Physical Education: Second Quarter - Module 2a
Physical Education: Second Quarter - Module 2a
Physical Education: Second Quarter - Module 2a
PHYSICAL
EDUCATION
Second Quarter – Module 2a
Physical Fitness Assessment
What I Know
Direction: Read and understand the statements below. Write T
if the statement is TRUE and write F if the statement is FALSE.
Write your answers in your P.E notebook.
1. _________ Carotid pulse can be felt its point at the neck
where large muscle and tendon stick out when the head is
turned where the heart rate can also easily be counted.
2. _________ Physical Fitness is not a set of abilities that
one possesses in order to perform physical activities, it is a
set of lifestyle check.
3. _________ I can also become physically fit through eating
all types of food that I want even if I don’t have a regular
exercise.
4. _________Most cool down exercises after performing
major-focused activities are done through static exercises.
5. _________A recreational activity such as hiking and biking
is a type of physical activity consisting of planned,
structured and repetitive bodily movement.
What’s New
Directions: Wear a comfortable jogging outfit (t-shirt and
shorts). Do the daily dozen exercises as warm-up activity. Then
jog in place for 30 seconds. After jogging,
1. Getyour heart rate (MHR) or your maximum heart rate which
is your fastest and hardest heart can beat when doing an
activity using either your carotid or your radial pulse again.
2. Then
compute your hrmax or the maximum heart rate which
was given in the above chart.
3. Record it. If you are 12 years old, then your target heart rate
is more or less 208bpm.
Were you able to get your target heart rate? So, do these every
time you do a physical activity so that you can monitor the
progress of your heart rate. If you feel like the 30 seconds
jogging is very light for you, then increase it. Increasing the time
helps improve cardiovascular endurance which is important in
doing any physical activity or exercise program.
What is It
3 Things Every Exercise Program Should Have
1. Warm-up exercise (dynamic exercises)
2. Major exercise focus (badminton)
➢ Agility
➢ Power
➢ Reaction time
➢ Coordination
3. Cool down (static exercises)
2.Reach up 10 times
5. Reach back 10 sec stretch
3. Mountain climbers 10x
https://www.bnl.gov/bera/linkable_files/Warmup-Badminton.pdf
2. Reaction Time
Assessment: Stick Drop Test
Objective: To measure the reaction
time. Equipment: ruler
Procedure:
a.) A partner holds a ruler in front of you.
b.) Place your index finger and thumb on
the side of the 50cm without contact.
Hold the ruler vertically with 1
pointing downward.
c.) Your partner will drop the ruler
without your knowledge and you must catch it with your
finger and thumb.
d.) Record the level at the point where his/her index finger
lies.
3. Coordination
Assessment: Paper Juggling
Objective: To assess your hand- eye
coordination. Equipment: balled
paper, stopwatch Procedure:
a.) Stand straight.
b.) Juggle the paper alternately right and left hands for 3
minutes. Once it falls, stop the time.
Rating Score
Excellent >35
Good 30-35
Average 20-29
Fair 15-19
Poor <15
4. Power
Assessment: Standing Long Jump
Objective: To measure the leg power
Equipment: tape measure and meter
stick Procedure:
a.) Stand behind the take-off line making sure that the tip of
your shoes does not go beyond.
b.) In a crouch position, swing your arms backward and
jump forward as far as you can and land in both feet.
c.) Upon stepping down the floor, spot the mark where the
back of the heels closest to the take- off line.
d.) Do it in two trials and record the farther distance in
centimeter.
WhatI Can Do
7
PHYSICAL
EDUCATION
Second Quarter – Module 2b
History and Skills in
Badminton
INTRODUCTION
Some players enjoy playing with a partner. Playing with a
partner brings out the best in you. You see him or her as the
“enemy” and somehow it gets into your mind that you have to
win against this person. Your opponent is NOT the enemy.
He/she is your “partner”. Do you get inspired if your partner or
opponent is less skill full than you? The better your partners or
opponents are, the bigger chances of bringing the best out of
you!
This module will provide you with the experience of
playing with your buddy or partner who happens to be your
opponent. Dual sports such as badminton will help you how to
deal with a partner or tandem, while gaining your physical
fitness goal. For you to become familiar with more serious
sports participation, this module will also help you make
concrete steps in achieving your fitness goal. The activities are
designed to guide you as you venture into personal fitness
through more serious sports participation. So gear up and get
ready! Be involved in your own personal fitness through this
dual sports—badminton.
What I Know
PRE ASSESSMENT
Direction: Read each statement carefully and write the letter of the
correct answer in your PE notebook.
1. As with all sports , there is a governing body that has a regulatory or
sanctioning function . What is the governing body of badminton?
A. Ancient Olympic Pentathlon
B. Badminton World Federation
C. International Amateur Athletic Federations
D. International Olympic Federation
2. Which of these is a fault when serving?
A. Hitting the cork of the shuttle first
B. Hitting the feathers of the shuttle first
C. Hitting the shuttle below the waist
D. The racquet point downwards at the moment of hitting the shuttlecock
3. The badminton birdie is also known as…
A. Net B. Posts C. Racket D. Shuttlecock
4. How many feathers should be in a shuttlecock?
A.12 B. 13 C. 16 D. 18
5. Which of the following combinations does not exist in badminton?
A. Mixed doubles C. Women singles
B. Mixed singles D. Women doubles
6. What is the least amount of points a player must lead by to win the
match?
