Design Your Own Anime and Manga Characters - TB Choi
Design Your Own Anime and Manga Characters - TB Choi
Design Your Own Anime and Manga Characters - TB Choi
TB CHOI
CONTENTS
INTRODUCTION
1
CONSTRUCTING A CHARACTER
The Basics of Line
Human Skeleton
Muscles
Bone and Fat
Basic Human Proportions
Skull
Mouth
Eyes
Ears
Nose
Arms
Hands
Legs
Feet
2
SIMPLIFYING FORMS FOR GESTURES & POSES
The Basics of Poses and Gestures
Exploring Different Angles
How a Pose Can Support a Story
How to Draw Breasts (on Female and Male Characters)
Adjusting Body Shape to Fit a Character
Silhouettes
3
DRAWING HAIR, CLOTHING & ACCESSORIES
Draping and Folds
Folds and Movement
Proportion and Clothing for Youth
How Hair Frames the Head and Face
Drawing Hats
Drawing Glasses
4
CONVEYING DIMENSION, EMOTION & CHARACTER
Putting It All Together
Basic Facial Structures
Face Shapes
Drawing Faces from Different Angles
Emotion and Expression
Gestures That Enhance Emotion and Story
Creating a Character’s Backstory
5
PETS, CHIBIS & SIDEKICKS
Pets with Personality
Chibi Characters
Kemonomimi and Anthros
6
EXERCISE: DESIGN & DRAW A CHARACTER
Drawing a Friend
This book lays out the basic fundamentals and foundations while
also offering tips for those who want to take it to the next level. At
its core, Design Your Own Anime and Manga Characters is about
creating characters step by step, with suggestions throughout for
readers to try many things. Ultimately, I want readers to create
characters in their own way, and not just copy the examples in this
book.
1
CONSTRUCTING A CHARACTER
THE BASICS OF LINE
The two types of line can vary in width, rhythm, and direction.
These drawings show a layer of human skin over the muscles. The
muscles you can see on the opposite page aren’t all visible under
the skin because our bodies can be divided into visible and
invisible muscles.
SIMPLIFICATION AND GEOMETRIZATION
Since the form shown on this page may be too complex, here’s a
simpler form.
Except for the gestures and joints, it might be hard to connect the
process of going from A to B.
If you’ve just begun your drawing journey, know that one day
you’ll be drawing the complex muscles seen on the previous
spread. Starting with figures that are more efficient for drawing
characters will make it easier for the future.
This is a model with a simplified skeleton and muscles. It’s a model
that I also use for my work. Even when adding more details and
anatomical elements, you can easily add or subtract from this form.
In people with less fat and muscle, bone shapes are more
pronounced. The areas marked in light blue have pronounced
bones.
In people with excess fat and fewer muscles, bone shapes may not
be as pronounced. The parts where bones aren’t pronounced are
marked in pink.
BASIC HUMAN PROPORTIONS
If you have difficulty with human proportion, you can use the
reference above. But only use it as a general guide, since not
everyone has the same proportions.
FEMALE AND MALE
The face is one of the parts of the body that’s most affected by the
skeleton.
CLAVICLE
STERNOCLEIDOMASTOID MUSCLE
Each sternocleidomastoid muscle stretches from behind the ear to
the middle of the clavicle.
Facial skeleton and sternocleidomastoid muscle
SIDE
FRONT
BACK
Note the position of the ears varies with the angle of view.
NOSE
FRONT
SIDE
BOTTOM
With the nose, start with the overall shape and angle and go into the
details later.
ARMS
Rather than memorizing all the muscles, I’ll show you useful forms
that can be applied later.
BASIC MUSCLE GROUPS OF THE ARM AND
SHOULDER
SHOULDER MUSCLES
UPPER FOREARM MUSCLE (PIT OF THE ELBOW)
UPPER BACK ARM MUSCLE (ELBOW)
OUTER ARM MUSCLE (BACK OF THE HAND)
LOWER ARM THUMB MUSCLE (THUMB)
INNER ARM MUSCLE (PALM)
The ulna is clearly visible in a crossed-arm pose.
UPPER ARM
RED
BLUE
GREEN
LOWER ARM
PINK
YELLOW
PURPLE
There are more subparts to the muscles of the arm, but these basic
shapes and their volumes are the most important.
This is the part of the arm drawn with the muscles as shown on the
previous page. When the muscles are developed, they become
larger and more defined, as shown in C.
It’s easy to draw the arm from various angles, as long as you draw
each of its muscle shapes to reflect the position of the elbow, wrist,
and shoulder.
HANDS
Draw along the above form, memorizing the flow of shapes marked
in red.
Since the above form can be difficult to draw, many people start
with this geometricized figure. But as you develop your drawing
skills, you should familiarize yourself with the realistic form.
Observe the flow of the red lines along the leg to help improve
your leg drawings.
Angle of the Calf
You can easily remember the angles of the calves and bones of
the lower leg by thinking of an angry face.
One of the characteristics of a successful three-dimensional
drawing is that it nicely captures the cross section.
