential comparison semantics - equality

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and inequality comparisons for value types compare the actual data values
within the instances, unless the corresponding operators are overloaded.
Value types are derived from System.ValueType, always have a default value,
and can always be created and copied. Some other limitations on value
types are that they cannot derive from each other (but can implement
interfaces) and cannot have a default (parameterless) constructor.
Examples of value types are some primitive types, such as int (a signed
32-bit integer), float (a 32-bit IEEE floating-point number), char (a 16-bit
Unicode codepoint), and System.DateTime (identifies a specific point in
time with millisecond precision).

In contrast, reference types have the notion of referential identity - each


instance of reference type is inherently distinct from every other instance,
even if the data within both instances is the same. This is reflected in
default equality and inequality comparisons for reference types, which test
for referential rather than structural equality, unless the corresponding
operators are overloaded (such as the case for System.String). In general, it
is not always possible to create an instance of a reference type, nor to copy
an existing instance, or perform a value comparison on two existing
instances, though specific reference types can provide such services by
exposing a public constructor or implementing a corresponding interface
(such as ICloneable or IComparable). Examples of reference types are
object (the ultimate base class for all other C# classes), System.String (a
string of Unicode characters), and System.Array (a base class for all C#
arrays).

Both type categories are extensible with user-defined types.

Boxing and unboxing

Boxing is the operation of converting a value of a value type into a value of


a corresponding reference type.

Example:

int foo = 42; // Value type...


object bar = foo; // foo is boxed to bar.

Unboxing is the operation of converting a value of a reference type


(previously boxed) into a value of a value type.

Example:

int foo = 42; // Value type.


object bar = foo; // foo is boxed to bar.
int foo2 = (int)bar; // Unboxed back to value type.

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Features of C# 2.0

New features in C# for the .NET SDK 2.0 (corresponding to the 3rd edition
of the ECMA-334 standard) are:

Partial class

Partial classes allow implementation of a class to be spread between


several files, with each file containing one or more class members. It is
primary useful when parts of a class are automatically generated. For
example, the feature is heavily used by code-generating user interface
designers in Visual Studio.

file1.cs:

public partial class MyClass


{
public void MyMethod1()
{
// Manually written code
}
}

file2.cs:

public partial class MyClass


{
public void MyMethod2()
{
// Automatically generated code
}
}

Generics

Generics, or parameterized types, or parametric polymorphism is a .NET


2.0 feature supported by C#. Unlike C++ templates, .NET parameterized
types are instantiated at runtime rather than by the compiler; hence they
can be cross-language whereas C++ templates cannot. They support some
features not supported directly by C++ templates such as type constraints
on generic parameters by use of interfaces. On the other hand, C# does
not support non-type generic parameters. Unlike generics in Java, .NET
generics use reification to make parameterized types first-class objects in
the CLI Virtual Machine, which allows for optimizations and preservation of
the type information.

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Static classes

Static classes are classes that cannot be instantiated or inherited from, and
that only allow static members. Their purpose is similar to that of modules
in many procedural languages.

A new form of iterator providing generator functionality

A new form of iterator that provides generator functionality, using a yield


return construct similar to yield in Python.

// Method that takes an iterable input (possibly an array)


// and returns all even numbers.
public static IEnumerable<int> GetEven(IEnumerable<int> numbers)
{
foreach (int i in numbers)
{
if (i % 2 == 0) yield return i;
}
}

Anonymous delegates

Anonymous delegates provide closure functionality in C#. Code inside the


body of an anonymous delegate has full read/write access to local
variables, method parameters, and class members in scope of the
delegate, excepting out and ref parameters. For example:-

int SumOfArrayElements(int[] array)


{
int sum = 0;
Array.ForEach(
array,
delegate(int x)
{
sum += x;
}
);
return sum;
}

Delegate covariance and contravariance

Conversions from method groups to delegate types are covariant and


contravariant in return and parameter types, respectively.

The accessibility of property accessors can be set independently

Example:

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string status = string.Empty;

public string Status


{
get { return status; } // anyone can get value of this
property,
protected set { status = value; } // but only derived classes can
change it
}

Nullable types

Nullable value types (denoted by a question mark, e.g. int? i = null;)


which add null to the set of allowed values for any value type. This
provides improved interaction with SQL databases, which can have
nullable columns of types corresponding to C# primitive types: an SQL
INTEGER NULL column type directly translates to the C# int?.

