Chapter 5
Chapter 5
Chapter 5
APDEV 1
Application Development and
Emerging Technologies
Chapter 5
ter5│julagos│ccs-uatlmc
CHAPTER 5
Objectives:
A. PROTOTYPING
What is Prototype?
Low-Fidelity Prototyping
High-Fidelity Prototyping
- Looks like the final product that provides more functionality than a
low-fidelity prototype
- Can be developed by modifying and integrating existing components
– both hardware and software.
- Used to develop a tactile vision sensory substitution system
Compromises in Prototyping
B. CONCEPTUAL DESIGN
1. Keep an open mind but never forget the users and their context.
2. Discuss ideas with other stakeholders as much as possible.
3. Use prototyping to get rapid feedback.
4. Iterate, iterate, and iterate.
Subset of Interfaces
1. Shareable interface
2. Tangible interface
3. Augmented and mixed reality
C. USING SCENARIOS
D. GENERATING PROTOTYPES
E. CONSTRUCTION
Answer:
1. Try to consider an Internet Café. Identify tasks associated with the product that
would be best supported by each of the interaction types: instructing, conversing,
manipulating, and exploring.