Cubase Elements 11 Operation Manual en
Cubase Elements 11 Operation Manual en
Cubase Elements 11 Operation Manual en
Cristina Bachmann, Heiko Bischoff, Lillie Harris, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer,
Benjamin Schütte, Marita Sladek
This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number
of images in this document, it is not possible to include text descriptions of images.
The information in this document is subject to change without notice and does not represent a commitment on
the part of Steinberg Media Technologies GmbH. The software described by this document is subject to a License
Agreement and may not be copied to other media except as specifically allowed in the License Agreement. No
part of this publication may be copied, reproduced, or otherwise transmitted or recorded, for any purpose,
without prior written permission by Steinberg Media Technologies GmbH. Registered licensees of the product
described herein may print one copy of this document for their personal use.
All product and company names are ™ or ® trademarks of their respective owners. For more information, please
visit www.steinberg.net/trademarks.
© Steinberg Media Technologies GmbH, 2020.
All rights reserved.
Cubase Elements_11.0.0_en-US_2021-01-28
Table of Contents
3
Cubase Elements 11.0.0
Table of Contents
4
Cubase Elements 11.0.0
Table of Contents
5
Cubase Elements 11.0.0
Table of Contents
713 Video
713 Video File Compatibility
714 Frame Rates
714 Video Output Devices
715 Preparations for Creating Video Projects
717 Preparations for Video Playback
719 Editing Video
720 Export Video
723 Extracting Audio from Video
724 ReWire
724 Enabling ReWire Applications
725 Launching and quitting
726 Activating ReWire channels
726 Using the transport and tempo controls
727 How the ReWire channels are handled
727 Routing MIDI via ReWire
728 Considerations and limitations
729 Key Commands
729 Key Commands Dialog
731 Assigning Key Commands
731 Searching for Key Commands
732 Removing Key Commands
732 Saving Key Commands Presets
732 Loading Key Command Presets
732 Resetting Key Commands
733 Default Key Commands
743 Setting up Tool Modifier Keys
745 Customizing
745 Setup Options
747 Windows Dialog
748 Where are the Settings Stored?
748 Safe Mode Dialog
751 Optimizing Audio Performance
751 Performance Aspects
752 Settings That Affect Performance
752 Audio Performance Window
753 ASIO-Guard
755 Preferences
755 Preferences Dialog
757 Editing
761 Editors
762 Event Display
765 General
766 MIDI
769 MediaBay
770 Metering
770 Record
772 Transport
773 User Interface
775 VST
776 Video
778 Index
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Cubase Elements 11.0.0
New Features
Cubase comes with many new features. The following list informs you about the most important
improvements and provides links to the corresponding descriptions.
Easy Side-Chaining
● Quickly and easily set up side-chaining to make space in mixes or create distinctive effects.
See Side-Chaining.
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Cubase Elements 11.0.0
New Features
8
Cubase Elements 11.0.0
Introduction
This is the Operation Manual for Steinberg’s Cubase. Here you will find detailed information
about all the features and functions in the program.
Platform-Independent Documentation
The documentation applies to the operating systems Windows and macOS.
Features and settings that are specific to one of these platforms are clearly indicated. In all other
cases, the descriptions and procedures in the documentation are valid for Windows and macOS.
You can reach steinberg.help from the program by selecting Help > Cubase Help.
Operation Manual
The main Cubase reference documentation, with detailed descriptions of operations,
parameters, functions, and techniques.
Plug-in Reference
Describes the features and parameters of the included VST plug-ins and VST
instruments.
Groove Agent SE
Describes the features and parameters of the included VST instrument Groove Agent
SE.
HALion Sonic SE
Describes the features and parameters of the included VST instrument HALion Sonic
SE.
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Cubase Elements 11.0.0
Introduction
Conventions
Conventions
In our documentation, we use typographical and markup elements to structure information.
Typographical Elements
The following typographical elements mark the following purposes.
Prerequisite
Requires you to complete an action or to fulfill a condition before starting a
procedure.
Procedure
Lists the steps that you must take to achieve a specific result.
Important
Informs you about issues that might affect the system, the connected hardware, or
that might bring a risk of data loss.
Note
Informs you about issues that you should consider.
Tip
Adds further information or useful suggestions.
Example
Provides you with an example.
Result
Shows the result of the procedure.
Related Links
Lists related topics that you can find in this documentation.
Markup
Bold text indicates the name of a menu, option, function, dialog, window, etc.
EXAMPLE
To open the Functions menu, click Functions Menu in the top right corner of the MixConsole.
If bold text is separated by a greater-than symbol, this indicates a sequence of different menus
to open.
EXAMPLE
Select Project > Add Track.
Key Commands
Many of the default key commands, also known as keyboard shortcuts, use modifier keys, some
of which are different depending on the operating system.
When key commands with modifier keys are described in this manual, they are indicated with the
Windows modifier key first, followed by the macOS modifier key and the key.
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Cubase Elements 11.0.0
Introduction
Key Commands
EXAMPLE
Ctrl/Cmd-Z means: press Ctrl on Windows or Cmd on macOS, then press Z.
11
Cubase Elements 11.0.0
Setting up Your System
To use Cubase, you must set up your audio, and if required, your MIDI system.
● To open the Studio Setup dialog, select Studio > Studio Setup.
Add Device
Allows you to manually add devices such as a Note Expression Input Device, an
additional Time Display device, or specific remote control devices.
Remove
Allows you to remove manually added devices.
Reset
Resets all remote control devices in the Devices list.
Devices list
Select a device in the Devices list to show its settings in the right section.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
Setting up Audio
You must set up your audio equipment before you can use it in Cubase.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
Audio Connections
Your system setup depends on many different factors, for example, on the kind of project that
you want to create, on the external equipment that you want to use, or on the computer
hardware that is available to you. Therefore, the following sections can only serve as examples.
How to connect your equipment, that is, whether to use digital or analog connections also
depends on your setup.
Sometimes, you can adjust input characteristics on the audio interface or on its control panel. For
details, refer to the documentation that came with the audio hardware.
IMPORTANT
Cubase does not provide any input level adjustments for the signals that are coming into your
audio hardware, since these are handled differently for each card. Adjusting input levels is either
done in a special application that is included with the hardware or its control panel.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
IMPORTANT
Set up word clock synchronization correctly, or you may experience clicks and crackles in your
recordings.
NOTE
On Windows operating systems, we recommend that you access your hardware via an ASIO
driver developed specifically for the hardware. If no ASIO driver is installed, contact the
manufacturer of your audio hardware for information on available ASIO drivers. If no specific
ASIO driver is available, you can use the Generic Low Latency ASIO driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. Click OK.
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Do one of the following to open the control panel for your audio hardware:
● On Windows, click Control Panel.
● On macOS, click Open Config App.
This button is available only for some hardware products. If it is not available in your
setup, refer to the documentation of your audio hardware.
NOTE
The control panel is provided by the manufacturer of your audio hardware and is different
for each audio interface brand and model. However, control panels for the Generic Low
Latency ASIO Driver (Windows only) are provided by Steinberg.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
● To open the Audio System page, select Studio > Studio Setup and select Audio System in
the Devices list.
ASIO Driver
Allows you to select a driver.
Input Latency
Shows the input latency of the audio hardware.
Output Latency
Shows the output latency of the audio hardware.
ASIO-Guard Latency
Shows the ASIO-Guard latency.
HW Sample Rate
Shows the sample rate of your audio hardware.
HW Pull Up/Down
Shows the pull up/down status of the audio hardware.
Set to Defaults
Allows you to restore the default settings.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
Processing Precision
Allows you to set the audio processing precision to 32 bit float or 64 bit float.
Depending on this setting, all channels are processed and mixed in 32-bit floating-
point or 64-bit floating-point format.
NOTE
A processing precision of 64 bit float can increase CPU load and memory
consumption.
To show all plug-ins that support 64-bit float processing, open the VST Plug-in
Manager and activate Show Plug-ins That Support 64-Bit Float Processing in the
Display Options pop-up menu.
NOTE
VST 2 plug-ins and instruments are always processed with 32-bit precision.
Activate ASIO-Guard
Activates the ASIO-Guard. This is only available if Activate Multi Processing is
activated.
ASIO-Guard Level
Allows you to set the ASIO-Guard level. The higher the level, the higher the
processing stability and audio processing performance. However, higher levels also
lead to an increased ASIO-Guard latency and memory usage.
Disk Preload
Allows you to specify how many seconds of audio are preloaded into RAM prior to
starting playback. This allows for smooth playback.
Record Shift
Allows you to shift the recordings by the specified value.
Reset
Resets the selected remote device.
Apply
Applies the settings.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
RELATED LINKS
VST Plug-in Manager Window on page 494
● To open the page where you can set up the ASIO driver, select Studio > Studio Setup and
select the audio driver in the Devices list.
Control Panel
Opens the control panel for the audio hardware.
Input Latency
Shows the input latency of the audio driver.
Output Latency
Shows the output latency of the audio driver.
Clock Source
Allows you to select a clock source.
Externally Clocked
Activate this option if you use an external clock source.
Direct Monitoring
Activate this option to monitor via your audio hardware and to control it from
Cubase.
Reset
Allows you to reset all port names and visibilities.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
I/O
The port input/output status.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate audio ports.
State
The state of the audio port.
Reset
Resets the selected remote device.
Apply
Applies the settings.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Activate Externally Clocked.
RESULT
Cubase now derives its speed from the external source.
NOTE
For proper audio playback and recording, you must set the sample rate of the project to the
sample rate of the incoming clock signals.
When a sample rate mismatch occurs, the Record Format field on the Project window status line
is highlighted in a different color. Cubase accepts a sample rate mismatch, and playback is
therefore faster or slower.
PREREQUISITE
Other audio applications accessing the audio hardware are set to release the audio driver.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Audio System.
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Cubase Elements 11.0.0
Setting up Your System
Setting up Audio
RESULT
The application that has the focus gets access to the audio hardware.
The settings are normally gathered on a control panel that can be opened from within Cubase or
separately, when Cubase is not running. For details, refer to the audio hardware documentation.
Settings include:
PREREQUISITE
You have selected a driver for your audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Make your changes.
4. Click OK.
RELATED LINKS
ASIO Driver Setup Page on page 17
● Input busses let you route audio from the inputs of your audio hardware into Cubase. This
means that audio is always recorded through one or several input busses.
● Output busses let you route audio from Cubase to the outputs of your audio hardware.
This means that audio is always played back through one or several output busses.
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Cubase Elements 11.0.0
Setting up Your System
Setting up MIDI
Once you have set up the internal input and output busses, you can connect your audio source,
for example, a microphone, to your audio interface and start recording, playing back, and
mixing.
RELATED LINKS
Audio Connections on page 24
Monitoring
In Cubase, monitoring means listening to the input signal while recording.
RELATED LINKS
External Monitoring on page 197
Monitoring via Cubase on page 197
ASIO Direct Monitoring on page 198
Setting up MIDI
You must set up your MIDI equipment before you can use it in Cubase.
IMPORTANT
PROCEDURE
1. Connect your MIDI equipment (keyboard, MIDI interface, etc.) to your computer.
2. Install the drivers for your MIDI equipment.
RESULT
You can use your MIDI equipment in Cubase.
MIDI Connections
To play back and record MIDI data from your MIDI device, for example, a MIDI keyboard, you
need to connect the MIDI ports.
Connect the MIDI output port of your MIDI device to the MIDI input port of your audio hardware.
This way, the MIDI device sends MIDI data to be played back or recorded inside your computer.
Connect the MIDI input port of your MIDI device to the MIDI output port of your audio hardware.
This way, you can send MIDI data from Cubase to the MIDI device. For example, you can record
your own playing, edit the MIDI data in Cubase, and then play it back on the keyboard and record
the audio that is coming out of the keyboard for a better edited performance.
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Cubase Elements 11.0.0
Setting up Your System
Setting up MIDI
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. To hide a MIDI port, deactivate its Visible column.
4. Click OK.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
3. Activate In ‘All MIDI Inputs’ for a port.
NOTE
If you have a MIDI remote control unit connected, make sure to deactivate the In ‘All MIDI
Inputs’ option for that MIDI input. This avoids accidental recording of data from the
remote control when All MIDI Inputs is selected as input for a MIDI track.
4. Click OK.
RESULT
When you select All MIDI Inputs on the Input Routing pop-up menu of a MIDI track in the
Inspector, the MIDI track uses all MIDI inputs that you specified in the MIDI Port Setup.
● To open the MIDI Port Setup page, select Studio > Studio Setup and activate MIDI Port
Setup in the Devices list.
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Cubase Elements 11.0.0
Setting up Your System
Setting up MIDI
Device
The connected MIDI devices.
I/O
The port input/output status.
Show As
Allows you to rename the port. This name is used in the Input Routing and Output
Routing pop-up menus.
Visible
Allows you to activate/deactivate MIDI ports.
State
The state of the MIDI port.
NOTE
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Cubase Elements 11.0.0
Setting up Your System
Synchronizers
Reset
Resets the selected remote device.
Apply
Applies the settings.
Synchronizers
When using Cubase with external tape transports, you most likely must add a synchronizer to
your system.
IMPORTANT
Make sure that all equipment is turned off before making any connections.
For information on how to connect and set up your synchronizer, refer to the documentation of
your synchronizer.
RELATED LINKS
Synchronization on page 693
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Cubase Elements 11.0.0
Audio Connections
To play back and record in Cubase, you must set up input and output busses in the Audio
Connections window.
The bus types that you need depend on your audio hardware, on your general audio setup, and
on the projects that you use.
● To open the Audio Connections window, select Studio > Audio Connections.
Inputs/Outputs Tab
The Inputs and Outputs tabs allow you to set up and configure input and output busses.
Add Bus
Opens the Add Input Bus dialog, where you can create a new bus configuration.
Presets
Opens the Presets pop-up menu, where you can select bus configuration presets.
Store allows you to save a bus configuration as preset. Delete deletes the selected
preset.
Expand All/Collapse
Expands/Collapses all busses in the bus list.
Bus Name
Lists the busses. Click the name of a bus to select or rename it.
Speakers
Indicates the speaker configuration (mono, stereo) of each bus.
Audio Device
Shows the selected ASIO driver.
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Cubase Elements 11.0.0
Audio Connections
Renaming the Hardware Inputs and Outputs
Device Port
Shows which physical inputs/outputs on your audio hardware are used by the bus.
Expand the bus entry to show all speaker channels. If the bus entry is collapsed, only
the first port that is used by this bus is visible.
The Device Port pop-up menu displays how many busses are connected to a given
port. The busses are shown in square brackets next to the port name.
Up to 3 bus assignments can be displayed in this way. If more connections have been
made, this is indicated by a number at the end of the port name.
For example, “Adat 1 [Stereo1] [Stereo2] [Stereo3] (+2)” means that the Adat1 port is
already assigned to 3 stereo busses plus 2 additional busses.
For example, if you move your project to another studio, the audio hardware may be of a
different model. But if you and the other studio owner have agreed on identical names for your
inputs and outputs, Cubase corrects inputs and outputs for your busses.
NOTE
If you open a project that was created on another computer and the port names do not match or
the port configuration is not the same, the Missing Ports dialog appears. This allows you to
manually re-route ports that are used in the project to ports that are available on your computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Audio System.
3. Open the ASIO Driver pop-up menu and select your audio hardware driver.
4. In the Devices list, select your audio hardware driver.
5. In the Show As column, click on a port name and enter a new name.
6. Repeat the previous step until you have renamed all required ports.
7. Click OK.
RELATED LINKS
Re-Routing Missing Ports on page 84
Hiding Ports
You can hide ports that you are not using. Hidden ports are not displayed in the Audio
Connections window.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. In the Visible column, deactivate the ports that you want to hide.
4. Click OK.
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Cubase Elements 11.0.0
Audio Connections
Adding Input and Output Busses
NOTE
This function is only available for built-in audio, standard USB audio devices, and a certain
number of other audio cards.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Activate/Deactivate ports.
5. Click OK.
PROCEDURE
1. In the Audio Connections dialog, click the Inputs or Outputs tab.
2. Click Add Bus.
3. In the Add Input Bus dialog, configure the bus.
4. Optional: Enter a name for the bus.
If you do not specify a name, the bus is named according to the channel configuration.
5. Click Add Bus.
The new bus is added to the bus list.
6. For each of the speaker channels in the bus, click in the Device Port column and select a
port of your audio hardware.
PREREQUISITE
Add an output bus.
PROCEDURE
1. In the Audio Connections dialog, right-click the output bus that you want to use as default
output bus.
2. Select Set <bus name> as Main Mix.
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Cubase Elements 11.0.0
Audio Connections
Presets for Input and Output Busses
RESULT
The selected bus is used as default bus. The Main Mix is indicated by a speaker icon next to its
name.
RELATED LINKS
Inputs/Outputs Tab on page 24
NOTE
You can create default presets for input and output bus configurations. If you create a new
empty project, these default presets are applied. To create default presets, save your preferred
input and output bus configurations under the name Default. If you have not defined default
presets, the last used input and output bus configuration is applied when creating a new empty
project.
PROCEDURE
1. Select Studio > Audio Connections.
2. Click the Inputs or Outputs tab, and set up your bus configuration.
3. Click Store.
4. In the Type in Preset Name dialog, enter a name.
5. Click OK.
RESULT
The preset is available in the Presets menu.
PROCEDURE
1. Select Studio > Audio Connections.
2. Click the Inputs or Outputs tab, and from the Presets menu, select the preset that you
want to delete.
3. Click Delete.
RESULT
The preset is deleted.
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Cubase Elements 11.0.0
Audio Connections
Monitoring Bus
Monitoring Bus
The default output bus (Main Mix) is used for monitoring. You can adjust the monitoring level in
the MixConsole.
RELATED LINKS
Setting the Default Output Bus (Main Mix) on page 26
MixConsole on page 260
Bus Configurations
After you have set up all the required busses for a project you can edit the names and change
port assignments. The bus configuration is saved with the project.
Removing Busses
You can remove busses that you no longer need.
PROCEDURE
● In the Audio Connections window, do one of the following:
● To remove a single bus, right-click the bus in the list and select Remove Bus.
Alternatively, you can select the bus and press Backspace.
● To remove multiple input or output busses at the same time, use Shift or Ctrl/Cmd
to select them in the list, right-click them, and select Remove Selected Busses.
PROCEDURE
1. Select Studio > Audio Connections.
2. Do one of the following:
● To change the assignment of a single bus, open the Device Port pop-up menu, and
select a new port.
● To assign subsequent busses to several selected busses, open the Device Port pop-
up menu for the first selected entry, press Shift, and select a device port.
● To assign the same port to several selected busses, open the Device Port pop-up
menu for the first selected entry, press Shift-Alt/Opt, and select a device port.
PROCEDURE
1. Select Studio > Audio Connections.
2. Select the busses that you want to rename.
3. Do one of the following:
● Enter a new name for one of the busses, followed by a number.
● Enter a new name for one of the busses, followed by a space and a capital letter.
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Cubase Elements 11.0.0
Audio Connections
Bus Configurations
4. Press Return.
RESULT
The busses are renamed automatically using either incrementing numbers or letters.
NOTE
The renaming starts from the bus where you edit the name until the bottom, and then continues
from the top until all selected busses have been renamed.
Once a port has been assigned to such a bus or channel, it must not be assigned to another bus,
otherwise the connection to the first bus will be broken.
The corresponding ports are marked in the Audio Connections window on the Device Port pop-
up menu.
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Cubase Elements 11.0.0
Project Window
The Project window provides an overview of the project, and allows you to navigate and perform
large scale editing.
Each project has one Project window. The Project window is displayed whenever you open or
create a new project.
1 Left Zone
The left zone shows the Inspector that features two tabs:
● The Track tab shows the settings for the track that is selected in the track list.
NOTE
In this documentation we use Inspector to refer to the Track tab of the Inspector.
● The Editor tab shows the settings for the editor that is open in the lower zone.
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Cubase Elements 11.0.0
Project Window
Showing/Hiding Zones
●
2 Project Zone
The project zone shows the toolbar, the track list with the tracks, the event display with the
parts and events of the project, and the Project window ruler.
On the toolbar, you can activate/deactivate the status line, the info line, the overview line,
and the Transport Bar.
3 Lower Zone
The lower zone shows the Chord Pads, the Editor, the Sampler Control, and the
MixConsole.
4 Right Zone
The right zone shows the VSTi rack, and the Media rack.
RELATED LINKS
Project Zone on page 31
Left Zone on page 43
Lower Zone on page 47
Right Zone on page 52
Project Window Toolbar on page 32
Showing/Hiding Zones
You can show/hide the zones in the Project window according to your needs.
PROCEDURE
● Do one of the following:
● To show/hide the left zone, click Show/Hide Left Zone on the Project window
toolbar.
● To show/hide the lower zone, click Show/Hide Lower Zone on the Project window
toolbar.
● To show/hide the right zone, click Show/Hide Right Zone on the Project window
toolbar.
NOTE
RELATED LINKS
Project Window Toolbar on page 32
Project Zone
The project zone is the heart of the Project window and cannot be hidden.
The project zone features the track list and the event display with the ruler. Furthermore, you can
activate/deactivate the status line, the info line, the overview line, and the Transport Bar for the
project zone.
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Cubase Elements 11.0.0
Project Window
Project Zone
RELATED LINKS
Track List on page 38
Event Display on page 39
Global Track Controls on page 39
Ruler on page 40
Status Line on page 41
Info Line on page 42
Overview Line on page 42
Transport Bar on page 42
● To show/hide tools, open the toolbar context menu by right-clicking in an empty area of
the toolbar and activate the tools that you want to display. To show all tools, select Show
All.
NOTE
The number of elements that are shown also depends on the size of the Project window
and the screen resolution.
Activate Project
NOTE
Activates a project.
Project History
Undo/Redo
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Cubase Elements 11.0.0
Project Window
Project Zone
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Open MixConsole
State Buttons
Deactivate All Mute States
Auto-Scroll
Auto-Scroll
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
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Cubase Elements 11.0.0
Project Window
Project Zone
Locators
Go to Left Locator Position
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Rewind
Moves backward.
Forward
Moves forward.
Activate Cycle
Stop
Stops playback.
Start
Starts playback.
Transport Record
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Cubase Elements 11.0.0
Project Window
Project Zone
Tool Buttons
Object Selection
Range Selection
Selects ranges.
Draw
Draws events.
Erase
Erases events.
Split
Splits events.
Glue
Mute
Mutes events.
Zoom
Line
Play
Color
Color Menu
Select Color for Selected Tracks or Events
Opens the Colorize pane that allows you to colorize the selected tracks or events.
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Cubase Elements 11.0.0
Project Window
Project Zone
Nudge Palette
Trim Start Left
Increases the length of the selected event by moving its start to the left.
Decreases the length of the selected event by moving its start to the right.
Move Left
Move Right
Decreases the length of the selected event by moving its end to the left.
Increases the length of the selected event by moving its end to the right.
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
Restricts horizontal movement and positioning to the positions specified by the Snap
Type.
Snap Type
Grid Type
Grid Type
Allows you to specify a grid type for the Snap function. This setting only has effect if
Snap Type is set to one of the grid options.
Quantize
Apply Quantize
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Cubase Elements 11.0.0
Project Window
Project Zone
Quantize Presets
Shows the meters for average audio processing load and the disk cache load.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Left/Right Toolbar Divider on page 38
Snap Types Menu on page 62
Markers on page 252
Automation on page 466
Synchronization on page 693
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Cubase Elements 11.0.0
Project Window
Project Zone
All other items are shown in the center of the toolbar. When you reduce the width of the Project
window, these toolbar items are hidden successively. When you increase the width, they are
shown again.
Toolbox
The toolbox makes the editing tools from the toolbar available at the mouse pointer position. It
can be opened instead of the standard context menus in the event display and editors.
● To activate the toolbox function, activate Show Toolbox on Right-Click in the Preferences
dialog (Editing—Tools page).
● To open the toolbox, right-click in the event display or editor.
If Show Toolbox on Right-Click is deactivated, the context menu opens.
● To open the context menu instead of the toolbox, press any modifier key and right-click in
the event display or editor.
If Show Toolbox on Right-Click is deactivated, press any modifier key to open the toolbox
instead of the context menu.
Track List
The track list shows the tracks that are used in the project. When a track is added and selected, it
contains name fields and settings for this track.
● To decide which controls are visible for each track type, right-click the track list and open
the Track Controls Settings dialog.
RELATED LINKS
Track Controls Settings Dialog on page 90
PROCEDURE
● Do one of the following:
● Select Project > Divide Track List.
● Click Divide Track List in the top right corner of the Project window below the
ruler.
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Project Window
Project Zone
RESULT
The track list is divided and video, marker, or arranger tracks are automatically moved to the
upper track list. All other track types are moved to the lower track list.
NOTE
The area of the project zone that has the focus, is indicated by a highlighted and solid focus
frame,whereas the non-active area is shown with a dashed frame.
RELATED LINKS
Keyboard Focus in the Project Window on page 57
Event Display
The event display shows the parts and events that are used in the project. They are positioned
along the timeline.
● The global track controls are shown above the track list.
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Project Window
Project Zone
1 Add Track
Opens the Add Track dialog.
2 Use Track Preset
Allows you to add a track using a track preset.
Ruler
The ruler shows the timeline and the display format of the project.
Initially, the Project window ruler uses the display format that is specified in the Project Setup
dialog.
● To select an independent display format for the ruler, click the arrow button to the right of
the ruler and select an option from the pop-up menu.
● To set the display format globally for all windows, use Select Primary Time Format pop-
up menu on the Transport panel, or hold down Ctrl/Cmd and select a format in any ruler.
RELATED LINKS
Project Setup Dialog on page 80
● To show the ruler display formats, click the arrow button to the right of the ruler.
The selection that you make affects the time display formats in the following areas:
● Ruler
● Info line
● Tooltip position values
Bars+Beats
Sets the ruler to display bars, beats, sixteenth notes, and ticks. By default, there are
120 ticks per sixteenth note. To change this, adjust the MIDI Display Resolution
setting in the Preferences dialog (MIDI page).
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Project Window
Project Zone
Seconds
Sets the ruler to display hours, minutes, seconds, and milliseconds.
Timecode
Sets the ruler to display hours, minutes, seconds, and frames. The number of frames
per second (fps) is set in the Project Setup dialog with the Project Frame Rate pop-
up menu. To display subframes, activate Show Timecode Subframes in the
Preferences dialog (Transport page).
Samples
Sets the ruler to display samples.
Time Linear
Sets the ruler linear to time.
Bars+Beats Linear
Sets the ruler linear to bars and beats.
Status Line
The status line shows the most important project settings.
● To activate the status line, click Set up Window Layout on the toolbar and activate Status
Line.
Record Format
Displays the sample rate and the bit depth used for recording. Click in this field to
open the Project Setup dialog.
RELATED LINKS
Project Window Toolbar on page 32
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Project Window
Project Zone
Info Line
The info line shows information about the event or part that you selected in the project zone.
To activate the info line, click Set up Window Layout on the toolbar and activate Info Line.
RELATED LINKS
Project Window Toolbar on page 32
If you select several events or parts, the info line is shown in another color and only the
information about the first item in the selection is displayed. The following rules apply:
● Value changes are applied to all selected elements, relative to the current values.
For example, you have selected two audio events. The first event has a length of 1 bar, the
second of 2 bars. If you change the info line value to 3, the first event is resized to 3 bars
and the second event to 4 bars.
● Value changes are applied absolutely to the current values if you press Ctrl/Cmd while
modifying the value on the info line.
In the example above, both events are resized to 3 bars.
NOTE
To change the modifier, select a new modifier in the Info Line category of the Preferences
dialog (Editing—Tool Modifiers page).
Overview Line
The overview line allows you to zoom and navigate to other sections in the project.
To activate the overview line, click Set up Window Layout on the toolbar and activate Overview.
In the overview line, events and parts are displayed as boxes. A rectangle indicates the section of
the project that is displayed in the event display.
● To zoom the event display in or out horizontally, resize the rectangle by dragging the
edges.
● To navigate to another section of the event display, drag the rectangle to the left or right,
or click in the upper part of the overview.
RELATED LINKS
Project Window Toolbar on page 32
Transport Bar
The Transport Bar allows displaying the transport functions in an integrated and fixed zone of
the Project window.
● To activate the Transport Bar, click Set up Window Layout on the Project window toolbar
and activate Transport Bar.
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Project Window
Left Zone
● To show/hide tools, open the Transport Bar context menu by right-clicking in an empty
area of the Transport Bar and activate the tools that you want to display. To show all tools,
select Show All.
RELATED LINKS
Common Record Modes Menu on page 196
Audio Record Modes on page 201
MIDI Record Modes on page 207
Left/Right Toolbar Divider on page 38
Project Window Toolbar on page 32
Left Zone
The left zone of the Project window allows you to display the Inspector.
To show/hide the left zone, click Show/Hide Left Zone on the Project window toolbar.
● Inspector
RELATED LINKS
Inspector on page 43
Project Window Toolbar on page 32
Inspector
The Inspector allows you to show controls and parameters for either the selected track in the
track list or the event or part that is shown in the editor in the lower zone.
● To show/hide the Inspector, click Show/Hide Left Zone in the Project window toolbar.
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Project Window
Left Zone
Track
Opens the Track Inspector for the selected track.
Editor
Opens the Editor Inspector for the event or part that is shown in the editor in the
lower zone.
RELATED LINKS
Opening the Track Inspector on page 44
Opening the Editor Inspector on page 45
Opening the Editor in the Lower Zone on page 50
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Track tab.
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Project Window
Left Zone
RESULT
The Track Inspector for the selected track opens. If more than one track is selected in the track
list, the controls and parameters for the topmost selected track are shown.
NOTE
In this documentation we use Inspector to refer to the Track tab of the Inspector.
PREREQUISITE
The Sample Editor, the Audio Part Editor, the Key Editor, the Drum Editor, or the Score Editor
is shown in the lower zone.
PROCEDURE
1. Click Show/Hide Left Zone on the Project window toolbar to activate the Left Zone.
2. At the bottom of the left zone, click the Editor tab.
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Project Window
Left Zone
RESULT
The Editor Inspector for the event or part opens.
NOTE
The Editor Inspector only contains information if the lower zone shows an editor. Otherwise, it is
empty.
RELATED LINKS
Opening the Editor in the Lower Zone on page 50
Inspector Sections
The Track tab and the Editor tab of the Inspector are divided into a number of sections that
each contain different controls for the track, event or part.
Not all Inspector sections are shown by default. The available sections depend on the type of the
selected track, event, or part, and on the settings in the setup dialog for the Track tab and the
Editor tab of the Inspector.
RELATED LINKS
Track Inspector Settings Dialog on page 88
Inspector Sections on page 89
Audio Track Inspector on page 98
Instrument Track Inspector on page 101
MIDI Track Inspector on page 107
Sampler Track Inspector on page 104
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Lower Zone
Lower Zone
The lower zone of the Project window allows you to display specific windows and editors in an
integrated and fixed zone of the Project window. This is useful if you work on single screen
systems and notebooks, for example.
To show/hide the lower zone, click Show/Hide Lower Zone on the Project window toolbar.
The lower zone features the following tabs: Chord Pads, MixConsole, Sampler Control, and
Editor.
To close the lower zone, click Close Lower Zone to the left of the tabs.
RELATED LINKS
Opening Chord Pads on page 48
Opening the MixConsole in the Lower Zone on page 49
Opening Sampler Control on page 49
Opening the Editor in the Lower Zone on page 50
Project Window Toolbar on page 32
PROCEDURE
1. Click Set up Lower Zone in the bottom right of the lower zone.
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Project Window
Lower Zone
NOTE
In the Presets section of this dialog you can also save a preset of your
configuration.
RESULT
The tabs in the lower zone are shown according to your configuration.
RELATED LINKS
Setup Dialog on page 746
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Chord Pads tab.
RESULT
The Chord Pads are opened.
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Project Window
Lower Zone
RELATED LINKS
Chord Pads on page 650
Setting up the Lower Zone on page 47
Project Window Toolbar on page 32
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the MixConsole tab.
RESULT
The MixConsole is opened in the lower zone.
RELATED LINKS
MixConsole in Lower Zone on page 260
Project Window Toolbar on page 32
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Sampler Control tab.
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Project Window
Lower Zone
RESULT
Sampler Control is opened.
RELATED LINKS
Sampler Tracks on page 393
Project Window Toolbar on page 32
NOTE
By default, double-clicking an audio event/part or a MIDI part in the event display or selecting it
and pressing Return opens the corresponding editor in the lower zone of the Project window.
Using a menu command opens a separate editor window. You can change this in the
Preferences dialog (Editors page).
PROCEDURE
1. Click Show/Hide Lower Zone on the Project window toolbar to activate the lower zone.
2. At the bottom of the lower zone, click the Editor tab.
3. In the event display, do one of the following:
● Select a MIDI part.
● Select an audio event.
● Select an audio part.
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Project Window
Lower Zone
RESULT
Depending on your event or part selection, the lower zone shows either the Audio Part Editor,
the Sample Editor, or one of the MIDI editors.
NOTE
To change the default MIDI editor, select MIDI > Set up Editor Preferences, and select an option
from the Default MIDI Editor pop-up menu.
NOTE
If you open the editor and no event or part is selected, the editor in the lower zone is empty.
RELATED LINKS
Selecting a different MIDI Editor on page 51
Project Window Toolbar on page 32
PROCEDURE
1. On the Editor tab in the editor in the lower zone, click Select MIDI Editor.
2. Select an editor from the pop-up menu.
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Project Window
Right Zone
RESULT
The MIDI part is displayed in the selected editor.
NOTE
This selection is temporary. Next time you open the MIDI part, the default MIDI editor is used.
Right Zone
The right zone of the Project window allows you to display the VSTi rack and the Media rack.
To show/hide the right zone, click Show/Hide Right Zone on the Project window toolbar.
The top of the right zone features the following tabs: VSTi and Media.
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Right Zone
NOTE
You can show/hide specific tabs in the right zone by right-clicking a tab and activating/
deactivating the options in the context menu.
RELATED LINKS
VSTi Rack in the Right Zone on page 53
Media Rack in the Right Zone on page 56
Project Window Toolbar on page 32
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the VSTi tab.
RESULT
The VSTi rack is opened in the right zone of the Project window.
RELATED LINKS
VSTi Rack in the Right Zone on page 53
VST Instruments on page 476
Project Window Toolbar on page 32
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Project Window
Right Zone
● Track
Shows the associated VST instrument for an instrument track.
● Rack
Shows a VST instrument.
Opens the Add Track dialog that allows you to select an instrument and add an
instrument track that is associated to this instrument.
Find Instruments
Settings
Opens the Settings pop-up menu where you can activate/deactivate the following
modes:
● Show VST Quick Controls for One Slot Only shows the VST Quick Controls
exclusively for the selected instrument.
● MIDI Channel follows track selection ensures that the Channel selector
follows the MIDI track selection in the Project window. Use this mode if you
work with multitimbral instruments.
● Remote-Control Focus for VST Quick Controls follows track selection
ensures that the VST Quick Controls remote-control focus follows the track
selection.
RELATED LINKS
VST Instruments Window on page 480
PROCEDURE
1. Click Show/Hide Right Zone on the Project window toolbar to activate the Right Zone.
2. At the top of the right zone, click the Media tab.
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Right Zone
RESULT
The Media rack is opened in the right zone of the Project window.
RELATED LINKS
Media Rack in the Right Zone on page 56
MediaBay and Media Rack on page 433
Project Window Toolbar on page 32
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Project Window
Right Zone
VST Instruments
Shows all included VST instruments.
VST Effects
Shows all included VST effects.
Presets
Shows the track presets, strip presets, FX chain presets, and VST FX presets.
User Presets
Shows track presets, strip presets, pattern banks, FX chain presets, VST FX presets,
and instrument presets that are listed in the User folder.
Favorites
Shows your favorite folders and allows you to add new favorites. The folder content
is automatically added to the MediaBay database.
File Browser
Shows your file system and the pre-defined folders Favorites, This Computer, VST
Sound, Factory Content, and User Content where you can search for media files
and access them immediately.
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Keyboard Focus in the Project Window
RELATED LINKS
Media Rack in Right Zone on page 433
MediaBay and Media Rack on page 433
The following Project window zones can have the keyboard focus:
● Project zone
NOTE
If you activate Divide Track List, the area of the project zone that has the focus is
indicated by a highlighted and solid focus frame, whereas the non-active area is shown
with a dashed frame.
● Left zone
● Lower zone
● Right zone
If a zone has the keyboard focus, the border that surrounds it is highlighted in a specific color.
NOTE
You can change the focus color in the Preferences dialog (User Interface—Color Schemes
page).
RELATED LINKS
Project Zone on page 31
Left Zone on page 43
Lower Zone on page 47
Right Zone on page 52
Project Window on page 30
Dividing the Track List on page 38
PROCEDURE
● Do one of the following:
● To activate any zone, click in it.
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Project Window
Zooming in the Project Window
● To activate the next zone, press Tab. This allows you to cycle forward through the
zones.
● To activate the previous zone, press Shift-Tab.
NOTE
The editor in the lower zone automatically gets the keyboard focus if you double-click an
event or part in the event display, if you select an event or part and press Return, or if you
use key commands to open the zone.
RESULT
The keyboard focus is activated for this zone and the border of the zone is highlighted.
NOTE
The project zone and the lower zone have separate toolbars and info lines. If you use the toolbar
or the info line for one of these zones, the corresponding zone automatically gets the focus.
RELATED LINKS
Keyboard Focus in the Project Window on page 57
NOTE
If screen redraws are slow on your system, consider activating Quick Zoom in the Preferences
dialog (Editing page).
Zooming Horizontally
● Select the Zoom tool and click in the event display to zoom in. To zoom out, hold down
Alt/Opt and click.
● Use the horizontal zoom sliders to zoom in and out.
● Click the lower half of the ruler and drag down to zoom in horizontally. Click the lower half
of the ruler and drag up to zoom out horizontally.
● Click H to zoom in horizontally. Click G to zoom out horizontally.
NOTE
If the Grid Type in the Project window toolbar is set to Adapt to Zoom, the horizontal zoom
level affects the grid and snap resolution in the event display.
Zooming Vertically
● Select the Zoom tool, click in the event display, and drag a selection rectangle to zoom in
vertically and horizontally.
NOTE
For this to work, you must deactivate the Zoom Tool Standard Mode: Horizontal
Zooming Only option in the Preferences dialog (Editing—Tools page).
● Use the vertical zoom sliders to zoom in and out. If you have made any individual track
height adjustments, the relative height differences are maintained.
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Project Window
Zooming in the Project Window
RELATED LINKS
Zoom Submenu on page 59
Zoom Presets on page 60
Zooming in on Cycle Markers on page 61
Zoom History on page 61
Grid Type Menu on page 63
PROCEDURE
● Click the waveform zoom slider in the top right corner of the event display and drag up.
RESULT
The contents of audio parts and events in your project are zoomed in vertically.
AFTER COMPLETING THIS TASK
To get an approximate reading on the level of the audio events by viewing the waveforms, zoom
out by dragging the slider all the way down again. Otherwise, zoomed waveforms may be
mistaken for clipped audio.
Zoom Submenu
The Zoom submenu contains options for zooming in the Project window.
Zoom Full
Zooms out so that the whole project is visible. The whole project means the timeline
from the project start to the length set in the Project Setup dialog.
Zoom to Selection
Zooms in horizontally and vertically so that the current selection fills the screen.
Zoom to Event
Zooms in to show the currently selected event. This option is available in the Sample
Editor and in some MIDI editors.
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Project Window
Zooming in the Project Window
RELATED LINKS
Zoom Submenu on page 366
Zoom Presets
You can create zoom presets that allow you to set up different zoom settings. For example, one
where the whole project is displayed in the Project window and another with a high zoom factor
for detailed editing. The Zoom Presets pop-up menu allows you to select, create, and organize
zoom presets.
● To open the Zoom Presets pop-up menu, click the button to the left of the horizontal
zoom control.
● To save the current zoom setting as a preset, open the Zoom Presets pop-up menu and
select Add. In the Type in Preset Name dialog that opens, type in a name for the preset
and click OK.
● To select and apply a preset, select it from the Zoom Presets pop-up menu.
● To zoom out so that the whole project is visible, open the Zoom Presets pop-up menu and
select Zoom Full.
This displays the project from the Project Start Time to the Project Length that is set in
the Project Setup dialog.
● To delete a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select the preset in the list and click Delete.
● To rename a preset, open the Zoom Presets pop-up menu and select Organize. In the
dialog that opens, select a preset in the list and click Rename. In the dialog that opens,
type in a new name for the preset. Click OK to close the dialogs.
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Project Window
Snap Function
IMPORTANT
Zoom presets are global for all projects. They are available in all projects that you open or create.
PREREQUISITE
You have created at least one cycle marker for the project.
PROCEDURE
● Click the button to the left of the horizontal zoom control to open the Zoom Presets pop-
up menu, and select a cycle marker.
The middle part of the pop-up menu lists any cycle markers that you have added to the
project.
RESULT
The event display is zoomed in to encompass the marker area.
RELATED LINKS
Markers Window on page 253
Zoom History
You can undo and redo zoom operations. This way, you can zoom in several steps and then easily
go back to the zoom stage at which you started.
You can undo and redo zoom operations in the following ways:
● To undo zoom, select Edit > Zoom > Undo Zoom or double-click with the zoom tool.
● To redo zoom, select Edit > Zoom > Redo Zoom or press Alt/Opt and double-click with the
zoom tool.
Snap Function
The Snap function helps you to find exact positions when editing in the Project window. It does
this by restricting horizontal movement and positioning to certain positions. Operations affected
by Snap include moving, copying, drawing, sizing, splitting, range selection, etc.
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Snap Function
PROCEDURE
1. Select an event.
2. Place the project cursor at a position within the selected audio event.
3. Select Audio > Snap Point to Cursor.
RESULT
The snap point is set at the cursor position. The snap point for an event is displayed as a vertical
line in the Project window.
NOTE
You can also set the snap point in the Sample Editor.
RELATED LINKS
Adjusting the Snap Point on page 372
● To activate Snap to Zero Crossing, activate Snap to Zero Crossing on the toolbar.
● To open the Snap Type pop-up menu, click Snap Type on the toolbar.
Grid
If this option is activated, the snap points are set with the Grid Type pop-up menu.
The options depend on the display format that is selected for the ruler.
If you select Seconds as ruler format, time-based grid options are available.
If you select Bars+Beats as ruler format, musical grid options are available.
Grid Relative
If this option is activated, events and parts are not magnetic to the grid. Rather, the
grid determines the step size for moving the events. This means that a moved event
keeps its original position relative to the grid.
For example, if an event starts at the position 3.04.01, Snap is set to Grid Relative,
and Grid Type is set to Bar, you can move the event in steps of one bar to the
positions 4.04.01, 5.04.01, and so on.
NOTE
This only applies when dragging existing events or parts. When you create new
events or parts, this Snap Type works like Grid.
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Project Window
Snap Function
Events
If this option is activated, the start and end positions of other events and parts
become magnetic. This means that if you drag an event to a position near the start
or end of another event, it is automatically aligned with the start or end of the other
event.
For audio events, the position of the snap point is also magnetic. This includes
marker events on the marker track.
Shuffle
Shuffle is useful when you want to change the order of adjacent events. If you have
two adjacent events and drag the first one to the right, past the second event, the
two events change places.
The same principle works when changing the order of more than two events.
Cursor
This grid type lets the project cursor become magnetic. Dragging an event near the
cursor causes the event to be aligned with the cursor position.
Grid + Cursor
This is a combination of Grid and Cursor.
Events + Cursor
This is a combination of Events and Cursor.
NOTE
This setting only has an effect if Snap Type is set to one of the grid options.
● To open the Grid Type pop-up menu, click Grid Type on the toolbar.
If you select Bars+Beats as ruler format, the following grid types are available:
Bar
Sets the grid and snap resolution to bars.
Beat
Sets the grid and snap resolution to beats.
Use Quantize
Sets the grid and snap resolution to the value that is activated in the Quantize
Presets pop-up menu.
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Project Window
Cross-Hair Cursor
Adapt to Zoom
Sets the grid and snap resolution to the horizontal zoom level. The more you zoom in
on the event display, the finer the resolution. High zoom levels allow you to snap to
64th notes, low zoom levels allow you to snap to bars.
NOTE
NOTE
You can assign key commands to the grid types in the Key Commands dialog in the Edit
category.
If you activate Time Linear in the ruler context menu, the distances between the grid lines are
still constant but based on musical values such as bars and beats.
If you select Seconds as ruler format, the following grid types are available:
1–ms
Sets the grid and snap resolution to 1–ms.
10–ms
Sets the grid and snap resolution to 10–ms.
100–ms
Sets the grid and snap resolution to 100–ms.
1000–ms
Sets the grid and snap resolution to 1000–ms.
RELATED LINKS
Snap Types Menu on page 62
Zooming in the Project Window on page 58
Ruler Display Format Menu on page 40
Cross-Hair Cursor
The cross-hair cursor is displayed when working in the Project window and in the editors,
facilitating navigation and editing, especially when arranging large projects.
