Langkay Leaders Manual
Langkay Leaders Manual
Langkay Leaders Manual
(E-Book Edition)
This is the official Langkay Leader's Manual of the Boy Scouts of the Philippines.
KID Scouting was developed in answer to the clamor of the field for a Scouting program designed to
cater to the needs of pre-school or kindergarten-aged boys (5 to 6-1/2 years old).
This manual details the content and general mechanics for implementing KID Scouting.
This e-book edition of Langkay Leader's Manual was created by Bong Saculles
for the Boy Scouts of the Philippines.
KID Scouting was developed at the instance of the former National President and DECS Secretary
Isidro D. Cariño in answer to the clamor of the field for a Scouting program designed to cater to the
needs of pre-school or kindergarten aged boys.
On this impetus, a Program Development Task Group for KID Scouting (KID is an acronym for
Kabataang Iminumulat-Diwa) was formed in late 1991, composed of specialists in early childhood
education and complemented by Scout leaders and trainers who formulated the basic content and
strategies of the program, taking into account the unique characteristics and needs of pre-school-aged
boys. The program that evolved was subsequently tried for a year's testing in pilot units in all regions
by selected leaders who book a pilot Basic Training Course for KID Scout leaders in Mt. Makiling in
1992. The feedback and suggestions on the program were evaluated by the task group, incorporating
those which in their assessment would further enrich the program.
This Manual details the content and general mechanics for implementing KID Scouting. As a home-
centered program, you will note that its methods and application differ from KAB Scouting. KID
Scouting is not a watered-down version of KAB Scouting, and care must be observed by leaders that
the organization, methods, and activities used in the latter must not be used in KID Scouting.
To ensure the program's success therefore, local councils must carefully select and from the very outset,
confine the organization of KID Scouting units to institutions and leaders having the necessary training
and background in early childhood education. Being equipped with a knowledge of the methods and
the needed skills in planning activities appropriate for this particular age group, such leaders and
institutions can, in the future, provide us with valuable input for further enrichment of the program .
Secretary General
KID SCOUTING
I. RATIONALE OF KID SCOUTING
The KID Scout program was introduced by the Boy Scouts of the Philippines (BSP) in answer to
certain needs:
(A) The KID Scout program could be another medium to attain the objectives of character
building and citizenship training. Boys of KID Scouting age are at the formative stage of
development. The introduction therefore of this program will contribute towards the early
formation of the boy's character.
(B) Researches on children of KID Scouting age show that they can be organized and taught
leadership skills. What better opportunity for them to practice this than in an organization
founded specifically to train youth for leadership?
(C) There are many boys of pre-school age who are left with no organized worthwhile
activities, simply because they are not in school. Many of them are street children, especially in
Metro Manila. They can therefore be gathered together and offered a program tailored for them.
(D) There is likewise a sociological basis for the establishment of a KID Scouting program. It
responds to the demand from companies, associations, day care centers, and working parents
for an organized program to cater to their pre-school kids. Industry will likewise be benefited
since it will minimize the problem of absenteeism among working mothers who have to cope
with young kids at home with nobody to take care of them. It may also encourage the more
progressive companies to organize their own day care centers.
(E) The introduction of the KID Scouting program will also boost not only the boy but also the
adult membership of the organization, as it will attract a new crop of leaders, especially parents.
Other Boy Scout associations have been successful with their pre KAB programs. The Boy Scouts of
the Philippines strongly believes that a similar program would be effective for Filipino boys. It is also
interesting to note that the Girl Scouts of the Philippines has been successful with its Twinkler program.
Eleven National Scout Associations out of 131 members of the World Organization of the Scout
Movement (WOSM) have some form of Pre-KAB program: Argentina (called Castores or Beavers),
Burkina Faso, El Salvador, Guatemala, Luxembourg, Netherlands, New Zealand (called Kea), the
United States, and Zimbabwe to mention some.
The KID Scouting program of the Philippines was the brainchild of former BSP President Isidro D.
Cariño, who expressed the desire to introduce “Kinder Scouts” in 1991. In response to this, the
Program and Training Division convened a Task Group on 18 January 1991 to explore the possibility of
introducing the “pre-KAB program.”
The Task Group was chaired by Ms. Felicidad Remo, Kindergarten Supervisor of the Division of City
Schools, Manila. The members of the Task Group were: Mr. Ernesto Cloma, a Philippine Educational
Theatre Association (PETA) trainer and Kawan Leader; Ms. Ida Huliganga, Director for Program of the
Girl Scouts of the Philippines; Dr. Felicitas Pado, Department Head of Kindergarten-Grade 2, UP
integrated School; and Dr. Evelina M. Vicencio, an Educational Psychologist and experienced Kawan
Leader.
The pilot course for Langkay Leaders (leaders of KID Scouts) was held at the Philippine Scouting
Centre for the Asia-Pacific Region, Makiling, Laguna on 25-27 October 1991 with Dr. Evelina M.
Vicencio, Leader Trainer, as Course Leader and with the members of the Task Group serving as staff of
the course. The eight Regional Scout Directors and their pilot Langkay Leaders were the participants.
An evaluation of the program done a year after the training, on 27 October 1992, showed very
favorable results and the acceptance of the program by the Scouts, Scouters, and the public. The people
who evaluated the program were the KID Scouts, Langkay Leaders, parents, and other Scouters in the
pilot institutions.
The Fundamentals of KID Scouting are embodied in its objectives, principles, and methods.
The aims and purposes of Scouting are embodied in the National By-Laws of the Boy Scouts of the
Philippines, Article II, Section 1;
1. To help develop responsible citizenship among boys, adolescents and young people through
the development of their ability to do things for themselves and to render service to the
community;
2. To help develop their character principally through self-reliance, industry, discipline, and due
respect for the rights of others;
3. To help them gain an appreciation of nature and the habit of observation by encouraging their
inborn love for outdoor life; and
4. To help promote their physical, mental, moral and social development.
General Objectives:
1. To develop in 5 to 6 and 1/2 year-old boys a sense of belonging to and responsibility in the
home and in the institution through training in moral and social values;
2. To develop skills relevant to their daily lives;
3. To provide a means of creative expression; and
4. To develop leadership skills that will make them useful members of the family and the
institution.
Specific Objectives:
The KID Scout should be able to:
1. Practice personal skills that will enable him to satisfy his physical needs;
2. Demonstrate muscular control through participation in games and in creative activities:
3. Follow rules in playing and participating in Langkay activities;
4. Help in simple tasks at home and in the institution;
5. Practice appropriate behavior when expressing feelings.
1. The BSP maintains that an individual, to become a good citizen, must recognize his
obligation to God, to the Republic of the Philippines, and to his family and must respect the
convictions of others.
2. The BSP accepts and adheres to the spirit of the Scout Oath and Law as laid down by the
Founder of Scouting, Lord Baden-Powell.
3. The BSP carries out the training of boys, adolescents, and young people through a special
method known as the “Patrol System” as defined by the Founder of Scouting and a graded
series of tests and merit badges, consisting of:
a) Admitting them as members of a voluntary brotherhood which, under adult guidance,
is increasingly self-governing in its successive age groups;
b) Opening to them a succession of congenial activities and undertakings in a largely
outdoor setting;
c) Providing them with opportunities for service to others; and
d) Placing upon them progressively increasing measures of responsibility so that they
may acquire competence, self-reliance, moral character, dependability, and capacities
both for leadership and cooperation.
4. The BSP declares that it is an independent, voluntary, non-sectarian, non-political, and non-
governmental organization, with obligations towards nation building and with international
orientation.
5. The BSP believes in the world brotherhood of men to achieve lasting peace
The principles of Scouting are the fundamental laws and beliefs which must be observed to achieve its
purposes. They represent a code of conduct which characterizes all members of the Movement.
