Software Development Life Cycle
Software Development Life Cycle
Software Development Life Cycle (SDLC) is a process used by the software industry to design, develop and
test high quality softwares. The SDLC aims to produce a high-quality software that meets or exceeds
customer expectations, reaches completion within times and cost estimates.
SDLC is a process followed for a software project, within a software organization. It consists of a detailed
plan describing how to develop, maintain, replace and alter or enhance specific software. The life cycle
defines a methodology for improving the quality of software and the overall development process.
SDLC Models
There are various software development life cycle models defined and designed which are followed during
the software development process. These models are also referred as Software Development Process
Models. Each process model follows a Series of steps unique to its type to ensure success in the process of
software development.
Following are the most important and popular SDLC models followed in the industry −
Waterfall Model
Iterative Model
Spiral Model
V-Model
Big Bang Model
Other related methodologies are Agile Model, RAD Model, Rapid Application Development and
Prototyping Models.
SDLC – Overview
Software Development Life Cycle (SDLC) is a process used by the software industry to design, develop and
test high quality softwares. The SDLC aims to produce a high-quality software that meets or exceeds
customer expectations, reaches completion within times and cost estimates.
What is SDLC?
SDLC is a process followed for a software project, within a software organization. It consists of a detailed
plan describing how to develop, maintain, replace and alter or enhance specific software. The life cycle
defines a methodology for improving the quality of software and the overall development process.
The following figure is a graphical representation of the various stages of a typical SDLC.
Requirement analysis is the most important and fundamental stage in SDLC. It is performed by the senior
members of the team with inputs from the customer, the sales department, market surveys and domain
experts in the industry. This information is then used to plan the basic project approach and to conduct
product feasibility study in the economical, operational and technical areas.
Planning for the quality assurance requirements and identification of the risks associated with the project is
also done in the planning stage. The outcome of the technical feasibility study is to define the various
technical approaches that can be followed to implement the project successfully with minimum risks.
Once the requirement analysis is done the next step is to clearly define and document the product
requirements and get them approved from the customer or the market analysts. This is done through an SRS
(Software Requirement Specification) document which consists of all the product requirements to be
designed and developed during the project life cycle.
SRS is the reference for product architects to come out with the best architecture for the product to be
developed. Based on the requirements specified in SRS, usually more than one design approach for the
product architecture is proposed and documented in a DDS – Design Document Specification.
This DDS is reviewed by all the important stakeholders and based on various parameters as risk assessment,
product robustness, design modularity, budget and time constraints, the best design approach is selected for
the product.
A design approach clearly defines all the architectural modules of the product along with its communication
and data flow representation with the external and third party modules (if any). The internal design of all the
modules of the proposed architecture should be clearly defined with the minutest of the details in DDS.
In this stage of SDLC the actual development starts and the product is built. The programming code is
generated as per DDS during this stage. If the design is performed in a detailed and organized manner, code
generation can be accomplished without much hassle.
Developers must follow the coding guidelines defined by their organization and programming tools like
compilers, interpreters, debuggers, etc. are used to generate the code. Different high level programming
languages such as C, C++, Pascal, Java and PHP are used for coding. The programming language is chosen
with respect to the type of software being developed.
This stage is usually a subset of all the stages as in the modern SDLC models, the testing activities are
mostly involved in all the stages of SDLC. However, this stage refers to the testing only stage of the product
where product defects are reported, tracked, fixed and retested, until the product reaches the quality
standards defined in the SRS.
Once the product is tested and ready to be deployed it is released formally in the appropriate market.
Sometimes product deployment happens in stages as per the business strategy of that organization. The
product may first be released in a limited segment and tested in the real business environment (UAT- User
acceptance testing).
Then based on the feedback, the product may be released as it is or with suggested enhancements in the
targeting market segment. After the product is released in the market, its maintenance is done for the
existing customer base.