● You can set up the cross-hair cursor in the Preferences dialog (Editing—Tools page).
You can set up the colors for the line and the mask of the cross-hair cursor, and define its
width.
● When the Object Selection tool or one of its subtools is selected, the cross-hair cursor
appears when you start moving/copying a part/event, or when using the event trim
handles.
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Edit History Dialog
● When the Object Selection tool, the Split tool, or any other tool that makes use of this
function is selected, the cross-hair cursor appears as soon as you move the mouse over
the event display.
● The cross-hair cursor is only available for tools where such a function is of any use. The
Mute tool, for example, does not use a cross-hair cursor, as you have to click directly on an
event to mute it.
Action
Shows the name of the action.
Time
Shows the time when this action was performed.
State
Shows the state of the action.
Details
Shows further details, and allows you to enter new text.
Separator
Move the separator upwards to undo your actions. To redo an action again, move the
separator down.
NOTE
● You can also undo applied audio processes. However, we recommend to modify or delete
these using the Direct Offline Processing window.
RELATED LINKS
Direct Offline Processing on page 337
PROCEDURE
1. In the Preferences dialog, select General.
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Color Handling
Color Handling
You can colorize events and tracks in Cubase. This allows for an easier overview in the Project
window.
RELATED LINKS
Color Picker on page 72
Project Colors Setup Dialog on page 69
Event Colors Menu on page 544
Setting Event Colors to Track Colors on page 69
Colorizing Events on the Fly on page 68
Colorizing Selected Events or Parts on page 67
Resetting the Track Color on page 67
Colorizing Single Tracks on page 67
Colorizing Selected Tracks on page 66
Color Handling on page 66
User Interface - Track & MixConsole Channel Colors on page 774
Automatically Assigning Colors to New Tracks/Channels on page 130
PROCEDURE
1. In the Project window, deselect all events or parts.
2. Select the tracks that you want to colorize.
3. On the Project window toolbar, select Select Color for Selected Tracks or Events.
The Colorize pane opens.
NOTE
If you want to select colors by names instead, activate the Select Colors by Name option
in the Project Colors Setup dialog (Options page).
4. Select a color.
RESULT
The selected tracks are colorized, and the events and parts get the track color.
NOTE
If you assign a different color to individual events or parts with the Color tool, events or parts no
longer follow color changes of the track.
RELATED LINKS
Colorizing Events on the Fly on page 68
Options Tab on page 71
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Project Window
Color Handling
PROCEDURE
1. Do one of the following:
● Select the track that you want to colorize, and in the Inspector, click Colorize
Selected Track.
NOTE
If you want to select colors by names instead, activate the Select Colors by Name option
in the Project Colors Setup dialog (Options page).
2. Select a color.
RESULT
The track is colorized, and any events or parts on that track get the same color.
NOTE
If you assign a different color to individual events or parts with the Color tool, they no longer
follow color changes of the track.
RELATED LINKS
Colorizing Events on the Fly on page 68
Options Tab on page 71
PROCEDURE
1. In the Project window, select the track that you want to reset to the default color, and
deselect all events or parts.
2. On the Project window toolbar, select Select Color for Selected Tracks or Events.
3. In the Colorize pane, click Set Track Color to Default.
RESULT
The default color is assigned to the selected track.
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Color Handling
this setting and, for example, select the same color for events or parts that reside on different
tracks.
PROCEDURE
1. In the Project window, select all events or parts that you want to colorize.
2. On the Project window toolbar, select Select Color for Selected Tracks or Events.
The Colorize pane opens.
NOTE
If you want to select colors by names, activate the Select Colors by Name option in the
Project Colors Setup dialog (Options page).
3. Select a color.
RESULT
The selected events are colorized and no longer follow the color changes of the track.
RELATED LINKS
Colorizing Events on the Fly on page 68
Options Tab on page 71
Event Colors Menu on page 544
PROCEDURE
1. In the Project window toolbar, select the Color tool.
2. Do one of the following to select a tool color:
● Alt/Opt-click an event or part to copy its color.
● Move the mouse pointer over the Color tool, and use the mouse wheel to step
through the colors of the current color set.
3. Optional: Select the events or parts that you want to colorize with the Object Selection
tool.
This is only necessary if you want to colorize multiple events or parts.
4. On the Project window toolbar, select the Color tool.
5. Click the events or parts that you want to colorize.
RESULT
The events or parts are colorized and no longer follow color changes of the track.
NOTE
You can also Ctrl/Cmd-click an event or part with the Color tool to open the Colorize pane or to
select colors by names.
RELATED LINKS
Colorizing Selected Events or Parts on page 67
Options Tab on page 71
Event Colors Menu on page 544
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Project Window
Color Handling
PROCEDURE
1. In the Project window, select the event or part that you want to set to the track color.
2. On the Project window toolbar, click Select Color for Selected Tracks or Events.
3. In the Colorize pane, click Set Event Color to Track.
RESULT
The track color is assigned to the selected event or part.
RELATED LINKS
Colorizing Events on the Fly on page 68
Event Colors Menu on page 544
● To open the Project Colors Setup dialog, select Project > Project Colors Setup.
RELATED LINKS
Color Picker on page 72
Color Set Tab on page 70
Presets Tab on page 71
Options Tab on page 71
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Project Window
Color Handling
Color fields
Click a field to open the Color Picker that allows you to specify a new color.
Name
Shows the name of the color. Double-click to change it.
Set up
Allows you to add or remove color fields.
● Insert Color
Adds a new color field.
● Duplicate Color
Duplicates the selected color field.
● Remove Color
Removes the selected color field.
● Reset Color
Resets the selected color field to the factory settings.
Apply
Applies your changes and closes the dialog.
RELATED LINKS
Color Picker on page 72
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Project Window
Color Handling
Presets Tab
The Presets tab allows you to expand the color set to 24 or even 32 colors or reduce it to 8
colors. You can add tints, and you can sort colors according to their color tint or their basic color.
In the New Color Set Settings section, the following options are available:
Sort Colors by
Allows you to sort the colors of the color set by their basic color or by their color tint.
The New Color Set section displays the current colors of the new color set.
The Missing Current Project Colors section shows which missing colors will be replaced. Move
the mouse pointer over the color field of a color that is missing to highlight the color that is used
to replace it in the New Color Set section.
Apply
Applies your changes and closes the dialog.
Options Tab
The Options tab allows you to access the color set options.
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Color Handling
In the Color Set Options section, the following options are available:
Apply
Applies your changes and closes the dialog.
Color Picker
The Color Picker allows you to define new custom colors.
● Select Project > Project Colors Setup, and in the Project Colors Setup dialog on the Color
Set tab, click a color field.
This allows you to define custom project colors.
● Select Edit > Preferences, select one of the User Interface entries, and click a color field.
This allows you to define custom user interface colors.
Color selectors
Allow you to select a color shade and the nuance of the shade.
Context menu
Allows you to copy, paste, or reset colors.
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Color Handling
Hue/Saturation/Value
Allow you to edit the colors numerically.
Red/Green/Blue
Allow you to edit the colors numerically.
OK
Confirms the color changes.
NOTE
You must restart the application for some changes to take effect.
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Project Handling
In Cubase, projects are the central documents. You must create and set up a project to work with
the program.
PROCEDURE
1. Select File > New Project.
Depending on your settings, either the Hub or the Project Assistant dialog opens.
2. In the location options section, select where to store the new project.
● To use the default location, select Use default location.
● To choose another location, select Prompt for project location.
3. Do one of the following:
● To create an empty new project, click Create Empty.
● To create a new project from a template, select a template and click Create.
RESULT
A new, untitled project is created. If you selected a template, the new project is based on this
template and includes the corresponding tracks, events, and settings.
NOTE
If you create an empty project, your default presets for the input and output bus configurations
are applied. If you have not defined default presets, the last used configurations are applied.
RELATED LINKS
Presets for Input and Output Busses on page 27
Hub
Hub keeps you up to date with the latest information and assists you with organizing your
projects.
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Hub
NOTE
Ensure that you have an active Internet connection to access this material.
Projects Section
The Projects section lets you create new projects, which can either be empty or based on a
template. It lets you specify where to save the projects. It also allows you to access recently
opened projects or projects that are stored in other locations. This section offers the same
functionality as the Project Assistant dialog.
Category bar
In this section, the available factory templates are sorted into the predefined
categories Recording, Scoring, Production, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are
not assigned to any of the other categories.
Template list
When you click on one of the category items, the list below the category bar shows
the available templates for this category. Any new templates that you create are
added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project file on your system. This is identical to
using the Open command on the File menu.
RELATED LINKS
Project Assistant Dialog on page 76
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Project Assistant Dialog
PROCEDURE
1. In the Preferences dialog, select General.
2. Deactivate Use Hub.
RESULT
Cubase starts without opening a project and opens the Project Assistant dialog when you create
a new project using the File menu. However, you can still open the Hub through the Hub menu.
● To open the Project Assistant dialog, deactivate Use Hub in the Preferences dialog
(General page), and select File > New Project.
Category bar
In this section, the available factory templates are sorted into the predefined
categories Recording, Production, Scoring, and Mastering.
The Recent category contains a list of the recently opened projects.
The More category contains the default project template and all templates that are
not assigned to any of the other categories.
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Project Files
Template list
When you click on one of the category items, the list below the category bar shows
the available factory templates for this category. Any new templates that you create
are added at the top of the corresponding list.
Location options
This section allows you to specify where the project is stored.
Open Other
This button allows you to open any project file on your system. This is identical to
using the Open command from the File menu.
Project Files
A project file (extension *.cpr) is the central document in Cubase. A project file contains
references to media data that can be saved in the project folder.
NOTE
We recommend to save files only in the project folder, even though you can save them in any
other location to which you have access.
The project folder contains the project file and the following folders that Cubase automatically
creates when necessary:
● Audio
● Edits
● Images
● Track Pictures
Template Files
Templates can be a good starting point for new projects. Templates are projects where you can
save all settings that you regularly use, such as bus configurations, sample rates, record formats,
basic track layouts, VSTi setups, drum map setups, etc.
The following template types are available from within the Hub:
● Factory templates for specific scenarios. These are listed in the Recording, Scoring,
Production, or Mastering categories.
● The default template. This is listed in the More category.
● Any new user templates that you create and save. These are listed in the More category.
Template projects are not saved in project folders and therefore contain no subfolders and no
media files.
● To open the location of a specific template, right-click a template in the template list and
select Show in Explorer (Windows only) or Reveal in Finder (macOS only).
● To open the Save As Template dialog, select File > Save As Template.
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Template Files
New Folder
Allows you to add and name a folder to the template list.
Template list
Lists the templates and the folders.
Value
Click this field to enter a description for the Content Summary attribute, or to select
a template category for Template Category attribute.
New Preset
Allows you to enter a name for the new project template.
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Template Files
PREREQUISITE
You have removed all clips from the Pool. This ensures that references to media data from the
original project folder are deleted.
PROCEDURE
1. Set up a project.
2. Select File > Save as Template.
3. In the New Preset section of the Save as Template dialog, enter a name for the new
project template.
4. In the Attribute Inspector section, double-click the Value field of the Content Summary
attribute to enter a description for the template.
5. Click the Value field of the Template Category attribute and select a template category
from the pop-up menu.
If you do not select a category, the new template will be listed in the Hub in the More
category.
6. Click OK to save the template.
Renaming Templates
You can rename template files from within the Hub or the Project Assistant.
PROCEDURE
1. In the Hub or the Project Assistant, right-click a template and select Rename.
2. In the Rename dialog, enter a new name and click OK.
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Project Setup Dialog
● To open the Project Setup dialog, select Project > Project Setup.
● To open the Project Setup dialog automatically when you create a new project, activate
the Run Setup on Create New Project option in the Preferences dialog (General page).
IMPORTANT
While most Project Setup settings can be changed at any time, you must set the sample rate
directly after creating a new project. If you change the sample rate at a later stage, you must
convert all audio files in the project to the new sample rate to make them play back properly.
Project Length
Allows you to specify the length of the project.
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Project Setup Dialog
Display Format
Allows you to specify the global display format that is used for all rulers and position
displays in the program, except the ruler tracks. However, you can make
independent display format selections for the individual rulers and displays.
Sample Rate
Allows you to specify the sample rate at which Cubase records and plays back audio.
● If your audio hardware generates the sample rate internally and you select a
non-supported sample rate, this is indicated by a different color. In this case,
you must set a different sample rate to make your audio files play back
properly.
● If you select a sample rate that your audio hardware supports, but that differs
from its current sample rate setting, it is automatically changed to the project
sample rate.
● If your audio hardware is externally clocked and receives external clock
signals, sample rate mismatches are accepted.
Bit Depth
Allows you to specify the bit depth of the audio files that you record in Cubase. Select
the record format according to the bit depth that is delivered by your audio
hardware. The available options are 16 bit, 24 bit, 32 bit, 32 bit float, and 64 bit float.
NOTE
● If your audio interface supports a bit depth of 32 bit, and you want to maintain
this precision in your recordings, you must select a Processing Precision of
64 bit float in the Studio Setup dialog.
● When you record with effects, consider setting the bit depth to 32 bit float or
64 bit float. This prevents clipping (digital distortion) in the recorded files and
keeps the audio quality very high. Effect processing and level or EQ changes in
the input channel are done in 32-bit float or 64-bit float format, depending on
the Processing Precision setting in the Studio Setup dialog. If you record at
16 bit or 24 bit, the audio will be converted to this lower bit depth when it is
written to a file. As a result, the signal may degrade. This is independent of the
actual bit depth of your audio hardware. Even if the signal from the audio
hardware has a bit depth of 16 bit, the signal will be 32 bit float or 64 bit float
after the effects are added to the input channel.
● The higher the bit depth value, the larger the files and the more strain is put
on the disk system. If this is an issue, you can lower the record format setting.
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Project Setup Dialog
NOTE
● For wave file recordings larger than 4 GB, the EBU RIFF standard is used. If a
FAT 32 disk is used (not recommended), audio files are split automatically. In
the Preferences dialog, you can specify what happens if your recorded Wave
file is larger than 4 GB.
● You can set up embedded strings in the Preferences dialog.
Project Ownership
In the Project Ownership section, the following options are available:
Author
Allows you to specify a project author that is written into the file, when you export
audio files and activate the Insert iXML chunk option. You can specify a default
author in the Default Author Name field in the Preferences dialog (General—
Personalization page).
Company
Allows you to specify a company name that is written into the file, when you export
audio files and activate the Insert iXML chunk option. You can specify a default
company in the Default Company Name field in the Preferences dialog (General—
Personalization page).
Volume Max
Allows you to specify the maximum fader level. By default, this is set to +12 dB. If you
load projects that were created with Cubase versions older than 5.5, this value is set
to the old default value of +6 dB.
Hermode Tuning
In the Hermode Tuning section, the following options are available:
Project Location
In the Project Location section, the following options are available:
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Opening Project Files
RELATED LINKS
Audio System Page on page 15
Record - Audio on page 771
IMPORTANT
If you open a project saved with a different program version that contains data for functions that
are not available in your version, this data may be lost when you save the project with your
version.
NOTE
● If you open an external project, the last used view that was saved on your computer is
used.
● External projects are automatically connected to the input and output busses. If you open
a project that was created on a computer with an ASIO port configuration different from
the configuration of your computer, this can result in unwanted audio connections. You
can deactivate the automatic connection of input and output busses in the Preferences
dialog (VST page).
PROCEDURE
1. Select File > Open.
2. In the file dialog that opens, select the project that you want to open and click Open.
3. If there already is an open project, you are asked if you want to activate the new project.
Do one of the following:
● To activate the project, click Activate.
● To open the project without activating it, click No.
This reduces load times for projects.
RELATED LINKS
Do Not Connect Input/Output Busses When Loading External Projects on page 775
Activating Projects on page 83
Activating Projects
If you have several projects opened at the same time in Cubase, only one project can be active.
The active project is indicated by the lit Activate Project button in the upper left corner of the
Project window. If you want to work on another project, you have to activate the other project.
PROCEDURE
● To activate a project, click Activate Project .
NOTE
If you close the active project, you must activate another open project manually as Cubase
can not automatically activate one of the other open projects.
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Saving Project Files
PROCEDURE
● Do one of the following:
● In the category bar of the Hub or the Project Assistant dialog, click Recent, select a
project from the projects list, and click Open.
● Select File > Recent Projects and select a recently opened project.
This allows you to manually re-route any ports specified in the project to ports that are available
in your system.
NOTE
To improve the search for matching audio inputs and outputs for the input/output busses, you
should use descriptive, generic names for your input and output ports.
RELATED LINKS
Renaming the Hardware Inputs and Outputs on page 25
● To save the project and specify a file name and location, open the File menu and select
Save As.
● To save the project with its current name and location, open the File menu and select
Save.
Auto Save
Cubase can automatically save backup copies of all open project files with unsaved changes.
NOTE
Only the project files are backed up. If you want to include the files from the Pool and save your
project in a different location, you must use the Back up Project function.
Cubase can automatically save backup copies of all open projects with unsaved changes. To set
this up, activate the Auto Save option in the Preferences dialog (General page). The backup
copies are named “<project name>-xx.bak” where xx is an incremental number. Unsaved projects
are backed up in a similar way as “UntitledX-xx.bak”, with X being the incremental number for
unsaved projects. All backup files are saved in the project folder.
● To specify the time intervals in which a backup copy is created, use the Auto Save Interval
setting.
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Reverting to the Last Saved Version
● To specify how many backup files are created with the Auto Save function, use the
Maximum Backup Files option. When the maximum number of backup files is reached,
the existing files are overwritten, starting with the oldest file.
PROCEDURE
● Do one of the following:
● Select File > Save New Version.
● Press Ctrl/Cmd-Alt/Opt-S.
RESULT
The new file is saved with the same name as the original project and an attached incremental
number. For example, if your project is called “My Project”, new versions are called “My
Project-01”, “My Project-02”, and so on.
PROCEDURE
1. Select File > Revert.
2. In the warning message, click Revert.
If you have recorded or created new audio files since the last version was saved, you are
prompted to delete or keep the files.
PROCEDURE
1. Do one of the following:
● Select Use default location to create a project in the default project location, and in
the Project folder field, specify a name for the project folder. If you do not specify a
project folder here, the project is saved in a folder named Untitled.
● Click in the path field to change the default project location, and specify the new
default location in the file dialog that opens.
● Activate Prompt for project location to open a file dialog where you can specify the
project folder location.
2. Do one of the following:
● Click Create Empty to create a new empty project.
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Self-Contained Projects
● Select one of the template projects and click Create to create a project based on a
template.
RESULT
The project is created and saved in the specified location.
Self-Contained Projects
If you want to share your work or transfer it to another computer, your project must be self-
contained.
● Select Media > Prepare Archive to verify that every clip that is referenced in the project is
located in the project folder, and to take actions if that is not the case.
● Select File > Back up Project to create a new project folder where you can save the project
file and the necessary work data. The original project remains unchanged.
RELATED LINKS
Preparing Archives on page 86
Backing up Projects on page 86
Preparing Archives
The Prepare Archive function allows you to gather all files that are referenced by your project to
ensure that these are in the project folder. This is useful if you want to move or archive your
project.
PROCEDURE
1. Select Media > Prepare Archive.
If your project references external files, you are prompted if you want to copy them to
your working directory. If any processing has been applied, you must decide if you want to
flatten edits.
2. Click Proceed.
RESULT
Your project is ready to be archived. You can move or copy the project folder to another location.
AFTER COMPLETING THIS TASK
You must copy audio files that reside within the project folder to the Audio folder or save them
separately. You must also move your video clips manually, as videos are only referenced and not
saved in the project folder.
Backing up Projects
You can create a backup copy of your project. Backups only contain the necessary work data. All
media files except the files from VST Sound archives are included as a copy.
PROCEDURE
1. Select File > Back up Project.
2. Select an empty folder or create a new one.
3. Make your changes in the Back up Project Options dialog and click OK.
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Self-Contained Projects
RESULT
A copy of the project is saved in the new folder. The original project remains unaffected.
NOTE
VST Sound content provided by Steinberg is copy-protected and is not included in the backup
project. If you want to use a backup copy that uses VST Sound content on a different computer,
make sure that the corresponding content is also available on that computer.
● To open the Back up Project Options dialog, select File > Back up Project.
Project Name
Allows you to change the name of the backed up project.
RELATED LINKS
Export Audio Mixdown Dialog on page 680
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Tracks
Tracks are the building blocks of your project. They allow you to import, add, record, and edit
parts and events. Tracks are listed from top to bottom in the track list and extend horizontally
across the Project window. Each track is assigned to a particular channel strip in the
MixConsole.
If you select a track in the Project window, the controls, settings, and parameters displayed in
the Inspector and the track list allow you to control the track.
● To open the Track Inspector Settings dialog, click Set up Inspector, and select Setup
from the pop-up menu.
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Tracks
Track Inspector Settings Dialog
Hidden Items
Displays sections that are hidden in the Inspector.
Visible Items
Displays sections that are visible in the Inspector.
Pin
Activate Pin by clicking the column for a section to exclude this section from being
closed automatically.
Add
Allows you to move an item selected in the hidden sections list to the list of visible
sections.
Remove
Allows you to move an item selected in the visible sections list to the list of hidden
sections.
Presets
Allows you to save Inspector settings as presets.
Reset All
Allows you to restore the default Inspector settings.
Inspector Sections
Each track type has its basic track settings that are always shown. Apart from these, you can set
up other track-specific Inspector sections in the Track Inspector Settings dialog.
Depending on the track type, you can set up the following Inspector sections:
Chords
Allows you to specify how the track follows the chord track.
Inserts
Allows you to add audio insert effects to the track.
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Tracks
Track Controls Settings Dialog
Equalizers
Allows you to adjust the EQs for the track. You can have up to four bands of EQs for
each track.
Sends
Allows you to route the track to one or several FX channels.
Fader
Shows a duplicate of the corresponding MixConsole channel.
Notepad
Allows you to enter notes about the track.
Quick Controls
Allows you to configure quick controls to use remote devices, for example.
MIDI Modifiers
Allows you to transpose or adjust the velocity of the MIDI track events in real time
during playback.
Instrument
Shows the audio-related controls for the sampler track.
MIDI Fader
Shows a duplicate of the corresponding MixConsole channel.
RELATED LINKS
Inspector Sections on page 46
Track Inspector Settings Dialog on page 88
Insert Effects on page 311
Send Effects on page 317
Equalizers (EQ) on page 284
Chords Section for MIDI Tracks on page 644
Track Quick Controls on page 499
MIDI Modifiers Section on page 522
NOTE
The Track Controls Settings dialog is available for the main track types. Track types that can
only be added once have their fixed set of track-specific controls. In the global Add Track dialog,
these tracks are shown in the More Tracks section. An exception to this are the chord track and
the video track.
● To open the Track Controls Settings dialog, right-click a track in the track list and select
Track Controls Settings from the context menu, or click Open Track Controls Settings
Dialog in the bottom right corner of the track list.
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Track Controls Settings Dialog
Track type
Allows you to select the track type to which your settings are applied.
Hidden Controls
Displays controls that are hidden in the track list.
Visible Controls
Displays controls that are visible in the track list.
Width
If you click in this column, you can set the maximum length for the track name.
Group
Displays the group number.
Add
Allows you to move an item selected in the hidden controls list to the list of visible
controls.
Remove
Allows you to move an item selected in the visible controls list to the list of hidden
controls. All controls can be removed except Mute and Solo.
Group
Allows you to group two or more controls selected in the visible controls list that are
adjacent to each other. This ensures that they are always positioned side by side in
the track list.
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Tracks
Track Controls Settings Dialog
Ungroup
Allows you to ungroup grouped controls in the visible controls list. To remove an
entire group, select the first (topmost) element belonging to this group and click
Ungroup.
Reset
Allows you to restore all default track controls settings for the selected track type.
Presets
Allows you to save track controls settings as presets. To recall a preset, click Switch
Presets in the bottom right corner of the track list. The name of the selected preset
is shown in the left corner.
Apply
Applies your settings.
Reset All
Allows you to restore all default track controls settings for all track types.
RELATED LINKS
More Tracks on page 119
Track Controls
You can configure which track controls are shown in the track list.
NOTE
You can only configure track controls for the main track types. Track types that can only be added
once have their fixed set of track-specific controls. In the global Add Track dialog, these tracks
are shown in the More Tracks section. An exception to this are the chord track and the video
track.
Mute
Solo
Name
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Tracks
Track Controls Settings Dialog
Audio-Related Tracks
The following track controls are specific to audio-related tracks, that is, audio tracks, instrument
tracks, sampler tracks, group channel tracks, FX channel tracks:
Bypass Inserts
Bypass EQs
Bypass Sends
Freeze Channel
Opens a dialog that allows you to set the Tail Size time in seconds.
Channel Configuration
MIDI-Related Tracks
The following controls are specific to MIDI-related tracks, that is, MIDI tracks, sampler tracks, and
instrument tracks:
Programs
Drum Map
Record Enable
Monitor
For audio-related tracks, this routes incoming signals to the selected output.
For MIDI and instrument-related tracks, this allows you to route incoming MIDI
signals to the selected MIDI output. For this to work, activate MIDI Thru Active in
the Preferences dialog (MIDI page).
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Track Controls Settings Dialog
Read Automation
Write Automation
Instrument Tracks
The following controls are specific to instrument tracks:
Edit Instrument
Instrument
Sampler Tracks
The following controls are specific to sampler tracks:
Open/Close Sampler
Opens/Closes the Sampler Control in the lower zone.
MIDI Tracks
The following controls are specific to MIDI tracks:
Channel
Output
Group/FX/VCA Tracks
The following track controls are specific to group/FX/VCA tracks:
Mute Automation
Automation parameter
Parameter
Marker Tracks
The following controls are specific to marker tracks:
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Add Track Dialog
Add Marker
Allows you to add a position marker at the project cursor position. This track control
is always shown.
Allows you to add a cycle marker at the project cursor position. This track control is
always shown.
Locate
Allows you to move the project cursor to the selected marker position.
Cycle
Zoom
To open the Add Track dialog, click Add Track in the global track controls area of the track list.
The More Tracks section shows track types that can only be added once.
RELATED LINKS
Add Track Dialog – Audio on page 96
Add Track Dialog – Instrument on page 99
Add Track Dialog – Sampler on page 103
Add Track Dialog – MIDI on page 105
Add Track Dialog – Group Channel on page 109
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Audio Tracks
Audio Tracks
You can use audio tracks for recording and playing back audio events and audio parts. Each
audio track has a corresponding audio channel in the MixConsole. An audio track can have any
number of automation tracks for automating channel parameters, effect settings, etc.
You can add audio tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Audio on page 96
To open the Audio page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Audio.
This opens the global Add Track dialog on the Audio page.
● Select Project > Add Track > Audio or right-click in an empty area of the track list, and
select Add Audio Track.
This opens only the Audio page of the Add Track dialog.
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Audio Tracks
Audio Inputs
Opens a window where you can select an input of your connected audio hardware.
If you have added an input bus in the Audio Connections window, you can connect
to that input bus.
The Open Audio Connections button opens the Audio Connections window.
Configuration
Allows you to set the channel configuration. Audio-related tracks can be configured
as mono or stereo tracks.
Audio Outputs
Allows you to set the output routing.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
RELATED LINKS
Audio Connections Window on page 24
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Audio Tracks
The top section of the audio track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Opens a dialog where you can make separate fade settings for the track.
Record Enable
Monitor
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Instrument Tracks
Volume
Pan
Delay
Input Routing
Output Routing
RELATED LINKS
Inspector Sections on page 89
Instrument Tracks
You can use instrument tracks for dedicated VST instruments. Each instrument track has a
corresponding instrument channel in the MixConsole. An instrument track can have any number
of automation tracks.
You can add instrument tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Instrument on page 99
To open the Instrument page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Instrument.
This opens the global Add Track dialog on the Instrument page.
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Instrument Tracks
● Select Project > Add Track > Instrument or right-click in an empty area of the track list,
and select Add Instrument Track.
This opens only the Instrument page of the Add Track dialog.
Instrument
Allows you to select an instrument.
Audio Outputs
Allows you to set the output routing.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
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Instrument Tracks
The top section of the instrument track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Record Enable
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
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Sampler Tracks
Volume
Pan
Delay
Input Routing
Activate Outputs
This control is only available if the instrument provides more than one output. It
allows you to activate one or more outputs for the instrument.
Edit Instrument
Programs
Drum Maps
RELATED LINKS
Inspector Sections on page 89
Sampler Tracks
You can use sampler tracks for controlling the playback of audio samples via MIDI. Each sampler
track has a corresponding channel in the MixConsole. A sampler track can have any number of
automation tracks.
You can add sampler tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Sampler on page 103
Creating Sampler Tracks on page 394
Sampler Control on page 395
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Tracks
Sampler Tracks
To open the Sampler page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Sampler.
This opens the global Add Track dialog on the Sampler page.
● Select Project > Add Track > Sampler or right-click in an empty area of the track list, and
select Add Sampler Track.
This opens only the Sampler page of the Add Track dialog.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
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Sampler Tracks
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
The top section of the sampler track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Record Enable
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
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MIDI Tracks
Volume
Pan
Delay
Input Routing
RELATED LINKS
Inspector Sections on page 89
MIDI Tracks
You can use MIDI tracks for recording and playing back MIDI parts. Each MIDI track has a
corresponding MIDI channel in the MixConsole. A MIDI track can have any number of
automation tracks.
You can add MIDI tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – MIDI on page 105
To open the MIDI page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click MIDI.
This opens the global Add Track dialog on the MIDI page.
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MIDI Tracks
● Select Project > Add Track > MIDI or right-click in an empty area of the track list, and
select Add MIDI Track.
This opens only the MIDI page of the Add Track dialog.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
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MIDI Tracks
The top section of the MIDI track Inspector contains the following basic track settings:
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Record Enable
Monitor
Routes incoming MIDI to the selected MIDI output. For this to work, activate MIDI
Thru Active in the Preferences dialog (MIDI page).
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MIDI Tracks
Volume
MIDI Pan
Delay
Input Routing
Output Routing
Channel
Edit Instrument
Bank Selector
Allows you to set a bank select message that is sent to your MIDI device.
Programs
Program Selector
Allows you to set a program change message that is sent to your MIDI device.
Drum Maps
RELATED LINKS
Inspector Sections on page 89
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Group Channel Tracks
All group channel tracks are automatically placed in a special group track folder in the track list
for easy management. Each group channel track has a corresponding channel in the
MixConsole. A group channel track can have any number of automation tracks.
You can add group channel tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Group Channel on page 109
To open the Group page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Group.
This opens the global Add Track dialog on the Group page.
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Group Channel Tracks
Configuration
Allows you to set the channel configuration. Audio-related tracks can be configured
as mono or stereo tracks.
Audio Outputs
Allows you to set the output routing.
Folder Setup
Allows you to select whether you want to create the effect inside or outside a
dedicated folder.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
Track name
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Group Channel Tracks
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Volume
Pan
Output Routing
NOTE
When you select the group folder track instead, the Inspector shows the folder and the group
channels it contains. You can click one of the group channels shown in the folder to have the
Inspector show the settings for that group channel.
RELATED LINKS
Inspector Sections on page 89
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FX Channel Tracks
FX Channel Tracks
You can use FX channel tracks for adding send effects. Each FX channel can contain up to eight
effect processors. By routing sends from an audio channel to an FX channel, you send audio from
the audio channel to the effects on the FX channel. You can place FX channel tracks in a special FX
channel folder, or in the track list, outside an FX channel folder. Each FX channel has a
corresponding channel in the MixConsole. An FX channel track can have any number of
automation tracks.
You can add FX channel tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Effect on page 112
To open the Effect page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Effect.
This opens the global Add Track dialog on the Effect page.
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FX Channel Tracks
Effect
Allows you to select an effect.
Configuration
Allows you to set the channel configuration. Audio-related tracks can be configured
as mono or stereo tracks.
Audio Outputs
Allows you to set the output routing.
Folder Setup
Allows you to select whether you want to create the effect inside or outside a
dedicated folder.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
RELATED LINKS
Adding FX Channel Tracks on page 318
Adding FX Channels to Selected Channels on page 318
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FX Channel Tracks
one of the FX channels shown in the folder to have the Inspector show the settings for that FX
channel.
Track name
Click once to show/hide the basic track settings section. Double-click to rename the
track.
Mute
Solo
Read Automation
Write Automation
Volume
Pan
Output Routing
RELATED LINKS
Inspector Sections on page 89
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Ruler Track
Ruler Track
You can use ruler tracks to show several rulers with different display formats for the timeline.
This is completely independent from the main ruler, as well as rulers and position displays in
other windows.
You can add ruler tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Ruler on page 115
To open the Ruler page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Ruler.
This opens the global Add Track dialog on the Ruler page.
Count
Allows you to enter the number of tracks that you want to add.
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Folder Tracks
NOTE
This is only available if you open the Add Track dialog from the global track controls.
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
Bars+Beats
Activates a display format of bars, beats, sixteenth notes, and ticks. By default there
are 120 ticks per sixteenth note. To adjust this, change the MIDI Display Resolution
in the Preferences dialog (MIDI page).
Seconds
Activates a display format of hours, minutes, seconds, and milliseconds.
Timecode
Activates a display format of hours, minutes, seconds, and frames. The number of
frames per second (fps) is set in the Project Setup dialog with the Project Frame
Rate pop-up menu. To display subframes, activate Show Timecode Subframes in
the Preferences dialog (Transport page).
Samples
Activates a display format of samples.
NOTE
Ruler tracks are not affected by the display format setting in the Project Setup dialog.
Folder Tracks
Folder tracks function as containers for other tracks, making it easier to organize and manage
the track structure. They also allow you to edit several tracks at the same time.
You can add folder tracks via the Add Track dialog.
RELATED LINKS
Add Track Dialog – Folder on page 117
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Folder Tracks
To open the Folder page of the Add Track dialog, do one of the following:
● Click Add Track in the global track controls area of the track list, and click Folder.
This opens the global Add Track dialog on the Folder page.
Name
Allows you to specify a track name.
Count
Allows you to enter the number of tracks that you want to add.
NOTE
This is only available if you open the Add Track dialog from the global track controls.
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Folder Tracks
Add Track
Adds one or more tracks, according to the track type and settings of the active page,
and closes the dialog.
Track name
Mute
Solo
Record Enable
Monitor
For audio-related tracks, this routes incoming signals to the selected output.
For MIDI and instrument-related tracks, this allows you to route incoming MIDI
signals to the selected MIDI output. For this to work, activate MIDI Thru Active in
the Preferences dialog (MIDI page).
RELATED LINKS
Inspector Sections on page 89
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More Tracks
Expand/Collapse Folder
Shows/Hides the tracks in the folder. Hidden tracks are played back as usual.
Track name
Mute
Solo
Record Enable
Monitor
For audio-related tracks, this routes incoming signals to the selected output.
For MIDI and instrument-related tracks, this allows you to route incoming MIDI
signals to the selected MIDI output. For this to work, activate MIDI Thru Active in
the Preferences dialog (MIDI page).
More Tracks
Some track types can only be added once.
● Arranger track
● Chord track
● Video track
● Marker track
Arranger Track
You can use the arranger track for arranging your project by marking out sections and
determining in which order they are to be played back.
● To add the arranger track to your project, select Project > Add Track > Arranger.
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More Tracks
Track name
Allows you to select the active arranger chain, to rename it, to create a new one, to
duplicate, or to flatten it.
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More Tracks
Arranger Events
Lists all arranger events in your project. Click the arrow of an arranger event to play
it back and start the live mode.
Stop
Jump Mode
Allows you to define how long the active arranger event is played before jumping to
the next one.
Chord Track
You can use the chord track for adding chord and scale events to your project. These can
transform the pitches of other events.
● To add the chord track to your project, select Project > Add Track > Chord.
The top section of the chord track Inspector contains the following settings:
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More Tracks
Track name
Record Enable
Acoustic Feedback
Allows you to audition the events on the chord track. For this to work, you need to
select a track for auditioning in the track list.
Voicing library
Set up Voicing
Allows you to configure your own voicing parameters for a specific voicing scheme.
Adaptive Voicings
Automatic Scales
Shift Chords
Allows you to specify an offset value to make sure that chord events also affect the
MIDI notes that have been triggered too early (enter a negative value) or too late
(enter a positive value).
RELATED LINKS
Inspector Sections on page 89
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More Tracks
The track list for the chord track contains the following controls:
Name
Record Enable
Allows you to show all chord events on the track properly, even at low horizontal
zoom levels.
Show Scales
Allows you to show the scale lane in the lower part of the chord track.
Marker Track
You can use the marker track to add and edit markers that help you to locate certain positions
quickly.
● To add the marker track to your project, select Project > Add Track > Marker.
Track name
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More Tracks
Marker attributes
Shows the markers, their IDs, and their time positions. Click in the leftmost column
for a marker to move the project cursor to the marker position.
RELATED LINKS
Inspector Sections on page 89
Track name
Locate
Allows you to move the project cursor to the selected marker position.
Cycle
Zoom
Add Marker
Video Track
You can use the video track to play back video events. Video files are displayed as events/clips on
the video track, with thumbnails representing the frames in the film.
● To add a video track, select Project > Add Track > Video.
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More Tracks
RELATED LINKS
Inspector Sections on page 89
Name
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Tracks are the building blocks of your project. In Cubase, events and parts are placed on tracks.
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Do one of the following:
● Click the track type and set up the options according to your needs.
● To add track types that can only be added once, open the More Tracks section and
click the track type.
3. Click Add Track.
RESULT
The new track is added to the project below the selected track.
RELATED LINKS
Add Track Dialog – Audio on page 96
Add Track Dialog – Instrument on page 99
Add Track Dialog – Sampler on page 103
Add Track Dialog – MIDI on page 105
Add Track Dialog – Effect on page 112
Add Track Dialog – Group Channel on page 109
Marker Track on page 123
Add Track Dialog – Ruler on page 115
Add Track Dialog – Folder on page 117
Arranger Track on page 119
Chord Track on page 121
Video Track on page 124
PROCEDURE
1. In the global track controls area of the track list, click Use Track Preset .
2. Select Using Track Preset.
3. In the Choose Track Preset dialog, select a track preset.
The number and type of the added tracks depend on the selected track preset.
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Adding Tracks by Dragging Files from the MediaBay
4. Click OK.
RESULT
The new tracks are added to the project below the selected track.
RELATED LINKS
Track Presets on page 136
PREREQUISITE
One of the following prerequisites must apply:
● The MediaBay is open. To open the MediaBay, press F5.
● The Media rack in the right zone of the Project window is open. Click Show/Hide Right
Zone and click the Media tab to open it.
PROCEDURE
1. In the MediaBay, select the files for which you want to add tracks.
2. Drag the files into the track list.
● The indicator highlights the position at which the new tracks will be added.
● If you drag multiple audio files into the track list, choose if you want to place all files
on one track or on different tracks.
● If you drag multiple audio files into the track list, the Import Options dialog opens
that allows you to edit the import options.
RESULT
The new tracks are added at the position that was highlighted by the indicator in the track list.
The audio files are inserted at the cursor position.
RELATED LINKS
MediaBay and Media Rack on page 433
Media Rack in Right Zone on page 433
Import Options Dialog for Audio Files on page 214
PROCEDURE
1. Select File > Export > MIDI File.
2. In the file dialog that opens, specify a location and name for the file.
3. Click Save.
4. In the Export Options dialog, activate the options for the settings that you want to export,
and click OK.
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Exporting MIDI Tracks as Standard MIDI Files
RESULT
The MIDI file is exported. It includes the tempo and time signature events of the Tempo Track
Editor or, if the tempo track is deactivated on the Transport panel, the current tempo and time
signature.
NOTE
If you want to include other Inspector settings than those specified in the Export Options, use
Merge MIDI in Loop to convert these settings to real MIDI events.
RELATED LINKS
Export Options Dialog for MIDI Files on page 128
Merging MIDI Events into a New Part on page 534
● To open the Export Options for MIDI files, select File > Export > MIDI File.
Export Automation
Includes automation as MIDI controller events in the MIDI file.
Export Inserts
Includes MIDI modifiers and MIDI inserts in the MIDI file.
Includes MIDI modifiers in the MIDI file.
Export Markers
Includes markers as standard MIDI file marker events in the MIDI file.
Export as Type 0
Exports a type 0 MIDI file with all data on a single track, but on different MIDI
channels. If you deactivate this option, a type 1 MIDI file with data on separate tracks
is exported.
Export Resolution
Allows you to set a MIDI resolution between 24 and 960 for the MIDI file. The
resolution is the number of pulses, or ticks, per quarter note (PPQ) and determines
the precision with which you will be able to view and edit the MIDI data. The higher
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Removing Selected Tracks
the resolution, the higher the precision. The resolution should be chosen depending
on the application or sequencer with which the MIDI file will be used, because
certain applications and sequencers may not be able to handle certain resolutions.
RELATED LINKS
Automation on page 466
Markers on page 252
MIDI Track Parameters on page 521
Merging MIDI Events into a New Part on page 534
Export Options on page 767
PROCEDURE
● Select Project > Remove Selected Tracks.
If you delete tracks that are not empty, a warning message is displayed.
NOTE
You can deactivate this message. To reactivate the message, activate Display Warning
before Deleting Non-Empty Tracks in the Preferences dialog (Editing page).
PROCEDURE
● Select Project > Remove Empty Tracks.
PROCEDURE
● Select a track and drag it up or down in the track list.
Renaming Tracks
You can rename tracks.
PROCEDURE
1. Double-click the track name and type in a new name for the track.
2. Press Return.
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Automatically Assigning Colors to New Tracks/Channels
If you want all events on the track to get the same name, hold down any modifier key and
press Return.
PROCEDURE
1. Select Edit > Preferences.
2. Open the User Interface page, and select Track & MixConsole Channel Colors.
3. Open the Auto Track/Channel Color Mode pop-up menu and select an option.
4. Click OK.
RESULT
Any tracks/channels that you added by using Add Track, or by dragging files from the Media
rack to the event display are automatically colorized according to your settings.
RELATED LINKS
User Interface - Track & MixConsole Channel Colors on page 774
PREREQUISITE
Adjust the track height to at least 2 rows.
PROCEDURE
1. Right-click any track in the track list.
2. From the track list context menu, select Show Track Pictures.
If you move the mouse to the left on a track, a highlighted rectangle appears.
RELATED LINKS
Track Pictures Browser on page 131
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Showing Track Pictures
● To open the Track Pictures Browser for a track, double-click in the lower left side of the
track list.
Factory
Shows the factory content in the pictures browser.
Pictures browser
Shows the pictures that you can assign to the selected track/channel.
User
Shows your user content in the pictures browser.
Import
Opens a file dialog that allows you to select pictures in bmp, jpeg, or png format and
add them to the user library.
Track Color
Opens the Color Picker that allows you to select a track color.
Intensity
Allows you to apply the track color to the track picture and set the color intensity.
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Setting the Track Height
Zoom
Allows you to change the size of the track picture.
Rotate
Allows you to rotate the track picture.
● To change the height of an individual track, click its lower border in the track list and drag
up or down.
● To change the height of all tracks simultaneously, hold down Ctrl/Cmd, click the lower
border of one track, and drag up or down.
● To set the number of tracks to view in the Project window, use the track zoom menu.
● To set the track height automatically when you select a track, click Edit > Enlarge Selected
Track.
RELATED LINKS
Track Zoom Menu on page 132
Track Controls Settings Dialog on page 90
● To open the track zoom pop-up menu in the lower right of the Project window, click the
arrow button above the vertical zoom control.
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Selecting Tracks
Zoom x Tracks
Zooms the specified number of tracks to fit in the active Project window.
Zoom N Tracks
Allows you to set the number of tracks to fit in the active Project window.
Selecting Tracks
You can select one or multiple tracks in the track list.
RELATED LINKS
Track Selection Follows Event Selection on page 757
Scroll to Selected Track on page 760
Select Channel/Track on Solo on page 760
Select Channel/Track on Edit Settings on page 760
● To make the Up Arrow key and the Down Arrow key exclusively available for selecting
tracks, activate Use Up/Down Navigation Commands for Selecting Tracks Only in the
Preferences dialog (Editing page).
● If this option is deactivated and no event/part is selected in the Project window, the
Up Arrow key and the Down Arrow key are used to step through the tracks in the track
list.
● If this option is deactivated and an event/part is selected in the Project window, the
Up Arrow key and the Down Arrow key still step through the tracks in the track list – but
on the selected track, the first event/part will automatically be selected as well.
● If this option is activated, the Up Arrow key and the Down Arrow key are only used to
change the track selection – the current event/part selection in the Project window is not
altered.
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Deselecting Tracks
Deselecting Tracks
You can deselect tracks that are selected in the track list.
PROCEDURE
● Shift-click a selected track.
RESULT
The track is deselected.
Duplicating Tracks
You can duplicate a track with all contents and channel settings.