Scouting is based upon three broad principles which represent its fundamental laws and beliefs: Duty to
God and Country, Duty to Others, and Duty to Self.
In addition, the KID Scouting program adheres to the following principles:
1. KlD Scouting is family and institution-centered, hence activities are closely supervised by
both parents and Langkay Leaders.
2. KlD Scouting is suited to boys 5 to 6-1/2 years of age. Activities are non-competitive and
consist of character building, citizenship training, self-reliance, and useful skills that pre-school
boys will enjoy doing.
3. The unit of KID Scouting is the Langkay which meets fortnightly under the leadership of the
Langkay Leader.
4. KID Scouting is the first step in the Scouting trail which offers a continuing program for
growth in ideals
The objectives of Scouting may be achieved through the Scout Method, a system of progressive self-
education through:
- a promise and law;
- learning by doing;
- membership in small groups involving, under adult guidance, progressive discovery and
acceptance of responsibility and training towards self-government directed towards the
development of character, and the acquisition of competence, self-reliance, dependability, and
capacities both to cooperate and to lead;
- progressive and stimulating programs of varied activities based on the interests of the
participants, including games, useful skills, and service to the community, taking place largely
in an outdoor setting in contact with nature.
BOY
Name of Section:
KID Scouting (Kabataang Iminumulat-Diwa)
Name of members:
KID Scout/Kiddies
Age level:
5 – 6 ½ or in Kindergarten
Uniform:
Gartered shorts,
White T-shirt with logo,
Knee socks (same as KAB Scouts),
Black shoes,
Neckerchief (Light Blue with navy blue piping) – easy to fold by the boy;
no Slide nor cap.
IDEALS
Pangako at Batas ng KID Scout
Motto
Sign
Salute
Handshake
Scout Badge
LEADERS
Leadership:
Adult
Title of Leader:
Langkay Leader (“Lider <name>”)
Adult-boy Ratio:
1:6
(1Leader, 2 Asst. Leaders/Unit)
ACTlVITIES
Meetings
Ceremonies
Games
Stories
Songs and Yells
Arts and Crafts
and Other Fun-Activities
ORGANIZATION
Unit name:
Langkay
Unit composition:
Minimum of 12, Maximum of 18 members
Sub-unit composition:
Minimum of 4, Maximum of 6 members
PHYSICAL CHARACTERISTICS
AGE 5 AGE 6
(1) Grows slowly during this period as compared (1) Grows relatively slow during this period as
to the first 1 and 1/2 years of life. An annual compared to earlier period. Boys and girls do not
increase in height of 2 to 2 and 1/2 inches and in differ much in average height and weight.
weight of 2 and 1/2 to 3 pounds are expected.
(2) Has a full set of temporary teeth. Has (2) Begins to lose baby teeth. First permanent
physiological spacing in the anterior teeth. teeth to appear are the molars. Has rapid increase
in depth of the jaws.
(3) Is generally in good health; is subject to (3) Is more susceptible to diseases than at five.
communicable diseases. Does not exhibit the motor control he had at five.
(4) Is very active and tires easily. Finds it difficult (4) Is almost constantly active whether sitting or
to sit for long periods of time. standing. Is noisy and boisterous.
(5) Enjoys activities which increase the use of (5) Increases ability to use large muscles. Small
large muscles, such as climbing, skipping, and muscles are not well-developed. Likes to work
dancing. Enjoys manipulating various materials. with hands but is not well coordinated to work
Uses dominant hand more frequently. Does not with materials which require correct use of small
have eye and hand coordination. muscles. Has established but is still having
difficulty coordinating hand and eye.
(6) Is far-sighted and is not expected to look (6) Exhibits maturity in eye development. Tends
closely at things that are small. to be far-sighted. Progresses unevenly in physical
growth; rapid growth in legs. Begins to have adult
curve in spine. Girls at six are mature skeletally as
boys are at seven.
Source:
National Canter for the Study of Children and Youth
MORAL CHARACTERISTICS
AGE 5 AGE 6
(1) Has increased ability to discriminate things, (1) Exhibits an increase in alertness and interest in
shapes, and forms. Is curious and highly those around him. Becomes sensitive to sound,
imaginative. Asks infinite number of questions. shape. texture, and color.
Understands ways of doing simple things.
(2) Shows short span of attention and (2) Snows an increase in attention and
concentration, particularly in dramatic situations. concentration span.
Draws simple common objects he sees. Uses well-
developed sensory equipment.
(3) Is fond of illustrated books of animals. Likes (3) Prefers stories sprinkled with light bit or
rhymes and jingles. Loves stories of all kinds unrealism and other fanciful stories.
within level of understanding.
(4) Is exhibiting change from pure imitation to (4) Shows keen desire for new, varied. and
original and creative activities. rhythmic words; descriptive and action words; and
manipulative activities.
Source:
National Canter for the Study of Children and Youth
SOCIO-EMOTIONAL CHARACTERISTICS
AGE 5 AGE 6
(1) Is dependent on parents or adults. Feels (1) Has increased demand for attention. approval,
insecure in various ways. as in feeding, washing. and affection. Seeks reassurance in any task done.
dressing, and other related activities.
(2) Is very playful. Likes best to play with (2) Chooses desirable friends among the group.
children of own age. Sometimes shares Does active boisterous games. Shows pride in his
toys with playmates. Ignores gender in choosing possessions, bikes, toys, airplane, etc.
playmates. Has little solitary play but often
parallel play. Plays mostly in groups of 2, seldom
more than 5 in a group.
(3) Shows interest in activities of others, but not in (3) Enjoys working with his hands. Is clumsy,
the result. Does not insist in having his own way most delightful, and friendly. Depends on adult
and does not worry about behavior of others. ls help and guidance.
able to greet friends of contemporary age, lets
them into the house. etc.
(4) Becomes aware of small responsibilities. (4) Executes responsibilities with utmost care and
Accepts and helps in simple household chores. likes to do what grown-ups do, such as setting the
Has strong feeling for family. Likes the idea of the table, washing dishes, etc.
family, likes to talk about it, to use the words.
Source:
National Canter for the Study of Children and Youth
MORAL-SPIRITUAL CHARACTERISTICS
AGE 5 AGE 6
(1) Has interest in God. Has sense of goodness (1) Shows more interest in God (Says special
and badness limited largely to things parents allow prayers learned in rote, inquires about God.
or forbid. creation).
(2) Is not aware of what is right or wrong in (2) Falls in a stage of tattling.
behavior. Likes to help mother and does other
thingS considered by adult as “good.” Likes to
have good standing with people.
(3) Does not know the value of money. Buys (3) Has no sense of economy. Sharpens pencil all
anything he sees if he can get hold of a coin. the time, wastes paper with useless drawing and
Understands and respects rules, knows that he writing.
must get to school on time. etc.
(4) Is very suspicious. Runs away when he sees (4) Is still very suspicious. Will eat anything, even
strangers. Knows when he has been good. Dislikes those suspected to be unclean.
being “bad,” may play being “bad.”
(5) Depends on someone to do things for him like (5) Does not exert effort to do things for himself.
taking a bath, washing hands, preparing the bed, like fixing his bed. covering his books. etc.
etc.
(6) Takes things like toys of playmates. Tells lies (6) Does not return things found. Is happy if he
but is not aware of moral values. finds some things.