SDLC Models
There are various software development life cycle models defined and designed which are followed during
the software development process. These models are also referred as Software Development Process
Models”. Each process model follows a Series of steps unique to its type to ensure success in the process of
software development.
Following are the most important and popular SDLC models followed in the industry −
Waterfall Model
Iterative Model
Spiral Model
V-Model
Big Bang Model
Other related methodologies are Agile Model, RAD Model, Rapid Application Development and
Prototyping Models.
SDLC – Waterfall Model
The Waterfall Model was the first Process Model to be introduced. It is also referred to as a linear-
sequential life cycle model. It is very simple to understand and use. In a waterfall model, each phase must
be completed before the next phase can begin and there is no overlapping in the phases.
The Waterfall model is the earliest SDLC approach that was used for software development.
The waterfall Model illustrates the software development process in a linear sequential flow. This means
that any phase in the development process begins only if the previous phase is complete. In this waterfall
model, the phases do not overlap.
Waterfall approach was first SDLC Model to be used widely in Software Engineering to ensure success of
the project. In “The Waterfall” approach, the whole process of software development is divided into separate
phases. In this Waterfall model, typically, the outcome of one phase acts as the input for the next phase
sequentially.
The following illustration is a representation of the different phases of the Waterfall Model.
Requirement Gathering and analysis − All possible requirements of the system to be developed are
captured in this phase and documented in a requirement specification document.
System Design − The requirement specifications from first phase are studied in this phase and the system
design is prepared. This system design helps in specifying hardware and system requirements and helps in
defining the overall system architecture.
Implementation − With inputs from the system design, the system is first developed in small programs
called units, which are integrated in the next phase. Each unit is developed and tested for its functionality,
which is referred to as Unit Testing.
Integration and Testing − All the units developed in the implementation phase are integrated into a system
after testing of each unit. Post integration the entire system is tested for any faults and failures.
Deployment of system − Once the functional and non-functional testing is done; the product is deployed in
the customer environment or released into the market.
Maintenance − There are some issues which come up in the client environment. To fix those issues, patches
are released. Also to enhance the product some better versions are released. Maintenance is done to deliver
these changes in the customer environment.
All these phases are cascaded to each other in which progress is seen as flowing steadily downwards (like a
waterfall) through the phases. The next phase is started only after the defined set of goals are achieved for
previous phase and it is signed off, so the name “Waterfall Model”. In this model, phases do not overlap.
Every software developed is different and requires a suitable SDLC approach to be followed based on the
internal and external factors. Some situations where the use of Waterfall model is most appropriate are −
The advantages of waterfall development are that it allows for departmentalization and control. A schedule
can be set with deadlines for each stage of development and a product can proceed through the development
process model phases one by one.
Development moves from concept, through design, implementation, testing, installation, troubleshooting,
and ends up at operation and maintenance. Each phase of development proceeds in strict order.
The disadvantage of waterfall development is that it does not allow much reflection or revision. Once an
application is in the testing stage, it is very difficult to go back and change something that was not well-
documented or thought upon in the concept stage.
In the Iterative model, iterative process starts with a simple implementation of a small set of the software
requirements and iteratively enhances the evolving versions until the complete system is implemented and
ready to be deployed.
An iterative life cycle model does not attempt to start with a full specification of requirements. Instead,
development begins by specifying and implementing just part of the software, which is then reviewed to
identify further requirements. This process is then repeated, producing a new version of the software at the
end of each iteration of the model.
Iterative process starts with a simple implementation of a subset of the software requirements and iteratively
enhances the evolving versions until the full system is implemented. At each iteration, design modifications
are made and new functional capabilities are added. The basic idea behind this method is to develop a
system through repeated cycles (iterative) and in smaller portions at a time (incremental).
Iterative and Incremental development is a combination of both iterative design or iterative method and
incremental build model for development. “During software development, more than one iteration of the
software development cycle may be in progress at the same time.” This process may be described as an
“evolutionary acquisition” or “incremental build” approach.”