PROCEDURE
● Select Project > Duplicate Tracks.
RESULT
The duplicated track appears below the original track.
Disabling Tracks
You can disable audio, instrument, MIDI, and sampler tracks that you do not want to play back or
process at the moment. Disabling a track zeroes its output volume and shuts down all disk
activity and processing for the track.
PROCEDURE
● Right-click in the track list and select Disable Track from the context menu.
RESULT
The track color changes and the corresponding channel in the MixConsole is hidden.
To enable a disabled track and restore all channel settings, right-click in the track list and select
Enable Track.
● To add a folder track, click Add Track in the global track controls area of the track list, and
click Folder.
● To move tracks into a folder, select them and drag them into the folder track.
● To remove tracks from a folder, select them and drag them out of the folder.
● To hide/show tracks in a folder, click the Expand/Collapse Folder button of the folder
track.
● To hide/show data on a folder track, open the context menu for the folder track and select
an option from the Show Data on Folder Tracks submenu.
● To mute/solo all tracks in a folder track, click the Mute or Solo button for the folder track.
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Handling Overlapping Audio
NOTE
PROCEDURE
● Do one of the following:
● Right-click the audio event in the event display and select the desired event or
region from the To Front or Set to Region submenu.
NOTE
● Click the middle handle on the lower border of a stacked event and select an entry
from the pop-up menu.
● In the track list, activate Show Lanes and select the desired take.
When you close folder tracks, the contents of the contained tracks are displayed as data blocks or
events. Depending on the folder track height, the display of the events can be more or less
detailed.
PROCEDURE
1. Right-click the folder track.
2. On the context menu, select Show Data on Folder Tracks.
You have the following options:
● Always Show Data
Displays data blocks or event details always.
● Never Show Data
Displays nothing.
● Hide Data When Expanded
Hides the display of events when you open folder tracks.
● Show Event Details
Displays event details instead of data blocks.
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Track Presets
NOTE
You can change these settings in the Preferences dialog (Event Display—Folders page).
RELATED LINKS
Event Display - Folders on page 764
Track Presets
Track presets are templates that can be applied to newly created or existing tracks of the same
type.
You can create them from virtually all track types (audio, MIDI, instrument, sampler, group, FX,
VST instrument return, input, and output channels). They contain sound and channel settings,
and allow you to quickly browse, preview, select, and change sounds, or reuse channel settings
across projects.
When you apply a track preset, all the settings that are saved in the preset are applied.
Track presets can only be applied to tracks of their own type. The only exception are instrument
tracks: for these, VST presets are also available.
NOTE
● Once a track preset is applied, you cannot undo the changes. It is not possible to remove
an applied preset from a track and return to the previous state. If you are not satisfied with
the track settings, you have to either edit the settings manually or apply another preset.
● Applying VST presets to instrument tracks leads to removal of modifiers, inserts, or EQs.
These settings are not stored in VST presets.
You can use the factory presets as a starting point for your own editing and save the audio
settings that you optimized for an artist that you often work with as a preset for future
recordings.
NOTE
To access the track presets functions for input and output channels, activate the Write buttons
for input and output channels in the MixConsole. This creates input and output channel tracks in
the track list.
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Track Presets
When creating MIDI track presets, you can either include the channel or the patch.
PROCEDURE
1. In the Project window, select one or more tracks.
2. In the track list, right-click one of the selected tracks and select Save Track Preset.
3. In the New Preset section, enter a name for the new preset.
NOTE
RESULT
Track presets are saved within the application folder in the track presets folder. They are saved in
default subfolders named according to their track type: audio, MIDI, instrument, and multi.
PROCEDURE
1. In the Inspector, click the Preset Management icon on the right of the Inserts section.
2. Select From Track Preset.
3. In the Results browser, double-click a track preset to apply it.
RELATED LINKS
Track Presets on page 136
PROCEDURE
1. In the track list, right-click the instrument track and select Load Track Preset.
2. In the Results browser, double-click a preset to apply it.
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Use instrument track presets for auditioning your tracks or saving your preferred sound settings,
for example. You can also extract sounds from instrument track presets for use in instrument
tracks.
VST Presets
VST instrument presets behave like instrument track presets. You can extract sounds from VST
presets for use in instrument tracks.
● VST instrument
● VST instrument settings
NOTE
NOTE
In this manual, VST presets stands for VST 3 instrument presets, unless stated otherwise.
PROCEDURE
1. Select the instrument track to which you want to apply a sound.
2. In the Inspector, click Extract Sound from Track Preset.
3. In the preset browser, select an instrument track preset or VST preset.
4. Double-click the preset to load the settings.
RESULT
The VST instrument and its settings (but no inserts, EQs, or modifiers) on the existing track are
overwritten with the data of the track preset. The previous VST instrument for this instrument
track is removed and the new VST instrument with its settings is set up for the instrument track.
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Multi-Track Presets
You can use multi-track presets, for example, when recording setups that require several
microphones (a drum set or a choir, where you always record under the same conditions), and
you have to edit the resulting tracks in a similar way. Furthermore, they can be used when
working with layered tracks, where you use several tracks to generate a certain sound instead of
manipulating only one track.
If you select more than one track when creating a track preset, the settings of all selected tracks
are saved as one multi-track preset. Multi-track presets can only be applied if the target tracks
are of the same type, number, and sequence as the tracks in the track preset, therefore, they
should be used in recurring situations with similar tracks and settings.
PROCEDURE
1. In the Project window, select several tracks.
NOTE
Multi-track presets can only be applied if track type, number, and sequence are identical
for the selected tracks and the track preset.
2. In the track list, right-click a track and select Load Track Preset.
3. In the preset browser, select a multi-track preset.
4. Double-click the preset to load it.
RESULT
The preset is applied.
RELATED LINKS
Sampler Tracks on page 102
PROCEDURE
1. In the Sampler Control toolbar, click Preset Management .
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RESULT
The new sampler track preset is saved. It is displayed in the Preset Name field on the info line.
Sampler track presets are saved within the application folder in the sampler track presets folder.
RELATED LINKS
Creating a Track Preset on page 137
PROCEDURE
1. In the Project window, select a track.
2. Do one of the following:
● In the Inspector, click Load Track Preset.
● In the track list, right-click the track and select Load Track Preset.
● In the Sampler Control toolbar, click the Preset Management button next to the
Preset Name field and select Load Track Preset.
3. In the preset browser, select a track, VST, or sampler track preset.
4. Double-click the preset to load it.
RESULT
The preset is applied.
NOTE
You can also drag and drop track presets from the MediaBay or the File Explorer/macOS Finder
onto a track of the same type.
RELATED LINKS
Filters Section on page 457
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Events
In Cubase, most event types can be viewed and edited on their specific tracks in the Project
window.
RELATED LINKS
Audio Regions on page 143
MIDI Events on page 144
Audio Events
Audio events are created automatically when you record or import audio in the Project window.
You can view and edit audio events in the Project window and in the Sample Editor.
An audio event triggers the playback of the corresponding audio clip. By adjusting the Offset
and the Length values of the event, you can determine which section of the audio clip is played
back. The audio clip itself remains unchanged.
RELATED LINKS
Project Window on page 30
Sample Editor on page 357
Audio Files and Audio Clips on page 142
Basic Recording Methods on page 193
PROCEDURE
● Do one of the following:
● Record some audio.
● Select File > Import > Audio File to import an audio file from your hard disk or any
external storage device.
● Select File > Import > Audio CD to import an audio file from an audio CD.
● Select File > Import > Audio from Video File to import the audio from a video file
on your hard disk or any external storage device.
● Drag an audio file from the MediaBay, the Audio Part Editor, or the Sample Editor,
and drop it in the event display.
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● Copy an event from a different Cubase project and paste it in the event display.
RELATED LINKS
Basic Recording Methods on page 193
Audio File Import on page 213
Importing Audio CD Tracks on page 216
Importing Audio from Video Files on page 218
MediaBay and Media Rack on page 433
Audio Part Editor on page 384
Sample Editor on page 357
PROCEDURE
1. Select one or several audio events.
2. Set up fade in, fade out, and event volume.
These settings will be applied to the new file.
3. Select Audio > Bounce Selection.
You are asked whether you want to replace the selected event or not.
4. Do one of the following:
● To create a new file that only contains the audio in the original event, click Replace.
● To create a new file and add a clip for the new file to the Pool, click No.
RESULT
If you clicked Replace, a clip for the new file is added to the Pool, and the original event is
replaced by a new event playing the new clip.
If you clicked No, the original event is not replaced.
NOTE
You can also apply the Bounce Selection function to audio parts. In that case, the audio from all
events in the part is combined to a single audio file. If you select Replace when asked, the part is
replaced with a single audio event playing a clip of the new file.
RELATED LINKS
Event-Based Fades on page 232
When you edit or process audio in the Project window, the audio file on the hard disk remains
untouched. Instead, your changes are saved to an audio clip that is automatically created on
import or during recording, and that refers to the audio file. This allows you to undo changes or
revert to the original version.
If you apply processing to a specific section of an audio clip, a new audio file that contains only
this section is created. The processing is applied to the new audio file only and the audio clip is
automatically adjusted, so that it refers both to the original file and to the new, processed file.
During playback, the program will switch between the original file and the processed file at the
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correct positions. You will hear this as a single recording, with processing applied to one section
only.
This allows you to undo processing at a later stage, and to apply different processing to different
audio clips that refer to the same original file.
RELATED LINKS
Pool on page 415
Audio Regions on page 143
Replacing Clips in Events on page 143
PROCEDURE
● Do one of the following:
● Hold down Shift, drag an audio file from the File Explorer/macOS Finder, and drop it
on the event.
● Click a clip in the Pool, hold down Shift, and drop it on the event.
RESULT
The clip in the event is replaced. However, the event edits remain unchanged. If the new clip is
shorter than the replaced clip, the length of the event is adapted. If the new clip is longer than
the replaced clip, the length of the event stays the same.
RELATED LINKS
Inserting Clips into a Project via Drag and Drop on page 421
Audio Regions
Cubase allows you to create audio regions within audio clips to mark important sections in the
audio.
You can view audio regions in the Pool. You can create and edit them in the Sample Editor.
NOTE
If you want to use one audio file in different contexts, or if you want to create several loops from
one audio file, convert the corresponding regions of the audio clip to events and bounce them
into separate audio files. This is necessary because different events that refer to the same clip
access the same clip information.
RELATED LINKS
Pool on page 415
Regions List on page 369
Creating Regions
You can create regions from several selected audio events or from selection ranges.
PROCEDURE
1. Select several audio events or selection ranges.
2. Select Audio > Advanced > Event or Range as Region.
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3. In the Create Regions dialog, enter a name for the regions, and click OK.
RESULT
A region is created in the corresponding clip, with the start and end position of the region
determined by the start and end position of the event or selection range within the clip.
RELATED LINKS
Creating Regions on page 369
PROCEDURE
1. Select an audio event whose clip contains regions within the boundaries of the event.
2. Select Audio > Advanced > Events from Regions.
RESULT
The original event is removed and replaced by events positioned and sized according to the
regions.
MIDI Events
MIDI events are created automatically when you record or import MIDI in the Project window.
You can view and edit MIDI events in the Key Editor, the Drum Editor, or the Score Editor.
RELATED LINKS
Project Window on page 30
Key Editor on page 570
Drum Editor on page 612
Score Editor on page 599
Basic Recording Methods on page 193
PROCEDURE
● Do one of the following:
● Record MIDI.
● Select File > Import > MIDI File to import a MIDI file from your hard disk.
● Drag a MIDI file from the File Explorer/macOS Finder, from one of the MIDI editors,
or from the MediaBay, and drop it in the event display.
● Copy an event from a different Cubase project and paste it in the event display.
RELATED LINKS
Basic Recording Methods on page 193
Importing MIDI Files on page 221
MIDI Editors on page 543
MediaBay and Media Rack on page 433
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Parts
Parts
Parts are containers for MIDI or audio events, and for tracks.
RELATED LINKS
Audio Parts on page 145
MIDI Parts on page 145
Folder Parts on page 145
Audio Parts
Audio parts are containers for audio events. If you want to treat several audio events as one unit
in the Project window, you can convert them to a part.
NOTE
To make the events appear as independent objects on the track again, select the part and select
Audio > Dissolve Part.
RELATED LINKS
Audio Part Editor on page 384
MIDI Parts
A MIDI part is automatically created when you record. It contains the recorded events.
However, you can also create empty MIDI parts in the following ways:
Folder Parts
A folder part is a graphic representation of events and parts on the tracks in the folder.
Folder parts indicate the time position as well as the vertical track position. If part colors are
used, these are also shown in the folder part.
Any editing that you perform to a folder part affects all the events and parts it contains. Tracks
inside a folder can be edited as one entity.
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NOTE
If you want to edit the individual tracks within the folder, you can double-click the folder part.
This opens the editors for the events and parts that are present on the tracks.
RELATED LINKS
Event Colors Menu on page 544
In the Project window, you can edit events using the following techniques:
● By selecting and using one of the tools in the Project window toolbar.
NOTE
Some editing tools feature additional functions if you press modifier keys. You can
customize the default modifier keys in the Preferences dialog (Editing—Tool Modifiers
page).
NOTE
RELATED LINKS
Editing - Tool Modifiers on page 761
PROCEDURE
1. Click Play and select Play.
2. Click where you want playback to start, and keep the mouse button pressed.
3. Optional: Select Media > MediaBay, and in the Previewer section, adjust the Preview
Level.
RESULT
The track on which you click is played back, starting at the click position. Playback is stopped
when you release the mouse button.
NOTE
When auditioning, the Main Mix bus is always used for monitoring.
RELATED LINKS
Project Window Toolbar on page 32
Previewer Section on page 453
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Scrubbing
The Scrub tool allows you to locate positions in events by playing back, forwards or backwards.
PROCEDURE
1. Click Play.
2. Click again to open a pop-up menu.
3. Select Scrub.
4. Click the event and keep the mouse button pressed.
5. Drag to the left or right.
RESULT
The project cursor moves correspondingly and the event is played back. The speed and the pitch
of the playback depend on how fast you move the mouse.
NOTE
RELATED LINKS
Project Window Toolbar on page 32
Scrub Tool
Scrubbing can be quite a burden on your system. If playback problems occur, open the
Preferences dialog (Transport—Scrub page), and deactivate Use High Quality Scrub Mode.
This lowers the resampling quality, but makes scrubbing less demanding on the processor,
especially in large projects.
In the Preferences dialog (Transport—Scrub page), you can also adjust the Scrub volume.
NOTE
You can also use the Up Arrow, Down Arrow, Left Arrow or Right Arrow keys on the
computer keyboard to select the event on the upper or lower track or the previous or next
event on the same track.
RELATED LINKS
Project Window Toolbar on page 32
Select Submenu
If the Object Selection tool is selected, the Select submenu features specific options for
selecting events in the Project window.
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All
Selects all events in the Project window.
None
Deselects all events in the Project window.
Invert
Inverts the selection. All selected events are deselected and all events that were not
selected are selected instead.
In Loop
Selects all events that are partly or wholly between the left and right locator.
Select Event
This function is available in the Sample Editor.
NOTE
When the Range Selection tool is selected, the Select submenu features different functions.
RELATED LINKS
Select Menu for Selection Ranges on page 159
Range Editing on page 367
Removing Events
You can remove events from the Project window.
PROCEDURE
● To remove an event from the Project window, do one of the following:
● On the Project window toolbar, activate Erase and click the event.
● In the event display, select the events and select Edit > Delete.
● In the event display, select the events and press Backspace.
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RELATED LINKS
Project Window Toolbar on page 32
RELATED LINKS
Moving Events with the Object Selection Tool on page 149
Moving Events with the Nudge Buttons on page 149
Move to Submenu on page 150
Moving Events via the Info Line on page 150
PROCEDURE
1. Select Object Selection .
2. Click the events that you want to move and drag them to a new position.
NOTE
You can only drag events to tracks of the same type. If you hold down Ctrl/Cmd while
dragging, you can restrict the movement either horizontally or vertically.
RESULT
The events are moved. If you moved several events, their relative positions are kept.
NOTE
To avoid accidentally moving events when you click them in the Project window, the response
when you move an event by dragging is slightly delayed. You can adjust this delay with the Drag
Delay setting in the Preferences dialog (Editing page).
PROCEDURE
1. Right-click the Project window toolbar and activate Nudge Palette.
The nudge buttons become available on the toolbar.
2. Select the events that you want to move, and click Move Left or Move Right.
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RELATED LINKS
Project Window Toolbar on page 32
Move to Submenu
If the Object Selection tool is selected, the Move to submenu features options for moving
events to specific positions in the Project window.
Cursor
Moves the selected event to the project cursor position. If you selected several
events on the same track, the following events keep their relative position.
Origin
Moves the selected events to the positions at which they were originally recorded.
Selected Track
Moves the selected events to separate tracks, starting on the selected track. The
events are placed at their current positions.
Front/Back
Moves the selected events to the front or back, respectively. This is useful if you have
overlapping audio events and you want to play back another event.
PROCEDURE
1. Select the event that you want to move.
2. On the info line, double-click the Start field and enter a new value for the event start.
RESULT
The event is moved by the set value.
Renaming Events
PROCEDURE
● Do one of the following:
● Select the events and type in a new name in the File field on the info line.
● Change the track name, hold down a modifier key, and press Return to rename all
events according to the track.
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To resize events, you can use the Object Selection, the Scrub tool or the Trim tools on the
Nudge palette.
IMPORTANT
RELATED LINKS
Resizing Events with the Object Selection Tool - Normal Sizing on page 151
Resizing Events with the Object Selection Tool - Sizing Moves Contents on page 151
Resizing Events with the Object Selection Tool - Sizing Applies Time Stretch on page 152
Resizing Events with the Trim Tools on page 152
Resizing Events with the Scrub Tool on page 153
Snap Function on page 61
PROCEDURE
1. Select Object Selection.
2. Click the Object Selection tool again, and select Normal Sizing from the pop-up menu.
3. Click and drag the lower left or right corner of the event.
RESULT
The event is resized and according to where you dragged, more or less of the content is revealed.
If several events are selected, they are all resized in the same way.
RELATED LINKS
Project Window Toolbar on page 32
Resizing Events with the Object Selection Tool - Sizing Moves Contents
You can move the start or end point of the event and move the content.
PROCEDURE
1. Select Object Selection.
2. Click the Object Selection tool again, and select Sizing Moves Contents from the pop-up
menu.
3. Click and drag the lower left or right corner of the event.
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RESULT
The event is resized and the content follows. If several events are selected, they are all resized in
the same way.
RELATED LINKS
Project Window Toolbar on page 32
Resizing Events with the Object Selection Tool - Sizing Applies Time Stretch
You can move the start or end point of the event and time stretch the content to fit the new
event length.
PROCEDURE
1. Select Object Selection.
2. Click the Object Selection tool again, and select Sizing Applies Time Stretch from the
pop-up menu.
3. Click and drag the lower left or right corner of the event.
RESULT
The part is stretched or compressed to fit the new length.
● If you resize MIDI parts, the note events are stretched (moved and resized).
Controller data are stretched, too.
● If you resize audio parts, the events are moved, and the referenced audio files are time
stretched to fit the new length.
If several events are selected, they are all resized in the same way.
RELATED LINKS
Time Stretch on page 345
Project Window Toolbar on page 32
PREREQUISITE
The Object Selection tool is set to Normal Sizing or to Sizing Moves Contents.
PROCEDURE
1. Right-click the Project window toolbar and activate Nudge Palette.
The nudge buttons become available on the toolbar.
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RESULT
The start or end position of the selected events are moved by the amount set on the Grid Type
pop-up menu.
RELATED LINKS
Project Window Toolbar on page 32
PROCEDURE
1. Click Play.
2. Click Play again to open a pop-up menu.
3. Select Scrub.
4. Click and drag the lower left or right corner of the event.
RESULT
The event is resized and you get an acoustic feedback while dragging.
RELATED LINKS
Project Window Toolbar on page 32
Splitting Events
PROCEDURE
● Do one of the following:
● Select Split and click the event that you want to split.
● Select Object Selection, hold down Alt/Opt and click the event.
● Move the project cursor to the position where you want to split the events, and
select Edit > Functions > Split at Cursor.
NOTE
This splits all events on all tracks that are intersected by the project cursor. If you
select specific events, only these events are split.
● Set up the left and right locators at the position where you want to split the events,
and select Edit > Functions > Split Loop.
NOTE
This splits all events on all tracks that are intersected by the locators. If you select
specific events, only these events are split.
RESULT
The events are split.
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NOTE
If you split a MIDI part so that the split position intersects one or several MIDI notes and Split
MIDI Events is activated in the Preferences dialog (Editing—MIDI page), the intersected notes
are split and new notes are created at the beginning of the second part. If it is deactivated, the
notes remain in the first part, but stick out after the end of the part.
RELATED LINKS
Project Window Toolbar on page 32
PROCEDURE
● Select Split , hold down Alt/Opt and click the event where you want to make the first
split.
RESULT
The event is automatically split into as many equal events as the length of the original event
allows.
Gluing Events
In the Project window, you can glue two or more events on the same track.
PROCEDURE
● Do one of the following:
● Select the events that you want to glue, and select Edit > Glue.
● Select Glue and click the event that you want to glue to the next event.
● Select Glue, hold down Alt/Opt, and click the event that you want to glue to all
following events.
RESULT
The events are glued together.
NOTE
If you first split an audio event and then glue the parts together again, an event is created. In any
other case, a part is created.
RELATED LINKS
Project Window Toolbar on page 32
Pasting Events
You can paste events from the clipboard.
PROCEDURE
● Do one of the following:
● Select the events and select Edit > Functions > Paste at Origin to paste the event at
the same position from which you cut or copied it.
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● Select the events, select the track where you want to paste them, and select Edit >
Functions > Paste Relative to Cursor to paste the event while keeping its relative
position to the project cursor.
RESULT
If you paste an audio event, it is inserted on the selected track, positioned so that its snap point is
aligned with the cursor position.
If the selected track is of the wrong type, the event is inserted on its original track.
PROCEDURE
1. Copy the events in one project.
2. Activate the project where you want to paste the events.
3. Select Edit > Functions > Paste to Matching Track Name.
RESULT
The events are inserted on the track with the name that exactly matches the original track name.
For all events that have no matching track name, new tracks are created.
Duplicating Events
In the Project window, you can duplicate selected events.
PROCEDURE
● Select the event and do one of the following:
● Select Edit > Functions > Duplicate.
● Hold down Alt/Opt and drag the event to a new position.
NOTE
RESULT
A copy of the selected event is created and placed after the original. If several events are
selected, all of these are copied as one unit, maintaining the relative distance between the
events.
NOTE
If you duplicate audio events, the copies always refer to the same audio clip.
Repeating Events
PROCEDURE
● Do one of the following:
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● Select the events and select Edit > Functions > Repeat to open the Repeat Events
dialog, that allows you to create a number of real or shared copies of the selected
events.
● Select the events, hold down Alt/Opt, click the handle in the lower right corner of
the last selected event, and drag to the right to create a real copy.
● Move the mouse pointer over the middle of the right event border so that it
becomes a pointing hand symbol, click and drag to the right to create a real copy.
● Select the events, hold down Alt/Opt-Shift, and drag to the right to create a shared
copy.
NOTE
● Move the mouse pointer over the middle of the right event border so that it
becomes a pointing hand symbol, hold down Shift, click and drag to the right to
create a shared copy.
NOTE
Repeating by dragging only works if the track has a height of at least 2 rows.
RELATED LINKS
Shared Copies on page 156
Repeat Events Dialog on page 156
Setting the Track Height on page 132
● To open the Repeat Events dialog, select Edit > Functions > Repeat.
Count
Allows you to specify how many times you want the event to be repeated.
Shared Copies
Activate this to create a shared copy.
RELATED LINKS
Shared Copies on page 156
Shared Copies
Shared copies are useful if you want to create copies that are automatically edited in the same
way as the original event.
You can create shared copies by using the Repeat Events dialog.
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You can convert a shared copy to a real copy by selecting Edit > Functions > Convert to Real
Copy. This creates a new version of the clip that you can edit independently. The new clip is
automatically added to the Pool.
RELATED LINKS
Repeating Events on page 155
Repeat Events Dialog on page 156
Fill Loop
You can create a number of copies between the right and left locators.
● Select Edit > Functions > Fill Loop to create a number of copies starting at the left locator
and ending at the right locator.
The last copy is automatically shortened to end at the right locator position.
PROCEDURE
● Hold down Ctrl/Cmd-Alt/Opt, click the event, and drag to the left or right.
RESULT
The content of the event is moved.
NOTE
You cannot slide an audio event past the start or end of the actual audio clip. If the event plays
the whole clip, you cannot slide the audio at all.
PROCEDURE
1. In the Project window, select one or multiple audio events.
2. On the info line, click the Invert Phase field.
RESULT
The phase of the events is inverted. This is reflected on the info line.
RELATED LINKS
Info Line on page 42
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Muting Events
You can mute events in the Project window. Muted events can be edited as usual with the
exception of adjusting fades, but are not played back.
PROCEDURE
● Do one of the following:
● Select the Mute tool and click the events or drag a selection rectangle around them.
● Select the events and select Edit > Mute.
RESULT
The events are muted and grayed out.
You can unmute events by selecting them and selecting Edit > Unmute.
RELATED LINKS
Project Window Toolbar on page 32
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Editing in the Project window is not restricted to handling whole events and parts. You can also
work with selection ranges, which are independent from the event/part and track boundaries.
NOTE
If you hold down Shift and double-click several events in a row, you can create a
selection range that encompasses several events.
RELATED LINKS
Select Menu for Selection Ranges on page 159
● To open the range selection options menu, select the Range Selection tool and select
Edit > Select.
All
Makes a selection that covers all tracks, from the start of the project to the end. You
can define the track length with the Project Length setting in the Project Setup
dialog.
None
Removes the current selection range.
Invert
Inverts the selection. All selected events are deselected, and all events that were not
selected are selected. Only used for event selection.
In Loop
Makes a selection between the left and right locator on all tracks.
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Range Editing
Editing Selection Ranges
Select Event
This is available in the Sample Editor.
RELATED LINKS
Project Setup Dialog on page 80
Selecting with the Object Selection Tool on page 147
Select Submenu on page 147
PROCEDURE
1. Create a selection range from the first to the last track.
2. Press Ctrl/CmdAlt/Opt and click in the selection range on the tracks that you want to
exclude from the selection.
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Range Editing
Editing Selection Ranges
The pointer takes the shape of a double arrow when you move it over an edge of the
selection range.
● By holding down Shift and clicking.
The closest selection range edge is moved to the position at which you clicked.
● By adjusting the selection range length, or the start or end position on the info line.
● By using the trim buttons on the toolbar.
The left trim buttons move the start of the selection range and the right buttons move the
end. The edges are moved by the amount specified on the Grid pop-up menu.
NOTE
The trim buttons are located on the Nudge Palette, which is not visible on the toolbar by
default.
IMPORTANT
The contents of the selection are not moved. Using Move Left/Move Right is the same as
adjusting the start and end of the selection range at the same time by the same amount.
NOTE
The move buttons are located on the Nudge Palette, which is not visible on the toolbar by
default.
● To crop all events or parts that are partially within the selection range, select Edit >
Range > Crop.
Events that are fully inside or outside the selection range are not affected.
RELATED LINKS
Setup Context Menus on page 745
PROCEDURE
● Click the selection range and drag it to a new position.
RESULT
The contents of the selection range are moved to the new position. If the range intersected
events or parts, these are split before moving, so that only the sections within the selection
range are affected.
RELATED LINKS
Creating a Selection Range on page 159
Duplicating Events on page 155
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Range Editing
Editing Selection Ranges
PROCEDURE
● Click the selection range, hold down Alt/Opt, and drag.
RELATED LINKS
Creating a Selection Range on page 159
Cut
Cuts the data in the selection range and moves it to the clipboard. The selection
range is replaced by empty track space in the Project window, meaning that events
to the right of the range keep their positions.
Copy
Copies the data in the selection range to the clipboard.
Paste
Pastes the clipboard data to the start position and track of the current selection.
Existing events on the tracks remain at their original position.
Paste at Origin
Pastes the clipboard data back at its original position. Existing events on the tracks
remain at their original position.
This option is available in Edit > Functions.
Cut Time
Cuts the selection range and moves it to the clipboard. Events to the right of the
removed range are moved to the left to fill the gap.
This option is available in Edit > Range.
Paste Time
Pastes the selection range from the clipboard to the start position and track of the
current selection. Existing events are moved to make room for the pasted data.
This option is available in Edit > Range.
Global Copy
Copies everything between the left and right locator.
This option is available in Edit > Range.
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Range Editing
Editing Selection Ranges
PROCEDURE
1. On the Project window toolbar, activate the Range Selection tool.
2. Do one of the following:
● Select Edit > Range > Split.
● Press Shift-X.
RESULT
The events or parts are split at the selection range edges.
Inserting Silence
You can insert empty track space from the start of the selection range. The length of the silence
equals the length of the selection range.
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Playback and Transport
Cubase offers multiple methods and functions to control playback and transport.
Transport Panel
The Transport panel contains the main transport functions as well as many other options related
to playback and recording.
● To show the Transport panel, select Transport > Transport Panel or press F2.
● To show all Transport panel sections, right-click anywhere on the Transport panel and
select Show All.
Shows the meters for average audio processing load and the disk cache load.
Allow you to determine what happens if you click Record during an audio or MIDI
recording, and where the recording should start.
Allow you to select what happens when you record over existing audio events.
Allow you to select what happens when you record over existing MIDI parts.
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Transport Panel
Locators
Go to Left Locator Position
Punch Points
Punch In
Punch Out
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
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Transport Panel
Rewind
Moves backward.
Forward
Moves forward.
Cycle
Stop
Stops playback.
Start
Starts playback.
Transport Record
Time Display
Select Primary Time Format
Allows you to select a time format for the primary time display.
Shows the position of the project cursor in the selected time format.
Markers
Jump to Marker
Activates pre-roll.
Pre-roll Amount
Allows you to set the pre-roll position. To show/hide this, click the points on the
divider.
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Playback and Transport
Transport Panel
Activate Post-roll
Activates post-roll.
Post-roll Amount
Allows you to set the post-roll position. To show/hide this, click the points on the
divider.
Tempo
Time Signature
Allows you to set the first time signature value. To show/hide this, click the points on
the divider.
Activate Count-in
Opens the Metronome Setup dialog. To show/hide this, click the points on the
divider.
Input/Output Activity
MIDI In Activity
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Transport Menu
Audio Activity
Audio Clipping
Level Display
Level Control
Set up Transport
Set up Transport
Opens a pop-up menu where you can set up which elements are visible.
RELATED LINKS
Transport on page 772
Transport - Scrub on page 773
Transport Menu
The Transport menu contains several transport functions as well as many other options related
to playback and recording.
Transport Panel
Opens the Transport panel.
Transport Commands
Start
Starts playback.
Stop
Stops playback.
Start/Stop
Starts/Stops playback.
Cycle
Activates/Deactivates cycle mode.
Record
Activates/Deactivates record mode.
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Playback and Transport
Transport Menu
Rewind
Moves backward.
Forward
Moves forward.
Fast Rewind
Moves backward at a faster speed.
Fast Forward
Moves forward at a faster speed.
Enter Tempo
Allows you to enter the tempo manually.
Go to Project Start
Moves the project cursor position to the start of the project.
Go to Project End
Moves the project cursor position to the end of the project.
Locators
Go to Left Locator Position
Moves the project cursor position to the left locator.
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Playback and Transport
Transport Menu
Punch Points
Activate Punch In
Activates/Deactivates punch in.
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Playback and Transport
Transport Menu
Use Post-roll
Activates/Deactivates the post-roll.
Re-Record
Activates/Deactivates the re-record mode.
Keep History
Keeps existing events or portions of events.
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Transport Menu
Replace
Replaces existing events or portions of events by the last take.
New Parts
Keeps existing parts and saves the new recording as a new part.
Merge
Keeps existing events in parts and adds the newly recorded events.
Replace
Replaces existing events in parts by the new recording.
Overwrite
Overwrites all MIDI that you have recorded on previous laps as soon as you play a
MIDI note or send any MIDI message.
Keep Last
Replaces previously recorded laps only if the new lap is completed.
Metronome Setup
Opens the Metronome Setup dialog.
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Playback and Transport
Transport Bar
Activate Metronome
Activates/Deactivates the metronome click.
RELATED LINKS
Left and Right Locators on page 180
Punch In and Punch Out on page 185
Pre-Roll and Post-Roll on page 184
Common Record Modes Menu on page 196
Audio Record Modes on page 201
MIDI Record Modes on page 207
Recovery of MIDI Recordings on page 208
Metronome Click on page 185
Transport Bar
The Transport Bar contains all transport functions in an integrated and fixed zone of the Project
window.
● To activate the Transport Bar, click Set up Window Layout on the Project window toolbar
and activate Transport Bar.
● To display all transport elements, right-click in an empty area of the Transport Bar and
select Show All.
● To show all controls of a section, click the points to the right of the section and drag all the
way to the right. To hide the controls again, drag to the left.
RELATED LINKS
Transport Bar on page 42
Project Window Toolbar on page 32
● To activate the Transport Bar, click Set up Window Layout on the Project window toolbar
and activate Transport Bar.
● To show/hide tools, open the Transport Bar context menu by right-clicking in an empty
area of the Transport Bar and activate the tools that you want to display. To show all tools,
select Show All.
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Playback and Transport
Transport Bar
Allow you to determine what happens if you click Record during an audio or MIDI
recording, and where the recording should start.
Allow you to select what happens when you record over existing audio events.
Allow you to select what happens when you record over existing MIDI parts.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Shows the meters for average audio processing load and the disk cache load.
Locators
Go to Left Locator Position
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Playback and Transport
Transport Bar
Punch Points
Punch In
Punch Out
Transport Controls
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Rewind
Moves backward.
Forward
Moves forward.
Cycle
Stop
Stops playback.
Start
Starts playback.
Transport Record
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Playback and Transport
Transport Bar
Retrospective Record
Insert Retrospective Recording from All MIDI Inputs on Selected Track
Allows you to recover MIDI notes that you played in stop mode or during playback.
Time Displays
Select Primary Time Format
Allows you to select a time format for the primary time display.
Shows the position of the project cursor in the selected time format.
Markers
Jump to Marker
Activates pre-roll.
Pre-roll Amount
Allows you to set the pre-roll position. To show/hide this, click the points on the
divider.
Activate Post-roll
Activates post-roll.
Post-roll Amount
Allows you to set the post-roll position. To show/hide this, click the points on the
divider.
Tempo
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Playback and Transport
Transport Bar
Time Signature
Allows you to set the first time signature value. To show/hide this, click the points on
the divider.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
Activate Count-in
Opens the Metronome Setup dialog. To show/hide this, click the points on the
divider.
Input/Output Activity
MIDI In Activity
Audio Activity
Audio Clipping
Level Display
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Playback and Transport
Transport Pop-Up Window
Level Control
Opens a pop-up menu where you can set up which elements are visible.
The following default key commands open the Transport Bar pop-up window:
Enter Tempo
Shift-T
Go to Left Locator
Num 1
Go to Right Locator
Num 2
Using a specific key command opens the corresponding section of the Transport pop-up
window:
NOTE
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Playback and Transport
Time Display Window
● To open the Time Display window, select Studio > More Options > Time Display.
Bars+Beats
Displays the time in bars and beats.
Seconds
Displays the time in seconds.
fps
Displays the time in frames per second.
Samples
Displays the time in samples.
NOTE
You can set up the Window Transparency in the Studio Setup dialog (Time Display page).
RELATED LINKS
Time Signature Events on page 679
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Playback and Transport
Left and Right Locators
The area between the left and the right locator is the locator range. The locator range is
highlighted in the ruler and the event display.
NOTE
In the event display of the MIDI editors, the locator range is only highlighted if Show Part
Borders is deactivated.
● To activate/deactivate cycle mode, click the locator range in the upper part of the ruler, or
activate Activate Cycle in the transport controls.
● NOTE
If you activate cycle mode, and the right locator is positioned before the left locator, the
locator range is skipped during playback.
RELATED LINKS
Project Window Toolbar on page 32
Setting the Project Cursor on page 182
Activating Recording Manually on page 194
Activating Recording Automatically on page 194
Cycle Recording on page 195
Punch In and Punch Out on page 185
Common Record Modes Menu on page 196
Import Options for MIDI Files on page 220
Export Options Dialog for MIDI Files on page 128
Export Audio Mixdown on page 680
Setting the Locators Using Cycle Markers on page 253
Select Submenu on page 147
Select Menu for Selection Ranges on page 159
Cut, Copy, and Paste of Selection Ranges on page 162
Audio Parts on page 145
MIDI Parts on page 145
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Playback and Transport
Left and Right Locators
PROCEDURE
● Do one of the following:
● Press Ctrl/Cmd and click in the upper part of the ruler to set the left locator to that
position.
● Adjust the Left Locator Position value.
This is available in the Locators section of the Project window toolbar, the editor
toolbars, the Transport panel, and the Transport Bar.
● Drag the left locator handle in the upper part of the ruler.
● Press Ctrl/Cmd, and on the numeric keypad press 1 to set the left locator to the
project cursor position.
● Press Alt/Opt and click Go to Left Locator Position on the Transport panel.
PROCEDURE
● Do one of the following:
● Press Alt/Opt and click in the upper part of the ruler to set the right locator to that
position.
● Adjust the Right Locator Position value.
This is available in the Locators section of the Project window toolbar, the editor
toolbars, the Transport panel, and the Transport Bar.
● Drag the right locator handle in the upper part of the ruler.
● Press Ctrl/Cmd, and on the numeric keypad press 2 to set the right locator to the
project cursor position.
● Press Alt/Opt and click Go to Right Locator Position on the Transport panel.
PROCEDURE
● Do one of the following:
● Click and drag in the upper part of the ruler.
● Select a range or an event and press P to set the locators to the selection.
● Double-click a cycle marker.
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Playback and Transport
Setting the Project Cursor
● Press Ctrl/Cmd-Alt/Opt and click at a position in the upper part of the ruler to set
both locators to the nearest snap position.
RESULT
The locator range is set up and highlighted in the ruler and the event display.
PREREQUISITE
You have set up a locator range.
PROCEDURE
1. Move the mouse pointer to the upper part of the ruler inside a locator range.
A hand symbol is shown.
2. Click and drag to the left or to the right to move the locator range.
PROCEDURE
● Do one of the following:
● Hold down Shift-Alt/Opt and click in the Project window event display.
● Click Go to Previous Marker/Zero or Go to Next Marker/Project End.
These are available in the Transport Controls section of the Project window
toolbar, the editor toolbars, the Transport panel, and the Transport Bar.
● Click in the lower part of the ruler.
● Select Transport > Set Project Cursor Position, and select an entry in the submenu.
RELATED LINKS
Transport Panel Sections on page 164
Ruler on page 40
Transport Menu on page 168
Transport on page 772
Transport Bar on page 173
Left and Right Locators on page 180
Key Commands on page 729
If you activate Auto-Scroll on the toolbar of the Project window or one of the editors, the
following modes are available in the Select Auto-Scroll Settings pop-up menu:
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Playback and Transport
Time Formats
Page Scroll
The project cursor moves from the left side to the right side of the window. When the
project cursor reaches the right side of the window, the ruler and the project cursor
jump to the left side of the window and start over again. This behavior can be
compared to turning a page of a book.
Stationary Cursor
The project cursor is kept in the middle of the window and the ruler scrolls
continuously to the left.
RELATED LINKS
Project Window Toolbar on page 32
Suspend Auto-Scroll when Editing is available as an option in the Select Auto-Scroll Settings
pop-up menu to the right of the Auto-Scroll button.
If this option is activated, auto-scrolling is suspended as soon as you click anywhere in the event
display during playback until playback stops or you click Auto-Scroll again.
Time Formats
You can set up different time formats.
PROCEDURE
1. In the main transport section on the Transport panel, click Select Primary Time Format.
2. Select a time format from the pop-up menu.
You can also select Project > Project Setup > Display Format to select the primary time
format.
RESULT
The time format on the Transport panel and all rulers and position displays is updated.
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Playback and Transport
Pre-Roll and Post-Roll
● In the ruler of the Project window or any editor, click the arrow button to the right of the
ruler.
● Select Project > Add Track > Ruler to add a ruler track, and right-click the ruler.
● In the Main Transport section of the Transport panel, click Select Secondary Time
Format.
RELATED LINKS
Ruler on page 40
Ruler Track on page 115
NOTE
To show the Pre-roll & Post-roll section, right-click anywhere in the Transport panel or in the
Transport Bar and activate Pre-roll & Post-roll.
● By setting a pre-roll value, you instruct Cubase to roll back a short section whenever
playback is activated.
● By setting a post-roll value, you instruct Cubase to play back a short section after
automatic punch out before stopping.
NOTE
This only works if Punch Out is activated on the Transport panel, and if Stop after
Automatic Punch Out is activated in the Preferences dialog (Record page).
PREREQUISITE
PROCEDURE
1. Set the locators to where you want to start and end recording.
2. On the Transport panel or in the Transport Bar, activate Punch In and Punch Out.
3. In the Preferences dialog, select Record.
4. Activate Stop after Automatic Punch Out.
5. Right-click anywhere on the Transport panel or in the Transport Bar and activate Pre-roll
& Post-roll.
6. In the Pre-roll & Post-roll section, activate Pre-roll and Post-roll .
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Playback and Transport
Punch In and Punch Out
7. In the Pre-roll Amount and Post-roll Amount fields, enter the pre-roll and post-roll
values.
8. Activate Record.
RESULT
The project cursor rolls back by the specified pre-roll value and playback starts. When the cursor
reaches the left locator, recording is automatically activated. When the cursor reaches the right
locator, recording is deactivated, but playback continues for the specified post-roll value before
stopping.
You can activate punch in and punch out by activating the corresponding buttons on the
Transport panel.
The punch in position is locked to the left locator position and the punch out position to the right
locator position.
RELATED LINKS
Activating Recording Automatically on page 194
Stopping Recording Automatically with Punch Out on page 195
Metronome Click
You can use the metronome click as a timing reference for playing along and recording. The two
parameters that govern the timing of the metronome are project tempo and the time signature
that you can set up on the Transport panel.
● To activate the metronome click, activate Activate Metronome Click on the Transport
panel.
You can also select Transport > Activate Metronome or use the corresponding key
command.
● To define if the metronome click is played during playback, recording or count-in, select
Transport > Metronome Setup and make your changes on the General tab.
● To set up the sounds for the metronome click, select Transport > Metronome Setup and
make your changes on the Click Sounds tab.
RELATED LINKS
Transport Panel Sections on page 164
Project Tempo Modes on page 671
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Playback and Transport
Metronome Click
RELATED LINKS
General Tab on page 187
Click Sounds Tab on page 188
Transport Bar Sections on page 173
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Playback and Transport
Metronome Click
General Tab
The General tab allows you to make basic metronome settings.
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Playback and Transport
Metronome Click
Activate this to let the count-in automatically use the time signature and
tempo set at the position where recording starts.
● Time Signature at Project Position
Activate this to let the count-in use the time signature at the project position.
● Use Custom Time Signature
Allows you to set a time signature for the count-in. In this mode, signature
changes in the project do not affect the count-in.
The MIDI Click Settings section allows you to set up the MIDI click that sounds if you activate
Use MIDI Click in the Click Destinations section on the General tab.
Note
Allows you to set the MIDI note number, that is, the pitch from C-2 to G8. Set the
note number for the first beat in a bar in the top row, and the note numbers for the
other beats in the rows below.
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Playback and Transport
Metronome Click
Velocity
Allows you to set the velocity of the MIDI click sound. Set the velocity for the first
beat in a bar in the top row, and the velocities for the other beats in the rows below.
The Audio Click Settings section allows you to set up the audio click that sounds if you activate
Use Audio Click in the Click Destinations section on the General tab.
Pitch
Allows you to set the pitch for the default sounds. Set the pitch for the first beat in a
bar in the top row, and the pitches for the other beats in the rows below.
Level
Allows you to set the level for the default sounds. Set the level for the first beat in a
bar in the top row, and the levels for the other beats in the rows below.
Sound
Allows you to select an audio file for the custom sounds. Select an audio file for the
first beat in a bar in the top row, and the audio files for the other beats in the rows
below.
Level
Allows you to set the level for the custom sounds. Set the level for the first beat in a
bar in the top row, and the levels for the other beats in the rows below.
PREREQUISITE
In the Metronome Setup dialog on the General tab, Activate Metronome Click is activated. In
the Click Destinations section, Use Audio Click is activated.
PROCEDURE
1. Open the Click Sounds tab, and in the Audio Click Settings section, activate Use Custom
Sounds.
2. In the Sound column, click the top row.
3. In the file dialog, navigate to the audio file that you want to use as a custom sound for the
first beat and select it.
4. Click Open.
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Playback and Transport
Chase
5. Click the other rows to select audio files for the other beats.
6. Set the level of the sounds by clicking the respective rows in the Level column and
adjusting the value.