Source:
National Canter for the Study of Children and Youth
Physical Development
A. Gross Motor Development
1. Exhibits well-coordinated movements (walking, kicking, jumping, running, etc.)
2. Exhibits pre-writing skills (holding pencil crayon, scribbling, coloring, etc.)
3. Exhibits writing skills
a. Prints numbers with/without model
b. Prints upper-case letters (with/without) model
c. Prints lower-case letters (with/without) model
d. Draws simple shapes/patterns
e. Copies part-picture
f. Prints complete name (with/without) model
Personal-Social Development
A. Personal Skills
1. Cares for his own physical needs such as dressing, eating, toilet habits, and grooming.
2. Attends to tasks for increasingly longer periods of time.
3. Assumes independent responsibility for completing tasks.
4. Indicates his willingness to attempt successfully more difficult tasks.
5. Works for delayed rewards.
6. Sets realistic goals for himself.
7. Works independently.
8. Follows simple directions.
B. Interpersonal Skills
1. Cooperates with others in the group by following rules, by helping to establish rules, and by
learning to modify rules when necessary.
2. Shares and takes turns.
3. Gives help to others when asked to do so.
4. Engages in discussions and activities that include adults and other children.
5. Plays cooperatively.
6. Helps in simple tasks such as clean-up, serving snacks/lunch, etc.
7. Verbalizes feelings related to events that arise in the group home environment.
8. Identifies and protects possessions.
9. Adjusts to changes in routine.
10. Behaves appropriately in varied social situations.
Affective Development
A. Emotional
1. Learns to accept himself and his limitations.
2. Critically evaluates his own work.
3. Accepts criticisms for his own improvement.
4. Learns to relate well with others.
5. Learns to deal with feelings such as anger, fear, sadness, happiness, etc.
B. Values
1. Distinguishes right from wrong, good from bad at his level (concrete) and practices
appropriate behavior such as honesty (telling the truth as against telling a lie).
2. Recognizes the importance of having a positive self-concept and of respecting and caring for
himself.
3. Respects the rights and properties of other persons.
4. Recognizes the importance of behaving appropriately in various situations and places.
(Includes such behavior as: saying “Please,” “Thank You,” etc.)
5. Learns to follow rules and regulations at school and at home.
6. Recognizes the importance of smooth interpersonal relationships.
7. Is aware of the presence of a Supreme Being.
Cognitive Development
A. Sensory-Perpetual Skills
1. Identifies body parts and their uses.
2. Demonstrates the proper ways of cleaning himself.
3. Demonstrates the proper and healthful ways of eating.
4. Practices safety in everyday activities.
5. Describes properties of an object (texture, taste).
B. Communication Skills
1. Oral expression:
a. Speaks clearly in his language.
b. Asks and answers various questions.
c. Understands and describes concepts related to his knowledge of self, culture, and the
natural world.
d. Uses information learned in various experiences to solve the problems.
e. Increases his vocabulary for describing observations.
2. Reading Readiness
a. Sees objects in relation to others in terms of spatial positions:
- in-out
- under-above
- front-back
- beside
- between
b. Identifies left and right of self.
c Recognizes name in print.
d. Recognizes upper-case letters.
e. Recognizes lower-case letters.
f. Identifies familiar sounds.
g. Identifies sounds of letters.
h. Matches initial sound with objects or letters.
i. Recalls main parts of story.
j. Tells a story in proper sequence.
k. Sequences objects, pictures, symbols and letters from left to right.
l. Reads simple words (phonetically/sight reads).
3. Numeracy Skills
a. Discriminates objects according to: size, length, volume, quantity.
b. Classifies objects according to: size, length, color, shape, function.
c. Serrates/Orders objects according to: size, length.
d. Counts and tells how many up to 20.
e. Names positions of objects as first, second, third, etc.
f. Puts numerals in proper sequence.
g. Matches equal sets of sample of 10 objects.
h. Points to named numerals 1 to 20.
i. Does simple addition up to 10 with the use of concrete objects.
j. Does simple subtraction up to 10 with the use of concrete objects.
k. Understands concepts of time.
PHYSICAL
The child at this stage seems to be proportionately built in relation to his trunk size and length. His
arms and legs are more congruent with the size and length of his extremities.
At five, the child has mastered all or most of the fundamental forms of locomotion. His gross motor
skills are well developed, enabling him to hop, skip jump, and balance his body. He is generally well
coordinated.
His fine muscle coordination has developed considerably. He can button clothing and pull up zippers.
He can cut with scissors, staying more or less on the line. He can copy shapes with a pencil and can
eventually print his name, usually in large unequal sized letters. He shows skill and ingenuity in
handling blocks.
However, due to the uniqueness of each, skills differ, in agility, adeptness of performance, and the
degree of self-confidence in performing tasks.
His eyes are at a far-sighted stage, but he manages to do many things accurately. However, it is
sometimes difficult for him to focus close up at something and to differentiate in distinctive ways
between small objects, more so of small printed letters.
SOCIO-EMOTIONAL
At five, the boy is sociable. He enjoys adults and peers. He is interested in peer approval. Rivalry and
competition are evident at this stage. However, he understands the rules of behavior and enjoys
learning the rules of fair play. Aggressive behavior and negativism decrease at this stage.
The boy is capable of discussion about feelings. He deals with his feelings through games and
dramatizations. He can identify characters in stories. He develops qualities of leadership, although
some prefer to be followers.
At six, sex roles become defined. He usually plays with peers of the same sex. The five year-old shows
increased evidence of self control. He is friendly and cooperative. By the time he is six, he outgrows
the “I” attitude of early years and develops the “We” attitude. He becomes selective of friends and
playmates. He loves to brag about new accomplishments, particularly academic skills. His attention
span for structured work is still short but has increased compared to previous years.
The boy from ages 3-6 years old is in the psycho-social stage (Erik Erikson) of Initiative vs. Guilt. At
this stage the child is developing the ability to learn to initiate activities and enjoy mastery and
achievement of skills. The inability to do so will lead to possible failure, which in turn leads to feelings
of guilt and fear of punishment, instead of pride in his accomplishment and motivation to move on.
COGNITIVE DEVELOPMENT
A child learns concepts of objects, time, space, and causality through his interaction with his
environment. He learns to discriminate, classify, separate, and conserve by interacting with objects and
people around him.
The 5 to 6-1/2 year old child is in the pre-operational stage of cognitive development (Jean Piaget). He
is egocentric, thus understanding the world according to his point of view. He still cannot see that other
people perceive things differently from himself. He is concrete, so that he learns through manipulation
of actual objects and through direct experiences.
He can focus on only one aspect of a thing or a learning situation at a time. For instance, he can classify
an object according to one attribute such as color, but may not be able to see that the same object can
belong to another class, that of squares (shapes).
His reasoning is inductive and starts with the particular. He is not ready for abstractions.
His thinking is static. He is unable to conserve or to see that things remain the same in the face of
transformation.
His power for using language has increased and his thought processes include a great use of words
representing symbolic thinking. He has learned the names of things and categories to which they
belong. He continuously builds up his vocabulary so that by years of age, he has more oral and written
communication. He can tell his group incidents that happen at home. He can interpret picture story
books and make simple stories of his own. He may speak in full sentences using conditional clauses
and adult idioms. He begins to discriminate beginning sounds, phonic differences, and similarities. He
can understand the principle of rhyming and enjoys play with words. He can make visual
discrimination of shapes, colors, letters, etc. and can learn order and sequence. He shows interest in
books or printed words. Towards the end of this stage, his egocentricity is minimized. The child
realizes that other people have different impressions of reality. This realization has a great implication
for his developing ability to reason, to explain action in logical ways, and to be conscious of his own
powers of reasoning.
MORAL DEVELOPMENT
The child's understanding of right and wrong, good or bad is related to his cognitive development. A 5-
6 ½ child who is egocentric and concrete learns moral values best through concrete situations and
actual experiences and through modeling.