In this incremental model, the whole requirement is divided into various builds. During each iteration, the
development module goes through the requirements, design, implementation and testing phases. Each
subsequent release of the module adds function to the previous release. The process continues till the
complete system is ready as per the requirement.
The key to a successful use of an iterative software development lifecycle is rigorous validation of
requirements, and verification & testing of each version of the software against those requirements within
each cycle of the model. As the software evolves through successive cycles, tests must be repeated and
extended to verify each version of the software.
Like other SDLC models, Iterative and incremental development has some specific applications in the
software industry. This model is most often used in the following scenarios −
Requirements of the complete system are clearly defined and understood.
Major requirements must be defined; however, some functionalities or requested enhancements may
evolve with time.
There is a time to the market constraint.
A new technology is being used and is being learnt by the development team while working on the project.
Resources with needed skill sets are not available and are planned to be used on contract basis for specific
iterations.
There are some high-risk features and goals which may change in the future.
The advantage of this model is that there is a working model of the system at a very early stage of
development, which makes it easier to find functional or design flaws. Finding issues at an early stage of
development enables to take corrective measures in a limited budget.
The disadvantage with this SDLC model is that it is applicable only to large and bulky software
development projects. This is because it is hard to break a small software system into further small
serviceable increments/modules.
The advantages of the Iterative and Incremental SDLC Model are as follows −
Some working functionality can be developed quickly and early in the life cycle.
Results are obtained early and periodically.
Parallel development can be planned.
Progress can be measured.
Less costly to change the scope/requirements.
Testing and debugging during smaller iteration is easy.
Risks are identified and resolved during iteration; and each iteration is an easily managed milestone.
Easier to manage risk – High risk part is done first.
With every increment, operational product is delivered.
Issues, challenges and risks identified from each increment can be utilized/applied to the next increment.
Risk analysis is better.
It supports changing requirements.
Initial Operating time is less.
Better suited for large and mission-critical projects.
During the life cycle, software is produced early which facilitates customer evaluation and feedback.
The disadvantages of the Iterative and Incremental SDLC Model are as follows −
The spiral model combines the idea of iterative development with the systematic, controlled aspects of the
waterfall model. This Spiral model is a combination of iterative development process model and sequential
linear development model i.e. the waterfall model with a very high emphasis on risk analysis. It allows
incremental releases of the product or incremental refinement through each iteration around the spiral.
The spiral model has four phases. A software project repeatedly passes through these phases in iterations
called Spirals.
Identification
This phase starts with gathering the business requirements in the baseline spiral. In the subsequent spirals as
the product matures, identification of system requirements, subsystem requirements and unit requirements
are all done in this phase.
This phase also includes understanding the system requirements by continuous communication between the
customer and the system analyst. At the end of the spiral, the product is deployed in the identified market.
Design
The Design phase starts with the conceptual design in the baseline spiral and involves architectural design,
logical design of modules, physical product design and the final design in the subsequent spirals.
Construct or Build
The Construct phase refers to production of the actual software product at every spiral. In the baseline spiral,
when the product is just thought of and the design is being developed a POC (Proof of Concept) is
developed in this phase to get customer feedback.
Then in the subsequent spirals with higher clarity on requirements and design details a working model of the
software called build is produced with a version number. These builds are sent to the customer for feedback.
Risk Analysis includes identifying, estimating and monitoring the technical feasibility and management
risks, such as schedule slippage and cost overrun. After testing the build, at the end of first iteration, the
customer evaluates the software and provides feedback.
The following illustration is a representation of the Spiral Model, listing the activities in each phase.
Based on the customer evaluation, the software development process enters the next iteration and
subsequently follows the linear approach to implement the feedback suggested by the customer. The process
of iterations along the spiral continues throughout the life of the software.