7. Optional: Click Play to audition the custom sounds.
RESULT
The metronome uses the defined custom sounds for the audio click.
AFTER COMPLETING THIS TASK
Open the Click Sound Presets pop-up menu and save your custom sounds as a preset.
Chase
Chase is a function that makes sure your MIDI instruments sound as they should when you
locate to a new position and start playback. This is accomplished by the program transmitting a
number of MIDI messages to your instruments each time that you move to a new position in the
project, making sure all MIDI devices are set up correctly with regard to program change,
controller messages (such as MIDI volume), etc.
EXAMPLE
You have a MIDI track with a program change event inserted at the beginning. This event makes
a synth switch to a piano sound.
At the beginning of the first chorus, you have another program change event which makes the
same synth switch to a string sound.
You now play back the song. It begins with the piano sound and then switches to the string
sound. In the middle of the chorus you stop and rewind to some point between the beginning
and the second program change. The synth now still plays the string sound although in this
section it really should be a piano.
The Chase function takes care of that. If program change events are set to be chased, Cubase
tracks the music back to the beginning, finds the first program change, and transmits it to your
synth, setting it to the correct sound.
The same can apply to other event types as well. In the Preferences dialog (MIDI page), the
Chase Events settings determine which event types are chased when you locate to a new
position and start playback.
RELATED LINKS
Chase Events on page 767
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On-Screen Keyboard
The On-Screen Keyboard allows you to play and record MIDI notes by using your computer
keyboard or mouse. This is useful if you have no external MIDI instrument at hand and you do
not want to draw in notes with the Draw tool.
When the On-Screen Keyboard is displayed, the usual key commands are blocked because they
are reserved for the On-Screen Keyboard. The only exceptions are:
● Save: Ctrl/Cmd-S
● Start/Stop Record: Num *
● Start/Stop Playback: Space
● Jump to Left Locator: Num 1
● Delete: Delete or Backspace
● Cycle on/off: Num /
● Show/Hide Transport panel: F2
● Show/Hide On-Screen Keyboard: Alt/Opt-K
PREREQUISITE
You have selected a MIDI or instrument track and activated Record Enable.
PROCEDURE
1. Select Studio > On-Screen Keyboard.
2. Activate Record.
3. Perform one of the following actions to enter some notes:
● Click on the keys of the On-Screen Keyboard.
● Press the corresponding key on your computer keyboard.
NOTE
Press several keys simultaneously to enter polyphonic parts. The maximum number of
notes that can be played at one time varies between the different operating systems and
hardware configurations.
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On-Screen Keyboard
On-Screen Keyboard Options
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Recording
RELATED LINKS
Setting up Audio on page 13
Setting up MIDI on page 20
PROCEDURE
● Do one of the following:
● Activate Record Enable in the track list.
● Activate Record Enable in the MixConsole.
● Select the track that you want to record-enable, and activate Record Enable in the
Inspector.
RESULT
The tracks are record-enabled.
NOTE
If you set up a key command for Activate Record Enable for all Audio Tracks in the Mixer
category of the Key Commands dialog, you can record-enable all audio tracks simultaneously.
The exact number of audio tracks that you can record simultaneously depends on your computer
CPU and hard disk performance. Activate the Warn on Processing Overloads option in the
Preferences dialog (VST page) to show a warning message as soon as the CPU overload
indicator lights up during recording.
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Recording
Basic Recording Methods
RELATED LINKS
Editing - Project & MixConsole on page 760
VST on page 775
PROCEDURE
1. Select Edit > Preferences.
2. Open the Editing—Project & MixConsole page and activate Enable Record on Selected
Audio Track or Enable Record on Selected MIDI Track.
RESULT
The tracks are record-enabled when you select them.
PROCEDURE
● Do one of the following:
● Click Record on the Transport panel, on the toolbar, or in the Transport Bar.
● Press Num *.
RESULT
Recording starts from the current cursor position.
NOTE
When you start recording in stop mode, you can start recording from the left locator. For this to
work, you must select Transport > Common Record Modes and activate Start Record at Left
Locator/Punch In Position. The metronome count-in will be applied.
PROCEDURE
1. Set the left locator to the position where you want to start recording.
2. Activate Punch In on the Transport panel.
3. Activate playback from any position before the left locator.
RESULT
When the project cursor reaches the left locator, recording is automatically activated.
RELATED LINKS
Punch In and Punch Out on page 185
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Recording
Basic Recording Methods
Stopping Recording
You can stop recording manually.
PROCEDURE
● Do one of the following:
● Click Stop on the Transport panel.
● Press Num *.
RESULT
Recording stops while playback continues.
PROCEDURE
● Activate Punch Out on the Transport panel.
RESULT
Recording stops automatically when the project cursor reaches the punch out position. Playback
continues.
RELATED LINKS
Punch In and Punch Out on page 185
PROCEDURE
● Do one of the following:
● Click Stop on the Transport panel.
● Press Num 0.
RESULT
Recording and playback stops.
Cycle Recording
You can record in a cycle, that is, you can record a selected section repeatedly and seamlessly.
PREREQUISITE
A cycle is set up with the left and right locators.
PROCEDURE
1. Click Activate Cycle on the Transport panel to activate cycle mode.
2. Activate recording from the left locator, before or within the cycle.
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As soon as the project cursor reaches the right locator, it jumps back to the left locator and
continues recording a new lap.
RESULT
The results of cycle recording depend on the selected record mode. They also differ for audio and
MIDI.
RELATED LINKS
Left and Right Locators on page 180
MIDI Recording on page 205
Audio Recording on page 201
● To access the record modes, select Transport > Common Record Modes.
You can also access the Common Record Modes by clicking the upper part of the Record
Modes section on the Transport panel.
Punch In/Out
In this mode, the recording is stopped.
Re-Record
In this mode, the recording is reinitiated, the events are removed, and recording is
restarted from the exact same position.
RELATED LINKS
Transport Menu on page 168
Transport Panel Sections on page 164
Re-Recording
If you activate the Re-Record mode, you can reinitiate your recording by hitting the Record
button again. Recording will restart from the initial position.
PROCEDURE
1. Select Transport > Common Record Modes, and activate Re-Record.
2. Activate recording.
3. Click Record again to restart recording.
RESULT
The project cursor jumps back to the record start position and recording is reinitiated.
NOTE
The previous recordings are removed from the project and cannot be retrieved using Undo.
However, they remain in the Pool.
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Monitoring
Monitoring
In Cubase, monitoring means listening to the input signal while preparing to record or while
recording.
● Via Cubase.
● Externally by listening to the signal before it reaches Cubase.
● By using ASIO Direct Monitoring.
This is a combination of both other methods.
PROCEDURE
1. In the track list, activate Monitor.
RESULT
The monitored signal will be delayed according to the latency value which depends on your
audio hardware and drivers. You can check the latency of your hardware in the Studio Setup
dialog (Audio System page).
RELATED LINKS
VST on page 775
External Monitoring
External monitoring means listening to the input signal before it is sent into Cubase. It requires
an external mixer for mixing the audio playback with the input signal. The latency value of the
audio hardware configuration does not affect the monitor signal. When using external
monitoring, you cannot control the level of the monitor signal from within Cubase or add VST
effects or EQ to the monitor signal.
PROCEDURE
1. In the Preferences dialog, select VST.
2. Open the Auto Monitoring pop-up menu and select Manual.
3. Deactivate Monitor in Cubase.
4. On your mixing desk or mixer application for your audio hardware, activate the Thru or
Direct Thru mode to send the input audio back out again.
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Monitoring
PROCEDURE
1. In the track list, activate Monitor.
RELATED LINKS
VST on page 775
PREREQUISITE
Local Off is activated on your MIDI instrument.
PROCEDURE
1. In the Preferences dialog, select MIDI.
2. Make sure MIDI Thru Active is activated.
3. In the track list, activate Monitor.
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RESULT
Incoming MIDI is echoed back out again.
RELATED LINKS
MIDI on page 766
PROCEDURE
1. Select Project > Project Setup.
2. Set up the settings for Sample Rate, Bit Depth, and Record File Type.
IMPORTANT
The bit depth and file type can be changed at any time while the sample rate of a project
cannot be changed at a later stage.
RELATED LINKS
Creating New Projects on page 74
PROCEDURE
1. In the track list, select all tracks to which you want to assign the same record folder.
2. Right-click one of the tracks to open the context menu.
3. Select Set Record Folder.
4. In the file dialog, navigate to the folder that you want to use as record folder or create a
new folder by clicking New Folder.
If you want to have separate folders for different types of material (speech, ambient
sounds, music, etc.), you can create subfolders within the project Audio folder and assign
different tracks to different subfolders. This way, all audio files still reside within the
project folder, which makes managing the project easier.
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PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Audio.
3. In the Count value field, select the number of tracks that you want to add.
4. Open the Configuration pop-up menu and select a channel configuration.
5. Optional: In the Name field, enter a track name.
6. Click Add Track.
RELATED LINKS
Add Track Dialog – Audio on page 96
PROCEDURE
1. In the Inspector for the audio track, open the Input Routing pop-up menu.
RELATED LINKS
Setting up Input and Output Ports on page 19
Audio Bus Setup on page 19
Audio Track Inspector on page 98
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Audio Recording
You can record audio using any of the basic recording methods.
When you finish recording, an audio file is created in the Audio folder within the project folder.
In the Pool, an audio clip is created for the audio file, and an audio event that plays the whole clip
appears on the recording track. Finally, a waveform image is calculated for the audio event. If the
recording was very long, this may take a while.
NOTE
The waveform image is calculated and displayed during the actual recording process. This real-
time calculation uses some processing power. If your processor is slow or if you are working on a
CPU-intensive project, deactivate Create Audio Images during Record in the Preferences
dialog (Record—Audio page).
RELATED LINKS
Basic Recording Methods on page 193
Cycle Recording on page 195
● To access the record modes, select Transport > Audio Record Mode.
You can also access the Audio Record Modes by clicking to the right of the audio symbol
in the Record Modes section on the Transport panel.
Keep History
Existing events or portions of events that are overlapped by a new recording are
kept.
Replace
Existing events or portions of events that are overlapped by a new recording are
replaced by the last recorded take.
RELATED LINKS
Transport Menu on page 168
Transport Panel Sections on page 164
IMPORTANT
If you record with effects, the effects become part of the audio file itself. You cannot change the
effect settings after recording.
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When you are recording with effects, consider using 32-bit float or 64-bit float format. This way,
the bit depth will not be reduced, which means there is no risk of clipping at this stage. Also, this
preserves the signal quality perfectly. If you record in 16-bit or 24-bit format, the available
headroom is lower, which means clipping can occur if the signal is too loud.
Undoing Recordings
You can undo a recording immediately after recording it.
PROCEDURE
● Select Edit > Undo.
RESULT
● The events that you just recorded are deleted from the Project window.
● The audio clips in the Pool are moved to the trash folder.
AFTER COMPLETING THIS TASK
To remove the recorded audio files from the hard disk, select Media > Open Pool Window, right-
click the Trash icon and select Empty Trash.
RELATED LINKS
Pool Window on page 415
PROCEDURE
1. In the Preferences dialog, select Record > Audio.
2. Specify a time (up to 60 seconds) in the Audio Pre-Record Seconds field.
This activates the buffering of audio input, making pre-record possible.
3. Make sure that an audio track is record-enabled and receives audio from the signal source.
4. When you have played some audio material that you want to capture (either in stop mode
or during playback), click Record.
5. Stop the recording after a few seconds.
This creates an audio event that starts where the cursor position was when you activated
recording. If you were in stop mode, and the cursor was at the beginning of the project,
you may have to move the event to the right in the next step. If you were playing along to
a project, you leave the event where it is.
6. Select the Object Selection tool and place the cursor on the bottom left edge of the event
so that a double arrow appears. Then click and drag to the left.
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RESULT
The event is now extended, and the audio that you played before activating the recording is
inserted. This means that if you played along during playback, the captured notes end up exactly
where you played them in relation to the project.
RELATED LINKS
Record - Audio on page 771
When you experience a computer crash during a recording, relaunch the system and check the
project record folder. By default, this is the Audio subfolder inside the project folder. It should
contain the audio file that you recorded, from the moment when you started recording to the
time when your computer crashed.
NOTE
● This feature does not constitute an overall guarantee by Steinberg. While the program
itself was improved in such a way that audio recordings can be recovered after a system
failure, it is always possible that a computer crash, power cut, etc. might have damaged
another component of the computer, making it impossible to save or recover any of the
data.
● Do not try to actively bring about this kind of situation to test this feature. Although the
internal program processes have been improved to cope with such situations, Steinberg
cannot guarantee that other parts of the computer are not damaged as a consequence.
RELATED LINKS
MIDI Recording Specifics on page 203
Recording in MIDI Editors on page 205
MIDI Record Modes on page 207
Some devices, such as General MIDI compatible sound modules, always receive on all 16 MIDI
channels. If you have such an instrument, there is no specific setting to make in the instrument.
On other instruments, you must use the front panel controls to set up a number of parts,
timbres, or similar so that they all receive on one MIDI channel.
For more information, refer to the manual that came with your instrument.
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PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
The available MIDI inputs and outputs are listed. On Windows, the device to choose
depends on your system.
3. Click in the Show As column and type in a new name.
4. Click OK.
RESULT
The new port names appear on the Input Routing and Output Routing pop-up menus.
PROCEDURE
1. In the track list, select the track to which you want to assign a MIDI input.
2. In the topmost Inspector section, open the Input Routing pop-up menu and select an
input.
The available inputs depend on the type of MIDI interface that you are using. If you hold
down Shift-Alt/Opt, the selected MIDI input is used for all selected MIDI tracks.
NOTE
If you select All MIDI Inputs, the track will receive MIDI data from all available MIDI
inputs.
PROCEDURE
1. In the track list, select the track to which you want to assign a MIDI channel and output.
2. In the topmost Inspector section, open the Output Routing pop-up menu and select an
output.
The available outputs depend on the type of MIDI interface that you are using. If you hold
down Shift-Alt/Opt, the selected MIDI output is used for all selected MIDI tracks.
3. Open the Channel pop-up menu and select a MIDI channel.
NOTE
If you select the Any MIDI channel, the MIDI material is routed to the channels that are
used by your MIDI instrument.
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Selecting a Sound
You can select sounds from within Cubase by instructing the program to send Program Change
and Bank Select messages to your MIDI device.
PROCEDURE
1. In the track list, select the track to which you want to assign a sound.
2. In the track list or the Inspector, open the Program Selector pop-up menu and select a
program.
Program Change messages give access to 128 different program locations.
3. If your MIDI instruments have more than 128 programs, you can open the Bank Selector
pop-up menu and select different banks, each containing 128 programs.
NOTE
Bank Select messages are recognized differently by different MIDI instruments. The
structure and numbering of banks and programs may also vary. Refer to the
documentation of your MIDI instruments for details.
RELATED LINKS
MIDI Track Inspector on page 107
PREREQUISITE
You have selected Merge or Replace as MIDI Record Mode.
PROCEDURE
1. Click in the MIDI editor so that it gets the focus.
2. In the MIDI editor toolbar, activate Record in Editor.
3. Do one of the following to activate recording:
● Click Record on the Transport panel.
● Click Record on the toolbar.
RESULT
The MIDI data is recorded into the MIDI part that is opened in the MIDI editor. If you record
outside the part borders, the part is automatically enlarged.
RELATED LINKS
Key Editor Toolbar on page 572
MIDI Recording
You can record MIDI using any of the basic recording methods.
When you finish recording, a part that contains MIDI events is created in the Project window.
NOTE
If you perform a live recording on a VST instrument, you usually compensate the latency of the
audio card by playing earlier. In consequence, the timestamps are recorded too early. If you
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MIDI Recording Specifics
activate ASIO Latency Compensation on the track list, all recorded events are moved by the
current latency setting.
● Length Adjustment
● Snap MIDI Parts to Bars
● MIDI Record Catch Range in ms
● ASIO Latency Compensation Active by Default
You can find them in the Preferences dialog on the MIDI and on the Record—MIDI page.
RELATED LINKS
Basic Recording Methods on page 193
MIDI on page 766
Record - MIDI on page 771
● To specify which event types are recorded, deactivate the options for the type of MIDI
message that you want to record in the Preferences dialog (MIDI—MIDI Filter page).
RELATED LINKS
MIDI - MIDI Filter on page 769
Note Messages
Cubase records note on, note off, and MIDI channel messages.
If you press and release a key on your synthesizer or on another MIDI keyboard, the following
messages are recorded:
NOTE
Normally, the MIDI channel information is overridden by the MIDI channel setting for the track.
However, if you set the track to the Any MIDI channel, the notes will be played back on their
original channels.
Continuous Messages
Pitchbend, aftertouch, and controllers, such as modulation wheel, sustain pedal, volume, etc. are
considered MIDI continuous events, as opposed to the momentary key down and key up
messages.
You can record continuous messages together or independently from the notes, that is,
afterwards or before.
You can record continuous messages on their own tracks, separately from the notes to which
they belong. As long as you set the two tracks to the same output and MIDI channel, it will
appear to the MIDI instrument as if you made the two recordings at the same time.
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You can record Program Change Messages together or independently from the notes, that is,
afterwards or before.
You can record Program Change Messages on their own tracks, separately from the notes to
which they belong. As long as you set the two tracks to the same output and MIDI channel, it will
appear to the MIDI instrument as if you made the two recordings at the same time.
SysEx can be used to transmit a list of the numbers that make up the settings of one or more
sounds in a synth.
Reset Function
The Reset function sends out note-off messages and resets controllers on all MIDI channels. This
is sometimes necessary if you experience hanging notes, constant vibrato, etc. when punching in
and out on MIDI recordings with pitchbend or controller data.
RELATED LINKS
MIDI on page 766
NOTE
If you activate Record in Editor to record MIDI data in the editor, all new recordings are merged
into the active part, and the MIDI Record Modes do not apply.
● To access the record modes, select Transport > MIDI Record Mode.
You can also access the MIDI Record Modes by clicking to the right of the MIDI symbol in
the MIDI Recording Modes section on the Transport panel.
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Merge
Existing events in parts that are overlapped by a new recording are kept. The newly
recorded events are added to the existing part.
Replace
Existing events in parts that are overlapped by a new recording are replaced.
Mix
For each completed lap, everything you record is added to what was previously
recorded. This is useful for building up rhythm patterns. Record a hi-hat part on the
first lap, the bass drum part on the second lap, etc.
Overwrite
As soon as you play a MIDI note or send any MIDI message, all MIDI that you have
recorded on previous laps is overwritten from that point. Make sure that you stop
playing before the next lap begins. Otherwise, you will overwrite the entire take.
Keep Last
Each completed lap replaces the previously recorded lap. If you deactivate recording
or press Stop before the cursor reaches the right locator, the previous take will be
kept. If you do not play or input any MIDI during a lap, nothing happens, and the
previous take will be kept.
RELATED LINKS
MIDI Recording Specifics on page 203
Recording in MIDI Editors on page 205
Transport Menu on page 168
Transport Panel Sections on page 164
● Automatic MIDI Record Quantize is available in the MIDI Auto Quantize section of
the Transport Bar.
If you activate Auto Quantize, the notes that you record are automatically quantized according
to the quantize settings.
RELATED LINKS
Quantizing MIDI and Audio on page 222
Quantize Panel on page 225
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MIDI Recording Specifics
The MIDI data is stored in the retrospective record buffer, and you can insert it as a MIDI part on
the selected MIDI track.
The buffer captures up to 10000 MIDI events. This can correspond to a MIDI recording of around
2 minutes and 30 seconds. However, if you use a keyboard that produces a large amount of MIDI
controller events, such as the ROLI Seaboard, this only corresponds to a recording of around 20
seconds.
NOTE
In the Preferences dialog (Record—MIDI page), you can specify a Retrospective Record Buffer
Size.
If the buffer is full, the MIDI events that were captured first are replaced by the new events. MIDI
events in the buffer are also replaced in the following situations:
● When you have inserted the retrospective recording on a track and you play new events in
Stop mode or during playback.
● When you play MIDI notes in Stop mode and you do not play for more than 30 seconds,
before playing more MIDI events in Stop mode.
NOTE
RELATED LINKS
Record - MIDI on page 771
Emptying the Retrospective Record Buffer on page 211
Inserting a Retrospective Recording from All MIDI Inputs on the Selected Track
You can insert a retrospective recording, that is, MIDI data that was sent to All MIDI Inputs in
Stop mode or during playback, on the selected track.
PREREQUISITE
You have played some MIDI notes in Stop mode or during playback, and you want to recover
them.
PROCEDURE
1. Select the MIDI track on which you want to insert the captured MIDI data.
2. Select Transport > MIDI Retrospective Recording > Insert from All MIDI Inputs.
RESULT
The MIDI data that was captured at All MIDI Inputs is inserted on the selected track as one,
linear MIDI part.
NOTE
If you insert buffer data from multiple selected tracks, the timing offsets between the data
played on the different tracks are retained.
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PREREQUISITE
You have played some MIDI notes in Stop mode or during playback, and you want to recover
them.
PROCEDURE
1. Select the MIDI track on which you want to insert the captured MIDI data.
2. In the top section of the MIDI track Inspector, click Retrospective Recording.
NOTE
This is only available if your MIDI data was captured during playback, and cycle
mode was active.
RESULT
The MIDI data that was captured at the track input is inserted on the track.
NOTE
If the data was captured during playback, it is inserted at the position where you played it. If the
data was captured in Stop mode, it is inserted at the project cursor position.
PREREQUISITE
You have played some MIDI notes in Stop mode or during playback, and you want to recover
them.
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Remaining Record Time
PROCEDURE
1. Double-click the MIDI part where you want to insert the captured MIDI data to open it in a
MIDI editor.
2. On the MIDI editor toolbar, click Insert MIDI Retrospective Recording in Editor.
RESULT
The MIDI data that was captured on the track input is inserted into the MIDI part.
● If the data was captured during playback, it is inserted into the MIDI part along the
timeline.
● If the data was captured in Stop mode, it is inserted at the project cursor position.
PROCEDURE
● Do one of the following:
● In the top section of the MIDI track Inspector, open the Retrospective Recording
pop-up menu, and select Empty Retrospective Record Buffer.
● Select a track, and select Transport > MIDI Retrospective Recording > Empty All
Buffers.
The available time depends on the current setup, for example, on the amount of tracks that are
record-enabled, the sample rate for your project, and the available hard disk space.
● To open the display, select Studio > More Options > Max. Record Time.
NOTE
The remaining record time is also shown in the status line above the track list.
If you use individual record folders to store your tracks on different drives, the time display refers
to the medium with the least storage space available.
Lock Record
The Lock Record function prevents you from accidentally deactivating record mode.
● Select Edit > Key Commands and in the Transport category, assign key commands to the
Lock Record and Unlock Record commands.
If Lock Record is activated and you want to enter stop mode, a dialog opens in which you need
to confirm that you want to stop recording. You can also use the Unlock Record key command
first and then enter stop mode as usual.
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Lock Record
NOTE
An automatic punch out at the right locator position will be ignored in Lock Record mode.
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Importing Audio and MIDI
Files
You can add audio and MIDI files to your project by importing them.
RELATED LINKS
Importing Audio Files on page 215
Importing Audio CD Tracks on page 216
Importing Audio from Video Files on page 218
Importing ReCycle Files on page 219
Importing Media on page 427
PROCEDURE
1. In the Preferences dialog, select Editing > Audio.
2. Select an option from the On Import Audio Files pop-up menu.
3. Click OK.
RESULT
The import settings are saved and will take effect when you import audio. If you selected Open
Options Dialog, the Import Options dialog opens on every import and allows you to make your
changes. If you selected Use Settings, the settings specified in the On Import Audio Files
section of the Preferences dialog are used.
RELATED LINKS
Import Options Dialog for Audio Files on page 214
On Import Audio Files Settings on page 215
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Importing Audio and MIDI Files
Audio File Import
● When you import audio files and Open Options Dialog is activated in the On Import
Audio Files section of the Preferences dialog (Editing—Audio page), the Import Options
dialog opens.
RELATED LINKS
Setting up Audio File Import Options on page 213
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Importing Audio and MIDI Files
Audio File Import
● When you import audio files and Use Settings is activated in the On Import Audio Files
section of the Preferences dialog (Editing—Audio page), the settings are used for
importing audio.
PROCEDURE
1. Select File > Import > Audio File.
2. In the file dialog that opens, locate and select the audio file and click Open.
3. Make your changes in the Import Options dialog.
NOTE
RESULT
In the Project window, an event referencing the audio file is inserted on the selected track at the
project cursor position. If no track was selected, a new track is created.
A new audio clip is created and added to the Pool.
If you chose a compressed audio file other than FLAC, Cubase copies the original compressed file
and converts it to wave format (Windows) or AIFF format (macOS).
NOTE
The resulting Wave/AIFF file is significantly larger than the original compressed file.
RELATED LINKS
Setting up Audio File Import Options on page 213
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Importing Audio and MIDI Files
Audio File Import
FLAC file
This is an open source format that reduces the size of audio files by 50 % to 60 %
compared to regular Wave files. The files have the extension .flac.
PROCEDURE
1. Select File > Import > Audio CD to import the CD tracks into the Project window.
2. Activate every audio file that you want to import in the Copy column.
3. Optional: Set a Default Name and a Destination Folder for the imported audio files.
4. Click the Copy button to create a local copy of the audio files or sections.
5. Click OK.
RESULT
The copied audio files are imported into the Project window and inserted on new tracks at the
project cursor position. By default, imported audio CD tracks are saved as wave files (Windows)
or AIFF files (macOS) in the Audio folder of the current project.
New audio clips are created and added to the Pool.
NOTE
You can also import audio files to the Pool only without importing them into the Project window.
RELATED LINKS
Importing Media on page 427
● To open the Import from Audio CD dialog, select File > Import > Audio CD.
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Audio File Import
Drive
Opens a pop-up menu that allows you to select the correct CD drive.
NOTE
While you normally want to use the fastest possible speed, you may have to select a
slower speed for flawless audio extraction.
Eject CD
Opens the CD drive.
Columns
The columns in the dialog have the following functions:
Copy
Activate this option for the tracks that you want to copy/import.
#
Shows the track number.
CD Track
The name of the CD track. On import, this is used as file name. It is provided
automatically from CDDB, if available.
To rename a track, click the track name and enter a new name.
Length
The length of the audio CD track in minutes and seconds.
Size
The file size of the audio CD track in MB.
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Audio File Import
Copy Start
The start of the section that is imported. On the ruler, drag the Left Marker to the
right to adjust this.
Copy End
The end of the section that is imported. On the ruler, drag the Right Marker to the
left to adjust this.
The Ruler
The ruler has the following functions:
1 Play Tracks
Plays back the selected track from the start to the end or from the left marker to the right
marker.
2 Stop Playback
Stops playback.
3 Play from Left Marker
Starts playback at the left marker.
4 Play to Right Marker
Starts playback some moments before the right marker and stops at the right marker.
5 Left Marker
Allows you to set the copy start manually.
6 Right Marker
Allows you to set the copy end manually.
Destination Folder
Allows you to select a folder for the imported files.
Copy
Copies the files.
Copied Files
Lists the files that you copied for import.
PROCEDURE
1. Select File > Import > Audio from Video File.
2. In the file dialog that opens, locate and select the video file, and click Open.
RESULT
The audio of the selected video file is extracted and converted to a wave file that is saved in the
Audio folder.
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Audio File Import
A new audio clip is created and added to the Pool. In the Project window, an event referencing
the audio file is inserted on the selected track at the project cursor position. If no track was
selected, a new track is created.
RELATED LINKS
Extracting Audio from Video on page 723
Importing Video Files on page 715
PREREQUISITE
REX Shared Library is installed on your system.
PROCEDURE
1. Select an audio track and move the project cursor to where you want the imported file to
start.
2. Select File > Import > Audio File.
3. In the file dialog, open the file type pop-up menu and select REX File or REX 2 File.
4. Select the file you want to import, and click Open.
RESULT
The file is imported and automatically adjusted to the current Cubase tempo.
The imported REX file consists of several events, one for each slice in the loop. The events are
automatically placed in an audio part on the selected track and positioned so that the original
internal timing of the loop is preserved.
AFTER COMPLETING THIS TASK
Open the part in the Audio Part Editor to edit each slice separately by muting, moving, and
resizing events, adding effects and processing, for example.
You can also adjust the tempo and have the REX file automatically follow, provided that its track
is set to a musical time base.
NOTE
You can achieve similar results by using Cubase’s own loop slicing features.
RELATED LINKS
Slices on page 377
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MIDI File Import
Import Markers
Imports any markers that have been added.
Destination
Allows you to specify what happens when you drag a MIDI file into the project.
● MIDI Tracks creates MIDI tracks for the imported file.
● Instrument Tracks creates instrument tracks for each MIDI channel in the
MIDI file and lets the program automatically load appropriate presets.
● HALion Sonic SE multi-timbral creates several MIDI tracks, each routed to a
separate instance of HALion Sonic SE in the VST Instruments window, and
loads the appropriate presets.
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MIDI File Import
PROCEDURE
1. Select File > Import > MIDI File.
2. Optional: If a project is open, choose if you want to create a new project.
If you select No, the MIDI file is imported into the current project.
3. In the file dialog that opens, locate and select the MIDI file and click Open.
RESULT
The MIDI file is imported. The result depends on the contents of the MIDI file and the setting you
made in the Import Options section in the Preferences dialog (MIDI—MIDI File page).
RELATED LINKS
Import Options for MIDI Files on page 220
Markers on page 252
Yamaha XF Format
Cubase supports the Yamaha XF format. XF is an extension of the standard MIDI file format that
allows you to save song-specific data with a MIDI file of type 0.
When importing a MIDI file containing XF data, this data is placed in parts on separate tracks
called XF Data, Chord Data, or SysEx Data. You can edit such a part in the List Editor to add or
change lyrics, for example.
IMPORTANT
Do not change the order of events within the XF data or the event data itself, unless you have a
lot of experience with XF data.
Cubase can also export XF data as part of a MIDI file of type 0. If you do not want to export the XF
data together with the MIDI data, mute or delete the tracks containing the XF data.
MIDI Loops
In Cubase, you can import MIDI loops.
To import MIDI loops, use the MediaBay. MIDI loops have the file extension .midiloop.
RELATED LINKS
Importing MIDI Loops on page 488
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Quantizing MIDI and Audio
Quantizing means moving recorded audio or MIDI and positioning it on the nearest grid position
that is musically relevant. Quantizing is designed to correct errors, but you can also use it in a
creative way.
Audio and MIDI can be quantized at the same time. However, what exactly happens during
quantizing differs for audio and MIDI:
NOTE
Quantizing is based on the original position of the events. Therefore, you can freely try out
different quantize settings without the risk of destroying anything.
RELATED LINKS
Quantizing Audio Event Starts on page 224
Quantizing MIDI Event Starts on page 223
Quantizing MIDI Event Lengths on page 224
Quantizing MIDI Event Ends on page 224
Quantize Functions
The quantize functions are available in the Edit menu and in the Snap and Quantize sections of
the Project window toolbar.
Reset Quantize
Reverts your audio or MIDI to its original, unquantized state, and resets any length
changes that you performed in the Quantize Panel.
Quantize Panel
Opens the Quantize Panel.
Advanced Quantize
From this submenu, you can select the following functions:
● Quantize MIDI Event Lengths
Cuts off the ends of selected MIDI events so that the events match the length
quantize value. The start positions are kept.
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Quantizing MIDI Event Starts
Quantize Presets
PREREQUISITE
You have set up a quantize grid on the Quantize Presets pop-up menu on the Project window
toolbar.
PROCEDURE
1. Perform one of the following actions:
● In the Key Editor, select the MIDI events that you want to quantize.
● In the Project window, select a MIDI part.
2. Select Edit > Quantize.
RESULT
The starts of the selected MIDI events or all events of the selected MIDI part are quantized.
Events that do not match exact note positions are moved to the closest grid position. The note
lengths are maintained.
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Quantizing MIDI Event Lengths
PREREQUISITE
You have set up a length quantize value on the Length Quantize pop-up menu on the Key
Editor toolbar.
PROCEDURE
1. Perform one of the following actions:
● In the Key Editor, select the MIDI events that you want to quantize.
● In the Project window, select a MIDI part.
2. Select Edit > Advanced Quantize > Quantize MIDI Event Lengths.
RESULT
The ends of the selected MIDI events are cut off so that the events match the length quantize
value. The start positions are kept.
NOTE
If you have selected Quantize Link in the Length Quantize pop-up menu of the Key Editor
toolbar, the events are resized according to the grid that is set up in the Quantize Presets pop-
up menu. The Swing, Tuplet, and Catch Range settings on the Quantize Panel are taken into
account.
PREREQUISITE
You have set up a quantize grid on the Quantize Presets pop-up menu on the Project window
toolbar.
PROCEDURE
1. Perform one of the following actions:
● In the Key Editor, select the MIDI events that you want to quantize.
● In the Project window, select a MIDI part.
2. Select Edit > Advanced Quantize > Quantize MIDI Event Ends.
RESULT
The ends of the MIDI events are moved to the nearest grid positions.
PREREQUISITE
You have set up a quantize grid on the Quantize Presets pop-up menu on the Project window
toolbar.
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Quantize Panel
PROCEDURE
1. In the Project window, select an audio event, a sliced loop, or an audio part.
2. Select Edit > Quantize.
RESULT
The event snap point, or, if not available, the start of the audio event, is quantized. Event starts
that do not match exact note positions are moved to the closest grid positions.
NOTE
If you use the Quantize function on an audio part, the starts of the events inside the part are
quantized.
Quantize Panel
The Quantize Panel allows you to define how to quantize audio or MIDI to the grid or to a
groove. Depending on what method you choose, different parameters are shown.
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Quantize Panel
Quantize Presets
To the top of the Quantize Panel the quantize presets are shown. Here, you can load and save
presets that include all settings for quantizing.
Select Preset
Allows you to select a preset.
Save Preset
Allows you to save the current settings as a preset, so that they become available on
all Quantize Presets pop-up menus.
Remove Preset
Allows you to remove the selected preset.
Rename Preset
Opens a dialog where you can rename the selected preset.
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Quantize Panel
PROCEDURE
1. In the Project window, double-click the audio event from which you want to extract the
timing.
The Sample Editor opens.
2. Open the Hitpoints section.
The hitpoints for the audio event are detected and displayed automatically.
3. Click Create Groove.
The groove is extracted.
RESULT
The groove is extracted from the audio event and made available in the Quantize Presets pop-
up menu on the Project window toolbar.
AFTER COMPLETING THIS TASK
Open the Quantize Panel and save the groove as a preset.
RELATED LINKS
Creating a Groove Quantize Map on page 379
Quantize Presets on page 226
● To access the options for quantizing to a musical grid, select a musical time format from
the Select Preset pop-up menu on the Quantize Panel.
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Quantize Panel
Grid
Allows you to select the basic value for the quantize grid.
Swing
Offsets every second position in the grid, creating a swing or shuffle feel.
NOTE
Swing is only available if Grid is set to a straight value and Tuplet is deactivated.
Catch Range
Allows you to set a value that determines that quantizing affects only audio or MIDI
within the set distance from the grid lines. This is reflected in the grid display.
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Quantize Panel
Safe Range
Creates a safe zone before and after the quantize positions. If you specify a distance
in ticks (120 ticks = one 16th note), events that lie within this zone are not quantized.
This way, slight variations are kept.
Grid Display
Shows the quantize grid. Quantized audio or MIDI is moved to the positions
indicated by the vertical grid lines.
Tuplet
Creates rhythmically more complex grids by dividing the grid into smaller steps, and
thereby creating n-tuplets.
Rough
Allows you to set a distance in ticks, so that your audio or MIDI is quantized to
random positions within the specified distance from the quantize grid. This allows for
slight variations and, at the same time, prevents your audio or MIDI from ending up
too far away from the grid.
NOTE
Soft quantizing is based on the current, quantized positions and not on the original
event positions. You can repeatedly use the soft quantize mode to gradually move
your audio or MIDI closer to the quantize grid until you have found the right timing.
MIDI CC
Moves controllers related to MIDI notes (pitchbend, etc.) automatically with the notes
when these are quantized.
Reset Quantize
Resets your audio or MIDI to its original, unquantized state.
IMPORTANT
Auto
Applies any changes immediately to the selected parts or events. A way of using this
feature is to set up a playback loop and adjust the settings until you are satisfied with
the result.
Quantize
Applies your settings.
To access the options for quantizing to a groove, select a MIDI part from an audio loop, an audio
event with hitpoints, or sliced audio, and perform one of the following actions:
● Drag the part or event to the grid display in the middle of the Quantize Panel.
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Quantize Panel
● Select Edit > Advanced Quantize > Create Groove Quantize Preset.
Position
Determines how much the timing of the groove affects the music.
NOTE
NOTE
Safe Range
Allows you to create a safe zone before and after the quantize positions. If you
specify a distance in ticks (120 ticks = one 16th note), events that lie within this zone
are not quantized. This way, slight variations are kept.
Grid display
Shows the quantize grid. Quantized audio or MIDI is moved to the positions
indicated by the vertical grid lines.
Pre-Q
Allows you to select a musical grid to which you can quantize your audio or MIDI
first. This gets the notes closer to their groove destination.
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Quantize Panel
NOTE
If you apply a shuffle groove to a 16th-note pattern, for example, set up a pre-
quantize value of 16 to straighten up the timing before applying the groove
quantizing.
Max. Move
Allows you to select a note value to specify a maximum distance that the audio or
MIDI can be moved.
Orig. Position
Sets the original starting position of the quantized material as starting point of the
quantizing. This allows you to synchronize material that does not start from bar 1 of
the project.
Rough Quantize
Allows you to set a distance in ticks so that your audio or MIDI is quantized to
random positions within the specified distance from the quantize grid. This allows for
slight variations and, at the same time, prevents your audio or MIDI from ending up
too far away from the grid.
NOTE
Soft quantizing is based on the current, quantized positions and not on the original
event positions. You can repeatedly use the soft quantize mode to gradually move
your audio or MIDI closer to the quantize grid until you have found the right timing.
MIDI CC
Moves controllers related to MIDI notes (pitchbend, etc.) automatically with the notes
when these are quantized.
Reset Quantize
Resets your audio or MIDI to its original, unquantized state.
IMPORTANT
Auto
Applies any changes immediately to the selected parts or events. A way of using this
feature is to set up a playback loop and adjust the settings until you are satisfied with
the result.
Quantize
Applies your settings.
RELATED LINKS
Creating Groove Quantize Presets on page 227
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Fades and Crossfades
Fades allow you to gradually increase or decrease the volume at the start or end of audio events
or audio clips, and to create smooth transitions.
NOTE
The more event-based fades you apply, the more processing power is used.
Clip-based fades are applied to the audio clip. Events that refer to the same clip will have
the same fades.
● Crossfades
Crossfades allow you to create smooth transitions for consecutive audio events on the
same track. Crossfades are always event-based.
● Auto fades
Auto fades allow you to automatically apply short fade ins and fade outs to the events on
specific audio tracks. You can also apply them globally on all audio tracks. This creates
smooth transitions between events.
RELATED LINKS
Event-Based Fades on page 232
Creating Clip-Based Fades on page 236
Crossfades on page 237
Auto Fades and Crossfades on page 240
Event-Based Fades
You can create event-based fade ins and fade outs. These are calculated in real time when you
play back audio events. You can create different fade curves for several events, even if they refer
to the same audio clip.
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Event-Based Fades
RELATED LINKS
Creating and Editing Fades with the Handles on page 233
Creating and Editing Fades with the Range Selection Tool on page 234
Fade Dialog for Event-Based Fades on page 235
PROCEDURE
1. Select the audio events for which you want to create fades and point at one of them with
the mouse.
Triangular fade handles become visible in the upper left and right corners.
● Drag the right fade handle to the left to create a fade out.
RESULT
The fade is applied and shown in the event waveform. If you select multiple events, the same
fade is applied to all selected events.
NOTE
You can change the length of the fades at any time by dragging the handles.
Event Handles
Audio events have a fade-in and a fade-out handle, as well as a volume handle. These handles
provide a quick way to change the fade length or the volume of events in the Project window.
Event handles become visible if you point the mouse at an event or if you select events.
NOTE
To show event handles and fade curves always and not only when you point at events, activate
Show Event Volume Curves Always in the Preferences dialog (Event Display—Audio page).
In the upper left and right corners, you find triangular fade handles that allow you to change the
fade-in or fade-out length. In the top middle, you find a square handle that allows you to change
the volume.
● To change the fade-in length, drag the fade handle in the upper left to the right or to the
left.
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Event-Based Fades
● To change the fade-out length, drag the fade handle in the upper right to the left or to the
right.
● To change the volume, drag the volume handle in the top middle up or down.
Fade and volume changes are reflected in the event waveform and on the info line.
NOTE
To change the event volume and the fades with the mouse wheel, activate Use Mouse Wheel for
Event Volume and Fades in the Preferences dialog (Editing—Audio page). When you press
Shift while moving the mouse wheel, and position the mouse pointer somewhere in the left half
of the event, the fade in end point is moved. When the mouse pointer is in the right half of the
event, the fade out start point is moved.
PROCEDURE
1. On the Project window toolbar, select the Range Selection tool.
2. Perform one of the following actions:
● To create a fade in that starts at the event start, select a range that starts at the
event start.
● To create a fade out that ends at the event end, select a range that ends at the event
end.
● To create a fade in and a fade out, select a range in the middle of the event.
● To create fades on multiple tracks, select a range that spans multiple audio events
on multiple audio tracks.
3. Select Audio > Adjust Fades to Range.
PROCEDURE
1. Perform one of the following actions:
● To remove the fades for an event, select the event with the Object Selection tool.
● To remove the fades for a range, select the fade area with the Range Selection tool.
2. Select Audio > Remove Fades.
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Event-Based Fades
● To open the dialog for event-based fades, create a fade for one or more audio events,
select the events and select Audio > Open Fade Editor(s).
NOTE
If you select several events, you can adjust the fade curves for all selected events at the
same time. This is useful if you want to apply the same type of fade in to more than one
event, for example.
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Creating Clip-Based Fades
Allows you to enter fade lengths numerically. The format of values displayed here is
determined by the time display on the Transport panel.
● If you activate Apply Length, the value entered in the Fade Length value field is
used when clicking Apply or OK.
● If you set the current fade as the default fade, the length value is included as part of
the default settings.
7 As Default
Saves the current settings as default fade.
8 Apply
Applies the current fade settings to the selected events.
PROCEDURE
1. In the Project window, select one or more audio events or a range for which you want to
create a fade.
The length of your selection determines the length of the fade area.
2. Perform one of the following actions:
● To create a fade in, select Audio > Processes > Fade In.
● To create a fade out, select Audio > Processes > Fade Out.
3. In the Direct Offline Processing window, click the Curve Type buttons to specify a fade
curve, or click and drag with the mouse in the curve display to draw in a curve.
4. Optional: Activate Audition to hear the effect of the specified fade on the selected audio
event.
RESULT
The fade is applied to the audio.
RELATED LINKS
Direct Offline Processing on page 337
Fade In/Fade Out on page 342
On Processing Shared Clips on page 236
Continue
Click Continue to apply the processing to all events that refer to the audio clip.
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Crossfades
New Version
Click New Version to create a separate, new version of the audio clip for the selected
event.
Crossfades
Crossfades allow you to create smooth transitions for consecutive audio events on the same
track. Crossfades are always event-based.
You can only create crossfades if the consecutive events or their respective clips overlap.
● If the audio events overlap, a crossfade of the default shape (linear, symmetric) is applied
in the overlapping area.
NOTE
You can edit the default crossfade length and shape in the Crossfade editor.
● If the respective audio clips overlap, the two events are resized so that they overlap, and a
crossfade of the default length and shape is applied in the overlapping area.
● If neither the audio events nor the clips overlap, a crossfade cannot be created.
RELATED LINKS
Crossfade Editor on page 238
Creating Crossfades
You can create crossfades between two consecutive audio events.
PROCEDURE
1. Perform one of the following actions:
● To create a crossfade between two events, select the Object Selection tool, and
select two consecutive audio events.
● To create a crossfade to a selected range between two events, select the Range
Selection tool, and select a range covering the area where you want to apply a
crossfade.
2. Select Audio > Crossfade or use the key command X.
RESULT
The crossfade is applied.
PROCEDURE
1. Select the Range Selection tool.
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Crossfades
2. Select a range between two events that covers the length of the crossfade you want to
apply.
3. Select Audio > Adjust Fades to Range.
RESULT
The crossfade length is adjusted to the selected range.
Crossfade Editor
The Crossfade editor allows you to edit crossfades. It contains fade-in and fade-out curve
settings, and common settings.
● To open the Crossfade editor, select one or both crossfaded events, and select Audio >
Crossfade, or double-click the crossfade zone.
Presets
Click Save Preset on the Presets pop-up menu to store the crossfade settings so
that you can apply them to other events.