Motto:
"Laging Masaya”
The two fingers stand for the constitutional objectives of the Scout Movement – character building and
citizenship training.
The Scout Sign is made when a KID Scout makes or renews his Promise and when he recites the
Panunumpa sa Watawat. It is also used as a greeting or sign of recognition among Scouts and Scouters
all over the world.
You may use it to call the attention of the boys during a meeting and to keep them quiet. When you
give the Sign, any boy who sees it should execute the Sign, at the same time keeping quiet.
Compliment the first boy who does the Sign.
Scouts salute each other as a sign of friendship. As Scouts, we salute the Philippine flag as a sign of
respect. KID Scouts salute their Leaders when they meet each other, and during formal occasions, like
parades.
Scout Badge:
KIDLAT
C. Leadership in KID Scouting
The Langkay is under the leadership of an adult called the Langkay Leader who must be at least 18
years old. You, the Langkay Leader may be called “Lider <name>.”
There should be an adult-boy ratio of 1:6 (1 Leader, 2 Asst. Leaders) in every Langkay. As Langkay
Leader, you wear a uniform similar to that of a Kawan Leader.
1.Work directly with the Assistant Langkay Leaders to make certain that the sub-units are all
functioning as they should.
2. Plan the program of the Langkay together with the Assistant Langkay Leaders.
3. Lead the fortnightly Langkay and parents' meetings.
4. Take training and train leaders and parents.
5. Coordinate the KlD Scouting program with the program of the sponsoring institution.
6. Encourage and stimulate parent and boy interest in activities. Here are some ways to motivate
parents to participate in KID Scouting activities:
a. Insist that parents be present and participate in ceremonies where their son is
included.
b. There's nothing like reinforcement to make the parents stay in the program. so take
every opportunity to recognize parents and publicly praise them for their cooperation
and support.
c. Give parents specific responsibilities in the Langkay. Find out the special skill of each
parent and harness this talent. An Information Sheet for parents can be filled out to
identify their special skills and how they might help in the Langkay (See sample Parent
Information Sheet). A father might be assigned each fortnight to remind other fathers of
the Langkay meeting. In like manner a mother might also do the same for the other
mothers.
d. Recognize parents who are always there.
e. Teach parents how they can guide their sons. If they realize that they can learn useful
things in KID Scouting, they will become interested in the program.
f. Make sure that all your meetings are planned and enjoyable not only for the KID
Scouts but for the parents as well.
7. Administer the financial and equipment needs of the Langkay.
8. Cooperate and coordinate with other units in the institution.
9. Arrange for KID Scouts to join a Kawan on their 7th birthday.
10. Take a personal interest in each KID Scout.
Whether in the home, in school, or elsewhere KID Scouts are very playful but often parallel play. They
like to play with children of own age. They have little solitary play. Some sample KlD Scout games are
in Appendix C.
KID Scouts show interest in activities and become aware of small responsibilities.
B. Things to be avoided:
1. Trash of any kind
2. Love stories
3. Separation, scandal, etc.
4. Disrespect in any form
5. Fear
6. Gruesomeness
7. Femininity
8. Profanity
D. Hints in Story-Telling
1. The story teller must be completely at ease.
2. The listeners must be at ease.
3. Arouse interest with an interesting beginning.
4. Use gestures frequently if you are able to.
5. Create the atmosphere of the story.
6. Interpret the characters as an actor would.
7. Remember the importance of the voice and its correct usage.
8. Suit the speed and pitch of the voice to the action of the story.
9. Dramatization is always impressive if cleverly used and not overdone.
10. Make good use of suspense.
Outdoor Program
Scouting has come to mean coping comfortably out of doors or away from one's shell. The boy uses his
imagination, looks out of the window or steps out-of-doors to find fun and adventure in nature. He
learns that the unexpected happens and with the guidance of adults, he discovers life and learns to be
flexible and creative. There are numerous activities for the boy out of doors.
What can a boy do on a rainy day? He can watch the rain, the whirlpools, the trees blown by the wind.
On a fine day, he can join a stroll, touch, smell, observe, and enjoy the beauty of nature. When it's too
hot, He can listen to sounds, do shadow play, identify cloud shapes while lying on the grass. If he sees
the street he can count bases, cars, etc.
Let the boy touch a tree, walk barefoot, identify rocks and pebbles, but best of all, let him free play,
then ask him what he is doing and why and let him teach you with the wisdom of a clean mind, the joy
of simplicity. And all the virtues that he picked from you.
There are some rhythmic games which the KID Scouts are playing on their own. These rhymes are fun
ways to encourage your KID Scouts for a game.
Count-Out-Rhymes
(1)
Biggity, baggity, bongety, clack,
Biggity, bong, biggity, bang!
Biggity, baggity, bongety, wack! (translation: out!)
(2)
Pardon me, thanks to you,
It pleased me so,
It's nice to have met you
But now you must go. (The player whose hand is touched on “go” goes!)
(3)
Yellow and green, red and blue
Scouting colors and out you go!
(4)
A puppy, a kitten, a chicken, a duck
The one I touched last is out of luck.
(5)
Isa, dalawa, tatlo
Ang tatay mong kalbo,
Umakyat sa mabolo
Inabutan ng bagyo.
Langkay Records
Langkay administration entails, among other things, attention to records. You need to keep Langkay
records so that you will know at all times data about the Langkay and the KID Scouts, e.g., attendance,
activities, finances, and progress.
There are official records that will be supplied by the Boy Scouts of the Philippines. In addition, you
might develop your own records based on your own needs.
The responsibility for record keeping might be given to specific leader in your Langkay. The Langkay
treasurer should be responsible for the financial record; the Langkay secretary can be given the task of
keeping the other Langkay records; the assistants should keep the individual KID Scout records.
Suggested records that might be kept are:
1. Langkay Meeting Program – This will guide you on what to do during the Langkay meeting.
Even if the meeting is loosely structured you should still plan for it. The programs may be filed
for reference in future program planning.
2. Advancement Report – The Assistant Langkay Leader should keep this up to date at each
Langkay meeting and report it to the Langkay Leader at the Leader's meeting. It may be
submitted to the person in charge of records.
3. Individual KID Scout Record – This contains information about each KID Scout: attendance
at Langkay meetings, dues paid, personal and family data, achievements, and advancement.
4. Langkay Record Book – This is your Langkay's most complete record. It contains details on
advancement, activities of the Langkay, attendance, and finances.
5. Langkay Financial Record – This is a supplement to the Langkay Record Book. It contains
details on income and expenditures, budget, roster, and dues. This should be kept by the
treasurer.
6. Application for a Langkay Charter – This is used in registering your Langkay. It includes the
application of the chartered institution, action of the Langkay Committee, and a roster of KID
Scouts. This form is the record of your Langkay in the local council and supplies the Boy
Scouts of the Philippines with valuable data about KID Scouting.
7. Additional Enrollment of KID Scouts – If a boy joins your Langkay after the Application for a
Langkay Charter has been filed, his name can be listed in this form and sent to the local council
with the necessary fees.
8. Application for Adult Registration – This form is used for an adult registering as a leader or
member of the Langkay Committee other than at charter renewal time.
9. Application to Join a Langkay – This is filled up by a boy who wishes to become a Scout. It
is signed by the parents or guardians.
A Langkay should be solid financially in order to keep operating. A budget helps the Langkay towards
this direction. Regular income can be established by the payment of fortnight dues at each Langkay
meeting.
Discuss the budget during the Langkay Committee meeting. Decide how much each KID Scout needs
to pay during each meeting.
How much can the KID Scout save weekly‘? This should not be a burden and yet should make the KID
Scout feel that he is contributing a fair share to KID Scouting. Decide also what to include in the
budget.
