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Introduction To ICT Class Lesson & Study Guide

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Empowerment

Technologies
Information and communication
technologies as a tool for curating,
contextualizing, collaborating, and creating
content and experiences for learning in the
Professional Tracks.
ICT in Our Everyday Lives:

• Online platforms, Sites, and Content


• Web 2.0 and Web 3.0
• The World Wide Web
• Trends in ICT
Introduction to Information
and Communication
Technologies
• The state of ICT technologies
• Online systems, functions, and platforms
At the end of this lesson, the students should be able to:

1. improve their knowledge on how ICT affects their


everyday lives and the state of our nation;

2. compare and contrast the differences between online


platforms, sites, and content;

3. understand the features of Web 2.0;

4. understand the future of the World Wide Web through


Web 3.0; and

5. learn the different trends in ICT and use them to their


advantage.
COMPUTER CYCLE IN
DIAGRAM(FLOWCHART)

INPUT PROCESS OUTPUT

INFORMATION
DATA COMPUTE(MDAS)
SORT(ARRANGE) DOCUMENTS
EDIT REPORTS
MERGE(COMBINE)
SAVE,COPY
DOWNLOAD
/INSTALL/UPLOAD
STORAGE
SAVE
ETC
USB, HARD
DISK,
CLOUD ETC
Technology
Technology is the skills, methods, and processes used
to achieve goals. People can use technology to:
Produce goods or services. Carry out goals, such as
scientific investigation or sending a spaceship to the
moon. Solve problems, such as disease or famine.
The best definition of technology is the study and
transformation of techniques, tools, and machines
created by humans. Technology allows humans to
study and evolve the physical elements that are present
in their lives
Information and
Communication Technologies
Information and Communication
Technology (ICT) deals with the use
of different communication
technologies such as mobile phones,
telephone, Internet, etc. to locate,
save, send and edit information.
Information and
Communication Technologies
Educational, Scientific and Cultural Organization
• UNESCO, acronym for United Nations Educational, Scientific and
Cultural Organization, specialized agency of the United Nations (UN)
that was outlined in a constitution signed November 16, 1945.
What is the purpose of the UNESCO?
• UNESCO's mission is to contribute to the building of a culture of peace,
the eradication of poverty, sustainable development and intercultural
dialogue through education, the sciences,
culture, communication and information.
Why was UNESCO created?
• The United Nations Educational, Scientific, Cultural Organization
was founded after World War II on 16 November 1945 to contribute to
peace and security. Collaboration among nations through education,
science and culture remains a cornerstone of a peaceful world order.
Information and
Communication Technologies
According to UNESCO “ICT is
a scientific, technological and engineering
discipline and management techniques used
in handling information and application and
association with social, economical and
cultural matters”.
Information and
Communication Technologies

Applications of ICT
in different
Industries
When the World Wide Web was invented,
most web pages were static. Static (also
known as flat page or stationary page) in
the sense that the page is “as is” and
cannot be manipulated by the user. The
content is also the same for all users. This
is referred to as Web 1.0.
WEB 1.0
Web 2.0 is the evolution
of Web 1.0 by adding
dynamic web pages—the user
is able to see a website
differently than others.
Examples of Web 2.0 include
social networking sites,
blogs, wikis, video sharing
sites, hosted services, and
web applications.
Web 2.0 allows users to
interact with the page: instead of
just reading a page, the user may
be able to comment or create a
user account. Web 2.0 also allows
users to use web browsers instead
of just using their operating
system. Browsers can now be used
for their user interface,
application software (or web
applications), and even for file
storage.
WEB 2.0
Most websites
that we visit today
are Web 2.0.
1. Folksonomy. It allows users to categorize and
classify/arrange information using freely chosen
keywords (e.g., tagging). Popular social networking
sites such as Twitter, Instagram, Facebook, etc. use
tags that start with the pound sign (#). This is also
referred to as hashtag.

2. Rich User Experience. Content is dynamic and is


responsive to user’s input. An example would be a
website that shows local content. In the case of social
networking sites, when logged on, your account is
used to modify what you see in their website.
Rich User Experience
3. Long Tail. Services are offered on demand rather than
on a one-time purchase. In certain cases, time-based
pricing is better than file-size-based pricing or vice
versa. This is synonymous to subscribing to a data plan
that charges you for the amount of time you spent in the
Internet, or a data plan that charges you for the amount
of bandwidth you used.

4. User Participation. The owner of the website is not the


only one who is able to put content. Others are able to
place a content of their own by means of comment,
reviews, and evaluation. Some websites allow readers
to comment on an article, participate in a poll, or review
a specific product (e.g., Amazon.com, online stores).
Long Tail
Rich User Experience
5. Software as a Service. Users will subscribe to a software
only when needed rather than purchasing them. This is a
cheaper option if you do not always need to use a
software. For instance, Google Docs is a free web-based
application that allows the user to create and edit word
processing and spreadsheet documents online. When
you need a software, like a Word Processor, you can
purchase it for a one-time huge amount and install it in
your computer and it is yours forever. Software as a
service allows you to “rent” a software for a minimal fee.