Nullable types received an eleventh-hour improvement at the end of


August 2005, mere weeks before the official launch, to improve their
boxing characteristics: a nullable variable which is assigned null is not
actually a null reference, but rather an instance of struct Nullable<T> with
property HasValue equal to false. When boxed, the Nullable instance itself
is boxed, and not the value stored in it, so the resulting reference would
always be non-null, even for null values. The following code illustrates the
corrected flaw:

int? i = null;
object o = i;
if (o == null)
Console.WriteLine("Correct behaviour - runtime version from
September 2005 or later");
else
Console.WriteLine("Incorrect behaviour - pre-release runtime (from
before September 2005)");

When copied into objects, the official release boxes values from Nullable
instances, so null values and null references are considered equal. The
late nature of this fix caused some controversy , since it required core-CLR
changes affecting not only .NET2, but all dependent technologies
(including C#, VB, SQL Server 2005 and Visual Studio 2005).

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DATABASE TABLES:

Customer Registration
Column
Name Type Computed Length
Uid int NO 20
Pwd Varchar NO 30
cpwd Varchar NO 30
Adders Varchar NO 50
Phone no Varchar NO 20
email Varchar NO 50
Vmodel Varchar NO 20

Customer Login
Column
Name Type Computed Length
Uid int NO 20
Pwd Varchar NO 30

Vehicle Booking

Column
Name Type Computed Length
Uid int NO 20
Name Varchar NO 30

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Email Varchar NO 50
Vmodel Varchar NO 30
Vno Varchar NO 50
Warranty Varchar NO 30
Complaint Varchar NO 50
MailTo Varchar NO 50

FEASIBILITY STUDY:

Feasibility study is conducted once the problem is clearly understood. Feasibility


study is a high level capsule version of the entire system analysis and design process.
The objective is to determine quickly at a minimum expense how to solve a problem.
The purpose of feasibility is not to solve the problem but to determine if the problem is
worth solving.

The system has been tested for feasibility in the following points.
1. Technical Feasibility
2. Economical Feasibility
3. Operational Feasibility.

1. Technical Feasibility
The project entitles "Courier Service System” is technically feasibility
because of the below mentioned feature. The project was developed in Java which
Graphical User Interface.
It provides the high level of reliability, availability and compatibility. All
these make Java an appropriate language for this project. Thus the existing
software Java is a powerful language.

2. Economical Feasibility

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The computerized system will help in automate the selection leading


the profits and details of the organization. With this software, the machine and
manpower utilization are expected to go up by 80-90% approximately. The costs
incurred of not creating the system are set to be great, because precious time can be
wanted by manually.

3. Operational Feasibility

In this project, the management will know the details of each project where he may
be presented and the data will be maintained as decentralized and if any inquires for that
particular contract can be known as per their requirements and necessaries.

Implementation:
Implementation is the stage where the theoretical design is turned into a working
system. The most crucial stage in achieving a new successful system and in giving
confidence on the new system for the users that it will work efficiently and effectively.

The system can be implemented only after thorough testing is done and if it is found to
work according to the specification.

It involves careful planning, investigation of the current system and its constraints on
implementation, design of methods to achieve the change over and an evaluation of
change over methods a part from planning. Two major tasks of preparing the
implementation are education and training of the users and testing of the system.

The more complex the system being implemented, the more involved will be the
systems analysis and design effort required just for implementation.

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The implementation phase comprises of several activities. The required hardware


and software acquisition is carried out. The system may require some software to be
developed. For this, programs are written and tested. The user then changes over to his
new fully tested system and the old system is discontinued.

TESTING:

The testing phase is an important part of software development. It is the puterized


system will help in automate process of finding errors and missing operations and also a
complete verification to determine whether the objectives are met and the user
requirements are satisfied.

Software testing is carried out in three steps:

1. The first includes unit testing, where in each module is tested to provide its
correctness, validity and also determine any missing operations and to verify whether the
objectives have been met. Errors are noted down and corrected immediately. Unit testing
is the important and major part of the project. So errors are rectified easily in particular
module and program clarity is increased. In this project entire system is divided into
several modules and is developed individually. So unit testing is conducted to individual
modules.

2. The second step includes Integration testing. It need not be the case, the
software whose modules when run individually and showing perfect results, will also
show perfect results when run as a whole. The individual modules are clipped under this
major module and tested again and verified the results. This is due to poor interfacing,
which may results in data being lost across an interface. A module can have inadvertent,

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adverse effect on any other or on the global data structures, causing serious problems.

3. The final step involves validation and testing which determines which
the software functions as the user expected. Here also some modifications were. In the
completion of the project it is satisfied fully by the end user.