SIDE
FRONT
BOTTOM
2
SIMPLIFYING FORMS FOR GESTURES
& POSES
THE BASICS OF POSES AND GESTURES
If the pose or gesture requires that the positions of the head, chest,
and pelvis are all different, make sure there’s a flow between and
among them.
Rotate the chest and pelvis in various angles and add muscles to
make the drawing more natural.
EXPLORING GESTURES
Draw the legs and hands once you have the overall gesture.
With any pose, it’s easier to draw in this order: gesture, body, legs,
and arms.
DEVELOPING GESTURES
When drawing figures from a low angle, build the form pointing
upright.
For figures drawn from a high angle, build the form pointing
downward.
HOW A POSE CAN SUPPORT A STORY
The shapes of heavier chests, which have more muscle and fat, are
more pronounced.
Since the breasts are connected to the clavicle, humerus, and rib
cage, their shapes vary greatly, depending on the gestures.
ADJUSTING BODY SHAPE TO FIT A
CHARACTER
By using basic shapes as the basis for a drawing, you can build
character shapes of various forms (A, B, and C).
Long legs and a broad chest can be an idea for characterization. Try
drawing a character based on these proportions.
When drawing a plump person, try concentrating on the volume of
fat rather than the underlying structure of the skeleton.
A chunk of submental fat is formed under the chin.
With age, the spaces between the vertebrae shrink, resulting in a
relatively shorter upper-body length.
The proportion of the jaw is often enlarged due to worn-out jaw
cartilage or a loss of teeth.
When the head is raised like this, the outer muscles of the neck
become more prominent.
For younger characters, the head is relatively large in proportion to
the body overall.
An inverted triangle is quite suitable for emphasizing classic
feminine shape.
For a curvier character, build the foundation based on the shape
rather than the underlying muscles or skeletal structure.
As with a teenage boy, the secondary sexual characteristics of the
teenage girl aren’t as pronounced as in an adult, but the proportion
of the pelvis is relatively large.
Try emphasizing the lower body in a silhouette. Increasing the size
of the pelvis in relation to the shoulders can give a more mature
look.
If you change the character’s leg length, pelvis size, and chest size,
you can play with various character ratios.
SILHOUETTES
Silhouettes allow the viewer to see poses clearly and make them
easier to read.
BASIC FORM
APPLICATION A
APPLICATION B
FOLDS AND MOVEMENT
As the leg is lifted, folds take shape in the direction the force is
applied.
Study the part of the clothing that touches the skin and the part
that remains in contact with the body. Draw wrinkles based on the
stretching and folding of the material.
1. Draw the basic shape with dimension.
2. Add dimensional fold lines that conform to the shape.
3. Sketch the volume of the folds.
4. Erase unnecessary lines and add details to the folds.
No matter how tight-fitting the clothes, they aren’t cut out to
perfectly fit our bodies, so there’s extra space in these areas.
The tighter an outfit is tailored to fit the body, the fewer the folds.
PROPORTION AND CLOTHING FOR YOUTH
The hair’s lack of volume makes the drawing look unnatural and
stuffy (A). Give it a sense of volume (B).
The division between the front hair and the back hair should clear.
By adding stray hairs around the division between the two areas,
you can draw natural, three-dimensional hair.
SIMPLIFYING HAIR
Divide the shape as though radiating from the crown of the head
in a star shape.
First
Second
The last part (in purple) is the outermost line, so you need to
draw the curls clearly to convey the form of the hair.
BRAIDED HAIR
When drawing a baseball cap, it’s easier to draw if you check the
proportions first.
Caps can also be easily geometricized.
Glasses are accessories that are placed on the ears and nose.
Don’t draw glasses too close to the face.
Be sure to leave some space between the glasses and the face.
4
CONVEYING DIMENSION, EMOTION &
CHARACTER
LIGHT AND SHADOW, SHAPE AND LINE
Once the direction of the light is set, it’s easy to enhance line
drawings with the addition of light and shadow.
APPLYING THE BASICS OF LIGHT AND
SHADOW
This example uses thick lines for the outlines and thin lines
within them for the details of the figure.
This is the easiest way to use lines. It gives a solid look to the
drawing.
B
This example uses heavy lines that emphasize the darkest areas.
This approach is completed by adding shadows. It’s most
effective when used with color.
C
This method uses thick lines in the shadowy areas and thin lines
in the lighter areas.
It’s a good method for completion and speed.
PUTTING IT ALL TOGETHER
In this drawing, the outer lines are mostly thick and the interior
lines thin.
BASIC FACIAL STRUCTURES
YOUNG GIRL
Wide forehead
Large eyes and ears
Small nose and mouth
Small chin
ADULT WOMAN
Strong wrinkles
Based on overall facial proportions, the chin is larger.
YOUNG BOY
Wide forehead
Developed cheek and jaw
Neck skinny compared with the width of the face
Big ears
ADULT MAN
Everyone has their own unique face shape. Starting with simple
geometric shapes will help you draw faces that are unique and have
their own strong personalities.
ROUND FACE
LONG FACE
ANGULAR FACES: Though both these faces are angular, you can
give them different looks by altering their shapes and proportions.