● To remove a preset, select it on the pop-up menu and click Remove Preset.
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Crossfades
Default buttons
Click As Default to store the current settings as default. Default settings are used
whenever you create new crossfades.
Click Recall Default to apply the curves and settings of the default crossfade.
Length
Specifies the length of the crossfade area. Cubase tries to center the crossfade, that
is, the length change is applied equally to both sides. To be able to resize a crossfade,
it must be possible to resize the corresponding event. For example, if the fade-out
event already plays its audio clip to the end, its end point cannot be moved any
further to the right.
Equal Gain
Adjusts the fade curves so that the summed fade-in and fade-out amplitudes are the
same all along the crossfade region. This is often suitable for short crossfades.
Equal Power
Adjusts the fade curves so that the energy (power) of the crossfade is constant all
along the crossfade region.
Equal Power curves have only one editable curve point. You cannot change the
curve shape if this mode is selected.
Volume
Allows you to set the audition level.
Audition buttons
● To audition the fade-out part of the crossfade, click Play Fade Out.
● To audition the whole crossfade, click Play Crossfade.
● To audition the fade-in part of the crossfade, click Play Fade In.
You can set up key commands for this in the Key Commands dialog.
RELATED LINKS
Key Commands on page 729
Event Handles on page 233
Auto-Scroll Settings Menu on page 182
Removing Crossfades
You can remove crossfades.
PROCEDURE
1. Perform one of the following actions:
● Select the Object Selection tool and select one of the crossfaded events.
● Select the Range Selection tool and select the crossfades you want to remove.
2. Select Audio > Remove Fades.
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Auto Fades and Crossfades
RESULT
The selected crossfades are removed.
NOTE
You can also remove a crossfade by clicking and dragging it outside the track.
IMPORTANT
As event-based fades are calculated in real time during playback, applying auto fades to a higher
number of audio events results in a higher demand on the processor.
NOTE
● To open the global Auto Fades dialog, select Project > Auto Fades Settings.
● To open the Auto Fades dialog for a track, right-click in the track list and select Auto
Fades Settings.
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Auto Fades and Crossfades
1 Auto Fade In
Activates auto fade ins.
2 Auto Fade Out
Activates auto fade outs.
3 Auto Crossfades
Activates auto crossfades.
4 Use Project Settings
This is only available if you opened the Auto Fades dialog for individual tracks. Deactivate
this to set up and apply the settings to individual tracks only. If you want a track with
individual auto fade settings to use the global settings again, activate Use Project
Settings.
5 Length
Specifies the length of the auto fades or crossfades.
6 As Default
Saves the current settings as default.
7 Fades section
Provides the settings for auto fades.
The Curve Type buttons allow you to determine whether the corresponding fade curve
uses Spline Interpolation , Damped Spline Interpolation or Linear Interpolation .
The Curve Shape buttons give you quick access to common curve shapes.
8 Crossfades section
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Auto Fades and Crossfades
PROCEDURE
1. Select Project > Auto Fades Settings.
This opens the Auto Fades dialog for the project.
2. Set up the fades as desired.
3. Click OK.
RELATED LINKS
Fade Dialog for Event-Based Fades on page 235
Crossfade Editor on page 238
PROCEDURE
1. Perform one of the following actions:
● Right-click the track in the track list, and from the context menu, select Auto Fades
Settings.
● Select the track, and in the Inspector, click Auto Fades Settings.
The Auto Fades dialog for the track opens.
2. Deactivate Use Project Settings.
Any settings you now make are applied to the track only.
3. Set up the auto fades.
4. Click OK.
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Arranger Track
The arranger functions in Cubase allow you to work in a non-linear fashion. Using an arranger
track allows you to specify how and when specific sections are played back, even in live
performances. This way, you do not need to move, copy, and paste events in the Project window.
NOTE
To use the arranger functions, you must add an arranger track and define arranger events.
Arranger events can be of any length. They can overlap and are not bound to the start or end of
existing events and parts. You can order them in a list, and add repeats as desired.
You can edit arranger events using the standard techniques. Copies from arranger events are
independent from the original event.
You can create several arranger chains that allow you to save different versions of a song within
the project.
You can flatten arranger chains to convert them into a linear project.
RELATED LINKS
Adding Arranger Events on the Arranger Track on page 243
Setting up an Arranger Chain and Adding Events on page 247
Flattening the Arranger Chain on page 248
PREREQUISITE
Snap is activated, and Snap Type is set to Events.
PROCEDURE
1. Select Project > Add Track > Arranger.
The arranger track is added.
2. Select the Draw tool and draw an arranger event on the arranger track.
An arranger event is added.
3. Draw as many events as you need.
RESULT
The arranger events are added to your project.
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Arranger Track
Arranger Editor
RELATED LINKS
Arranger Track on page 119
Setting up an Arranger Chain and Adding Events on page 247
Snap Function on page 61
Snap Types Menu on page 62
PROCEDURE
1. Select the arranger event that you want to rename.
2. Perform one of the following actions:
● Select the event name on the info line.
● Hold down Alt/Opt and double-click the name in the arranger chain.
3. Enter a new name.
Arranger Editor
The Arranger Editor allows you to set up arranger chains.
● To open the Arranger Editor, select an arranger track, and click Open Arranger Editor in
the track list.
Arranger toolbar
Shows the transport buttons, the arranger transport buttons, and the arranger tools.
NOTE
Initially, the arranger chain is empty. To fill it up, you must add events from the
Arranger Events list.
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Arranger Track
Arranger Editor
Arranger Events
Lists the available arranger events in the order they appear on the timeline.
● To open the Arranger Editor, select an arranger track, and click Open Arranger Editor
in the track list.
Navigates to the first repeat of the current entry in the current arranger chain list.
Navigates to the last repeat of the current entry in the current arranger chain list.
Creates a duplicate of the current arranger chain, containing the same events.
Removes the selected arranger chain. This is only available if you have created more
than one arranger chain.
Flatten Chain
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Arranger Track
Arranger Editor
● To open the Arranger Editor, select an arranger track, and click Open Arranger Editor in
the track list.
To select one of the repeat modes, click the Mode column in the Current Arranger Chain list.
1 Normal
Plays back the arranger chain exactly the way you set it up.
2 Repeat Forever
Repeats the current arranger event in a loop until you click another event in the Arranger
Editor or until you click Play once again.
3 Pause After Repeats
Pauses playback after all repeats of the current arranger event have been played back.
NOTE
During playback, the Counter column indicates which repetition of the event is playing.
● To show the flatten options, open the Arranger Editor, and click Flatten (with Options &
Preferences).
In the Source section, you can specify which arranger chains are flattened.
Current Chain
Flattens the current chain only.
Checked Chains
Opens a list of the available arranger chains where you can activate the arranger
tracks that you want to flatten.
All Chains
Flattens all arranger chains of the current project.
The Destination section allows you to choose where the result of the flattening is saved.
Current Project
This is only available if Source is set to Current Chain. Activate this option if you
want to save the flattened chain in the current project.
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Arranger Track
Setting up an Arranger Chain and Adding Events
New Project
Allows you to flatten one or more chains in a new project with the following naming
options:
● Append Chain Name
Appends the chain names to the project name.
● Use Chain Name
Names the new projects after the current arranger chains.
● Add Number
Names the new projects after the old ones and adds a number.
RELATED LINKS
Flattening the Arranger Chain on page 248
PROCEDURE
1. Click e to open the Arranger Editor.
2. Activate Activate Arranger Mode.
3. Perform one of the following actions to add arranger events to the arranger chain:
● Double-click an event in the Arranger Events list.
● Select one or more events in the Arranger Events list, right-click, and select Append
Selected In Arranger Chain.
● Drag an arranger event from the Arranger Events list and drop it in the Current
Arranger Chain list.
● Drag an arranger event from the Project window and drop it in the Current
Arranger Chain list.
4. Click Play.
RESULT
The arranger events are played back in the order that you specified in the arranger chain.
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Arranger Track
Setting up an Arranger Chain and Adding Events
RELATED LINKS
Arranger Chain Repeat Modes on page 246
PREREQUISITE
Arranger Mode is activated.
PROCEDURE
1. Open the Arranger Editor.
2. Click Create New Chain.
RESULT
A new, empty arranger chain is activated. This is reflected by a new name in the Select Active
Chain pop-up menu and a new, empty Current Arranger Chain list.
RELATED LINKS
Arranger Chain Repeat Modes on page 246
PREREQUISITE
You have saved a copy of the project before flattening the arranger chain.
NOTE
Flattening the arranger chain may remove events and parts from the project. Only use Flatten
when you know you do not want to edit the arranger track/chain any more. If in doubt, save a
copy of the project before flattening the arranger chain.
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Arranger Track
Jump Mode
PROCEDURE
1. Select the arranger chain that you want to convert into a linear project.
2. Optional: Click Flatten (with Options & Preferences)
NOTE
If you realize that you want to do further adjustments, click Go Back. The activated flatten
options are kept.
4. Click Flatten.
RESULT
The events and parts in the project are reordered, repeated, resized, moved and/or deleted, so
that they correspond exactly to the arranger chain.
Jump Mode
If you have set up an arranger track and play it back, you have live access to the playback order.
This way, you can loop your arranger events with more flexibility regarding the length of the
playback.
PREREQUISITE
An arranger chain is set up and the arranger mode is activated.
PROCEDURE
1. Play back your project.
2. In the lower part of the Inspector, open the Jump Mode pop-up menu, and select an
option from the pop-up menu.
This determines how long the active arranger event is played, before jumping to the next
one.
3. In the Arranger Events list of the Inspector, click the arrow to the left of the arranger
event that you want to trigger.
RESULT
The arranger event is looped according to your settings, until you click another arranger event.
NOTE
You can assign key commands to trigger arranger events in the Arranger category of the Key
Commands dialog.
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Arranger Track
Arranging Music to Video
RELATED LINKS
Jump Mode Options on page 250
● To show the Inspector for the arranger track, select the arranger track in the track list.
None
Jumps to the next section immediately.
4 Bars, 2 Bars
Jumps to the next arranger event after 2 or 4 bars. If the current arranger event is
shorter than 2 or 4 bars, playback jumps to the next arranger event at the event end.
1 Bar
Jumps to the next section at the next barline.
1 Beat
Jumps to the next section at the next beat.
End
Plays the current section to the end, then jumps to the next section.
PREREQUISITE
You have connected and set up an external sync master device to your computer. You have
created a new, empty project and added a MIDI track.
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Arranging Music to Video
PROCEDURE
1. Create a MIDI part that starts at position 00:00:00:00 and ends at position 00:01:00:00.
2. Create a MIDI part that starts at position 00:01:00:00 and ends at position 00:02:00:00.
3. Create a MIDI part that starts at position 00:02:00:00 and ends at position 00:03:00:00.
4. On the Transport panel, activate Sync.
5. Select Project > Add Track > Arranger.
The arranger track is added.
6. On the arranger track, add arranger events at the positions of the MIDI parts.
7. Set up the arranger chain A-A-B-B-C-C.
8. Activate Arranger mode and start playback.
9. On your external sync master device, start external timecode at position 00:00:10:00.
In your project, the position 00:00:10:00 is located, and arranger part A is played back.
10. Start your external sync master device at a position that does not match the project start
time, for example, 00:01:10:00.
In your project, the position 00:01:10:00 is located, and arranger part A is played back.
RESULT
If you position the external sync master device to a position that does not match the project start
time, Cubase automatically jumps to the right position in the arranger track.
NOTE
The reference for the external timecode can be MIDI or any other timecode that can be
interpreted by Cubase.
RELATED LINKS
Arranger Track on page 119
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Markers
Markers are used to locate certain positions quickly. There are two types of markers: position
markers and cycle markers.
If you often find yourself jumping to a specific position within a project, you should insert a
marker at this position. You can also use markers to make range selections or for zooming.
Markers are located on the marker track. You can add 1 marker track.
Vertical marker lines are shown in the Project window to indicate marker positions on all tracks
throughout the entire project.
NOTE
Marker lines are shown behind other events on other tracks. If you need a more pronounced
indication of the lines, consider lowering the Event Opacity in the Preferences dialog (Event
Display page).
RELATED LINKS
Position Markers on page 252
Cycle Markers on page 252
Marker Track on page 257
Event Opacity on page 762
Position Markers
Position markers allow you to save a specific position.
Position markers on the marker track are shown as marker events: vertical lines with the marker
description (if assigned) and number beside it. If you select a marker track, all its markers are
shown in the Inspector.
Cycle Markers
By creating cycle markers you can save any number of left and right locator positions as start
and end positions of a range and recall them by double-clicking on the corresponding marker.
Cycle markers are shown on a marker track as two markers bridged by a horizontal line. Cycle
markers are ideal for saving sections of a project.
By defining cycle markers for the intro, verse, and chorus of a song, for example, you can quickly
navigate to the song sections and repeat the section by activating Activate Cycle on the
Transport panel.
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Markers Window
PROCEDURE
● To set the left locator to the cycle marker start and the right locator to the cycle marker
end, perform one of the following actions:
● Double-click on a cycle marker.
● From the Cycle pop-up menu in the track list, select a cycle marker.
RESULT
The left and right locators are moved to encompass the cycle marker.
AFTER COMPLETING THIS TASK
Now you can move the project cursor position to the start or the end of the cycle marker by
moving it to the corresponding locator or use cycle markers to export specific ranges of your
project with the Export Audio Mixdown dialog.
● To add a cycle marker, press Ctrl/Cmd, click and drag on the marker track.
● To change the start/end position of a cycle marker, drag the start/end handle.
● To move a cycle marker to another position, drag the upper border.
● To delete a cycle marker, click with the Erase tool.
If you hold down Alt/Opt when you click, all consecutive markers are deleted.
● To cut a range in a cycle marker, select a range in the cycle marker and press Ctrl/Cmd-X.
● To set the marker start/end of the selected cycle marker to the cursor position, select
Project > Markers to open the Markers window, and select Functions > Set Marker
Start/End to Cursor.
● To set the left and right locators, double-click a cycle marker.
● To zoom in on a cycle marker, press Alt/Opt and double-click the cycle marker.
Markers Window
In the Markers window, you can view and edit markers. The markers on the marker track are
displayed in the marker list in the order in which they occur in the project.
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Markers
Markers Window
Functions menu
Lists all functions available in the Marker window.
Filter Markers
Allows you to specify which marker type is shown in the marker list.
Markers list
Shows the markers in the order in which they occur in the project.
Marker Settings
Shows the marker settings.
● To move to the previous/next marker in the list, press the Up Arrow/Down Arrow keys.
● To jump to the first/last marker, press the Page Up/Page Down keys.
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Markers Window
● To sort the marker list by a specific attribute, click on the corresponding column header.
● To reorder the marker attributes, drag and drop the corresponding column headers.
● To adjust the width of a column, place the mouse pointer between two column headers
and drag left or right.
NOTE
No matter by which attribute you sort, the second sort criterion will always be the position
attribute.
Marker Settings
You can make general marker settings for your project.
● To open the marker settings, select Project > Markers, and click Marker Settings .
Sync Selection
If this option is activated, the Markers window selection is linked to the selection in
the Project window.
Marker Attributes
Marker attributes are shown in the marker list of the Markers window.
Locate
An arrow indicates which marker is at the project cursor position (or closest to the
project cursor). If you click in this column, the project cursor is moved to the
corresponding marker position. This column cannot be hidden.
ID
This column shows the marker ID numbers.
Position
In this column, you can view and edit the markers’ time positions (or start positions
for cycle markers). This column cannot be hidden.
End
In this column, you can view and edit the end positions of cycle markers.
Length
In this column, you can view and edit the length of cycle markers.
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Markers Window
Description
Here you can enter names or descriptions for markers.
RELATED LINKS
Marker IDs on page 256
Cycle Markers on page 252
Editing Attributes
● To edit a marker attribute, select the corresponding marker, click in the desired attribute
column, and make your changes.
● To change the attributes of several markers, select the markers and activate the checkbox
for the attribute.
All selected markers change their attributes accordingly. Note that this does not work
when clicking on a timecode value or a text field.
NOTE
To navigate in the list of marker attributes, you can also use the Tab key and the Up Arrow,
Down Arrow, Left Arrow, and Right Arrow keys.
● To sort the marker list by a specific attribute, click on the corresponding column header.
NOTE
No matter by which attribute you sort, the second sort criterion will always be the position
attribute.
● To reorder the marker attributes, drag and drop the corresponding column headers.
● To adjust the width of a column, place the mouse pointer between two column headers
and drag left or right.
Marker IDs
Each time you add a marker, it is automatically and sequentially assigned an ID number, starting
from 1.
IDs for cycle markers are shown in brackets and start from 1. ID numbers can be changed at any
time – this allows you to assign specific markers to key commands.
PROCEDURE
1. Open the Markers window.
2. Open the Functions pop-up menu and select either Reassign Position Marker IDs or
Reassign Cycle Marker IDs.
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Marker Track
RESULT
The marker IDs of the selected type are reassigned to match the order of markers on the marker
track.
Marker Track
A marker track is used for adding and editing markers.
1 Add Marker
Adds a position marker at the cursor position.
2 Add Cycle Marker
Adds a cycle marker at the cursor position.
3 Locate pop-up menu
If you select a position or a cycle marker in this pop-up menu, the corresponding marker in
the event display or in the Markers window is selected.
4 Cycle pop-up menu
If you select a cycle marker in this pop-up menu, the left and right locators are set to the
corresponding cycle marker.
5 Zoom pop-up menu
If you select a cycle marker in this pop-up menu, the view zooms to the corresponding
cycle marker.
6 Marker event (inactive)
Shows an inactive marker event.
7 Marker event (active)
Shows an active marker event.
8 Cycle marker event (inactive)
Shows an inactive cycle marker event.
9 Cycle marker event (active)
Shows an active cycle marker event.
● To add a marker track to the project, select Project > Add Track > Marker.
● To move a marker track to another position in the track list, click and drag it up or down.
● To remove the marker track, right-click it in the track list and select Remove Selected
Tracks.
● To remove an empty marker track, select Project > Remove Empty Tracks.
This also removes any other tracks that are empty.
● To add a position marker, click Add Marker or use the Draw tool.
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Importing and Exporting Markers
● To add a cycle marker, click Add Cycle Marker or use the Draw tool.
● To select a marker, use the standard techniques.
● To resize a cycle marker, select it and drag the handles. You can also do this numerically on
the info line.
● To move a marker, select it and drag it. You can also edit marker positions on the info line.
● To remove a marker, select it and press Delete or use the Erase tool.
RELATED LINKS
Marker Track on page 257
PROCEDURE
1. Set markers at the start and end of the section that you want to move or copy.
2. Select the Range Selection tool and double-click on the marker track between the
markers.
Everything in the project within the marker boundaries is selected. Any functions or
processing you perform now affect the selection only.
3. Click on the marker track in the selected range and drag the range to a new position.
If you hold down Alt/Opt while you drag the range, the selection in the Project window is
copied instead.
● MIDI files
RELATED LINKS
Importing MIDI Files on page 221
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Markers
Importing and Exporting Markers
● To include any markers in the MIDI file, activate Export Markers in the Export Options
dialog.
NOTE
To be able to export markers via MIDI export, your project must contain a marker track.
RELATED LINKS
Exporting MIDI Tracks as Standard MIDI Files on page 127
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MixConsole
The MixConsole provides a common environment for producing mixes in stereo. It allows you to
control level, pan, solo/mute status, etc. for audio and MIDI channels. Furthermore, you can set
up the input and output routing for multiple tracks or channels at the same time.
You can open the MixConsole in a separate window or in the lower zone of the Project window.
While the MixConsole in the lower zone of the Project window features the key functions for
mixing, the separate MixConsole window gives you access to additional functions and settings.
RELATED LINKS
MixConsole in Lower Zone on page 260
MixConsole Window on page 261
To open a MixConsole in the lower zone of the Project window, do one of the following:
● Press Alt/Opt-F3.
● Select Studio > MixConsole in Project Window.
The MixConsole in the lower zone of the Project window is divided into the following sections:
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MixConsole Window
1 Page selector
Allows you to select what page is displayed in the fader section: the channel faders, the
insert effects for a channel, or the send effects. The top button allows you to show/hide
the toolbar.
2 Toolbar
The toolbar shows tools and shortcuts for settings and functions in the MixConsole.
3 Fader section
The fader section is always visible and shows all channels in the same order as in the track
list.
RELATED LINKS
Fader Section on page 273
Inserts on page 283
Sends on page 293
Filtering Channel Types on page 269
Linking Channels on page 271
Functions Menu on page 272
MixConsole Window
You can open the MixConsole in a separate window.
● Press F3.
● Select Studio > MixConsole.
● On the Project window toolbar, click Open MixConsole.
NOTE
This is only visible on the toolbar if the Media & MixConsole Windows section is activated.
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MixConsole Window
1 Toolbar
The toolbar shows tools and shortcuts for settings and functions in the MixConsole.
2 Left Zone
Allows you to set up the visibility of channels in the fader section.
3 Fader section
The fader section is always visible and shows all channels in the same order as in the track
list.
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MixConsole Window
Apart from the main sections, you can also access the following sections from within the
MixConsole window:
1 Meter bridge
Allows you to monitor the levels of your channels.
2 Equalizer curves
Allows you to draw an EQ curve. Click in the curve display to open a larger view where you
can edit the curve points.
3 Channel racks
Allows you to show additional channel controls as needed.
4 Pictures
Allows you to add a picture to the selected channel. Pictures can help you identify your
MixConsole channels quickly.
5 Notepads
Allows you to enter notes and comments about a channel. Each channel has its own
notepad.
6 Channel Latencies
Allows you to show the latencies caused by insert effects or channel strip modules.
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MixConsole Window
RELATED LINKS
MixConsole Left Zone on page 264
MixConsole Toolbar on page 265
Project Window Toolbar on page 32
Fader Section on page 273
Channel Racks Selector on page 270
Track Pictures Browser on page 131
Adding Notes to a MixConsole Channel on page 294
Channel Latency Overview on page 295
Channel Strips on page 287
● To show/hide the left zone of the MixConsole, click Show/Hide Left Zone in the
MixConsole window toolbar.
Visibility
Lists all channels contained in your project, and allows you to show/hide specific
channels.
RELATED LINKS
MixConsole Toolbar on page 265
MixConsole Visibility
The Visibility tab in the MixConsole lists all channels contained in your project, and allows you
to show/hide specific channels.
● To show/hide channels, check/uncheck them by clicking to the left of the channel name.
● To collapse/expand groups and folders, click the group or folder name.
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MixConsole Window
NOTE
The MixConsole in the lower zone of the Project window does not follow any visibility changes
that you perform in the MixConsole window and vice versa.
MixConsole Toolbar
The toolbar contains tools and shortcuts for settings and functions in the MixConsole.
NOTE
The MixConsole toolbar in the lower zone of the Project window contains a limited set of tools.
Left Divider
Left Divider
Allows you to use the left divider. Tools that are placed to the left of the divider are
always shown.
Allows you to create configurations that are useful for switching quickly between
different visibility setups.
Opens the channel filter that allows you to show/hide all channels of a certain
channel type.
Racks
Select Rack Types
Opens the rack selector that allows you to show/hide specific racks.
Rack Settings
Locators
Go to Left Locator Position
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MixConsole Window
Transport Buttons
Go to Previous Marker/Zero
Moves the project cursor to the previous marker/zero position on the timeline.
Rewind
Moves backward.
Forward
Moves forward.
Activate Cycle
Stop
Stops playback.
Start
Starts playback.
Transport Record
Time Displays
Primary Time Display
Shows the position of the project cursor in the selected time format.
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MixConsole
MixConsole Window
Allows you to select a time format for the primary time display.
Shows the position of the project cursor in the selected time format.
Allows you to select a time format for the secondary time display.
Markers
Jump to Marker
State Buttons
Deactivate All Mute States
Bypass Inserts
Bypass EQs
Bypass Sends
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MixConsole Window
Link Group
Temporary Link Mode
Zoom Palette
Reduce Channel Width
Shows the meters for average audio processing load and the disk cache load.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
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MixConsole Window
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
PROCEDURE
1. Click Set Channel Type Filter.
This opens the channel types filter.
2. Click to the left of a channel type to uncheck it and hide all channels of that type.
RESULT
Channels of the filtered type are removed from the fader section and the color of the Set
Channel Type Filter button changes to indicate that a channel type is hidden.
The button displays the name of the active configuration. A list of configurations is shown as
soon as you create at least one configuration. To load a configuration, select it from the menu.
Channel visibility configurations are saved with the project.
Add Configuration
Opens the Add Configuration dialog that allows you to save the configuration and
enter a name for it.
Update Configuration
If you change the active configuration, this is indicated by an asterisk after the
configuration name. Use this function to save changes to the active configuration.
Rename Configuration
Opens the Rename Configuration dialog that allows you to rename the active
configuration.
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MixConsole Window
Delete Configuration
Allows you to delete the active configuration.
Saving Configurations
To quickly switch between different channel setups, you can save configurations. The
configurations contain visibility settings as well as the show/hide status of channel types and
racks.
PROCEDURE
1. Set up the configuration that you want to save.
2. On the toolbar, click Channel Visibility Configurations.
3. From the pop-up menu, select Add Configuration.
4. In the Add Configuration dialog, enter a name for the configuration.
5. Click OK.
RESULT
The configuration is saved and you can return to it at any time.
Rack Selector
The rack selector allows you to activate specific MixConsole functions that are organized in
racks, such as routing, insert, or send handling.
● To open the rack selector, click Select Rack Types on the MixConsole toolbar.
Depending on the channel type, you can activate/deactivate the following racks:
Hardware
Allows you to control your audio hardware effects. This rack is only available if
supported by your hardware.
Routing
Allows you to set up the input and output routing. For MIDI, you can also select the
MIDI channel.
Pre (Filters/Gain/Phase)
Contains input filter controls along with Phase and Gain controls for audio-related
channels.
Inserts
Allows you to select insert effects for your channel.
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MixConsole Window
Sends
Allows you to select send effects for your channel.
RELATED LINKS
MixConsole Toolbar on page 265
● To open the Rack Settings pop-up menu, click Rack Settings on the MixConsole toolbar.
RELATED LINKS
MixConsole Toolbar on page 265
Linking Channels
You can link selected channels in the MixConsole temporarily. Any change that is applied to one
channel is mirrored by all linked channels.
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MixConsole
MixConsole Window
PROCEDURE
1. Select the channels that you want to link.
2. On the MixConsole toolbar, activate Q-Link.
NOTE
You can also press Shift-Alt/Opt to temporarily link channels. In that case, the link is only
active as long as you press the keys.
RESULT
The changes are applied to all selected channels until you deactivate Q-Link.
Functions Menu
The Functions Menu contains tools and shortcuts for settings and functions in the MixConsole.
● To open the Functions Menu, click Functions Menu on the MixConsole toolbar.
Zoom
Opens a submenu where you can increase or reduce the channel width and the rack
height.
EQ/Filter Transition
Allows you to change the EQ/Filter Transition mode from Soft to Quick.
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MixConsole Window
RELATED LINKS
MixConsole Toolbar on page 265
PROCEDURE
1. Select the channels with the settings that you want to save.
2. Select Functions Menu > Save Selected Channels.
3. In the file dialog, specify the file name and location.
4. Click Save.
RESULT
The settings for the selected channels are saved with the file extension .vmx. The input/output
routing is not saved.
PROCEDURE
1. Select the same number of channels that you selected when you saved your MixConsole
settings.
The loaded MixConsole settings are applied in the same order as originally saved. For
example, if you have saved the settings for channels 4, 6, and 8, and apply these settings
to channels 1, 2, and 3, the settings saved for channel 4 are applied to channel 1, the
settings saved for channel 6 to channel 2, and so on.
2. Select Functions Menu > Load Selected Channels.
3. In the Load Selected Channels dialog, select the .vmx file and click Open.
RESULT
The channel settings are applied to the selected channels.
NOTE
When you apply loaded MixConsole settings to fewer channels, some of the saved settings are
not applied. Since the saved settings are applied from left to right as shown in the MixConsole,
the settings for the channels furthest to the right are not applied to any channels.
Fader Section
The fader section is the heart of the MixConsole. It shows input and output channels together
with audio, instrument, MIDI, group, FX, and ReWire channels.
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MixConsole
MixConsole Window
NOTE
If a channel is deactivated on the Visibility tab or if its channel type is deactivated, it is not shown
in the fader section. The MixConsole in the lower zone of the Project window does not follow
any visibility changes you perform in the MixConsole window and vice versa. It is linked to the
track visibility of the Project window.
● Set panorama
● Activate mute and solo
● Open channel settings
● Set volume
● Enable automation
● Set input levels
NOTE
All fader section functions and settings are also available in the MixConsole in the lower zone of
the Project window.
RELATED LINKS
Channel Settings on page 295
Write/Read Automation on page 467
Pan Control
For each audio-related channel with at least a stereo output configuration, you can find a pan
control at the top of the fader section. For MIDI channels, the pan control sends out MIDI pan
messages. The result depends on how your MIDI instrument is set to respond to pan.
The pan control allows you to position a channel in the stereo spectrum.
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MixConsole
MixConsole Window
● To make fine adjustments, hold down Shift when you move the pan control.
● To select the default center pan position, hold down Ctrl/Cmd, and click the pan control.
● To edit the value numerically, double-click the pan control.
RELATED LINKS
Creating New Projects on page 74
Pan Bypass
You can bypass the panning for all audio-related channels.
● To activate panning bypass, click the button to the left or press Ctrl/Cmd-Alt/Opt-Shift
and click the pan control.
● To deactivate panning bypass, press Ctrl/Cmd-Alt/Opt-Shift and click again.
You can also click and hold Solo to activate solo defeat. In this mode, the channel is not
muted when you solo another channel. Alt/Opt-click again to deactivate solo defeat.
Volume
Each channel in the fader section of the MixConsole has a volume fader. The fader levels are
displayed below the fader, in dB for audio-related channels and as MIDI volume (0 to 127) for
MIDI channels.
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MixConsole
MixConsole Window
For audio channels, the volume fader controls the volume of the channel before it is routed to an
output bus, directly or via a group channel. For output channels, the volume fader controls the
master output level of all audio channels that are routed to an output bus. For MIDI channels,
the volume fader controls the volume changes in the MixConsole by sending out MIDI volume
messages to the connected instruments that are set to respond to MIDI messages.
Right-click the channel meter and select one of the following options from the Global Meter
Settings menu:
Reset Meters
Resets the meters.
PROCEDURE
1. In the Preferences dialog, select Metering > Appearance.
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MixConsole
MixConsole Window
2. Do one of the following to set the level position for a color change:
● Double-click a level position to the right of the meter scale and enter the level (dB)
value. To enter dB values smaller than zero, add a minus sign before the entered
number.
● Click a level position and drag it to a specific level, and press Shift for more accurate
positioning.
● Click a level position and nudge it up or down with the Up Arrow/Down Arrow keys,
and press Shift for faster positioning.
3. Click the upper or lower part of a color handle so that a frame is shown, and in the color
picker, select a color.
Selecting the same color for the upper and lower part of the handle results in a meter that
changes its colors gradually. Different colors indicate level changes even more precisely.
NOTE
● To add more color handles, click Add, or Alt-click at a level position to the right of
the meter scale. Each new handle is automatically associated with a default color.
● To remove a handle, select the handle and click Remove, or Ctrl/Cmd-click the
handle.
4. Click OK.
RELATED LINKS
Metering - Appearance on page 770
Level Meters
The channel meters show the level when you play back audio or MIDI. The Meter Peak Level
indicator shows the highest registered level.
● To reset the peak level, Alt/Opt-click the Meter Peak Level value.
NOTE
Input and output channels have clipping indicators. When they light up, lower the gain or the
levels until the indicator is no longer lit.
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MixConsole
MixConsole Window
Input Levels
When recording digital sound, it is important to set the input levels high enough to ensure low
noise and high audio quality. At the same time, you must avoid clipping (digital distortion).
PROCEDURE
1. Select Functions Menu > Global Meter Settings > Meter Position and activate Input.
In this mode, the input channel level meters show the level of the signal at the input of the
bus, before any adjustments, such as input gain, EQ, effects, level, or pan are made. This
allows you to check the level of the unprocessed signal coming into the audio hardware.
2. Play back the audio and check the level meter for the input channel.
The signal should be as loud as possible without exceeding 0 dB, that is, the clipping
indicator for the input bus should not light up.
3. If necessary, adjust the input level in one of the following ways:
● Adjust the output level of the sound source or the external mixer.
● If possible, use the audio hardware’s own application program to set the input
levels. Refer to the documentation for the audio hardware.
● If your audio hardware supports the ASIO control panel function, it may be possible
to make input level settings. To open the ASIO control panel, select Studio > Studio
Setup and in the Devices list, select your audio card. When this is selected, you can
open the control panel by clicking Control Panel in the settings section to the right.
4. Optional: Select Functions Menu > Global Meter Settings > Meter Position and activate
Post-Fader.
NOTE
This allows you to check the level of the audio being written to a file on your hard disk,
which is only necessary if you make any adjustments to the input channel.
5. Optional: In the Channel Racks section, in the Inserts rack, click a slot and select an
effect, or in the Equalizers rack, make your EQ settings.
For some effects you may want to adjust the level of the signal going into the effect. Use
the input gain function for this. Press Shift or Alt/Opt to adjust the input gain.
6. Play back the audio and check the level meter of the input channel.
The signal should be reasonably loud without exceeding 0 dB, that is, the clipping indicator
for the input bus should not light up.
7. If necessary, use the input channel fader to adjust the signal level.
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Clipping
Clipping typically occurs in the audio hardware when an analog signal is too loud and therefore
converted to digital in the hardware’s A/D converters.
Channel Racks
The Channel Racks section contains specific MixConsole functions, such as routing, insert, or
send handling. These are organized in racks.
NOTE
The MixConsole in the lower zone of the Project window features the Inserts and the Sends
rack only.
RELATED LINKS
Routing on page 280
Pre (Filters/Gain/Phase) on page 281
Inserts on page 283
Equalizers (EQ) on page 284
Channel Strips on page 287
Sends on page 293
NOTE
Drag and drop works between different channels or different rack slots on the same channel.
When you drag, a visual feedback indicates the sections where you can drop your settings.
● To move the rack settings from one rack to another, drag the rack and drop it on the rack
to which you want to move the settings.
● To copy the rack settings from one rack to another, press Alt/Opt, drag the rack, and drop
it on the rack to which you want to copy the settings.
● To copy the channel settings from one channel to another, drag the channel and drop it on
the channel to which you want to copy the settings.
● To copy the channel settings from one channel to another, including the output routing
settings, press Alt/Opt, drag the channel, and drop it on the channel to which you want to
copy the settings.
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You can copy rack and channel settings between different types of channels, provided that the
target channels have corresponding settings.
● For example, copying from input/output channels leaves the sends settings in the target
channel unaffected.
Routing
The Routing rack allows you to configure input and output routing, that is, setting up input and
output busses.
NOTE
Input busses are used when you record on an audio track. In this case, you must select from
which input bus the audio is received.
NOTE
The settings that you make for the input channel will be a permanent part of the recorded audio
file.
Output busses are used when you play back an audio, group, or FX channel. In this case, you
must route the channel to an output bus.
Setting up Routing
You can set up the input and output busses in Routing rack of the MixConsole.
PREREQUISITE
Set up busses and group channels in the Audio Connections window.
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Routing to show the Routing rack
above the fader section.
2. Click one of the slots of the Routing rack to open the input or the output routing pop-up
menu for a channel.
3. In the routing selector, select an entry.
● To set up the routing for multiple selected channels simultaneously, press Shift-
Alt/Opt and select a bus.
● To set several selected channels to incrementing busses (the second selected
channel to the second bus, the third to the third bus, etc.), press Shift and select a
bus.
● To disconnect input or output bus assignments, select No Bus.
Input Busses
The input routing selector only lists busses that correspond to the channel configuration.
For mono channels, the following input routing configurations are available.
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RELATED LINKS
Routing on page 280
For stereo channels, the following input routing configurations are available.
RELATED LINKS
Routing on page 280
Output Busses
For output busses any assignment is possible.
You can route the output of audio, instrument, group, FX and rewire channels to output, group,
FX channels, or use it as effect side-chain source.
Routing the outputs from multiple audio channels to a group allows you to control the channel
levels using one fader, and to apply the same effects and equalization to all the channels.
PREREQUISITE
You have created and set up a group channel track in stereo.
PROCEDURE
1. Route the group channel track to an output bus.
2. Add effects to the group channel as insert effects.
3. Route the mono audio track to the group channel.
RESULT
The signal from the mono audio track is sent directly to the group, where it passes through the
insert effect in stereo.
Pre (Filters/Gain/Phase)
The Pre rack for audio-related channels features a high-cut and a low-cut filter as well as gain
and phase settings.
NOTE
NOTE
You cannot edit the Pre rack settings in the EQ curve display.
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RELATED LINKS
Equalizer Settings on page 285
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Pre (Filters/Gain/Phase) to show the
Pre rack above the fader section.
2. Click to the left of the high-cut filter to activate the high-cut filter. You have the following
options:
● Drag the slider to adjust the cutoff frequency.
The available range spans from 20 kHz to 50 Hz.
● Click Select Filter Slope on the right of the high-cut filter to select a filter slope.
You can choose between 6, 12, 24, 36, and 48 dB. The default value is 12 dB.
3. Click to the left of the low-cut filter to activate the low-cut filter. You have the following
options:
● Drag the slider to adjust the cutoff frequency.
The available range spans from 20 Hz to 20 kHz.
● Click Select Filter Slope on the right of the low-cut filter to select a filter slope.
You can choose between 6, 12, 24, 36, and 48 dB. The default value is 12 dB.
RESULT
The changed settings are visible in the curve display. If you deactivate the high-cut and low-cut
filters, the filter curves are removed from the display. Bypassed high-cut and low-cut filters are
displayed in a different color.
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Pre (Filters/Gain/Phase) to show the
Pre rack above the fader section.
2. Drag the Gain slider to the left or to the right to cut or boost the gain.
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Pre (Filters/Gain/Phase) to show the
Pre rack above the fader section.
2. Activate Phase to invert the phase polarity for the signal.
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Inserts
The Inserts rack for audio-related channels features insert effect slots that allow you to load
insert effects for a channel. For MIDI channels you can load MIDI inserts.
RELATED LINKS
Audio Effects on page 309
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Inserts to show the Inserts rack
above the fader section.
2. Click one of the insert slots to open the insert selector.
3. Click an insert effect to select it.
RESULT
The selected insert effect is loaded and automatically activated. Its plug-in panel opens.
● To bypass all inserts, click Bypass at the top of the Inserts rack.
● To bypass a single insert, click the button on the left of the inserts slot.
● To deactivate bypass, click the button again.
PROCEDURE
1. Right-click an insert effect.
2. From the context menu, select Activate/Deactivate Side-Chaining.
PROCEDURE
● In the top right corner of the Inserts rack, open the Presets pop-up menu and perform
one of the following actions:
● To save the current settings as a preset, select Save FX Chain Preset and name your
preset.
● To load a preset, select Load FX Chain Preset and select a preset.
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NOTE
You can also apply inserts together with EQ and channel strip settings from track presets.
You can load, tag, and save FX chain presets in the MediaBay.
Equalizers (EQ)
The Equalizers (EQ) rack is only available for audio-related channels. It features a built-in
parametric equalizer with up to 4 bands for each audio channel.
NOTE
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Equalizers to show the EQ rack above
the fader section.
2. Click Activate/Deactivate Band to activate an EQ band.
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Equalizer Settings
You can make equalizer settings for the 4 bands. These have different default frequency values
and different Q names. However, they all have the same frequency range (20 Hz to 20 kHz). You
can specify different filter types for each individual module.
1 Bypass EQ
Click to bypass all EQ bands.
2 Curve display
Click on the display in a channel to show a larger version. The display is also available in
the Equalizers section of the track Inspector in the Project window and in the Channel
Settings window.
Clicking the curve display enlarges the view and shows a cross-hair cursor. The current
mouse position shows the frequency, note value, offset, and level at the top or bottom of
the display.
● Click to add a curve point and activate the corresponding EQ band.
● Double-click the curve point to deactivate it.
● Drag the curve point up or down to adjust the gain.
● Press Ctrl/Cmd to edit only the gain.
● Drag left or right to adjust the frequency.
● Press Alt/Opt to edit only the frequency.
● Press Shift while dragging to set the Q-factor.
● To invert the EQ curve, open the context menu and select Invert EQ Settings.
The final curve shows the EQ settings as well as active high-cut and low-cut filters of the
Pre rack settings. Bypassed filter settings are shown in a different color than the active
settings. Disabled filter settings are hidden from the display.
NOTE
You cannot edit the high-cut and low-cut filters in the curve display. To edit the filters, open
the Pre rack.
3 Select Preset
Opens a pop-up menu where you can load/save a preset.
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4 Activate/Deactivate Band
Click to activate/deactivate an EQ band.
Band Settings
1 Activate/Deactivate Band
Activates/Deactivates the equalizer band.
2 Gain
Sets the amount of cut or boost. The range is ±24 dB.
3 Frequency
Sets the center frequency of the frequency range to be cut or boosted. You can set the
frequency either in Hz or as a note value. If you enter a note value, the frequency is
automatically displayed in Hz. For example, a note value of A3 sets the frequency to 440
Hz. When you enter a note value, you can also enter a cent offset. For example, enter A5
-23 or C4 +49.
NOTE
Ensure that you enter a space between the note and the cent offset. Only in this case, the
cent offsets are taken into account.
4 Q-Factor
Determines the width of the affected frequency range. Higher values give narrower
frequency ranges.
5 Select EQ Band Type
Opens a pop-up menu where you can select an EQ type for the band. Bands 1 and 4 can
act as parametric, shelving, or high/low-cut filters. EQ bands 2 and 3 are always parametric
filters.
RELATED LINKS
Making Filter Settings on page 282
Saving/Loading EQ Presets
You can save and load EQ presets.
PROCEDURE
● In the top right corner of the EQ rack, open the presets pop-up menu and perform one of
the following actions:
● To save the current settings as a preset, select Save Preset and name your preset.
● To load a preset, select Load Preset and select a preset.
NOTE
You can also apply EQ together with insert and channel strip settings from track presets.
You can load, tag, and save EQ presets in the MediaBay.
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Channel Strips
The Channel Strip rack is only available for audio-related channels. It allows you to load built-in
processing modules for separate channels. You can change the position of specific modules in
the signal flow via drag and drop.
NOTE
Noise Gate
Allows you to silence audio signals below a set threshold level. As soon as the signal
level exceeds the set threshold, the gate opens to let the signal through.
Compressor
Allows you to create smooth compression effects. Drag the compressor up or down
to change its position in the signal flow.
EQ
Allows you to make EQ settings.
Tools
Provides various tools.
Sat
Allows you to add warmth to the sound.
Limit
Allows you to avoid clipping even at high levels.
Noise Gate
Noise gating silences audio signals below a set threshold. As soon as the signal level exceeds the
threshold, the gate opens to let the signal through.
Threshold
Determines the level at which Gate is activated. Signal levels above the set threshold
trigger the gate to open, and signal levels below the set threshold close the gate.
Range
Adjusts the attenuation of the gate when it is shut. The higher the value, the higher
the level of the signal that passes through the shut gate.
Attack
Sets the time after which the gate opens when it is triggered.
Release
Sets the time after which the gate closes.
Listen Filter
Allows you to monitor the filtered signal.
Activate Filter
Activates/Deactivates the internal side-chain and allows you to set up a filter to
modify the signal detection.
Auto Release
Automatically finds the best release setting for the audio material.
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Filter Frequency
If the internal side-chain is activated, this parameter sets the filter frequency for the
signal detection.
Q-Factor
If the internal side-chain is activated, this parameter sets the resonance of the filter
for the signal detection.
State LED
Indicates whether the gate is open (LED lights up in green), closed (LED lights up in
red), or in an intermediate state (LED lights up in yellow).
Compressor
This channel strip module reduces the dynamic range of the audio, making softer sounds louder
or louder sounds softer, or both.
Open the pop-up menu to select between Standard Compressor, Tube Compressor, and
VintageCompressor.
Standard Compressor
The Standard Compressor allows you to create smooth compression effects. Drag the
compressor up or down to change its position in the signal flow.
Threshold
Determines the level where the compressor kicks in. Only signal levels above the set
threshold are processed.
Ratio
Sets the amount of gain reduction that is applied to signals above the set threshold.
A ratio of 3:1 means that for every 3 dB the input level increases, the output level
increases by 1 dB.
Attack
Determines how fast the compressor responds to signals above the set threshold. If
the attack time is long, more of the early part of the signal passes through
unprocessed.
Release
Sets the time after which the gain returns to the original level when the signal drops
below the threshold.
Auto Make-Up
Automatically adjusts the output for gain loss.
Auto Release
Automatically finds the best Release setting for the audio material.
Make-Up Gain
Compensates for output gain loss that is caused by compression.