Maintenance and environment:


AS the number of computer based systems, grieve libraries of computer software began
to expand. In house developed projects produced tones of thousand soft program source
statements. Software products purchased from the outside added hundreds of thousands
of new statements. A dark cloud appeared on the horizon. All of these programs, all of
those source statements-had to be corrected when false were detected, modified as user
requirements changed, or adapted to new hardware that was purchased. These activities
were collectively called software Maintenance.
The maintenance phase focuses on change that is associated with error correction,
adaptations required as the software's environment evolves, and changes due to
enhancements brought about by changing customer requirements. Four types of changes
are encountered during the maintenance phase.

Correction
Adaptation
Enhancement
Prevention

Correction:
Even with the best quality assurance activities is lightly that the customer
will uncover defects in the software. Corrective maintenance changes the software
to correct defects.

Maintenance is a set of software Engineering activities that occur after


software has been delivered to the customer and put into operation. Software

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configuration management is a set of tracking and control activities that began


when a software project begins and terminates only when the software is taken
out of the operation.

We may define maintenance by describing four activities that are undertaken


after a program is released for use:

Corrective Maintenance
Adaptive Maintenance
Perfective Maintenance or Enhancement
Preventive Maintenance or reengineering

Only about 20 percent of all maintenance work are spent "fixing mistakes". The
remaining 80 percent are spent adapting existing systems to changes in their
external environment, making enhancements requested by users, and
reengineering an application for use.

ADAPTATION:

Over time, the original environment (E>G., CPU, operating system, business
rules, external product characteristics) for which the software was developed is likely to
change. Adaptive maintenance results in modification to the software to accommodate
change to its external environment.

ENHANCEMENT:
As software is used, the customer/user will recognize additional functions that will
provide benefit. Perceptive maintenance extends the software beyond its original function
requirements.

PREVENTION :
Computer software deteriorates due to change, and because of this,
preventive maintenance, often called software re engineering, must be conducted
to enable the software to serve the needs of its end users. In essence, preventive

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maintenance makes changes to computer programs so that they can be more


easily corrected, adapted, and enhanced. Software configuration management
(SCM) is an umbrella activity that is applied throughout the software process.
SCM activities are developed to

INTRODUCTION TO HTML4.0

What is the World Wide Web?


The World Wide Web is a network of information resources. The Web
relies on three mechanisms to make these resources readily available to the widest
possible audience.

1. A uniform naming scheme for locating resources on the Web (e.g. URLs)
2. Protocols, for access to named resources over the Web (e.g. HTTP)
3. Hypertext, for easy navigation among resources (e.g.HTML)

The ties between the three mechanisms are apparent throughout this specification.

What is HTML?
To publish information for global distribution, one needs a universally
understood language, a kind of publishing mother tongue that all computers may

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potentially understand. The publishing language used by the World Wide Web is HTML
(from Hyper Text Markup Language). HTML gives authors the means to
- Publish online documents with headings, text, tables, lists, photos, etc.
- Retrieve online information via hypertext links, at the click of a button
- Design forms for conducting transactions with remote services, for use in searching
for information, making reservations, ordering products etc.
- Include spread - sheets, video clips, sound clips, and other applications directly in
their documents.

A brief history of HTML:


HTML was originally developed by Tim Berners-Lee while at CERN, and
popularized by the Mosaic browser developed at NCSA. During the course of the 1990s
it has blossomed with the explosive growth of the Web during this time. HTML has been
extended in a number of ways. The Web depends on Web page authors and vendors
sharing the same conventions for HTML. This has motivated joint work on
specifications for HTML.
HTML 2.0 (November 1995) was developed under the aegis of the Internet Engineering
Task Force (IETF) to codify common practice in late 1994. HTML (1993) and
([HTML.30]) (1995) proposed much richer versions of HTML, despite never receiving
consensus in standards discussions, these drafts led to the adoption of a range new
features. The efforts of the World Wide Web Consortium’s HTML working group to
codify common in 1996 resulted in HTML 3.2 (January 1997). Most people agree that
HTML documents should work well across different browsers and platforms. Achieving
interoperability lowers costs to content providers since they must develop only one
version of a document. If the effort is not made, there is much greater risk that the Web

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will devolve into a proprietary world of incompatible formats, ultimately reducing the
Web’s commercial potential for all participants.

SOFTWARE METHODOLOGY

The software methodology followed in this project includes the object-oriented


methodology and the application system development methodologies. The description of
these methodologies is given below.

Application System Development – A Life cycle Approach

Although there are a growing number of applications (such as decision support


systems) that should be developed using an experimental process strategy such as
prototyping, a significant amount of new development work continue to involve major
operational applications of broad scope. The application systems are large highly
structured. User task comprehension and developer task proficiency is usually high.
These factors suggest a linear or iterative assurance strategy. The most common method
for this stage class of problems is a system development life cycle modal in which each
stage of development is well defined and has straightforward requirements for
deliverables, feedback and sign off. The system development life cycle is described in

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detail since it continues to be an appropriate methodology for a significant part of new


development work.