The budget should be approved by the Langkay Committee, after which the treasurer becomes
responsible for its operation, with the help of the Langkay Leader and the assistants.
The budget is then presented to the parents for a frank discussion and final adoption. The parents
should understand that this does not only entail collecting funds, but that it provides an opportunity for
a real experience in thrift for their sons.
PROGRAM PLANNING
Planning is deciding in advance what needs to be done. In KID Scouting, you, as the leader, have to
think ahead of what the boy will achieve at the end of a certain period of time, particularly at the end of
a Langkay meeting. As in any new group, especially with young 5-6 ½ year old boys, you assume most
of the responsibility for planning. However, in keeping with the Scouting method of planning with the
boys you have to prepare options for the kids to choose from.
Start with the interests, needs and abilities of the boy. What are his previous experiences? What is he
ready for?
Then look for all possible activities as suggested by different sources. Pick up the activities that the
boys like to do and are capable of doing. Consider the materials, time and cost, and select the suitable
activities.
Map out the details of each activity. What should be done before, during, and after? Who will do what?
Communicate the plans to all concerned. Make a checklist of what should be done and when. Plan
alternative activities. Evaluate and change plans as the need arises. If plans turn out unrealistic or
unfavorable at certain conditions, then change.
At the end, if the goal is achieved, plan anew. If not, plan anew.
Langkay Meeting
When the KID Scouts in a Langkay get together, then Scouting life begins. However, each Langkay
differs from every other Langkay, and so, much is left to you as architect, choreographer, and director,
in the Langkay meeting. There is no cut and tried plan or method of holding Langkay meetings, but the
following guidelines may help:
1. Activities are fun and interesting from beginning to end.
2. The activities suit the interests and needs of the boys.
3. There is the satisfaction of achievement at the end.
4. The Promise and Law are carried out.
5. Each meeting is related to past and future meetings.
6. At the end of the meeting, there is evidence of learning, discovering, development,
relationship with others, and commitment for future action.
OPENING: Have a lively game or action song that the KID Scouts know well, especially if waiting for
late comers. A simple prayer or recitation of the Promise and Law may set a noisy group in proper
atmosphere. A surprise entrance or movement may start enthusiasm rolling. A mystery box may start
the boys guessing and thinking. Inspection may also be done at this time.
ACTIVITY: (about 30 min.) This may be done all together or in small groups with a resource person
for each group. They could learn something new or practice something old, using some things/tools or
work on a project. They do developmental activities that they choose to do from among the choices you
present.
ENDER: Help the boy evaluate his experience by asking questions like: What did you do? Why do you
like it?;You can also give them games during which you may observe their behavior. Announcements
are given and a short game or ceremony winds up the meeting.
Gathering
Presentation of next month's activities
Other Business
c. Joint Meetings: Isang Programa Alay Sa Aming mga Magulang
d. Announcements
e. Closing Ceremony
VI. Ceremonies in KID Scouting
Ceremonies in the KID Scouting program have to be simple so that the KID Scouts can grasp the
essence of the celebration.
Here are sample ceremonies for KID Scouts.
(A bell. Parents and boys gather in semi-circle formation, Langkay Leaders facing parents and kids).
(lsusuot ng mga magulang ang alampay sa mga bata habang nagbibigay ng ilang pangaral. Aalis na
ang mga nag-alay pagkatapos nito.)
LL: (Magbibigay ng ilang pananalita tungkol sa alampay bilang simbolo ng mga gawain sa KID
Scouting.)
Itaas ang ating kamay sa ayos ng Panunumpa at sabay-sabay nating bigkasin ang Pangako at
Batas ng KID Scout. (ANG PANGAKO AT BA TAS NG KID SCOUT)
(lbigay ang kahulugan ng kuliling.)
Ngayong bawat isa
Isang tunog ng kuliling ang kailangan na
Bilang hudyat ikaw ay handang-handa na
Sa mga gawaing KID Scout na darating pa.
Mga Bata: (Kukulilingin ng bawat bata ang kampana nang minsan.)
LL: Sama-samang umawit gumalaw
Bilang pagsasaya at pagpupugay.
Mga Bata: ISA, DALAWA, TATLO
Isa, dalawa, tatlo
Handang handa ako
Sa aking gagawin
At KID Scout na rin.
Mag-Isip at matuto
Gumawa sa buong grupo
Magsaya't makiisa
KID Scout masisigla.
Isa, daIawa,tatlo
Handang handa ako
Sa aking gagawin
At KID Scout na rin.
(Palakpak)
LL: Ngayon nama'y mataimtim na magpugay
Sa Maykapal na umalalay.
(Isang maikling dalanging ekumenikal habang kumikililing ang kampana nang mahina. Pagkatapos ay
isa-isang ihahatid sa upuan ang mga bata sa pamumuno ng LL habang isang makabagong tugtugin
ang maririnig sa paligid.)
PAGSULONG
(Tutugtog ang kuliling at tambol o gong o gansa habang nag-aayos ang mga batang nakamaskara o
nakasuot ng ulo ng kambing. Nasa Iikod nila ang kanilang mga magutang at mga lider. Haharap ang
grupo sa isang lider at Chief Usa.)
(One by one they light their sparklers from candles surrounding the Philippine Flag and Scout Badge
while singing a national song.)
VII. Advancement in KID Scouting
A. Advancement Procedures
B. Membership Requirements
1. Recite the Pangako at Batas ng KID Scout
C. Advancement Requirements
The progressive scheme for KID Scouting is not emphasized. The KID Scouts should be encouraged to
accomplish as many of the requirements as they are capable of doing during their stay in this program.
B. Obedience To Rules
1. Follow rules at home, in school and in other places:
- what to do upon waking up
- when to play, where to play, what to play with
- when to keep quiet
- when to keep things
- where to walk on the street.
2. Throw trash/garbage in the proper place.
3. Put things in their proper places, return toys and other things to their rightful places after use.
4. Switch off lights, fans, radio, TV when not in use.
5. Draw a picture of good citizens doing the right thing and talk about it.
C. Filipinism
1. Use Philippine products.
2. Behave properly in a Flag Ceremony.
3. (Optional) Follow elder's advice in buying things.
A. Personal Cleanliness
1. Take a bath regularly.
2. Wash his hands before and after eating.
3. Brush his teeth after meals.
4. Keep his ears, nose, and fingernails clean.
5. Wear clean clothes and shoes.
6. Comb his hair.
B. Other Health Habits
1. Go to the bathroom when needed.
2. Eat and drink nutritious food, for example, drink milk, eat vegetables, avoid junk foods.
3. Sleep and wake up on time.
4. Tell parents or adults at home when he does not feel well.
C. Independence
1. Clean his body with the least assistance.
2. Put on clothes and shoes by himself.
3. Eat meals independently.
4. Pack and carry own things when going out.
5. Fix his own bed.
6. (Optional) Select clothes to wear appropriate to the occasion.
D. Food Production
1. Germinate any seed and plant it.
2. Help tend a vegetable garden, for example, watering, weeding, cultivating.
IV. Requirements for Useful Skills
A. Motor Skills
1. Safely climbs stairs, low trees, and the like
2. Use playground equipment safely.
3. (Optional) Get on and off a child's tricycle and drive it carefully.
4. (Optional) Play at least 3 native games, for example, Taguan, Habulan.
B. Work Skills
1. Use eating utensils correctly.
2. Use at least 3 simple tools, like small hammer, scissors, and the like.
3. (Optional) Prepare simple snack.
Hobbies
10. Compile in an album form any of the art activities done.
11. Share/Show the album to fellow KID Scouts and to other children.
D. Nature Lore
l. Name at least 3 kinds of plants, for example, fruit trees, flowering plants, vegetables.