RELATED LINKS
Standard Compressor – Details View on page 300
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Tube Compressor
The Tube Compressor with integrated tube-simulation allows you to achieve smooth and warm
compression effects. The VU meter shows the amount of gain reduction. This compressor
features an internal side-chain section that lets you filter the trigger signal.
Input Gain
Determines the compression amount. The higher the input gain, the more
compression is applied.
Output Gain
Sets the output gain.
Attack
Determines how fast the compressor responds. If the attack time is long, more of the
initial part of the signal passes through unprocessed.
Release
Sets the time after which the gain returns to the original level.
Auto Release
Automatically finds the best Release setting for the audio material.
Drive
Controls the amount of tube saturation.
Mix
Sets the level balance between the dry signal and the wet signal.
RELATED LINKS
Tube Compressor – Details View on page 301
VintageCompressor
Input Gain
In combination with the Output Gain setting, this parameter determines the
compression amount. The higher the input gain setting and the lower the output
gain setting, the more compression is applied.
Output Gain
Sets the output gain.
Attack
Determines how fast the compressor responds. If the attack time is long, more of the
early part of the signal passes through unprocessed.
Release
Sets the time after which the gain returns to its original level.
Auto Release
Automatically finds the best Release setting for the audio material.
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RELATED LINKS
VintageCompressor - Details View on page 302
EQ
You can make equalizer settings for the 4 bands. These have different default frequency values
and different Q names. However, they all have the same frequency range (20 Hz to 20 kHz). You
can specify different filter types for each individual module.
1 Activate/Deactivate Band
Activates/Deactivates the equalizer band.
2 Select EQ Band Type
Opens a pop-up menu where you can select an EQ type for the band. Bands 1 and 4 can
act as parametric, shelf, or high/low-cut filters. EQ bands 2 and 3 are always parametric
filters.
3 Gain
Sets the amount of cut or boost. The range is ±24 dB.
4 Q-Factor
Determines the width of the affected frequency range. Higher values give narrower
frequency ranges.
5 Frequency
Sets the center frequency of the frequency range to be cut or boosted.
Tools
Provides a tool to attenuate or boost the gain of the attack and release phase of your audio.
EnvelopeShaper
This channel strip module can be used to attenuate or boost the gain of the attack and release
phase of audio material. You can use the knobs to change parameter values. Be careful with
levels when boosting the gain and if needed reduce the output level to avoid clipping.
Attack
Changes the gain of the attack phase of the signal.
Release
Changes the gain of the release phase of the signal.
Attack Length
Determines the length of the attack phase.
Output Gain
Sets the output level.
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Sat
Allows you to add warmth to the sound. Open the pop-up menu to select between Tape
Saturation, and Tube Saturation.
Tape Saturation
This channel strip module simulates the saturation and compression of recording on analog tape
machines.
Drive
Controls the amount of tape saturation.
Low-Frequency
This is a low shelving filter with fixed frequency.
High-Frequency
This is a high-cut filter. Use the frequency fader to reduce harshness of the output
signal.
Dual
Simulates the use of two tape machines.
Auto Gain
Adjusts the gain automatically.
Output
Sets the output gain.
Tube Saturation
This channel strip module simulates the saturation and compression of recording of analogue
tube compressors.
Drive
Controls the amount of tube saturation.
Low-Frequency
This is a low shelving filter with fixed frequency.
High-Frequency
This is a high-cut filter. Use the frequency fader to reduce harshness.
Output Gain
Sets the output gain.
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Limit
Allows you to avoid clipping even at high levels. Open the pop-up menu to select between
Brickwall Limiter, Maximizer, and Standard Limiter.
Brickwall Limiter
Brickwall Limiter ensures that the output level never exceeds a set limit. Due to its fast attack
time, Brickwall Limiter can reduce even short audio level peaks without creating audible
artifacts. However, this channel strip module creates a latency of 1 ms.
Threshold
Determines the level where the limiter kicks in. Only signal levels above the set
threshold are processed.
Release
Sets the time after which the gain returns to the original level when the signal drops
below the threshold.
Auto Release
Automatically finds the best Release setting for the audio material.
Maximizer
This channel strip module raises the loudness of audio material without the risk of clipping.
Optimize
Determines the loudness of the signal.
Mix Amount
Sets the level balance between the dry signal and the wet signal.
Output
Determines the maximum output level. Set this to 0 dB to avoid clipping.
Standard Limiter
This channel strip module is designed to ensure that the output level does not exceed a set
output level, to avoid clipping in following devices. Standard Limiter can adjust and optimize the
Release parameter automatically according to the audio material, or it can be set manually.
Input
Adjusts the input gain.
Release
Sets the amount of time it takes for the gain to return to its original level. If Auto
Release is activated, Standard Limiter automatically finds the best release setting
for the audio material.
Output
Determines the maximum output level.
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PROCEDURE
● In the top right corner of the Channel Strip rack, open the Presets pop-up menu and
perform one of the following actions:
● To save the current settings as a preset, select Save Strip Preset and name your
preset.
● To load a preset, select Load Strip Preset and select a preset.
NOTE
You can also apply channel strip settings together with insert and EQ settings from track
presets. You can load, tag, and save strip presets in the MediaBay.
RELATED LINKS
Loading Strip Presets on page 462
Sends
The Sends rack for audio-related channels features send effect slots that allow you to load send
effects and value sliders that for determining the send level for a channel. For MIDI channels, the
Sends rack features send effect slots that allow you to load send effects.
You can use sends to route audio, instrument, group, FX and rewire channels to output, group,
FX channels, or use them as effect side-chain sources.
PROCEDURE
1. On the MixConsole toolbar, click Racks and activate Sends to show the rack above the
fader section.
2. Click one of the send slots to open the send selector.
3. Click a send effect to select it.
The selected send effect is loaded.
4. Click on the left of the slot to activate the send.
● To bypass all sends, click the bypass button at the top of the Sends rack.
● To deactivate bypass, click the button again.
PROCEDURE
1. Right-click on the send slot to open the context menu.
2. Select Add FX Channel to <send name>.
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3. In the Add FX Channel Track window, select the effect and configuration.
4. Click OK.
RESULT
The FX channel track is added in the Project window, and the send is automatically routed to it.
PROCEDURE
1. On the MixConsole toolbar, click Set up Window Layout, and activate Notepads.
The Notepads section is shown above the fader section.
2. Select the channel for which you want to add notes, click in the notepad section and enter
your notes.
3. To close the notepad, press Esc, or click in another section of the MixConsole.
PREREQUISITE
You have manually or automatically assigned track/channel colors.
PROCEDURE
1. Select Edit > Preferences.
2. Open the User Interface page, and select Track & MixConsole Channel Colors.
3. In the Colorize Tracks and MixConsole Channels section, activate MixConsole Channels.
4. Optional: To adjust the brightness of a selected channel, adjust the Selected Channel
Brightness slider.
NOTE
By default, the selected channel is shown in gray. If you want to display the selected
channel in color, activate Show Color for Selected Channel. You can then discern it from
the other channels by its pronounced color strength.
5. Click OK.
RESULT
The channel colors are applied to the channel controls.
RELATED LINKS
Automatically Assigning Colors to New Tracks/Channels on page 130
Colorizing Single Tracks on page 67
Colorizing Selected Tracks on page 66
User Interface on page 773
User Interface - Track & MixConsole Channel Colors on page 774
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● To show the channel latency display in the fader section of the MixConsole, click Set up
Window Layout on the toolbar and activate Channel Latencies.
● To open an overview of the latencies for a specific channel, click Open Channel Latency
Overview.
Name
The name of the effect that causes the latency.
Type
Indicates if the latency is caused by an insert effect, a channel strip module or a
panner.
Latency (ms)
Shows the latency in milliseconds.
Latency (Samples)
Shows the latency in samples.
NOTE
If you want any plug-in delay to be compensated during playback, make sure that Constrain
Delay Compensation is deactivated.
RELATED LINKS
Plug-In Delay Compensation on page 311
Functions Menu on page 272
Constrain Delay Compensation on page 487
MixConsole Window on page 261
Channel Settings
You can open each MixConsole channel in a separate Channel Settings window. This allows for
better overview and editing of individual channels and their settings.
The channel selection in the Channel Settings window is synchronized with the channel
selection in the MixConsole, and the track selection in the Project window.
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NOTE
To separate the channel selection in the Channel Settings window from the channel selection in
the MixConsole, open the Functions Menu on the toolbar of the Channel Settings window, and
deactivate Follow ‘e’ buttons or selection changes.
To open the channel settings for an audio-related channel, do one of the following:
● In the fader section of the MixConsole, select the channel, and click Edit Channel
Settings.
● In the track list, select the track, and in the top section of the Inspector, click Edit Channel
Settings.
● In the track list, select the track, and on the track click Edit Channel Settings.
1 Toolbar
The toolbar shows tools and shortcuts for settings and functions in the Channel Settings
window.
2 Inserts/Strip
The Inserts section features insert effect slots that allow you to load insert effects for a
channel. The Strip section allows you to load built-in processing modules for separate
channels.
3 Channel Strip/Equalizer
The Channel Strip section allows you to load built-in processing modules for separate
channels. The Equalizer section features a built-in parametric equalizer with up to 4 bands
for each audio channel.
4 Destinations
The Destinations section features send effect slots that allow you to load send effects.
5 Fader
The fader section shows the current channel.
The sections are arranged in zones at the left and right of the Channel Settings window.
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RELATED LINKS
Channel Settings – Channel Inserts on page 299
Channel Settings – Channel Strip on page 299
Channel Settings – Equalizer on page 305
Channel Settings – Destinations on page 306
Channel Settings – Channel Faders on page 307
Equalizer Settings on page 285
Channel Navigation
Go to Last Edited Channel
Shows the channel that you last edited in the Channel Settings window. This is only
available if you have edited at least 2 channels.
Shows the next channel in the Channel Settings window. This is only available if you
have edited at least 2 channels.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Channel Sources
Input
Go to Input/Select an Input
Channel Name
Channel Name
Shows the name of the channel that is shown in the Channel Settings window.
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Channel Destinations
Go to Output/Select an Output
Output
Edit Instrument
Edit VST Instrument
Allows you to open the VST instrument control panel. This is only available for MIDI
and instrument channels.
Output Chain
Show Output Chain
Shows the output chain. This allows you to keep track of more complicated output
routings.
Track Templates
Load/Save Track Preset
Channel Functions
Functions Menu
Opens a pop-up menu where you can select a Channel Settings function.
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
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Bypass Inserts
Bypasses the insert effects for the channel.
Inserts
Allows you to add insert effects for the channel.
Preset Management
Allows you to load or save FX Chain presets.
Strip
Allows you to activate and set up channel strip modules for the channel.
RELATED LINKS
Channel Settings on page 295
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MixConsole Window
NOTE
You can reset the channel strip modules for the channel by Alt/Opt-clicking this
button.
Channel Strip
Allows you to activate and set up channel strip modules for the channel.
Preset Management
Allows you to load or save strip presets.
● Noise Gate
● Compressor
● EQ
● Tools
● Sat
● Limit
You can change the position of channel strip modules in the signal chain by dragging.
RELATED LINKS
Noise Gate on page 287
Compressor on page 288
EQ on page 290
Tools on page 290
Sat on page 291
Limit on page 292
Channel Settings on page 295
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RELATED LINKS
Standard Compressor on page 288
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● Character
● Low/High switch for Ratio
● Side-chain section with Frequency, Filter Type, Q-Factor, and Monitor
● Input Gain meter
● Output Gain meter
RELATED LINKS
Tube Compressor on page 289
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● Mix
● Ratio buttons
● Input Gain meter
● Output Gain meter
● Gain Reduction meter
RELATED LINKS
VintageCompressor on page 289
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● Classic
This mode is suited for all styles of music.
● Modern
This mode is particularly suited for contemporary styles of music. Release allows you to
set the overall release time, Recover allows for a faster signal recovering at the beginning
of the release phase.
● Soft Clip
Activate this to start limiting or clipping the signal softly and to generate harmonics that
add a warm, tube-like characteristic to the audio material.
● High resolution input/output meter with gain reduction.
RELATED LINKS
Maximizer on page 292
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Bypass Equalizers
Bypasses the equalizer settings for the channel.
NOTE
Preset Management
Allows you to load or save equalizer presets.
Equalizer Settings
Opens the Equalizer Settings panel.
Equalizer display
Allows you to make equalizer settings for the 4 bands in a large EQ curve display with
several modes.
Equalizer Controls
Allows you to make equalizer settings for the 4 bands in a large EQ curve display with
several modes.
RELATED LINKS
Channel Settings on page 295
● To open the Equalizer Settings panel, click Equalizer Settings in the Equalizer section of
the Channel Settings window.
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MixConsole Window
Bypass Sends
Bypasses the send effects for the channel.
Sends—Destinations
Allows you to set up a destination for the send effects for the channel.
RELATED LINKS
Channel Settings on page 295
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MixConsole Window
RELATED LINKS
Fader Section on page 273
Channel Settings on page 295
For this to work, the section must have the focus. If a section has the keyboard focus, the border
that surrounds it is highlighted in a specific color.
PROCEDURE
1. Click in an empty area of the section to activate the keyboard focus.
2. Press Tab to activate the next section. This allows you to cycle forward through the
sections.
3. Press Shift-Tab to activate the previous section.
Navigating in a Section
Once you have activated the focus for a section, you can control it with the computer keyboard.
In the channel racks section and in the fader section, controls that are selected for keyboard
control are indicated by a red border.
● To navigate through the controls, use the Up Arrow, Down Arrow, Left Arrow, or
Right Arrow keys.
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MixConsole
MixConsole Window
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Audio Effects
Cubase comes with a number of included effect plug-ins that you can use to process audio,
group, instrument, and ReWire channels.
The effects and their parameters are described in the separate document Plug-in Reference.
Insert Effects
Insert effects are inserted in the signal chain of an audio channel. This way, the whole channel
signal passes through the effect.
Use insert effects for effects such as distortion, filters, or other effects that change the tonal or
dynamic characteristics of the sound.
To add and edit insert effects, you can use the following inserts sections:
Send Effects
Send effects can be added to FX channel tracks, and the audio data to be processed can be
routed to the effect. This way, the send effects remain outside the audio channel’s signal path.
Each audio channel has 8 sends, each of which can be freely routed to an effect (or to a chain of
effects).
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Insert Effects and Send Effects
● To control the balance between the dry and wet sound individually for each channel.
● To use the same effect for several different audio channels.
To edit send effects, you can use the following sends sections:
RELATED LINKS
Direct Offline Processing on page 337
VST Standard
Audio effects can be integrated in Cubase thanks to the VST standard. At the moment, the VST 3
and VST 2 standards are supported.
The VST 3 plug-in standard offers improvements like smart plug-in processing and side-chain
inputs. VST 3 retains full backwards compatibility to VST 2.
To activate smart plug-in processing, activate Suspend VST 3 plug-in processing when no audio
signals are received in the Preferences dialog (VST—Plug-ins page).
NOTE
Check the processor for the passage with the largest number of events playing simultaneously to
make sure that your system offers the required performance at every time position.
Side-Chain Inputs
Several VST 3 effects feature side-chain inputs. These allow you to control the operation of the
effect via external signals that are routed to the side-chain input.
RELATED LINKS
Side-Chaining on page 321
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Insert Effects
Plug-in delay compensation is featured throughout the entire audio path maintaining the sync
and timing of all audio channels.
VST 3 dynamics plug-ins with look-ahead functionality feature a Live button that allows you to
disengage the look-ahead. This minimizes latency during real-time recording. For details, see the
separate document Plug-in Reference.
To avoid latency during real-time recording or real-time playback of VST instruments, you can
also use Constrain Delay Compensation.
RELATED LINKS
Constrain Delay Compensation on page 487
MixConsole Window on page 261
Tempo Sync
Plug-ins can receive timing and tempo information from Cubase. This is useful to synchronize
plug-in parameters, such as modulation rates or delay times, to the project tempo.
Timing and tempo information is provided to plug-ins of the standard VST 2.0 or later.
To set up tempo sync, you must specify a base note value. Straight, triplet, or dotted note values
(1/1 to 1/32) are supported.
For details about the included effects, see the separate document Plug-in Reference.
Insert Effects
Insert effects can be inserted in the signal chain of an audio channel. This way, the whole channel
signal passes through the effect.
You can add up to 8 different insert effects independently for each audio-related channel (audio
track, group channel track, FX channel track, instrument channel, or ReWire channel) or output
bus.
The signal passes through the insert effects corresponding to their slot position from top to
bottom.
You can define post-fader insert slots for any channel. Post-fader insert slots are always post-EQ
and post-fader.
NOTE
To show all post-fader slots in the MixConsole, open the Rack Settings and activate Fixed
Number of Slots.
Use post-fader slots for insert effects where you want the level to remain unchanged after the
effect. Dithering and maximizers are typically used as post-fader insert effects for output busses,
for example.
NOTE
If you want to use an effect with identical settings on several channels, set up a group channel
and apply your effect as a single insert for this group.
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Insert Effects
RELATED LINKS
Dither Effects on page 326
Adding Insert Effects to Group Channels on page 313
Rack Settings Menu on page 271
PROCEDURE
1. Select the audio track.
2. In the track list, click Edit Channel Settings.
The Channel Settings window for the audio channel opens.
3. In the Inserts section, click the first insert slot on the Inserts tab, and select an effect from
the selector.
RESULT
The selected insert effect is loaded and activated, and the audio is routed through it. The effect
control panel is opened.
RELATED LINKS
Effect Control Panel on page 326
PROCEDURE
1. Select Studio > MixConsole to open the MixConsole.
2. In the fader section, perform one of the following actions:
● Locate the input channel and click Edit Channel Settings to edit the input bus.
● Locate the output channel and click Edit Channel Settings to edit the output bus.
The Channel Settings window for the selected channel opens.
3. In the Inserts section, click the first insert slot on the Inserts tab, and select an effect from
the selector.
RESULT
The selected insert effect is added to the bus and activated. The effect control panel is opened.
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Insert Effects
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Group.
3. Open the Audio Outputs pop-up menu, and select the desired output bus.
4. Click Add Track.
The group track is added to the track list.
5. In the Inspector for the group track, open the Inserts section.
6. Click the first effect slot and select an effect from the selector.
7. In the Inspector for the audio tracks, open the Output Routing pop-up menus and select
the group.
RESULT
The signal from the audio track is routed through the group channel and passes through the
insert effect.
RELATED LINKS
Add Track Dialog – Group Channel on page 109
PREREQUISITE
Your project contains some tracks that you want to route to a group channel.
PROCEDURE
1. In the track list, right-click the tracks that you want to route to a group channel, and select
Add Track > Group Channel to Selected Channels.
2. In the Add Track dialog, open the Configuration pop-up menu, and select a channel
configuration for the group channel track.
3. Open the Folder Setup pop-up menu, and select if you want to create group channel
tracks inside or outside a dedicated folder.
4. Click OK.
RESULT
The group channel track is added to the track list. In the Output Routing pop-up menu of the
selected tracks, the group is selected. The tracks are routed to the group channel.
RELATED LINKS
Add Track Dialog – Group Channel on page 109
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Insert Effects
PREREQUISITE
You have added at least one insert effect to an audio channel.
PROCEDURE
1. Select Studio > MixConsole.
2. In the Inserts rack, locate the insert effect that you want to copy.
3. Hold down Alt/Opt, and drag the insert effect on an insert slot.
RESULT
The insert effect is copied. If the destination slot already contains an insert effect, the previously
existing effect is moved down one slot.
PREREQUISITE
You have added at least one insert effect to an audio channel.
PROCEDURE
1. Select Studio > MixConsole.
2. In the Inserts rack, locate the insert effect that you want to rearrange.
3. Drag the insert effect to another insert slot.
RESULT
The insert effect is removed from the source slot and placed on the destination slot. If the
destination slot already contains an insert effect, this effect is moved to the next insert slot.
PREREQUISITE
You have added an insert effect to an audio channel.
PROCEDURE
1. In the track list, select the audio track with the insert effect that you want to deactivate.
2. In the Inspector, open the Inserts section, and Alt/Opt-click Bypass Insert.
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Insert Effects
RESULT
The effect is deactivated and all processing is terminated, but the effect is still loaded.
PREREQUISITE
You have added an insert effect to an audio channel.
PROCEDURE
1. In the track list, select the audio track with the insert effect that you want to bypass.
2. In the Inspector, open the Inserts section, and click Bypass Insert.
RESULT
The effect is bypassed, but still processing in the background.
RESULT
The insert effect is removed from the audio channel.
PREREQUISITE
You have made all settings for the track and you are sure that you do not need to edit it
anymore.
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VST Effect Selector
PROCEDURE
1. In the Inspector for the audio track that you want to freeze, click Freeze Audio Channel.
RESULT
The output of the track including all pre-fader insert effects is rendered to an audio file.
NOTE
The frozen audio track is saved in the Freeze folder that can be found in the following location:
● Windows: within the Project folder
● macOS: User/Documents
In the MixConsole, the frozen audio channel is indicated by a snowflake symbol above the
channel name. You can still adjust the level and panning, make EQ settings, and adjust the effect
sends.
AFTER COMPLETING THIS TASK
To unfreeze a frozen track, click Freeze again.
● To open the VST effect selector, open the Inserts section of the audio track Inspector, and
on an insert slot, click Select Insert.
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Send Effects
Allows you to search for VST effects by typing in the name or parts of the name, or the
category.
3 Plug-in Collections and Options
Allows you to select a collection.
If you select the Default collection, the options Sort By Category and Sort by Vendor
become available. These allow you to sort the default collection.
Send Effects
Send effects are outside the signal path of an audio channel. The audio data that is to be
processed must be sent to the effect.
NOTE
In the Preferences dialog (VST page), you can set a default send level. Use Ctrl/Cmd-click
to set the send level to this default value.
RELATED LINKS
FX Channel Tracks on page 317
VST on page 775
FX Channel Tracks
You can use FX channel tracks as routing destinations for audio sends. The audio is sent to the FX
channel and through any insert effects set up for it.
When you add an FX channel track, you can select if FX channel tracks are created inside or
outside a dedicated folder. If you select Create Inside Folder, FX channel tracks are shown in a
dedicated folder.
This allows for better overview and editing of the FX channel tracks.
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Send Effects
NOTE
RELATED LINKS
Adding FX Channel Tracks on page 318
RESULT
The FX channel track is added to the track list and the selected effect is loaded into the first
available insert effect slot of the FX channel.
RELATED LINKS
Add Track Dialog – Effect on page 112
RESULT
The FX channel track is added to the track send slot.
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Send Effects
PROCEDURE
1. In the track list, select all tracks to which you want to add an FX channel.
2. Right-click one of the tracks, and select Add Track > FX Channel to Selected Channels.
3. In the Add Track dialog, open the Effect pop-up menu and select an effect for the FX
channel track.
4. Open the Configuration pop-up menu, and select a channel configuration for the FX
channel track.
5. Open the Folder Setup pop-up menu, and select if you want to create FX channel tracks
inside or outside a dedicated folder.
6. Click OK.
RESULT
The FX channel track is added to the track list. The selected effect is loaded into the first available
insert effect slot of the FX channel, and to the first available send effect slot of all channels that
you selected.
RELATED LINKS
Add Track Dialog – Effect on page 112
PREREQUISITE
You have added an FX channel track and set up the correct output bus in the Output Routing
pop-up menu.
PROCEDURE
1. In the track list for the FX channel track, click Edit Channel Settings.
The Channel Settings window for the FX channel track opens.
2. In the Inserts section, click an insert slot on the Inserts tab, and select an effect from the
selector.
RESULT
The selected effect is added as an insert effect to the FX channel track.
PROCEDURE
1. Select the audio track.
2. In the track list, click Edit Channel Settings to open the Channel Settings window.
3. On the Destinations tab, click Select Destination for an effect slot, and select the FX
channel track from the selector.
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Send Effects
RESULT
The audio is routed through the FX channel.
AFTER COMPLETING THIS TASK
In the Channel Settings window for the audio channel, you can hold down Alt/Opt and double-
click to show the send destination. If you have routed the send to an FX channel, the effect
control panel is opened.
RELATED LINKS
Adding FX Channel Tracks on page 318
● Pre-fader sends
The audio channel signal is sent to the FX channel before the audio channel volume fader.
● Post-fader sends
The audio channel signal is sent to the FX channel after the audio channel volume fader.
● To move a send to pre-fader position, open the Channel Settings window for the audio
channel, right-click a send and select Move to Pre-Fader.
● To move a send to post-fader position, open the Channel Settings window for the audio
channel, right-click a send and select Move to Post-Fader.
The Pre-/Post-Fader button indicates that the send is in post-fader position.
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Side-Chaining
NOTE
If you activate Mute Pre-Send when Mute in the Preferences dialog (VST page), sends in pre-
fader mode are muted if you mute their channels.
This determines how much of the signal from the audio channel is routed to the FX
channel.
RESULT
The effect level is adjusted according to your settings.
NOTE
To determine how much of the signal from the FX channel is sent to the output bus, open the
Channel Settings window for the FX channel track and adjust the effect return level.
Side-Chaining
Many VST 3 effects support side-chaining. Side-chaining allows you to use the output of one track
to control the action of an effect on another track.
● Modulation
● Delay
● Filter
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Side-Chaining
● Apply ducking to the instrument, that is, reduce the volume of the instrument track when a
signal is present on the audio track.
● Compress the signals on one audio track when a second audio track starts.
This is typically used to add compression on a bass sound when the drums are hit.
NOTE
For detailed descriptions of the plug-ins that feature side-chaining, see the separate document
Plug-in Reference.
NOTE
● Certain combinations of tracks and side-chain inputs may lead to feedback loops and
added latency. If this is the case, the side-chain options are not available.
● Side-chain connections are only kept when you move an effect within a channel. When you
drag and drop an effect between channels, or when you copy an effect into another effect
slot, the side-chain connections are lost.
RELATED LINKS
Side-Chain Routing on page 324
Triggering a Delay Effect with Side-Chain Signals on page 322
Triggering a Compressor with Side-Chain Signals on page 323
Creating Side-Chain Connections From Multiple Inputs on page 325
PROCEDURE
1. Select the audio track that contains the audio you want to delay.
2. Select Project > Duplicate Tracks.
The events on the duplicated track are only used to reduce the volume of the effect that is
added to the original track.
3. Select the original track.
4. In the Inspector, open the Inserts section and select Delay > PingPongDelay, for
example.
5. On the effect control panel, make your effect settings, and click Activate/Deactivate Side-
Chaining.
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Side-Chaining
RESULT
The signals from the duplicated track are routed to the effect. Every time the audio signals on the
track set in, the delay effect is deactivated.
NOTE
To ensure that audio signals of low or medium volume also silence the delay effect, you can
adjust the volume of the duplicated track.
RELATED LINKS
Side-Chaining on page 321
Side-Chain Routing on page 324
PREREQUISITE
You have set up a project with a bass guitar and a bass drum track, for example, and you want to
lower the bass guitar volume each time the bass drum hits.
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Side-Chaining
PROCEDURE
1. Select the bass guitar track.
2. In the Inspector, open the Inserts section.
3. Click the first effect slot, and from the selector, select Dynamics > Compressor.
4. On the effect control panel, make your effect settings, and click Activate/Deactivate Side-
Chaining.
5. On the effect control panel, click Set up Side-Chain Routing.
6. Click Add Side-Chain Source, and select the bass drum track from the selector.
7. Optional: Adjust the send level in the Level value field.
RESULT
You have connected the bass drum track side-chain to the Compressor on the destination track.
The bass drum signal triggers the Compressor on the bass guitar track. When you now play back
the project, the bass guitar is compressed whenever the signals on the bass drum track exceed
the set threshold.
RELATED LINKS
Side-Chaining on page 321
Side-Chain Routing on page 324
Side-Chain Routing
The Side-Chain Routing panel allows you to set up the side-chain routing for the selected plug-
in.
● To open the Side-Chain Routing panel, click Set up Side-Chain Routing on the plug-in
control panel.
Activate/Deactivate Side-Chaining
Activates/Deactivates the side-chain functionality.
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Name
Shows the name of the side-chain source.
Type
Shows the type of the side-chain source.
Level
Allows you to adjust the send level.
Meter
Shows the volume level of the input track.
Pre-/Post-Fader
Allows you to set the insert to pre-fader position or to post-fader position.
RELATED LINKS
Side-Chaining on page 321
Creating Side-Chain Connections From Multiple Inputs on page 325
PREREQUISITE
Your effect plug-in supports several side-chain inputs. You can use the Squasher plug-in, for
example, that supports up to 3 side-chain inputs.
PROCEDURE
1. In the Project window, select an audio track.
2. In the track list, click Edit Channel Settings.
The Channel Settings window for the audio channel opens.
3. In the Inserts section, click the first insert slot on the Inserts tab, and from the selector
select the effect plug-in that supports several side-chain inputs.
The selected insert effect is loaded and activated, and the audio is routed through it. The
effect control panel opens.
4. On the effect control panel, click Set up Side-Chain Routing.
5. In the Side-Chain Routing panel, click Select the Plug-in Side-Chain Input, and from the
pop-up menu, select the plug-in input for which you want to add a side-chain source.
The number of available side-chain inputs depends on the plug-in.
6. Click Add Side-Chain Source and select a source from the pop-up menu.
7. Optional: Repeat the steps above to activate more plug-in inputs.
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Dither Effects
8. Adjust the effect plug-in as required and do not forget to activate the corresponding side-
chain inputs.
RESULT
The number of possible side-chain inputs determines the number of bands that can be
controlled by side-chain sources.
RELATED LINKS
Side-Chaining on page 321
Side-Chain Routing on page 324
Dither Effects
Dither effects allow you to control the noise that is produced by quantization errors that can
occur when you mix down to a lower bit depth.
Dithering adds a special kind of noise at an extremely low level to minimize the effect of
quantization errors. This is hardly noticeable and preferable to the distortion that otherwise
occurs.
RELATED LINKS
Export Audio Mixdown on page 680
Rack Settings Menu on page 271
● To open the control panel for a plug-in, click the effect slot.
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Effect Control Panel
1 Activate Effect
Activates/Deactivates the effect.
2 Bypass Effect
Allows you to bypass the effect.
3 Read Automation/Write Automation
Allows you to read/write automation for the effect parameter settings.
4 Switch between A/B Settings
Switches to setting B when setting A is active, and to setting A when setting B is active.
5 Apply current settings to A and B
Copies the effect parameters of effect setting A to effect setting B, and vice versa.
6 Activate/Deactivate Side-Chaining
Activates/Deactivates the side-chain functionality.
7 Set up Side-Chain Routing
Allows you to set up the side-chain routing for the selected plug-in.
8 Preset browser
Opens the preset browser where you can select another preset.
9 Load previous Program/Load next Program
Loads the previous/next program in the preset browser.
10 Preset Management
Opens a pop-up menu that allows you to save or load a preset.
11 Add VST Plug-in Picture to Media Rack
Adds a picture of the VST plug-in to the Media rack. This is only available for plug-ins of
other vendors.
12 Functions menu
Opens a pop-up menu with specific functions and settings.
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Effect Control Panel
NOTE
For detailed information about the included effects and their parameters, see the separate
document Plug-in Reference.
RELATED LINKS
Hiding/Showing Effect Control Panels on page 329
Default Preset
Allows you to define and save a default preset.
Activate Outputs
Allows you to activate one or more outputs for the effect.
Activate/Deactivate Side-Chaining
Activates/Deactivates side-chaining for the effect.
NOTE
This option is only available for VST 3 effect that support side-chaining.
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Effect Control Panel
NOTE
RELATED LINKS
General on page 765
Side-Chaining on page 321
PREREQUISITE
You have adjusted the parameters for an effect.
PROCEDURE
1. On the control panel for the effect, click Switch between A/B Settings.
This copies the initial parameter setting A to setting B.
2. Fine-tune the effect parameters.
These parameter settings are now saved as setting B.
RESULT
You can now switch between both settings by clicking Switch between A/B Settings. You can
compare them, make further adjustments or just go back to setting A. Settings A and B are saved
with the project.
AFTER COMPLETING THIS TASK
You can copy the settings between A and B by clicking Copy A to B. You can take these settings
as a starting point for further fine-tuning.
PROCEDURE
● Select Window > Hide Plug-in Windows.
NOTE
RESULT
The control panels are hidden and sent to the back of the application. To show them again, select
Show Plug-in Windows.
RELATED LINKS
Effect Control Panel on page 326
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Effect Presets
PROCEDURE
● Select Window > Close All Plug-in Windows.
NOTE
RESULT
The control panels are closed.
RELATED LINKS
Effect Control Panel on page 326
Effect Presets
Effect presets store the parameter settings of an effect. The included effects come with a number
of presets that you can load, adjust, and save.
RELATED LINKS
Loading Presets for Effects on page 331
Loading Insert Presets on page 334
Preset Browser
The preset browser allows you to select a VST preset for the loaded effect.
● To open the preset browser, click the preset browser field in the effect control panel.
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Effect Presets
The Results section of the presets browser lists the available presets for the selected effect.
PREREQUISITE
You have loaded an effect, either as a channel insert or into an FX channel, and the effect control
panel is open.
PROCEDURE
1. Click the preset browser field at the top of the control panel.
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Effect Presets
RESULT
The preset is loaded.
AFTER COMPLETING THIS TASK
You can return to the preset that was selected when you opened the preset browser by clicking
Revert to Last Setting.
PROCEDURE
1. Open the Preset Management pop-up menu.
RESULT
The effect preset is saved.
PROCEDURE
1. Open the Preset Management pop-up menu.
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Effect Presets
RESULT
The effect settings are saved as default preset. Every time you load the effect, the default preset
is loaded automatically.
PROCEDURE
1. Open the control panel for the effect that you want to copy.
2. Right-click the control panel and select Copy <plug-in name> Setting from the context
menu.
3. Open another instance of the same effect.
4. Right-click the control panel and select Paste <plug-in name> Setting from the context
menu.
PREREQUISITE
You have loaded a combination of insert effects and the effect parameters are set up for each
effect.
PROCEDURE
1. Select the track.
2. In the Inspector, open the Inserts section.
3. On the Inserts tab, click Preset Management and select Save FX Chain Preset.
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4. In the Save FX Chain Preset pane, enter a name for the new preset in the New Preset
section.
5. Click OK.
RESULT
The insert effects and their effect parameters are saved as insert preset.
PREREQUISITE
You have saved a combination of insert effects as insert presets.
PROCEDURE
1. Select the track to which you want to apply the new preset.
2. In the Inspector, open the Inserts section.
3. On the Inserts section, click Preset Management and select Load FX Chain Preset.
4. Select an insert preset.
RESULT
The effects of the insert effect preset are loaded and any plug-ins that were previously loaded for
the track are removed.
PROCEDURE
1. Select the track to which you want to apply the new preset.
2. In the Inspector, open the Inserts section.
3. On the Inserts tab, click Preset Management and select From Track Preset.
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System Component Information Window
4. In the track preset pane, select the preset that contains the insert effects you want to load.
5. Double-click to load the effects and close the pane.
RESULT
The effects used in the track preset are loaded.
RELATED LINKS
Track Presets on page 136
● To open the System Component Information window, select Studio > More Options >
System Component Information.
Active
Allows you to activate or deactivate a plug-in.
Instances
The number of plug-in instances that are used in Cubase.
Name
The name of the plug-in.
Vendor
The manufacturer of the plug-in.
File
The name of the plug-in, including its file name extension.
Path
The path in which the plug-in file is located.
Category
The category of each plug-in.
Version
The version of the plug-in.
SDK
The version of the VST protocol with which the plug-in is compatible.
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System Component Information Window
NOTE
A plug-in may be in use even if it is not activated in the left column. The left column only
determines whether or not the plug-in is visible on the effect selectors.
NOTE
PROCEDURE
1. In the System Component Information window, right-click in the middle of the window
and select Export.
2. In the dialog, specify a name and location for the system component information export
file.
3. Click Save to export the file.
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Direct Offline Processing
Direct Offline Processing allows you to instantly add audio processes to the selected audio
events, clips, or ranges, without destructing the original audio.
Applying offline effects is common practice in dialogue editing and sound design. Offline
processing has several advantages over applying real-time mixer effects:
● The workflow is clip-based. This allows you to apply different effects to events on the same
track.
● The MixConsole can be kept clean from insert effects and parameter changes. This
facilitates later mixing by another person, on a different system.
● Less CPU load is used.
Direct Offline Processing allows you to undo any changes regarding audio processes. You can
always revert to the original version. This is possible because processing does not affect the
actual audio files.
● A new audio file is created in the Edits folder within your project folder.
This file contains the processed audio, and the processed section of the audio clip refers to
it.
● The original file remains unaffected.
The unprocessed sections still refer to it.
All applied offline processing is saved with the project and can still be modified after reopening
the project. Direct Offline Processing operations on the selected audio are persistent in project
backups.
Processing is always applied to the selection. This can be one or multiple events in the Project
window or in the Audio Part Editor, an audio clip in the Pool, or a selection range on one or
multiple events in the Project window or in the Sample Editor. If a selection is shorter than the
audio file, only the selected range is processed.
If you select an event that is a shared copy, and therefore refers to a clip that is used by other
events in the project, you can decide how to proceed:
NOTE
This only works if Open Options Dialog is selected for the On Processing Shared Clips setting in
the Preferences dialog (Editing—Audio page).
RELATED LINKS
Modifying Processes on page 341
Editing - Audio on page 758
Direct Offline Processing Workflow on page 338
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Direct Offline Processing Workflow
● If you add a process, its last used parameter settings are loaded. You can reset it to its
default settings by clicking Reset to Default Values.
● All changes are instantly applied to the audio.
● If you modify parameters or remove processing, these changes are instantly applied to the
audio.
● You get a visual feedback while a process is running.
NOTE
You can add, modify, or delete audio processes at any time, even if a process is running. A
new rendering process is instantly started.
● You can undo and redo all Direct Offline Processing operations by using Ctrl/Cmd-Z or
Shift-Ctrl/Cmd-Z.
● You can apply all offline processing permanently to the audio.
● If you load a project with offline processing of audio processes that are not available on
your computer, these processes are shown as Not available in the Direct Offline
Processing window.
RELATED LINKS
Direct Offline Processing Window on page 338
Key Commands for Direct Offline Processing on page 347
NOTE
Processes without adjustable parameter settings, such as Silence, do not open the Direct
Offline Processing window when applied from the menu or using a key command.
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Direct Offline Processing Window
In the Direct Offline Processing window, the following options and settings are available:
Toolbar
Allows you to add audio processing, to audition the audio with the current edits, and
to make global settings for offline processing.
Process
Shows the last added process and allows you to modify or reset its settings, or to
delete it.
RELATED LINKS
Applying Processing on page 340
Applying Processing to Multiple Events on page 340
Direct Offline Processing Toolbar on page 339
Add Processes
Add Process
Allows you to add a built-in audio process to the selected event or clip.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Audition
Audition
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Direct Offline Processing Window
Allows you to audition the selected audio with all processing from the top of the
process list up to the selected process in the list. All processes below are ignored
during playback.
Audition Loop
Audition Volume
Allows you to extend the process range over the left and right of the event borders.
This allows you to enlarge the event at a later stage with all applied processing.
RELATED LINKS
Process Range Extension on page 341
Applying Processing
You can add processing to one or multiple events, clips, or ranges in the Direct Offline
Processing window. This includes audio processes and Sample Editor operations, such as Cut,
Paste, Delete, and using the Draw tool.
PROCEDURE
1. Do one of the following:
● Select an event or a range in the Project window.
● Select a clip in the Pool.
● Select a range in the Sample Editor.
● Select an event or a range in the Audio Part Editor.
2. Select Audio > Direct Offline Processing.
3. On the Direct Offline Processing toolbar, click Add Process and select an audio process.
The selected audio process is added to process list in the left zone.
4. Activate Audition and make your changes on the process panel.
You get a visual feedback while a process is running. However, even if the processing is
not finished, you can activate Audition at any time.
RESULT
The audio process is rendered into the audio.
In the Project window, the Pool or the Audio Part Editor, the processed events show a
waveform symbol.
● To apply audio processes to multiple events at once, select the audio and add, modify, or
delete the processing.
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Direct Offline Processing Window
NOTE
In the Direct Offline Processing window, you can also edit the audio processing of multiple clips
in the Pool simultaneously.
RELATED LINKS
Built-In Audio Processes on page 342
Direct Offline Processing Window on page 338
This setting allows you to enlarge the event even after applying the processing.
● To extend the process range, click Extend Process Range in ms on the Direct Offline
Processing toolbar and specify a value in milliseconds.
NOTE
● For this to work, audio must be available outside the event borders.
● This setting works globally for all events.
Modifying Processes
You can delete or modify some or all processing from a clip in the Direct Offline Processing
window. This includes the audio processes on the Processes pop-up menu and Sample Editor
operations, such as Cut, Paste, Delete, and drawing with the Draw tool.
PROCEDURE
1. Do one of the following:
● Select the processed event in the Project window or in the Audio Part Editor.
NOTE
In the Project window or in the Audio Part Editor, processed events are indicated
by a waveform symbol in the upper right corner.
NOTE
In the Pool, processed clips are indicated by a waveform symbol in the Status
column.
RELATED LINKS
Direct Offline Processing Window on page 338
Pool Window Columns on page 417
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Built-In Audio Processes
Envelope
Envelope allows you to apply a volume envelope to the selected audio.
Envelope display
Shows the shape of the envelope. The resulting waveform shape is shown in a dark
tone, with the current waveform shape in a light tone.
● To add a curve point, click the curve.
● To move a curve point, click and drag.
● To remove a curve point, click and drag it outside the display.
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Fade display
Shows the shape of the fade curve. The resulting waveform shape is shown in a dark
tone, with the current waveform shape in a light tone.
● To add points, click the curve.
● To change the curve shape, click and drag existing points.
● To remove a point from the curve, drag it outside the display.
Gain
Gain allows you to change the gain, that is, the level of the selected audio.
Gain
Allows you to set a gain value between -50 dB and +20 dB.
NOTE
In case of clipping, lower the Gain value and use the Normalize audio process
instead. This allows you to increase the level of the audio as much as possible
without causing clipping.
RELATED LINKS
Normalize on page 344
Invert Phase
Invert Phase allows you to invert the phase of the selected audio.
For stereo audio files, a pop-up menu is available. It allows you to specify which channels are
phase-inverted: the left channel, the right channel, or both.
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Normalize
Normalize allows you to raise or lower the level of audio that was recorded at an inappropriate
input level.
If your audio signal contains too large a component of direct current, you may notice that it is
not centered around the zero level axis. This is called DC offset.
● To verify if your audio contains DC offsets, select the audio and select Audio > Statistics.
IMPORTANT
DC offset is normally present throughout the entire recording. Therefore, always apply Remove
DC Offset to complete audio clips.
RELATED LINKS
Statistics Window on page 355
Resample
Resample allows you to change the length, tempo, and pitch of an event.
If you resample to a higher sample rate, the event gets longer and the audio plays back at a
slower speed with a lower pitch. If you resample to a lower sample rate, the event gets shorter
and the audio plays back at a faster speed with a higher pitch.
Difference
Allows you to resample the event by specifying the difference between the original
sample rate and the new sample rate.
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Built-In Audio Processes
Reverse
Reverse allows you to reverse the audio selection so that it sounds as if you play back a tape
backwards. There are no adjustable parameters for this audio process.
Silence
Silence allows you to replace the selection with silence. There are no adjustable parameters for
this audio process.
Stereo Flip
Stereo Flip allows you to manipulate the left and right channels of stereo audio selections.
Flip Left-Right
Swaps the left and right channel.
Left to Stereo
Copies the left channel sound to the right channel.
Right to Stereo
Copies the right channel sound to the left channel.
Merge
Merges both channels on each side for mono sound.
Subtract
Subtracts the left channel information from the right. This function is typically used
for karaoke background as it removes the centered mono material from a stereo
signal.
Time Stretch
Time Stretch allows you to change the length and tempo of the selected audio without affecting
the pitch.
Define Bars
You can set the length of the selected audio and the time signature in this section.
Bars
Allows you to set the length of the selected audio in bars.
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Beats
Allows you to set the length of the selected audio in beats.
Signature
Allows you to set the time signature.
Original Length
This section contains information and settings regarding the audio that is selected for
processing.
Length in Samples
Shows the length of the selected audio in samples.
Length in Seconds
Shows the length of the selected audio in seconds.
Tempo in BPM
Allows you to enter the actual tempo of the audio in beats per minute. This option
allows you to time-stretch the audio to another tempo, without having to compute
the actual time stretch amount.
Resulting Length
These values change automatically if you adjust the Time Stretch Ratio to stretch the audio so
that it fits within a specific time span or tempo.
Samples
Shows the resulting length in samples.
Seconds
Shows the resulting length in seconds.
BPM
Shows the resulting tempo in beats per minute. For this to work, the Original
Length values must be specified.
Range
These settings allow you to set a range for the time stretch.
Use Locators
Allows you to set the Range values to the left and right locator positions,
respectively.
Algorithm
Allows you to select a time stretch algorithm.