The basic idea of the system development life cycle is that there is a well-defined
process by which an application is conceived and developed and implemented. The life
cycle gives structure to a creative process. In order to manage and control the
development effort, it is necessary to know what should have been done, what has been
done, and what has yet to be accomplished. The phrases in the system development life
cycle provide a basis for management and control because they define segments of the

flow of work, which can be identified for managerial purposes and specifies the
documents or other deliverables to be produced in each phase.

The phases in the life cycle for information system development are described
differently by different writers, but the differences are primarily in the amount of
necessity and manner of categorization. There is a general agreement on the flow of
development steps and the necessity for control procedures at each stage.

The information system development cycle for an application consists of three major
stages.

1) Definition.
2) Development.
3) Installation and operation.

The first stage of the process, which defines the information requirements for a feasible
cost effective system. The requirements are then translated into a physical system of
forms, procedures, programs etc., by the system design, computer programming and
procedure development. The resulting system is test and put into operation. No system is

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perfect so there is always a need for maintenance changes. To complete the cycle, there
should be a post audit of the system to evaluate how well it performs and how well it
meets the cost and performance specifications. The stages of definition, development and
installation and operation can therefore be divided into smaller steps or phrases as
follows.

Definition

Proposed definition : preparation of request for proposed applications.


Feasibility assessment : evaluation of feasibility and cost benefit of proposed system.
Information requirement analysis : determination of information needed.

Design
Conceptual design : User-oriented design of application development.
Physical system design : Detailed design of flows and processes in applications
processing system and preparation of program specification.
Development
Program development : coding and testing of computer programs.
Procedure development : design of procedures and preparation of user

instructions. Installation and operation

Conversion : final system test and conversion.


Operation and maintenance : Month to month operation and maintenance
Post audit : Evaluation of development process,application system and

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results of use at the completion of the each phase, formal approval sign-off is required
from the users as well as from the manager of the project development.

HTML CODE:

<html>
<head>
<form action="login" method="get">
<style>
#p {font size=40;color=blue;font-Family="Times new roman";font-weight=900;}</style>
</head>
<body bgcolor="lavender">
<span id=p><center>DISTRIBUTORS MANAGEMENT TOOL</span></center>
<br><br><br><br><br><br>
LOGIN<br><center>&nbsp &nbsp &nbsp &nbsp &nbsp<img src="./janu/log2.jpg" align=left
width=200 height=200>
<h3><font color="green">Loginname:<input type="number" name="id" ><br></h3>
<h3>password:<input type="password" name="password"></br></br></br></h3>

<input type=submit value=" submit "></center>


</font>
</form>
</body>
</html>

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Testing is a process of executing a program with the indent of


finding an error. Testing is a crucial element of software quality assurance and presents
ultimate review of specification, design and coding.

System Testing is an important phase. Testing represents an interesting anomaly for the
software. Thus a series of testing are performed for the proposed system before the
system is ready for user acceptance testing.

A good test case is one that has a high probability of finding an as undiscovered
error. A successful test is one that uncovers an as undiscovered error.

Testing Objectives:

1. Testing is a process of executing a program with the intent of finding an error


2. A good test case is one that has a probability of finding an as yet undiscovered error
3. A successful test is one that uncovers an undiscovered error

Testing Principles:

 All tests should be traceable to end user requirements


 Tests should be planned long before testing begins
 Testing should begin on a small scale and progress towards testing in large
 Exhaustive testing is not possible
 To be most effective testing should be conducted by a independent third party

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The primary objective for test case design is to derive a set of tests that has the
highest livelihood for uncovering defects in software. To accomplish this objective two
different categories of test case design techniques are used. They are

 White box testing.

 Black box testing.

White-box testing:

White box testing focus on the program control structure. Test cases are derived
to ensure that all statements in the program have been executed at least once during
testing and that all logical conditions have been executed.

Block-box testing:

Black box testing is designed to validate functional requirements without regard to the
internal workings of a program. Black box testing mainly focuses on the information
domain of the software, deriving test cases by partitioning input and output in a manner
that provides through test coverage. Incorrect and missing functions, interface errors,
errors in data structures, error in functional logic are the errors falling in this category.

Testing strategies:

A strategy for software testing must accommodate low-level tests that are
necessary to verify that all small source code segment has been correctly implemented as
well as high-level tests that validate major system functions against customer
requirements.