6. Mass Participation. It is a diverse information sharing


through universal web access. Since most users can use
the Internet, Web 2.0’s content is based on people from
various cultures.
Software As a Service
Mass Participation
Mass Participation
The Semantic Web is a movement led by
the World Wide Web Consortium (W3C).
1993
The W3C standard encourages web
developers to include semantic content
in their web pages.
According to the W3C, “The
Semantic Web provides a common
framework that allows data to be shared
and reused across application,
enterprise, and community boundaries.”

The aim of Web 3.0 is to have


machines (or servers) understand the
user’s preferences to be able to deliver
web content specifically targeting the
user.
Several problems of Web 3.0
1. Compatibility
HTML files and current web browsers could not support
Web 3.0.
2. Security
The user’s security is also in question since the machine is
saving his or her preferences.
3. Vastness
The World Wide Web already contains billions of web
pages.
4. Vagueness
Certain words are imprecise. The words “old” and “small”
would depend on the user.
5. Logic
Since machines use logic, there are certain limitations for a
computer to be able to predict what the user is referring to at a
given time.
RECITATION
• What is the difference between Web 1.0, Web 2.0 and Web
3.0?
1. Convergence
Technological convergence is the synergy of
technological advancements to work on a similar
goal or task.

2. Social Media
Social media is a website, application, or online
channels that enable web users to create, co-
create, discuss, modify, and exchange user-
generated content.
a. Social Networks. These are sites that allow you to connect with other people with the
same interests or background.

b. Bookmarking Sites. These are sites that allow you to store and manage links to various
websites and resources.

c. Social News. These are sites that allow users to post their own news items or links to
other news sources.

d. Media Sharing. These are sites that allow you to upload and share media content like
images, music, and video.

e. Microblogging. These are sites that focus on short updates from the user.

f. Blogs and Forums. These websites allow users to post their content.
3. Mobile Technologies
The popularity of smartphones and tablets
has taken a major rise over the years. This is
largely because of the devices’ capability to
do tasks that were originally found in personal
computers.

a. iOS
b. Android
c. Blackberry OS
d. Windows Phone OS
e. Symbian
f. WebOS
g. Windows Mobile
4. Assistive Media
Assistive media is a nonprofit service
designed to help people who have visual
and reading impairments. A database of
audio recordings is used to read to the user.
Include this in your BLOG/VLOG
• GOAL: At the end of the 2-week period,
you will be able to independently compose
an insightful reflection paper on the nature
of ICT in the context of your lives, society,
and chosen professional (i.e. ABM, STEM,
TVL ICT HE, Academic Tracks) etc
ACTIVITY : HashTag This
HashTag This
HashTag This
HashTag This
HashTag This
HashTag This
HashTag This
HashTag This
#Hashtag This
#Hashtag This
Next next meeting
HANDS ON ACTIVITY
• We will Discuss
• A SPREADSHEET Software
• MicroSoft Excel FUNCTIONS
Do you want an Assignment?
• Deadline April 20, 2021(Tuesday)
FOR EMPTECH/MIL (INDIVIDUAL)
SURVEY/EVALUATION OF WEB1.0,2.0 AND WEB 3.0
APPS
DIRECTIONS
• GO ONLINE AND LOOK FOR WEB SITES OR APPS
• CHECK/EVALUATE THE WEBSITES OR APPS IF THEY CAN BE CATEGORIZE AS
WEB 1.0, WEB 2.0 AND WEB 3.0
• CITE THE URL AND SCREEN GRAB THE SAID APPS/WEBSITE
• DESCRIBE THE APPS/WEBSITE AND MENTION THE DIFFERENT FEATURES
WHY DID YOU CONSIDER IT AS WEB 1.0, 2.0 AND 3.0
• ENUMERATE 3 WEB SITES/APPS PER CATEGORY INCLUDE SOURCES
• For WEB 2.0 PLEASE INCLUDE APPS CREATED FOR THE PANDEMIC COVID
ESP STAYSAFE.PH(CONTACT TRACING APP) AND KONEKTAYO APP
• USE MS WORD OR MS POWERPOINT app BE READY FOR A RECITATION
• DEADLINE FOR SUBMISSION : next week APRIL 20, 202(TUESDAY)
• SUBMIT IT VIA CANVASS AND SUBMIT IT IN THE FOLDER ASSIGNMENT#1
Next next meeting
HANDS ON ACTIVITY
• We will Discuss
• A SPREADSHEET Software
• MicroSoft Excel FUNCTIONS
UPCOMING ASSIGNMENT
Include this in your BLOG/VLOG
• GOAL: At the end of the 4-week period, you
will be able to independently compose an
insightful reflection paper on the nature of
ICT in the context of your lives, society, and
chosen professional (i.e. ABM, STEM, TVL
ICT HE, Academic Tracks) etc

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