DRAWING FACES FROM DIFFERENT ANGLES
FROM BELOW
The underside of the chin and the beginning of the neck are visible.
The bottom of the nose can be seen, and the jaw area generally
looks bigger. The underside of the hair is also emphasized.
NEAR PROFILE
When hair is tied back, the hair that’s gathered runs along the shape
of the head toward the direction of the tie.
From Above
A face shown from above, or one that’s looking down, shows more
of the crown or forehead. Use the crown as the base when drawing
the hairline.
THREE-QUARTER VIEW
Draw the basic shape of the hair based on the shape of the head.
EMOTION AND EXPRESSION
When you laugh, the cheeks expand as the muscles around the
mouth are pulled outward, and the lower part of the eyes rise
upward.
The expression won’t be natural unless the surrounding muscles
move together.
As the eyebrows are overly furrowed, lines form between them.
As the teeth are clenched, the lines around the mouth are pulled
down.
As the mouth opens, the overall shape of the face is stretched
vertically.
GESTURES THAT ENHANCE EMOTION AND
STORY
While any character can wear T-shirts and shorts, you’ll support
their personality and backstory through visual details.
LIKES RAMEN
ENJOYS VIDEO GAMES
HAS AN OUTGOING PERSONALITY, WHICH IS REVEALED
THROUGH GESTURES AND FACIAL EXPRESSIONS
Following these steps will help you design and draw unique
characters.
5
PETS, CHIBIS & SIDEKICKS
PETS WITH PERSONALITY
As with human faces, you can design and build animals’ faces
using simple shapes.
The space between the top and second lines shows that a chibi’s
forehead is relatively large compared with that of a typical human
head.
The proportion of a chibi figure is two heads tall.
The forehead takes up half the head. Enlarge and add emphasis
to the eyes.
Since there has been much alteration to the shape, try exaggerating
the gesture just as much.
CREATING CHIBIS WITH CHARACTER
Thick lips
Eye makeup and lush brows
Half-closed eyes
Luxuriant hair
Large breasts
(the last two are applied below)
Draw with the clothes that the regular-sized character would usually
wear.
Coloring and arranging elements that match a friend’s personality
and interests will make a perfect gift.
Add more flesh to the palm and draw the toe beans.
Remember to emphasize the finger bones in your anthro’s paws
or hand.
6
EXERCISE: DESIGN & DRAW A
CHARACTER
DRAWING A FRIEND
For this exercise, start by making a mind map. I’ve made this mind
map of my own qualities and preferences.
After sketching out various ideas, choose one that you like and
proceed with drawing.
Draw the basic form using figures. Since it’s a rough sketch, try
establishing a sound structure.
Develop the basic form.
Draw the defining lines. It’s important to make them neat and
tidy.
An easy way to get high-quality images without having to do a lot
of coloring is to maximize the quality during the drawing process.
Just apply the basic colors. If you’re afraid to paint light and shade
when coloring, you can maintain the clarity of the picture with a
neat line and a tone of color.
Since the shadows were applied while inking the lines, it’s okay to
add just one or two colors in a range of values.
Apply makeup to the eyes, blush to the cheeks, and other details to
the face.
Add touches of light red to the hands and elbows.
Apply a gradation effect to the color of the hair.
Anthros, 132–135
Arms, 11, 30–35
Ears, 28
Emotions and expressions
facial, 116–118
storytelling and, 119–121
Eyeglasses, 103
Eyes, 26–27
Faces
animal, 126
basic structures, 110–111
drawing from different angles, 114–115
emotions and expressions, 116–118
hair and, 92
kemonomimi and anthro, 132–134
parts of, 24–29
shapes, 112–113
skeleton, 11
storytelling and, 120–121
Fat, 16–17
Feet, 46
Friends, drawing, 138–141
Hair
braided, 95
curly, 94
face and, 92
long, wavy, 97
short, 96, 98–99
steps in drawing, 93
Hands, 36–42, 135
Hats, 100–102
Head, 20–23, 92
See also Face
Human proportions, 17–19
Kemonomimis, 132–135
Mouth, 24–25
Movement and clothing, 85–89
Muscles, 12–15, 30–35
Noses, 29
P
Pets, 126–127
Poses and gestures
basics, 50–51
exploring and developing, 53–57
pets’, 127
storytelling and, 58–59, 120–121
Shoes, 47
Silhouttes, 75
Skeleton, 10–11
Storytelling
creating character’s backstory, 122–123
emotions and expressions, 119–121
poses and gestures, 58–59, 120–121
All rights reserved. No part of this book may be reproduced in any form
without written permission of the copyright owners. All images in this book
have been reproduced with the knowledge and prior consent of the artists
concerned, and no responsibility is accepted by producer, publisher, or
printer for any infringement of copyright or otherwise, arising from the
contents of this publication. Every effort has been made to ensure that
credits accurately comply with information supplied. We apologize for any
inaccuracies that may have occurred and will resolve inaccurate or missing
information in a subsequent reprinting of the book.
10 9 8 7 6 5 4 3 2 1
ISBN: 978-0-7603-7137-4