2. Identify at least one animal from each class, for example, bird, fish, insect.
A good leader is not one who can do the job of 10 men but one who can have 10 men do the job. This is
the essence of leadership: learning to lean and to delegate responsibilities. There are other Scouters
who can assist you in your job as Langkay Leaders your Assistants.
NOTE:
Alimaung – looks like a dog and is believed to live in the jungle although no one has seen it yet
B. RHYTHMIC ACTIVITIES
Count-Out-Rhymes
Introduction
Count-Out-Rhymes are fun ways for the leaders to choose a captain or IT for a game with no show of
favoritism. Teach some of the rhymes to your KID Scouts. You will find them being used when the
boys are playing on their own.
The KID Scouts stand in a circle, arms bent at elbows and hands held out in front of them, palms up.
One of the players or the leaders moves around the circle touching a different palm on each syllable.
The player touched on the last word is eliminated and sits down in his place. The last player left
standing wins the honor of being IT for the next game.
Some original count-out rhymes follow. Encourage your KID Scouts to make up their own rhymes.
(1)
Pen, pen de sarapen
Kutsilyo de almasen
Haw haw de karabaw
Ba-tu-ten.
(2)
Jack En Poy
Hali-hali hoy
Si Kenkoy
Isa, dalawa, tatlo!
(3)
Silky, sanity, tweedily, doo,
The one who is out is Y, O, U !
(4)
Salt and pepper, sugar and spice,
Kiddies are fun and they are nice;
Candy is sweet and you are, too,
You stay in but out you go!
(5)
Hands and feet
Ankles and knees
If you are out
Sit down, please!
(The player whose hands touched on “please” is out)
(6)
Cookies and candies, ice cream and pie,
It's easy to run and harder to fly.
The one who is out is U, O, Y
(The player whose hand is touched on “Y” is out).
(7)
One, two bato
Three, four bapor
Five, six siksik
Seven, eight paet
Nine, ten a big fat hen.
(8)
Red, white and blue
Stars over you,
Mama said,
Papa said
“I love you.”
(9)
Mini mini may na mo
Naka pi di pay dapo.
(10)
Rabbits are quick,
Turtles are slow,
Dogs can bark
and out you go.
(11)
Counter: Kuntil butil, Kata-ta kuta. Give me a number
Answer: Ten
Counter: 1,2,3,4,5,6,7,8,9,10 — You are out!
(12)
Batu-bato sa langit
Ang tamaan ay
Huwag magagalit.
Playing games and sports are good ways to keep fit. Whether KID Scouts play alone or with others,
games and sports often have the rules to follow. KIDS should play fair and always try to do their best.
When they do so, they are being a good sport. Having fun is the most important thing, not who wins or
loses.
Try some of these games, in which everyone can have fun and be a winner.
Quiet games fill many needs. They are useful as a change from active games. They rest the group but
keep them occupied at the same time. In extremely hot weather, or in a crowded spaces, or just before
mealtime or bedtime, quiet games are the most suitable. Quiet games are setting games. They interest,
challenge, and please without over-exciting KIDS.
Since they fit so many situations, with a good repertoire of quiet games you will be well equipped for
many emergencies.
Semi-active games require moving space, but the running is modified to a walk. Quiet hours or periods
of quiet play do not always mull require games devoid of any activity. Rainy day periods and meeting
rest periods would be dull without some semi-active games. Even on the hottest days at camp or in the
playground, it is a good idea to move once in a while, if for no other reason than to prove that everyone
isn't as dead as he feels.
a. Circle Games
CIRCLE FREEZE
No. of players: 4
Type of game: Semi-active game
Area: Optional
Equipment: None
Draw a large circle, 20 to 30 feet in diameter as space permits. Draw a 3 feet circle in the center of the
large one. The IT stands in the center of the small circle. The rest of the players at the beginning of the
game, stand around the perimeter of the small circle with one foot touching it. The object of the game
is for the players to move toward the perimeter of the large circle without being caught in motion by
the lT. The method is to advance and freeze, advance and freeze.
The first KID Scout to touch the edge of the outer circle without being caught becomes the IT. A Scout
caught moving at any time must return to the small circle to begin again.
Each KID Scout is given 10 bottle caps. One group plays against another. The players in each Sub-
group face each other. Each player in Sub-group # 1 takes an optional number of bottle caps secretly in
his right hand, turns to his opponent, and asks, “Odd or even?” If his opponent answers correctly, he
wins all the caps held by the first player. If he is incorrect, he must pay the number of caps held by his
opponent. The player in Sub-group # 2 takes his turn. Players alternate turns with their opponents. At
the end of 5 minutes, each team adds up its caps. The team with the most number wins.
KID Scout: When playing with very young KID Scouts, give only five counters to start. Instead of
asking, Odd-even, they ask, How many? The KID Scout who guesses correctly wins the counters held
if the guess is incorrect, he must pay his opponent the equivalent of the counters held
Variation # 1: Players are given the counters. They circulate at random around the room and are
challenged at every turn. At the end of 5 minutes, the player with the most counters wins. The players
who lose all their pieces may get a second helping of five counters so they can continue to play.
Variation # 2: The game may be played without counters. Players arrange the fingers of one hand under
the thumb and hide them with the other hand. Opponents try to guess how many fingers are free.
The Leader writes numbers and words, tapes pictures cut from magazines, or tapes actual objects on the
blackboard and then pulls the curtain down to cover the blackboard. The Leader instructs the KID
Scouts to observe carefully all that are on the blackboard. The Leader allows 1 minute for careful study
and then pulls the curtain down again to cover the board.
If played as a group game, one KID Scout acts as a captain and draws or writes down all the objects
named by members of his group. The group with the longest correct list wins.
If played as an individual game, each KID Scout makes his own list. Again, the longest correct list
wins.
Variation # 1: Instead of listing all that are there, the KID Scouts try to discover what are missing. After
the KID Scouts have observed the objects, they cover their eyes and the leader removes one or more
objects KID Scouts try to name the missing objects.
Variation # 2: If it is possible to have two areas, the leader removes a number of articles from one area
and places them in the second. On viewing the grouping the second time, the KlD Scouts must name
what will be found in the second area, which is at the moment covered.
Variation # 3: For a spelling game, the leader writes several words on the board. A certain number are
misspelled. When the KID Scouts cover their eyes, he corrects the words. Players are to name which
misspelled words have been corrected and which are still incorrect.
However the game is played, it is a wit-sharpener.
The tube becomes the long arm of IT, who roams up and down the lines trying to tap a KID Scout with
the tube before he can sit down on his seat. A KlD Scout is immune when seated, but is subject to being
caught if he dares to stand as IT comes near. But what fun is a game of tag if one doesn't dare challenge
lT? A tagged player becomes lT. In a large meeting room, have two ITs.
Organize the group into teams of equal number along long tables, or, if the group is seated around
Small tables, have each table constitute a team.
Give each team captain a plate, knife, spoon, and paper cup. At the signal to begin, the captain begins
passing the plate, silver and cup, one piece at a time, down the length of the team or around the table.
Each KID Scout must handle each piece separately and pass them in this manner.
The game is over when all the pieces are placed as a table setting by the last Kid Scout in line or have
been returned to the captain's place at a round table.
Vertical rows are teams. At the signal to begin, the last in each row slides out of his seat to the right and
runs up the aisle to the front of his line where he stands and claps his hands over his head three times.
Meanwhile, all the KID Scouts in his row move back one seat. The first KID Scout then slips in to the
empty first seat and claps his hands once, as a signal for the last player in the room to begin his run.
The first team with its players back in their original places wins, provided all rules have been followed.