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Key Commands for Direct Offline Processing
RELATED LINKS
Time Stretch Algorithms on page 348
If you add audio processes via key commands, the following applies:
If the corresponding section in the Direct Offline Processing window has the focus, the
following default key commands apply:
Undo Ctrl/Cmd-Z
To define key commands for further Direct Offline Processing operations, and for directly
adding particular audio processes, use the Key Commands dialog.
RELATED LINKS
Direct Offline Processing Window on page 338
Transport on page 772
Key Commands on page 729
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Time Stretch Algorithms
In Cubase, time stretching algorithms are used for operations like the Time Stretch offline
process, or in the Sample Editor.
RELATED LINKS
Time Stretch on page 345
Sample Editor on page 357
Standard on page 348
Limitations on page 349
Standard
The Standard algorithm is optimized for CPU-efficient realtime processing.
Standard – Drums
For percussive sounds. This mode does not change the timing of your audio. If you
use it with certain tuned percussion instruments, you may experience audible
artifacts. In this case, try Mix mode as an alternative.
Standard – Plucked
For audio with transients and a relatively stable spectral sound character like plucked
instruments.
Standard – Pads
For pitched audio with slower rhythm and a stable spectral sound character. This
minimizes sound artifacts, but the rhythmic accuracy is not preserved.
Standard – Vocals
For slower signals with transients and a prominent tonal character like vocals.
Standard – Mix
For pitched material with a less homogenous sound character. This mode preserves
the rhythm and minimizes the artifacts.
Standard – Custom
Allows you to set the time-stretching parameters manually.
Standard – Solo
For monophonic material like solo woodwind/brass instruments or solo vocals,
monophonic synths or string instruments that do not play harmonies. This mode
preserves the timbre of the audio.
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Limitations
Grain Size
Allows you to determine the size of the grains in which the standard time-stretching
algorithm splits the audio. Low grain size values lead to good results for material
that has many transients.
Overlap
This is the percentage of the whole grain that will overlap with other grains. Use
higher values for material with a stable sound character.
Variance
This is a percentage of the whole length of the grains, and sets a variation in
positioning, so that the overlapping area sounds smooth. A variance setting of 0
produces a sound akin to time stretching used in early samplers, whereas higher
settings produce more rhythmic smearing effects but fewer audio artifacts.
Limitations
Applying time stretching to audio material can lead to a degradation in audio quality and to
audible artifacts. The result depends on the source material, the particular stretch operations
applied, and the selected audio algorithm preset.
As a rule of thumb, smaller changes in duration cause less degradation. However, there are
additional issues one should be aware of when working with time stretching algorithms.
NOTE
In rare cases, editing warped audio events may cause discontinuities at the edit points. You can
then try to move the edit point to a different position or bounce the audio event prior to editing.
Stretch Factor
Some algorithms may put limitations on the maximum degree of time stretching supported.
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Audio Functions
Cubase offers particular functions for analyzing the audio in your project.
RELATED LINKS
Detect Silence Dialog on page 350
Spectrum Analyzer Window on page 353
Statistics Window on page 355
● To open the Detect Silence dialog for a selected audio event, clip, or selection range,
select Audio > Advanced > Detect Silence.
NOTE
If you select multiple events, you can process the selected events successively with
individual settings or apply the same settings to all selected events simultaneously.
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Detect Silence Dialog
Waveform display
Allows you to zoom in on and out of the waveform by using the zoom slider to the
right or by clicking in the waveform and moving the mouse up or down.
You can scroll the waveform by using the scrollbar, or by using the mouse wheel.
You can adjust the Open Threshold and Close Threshold values by moving the
squares at the beginning and at the end of the audio file.
Open Threshold
When the audio level exceeds this value, the function opens and lets the sound pass.
Audio material below the set level is detected as silence.
Close Threshold
When the audio level drops below this value, the function closes and detects sounds
below this level as silence. This value cannot be higher than the Open Threshold
value.
Linked
Activate this option to set the same values for Open Threshold and Close
Threshold.
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Detect Silence Dialog
NOTE
If your audio contains repeated short sounds, and this results in too many short
open sections, try raising this value.
Pre-roll
Causes the function to open slightly before the audio level exceeds the Open
Threshold value. Use this option to avoid removing the attack of sounds.
Post-roll
Causes the function to close slightly after the audio level drops below the Close
Threshold value. Use this option to avoid removing the natural decay of sounds.
Non-silent Sections
Shows the number of events that are created if you click Process.
Add as Regions
Creates regions of the non-silent sections.
Region Name
Allows you to specify a name for the non-silent sections.
Strip Silence
Splits the event at the beginning and end of each non-silent section, and removes
the silent sections in between.
Auto
Activate this option to analyze the audio event and update the display automatically
every time you change the settings.
NOTE
If you are working with very long files, consider deactivating the Auto option as this
may slow down the process.
Compute
Analyzes the audio event and redraws the waveform display to indicate which
sections are considered silent.
Preview
Allows you to listen to the result before it is processed.
Process
Processes the audio according to your settings.
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Audio Functions
Spectrum Analyzer Window
RELATED LINKS
Removing Silent Sections on page 353
PROCEDURE
1. Select one or multiple audio events with silent sections in the Project window.
2. Select Audio > Advanced > Detect Silence.
3. In the Detect Silence dialog, make your changes.
4. Click Compute to analyze the audio.
The audio is analyzed and the waveform is redrawn to indicate which sections are
considered silent according to your settings. The number of detected regions is displayed.
5. Optional: Click Preview to listen to the result.
The event is played back and the sections are silenced according to your settings.
6. Optional: In the Detection section, readjust the settings until you are satisfied with the
result.
7. Optional: In the Output section, activate Add as Regions.
8. In the Output section, activate Strip Silence.
9. Click Process.
RESULT
The event is split and the silent sections are removed.
RELATED LINKS
Detect Silence Dialog on page 350
● To open the Spectrum Analyzer window for a selected audio event, clip, or selection
range, select Audio > Spectrum Analyzer.
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Spectrum Analyzer Window
Frequency display
Shows the frequency graphs for the analyzed audio.
If you move the mouse pointer over a certain position, the channel, frequency, note,
and level at that position are shown in the value field at the top of the display.
Channel selector
For multichannel audio, this pop-up menu allows you to select which channels are
shown in the frequency display.
Zoom slider
Allows you to zoom in and out horizontally.
RELATED LINKS
Analyzing the Audio Spectrum on page 354
PROCEDURE
1. Select an audio event, clip, or a selection range.
2. Select Audio > Spectrum Analyzer.
RESULT
The audio spectrum of the selected event, clip, or selection range is displayed as a two-
dimensional graph in the Spectrum Analyzer window.
AFTER COMPLETING THIS TASK
You can display the difference in level between two positions on the same or different graphs.
RELATED LINKS
Comparing Level Values on page 355
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Audio Functions
Statistics Window
PROCEDURE
1. Move the mouse pointer to the first position and right-click to select it.
2. Move the mouse pointer to the second frequency position.
RESULT
The difference in level between the positions is displayed as value D in the value field.
RELATED LINKS
Spectrum Analyzer Window on page 353
Statistics Window
The Statistics function analyzes the selected audio events, clips, or selection ranges.
● To open the Statistics window for a selected audio event, clip, or selection range, select
Audio > Statistics.
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Statistics Window
Channel
Shows the name of the analyzed channel.
Peak Amplitude
Shows the largest amplitude in dB.
True Peak
Shows the maximum absolute level of the audio signal waveform in the continuous
time domain.
DC Offset
Shows the amount of DC offset as a percentage and in dB.
Bit Depth
Shows the current calculated bit depth.
Estimated Pitch
Shows the estimated pitch.
Sample Rate
Shows the sample rate.
Max. RMS
Shows the highest RMS value.
RELATED LINKS
Remove DC Offset Option on page 344
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Sample Editor
The Sample Editor provides an overview of the selected audio event. It allows you to view and
edit audio by cutting and pasting, removing, or drawing audio data, and by processing audio.
Editing is non-destructive so that you can undo modifications at any time.
You can open the Sample Editor in a separate window or in the lower zone of the Project
window. This is useful if you want to access the Sample Editor functions from within a fixed zone
of the Project window.
NOTE
If you select Audio > Set up Editor Preferences, the Preferences dialog opens on the Editors
page. Make your changes to specify if you want the Sample Editor to open in a separate window
or in the lower zone of the Project window.
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1 Toolbar
Contains tools for selecting, manipulating, and playing back audio.
2 Info Line
Shows information about the audio.
3 Overview
Shows an overview of the whole audio clip and indicates which part of the clip is shown in
the waveform display.
4 Sample Editor Inspector
Contains audio editing tools and functions.
NOTE
The Inspector for the lower zone editor is shown in the left zone of the Project window.
5 Ruler
Shows the timeline and the display format of the project.
6 Waveform display
Shows the waveform image of the edited audio clip.
7 Regions
Allows you to add and edit regions.
NOTE
The info line, the overview line, and the regions can be activated/deactivated by clicking Set up
Window Layout on the toolbar and activating/deactivating the corresponding options.
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Sample Editor Toolbar
RELATED LINKS
Opening the Editor in the Lower Zone on page 50
Opening the Editor Inspector on page 45
Sample Editor Toolbar on page 359
Info Line on page 363
Overview Line on page 363
Sample Editor Inspector on page 364
Ruler on page 365
Waveform Display on page 365
Regions List on page 369
● To show or hide the toolbar elements, right-click the toolbar and activate or deactivate the
elements.
Static Buttons
Solo Editor
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
View Options
Show Audio Event
Highlights the section corresponding to the edited event in the waveform display
and the overview line.
NOTE
This button is not available if you opened the audio event from the Pool. You can
adjust the start and end of the event in the clip by dragging the event handles in the
waveform display.
Lists all audio events that are opened in the Sample Editor, and allows you to
activate an audio event for editing.
Auto-Scroll
Auto-Scroll
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Sample Editor Toolbar
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Preview
Audition
Audition Loop
Audition Volume
Tool Buttons
Range Selection
Selects ranges.
Zoom
Draw
Play
Allows you to play back the clip from the position where you click until you release
the mouse button.
Scrub
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
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Sample Editor
Sample Editor Toolbar
Musical Information
Musical Mode
Locks audio clips to the project tempo by using realtime time stretching.
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
This button is available in the lower zone editor. It opens the editor in a separate
window.
This button is available in the editor window. It opens the editor in the lower zone of
the Project window.
Show/Hide Regions
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Sample Editor Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Auto-Scroll Settings Menu on page 182
Suspend Auto-Scroll When Editing on page 183
PROCEDURE
1. On the toolbar, activate the Scrub tool.
2. Click in the waveform display and keep the mouse button pressed.
The project cursor moves to the position where you clicked.
3. Drag to the left or right.
RESULT
The audio is played back, and you can hear at which position the cursor is located.
NOTE
You can determine the speed and pitch of the playback by dragging faster or slower.
PROCEDURE
1. On the audio waveform, locate the sample position that you want to edit and zoom in to
the highest zoom level.
2. Select the Draw tool.
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Info Line
3. Click at the beginning of the section that you want to correct and draw in the new curve.
RESULT
A range selection covering the edited section is automatically applied.
Info Line
The info line shows information about the audio clip, such as the audio format and the selection
range.
● To show or hide the info line, click Set up Window Layout on the toolbar and activate or
deactivate Info Line.
The on/off status of the info line in the Sample Editor window and in the lower zone editor
are independent of each other.
NOTE
Initially, length and position values are displayed in the format specified in the Project Setup
dialog.
Overview Line
The overview line displays the whole clip, and indicates which part of the clip is shown in the
waveform display.
● To show or hide the overview line, click Set up Window Layout on the toolbar and activate
or deactivate the Overview option.
The on/off status of the overview line in the Sample Editor window and in the lower zone
editor are independent of each other.
1 Event Start
Shows the start of the audio event if Show Audio Event is activated on the toolbar.
2 Selection
Shows which section is selected in the waveform display.
3 Event End
Shows the end of the audio event if Show Audio Event is activated on the toolbar.
4 Waveform display
Shows the section of the audio that is displayed in the waveform display.
● You can specify which section of the audio is shown by clicking in the lower half of
this display and dragging to the left or right.
● You can zoom in or out horizontally by dragging the left or right edge of this display.
● You can show a different section of the audio by clicking in the upper half of this
display and dragging a rectangle.
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Sample Editor Inspector
5 Snap Point
Shows the start of the audio event if Show Audio Event is activated on the toolbar.
● In the Sample Editor window, you can show or hide the Inspector by clicking Set up
Window Layout on the toolbar and activating or deactivating Inspector.
NOTE
In the lower zone editor, the Inspector is always shown in the left zone of the Project
window.
RELATED LINKS
Opening the Editor Inspector on page 45
Hitpoints Section
The Hitpoints section allows you to edit hitpoints to slice your audio. Here you can create groove
quantize maps, markers, regions, and events based on hitpoints.
● To open the Hitpoints section, click its tab in the Sample Editor Inspector.
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Ruler
Ruler
The ruler shows the timeline and display format of the project, the project tempo grid.
Waveform Display
The waveform display shows the waveform image of the edited audio clip.
NOTE
You can set up a wave image style in the Preferences dialog (Event Display—Audio page).
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Waveform Display
Zooming Vertically
You can zoom in the waveform vertically. This allows you to see a specific detail of the waveform.
PROCEDURE
● Drag the vertical zoom slider down to zoom in or up to zoom out.
RESULT
The vertical scale changes relative to the height of the Sample Editor.
Zooming Horizontally
You can zoom in the waveform horizontally. This allows you to zoom in or out on the time scale.
PROCEDURE
● Drag the horizontal zoom slider to the right to zoom in or to the left to zoom out.
RESULT
The horizontal zoom setting is shown on the info line as samples per pixel. You can zoom in
horizontally to a scale of less than one sample per pixel. This is required for using the Draw tool.
NOTE
● If you have zoomed in to one sample per pixel or less, the appearance of the samples
depends on the Interpolate Audio Waveforms option in the Preferences dialog (Event
Display—Audio page).
Zoom Submenu
The Zoom submenu of the Edit menu contains options for zooming in the Sample Editor.
Zoom In
Zooms in one step, centering on the project cursor.
Zoom Out
Zooms out one step, centering on the project cursor.
Zoom Full
Zooms out so that the whole clip is visible in the waveform display.
Zoom to Selection
Zooms out so that the whole clip is visible in the waveform display.
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Range Editing
Zoom to Event
Zooms in so that the waveform display shows the section of the clip corresponding
to the edited audio event. This is not available if you have opened the Sample Editor
from the Pool.
Zoom In Vertically
Zooms in one step vertically.
Undo/Redo Zoom
Allows you to undo/redo the last zoom operation.
Range Editing
In the Sample Editor you can edit selection ranges. This is useful if you want to quickly edit a
specific section in the audio waveform, or if you want to create a new event or clip.
You can only select one range at a time. The selection is indicated in the Selection field on the
info line.
RELATED LINKS
Shared Copies on page 156
Selecting a Range
PREREQUISITE
Snap to Zero Crossing is activated on the toolbar. This option ensures that the start and the end
of the selection are always at zero crossings.
PROCEDURE
1. On the toolbar, activate the Range Selection tool.
2. Click at the position in the waveform display where you want the range to start and drag to
the position, where you want the range to end.
3. Optional: Perform one of the following actions to resize the selection range:
● Drag the left or the right edge of the selection to a new position.
● Hold down Shift and click at a new position.
RESULT
The selected range is highlighted in the waveform display.
NOTE
You can also use the functions in the Select pop-up menu to select ranges.
RELATED LINKS
Select Menu on page 367
Select Menu
Select Submenu on the Edit Menu
If you select Edit > Select, the following functions are available:
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Range Editing
All
Selects the whole clip.
None
Deselects everything.
In Loop
Selects the audio between the left and right locator.
Select Event
Selects the event.
PROCEDURE
1. Select a range.
2. Drag the selection range to an audio track in the Project window.
RELATED LINKS
Selecting a Range on page 367
PROCEDURE
1. Select a range.
2. Click the selected range and select Audio > Bounce Selection.
3. Perform one of the following actions:
● Click Replace if you want to replace the original.
● Click No if you want to keep the original.
RESULT
A new Sample Editor window opens with the new clip. It refers to the same audio file as the
original clip, but it contains the audio corresponding to the selection range only.
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Sample Editor
Regions List
Regions List
Regions are sections within an audio clip that allow you to mark important sections in the audio.
You can add and edit regions for the selected audio clip in the regions zone.
● To show or hide the Regions, click Set up Window Layout on the toolbar and activate or
deactivate Regions.
Creating Regions
PREREQUISITE
You have clicked Set up Window Layout on the toolbar and activated Regions.
PROCEDURE
1. On the Sample Editor toolbar, activate the Range Selection tool and in the waveform
display, select the range that you want to convert into a region.
2. Perform one of the following actions:
● Above the regions list, click Add Region.
● Select Audio > Advanced > Event or Range as Region.
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Regions List
RESULT
The region is added to the regions list.
AFTER COMPLETING THIS TASK
Click the region in the regions list to instantly display it in the Sample Editor.
RELATED LINKS
Creating Regions on page 379
PREREQUISITE
The audio event from which you want to create regions is opened in the Sample Editor and the
hitpoints are set at the correct positions.
PROCEDURE
● In the Hitpoints section of the Sample Editor Inspector, click Create Regions.
RESULT
Regions are created between two hitpoint positions and shown in the Sample Editor.
PROCEDURE
● Perform one of the following actions:
● Drag the Region Start or Region End handle to a different position in the waveform
display.
● Double-click the Start or End field in the regions list and enter a new value.
NOTE
The positions are shown in the display format selected for the ruler and info line, but are
relative to the start of the audio clip.
Removing Regions
PREREQUISITE
You have clicked Set up Window Layout on the toolbar and activated Regions. You have created
regions.
PROCEDURE
1. In the regions list, select the region that you want to remove.
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Snap Point
RESULT
The region is removed from the regions list.
PREREQUISITE
You have clicked Set up Window Layout on the toolbar and activated Regions. You have created
regions.
PROCEDURE
1. Select the region in the regions list.
2. Drag the region to the desired position in the Project window.
RESULT
An event is created from the region.
Snap Point
The snap point is a marker within an audio event that can be used as a reference position.
● To show the snap point, activate Show Audio Event on the toolbar.
The snap point is set at the audio event start, but you can move it to another relevant position in
the audio.
The snap point is used when Snap is activated and you insert a clip from the Sample Editor in
the event display. It is also used when you move or copy events in the event display.
In the Sample Editor, you can edit the following snap points:
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Snap Point
NOTE
The clip snap point serves as a template for the event snap point. However, it is the event snap
point that is taken into account when snapping.
RELATED LINKS
Sample Editor Toolbar on page 359
PROCEDURE
1. Optional: On the Sample Editor toolbar, select the Scrub tool.
This allows you to audition the audio while setting the snap point.
2. Move the mouse pointer over the snap point, and drag it to the desired position in the
audio event.
The mouse pointer becomes a hand symbol and a tooltip indicates that you can set the
snap point.
RESULT
The event snap point is adjusted to the position where you dragged it.
NOTE
You can also adjust the snap point by setting the project cursor at the desired position and
selecting Audio > Snap Point to Cursor.
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Hitpoints
Hitpoints mark musically relevant positions in audio files. Cubase can detect these positions and
create hitpoints automatically by analyzing onsets and melodic changes of the audio.
NOTE
All hitpoint operations can be performed in the Sample Editor window and in the lower zone
editor.
When you add an audio file to your project by recording or by importing, Cubase automatically
detects hitpoints. In the Project window, hitpoints are shown for the selected event, provided
that the zoom factor is high enough.
The hitpoint functions are available in the Hitpoints section of the Sample Editor.
NOTE
Calculating Hitpoints
When you add an audio file to your project by recording or by importing, Cubase automatically
detects hitpoints.
PROCEDURE
1. Import or record an audio file.
Cubase automatically detects hitpoints.
NOTE
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Calculating Hitpoints
2. Select the audio event in the Project window and make sure the zoom factor is high
enough.
RESULT
The calculated hitpoints for the selected event are shown in the Project window.
NOTE
You can disable automatic hitpoint detection by deactivating Enable Automatic Hitpoint
Detection in the Preferences dialog (Editing—Audio page).
● To filter hitpoints, open the audio event in the Sample Editor and open the Hitpoints
section.
Threshold
Filters hitpoints by their peaks. Drag the slider to the right to discard hitpoints of
quieter crosstalk signals, for example.
Intensity
Filters hitpoints by their intensity. Drag the slider to the right to discard less intense
hitpoints.
Minimum Length
Filters hitpoints by their distance between two hitpoints. This option allows you to
avoid creating slices that are too short.
Beats
Filters hitpoints by their musical position. This option allows you to discard hitpoints
that do not fit within a certain range of a defined beat value.
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Calculating Hitpoints
PREREQUISITE
The audio event is opened in the Sample Editor, and in the Hitpoints section, hitpoints are
filtered by their peak and/or intensity, by their distance, or by their musical position.
PROCEDURE
1. In the Hitpoints section in the Sample Editor Inspector, activate the Edit Hitpoints tool.
2. Move the mouse to the waveform display and click between two hitpoints.
The mouse pointer changes to a speaker icon and the tooltip Play back Slice is shown. The
slice is played back from the beginning to the end.
3. To disable a hitpoint that you do not need, press Shift and click on the line that represents
the hitpoint.
The mouse pointer changes to a cross icon and the tooltip Disable Hitpoints is shown.
Disabled hitpoints are not taken into account for further operations.
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Locating to Hitpoints in the Project Window
RESULT
The hitpoints are edited according to your settings.
NOTE
To reset a hitpoint to its original state, press Ctrl/Cmd-Alt/Opt until the tooltip Enable/Unlock
Hitpoints is shown and click.
RELATED LINKS
Hitpoint Filters in the Hitpoint Section on page 374
PREREQUISITE
Enable Automatic Hitpoint Detection is activated in the Preferences dialog (Editing—Audio
page).
PROCEDURE
1. Select the audio track that contains the audio event for which you want to locate hitpoints.
2. Perform one of the following actions:
● Press Alt/Opt-N to navigate to the next hitpoint.
● Press Alt/Opt-B to navigate to the previous hitpoint.
RESULT
The project cursor jumps to the respective hitpoint.
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Slices
Slices
You can create slices from hitpoints, where each slice ideally represents an individual sound or
beat of the audio.
You can use these slices to change tempo and timing of the audio without affecting its pitch and
quality.
NOTE
Slices are created in the Sample Editor and edited in the Audio Part Editor.
Slicing Audio
Slicing audio is useful if you want to change tempo and timing of the audio without affecting its
pitch and quality.
PREREQUISITE
The audio event is opened in the Sample Editor and the hitpoints are set at the correct positions.
NOTE
When slicing audio, all events referring to the edited clip are also replaced.
PROCEDURE
● Perform one of the following actions:
● In the Hitpoints section in the Sample Editor Inspector, click Create Slices.
● Select Audio > Hitpoints > Create Audio Slices from Hitpoints.
RESULT
The areas between the hitpoints are sliced and become separate events. The original audio event
is replaced by an audio part containing the slices.
RELATED LINKS
Slices and the Project Tempo on page 378
Audio Part Editor on page 384
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Hitpoints
Slices
RELATED LINKS
Closing Gaps on page 378
Deleting Overlaps on page 378
Musical Mode on page 383
Making Global Auto Fade Settings on page 242
Making Auto Fade Settings for Individual Tracks on page 242
Closing Gaps
If the project tempo is slower than the tempo of the original audio event, there may be audible
gaps between the slice events in the part. You can close these gaps so that the audio plays
without any breaks.
PROCEDURE
● Do one of the following:
● Select Audio > Advanced > Close Gaps (Time Stretch) to apply time stretch to each
slice and close the gaps.
Consider activating auto fades for the corresponding audio track, and setting the
fade-out to 10 ms to eliminate clicks.
● Select Audio > Advanced > Close Gaps (Crossfade) to apply crossfades to the slices
and close the gaps.
NOTE
If you decide to change the tempo again, undo your actions and use the original, unstretched
file.
Deleting Overlaps
If the project tempo is higher than the tempo of the original audio event, the slice events in the
part may overlap. You can delete these overlaps.
PROCEDURE
1. Right-click the track in the track list and from the context menu, select Auto Fades
Settings.
2. In the Auto Fades dialog, activate Auto Crossfades.
3. Click OK.
4. Select the overlapping events in the part and select Audio > Advanced > Delete Overlaps.
RESULT
The sound is smoothed out.
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Creating a Groove Quantize Map
PREREQUISITE
The audio event from which you want to extract the timing is opened in the Sample Editor, and
the hitpoints are set at the correct positions.
PROCEDURE
● In the Hitpoints section in the Sample Editor Inspector, click Create Groove.
RESULT
The groove is extracted from the audio event and automatically selected in the Quantize Presets
pop-up menu on the Project window toolbar.
AFTER COMPLETING THIS TASK
Open the Quantize Panel and save the groove as a preset.
Creating Markers
You can create markers at hitpoint positions. This allows you to snap to hitpoint positions.
PREREQUISITE
The audio event from which you want to create markers is opened in the Sample Editor, and the
hitpoints are set at the correct positions.
PROCEDURE
● In the Hitpoints section in the Sample Editor Inspector, click Create Markers.
RESULT
If your project has no marker track, a marker track is added and activated automatically, and a
marker is created at every hitpoint position.
RELATED LINKS
Markers on page 252
Creating Regions
You can create regions at hitpoint positions. This allows you to isolate recorded sounds.
PREREQUISITE
The audio event from which you want to create regions is opened in the Sample Editor, and the
hitpoints are set at the correct positions.
PROCEDURE
● In the Hitpoints section in the Sample Editor Inspector, click Create Regions.
RESULT
Regions are created between two hitpoint positions and shown in the Sample Editor.
RELATED LINKS
Creating Regions on page 369
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Creating Events
Creating Events
You can create events at hitpoint positions.
PREREQUISITE
The audio event from which you want to create events is opened in the Sample Editor, and the
hitpoints are set at the correct positions.
PROCEDURE
● In the Hitpoints section in the Sample Editor Inspector, click Create Events.
RESULT
Events are created between two hitpoint positions.
PREREQUISITE
The audio event from which you want to create MIDI notes is opened in the Sample Editor, and
the hitpoints are set at the correct positions.
PROCEDURE
1. In the Hitpoints section in the Sample Editor Inspector, click Create MIDI Notes.
2. In the Convert Hitpoints to MIDI Notes dialog, set up the parameters.
3. Click OK.
RESULT
A MIDI track is added to your project, and MIDI notes are created at every hitpoint position.
AFTER COMPLETING THIS TASK
Assign a VST instrument to the MIDI track, and select a sound to enrich the audio.
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Creating MIDI Notes
Velocity Mode
Allows you to select a velocity mode:
● If you want the velocity values of the created MIDI notes to vary according to
the peak levels of the corresponding hitpoints, select Dynamic Velocity.
● If you want to assign the same velocity value to all created MIDI notes, select
Fixed Velocity.
Velocity
Sets the Fixed Velocity.
Pitch
Sets a note pitch for all created MIDI notes.
Length
Sets a note length for all created MIDI notes.
Destination
Allows you to select a destination:
● To place the MIDI part on the first selected MIDI or instrument track, select
First Selected Track.
NOTE
Any MIDI parts from previous conversions on this track will be deleted.
● To create a new MIDI track for the MIDI part, select New MIDI Track.
● To copy the MIDI part to the clipboard, select Project Clipboard.
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Tempo Matching Audio
Cubase offers several functions that allow you to match the tempo of audio in your project.
In the Sample Editor window and in the lower zone editor, you can perform the following tempo
matching operations:
RELATED LINKS
Stretching Audio Events to the Project Tempo on page 382
Musical Mode on page 383
Algorithm Presets
You can select an algorithm preset that is applied for realtime playback and time stretching.
The Warping Algorithm for Audio Clip pop-up menu on the Sample Editor toolbar contains
various presets that determine the audio quality of the realtime time stretching.
RELATED LINKS
Algorithm Presets on page 382
Time Stretch Algorithms on page 348
PROCEDURE
1. Select File > Import > Audio File, select the audio loop that you want to import, and click
OK.
2. Select the audio loop in the project.
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Tempo Matching Audio
Musical Mode
RESULT
The audio loop is stretched to match the project tempo.
Musical Mode
The Musical Mode allows you to tempo-match audio loops to the project tempo.
If you activate Musical Mode for an audio clip, realtime time stretching is applied to the clip so
that it matches the project tempo. The audio events adapt to any tempo changes in Cubase, just
like MIDI events.
In the Sample Editor, you can activate Musical Mode on the toolbar.
NOTE
● You can also activate/deactivate Musical Mode from within the Pool by clicking the
corresponding checkbox in the Musical Mode column.
● Cubase supports ACID® loops. These loops are standard audio files but with embedded
tempo/length information. When ACID® files are imported into Cubase, Musical Mode is
automatically activated and the loops will adapt to the project tempo.
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Audio Part Editor
The Audio Part Editor provides an overview of the selected audio parts. It allows you to view,
audition and edit parts by cutting and pasting, crossfading, drawing level curves, or by
processing parts. Editing is non-destructive so that you can undo modifications at any time.
You can open the Audio Part Editor in a separate window or in the lower zone of the Project
window. Opening the Audio Part Editor in the lower zone of the Project window is useful if you
want to access the Audio Part Editor functions from within a fixed zone of the Project window.
To open an audio part in the Audio Part Editor, do one of the following:
NOTE
If you select Audio > Set up Editor Preferences, the Preferences dialog opens on the Editors
page. Make your changes to specify if you want the Audio Part Editor to open in a separate
window or in the lower zone of the Project window.
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Audio Part Editor
Audio Part Editor Toolbar
The Audio Part Editor in the lower zone of the Project window:
1 Toolbar
Contains tools for selecting, editing, and playing back audio parts.
2 Info Line
Displays information on the audio parts.
3 Ruler
Displays the timeline and the display format of the project.
RELATED LINKS
Opening the Editor in the Lower Zone on page 50
Opening the Editor Inspector on page 45
Ruler on page 40
Info Line on page 42
Audio Part Editor Toolbar on page 385
● To show or hide the toolbar elements, right-click the toolbar and activate or deactivate the
elements.
Info/Solo
Solo Editor
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Audio Part Editor Toolbar
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Auto-Scroll
Auto-Scroll
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Preview
Audition
Audition Loop
Audition Volume
Tool Buttons
Object Selection
Range Selection
Selects ranges.
Zoom
Erase
Split
Mute
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Audio Part Editor Toolbar
Draw
Play
Allows you to play back the clip from the position where you click until you release
the mouse button.
Scrub
Shows/Hides part borders for the active audio part, within the left and right locators.
Lists all parts that were selected when you opened the editor, and allows you to
activate a part.
Nudge Palette
Trim Start Left
Increases the length of the selected element by moving its start to the left.
Decreases the length of the selected element by moving its start to the right.
Move Left
Move Right
Decreases the length of the selected element by moving its end to the left.
Increases the length of the selected element by moving its end to the right.
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Audio Part Editor Toolbar
Snap
Snap to Zero Crossing
Restricts editing to zero crossings, that is, positions where the amplitude is zero.
Snap On/Off
Snap Type
Grid Type
Grid Type
Allows you to select a grid type. The options depend on the display format that is
selected for the ruler. If you select Seconds as ruler format, time-based grid options
are available. If you select Bars+Beats as ruler format, musical grid options are
available.
Quantize
Soft Quantize On/Off
Quantize Presets
Apply Quantize
Event Colors
Select Color for Selected Tracks or Events
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Info Line
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
This button is available in the lower zone editor. It opens the editor in a separate
window.
This button is available in the editor window. It opens the editor in the lower zone of
the Project window.
Show/Hide Info
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Auto-Scroll Settings Menu on page 182
Suspend Auto-Scroll When Editing on page 183
Info Line
The info line shows information about the audio part, such as the start, end, length, or the time
stretch algorithm.
● To show or hide the info line, activate Show/Hide Info on the toolbar.
The on/off status of the info line in the Audio Part Editor window and in the lower zone
editor are independent of each other.
RELATED LINKS
Audio Part Editor Toolbar on page 385
Ruler
The ruler shows the timeline and the display format of the project.
You can select a separate display format by clicking on the arrow button on the right. Select an
option from the pop-up menu.
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Lanes
Lanes
Lanes can make it easier to work with several audio events in a part. Moving some of the events
to another lane can make selecting and editing much easier.
If Snap is deactivated and you want to move an event to another lane without accidentally
moving it horizontally, press Ctrl/Cmd while dragging it up or down.
RELATED LINKS
Track Handling on page 126
Operations
All operations can be performed in the Audio Part Editor window and in the lower zone editor.
Zooming, selecting and editing in the Audio Part Editor is done just as in the Project window.
NOTE
If a part is a shared copy, any editing you perform affects all shared copies of this part.
RELATED LINKS
Project Window on page 30
Shared Copies on page 156
Audition
When auditioning with the Speaker tool or Audition icon, audio will be routed directly to the
main mix (the default output bus).
PROCEDURE
1. Do one of the following:
● To play back the section between the first and last selected event, select the events
with the Object Selection tool.
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Operations
● To play back a range, select a range with the Range Selection tool.
● To start playback from the current cursor position, set the project cursor to that
position.
2. On the toolbar, click Audition.
NOTE
If you activate Audition Loop, playback continues until you deactivate Audition.
RELATED LINKS
Audio Part Editor Toolbar on page 385
RESULT
You are auditioning the audio part. The audition will stop at the end of the part you clicked on.
RELATED LINKS
Audio Part Editor Toolbar on page 385
PROCEDURE
1. Activate Independent Track Loop on the toolbar.
If it is not visible, right-click the toolbar and add the Independent Track Loop section.
2. Ctrl/Cmd-click in the ruler to set the start and Alt/Opt-click to set the end of the loop.
NOTE
You can also edit the loop start and end positions numerically in the fields next to the Loop
button.
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Operations
RESULT
The loop is indicated in blue in the ruler.
NOTE
The events are looped as long as the Loop button is activated and the Audio Part Editor is open.
RELATED LINKS
Setup Options on page 745
Audio Part Editor Toolbar on page 385
Scrub
In the Audio Part Editor, the Scrub tool has a separate icon on the toolbar. Apart from that,
scrubbing works exactly as in the Project window.
RELATED LINKS
Scrubbing on page 147
Therefore, the toolbar features functions to make working with multiple parts easier and more
comprehensive:
● The Currently Edited Part pop-up menu lists all parts that were selected when you
opened the editor, and lets you select which part is active for editing.
When you select a part from the list, it is automatically made active and centered in the
display.
NOTE
You can also activate a part by clicking on it with the Object Selection tool.
● Edit Active Part Only lets you restrict editing operations to the active part only.
If you select Edit > Select > All with this option activated, all events in the active part are
selected, but not the events in other parts.
● You can zoom in on an active part so that it is displayed in its entirety in the window by
selecting Edit > Zoom > Zoom to Event.
● Show Part Borders can be used if you want to see clearly defined borders for the active
part.
If this option is activated, all parts except the active one are grayed out, making the
borders easily discernible. There are also two markers in the ruler with the name of the
active part, marking its beginning and end. These can be moved freely to change the part
borders.
● It is possible to cycle between parts, making them active using key commands. In the Key
Commands dialog, there are two functions in the Edit category: Activate Next Part and
Activate Previous Part. If you assign key commands to these, you can use them to cycle
between parts.
RELATED LINKS
Key Commands on page 729
Audio Part Editor Toolbar on page 385
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Sampler Tracks
The sampler track feature allows you to chromatically play back any audio from your audio
sample library via MIDI. You can create and edit new sounds based on specific samples, and
integrate them into an existing project.
● The Sampler Control section in the lower zone of the Project window. Here you can load
and edit audio samples, choose between different playback modes, or transfer samples to
Steinberg VST instruments.
● A sampler track in your project that allows you to control the playback of the sample that is
loaded in Sampler Control via MIDI.
RELATED LINKS
Sampler Control on page 395
Sampler Tracks on page 102
Creating Sampler Tracks on page 394
Cubase allows you to load mono or stereo samples in .wav or .aiff file format or REX and REX2
audio files created by ReCycle from Propellerhead Software into Sampler Control.
● To load an audio sample, drag it from the MediaBay, the Project window event display, or
the File Explorer/macOS Finder and drop it in Sampler Control.
IMPORTANT
If Sampler Control already contains an audio sample, this sample and all its settings are
overwritten.
NOTE
● Audio samples that you load into Sampler Control are not copied to the project audio
folder. If you want to archive or share your project including all audio samples that you
have loaded into Sampler Control, you must create a self-contained project.
● In the Pool, all audio samples that you have loaded into Sampler Control are listed in a
dedicated sampler track subfolder in the main audio folder.
● Imported REX and REX2 files are converted to files in .wav format. These files are stored in
a wav folder, created in addition to the original file.
In Sampler Control, playback mode is automatically set to Slice with slice markers set as
defined in the imported REX file.
RELATED LINKS
Self-Contained Projects on page 86
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Sampler Tracks
Loading MIDI Parts into Sampler Control
NOTE
For this to work, the instrument track or the MIDI track must be routed to a VST instrument.
● To load a MIDI part, drag it from the MediaBay, the Project window event display, or the
File Explorer/macOS Finder and drop it in Sampler Control.
IMPORTANT
Cubase creates an audio file from the MIDI part. This includes the instrument sound and the
channel settings from the VST instrument or the return channel. The audio file is copied to the
project audio folder.
RELATED LINKS
VST Instruments on page 476
Instrument Track Inspector on page 101
MIDI Track Inspector on page 107
● In the Project window, select an audio event and select Audio > Create Sampler Track.
● In the MediaBay, right-click an audio file and select Create Sampler Track.
● In the Sample Editor Inspector, open the Range section and click Create Sampler Track.
This creates a sampler track from the selected range. If no range is selected, the entire
event is used.
● On the context menu of the track list, select Add Sampler Track.
In this case, Sampler Control is empty and you must load an audio sample by dragging.
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Sampler Control
Sampler Control
If the sampler track is selected, Sampler Control is available in the lower zone of the Project
window. Sampler Control allows you to view, edit, and play back samples or specific sections of
the samples.
1 Toolbar
Contains tools that allow you to select and edit the audio sample, to organize track
presets, and to transfer the sample with its settings to an instrument.
2 Waveform display/Envelope editor
Shows the waveform image of the sample and allows you to define the playback range for
the sample and to set a loop.
If the envelope editors for the pitch, filter, or amp section are shown, you can adjust their
envelope curve settings here.
3 Playback and Sound Parameter section
Allows you to make settings for different playback modes (Normal, AudioWarp, and
Slice), tuning and pitch modulation (Pitch section), filtering (Filter section), and level and
panorama (Amp section).
4 Keyboard section
Allows you to set the key range of the sample, its root key, and the modulation range of
the pitchbend wheel. These settings are used if you work with an external MIDI device.
RELATED LINKS
Creating Sampler Tracks on page 394
Waveform Display on page 399
Envelope Editors on page 405
Playback and Sound Parameters on page 400
Keyboard Section on page 408
Read Automation
Write Automation
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Sampler Control
This LED indicates incoming MIDI messages via the selected MIDI input. The LED
lights up on receiving note-on and controller messages. This way, you can check if
Cubase and your MIDI keyboard are connected to the same MIDI device input.
Restricts sample editing to zero crossings, that is, to positions where the amplitude is
zero.
Auto-Scroll
Preset section
Shows the name of the track preset that is loaded for the sampler track. You can also
save and load presets.
Opens the Import Audio dialog that allows you to load an audio file into Sampler
Control.
NOTE
If Sampler Control already contains an audio file, the original file is replaced by the
new file.
File Name
Tempo
Shows the tempo of the loop, as read from the sample file or calculated from the
sample length. In Slice playback mode, you can adjust this value manually.
Root Key
Shows the root key that determines the pitch of the sample. You can change the root
key by entering a new value in the value field or by dragging the root key handle on
the Sampler Control keyboard.
Fixed Pitch
If a sample is triggered by a MIDI note other than the one defined by the Root Key
setting, the sample is pitched accordingly. If Fixed Pitch is activated, the relation
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Sampler Control
between played note and root key is disregarded and all keys play the sample just as
it was recorded.
NOTE
Loop Mode
NOTE
Signature
Shows the detected time signature of the sample. You can adjust this value manually.
NOTE
Bars/Beats
These value fields show the detected length of the sample in bars and beats. You can
adjust these values manually, which affects the grid and the tempo.
NOTE
Grid
NOTE
One Shot
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Sampler Control
The sample is played back once from beginning to end, regardless of any loop
settings.
Normalize Sample
Normalizes the sample by detecting the highest peak level in the sample and
adjusting the gain to reach the set Normalization Level value. Sample Gain allows
you to modify the gain value manually afterwards.
Trim Sample
Trims the sample to a selected range. If no range is selected, the sample is trimmed
to the range that is set with the sample start/end markers. Revert to Full Sample
resets the sample to its original range.
NOTE
Reverse Sample
Reverses the sample. This allows you to play back the sample backwards.
Monophonic Mode
Activates monophonic playback. For solo instruments, this usually results in a more
naturally sounding performance. If monophonic playback is activated, a note that
was stolen by another note is retriggered if you still hold the stolen note when you
release the new one. This way, you can play trills by holding one note and quickly and
repeatedly pressing and releasing another note, for example.
NOTE
If Legato Mode is activated as well and you play legato notes, only the pitch of the
sample is set to the new note, but the sample is not retriggered and the envelopes
keep running.
If this option is activated, the current Sampler Control parameter settings are kept if
you load another sample into Sampler Control.
NOTE
Parameters that are directly related to the sample, for example, sample start/end,
loop start/end, root key, or tempo are not kept, and instead taken from the new
sample.
MIDI Reset
Stops playback and resets all MIDI controllers to their default values.
This is useful, for example, if you want to stop playback of a long audio sample in
One Shot mode.
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Sampler Control
Allows you to transfer the audio sample with all its Sampler Control settings to an
instrument that is loaded to a new instrument track.
RELATED LINKS
Setting the Root Key Manually on page 410
Setting up Loops for Audio Samples on page 410
Normalizing Samples on page 412
Transferring Samples from Sampler Control to VST Instruments on page 413
Waveform Display
The waveform display shows the waveform of your audio sample. It allows you to define the start
and end of the audio sample, of the loop, and of the fade-in/-out.
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Ruler
The ruler shows the timeline in the specified display format.
● To select the format, click the arrow button to the right of the ruler and select an option
from the pop-up menu.
You can display bars and beats, seconds, or samples.
Zooming
● To zoom in/out on the time and level axes, use the horizontal and vertical zoom sliders or
the corresponding key commands.
RELATED LINKS
Key Commands on page 729
RELATED LINKS
Playback Section on page 400
Pitch Section on page 403
Filter Section on page 403
Amp Section on page 404
Playback Section
In the playback section, you can choose between different ways samples are played back.
Normal Playback
In this playback mode, you can choose the quality for sample playback. When samples are played
back with another than their original pitch, you can choose between different algorithms for
transposing them in real time.
Quality
Sets the playback quality.
● Standard, High, Best, and Extreme provide different algorithms for
transposing samples in real time. The higher the quality setting, the better the
suppression of artifacts, particularly in higher frequencies, and the higher the
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AudioWarp Playback
This playback mode allows you to apply time stretching and formant shifting to your samples.
You can choose between different warp and sync modes.
AudioWarp Mode
● Music mode offers parameters for time stretching.
This mode is suitable for complex material like drum loops and samples of
mixed music. It uses considerably more CPU time than Solo mode.
NOTE
The more the sample is stretched, the higher the CPU load.
● Solo mode offers parameters for time stretching and formant shifting.
This mode is suitable for loops and samples of solo instruments or vocals.
Legato
If this option is deactivated, each note that is played via MIDI starts playback from
the Sampler Control position cursor.
If this option is activated, the first note starts playback from the position cursor, and
any following notes start from the current playback position for as long as the first
note is held.
Speed
If AudioWarp Sync Mode is set to Off, you can adjust the playback speed of the
sample.
In Music mode, the minimum playback speed adjustment is 12.5 %. Values below
this limit have no effect.
Original BPM
If AudioWarp Sync Mode is set to Tempo, you can enter the original tempo of the
sample in beats per minute. The playback speed of the sample is adjusted to match
the tempo of the host application.
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NOTE
This parameter is only available in Solo and in Music mode. In Music mode, the
lower limit of the playback speed adjustment is 12.5 %. Values below this limit have
no further effect.
Formant
Allows you to adjust formant shifting. Formant shifting allows you to avoid so-called
Mickey Mouse effects when pitch-shifting a sample. This is especially useful with
samples of human voices or acoustic instruments.
This parameter is only available in Solo mode.
Slice Playback
In this playback mode, you can slice a sample into several pieces, which are then mapped to the
keyboard, so that every slice can be played individually. Additionally, a corresponding MIDI file is
created, which can be dragged to the project to play the slices either in their original order or
completely rearranged.