A. 1 B. 2 C. 3 D. 4
7. Badminton is played on a netted court. What equipment will you use in
What is It
HISTORY OF BADMINTON
Badminton is known as battledore and shuttlecock in
ancient Greece, India, and China and was named after the
Badminton House in Gloucestershire, England. The
International Badminton Federation (IBF) has been housed in
this place since 1934.
In Asia, badminton became a popular sport. We see
people playing in parks, streets, or any space one may find
suitable for playing. The objective of the game is to hit the
shuttlecock or birdie back and forth over the net with a racket to
prevent it from hitting the ground. It is governed by the
Badminton World Federation (BWF). Its official website is
www.bwfbadminton.org.
BADMINTON PLAYING
AREA
➢ COURT- The court must be smooth but not slippery and
leveled in a ground space measuring 17x44 feet for singles
and 20x44 feet for doubles.
➢ NET- The net is made of fine tanned cord with a neck of
more than 15mm but less than 20mm with at least 6.1m
firmly stretched from post to post. The top of the net from the
surface is 1.524m at the center of the court.
➢ POST- The posts are placed on the side of the boundary
lines of the court and measures 1.55m high from the floor.
They should remain vertical and will keep the net stretched.
SKILLS AND STROKES
TECHNIQUE
➢ Grip
Badminton is basically a
wrist work sport. Every stroke
depends on the grip. A player
uses a forehand grip or
backhand grip.
PLAYING BADMINTON
Nowadays, the game is played indoors with rackets
and shuttlecocks by two persons (singles) or four persons
(doubles) on each side. The order of the game is that one start
to serve from the right service area of the court. The
shuttlecock should then be received by the opposite diagonally
the service area across the court back to you before it hits the
ground. This continues until one of you fails to return it.
A point is given to the opposite side if you fail to return
the shuttle and hits the ground or is out of bounds. You must
also keep your service privilege to gain points. If the server
commits a fault or loses a rally, the serve is given to the
opponent. In doubles play, each team is given two chances to
serve. However, if one of the players loses the serve, the
partner serves immediately. Once your team finishes your turn
for the serve, your opponent will serve next.
You win the match if a player or team gains 21
points. When the score is tied at 20, the game continues until
one end gains the two-point advantage. The minimum score to
win is 21 points while the maximum is 30 points.
THE TOSS
Before the game starts, the player or opposing teams
will toss and the winning side have the following choices: 1.)
service receive first or 2.) choosing the court end while the
losing side of the toss will conform to the remaining choice.
1. Serving
◆ The moment the shuttlecock is struck higher than the
server’s waist.
◆ Upon striking the shuttlecock, the head of the racket is
higher than any part of the server’s hand holding the racket.
◆ The server’s feet are not in the service court when the
service is being made or if the feet of the player receiving
the service are not in the service area diagonally opposite
until the service is delivered.
2. Shuttlecock
◆ It falls on the wrong service court.
◆ It falls short of the service line, falls beyond the long service
line, or outside the side boundary line of the court into which
service is in order.
◆ It falls out of the court’s boundaries or passes through or
under the net; or fails to pass through the net; or touches the
roof, side walls, the person, or the dress of the person.
◆ It is held on the racket during the execution of a stroke or if it
is hit twice in succession by the same player with two
strokes or it is hit by a player and his or her partner
successively.
◆ It is struck before it crosses the striker’s side of the net.
3. DURING THE GAME
◆ A player obstructs an opponent.
◆ The racket, player, or player’s dress touches the net or its
supports.
◆ A player is struck by a shuttlecock whether he or she is
standing within or outside the boundaries of the court.
◆ A player is guilty of repeated flagrant or repeated offenses.
As a general rule, the server may not serve until the
opponent is ready. If the return of the service is attempted, the
opponent is deemed ready in this situation.
What’s More
Task 1
Direction: In a game situation in badminton, which of the
following serve or stroke will you most likely deliver? Identify
each serve or stroke first. Then, to show your choice, place a
check mark (√) on the line before the number. Do this in your
PE notebook.
1. You would like the player to return to the middle of the
court and make him get ready for another rally while the
shuttlecock is in the air.
2. You will deliver this stroke to your opponent who is rather
challenged at playing near the net.
3. This serve barely clears the net and is directed to the side
line of the service area. The shuttlecock flies downward to a
powerful and forceful motion.
Task 2
Direction: Read the statements carefully and write the letter of
the correct answer in your PE notebook.
1. Which of the following is considered a fault?
A. Striking the shuttle above the head on a return.
B. Striking the shuttle above the waist on a serve.
C. Striking a shuttle that is going out of bounds.
D. Striking a shuttle in a downward motion on a return.
2. A point is awarded when the returner….
A. hits the shuttle out-of-bounds. C. commits
a fault. B. fails to return the shuttle over the net. D.
all of the above 3. The winner of the game is the first to
reach points.
A. 10 B. 15 C. 21 D. 25
4. True or False: The doubles court is shorter than the singles
court.
5. True or False: A point is scored on every volley, no matter
who served.
What I Can Do
1. Smash
2. Low Serve
3. Lob or Lift
Assessment
1.)
Before the game starts, the toss is done between two
opposing teams.
The winning side will choose either the service first or the
receiving end.
2. )
During the game, it is not a fault if a player is struck by the
shuttlecock.
It is a fault if the shuttlecock is held on the racket during the
execution of the stroke.
3. )
The game starts with a serve from the left service area of
the court.
The shuttle served is expected by the receiver standing
straight ahead.