PARTNERS FIND
No. of players: 10 or more
Type of game: Active, Circle
Area: indoors or outdoors
Equipment: None
Count off the KID Scouts by twos so that each has a partner. Arrange them in a double circle with the
partners standing side by side facing opposite directions. At the signal to move, each circle begins
walking in the direction it is facing, thus partners walk away from each other.
At a blast from a whistle, all stop and wait for the leaders command which may be any of the following
forms of locomotion or a variation:
Commands – Explanation
Rabbit Hop – Partners hop like rabbits toward each other
Running Dog – Partners bark like dogs as they run on all fours toward each other
Backward Walk – Partners walk backward toward each other carefully avoiding collisions with other
players
Skip – Partners skip toward each other
Hop Two – Partners hop toward each other with a two-footed hop
Hop One – Partners hop toward each other on one foot
Once the command is given, the partners move toward each other as quickly as possible in the manner
specified, take both hands, and stop. The last couple down receives a mark against it.
The game begins again with the leader calling a different form of locomotion after each stop signal.
It is better to keep a score on the last couples down than to eliminate them or you will soon have more
players out of the game than in.
At the end of the game, have each couple with three or more marks against it perform a stunt.
BALL TOSS
One KID Scout stands in the center, and the others form a circle around him. He tosses the ball straight
up in the air and calls the name of another KID Scout. The KID Scout whose name is called runs to the
center and tries to catch the ball on the first bounce. If he catches it, he becomes the new thrower. If
not, the KID Scout in the center tosses again. Everyone gets a chance to be a thrower.
Variation: Call on (1) Tao, (2) Bahay or (3) Bagyo to have (1) boys look for houses, (2) houses look for
boys or (3) boys and houses all move around for a new set up.
JAN-KEN-PON
(Japan)
You will need two KID Scouts.
1.Two KID Scouts face each other with their hands behind them.
2. Together, they say “Jan-Ken- Pon”. On “Pon” both bring a hand forward to stand for stone
(a fist), paper (flat hand), or scissors (V-shape with the index and middle finger).
3. Stone beats scissors because it can break them, Scissors beat paper because they can cut it.
Paper beats stone because it can wrap the stone.
4. A KID Scout gets a point each time his hand beats the other's. The first player who gets seven
points wins.
Variation: The player who gets a point, paints the face of the opponent with cake icing
SHEEP AND HYENA
(Sudan)
See if you can keep the sheep away from the hungry hyena. You'll need at least 10 KID Scouts the
more the better.
ANIMAL/OBJECT HUNT
Stand a small toy animal somewhere. Tell the Scouts to look for it, and sit down quietly when they see
it, without giving its location away. The game ends when most of the boys are seated, or when all of
them have seen the object.
FINDING ORIGINS
The leader gives each boy a mango leaf that has fallen from the tree. Tell the boys to look for the
nearest tree of its kind and sit there until there are five of them under the tree. The five boys then go
around the tree chanting its name “Mango... Mango...Mango...”
Variation: Use the leaf of another tree.
FINDING MIXERS
The leader gives pairs of different leaves/objects and tells each KID Scout to look for another KID
Scout with the same leaf, ask his name, and skip with him.
<INSERT IMAGE>
LISTEN WHISTLE
No. of players: 10 or more
Type of game: Active
Area: Optional
Equipment: None
The KID Scouts stand at random in the play area. By counting the number of blasts on the leader's
whistle, the KID Scouts know whether to form groups of twos, threes, or whatever. The odd player or
players left out of the required formations have a point scored against them. A player accumulating a
score of five points pays a penalty.
Variation: The leaders, before giving the whistle signal, calls out the position required in the formation.
Some suggested positions and descriptions of them follow:
1. Hip-to-Hip – With two players it would be right hip to right hip. With three or more players,
players would stand in a line, the first two right hip to right hip, the third player left hip to left
hip of one of the two players. Thus, players face in opposite directions alternately.
2. Knees to Knees – With two players, both take deep knee bend position, face to face, both
knees touching partners knees. Players may hold hands for balance. With three or more players,
they form a small circle, deep knee-bend position, one knee touching player on one side, the
other touching the player on the other.
3. Hook Arm – The players facing opposite directions hook arms at elbows. With three or more
players, face opposite directions alternately as in hip-to-hip formation.
4. Sit-Back-to-back – Two players stand side by side holding inside hands, right foot of one
against left foot of the other. Both pull away from each other until their joined arms are
stretched out from the body with free leg in bent-knee position for support and balance.
SLEEPING DOG
No. of players: 5 or more
Type of game: Quiet hour
Area: Meeting room/playroom/camp
Equipment: Blindfold and a beanbag
The KID Scouts sit around the edge of 10 feet circle. A KID Scout chosen as the SLEEPING DOG
attempts to take his beanbag bone away from him. All other KID Scouts remain as quiet as possible
while the steal is being attempted.
The SLEEPING DOG may growl if he hears a sound. If he thinks the bone stealer is close behind him,
he may swing his arms around attempting to touch the thief. If he does not touch the thief, all becomes
quiet again and the thief may creep closer. If he touches the beanbag without being detected, the rest of
the players begin barking. The thief hurries back to his place in the circle. When he is seated again, the
barking stops, signaling the SLEEPING DOG to remove his blindfold. The DOG then attempts to
guess which player stole his bone.
All players try to look equally guilty or innocent. If the DOG guesses correctly, the bone stealer
becomes DOG; otherwise, the same player continues as DOG until he catches a bone stealer to take his
place.
PASA EN ORDEN
Bilang ng Manlalaro: 10 o higit pa
Saan Nilalaro: Palaruan
Isa sa mga KID Scout ay pipili ng lider at ang iba ay tatayong nakapalibot sa kanya upang tuparin ang
inuutos nito. SiIa’y mag-uusap.
Lider: “Pase en Orden. "
Mga manlalaro: “Kumbentong malalim.”
Lider: “Una-unahan kayong kumuha ng dahong dilaw. "
Mabilis na tutuparin ng mga KID Scout ang utos ng Iider at ang makakakuha ng dahong dilaw ay
sasama sa Iider. Uulitin ang Iaro at ibang bagay ang hihingin ng lider hanggang ang Iahat ay
makakasama sa lider.
Bilangin ang puntos na magagawa ng laging makakatupad ng utos, (walang nakakapiling lider) at siya
ang tatanghaling kampeon.
URAN-URAN-AN
Bilang ng Manlalaro: Langkay
Saan Nilalaro: Palaruan o Gym
Gumuhit ng isang kalahating talampakang kwadradong beys para sa bawat KID Scout. Ang mga ito'y
hiwa-hiwalay at may layong dalawang metro sa isa't-isa. Sa hudyat ng TAYA, ang mga manlalaro ay
magpapalitan ng beys. Habang ginagawa ito ay pupunta sa isang beys ang TAYA. Ang sinumang
mawawalan ng beys, o walang matatapakan, ang siyang susunod na taya. Tingnan ang Iarawan.
Pansinin: Huwag pababayaang magpalitan ng beys ang mga magkakatabi. Kailangang magsitakbo
nang malayu-layo.
Maaari ring ang mga beys ay pabilog, gaya ng nasa Iarawan.
HALAP-HALAP
Bilang ng Manlalaro: Langkay
Saan Nilalaro: Palaruan o Gym
Lahat ng KID Scout, maliban sa isa na siyang TAYA ay maghahawakan ng kamay sa isang bilog.
Nakapiring ang TAYA na nasa loob ng bilog. Huhulihin siya ng isang bata at hahaplusin ang ulo, damit
o kamay nito at huhulaan niya kung sino ito. Ang nahulaan ang siyang magiging TAYA sa susunod na
laro.
