Visual Communication Design Terminology
Visual Communication Design Terminology
ELEMENTS
Term/illustration Definition
Design elements
Point
A mark that may be used to indicate position and location.
Point is small in relation to the whole of the design and is not
necessarily circular. It can represent a point of measure or be used
as decoration. It can add texture or tone. Examples of application
include half tone printing, pixilation, dot rendering and map
indicators.
Line
Shape
Shape is two-dimensional. It is the defined space contained within
lines. It can be organic, geometric, abstract or symbolic and
can be used in conjunction with other elements to create form
or pattern. It can used to simplify complex objects for effective
communication. Examples of application include logo, symbols,
graphic design and stencil work.
Form
Form is considered three-dimensional and can be illustrated
or constructed. It can also be organic, geometric, abstract or
symbolic. Form may be created by the joining of two or more
shapes and enhanced by tone, texture and colour. Examples of
application include packaging forms, interior fit outs, signage,
architecture and industrial design.
Term/illustration Definition
Tone
Texture
Colour
Colour derives from the interplay of objects, light and the human
eye/brain. Colour can communicate mood and emotion; it can be
used to highlight information and establish hierarchy. It can add
interest and excitement to a visual communication. Colour may
be used to specify areas, distinguish form, and help establish
hierarchy. Colour application systems include RGB and CMYK and
colour guides can be sourced in Pantone libraries.
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Type
PRINCIPLES
Term/illustration Definition
Design principles
Figure–ground
Balance
Contrast
Cropping
abc
Term/illustration Definition
Hierarchy
Visual information can be arranged in order of importance.
Attention is drawn to the most important information or focal point
Scale
Proportion
Pattern
METHODS, MEDIA AND MATERIALS
Drawing
Observational pencil paper point figure– – logo
Visualisation ink card line ground – signage
Presentation marker wood shape balance – flyer
pastel glass form contrast – brochure
Types of drawing
crayon metal tone cropping – poster
include:
charcoal clay texture hierarchy – billboard
2D
acrylic paint stone colour scale – postcard
3D
watercolour plastic type proportion – advertisement
Painting gouache textile pattern – map
dye screen – repetition – diagram
Printing
toner – alternation – symbol/icon
Manual:
film – illustration
monotype
– book/magazine
relief digital
cover, layout
intaglio applications
– CD/DVD cover
silk screen – vector based
– web application
Digital: programs
– exhibition
offset – raster based
screen display
laser programs
– film credit
inkjet
sequences
Photography – 3D model
Analogue – package
Digital – point of sale
display
Computer
– architectural
Collage drawing
– finished
3D Process drawings for a
Construction product
Modelling
Digital
THE DESIGN PROCESS
DESIGN FIELDS AND COMPONENTS OF VISUAL COMMUNICATION
PURPOSE: (p.175) The purpose has a major impact on the content of the
appearance of the visual communication. It will determine where and how
the visual communication will be seen, who will see it an how often.
Purposes of visual communication design include:
Tracking: The adjustment of the space between the letters across a line or
paragraph of type.
Leading: The adjustment of the space between lines of type.
‘Point Size’ is the measurement of type size; distance from the highest ascender to
the bottom of a descender.
‘Font’ is the means by which the typeface is delivered (e.g. the cast metal or the
software). These terms are now used interchangeably. ‘Font’ can be referred to as
regular, italic, light, bold, bold italic, serif, sans serif, decorative, script etc.
These drawings are in the form of quick freehand sketches aimed at conceptualising
and communicating ideas.
Drawings may be developed in two or three dimensions. They may also include
explanatory sketches and diagrams.
These drawings are refined and finished drawings and may employ either manual or
digital media applications.
Two-dimensional drawing
THIRD-ANGLE ORTHOGONAL DRAW INGS
Each view of an object (front, top and sides) is drawn separately showing only two
dimensions, but is kept aligned and to the same scale.
Combining a view from the top, the front and sides, allows all three dimensions to
be considered.
The drawings are to scale and involve the use of line conventions that indicate fold
lines (broken lines) and cutting edge (solid outline).
Three-dimensional drawing
Perspective drawing: Objects are drawn in a natural manner consistent with the
human vision; receding lines converge towards the horizon (eye level). The
placement of the horizon line determines the location of the viewer.
ONE-POINT PERSPECTIVE
Objects are drawn front on, with receding lines converging to one vanishing point
on the horizon.
TW O-POINT PERSPECTIVE
Objects are drawn with a corner closest to the viewer and side drawn with
receding lines to two vanishing points on the horizon line.
Paraline: Objects are drawn with the receding lines remaining parallel to each
other (hence the term ‘para-line’). Paraline drawings include isometric and
planometric.
ISOMETRIC
Constructed with both sides receding from the corner edge at 30 degrees. The
isometric drawing provides a comprehensive overall view of the object.
PLANOMETRIC
The base (or plan) of the object retains its true form (is not altered) with both sides
receding at 45 degrees (or one side recedes at 30 degrees and the other at 60
degrees).