The Spiral Model is widely used in the software industry as it is in sync with the natural development
process of any product, i.e. learning with maturity which involves minimum risk for the customer as well as
the development firms.
The advantage of spiral lifecycle model is that it allows elements of the product to be added in, when they
become available or known. This assures that there is no conflict with previous requirements and design.
This method is consistent with approaches that have multiple software builds and releases which allows
making an orderly transition to a maintenance activity. Another positive aspect of this method is that the
spiral model forces an early user involvement in the system development effort.
On the other side, it takes a very strict management to complete such products and there is a risk of running
the spiral in an indefinite loop. So, the discipline of change and the extent of taking change requests is very
important to develop and deploy the product successfully.
The V-model is an SDLC model where execution of processes happens in a sequential manner in a V-shape.
It is also known as Verification and Validation model.
The V-Model is an extension of the waterfall model and is based on the association of a testing phase for
each corresponding development stage. This means that for every single phase in the development cycle,
there is a directly associated testing phase. This is a highly-disciplined model and the next phase starts only
after completion of the previous phase.
V-Model – Design
Under the V-Model, the corresponding testing phase of the development phase is planned in parallel. So,
there are Verification phases on one side of the ‘V’ and Validation phases on the other side. The Coding
Phase joins the two sides of the V-Model.
The following illustration depicts the different phases in a V-Model of the SDLC.
There are several Verification phases in the V-Model, each of these are explained in detail below.
This is the first phase in the development cycle where the product requirements are understood from the
customer’s perspective. This phase involves detailed communication with the customer to understand his
expectations and exact requirement. This is a very important activity and needs to be managed well, as most
of the customers are not sure about what exactly they need. The acceptance test design planning is done at
this stage as business requirements can be used as an input for acceptance testing.
System Design
Once you have the clear and detailed product requirements, it is time to design the complete system. The
system design will have the understanding and detailing the complete hardware and communication setup
for the product under development. The system test plan is developed based on the system design. Doing
this at an earlier stage leaves more time for the actual test execution later.
Architectural Design
Architectural specifications are understood and designed in this phase. Usually more than one technical
approach is proposed and based on the technical and financial feasibility the final decision is taken. The
system design is broken down further into modules taking up different functionality. This is also referred to
as High Level Design (HLD).
The data transfer and communication between the internal modules and with the outside world (other
systems) is clearly understood and defined in this stage. With this information, integration tests can be
designed and documented during this stage.
Module Design
In this phase, the detailed internal design for all the system modules is specified, referred to as Low Level
Design (LLD). It is important that the design is compatible with the other modules in the system
architecture and the other external systems. The unit tests are an essential part of any development process
and helps eliminate the maximum faults and errors at a very early stage. These unit tests can be designed at
this stage based on the internal module designs.
Coding Phase
The actual coding of the system modules designed in the design phase is taken up in the Coding phase. The
best suitable programming language is decided based on the system and architectural requirements.
The coding is performed based on the coding guidelines and standards. The code goes through numerous
code reviews and is optimized for best performance before the final build is checked into the repository.
Validation Phases
Unit Testing
Unit tests designed in the module design phase are executed on the code during this validation phase. Unit
testing is the testing at code level and helps eliminate bugs at an early stage, though all defects cannot be
uncovered by unit testing.
Integration Testing
Integration testing is associated with the architectural design phase. Integration tests are performed to test
the coexistence and communication of the internal modules within the system.
System Testing
System testing is directly associated with the system design phase. System tests check the entire system
functionality and the communication of the system under development with external systems. Most of the
software and hardware compatibility issues can be uncovered during this system test execution.
Acceptance Testing
Acceptance testing is associated with the business requirement analysis phase and involves testing the
product in user environment. Acceptance tests uncover the compatibility issues with the other systems
available in the user environment. It also discovers the non-functional issues such as load and performance
defects in the actual user environment.