Maaaring kumanta ang nasa bilog habang lumalakad at pagtigil ng kanta ay magsisimulang manghula
ang nakapiring. Tingnan ang larawan.
TAMBUBONG
Bilang ng Manlalaro: Langkay
Saan Nilalaro: Palaruan
Isang bilog na may 2-1/2 metro ang luwang ang iguguhit sa lupa. Pipiliin ang TAYA sa pamamagitan
ng unahan o kaya ay Jack en Poy. Ang Taya ay tatayo sa guhit at ang ibang KID Scout ay nasa gitna
ng bilog. Siya'y tatakbong tinutunton ang guhit at tatagain ang sinumang KID Scout sa loob. Ang
matataga ng TAYA ang susunod na maging TAYA. Uulitin ang laro.
Maaari ring parihaba ang iguhit sa Iupa at higit sa isa ang TAYA. Tingnan ang larawan.
D. SONGS AND YELLS
THINGS TO REMEMBER
Songs/Rhymes must:
• Be simple
• Use familiar words
• Use repetitive melody
• Keep within tonal range
• Know music
• Allow spontaneous experience
• Use a variety of forms of music
• Be alert to teachable experiences
• Use songs to handle some problems
A.
Tayo'y magsaya (3x)
Tayo'y magsaya't
Pumalakpak.
B.
Narito na, narito na
Mga batang masasaya
At masisigla.
Hawakan mo (3x)
Hawakan ang ilong At ang tainga.
Halina, halina
Mga batang masasaya
At masisigla.
C.
Talon, talon at umikot
Magkapit-kamay sa isang bilog
Padyak, padyak
Kaliwa't-kanan
Tayo'y maghanap ng bagong kaibigan.
D.
Mayroong pitong hakbang
Tungo sa langit
Ituro mo sa akin
Itong pitong hakbang:
1- 2;
1- 2- 3- 4;
1- 2- 3- 4 5- 6;
1- 2- 3- 4- 5- 6- 7
E.
Nanay nanay nanay ko
Ako sana'y turuan mo
Ako'y batang mayroong mata
Ang nakita'y ginagaya
F.
Ang lahat ng bagay
Ay magkakaugnay
Sa kandungang lupa
Tayo'y magkaakbay.
G.
Sampung mga karapatan ay dapat taglayin
Pagmamahal
Edukasyon
Unang ililigtas
Natatanging kalinga, labi, kalusugan
Paglalaro
Kapatiran
Maging makabuluhan.
TREN
(Several line formations)
Toot... Toot... Toot
Isang mahabang tren
Ito'y ating gagawin
Toot... Toot... Toot
Isang... gawin.
LOBO
Ako ay may lobo
Lumipad sa langit,
Di ko nakita
Pumutok na pala.
Sayang ang pera ko
Pambili ng lobo,
Sa pagkain sana
Nabusog pa ako.
BILOG
Bilog bilog na bilog
Tayo ng bumilog;
Bilog bilog na bilog
Isang malaking bilog.
SAPATOS NG KABAYO
(U formation)
Sapatos ng kabayo
Magagawa ninyo;
Ito’y korteng U
Ating gawin ito:
1- 2- 3
Kayang kaya Boom!
Kaya ng Pinoy!
Hoy hoy hoy
Tayo'y KID Scout
Hoy hoy hoy.
ULAN
Kung ang ulan ay malapot na sorbetes
Oh anong sarap ng ulan
Ako'y lalabas na bukas ang bibig
Ah- ah- ah- ah- ah- ah
Oh anong sarap ng ulan.
TULAD NG ISDA
Tayo ng sumisid
Tulad ng isda
Ikampay ang palikpik
Tulad ng isda;
Manasyal sa ilalim
Tulad ng isda
Humanap ng pagkain
Tulad ng isda;
Mamasyal sa ilalim
Tulad ng isda.
From the colored pages of old magazines, cut out as many circles, squares, rectangles, and triangles as
you may find in the following vehicles. Put them together (assemble them) on an old newspaper. Paste
each piece carefully and see to it that what appears is the same as the following illustrations. For
windows, put a square or circle as the case may be, on top of the rectangle or triangle. An art paper of
contrasting color is best for windows.
A PASSENGER BUS
A BICYCLE
AN AIRPLANE
FUN WITH CIRCLES
<INSERT IMAGE>
A lighted Candle
<INSERT IMAGE>
A Cat
<INSERT IMAGE>
A Cat
A SHIP
A Sailboat
A woman in Filipina dress
A baby carriage
A clown
What did you make? It is a doll, isn't it?
Let us make a cat this time.
Trace a one-peso coin or bottle cap of more or less the same size. Trace your 50-centavo coin or your
bottle cap of more or less the same size.
Cut them out and paste them together.
Cut out the cat's tail as shown by the shaded area below and paste it on the figure you have already
made. Then get or cut two pieces out of the remaining pieces you have saved, to make the cat's ears.
Paste them as shown below.
Now, you have a cat whose back is turned to you.
Trace your one-peso and your 50-centavo coins or your bottle caps of more or less the same size, once
each, on your colored paper. Cut them out and paste them on a white background in A.
Trace your one-peso coin again. Cut it out and divide the round figure you have made as illustrated
below. Now divide one half of the circle into four parts, B.
Paste them to provide your picture with a beak, tail, and feet, as shown below in C.
A.
B.
A HORSE
a. Cut out the following parts from your colored art paper:
b. Assemble them together as shown below:
A CAR OR LIMOUSINE
a. From your colored art paper cut out the following parts:
b. Assemble them together as show below:
F. ORIGAMI
CROW
DEER
MANDARIN DUCK
ELEPHANT
GIRAFFE
BABY GOLDFISH
HEN
PARROT
ROOSTER
WHALE
G. KID SCOUT UNIFORM
About The E-Book Edition
The creation of this e-book edition of Langkay Leader's Manual has been commissioned by the Boy
Scouts of the Philippines as part of its “Empowerment of Young People Through Online
Infrastructure” project, a special project funded through the Messengers of Peace (MoP) Support
Fund of the World Organization of the Scout Movement (WOSM).
It is among the first of many more Scouting publications to be made available by the Boy Scouts of the
Philippines in e-book format.
The creation of e-book editions of Scouting manuals and books is just one of the many initiatives of the
biggest youth organization in the Philippines to adapt to - and take advantage of - advancements in
technology to further its missions as well as to reach out to its increasingly tech-savvy constituents. It is
also aimed at making it easier for Scouts and Scout Leaders anywhere in the country and around the
world to access Scouting manuals, references, and tools that are all too important in the effective and
successful conduct of Scouting programs and activities.
This e-book can be read using most of the popular e-reader apps on mobile devices like tablets (e.g.
Apple iPad, Android tablets) and smartphones (e.g. Apple iPhone, Android phones). It can also be read
from desktop and laptop computers using Adobe Digital Editions and several other EPUB-compatible
software applications.
The text in this e-book has been lifted from the printed edition of Langkay Leader's Manual (ISBN:
971-91769-6-2; Boy Scouts of the Philippines; Second Edition 2002 Printing). The printed edition
continues to be available from the National Scout Shop and through the Scouting Council offices of
the Boy Scouts of the Philippines.
Some images and photos in the e-book edition may have been lifted from the printed edition, while
some may have been re-drawn/re-rendered or borrowed from other sources, including online sources.
Some images and photos in the printed edition may have been dropped, replaced, or enhanced to adhere
to e-book publishing requirements.
Bong Saculles is an Information and Communications Technology consultant; E-book author, editor,
and publisher; extreme outdoors enthusiast; and avid supporter and follower of the Scout Movement.
He has been providing consulting and advisory services (as a volunteer) to the Boy Scouts of the
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