Testing fundamentals:

Testing is a process of executing program with the intent of finding error. A good
test case is one that has high probability of finding an undiscovered error. If testing is
conducted successfully it uncovers the errors in the software. Testing cannot show the
absence of defects, it can only show that software defects present.

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Testing Information flow:

Information flow for testing flows the pattern. Two class of input provided to test
the process. The software configuration includes a software requirements specification, a
design specification and source code.

Test configuration includes test plan and test cases and test tools. Tests are
conducted and all the results are evaluated. That is test results are compared with
expected results. When erroneous data are uncovered, an error is implied and debugging
commences.

Unit testing:

Unit testing is essential for the verification of the code produced during the
coding phase and hence the goal is to test the internal logic of the modules. Using the
detailed design description as a guide, important paths are tested to uncover errors with in
the boundary of the modules. These tests were carried out during the programming stage
itself. All units of ViennaSQL were successfully tested.

Integration testing :

Integration testing focuses on unit tested modules and build the program structure
that is dictated by the design phase.

System testing:

System testing tests the integration of each module in the system. It also tests to
find discrepancies between the system and it’s original objective, current specification
and system documentation. The primary concern is the compatibility of individual
modules. Entire system is working properly or not will be tested here, and specified path
ODBC connection will correct or not, and giving output or not are tested here these
verifications and validations are done by giving input values to the system and by
comparing with expected output. Top-down testing implementing here.

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Acceptance Testing:

This testing is done to verify the readiness of the system for the implementation.
Acceptance testing begins when the system is complete. Its purpose is to provide the end
user with the confidence that the system is ready for use. It involves planning and
execution of functional tests, performance tests and stress tests in order to demonstrate
that the implemented system satisfies its requirements.

Tools to special importance during acceptance testing include:

Test coverage Analyzer – records the control paths followed for each test case.

Timing Analyzer – also called a profiler, reports the time spent in various regions of the
code are areas to concentrate on to improve system performance.

Coding standards – static analyzers and standard checkers are used to inspect code for
deviations from standards and guidelines.

Test Cases:

Test cases are derived to ensure that all statements in the program have been
executed at least once during testing and that all logical conditions have been executed.
Using White-Box testing methods, the software engineer can drive test cases that
 Guarantee that logical decisions on their true and false sides.
 Exercise all logical decisions on their true and false sides.
 Execute all loops at their boundaries and with in their operational bounds.
 Exercise internal data structure to assure their validity.
The test case specification for system testing has to be submitted for review before
system testing commences.

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Home page

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Customer Registration

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Dealer registration

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Login Details

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Change Password

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Vehicle Details

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Problems Details

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Servicing Details

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Billing Details

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Submission Details:-

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Warranty Details

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Repaired Details

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Un repaired Details

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Branch
Details

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Recreation Details

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Emp Details

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Vehicle Stores

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Customer Response

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Vehicle service jobs

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Branches details

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Booking details

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CONCLUSION:

The package was designed in such a way that future modifications can be
done easily. The following conclusions can be deduced from the
development of the project.

 Automation of the entire system improves the efficiency


 It provides a friendly graphical user interface which proves to be better
when compared to the existing system.
 It gives appropriate access to the authorized users depending on their
permissions.
 It effectively overcomes the delay in communications.
 Updating of information becomes so easier.
 System security, data security and reliability are the striking features.
 The System has adequate scope for modification in future if it is
necessary.

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FUTURE ENHANCEMENTS:

This application avoids the manual work and the problems concern with it.
It is an easy way to obtain the information regarding the various products information
that are present in the Super markets.
Well I and my team members have worked hard in order to
present an improved website better than the existing one’s regarding the information
about the various activities. Still ,we found out that the project can be done in a better
way. Primarily, when we request information about a particular product it just shows the
company, product id, product name and no. of quantities available. So, after getting the
information we can get access to the product company website just by a click on the
product name .
The next enhancement that we can add the searching option.
We can directly search to the particular product company from this site .These are the
two enhancements that we could think of at present.

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BIBLIOGRAPHY

The following books were referred during the analysis and execution phase of the
project

MICROSOFT .NET WITH C#


Microsoft .net series

ASP .NET 2.0 PROFESSIONAL


Wrox Publishers

ASP .NET WITH C# 2005


Apress Publications

C# COOK BOOK
O reilly Publications

PROGRAMMING MICROSOFT ASP .NET 2.0 APPLICATION


Wrox Professional Guide

BEGINNING ASP .NET 2.0 E-COMMERCE IN C# 2005


Novice to Professional.

WEBSITES:
www.google.com
www.microsoft.com

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