V- Model ─ Application
V- Model application is almost the same as the waterfall model, as both the models are of sequential type.
Requirements have to be very clear before the project starts, because it is usually expensive to go back and
make changes. This model is used in the medical development field, as it is strictly a disciplined domain.
The following pointers are some of the most suitable scenarios to use the V-Model application.
The advantage of the V-Model method is that it is very easy to understand and apply. The simplicity of this
model also makes it easier to manage. The disadvantage is that the model is not flexible to changes and just
in case there is a requirement change, which is very common in today’s dynamic world, it becomes very
expensive to make the change.
The Big Bang model is an SDLC model where we do not follow any specific process. The development just
starts with the required money and efforts as the input, and the output is the software developed which may
or may not be as per customer requirement. This Big Bang Model does not follow a process/procedure and
there is a very little planning required. Even the customer is not sure about what exactly he wants and the
requirements are implemented on the fly without much analysis.
Usually this model is followed for small projects where the development teams are very small.
The Big Bang Model comprises of focusing all the possible resources in the software development and
coding, with very little or no planning. The requirements are understood and implemented as they come.
Any changes required may or may not need to revamp the complete software.
This model is ideal for small projects with one or two developers working together and is also useful for
academic or practice projects. It is an ideal model for the product where requirements are not well
understood and the final release date is not given.
The advantage of this Big Bang Model is that it is very simple and requires very little or no planning. Easy
to manage and no formal procedure are required.
However, the Big Bang Model is a very high risk model and changes in the requirements or misunderstood
requirements may even lead to complete reversal or scraping of the project. It is ideal for repetitive or small
projects with minimum risks.
Agile SDLC model is a combination of iterative and incremental process models with focus on process
adaptability and customer satisfaction by rapid delivery of working software product. Agile Methods break
the product into small incremental builds. These builds are provided in iterations. Each iteration typically
lasts from about one to three weeks. Every iteration involves cross functional teams working simultaneously
on various areas like −
Planning
Requirements Analysis
Design
Coding
Unit Testing and
Acceptance Testing.
At the end of the iteration, a working product is displayed to the customer and important stakeholders.
What is Agile?
Agile model believes that every project needs to be handled differently and the existing methods need to be
tailored to best suit the project requirements. In Agile, the tasks are divided to time boxes (small time
frames) to deliver specific features for a release.
Iterative approach is taken and working software build is delivered after each iteration. Each build is
incremental in terms of features; the final build holds all the features required by the customer.
The most popular Agile methods include Rational Unified Process (1994), Scrum (1995), Crystal Clear,
Extreme Programming (1996), Adaptive Software Development, Feature Driven Development, and
Dynamic Systems Development Method (DSDM) (1995). These are now collectively referred to as Agile
Methodologies, after the Agile Manifesto was published in 2001.
Individuals and interactions − In Agile development, self-organization and motivation are important, as are
interactions like co-location and pair programming.
Working software − Demo working software is considered the best means of communication with the
customers to understand their requirements, instead of just depending on documentation.
Customer collaboration − As the requirements cannot be gathered completely in the beginning of the
project due to various factors, continuous customer interaction is very important to get proper product
requirements.
Responding to change − Agile Development is focused on quick responses to change and continuous
development.
Agile is based on the adaptive software development methods, whereas the traditional SDLC models like
the waterfall model is based on a predictive approach. Predictive teams in the traditional SDLC models
usually work with detailed planning and have a complete forecast of the exact tasks and features to be
delivered in the next few months or during the product life cycle.
Predictive methods entirely depend on the requirement analysis and planning done in the beginning of
cycle. Any changes to be incorporated go through a strict change control management and prioritization.
Agile uses an adaptive approach where there is no detailed planning and there is clarity on future tasks
only in respect of what features need to be developed. There is feature driven development and the team
adapts to the changing product requirements dynamically. The product is tested very frequently, through the
release iterations, minimizing the risk of any major failures in future.
Customer Interaction is the backbone of this Agile methodology, and open communication with minimum
documentation are the typical features of Agile development environment. The agile teams work in close
collaboration with each other and are most often located in the same geographical location.
Agile methods are being widely accepted in the software world recently. However, this method may not
always be suitable for all products. Here are some pros and cons of the Agile model.
Rapid Application Development focuses on gathering customer requirements through workshops or focus
groups, early testing of the prototypes by the customer using iterative concept, reuse of the existing
prototypes (components), continuous integration and rapid delivery.
What is RAD?
Rapid application development is a software development methodology that uses minimal planning in favor
of rapid prototyping. A prototype is a working model that is functionally equivalent to a component of the
product.
In the RAD model, the functional modules are developed in parallel as prototypes and are integrated to make
the complete product for faster product delivery. Since there is no detailed preplanning, it makes it easier to
incorporate the changes within the development process.
RAD projects follow iterative and incremental model and have small teams comprising of developers,
domain experts, customer representatives and other IT resources working progressively on their component
or prototype.
The most important aspect for this model to be successful is to make sure that the prototypes developed are
reusable.
RAD model distributes the analysis, design, build and test phases into a series of short, iterative
development cycles.
Business Modelling
The business model for the product under development is designed in terms of flow of information and the
distribution of information between various business channels. A complete business analysis is performed to
find the vital information for business, how it can be obtained, how and when is the information processed
and what are the factors driving successful flow of information.
Data Modelling
The information gathered in the Business Modelling phase is reviewed and analyzed to form sets of data
objects vital for the business. The attributes of all data sets is identified and defined. The relation between
these data objects are established and defined in detail in relevance to the business model.
Process Modelling
The data object sets defined in the Data Modelling phase are converted to establish the business information
flow needed to achieve specific business objectives as per the business model. The process model for any
changes or enhancements to the data object sets is defined in this phase. Process descriptions for adding,
deleting, retrieving or modifying a data object are given.
Application Generation
The actual system is built and coding is done by using automation tools to convert process and data models
into actual prototypes.
The overall testing time is reduced in the RAD model as the prototypes are independently tested during
every iteration. However, the data flow and the interfaces between all the components need to be thoroughly
tested with complete test coverage. Since most of the programming components have already been tested, it
reduces the risk of any major issues.
The traditional SDLC follows a rigid process models with high emphasis on requirement analysis and
gathering before the coding starts. It puts pressure on the customer to sign off the requirements before the
project starts and the customer doesn’t get the feel of the product as there is no working build available for a
long time.
The customer may need some changes after he gets to see the software. However, the change process is
quite rigid and it may not be feasible to incorporate major changes in the product in the traditional SDLC.
The RAD model focuses on iterative and incremental delivery of working models to the customer. This
results in rapid delivery to the customer and customer involvement during the complete development cycle
of product reducing the risk of non-conformance with the actual user requirements.
RAD model can be applied successfully to the projects in which clear modularization is possible. If the
project cannot be broken into modules, RAD may fail.
The following pointers describe the typical scenarios where RAD can be used −
RAD should be used only when a system can be modularized to be delivered in an incremental manner.
It should be used if there is a high availability of designers for Modelling.
It should be used only if the budget permits use of automated code generating tools.
RAD SDLC model should be chosen only if domain experts are available with relevant business knowledge.
Should be used where the requirements change during the project and working prototypes are to be
presented to customer in small iterations of 2-3 months.
RAD model enables rapid delivery as it reduces the overall development time due to the reusability of the
components and parallel development. RAD works well only if high skilled engineers are available and the
customer is also committed to achieve the targeted prototype in the given time frame. If there is commitment
lacking on either side the model may fail.
The Software Prototyping refers to building software application prototypes which displays the functionality
of the product under development, but may not actually hold the exact logic of the original software.
Prototype is a working model of software with some limited functionality. The prototype does not always
hold the exact logic used in the actual software application and is an extra effort to be considered under
effort estimation.
Prototyping is used to allow the users evaluate developer proposals and try them out before implementation.
It also helps understand the requirements which are user specific and may not have been considered by the
developer during product design.
This step involves understanding the very basics product requirements especially in terms of user interface.
The more intricate details of the internal design and external aspects like performance and security can be
ignored at this stage.
The initial Prototype is developed in this stage, where the very basic requirements are showcased and user
interfaces are provided. These features may not exactly work in the same manner internally in the actual
software developed. While, the workarounds are used to give the same look and feel to the customer in the
prototype developed.
The prototype developed is then presented to the customer and the other important stakeholders in the
project. The feedback is collected in an organized manner and used for further enhancements in the product
under development.
The feedback and the review comments are discussed during this stage and some negotiations happen with
the customer based on factors like – time and budget constraints and technical feasibility of the actual
implementation. The changes accepted are again incorporated in the new Prototype developed and the cycle
repeats until the customer expectations are met.
Prototypes can have horizontal or vertical dimensions. A Horizontal prototype displays the user interface for
the product and gives a broader view of the entire system, without concentrating on internal functions. A
Vertical prototype on the other side is a detailed elaboration of a specific function or a sub system in the
product.
The purpose of both horizontal and vertical prototype is different. Horizontal prototypes are used to get
more information on the user interface level and the business requirements. It can even be presented in the
sales demos to get business in the market. Vertical prototypes are technical in nature and are used to get
details of the exact functioning of the sub systems. For example, database requirements, interaction and data
processing loads in a given sub system.
There are different types of software prototypes used in the industry. Following are the major software
prototyping types used widely −
Throwaway/Rapid Prototyping
Throwaway prototyping is also called as rapid or close ended prototyping. This type of prototyping uses
very little efforts with minimum requirement analysis to build a prototype. Once the actual requirements are
understood, the prototype is discarded and the actual system is developed with a much clear understanding
of user requirements.
Evolutionary Prototyping
Evolutionary prototyping also called as breadboard prototyping is based on building actual functional
prototypes with minimal functionality in the beginning. The prototype developed forms the heart of the
future prototypes on top of which the entire system is built. By using evolutionary prototyping, the well-
understood requirements are included in the prototype and the requirements are added as and when they are
understood.
Incremental Prototyping
Incremental prototyping refers to building multiple functional prototypes of the various sub-systems and
then integrating all the available prototypes to form a complete system.
Extreme Prototyping
Extreme prototyping is used in the web development domain. It consists of three sequential phases. First, a
basic prototype with all the existing pages is presented in the HTML format. Then the data processing is
simulated using a prototype services layer. Finally, the services are implemented and integrated to the final
prototype. This process is called Extreme Prototyping used to draw attention to the second phase of the
process, where a fully functional UI is developed with very little regard to the actual services.
Software Prototyping is most useful in development of systems having high level of user interactions such as
online systems. Systems which need users to fill out forms or go through various screens before data is
processed can use prototyping very effectively to give the exact look and feel even before the actual
software is developed.
Software that involves too much of data processing and most of the functionality is internal with very little
user interface does not usually benefit from prototyping. Prototype development could be an extra overhead
in such projects and may need lot of extra efforts.
Software Prototyping – Pros and Cons
Software prototyping is used in typical cases and the decision should be taken very carefully so that the
efforts spent in building the prototype add considerable value to the final software developed. The model has
its own pros and cons discussed as follows.
Risk of insufficient requirement analysis owing to too much dependency on the prototype.
Users may get confused in the prototypes and actual systems.
Practically, this methodology may increase the complexity of the system as scope of the system may expand
beyond original plans.
Developers may try to reuse the existing prototypes to build the actual system, even when it is not
technically feasible.
The effort invested in building prototypes may be too much if it is not monitored properly.