Selecting Slice mode automatically slices the sample. You can choose between different slice
detection modes or combine them. You can manually adjust the position of the slice markers by
dragging and add or remove slices using Alt-click.
NOTE
Mode
Sets the slice detection mode.
● Transient mode allows you to specify the Threshold that determines the
minimum peak level that a transient needs to become a slice marker.
● Grid mode sets the slice markers according to the Grid Resolution set on the
Sampler Control toolbar.
● Transient + Grid mode combines the conditions of both Transient and Grid
mode.
● Manual mode allows you to add and remove slices manually by Alt-clicking in
the waveform. In this mode, no automatic slice detection is performed.
Threshold
Determines the minimum level that a transient needs to be detected as the start of a
new slice.
Minimal Length
Sets the minimal length of a slice.
Grid Catch
In Transient + Grid slice detection mode, this parameter specifies how close to the
grid a transient marker must be.
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Fade In
Sets the fade-in time for all slices of the loop.
Fade Out
Sets the fade-out time for all slices of the loop.
RELATED LINKS
Slicing Samples on page 413
Pitch Section
In the Pitch section, you can adjust the tuning and pitch of your audio sample. The pitch
envelope allows you to modulate the pitch over time.
Octave
Sets the pitch of the sample in octave steps.
Coarse
Sets the pitch of the sample in semitone steps.
Fine
Fine-tunes the pitch of the sample in cents (hundredths of a semitone).
LFO
Allows you to select the LFO and to set the LFO modulation depth.
Glide
Specifies the time that is needed to bend the pitch of the sample from one note to
the following note. If you move this control all the way to the left, Glide is
deactivated.
If Fingered is activated, the pitch only glides between notes that are played legato.
RELATED LINKS
Envelope Editors on page 405
Filter Section
In the Filter section, you can adjust the tone color of the sample sound. The filter envelope
allows you to control the cutoff frequency to shape the harmonic content over time.
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Activate/Deactivate Filter
Activates/Deactivates the filtering effect.
Type
Sets the filter type.
Shape
Sets the filter shape.
Cutoff
Controls the cutoff frequency of the filter.
Resonance
Sets the filter resonance.
Drive
Determines the level of the input signal and thus the amount of saturation.
LFO
Allows you to select the LFO and to set the LFO modulation depth.
RELATED LINKS
Envelope Editors on page 405
Amp Section
In the Amp section, you can set the volume and the pan of the sample. The amplifier envelope
allows you to shape the volume over time.
Volume
Sets the level of the sample.
Volume LFO
Allows you to select the volume LFO and to set the volume LFO modulation depth.
Pan
Sets the position of the sample in the stereo panorama.
Pan LFO
Allows you to select the pan LFO and to set the pan LFO modulation depth.
RELATED LINKS
Envelope Editors on page 405
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Envelope Editors
You can adjust the Pitch, Filter, and Amp envelope curves. Each of these envelopes can contain
up to 128 nodes.
Pitch Envelope
Filter Envelope
Amp Envelope
Envelope Amount
Determines how much the selected envelope affects the audio. This parameter
allows for positive and negative values. If the Envelope Amount is set to 0, the
envelope has no effect.
NOTE
Envelope display
Shows the pitch, filter, or amp envelope curve. You can adjust it by adding, moving,
and deleting nodes. The nodes for attack (A), sustain (S), and release (R) are always
shown and cannot be deleted. Next to the release node, the release time of the
envelope is shown.
Mode
Determines how the corresponding envelope is played back when it is triggered.
● Select Sustain to play the envelope from the first node to the sustain node.
The sustain level is held for as long as you play the note. When you release the
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note, the envelope continues with the stages following the sustain. This mode
is suited for looped samples.
● Select Loop to play back the envelope from the first node to the loop nodes.
Then, the loop is repeated for as long as the key is held. When you release the
note, the envelope continues playing the stages that follow the sustain. This
mode is suited for adding motion to the sustain of the envelope.
● Select One Shot to play the envelope from the first to the last node, even if
you release the key. The envelope has no sustain stage. This mode is suited for
drum samples.
● Select Sample Loop to preserve the natural attack of the sample. The decay of
the envelope does not start until the sample has reached the sample loop
start.
If you set the second node to the maximum level and use the following nodes
to shape the decay during the loop phase of the sample, the envelope only
affects the loop phase. The attack of the envelope is still executed.
Velocity
Determines how the velocity affects the level of the corresponding envelope.
The level of the envelope depends on the velocity setting and on how hard you hit a
key. Higher values increase the level of the envelope the harder you hit a key.
Time
Sets the time value for the selected node.
Sync
Activates/Deactivates tempo sync for the corresponding envelope. Grid sets the base
note value for tempo-syncing the envelope. Trpl allows you to set triplet base notes.
RELATED LINKS
Selecting Nodes on page 406
Adding and Removing Nodes on page 407
Adjusting the Envelope Curve on page 407
Zoom Functions in the Envelope Editors on page 407
Synchronizing Envelopes to the Project Tempo on page 412
Selecting Nodes
You can select single nodes or multiple nodes. Selected nodes are edited together.
RELATED LINKS
Keyboard Focus in the Project Window on page 57
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● To add a node, double-click at the position where you want to add the node.
● To remove a node, double-click it.
● To delete several selected nodes, press Delete or Backspace.
NOTE
● You cannot remove the attack (A), the sustain (S), or the release node (R).
● All nodes added after the sustain node always affect the release phase of the envelope.
● To zoom in or out, click the + or - buttons to the right of the scrollbar below the envelope
editor or use the corresponding key commands.
● To zoom in or out at the current position, click in the timeline and drag up or down.
● To zoom to a specific region, hold Alt/Opt and click and drag the mouse over the region.
RELATED LINKS
Key Commands on page 729
LFO Editor
Sampler Control provides two monophonic LFOs. These LFOs are only calculated once and feed
all voices at the same time.
LFO
Allows you to select LFO 1 or 2 for editing.
Sync
Defines how the speed of the corresponding LFO is set.
● Off allows you to set the LFO speed in Hz.
● Tempo + Retrig allows you to set the LFO speed in note values. The resulting
rate depends on the tempo of your project.
● Tempo + Beat allows you to set the LFO speed in note values. The resulting
rate depends on the tempo of your project. Additionally, the current start
phase is calculated based on the current position.
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Retrigger
Defines whether the LFO is restarted with the specified start phase when a new note
is triggered. This parameter is available for the sync modes Off and Tempo + Retrig.
● If Off is selected, the LFO is not restarted.
● First Note restarts the LFO when a note is triggered and no other note is held.
● Each Note restarts the LFO every time that a note is triggered.
MW
Allows you to scale the output level of the LFO using the modulation wheel of your
keyboard. This allows you, for example, to control the vibrato of the sound with the
modulation wheel.
Waveform
Sets the waveform for the selected LFO. You can adjust the selected waveform using
the Shape control to the right.
● Sine produces smooth modulation, suitable for vibrato or tremolo. Shape
adds additional harmonics to the waveform.
● Triangle is similar to Sine. Shape continuously changes the triangle waveform
to a trapezoid.
● Saw produces a ramp cycle. Shape continuously changes the waveform from
ramp down to triangle to ramp up.
● Pulse produces stepped modulation, where the modulation switches abruptly
between two values. Shape continuously changes the ratio between the high
and low state of the waveform. If Shape is set to 50 %, an even square wave is
produced.
● Ramp is similar to the Saw waveform. Shape increasingly puts silence before
the sawtooth ramp up begins.
● Log produces a logarithmic modulation. Shape continuously changes the
logarithmic curvature from negative to positive.
● S & H 1 produces randomly stepped modulation, where each step is different.
Shape puts ramps between the steps and changes the sample and hold signal
into a smooth random signal when fully turned right.
● S & H 2 is similar to S & H 1. The steps alternate between random high and low
values. Shape puts ramps between the steps and changes the sample and
hold signal into a smooth random signal when fully turned right.
Freq
Controls the frequency of the modulation, that is, the speed of the LFO.
If Sync is activated for the corresponding LFO, the speed is specified in fractions of
beats. If Sync is deactivated, you can set the frequency in Hz.
Phase
Sets the initial phase of the waveform when the LFO is retriggered. If RND is
activated, each note starts with a randomized start phase.
Keyboard Section
In the keyboard section of Sampler Control you can set the root key and the key range of the
sample, and the modulation range of the pitchbend wheel on your MIDI keyboard.
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Pitchbend
Determines the maximal modulation that is applied when you move the pitchbend
wheel on your MIDI keyboard. You can set the pitchbend range in semitone steps up
to 24 semitones.
NOTE
RELATED LINKS
Setting the Root Key Manually on page 410
Setting the Key Range on page 411
PREREQUISITE
You have loaded a sample into Sampler Control.
PROCEDURE
1. In the waveform display, drag the Set Sample Start handle to the right to adjust the
sample start point.
2. Drag the Set Sample End handle to the left to adjust the sample end point.
RESULT
When you trigger the sample, only the defined range between start and end handle is played
back.
AFTER COMPLETING THIS TASK
● You can move both sample start and end markers simultaneously with keeping their
relative distance by moving the mouse cursor between both markers and dragging the
connecting bar.
NOTE
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Sample Editing and Playback Functions
● You can trim the sample length to the defined playback range by clicking Trim Sample in
the Sampler Control toolbar.
RELATED LINKS
Waveform Display on page 399
Sampler Control Toolbar on page 395
PREREQUISITE
You have loaded a sample into Sampler Control.
PROCEDURE
1. On the toolbar, click Loop Mode and select a loop mode from the pop-up menu.
The Set Sustain Loop Start and Set Sustain Loop End handles and the green loop range
overlay are shown.
2. Drag the Set Sustain Loop Start and Set Sustain Loop End handles to adjust the loop
start and end points.
To create a smooth loop transition, try to match the shape of the green loop range overlay
with the shape of the gray sample waveform.
NOTE
You cannot drag the loop start and end points outside the defined sample range.
RESULT
When you trigger the sample in a loop mode, the defined loop range is used.
AFTER COMPLETING THIS TASK
● You can move both loop start and end markers simultaneously by dragging the area
between the loop markers.
RELATED LINKS
Setting Sample Start and End on page 409
NOTE
If you load a sample that does not contain any root key information, the root key is automatically
set to C3.
PROCEDURE
● Do one of the following:
● In the keyboard section of Sampler Control, click and drag the root key handle.
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Sample Editing and Playback Functions
● On the toolbar of Sampler Control, double-click in the Root Key field and enter the
new root key using your computer keyboard, your mouse wheel, or your MIDI
keyboard.
RELATED LINKS
Keyboard Section on page 408
Setting the Key Range on page 411
Slicing Samples on page 413
PREREQUISITE
You have loaded a sample into Sampler Control.
PROCEDURE
● In the keyboard section, adjust the key range by dragging the range handles above the
keyboard display.
RESULT
Only keys within the determined key range play a sound when triggered.
RELATED LINKS
Keyboard Section on page 408
PREREQUISITE
You have loaded a sample into Sampler Control and made all sample editing and settings. You
have installed and set up your MIDI keyboard.
PROCEDURE
1. In the track list, activate Monitor for the sampler track.
2. Optional: On the Sampler Control toolbar, activate Fixed Pitch.
This allows you to play back the sample in its original pitch and speed.
3. Hit some notes on your keyboard or use the On-Screen Keyboard to play back the sample.
RESULT
If Fixed Pitch is deactivated, the sample is played back and the pitch is defined by the notes you
play. If you hit lower keys, the sample is played back with a low pitch. If you hit higher keys, the
sample is played back with a high pitch.
If Fixed Pitch is activated, the sample is played back in its original pitch.
AFTER COMPLETING THIS TASK
To use the sound of the edited sample in your project, create or record a MIDI event on the
sampler track.
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RELATED LINKS
Monitoring via Cubase on page 197
On-Screen Keyboard on page 191
Sampler Control Toolbar on page 395
MIDI Events on page 144
Basic Recording Methods on page 193
PREREQUISITE
You have loaded a sample into Sampler Control.
PROCEDURE
1. In the corresponding envelope section, set Sync to On.
2. Use Grid and Trpl to set a note value. This sets the note resolution to which envelope
nodes snap when coming close enough.
NOTE
● The Time field of an envelope node displays times in fractions of a whole note. The
fraction is always reduced to the smallest possible value, for example, 2/16 is
displayed as 1/8.
● You can also enter note values manually in the Time field. Envelope nodes that do
not exactly match a note value display the closest note value.
Normalizing Samples
You can normalize samples to a target value. An additional gain control allows you to fine-tune
the gain value afterwards.
PREREQUISITE
You have loaded a sample into Sampler Control.
PROCEDURE
1. On the Sampler Control toolbar, set a Normalization Level as target value.
2. Click Normalize Sample.
The sample is normalized to the target value.
3. Use Sample Gain to fine-tune the normalization result.
RELATED LINKS
Sampler Control Toolbar on page 395
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Transferring Samples from Sampler Control to VST Instruments
Slicing Samples
You can slice samples into several pieces that are mapped to the keyboard, so that you can play
every slice individually.
PREREQUISITE
You have loaded a sample into Sampler Control.
PROCEDURE
1. In the playback section, click Slice.
2. Optional: Change the Slice Mode, adjust the slicing parameters, and add or delete slicing
markers.
3. Optional: If you want to increase the number of slices that can be mapped to your
keyboard, lower the root key in the keyboard section.
RESULT
The slices are automatically mapped to the keyboard, starting on the set root key. You can play a
slice by pressing the corresponding key on your MIDI keyboard.
AFTER COMPLETING THIS TASK
You can create a corresponding MIDI phrase in your project by dragging the Drag MIDI Phrase
to Project button to the event display. This allows you to rearrange the order of the slices.
RELATED LINKS
Playback Section on page 400
Setting the Root Key Manually on page 410
Setting the Key Range on page 411
Transferring audio samples from Sampler Control to a VST instrument creates a new instrument
track in the track list. This new track is added below the sampler track. The audio sample and all
its settings are loaded in the VST instrument.
You can transfer audio samples from Sampler Control to the following Steinberg VST
instruments:
● Groove Agent
● Groove Agent SE
● HALion
● Padshop
● Backbone
Transferring a Sample
PREREQUISITE
You have installed Groove Agent, Groove Agent SE, HALion, Padshop, or Backbone. You have
loaded an audio sample in Sampler Control.
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Transferring Samples from Sampler Control to VST Instruments
PROCEDURE
1. In the Sampler Control toolbar, click Transfer to New Instrument.
2. In the pop-up menu, select the instrument to which you want to transfer the sample.
RESULT
In the track list, a new instrument track is created below the sampler track. The instrument track
has the same name as the sampler track. The audio sample and its settings are loaded in the
selected VST instrument.
NOTE
If a parameter is not available for the VST instrument that you have chosen as destination, it is
either not transferred or is adapted to a similar parameter in the VST instrument. The following
applies:
● Groove Agent/Groove Agent SE: LFO and filter settings are not used.
● Padshop: Sample trimming is not used. A transfer in AudioWarp playback mode sets the
grain settings to a Number of 2 grains and the Speed value accordingly. A transfer in Slice
playback mode uses the selected slice only.
● Backbone: Sample trimming is not used. A transfer in AudioWarp playback mode activates
Resynth mode and sets the Speed value accordingly. A transfer in Slice playback mode
uses the selected slice only.
RELATED LINKS
Transferring a Sample on page 413
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Pool
Every time that you record on an audio track, a file is created on your hard disk. A reference to
this file, a clip, is added to the Pool.
● All audio and video clips that belong to a project are listed in the Pool.
● Every project has a separate Pool.
The way the Pool displays folders and their contents is similar to the way the File Explorer/macOS
Finder displays folders and file lists. In the Pool, you can perform operations that affect files on
disk and operations that only affect clips.
Pool Window
The Pool window allows you to manage the media files of the active project.
● On the Project window toolbar, click Open Pool Window. If this icon is not visible, you
must activate the Media & MixConsole Windows option on the toolbar context menu.
● Select Project > Pool.
● Select Media > Open Pool Window.
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Pool Window
Audio folder
Contains all audio clips and regions that are in the project.
If the project contains one or more sampler tracks, a dedicated Sampler Track
subfolder is created in the Audio folder. This subfolder contains all clips of samples
that you have loaded into Sampler Control.
Video folder
Contains all video clips that are in the project.
Trash folder
Contains unused clips that have been moved here for later permanent removal from
the hard disk.
NOTE
You cannot rename or delete these folders, but you can add any number of subfolders.
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Pool Window
Media
Contains the Audio, Video, and Trash folders. If the folders are opened, the clip or
region names are shown and can be edited.
Used
Displays how many times a clip is used in the project. If there is no entry in this
column, the corresponding clip is not used.
Status
Displays various icons that relate to the current Pool and clip status. The following
symbols can be displayed:
● Record folder
Indicates the Record folder.
● Process
Indicates that a clip has been processed.
● Missing
Indicates that a clip is referenced in the project but missing from the Pool.
● External
Indicates that the file the clip relates to is external, for example, located
outside the current Audio folder for the project.
● Recorded
Indicates that the clip has been recorded in the open version of the project.
This is useful for finding recently recorded clips quickly.
Musical Mode
You can use Musical Mode to tempo-match audio loops to the project tempo. The
checkbox in this column allows you to activate or deactivate musical mode. If the
Tempo column displays “???”, you must enter the correct tempo before you can
activate Musical Mode.
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Pool Window
Tempo
Displays the tempo of audio files if available. If no tempo has been specified, the
column displays “???”.
Sign.
Displays the time signature, for example, “4/4”.
Key
Displays the root key if one has been specified for the file.
Algorithm
Displays the algorithm preset that is used if the audio file is processed.
● To change the default preset, click the preset name and select another preset
from the pop-up menu.
Info
For audio clips, this column displays the sample rate, bit depth, number of channels,
and length.
For regions, it displays start and end times in frames.
For video clips, it displays the frame rate, resolution, number of frames, and length.
Type
Displays the file format of the clip.
Date
Displays the date when the audio file was last changed.
Origin Time
Displays the original start position where a clip was recorded in the project. As this
value can be used as a basis for the Insert into Project option in the Media or
context menu, you can change it if the Origin Time value is independent (for
example, not for regions).
In the Pool, you can change the value by editing the Origin Time. In the Project
window, you can change the value by moving the event to a new position and
selecting Audio > Update Origin.
Image
Displays waveform images of audio clips or regions.
Path
Displays the path to the location of a clip on the hard disk.
Reel Name
Audio files may include this attribute, which is then shown in this column. It
describes the reel or tape from which the media was originally captured.
NOTE
You can rearrange the order of the columns by clicking a header and dragging left or right.
Show Info
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Pool Window
Audition
Audition Loop
Audition Volume
View/Attributes
Allows you to activate/deactivate the attributes that are displayed in the Pool
window.
+/- All
Opens/Closes all folders.
Import
Allows you to import media files to the Pool.
Search
Allows you to search the Pool and connected disks for media files.
Project Folder
Displays the path to the folder of the active project.
Info Line
The info line shows information about the event or part that you selected in the Pool.
● To activate the info line, click Show Info at the left of the toolbar.
Audio Files
The number of audio files in the Pool.
Used
The number of audio files in use.
Total Size
The total size of all audio files in the Pool.
External Files
The number of files in the Pool that do not reside in the project folder (for example,
video files).
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Working with the Pool
Most of the Pool-related main menu functions are also available on the Pool context menu.
Renaming clips or regions in the Pool also renames the referenced files on disk. It is
recommended to rename clips or regions in the Pool. Otherwise, the reference from the clip to
the file may get lost.
PROCEDURE
1. In the Pool window, select a clip or region, and click the existing name.
2. Enter a new name and press Return.
RELATED LINKS
Missing Files on page 425
NOTE
Duplicating a clip does not create a new file on disk, but a new edit version of the clip that refers
to the same audio file.
PROCEDURE
1. In the Pool window, select the clip that you want to duplicate.
2. Select Media > New Version.
RESULT
A new version of the clip appears in the same Pool folder. The duplicated clip has the same name
as the original but with a version number after it. Regions within a clip are also copied, but keep
their name.
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Working with the Pool
NOTE
The clips are positioned so that their snap points are aligned with the selected insert
position. If you want to adjust the snap point before inserting a clip, double-click a clip to
open the Sample Editor. Here, you can adjust the snap position and then perform the
insert options.
RESULT
The clip is inserted on the selected track or on a new audio track. If several tracks are selected,
the clip will be inserted on the first selected track.
RELATED LINKS
Adjusting the Snap Point on page 372
If you drag the clip into the Project window, the cross-hair cursor and a tooltip are shown. The
tooltip indicates the timeline position where the snap point of the clip is aligned.
If you position the clip in an empty area of the track list, that is, where no track exists, a new track
is created for the inserted event.
NOTE
If you press and hold Shift while dragging the clip from the Pool on an event, the clip in this
event is replaced.
RELATED LINKS
Adjusting the Snap Point on page 372
Replacing Clips in Events on page 143
Cross-Hair Cursor on page 64
PROCEDURE
1. In the Pool window, select the clips that you want to remove, and select Edit > Delete
You can also press Backspace or Delete.
2. Depending on whether the clips are used by an event, you have the following options:
● If the clips are used by an event, click Remove and then click Remove from Pool.
● If the clips are not used by an event, click Remove from Pool.
RESULT
The clips are no longer available in the Pool for this project, but the files still exist on the hard
disk and can be used in other projects, etc. This operation can be undone.
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Working with the Pool
IMPORTANT
Make sure that the audio files that you want to delete are not used in other projects.
PROCEDURE
1. In the Pool window, select the clips that you want to delete from the hard disk, and select
Edit > Delete.
You can also press Backspace or Delete, or drag the clips into the Trash folder.
NOTE
You can retrieve a clip or region from the Trash folder by dragging it back into an Audio or
Video folder.
2. Depending on whether the clips are used by an event, you have the following options:
● If the clips are used by an event, click Remove and then click Trash.
● If the clips are not used by an event, click Trash.
3. Select Media > Empty Trash.
4. Click Erase.
RESULT
The files are deleted from the hard disk.
PREREQUISITE
The Pool window is open.
PROCEDURE
1. Select Media > Remove Unused Media.
2. Do one of the following:
● To move the clips to the Trash folder, select Trash.
● To remove the clips from the Pool, select Remove from Pool.
IMPORTANT
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Working with the Pool
PROCEDURE
1. In the Pool window, select one or more clips.
2. Select Media > Select in Project.
RESULT
All events that refer to the selected clips are now selected in the Project window.
PROCEDURE
1. In the Project window, select one or more events.
2. Select Audio > Find Selected in Pool.
RESULT
The corresponding clips are located and highlighted in the Pool.
PROCEDURE
1. In the Pool window, click Search on the toolbar.
A search pane appears at the bottom of the window, displaying the search functions.
2. Specify the files that you search for in the Name field.
You can use partial names or wildcards (*).
NOTE
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NOTE
Folders that you have recently selected using the Select Search Path function appear on
the pop-up menu, so that you can quickly select them again.
4. Click Search.
The search is started and Search is labeled Stop.
● To cancel the search, click Stop.
When the search is finished, the files that are found are listed on the right.
● To audition a file, select it in the list and use the playback controls to the left (Play,
Stop, Pause, and Loop). If Auto Play is activated, selected files are automatically
played back.
● To import a file into the Pool, double-click the file in the list or select it and click
Import.
5. To close the search pane, click Search on the toolbar again.
PROCEDURE
1. In the Pool window, click Search on the toolbar.
The search pane is displayed in the lower part of the Pool window.
2. Click Name to open the extended search pop-up menu where you can select and define a
search criterion.
The menu also contains the Add Filter and Presets submenus.
The search criteria have the following parameters:
● Name: partial names or wildcards (*)
● Size: less than, more than, equal, between (two values), in seconds, minutes, hours,
and bytes
● Bit Depth: 8 bit, 16 bit, 24 bit, 32 bit, 32 bit float, 64 bit float
● Channels: mono, stereo, and from 3 to 16
● Sample Rate: various values, choose Other for free setting
● Date: various search ranges
3. Select one of the search criteria in the pop-up menu.
The search criterion changes to the selected criterion.
4. Optional: To display more search options, open the extended search pop-up menu, select
the Add Filter submenu, and select an element.
5. Optional: To save your search filter settings as a preset, open the extended search pop-up
menu, select Presets > Save Preset, and enter a name for the preset.
Saved presets are added to the Presets submenu.
6. Optional: To remove a search filter settings preset, open the extended search pop-up
menu, select the preset, and then select Remove Preset.
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Working with the Pool
Missing Files
When you open a project and one or more files are missing, the Resolve Missing Files dialog
opens. If you click Close, the project opens without the missing files.
In the Pool, you can check which files are considered missing. This is indicated by a question
mark in the Status column.
● The file has been moved or renamed outside the program since you last worked with the
project, and you ignored the Resolve Missing Files dialog when you opened the project
for the current session.
● You have moved or renamed the file outside the program during the current session.
● You have moved or renamed the folder in which the missing files are located.
PROCEDURE
1. In the Pool window, locate the clips for which files are missing.
2. Check the Status column. If the status of the files is “Reconstructible”, the files can be
reconstructed by Cubase.
3. Select the reconstructible clips and select Media > Reconstruct.
RESULT
The editing is performed and the edit files are recreated.
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Working with the Pool
PROCEDURE
● In the Pool window, select Media > Remove Missing Files.
RESULT
All missing files from the Pool and the corresponding events from the Project window are
removed.
The audio is routed directly to the Main Mix (the default output) bus, bypassing the settings of
the audio channel, effects, and EQs.
NOTE
You can adjust the auditioning level with the miniature level fader on the toolbar. This does not
affect the regular playback level.
If you have activated Audition Loop before you audition, the following happens:
● When you click Audition to audition a clip, the clip is repeated indefinitely until you stop
playback by clicking Audition or Audition Loop again.
● When you click in the waveform image to audition, the section from the selected point to
the end of the clip is repeated indefinitely until you stop playback.
● To open a clip in the Sample Editor, double-click a clip waveform icon or a clip name in the
Media column.
● To open a certain region of a clip in the Sample Editor, double-click a region in the Pool.
You can use this to set a snap point for a clip, for example. When you later insert the clip
from the Pool into the project, the defined snap point allows it to be properly aligned.
RELATED LINKS
Adjusting the Snap Point on page 372
Sample Editor on page 357
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Working with the Pool
Importing Media
The Import Medium dialog lets you import files directly into the Pool.
To open the dialog, select Media > Import Medium, or click Import on the Pool toolbar.
This opens a standard file dialog, where you can navigate to other folders, audition files, etc. The
following audio file formats can be imported:
● Stereo or mono
● Any sample rate
NOTE
Files that have a different sample rate than the project sample rate are played back at the
wrong speed and pitch.
NOTE
You can also use the commands on the Import submenu of the File menu to import audio or
video files into the Pool.
RELATED LINKS
Wave Files on page 688
Importing ReCycle Files on page 219
Supported Compressed Audio File Formats on page 216
Video File Compatibility on page 713
● To import an audio CD to the Pool, select Media > Import Audio CD.
RELATED LINKS
Importing Audio CD Tracks on page 216
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Working with the Pool
● If you select a file in the Import Medium dialog and click Open, the Import Options
dialog opens.
RELATED LINKS
Pool Window Columns on page 417
Converting Files on page 431
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Working with the Pool
PROCEDURE
1. In the Pool window, select the region that you want to export.
2. Select Audio > Bounce Selection.
3. Select the folder in which you want the new file to be created and click OK.
4. Optional: If you are using the Bounce Selection option to create a separate audio file for a
clip that refers to the same audio file as another clip, enter a name for the new audio file.
RESULT
A new audio file is created in the specified folder. The file has the name of the region and is
automatically added to the Pool.
RELATED LINKS
Creating Audio Events from Regions on page 371
By default, this is the main Audio folder. However, you can create a new Audio subfolder and
designate this as your Pool Record folder.
NOTE
The folders that you create in the Pool are only for organizing your files in the Pool. All files are
recorded to the folder that you specified as the Pool Record folder.
PROCEDURE
1. In the Pool, select the Audio folder or any audio clip.
NOTE
You cannot designate the Video folder or any of its subfolders as the Pool Record folder.
RESULT
The new folder becomes the Pool Record folder. Any audio recorded in the project is saved in
this folder.
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Working with the Pool
PROCEDURE
1. In the Pool window, select the folder for which you want to create a subfolder.
NOTE
You cannot put audio clips in a video folder and vice versa.
PROCEDURE
1. In the Pool window, select the clips that you want to process.
2. Select Audio > Direct Offline Processing and select a processing method.
RESULT
A waveform symbol indicates that the clips have been processed.
RELATED LINKS
Direct Offline Processing on page 337
Minimizing Files
You can minimize the audio files according to the size of the audio clips referenced in the project.
The files that are produced using this option only contain the audio file portions that are actually
used in the project.
This can significantly reduce the size of the project if large portions of the audio files are unused.
Therefore, the option is useful for archiving purposes after you have completed a project.
IMPORTANT
This operation permanently changes the selected audio files in the Pool. This cannot be undone.
If you only want to create the minimized audio files as a copy, leaving the original project
untouched, you can use the Back up Project option.
NOTE
PROCEDURE
1. In the Pool window, select the files that you want to minimize.
2. Select Media > Minimize File.
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3. Click Minimize.
After the minimizing is finished, the file references in the stored project become invalid.
4. Do one of the following:
● To save the updated project, click Save Now.
● To proceed with the unsaved project, click Later.
RESULT
Only the audio portions that are actually used in the project remain in the corresponding audio
files in the Pool Record folder.
RELATED LINKS
Backing up Projects on page 86
Converting Files
In the Pool, you can convert files to another format.
PROCEDURE
1. In the Pool window, select the files that you want to convert.
2. Select Media > Convert Files.
3. In the Convert Options dialog, make your changes and click OK.
● To open the Convert Options dialog, select a clip in the Pool window, and select Media >
Convert Files.
Sample Rate
Allows you to convert to another sample rate.
Bit Depth
Allows you to convert to 16 bit, 24 bit, 32 bit, 32 bit float, or 64 bit float.
Channels
Allows you to convert to mono or stereo interleaved.
File Format
Allows you to convert to Wave, AIFF, Wave 64, or Broadcast Wave Format.
Options
You can use the Options pop-up menu to set one of the following options:
● New Files
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Creates a copy of the file in the audio folder and converts this new file
according to the chosen attributes. The new file is added to the Pool, but all
clip references still point to the original, unconverted file.
● Replace Files
Converts the original file without changing clip references. However, the
references are saved with the next save action.
● New + Replace in Pool
Creates a new copy with the chosen attributes, replaces the original file with
the new one in the Pool and redirects the current clip references from the
original file to the new file. Select this option if you want your audio clips to
refer to the converted file, but want to keep the original file on disk, for
example, if the file is used in other projects.
NOTE
PROCEDURE
1. In the Pool window, select Media > Extract Audio from Video File.
2. Select the video file from which you want to extract audio and click Open.
RESULT
The audio is extracted from the video file. The audio file gets the same file format and sample
rate/width as in the current project, and the same name as the video file.
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MediaBay and Media Rack
You can manage media files on your computer as well as presets from multiple sources from
within the MediaBay or the Media rack.
The MediaBay window offers advanced functions for working with media files and managing
database items. To show the media files on your computer in the MediaBay, you must scan the
folders or volumes that contain the files so that these are added to the database.
The Media rack in the right zone of the Project window allows you to access some of the most
important MediaBay functions from within a fixed zone of the Project window. For quick access
to specific media files, the Media rack allows you to add specific folders on your computer as
favorites. Media files within the favorite folders that you add in the Media rack are automatically
scanned and added to the database.
RELATED LINKS
MediaBay Window on page 444
Scanning Folders on page 447
Media Rack in Right Zone on page 433
Adding Favorites Using the Favorites Page on page 442
Adding Favorites Using the File Browser Page on page 442
● To open the Media rack in the right zone, click Show/Hide Right Zone on the Project
window toolbar, and at the top of the right zone, click the Media tab.
The Media rack opens on the Home page that features different tiles. These tiles correspond to
the available media types.
RELATED LINKS
Showing/Hiding Zones on page 31
Home Page on page 433
Project Window Toolbar on page 32
Home Page
The Home page gives you access to the tiles that correspond to the available media types, to the
Favorites, and to the File Browser.
● To open the Home page, click the Home navigation control on the Media rack.
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Media Rack in Right Zone
VST Instruments
Shows VST instruments and instrument presets.
VST Effects
Shows VST effects and effect presets.
Presets
Shows the track presets, strip presets, FX chain presets, and VST FX presets.
User Presets
Shows track presets, strip presets, pattern banks, FX chain presets, VST FX presets,
and instrument presets that are listed in the User Content folder.
Shows the track presets, strip presets, FX chain presets, and VST FX presets.
Favorites
Shows your favorite folders and allows you to add new favorites. The folder content
is automatically added to the MediaBay database.
File Browser
Shows your file system and the pre-defined folders Favorites, This Computer, VST
Sound, Factory Content, and User Content where you can search for media files
and access them immediately.
RELATED LINKS
Loading Instrument Presets on page 460
Loading Loops and Samples on page 459
Loading Track Presets on page 460
Loading Effect Plug-In Presets on page 461
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Media Rack in Right Zone
Favorites Page
The Favorites page allows you to add your own favorite folders to the Media rack.
1 Add Favorite
Opens a file dialog where you can navigate to the location of a folder and add it as a
favorite folder.
2 Favorite folders
The folders that you added as favorites are shown as tiles on the Favorites page.
● To show the content of a folder, click it.
● To delete a folder from the Favorites page, click its close button.
RELATED LINKS
Adding Favorites Using the Favorites Page on page 442
Results Page
The Results page shows all media files that are found in the defined favorite folder.
● To open the Results page, click the Show All Results navigation control on the Media
rack.
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RELATED LINKS
Media Rack Navigation Controls on page 440
Setting up the Results List Columns on page 449
Results Section on page 449
Previewer Section on page 453
● To open the File Browser page, go to the Home page of the Media rack, and click File
Browser.
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RELATED LINKS
Media Rack Navigation Controls on page 440
File Browser Section on page 447
Results Section on page 449
Previewer Section on page 453
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Media Rack in Right Zone
● To open the VST Instruments page, go to the Home page of the Media rack, and click VST
Instruments.
RELATED LINKS
VST Plug-in Manager Window on page 494
Adding Pictures of VST Instruments to the Media Rack on page 443
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Media Rack in Right Zone
● To open the VST Effects page, go to the Home page of the Media rack, and click VST
Effects.
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Media Rack in Right Zone
RELATED LINKS
VST Plug-in Manager Window on page 494
Adding Pictures of VST Effects to the Media Rack on page 443
The following controls allow you to perform a text search, and to show all results on the current
page.
1 Search
Allows you to search media files by name or by attribute.
2 Reset Search
Allows you to reset the search.
3 Show All Results
Shows the Results page for a selected tile. If no tile is selected, all media files are shown.
The following controls allow you to navigate from the current page to other pages.
1 Back
Allows you to navigate back to the previous page.
2 Home
Allows you to navigate back to the Home page.
3 Breadcrumb path
Shows the path to the current page and allows you to navigate back to the previous page.
The following controls allow you to set up and modify the Results page.
RELATED LINKS
Home Page on page 433
Results Page on page 435
Media File Attributes on page 457
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Media Rack in Right Zone
The controls on the different pages of the Media rack allow you to browse, filter, select, and to
preview your media files.
The Favorites page and the File Browser page allow you to add folders where your media files
are located as Favorites. This helps you to quickly navigate to these media files.
The tiles and controls on the different pages of the Media rack allow you to browse, filter, select,
and preview the content.
Once you have located the media file, the instrument, or the preset that you want to use, and
selected it in the Results list, you can insert it into your project by using drag and drop, by using
the context menu options, or by double-clicking.
RELATED LINKS
Media Rack in Right Zone on page 433
Results Page on page 435
PROCEDURE
1. In the Media rack, click the VST Instruments tile.
2. Drag an instrument on the track list or on the event display.
NOTE
To exchange the VST instrument of an instrument track, drag the instrument from the
Media rack, and drop it on the top section of the instrument track Inspector. Note that
you must update the track name manually if needed.
RELATED LINKS
Loading Instrument Presets on page 460
PROCEDURE
1. In the Media rack, click the VST Effects tile.
2. Do one of the following:
● Drag an effect on the track list to create an FX channel track.
● To add the effect to an audio-related track, drag the effect from the Media rack, and
drop it in the Inserts or Sends section of the track Inspector.
● To add the effect to an audio-related channel, drag the effect from the Media rack,
and drop it in the Inserts or Sends section of the MixConsole in the lower zone of
the Project window, or the Channel Settings window.
RELATED LINKS
Loading Effect Plug-In Presets on page 461
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Media Rack in Right Zone
PROCEDURE
1. In the Media rack, click the Presets tile.
2. Click Track Presets.
3. Click Audio, VST Instruments, MIDI, Multi, or Sampler depending on the track type.
4. Do one of the following:
● Drag a track preset on the Inspector or in the track list for the corresponding track
type.
● Drag a track preset below the track list to add a new track with the track preset
loaded.
NOTE
To exchange the track preset of a track, drag the preset from the Media rack, and drop it
on the track in the track list. Note that you must update the track name manually if
needed.
RESULT
The track preset is applied.
PROCEDURE
1. In the Media rack, click the Favorites tile.
2. At the top left of the page, click Add Favorite.
3. Select the folder that you want to add as a Favorite.
4. Click OK.
RESULT
● The favorite folder is added to the database.
● On the Favorites page, a new tile with the specified name is added.
● In the File Browser, a new folder with the specified name is added to the Favorites folder.
RELATED LINKS
Favorites Page on page 435
PROCEDURE
1. In the Media rack, click the File Browser tile.
2. In the File Browser, navigate to the folder that you want to add as a favorite and select it.
3. Do one of the following:
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Media Rack in Right Zone
RESULT
● The favorite folder is added to the database.
● In the File Browser, a new folder with the specified name is added to the Favorites folder.
● On the Favorites page, a new tile with the specified name is added.
RELATED LINKS
File Browser Page on page 436
PREREQUISITE
You have added the VST instrument of another vendor as a rack or a track instrument.
PROCEDURE
1. Open the control panel of the VST instrument.
2. On the control panel, click Add VST Plug-in Picture to Media Rack.
RESULT
The picture of the VST instrument is shown in the Media rack.
RELATED LINKS
Adding VST Instruments on page 476
VST Instrument Control Panel on page 477
PREREQUISITE
You have added a VST effect from another vendor.
PROCEDURE
1. Open the control panel of the VST effect.
2. On the control panel, click Add VST Plug-in Picture to Media Rack.
RESULT
The picture of the VST effect is shown in the Media rack.
RELATED LINKS
Adding Insert Effects on page 312
Effect Control Panel on page 326
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MediaBay and Media Rack
MediaBay Window
MediaBay Window
To open the MediaBay in a separate window, do one of the following:
1 File Browser
Allows you to scan specific folders in your file system, and to add favorites.
2 Toolbar
Contains tools and shortcuts for settings and functions in the MediaBay, and allows you to
switch between the previously defined favorite locations. Favorites in the MediaBay
window are not automatically scanned.
3 Filters
Allows you to filter the Results list using a logical or an attribute filter.
4 Results
Displays all supported media files. You can filter the list and perform text searches.
5 Previewer
Allows you to preview the files shown in the Results list.
RELATED LINKS
File Browser Section on page 447
MediaBay Toolbar on page 445
Adding Favorites on page 448
Scanning Folders on page 447
Filters Section on page 457
Results Section on page 449
Previewer Section on page 453
Setting up the MediaBay on page 447
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MediaBay Window
MediaBay Toolbar
The toolbar contains tools and shortcuts for settings and functions in the MediaBay.
Navigation
Back
Forward
Up
Favorites
Add Favorite
Allows you to select a Favorite to quickly browse to the files you are looking for.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Text Search
Search
Allows you to select the media types that are displayed on the Results page.
Rating Filter
Rating Filter
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MediaBay Window
Results
Update Results
Shuffle Results
Attribute Counter
Attribute Counter
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
MediaBay Settings
MediaBay Settings
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
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MediaBay Window
PROCEDURE
1. Click Set up Window Layout.
2. Activate/Deactivate the checkboxes for the sections that you want to show/hide.
3. Click outside the pane to exit the setup mode.
● To open the File Browser section in the MediaBay, click Set up Window Layout and
activate File Browser.
To show the supported media files in the Results section of the MediaBay, you must scan all
folders that you want to include in the search.
You can also add favorite folders. All media files contained in a Favorite are automatically
scanned.
RELATED LINKS
Scanning Folders on page 447
Adding Favorites on page 448
Scanning Folders
To include specific folders in the MediaBay search, you must scan them.
PROCEDURE
1. In the File Browser section of the MediaBay, navigate to the folder that you want to
include in the scan.
2. Activate the checkbox for the folder to activate the scan.
RESULT
All files that are found in the scanned folder are shown in the Results list. The scan result is
saved in a database file.
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MediaBay Window
The color of the checkmark helps you to identify which folders and subfolders are scanned:
● White indicates that all subfolders are included in the scan.
● Orange indicates that at least one subfolder is excluded from the scan.
The color of the folder indicates the state of the scan:
● Red indicates that a folder is currently being scanned.
● White indicates that all subfolders have been scanned.
● Yellow indicates that at least one subfolder is not yet scanned.
NOTE
Please wait until the MediaBay completes the scan to continue your work.
Adding Favorites
You can add favorite folders using the File Browser section.
PROCEDURE
1. In the File Browser section, navigate to the folder that you want to add as a favorite, and
select it.
2. Right-click the folder or the volume, and from the context menu, select Add Favorite.
3. In the Set Name dialog that opens, enter a name for the folder.
4. Click OK.
RESULT
● In the File Browser section, a new folder with the specified name is added to the
Favorites folder.
● In the Favorites section, the added favorite is available in the Select Defined Favorite
pop-up menu.
● In the Media rack in the right zone of the Project window, a new tile with the specified
name is added on the Favorites page.
NOTE
RELATED LINKS
Scanning Folders on page 447
Refresh Views
If you change already scanned folders by adding or removing files when Cubase is closed, you
must rescan the corresponding media folders. This also applies if you modified attributes of your
user content using another program.
If you have made changes to your content and want the changes to be displayed in the
MediaBay, you must refresh the views of the corresponding media folders.
● To refresh a folder, in the File Browser section of the MediaBay, right-click a folder, and
select Refresh Views.
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MediaBay Window
● To display a new drive, in the File Browser section of the MediaBay, right-click the parent
node, and select Refresh Views. You can then scan the drive for media files.
● To update the scan state of the folders after modifying the volume database with another
program, right-click the volume database, and select Refresh Views.
Results Section
The Results list shows all media files that are found in the selected folder in the File Browser.
● To show media files in the Results section, you must select a scanned folder in the File
Browser section of the MediaBay.
NOTE
You can set the maximum number of files that are displayed in the Results list in the MediaBay
Settings.
PROCEDURE
1. In the Results section, select the media types for which you want to make settings.
2. Click Set up Result Columns and do one of the following:
● To show specific columns, activate or deactivate the respective options on the
submenus.
● To remove all columns except Name, select Select None.
● To show the default columns, select Use Defaults.
● To show all columns with set attributes, select All Available.
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MediaBay Window
NOTE
RELATED LINKS
Setting up the MediaBay on page 447
IMPORTANT
If you delete a file using the File Explorer/macOS Finder, it is still displayed in the Results list,
although it is no longer available to the program. To remedy this, rescan the corresponding
folder.
● To shuffle the Results list, click Shuffle Results in the MediaBay toolbar.
NOTE
This function is not available for files which are part of a VST Sound archive.
PROCEDURE
● In the Results list, right-click a file, and select Show in Explorer/Reveal in Finder.
RESULT
The File Explorer/macOS Finder opens and the corresponding file is highlighted.
PROCEDURE
1. In the MediaBay toolbar, open the Show Media Types selector.
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MediaBay Window
2. Activate the media types that you want to be displayed in the Results list.
RESULT
The files are filtered by the selected media type.
Audio Files
Shows all audio files. The supported formats
are .wav, .w64, .aiff, .aifc, .rex, .rx2, .mp3, .mp2, .ogg, .wma (Windows only).
MIDI Files
Shows all MIDI files (file name extension .mid).
MIDI Loops
Shows all MIDI loops (file name extension .midiloop).
Track Presets
Shows all track presets for audio, MIDI, and instrument tracks (file name
extension .trackpreset). Track presets are a combination of track settings, effects,
and MixConsole settings that can be applied to new tracks of various types.
Plug-in Presets
Shows all VST presets for instrument and effect plug-ins. Furthermore, EQ presets
that you save in the MixConsole are listed. These presets contain all parameter
settings for a particular plug-in. They can be used to apply sounds to instrument
tracks and effects to audio tracks.
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Strip Presets
Shows all strip presets (file name extension .strippreset). These presets contain
channel strip effect chains.
FX Chain Presets
Shows all effect chain presets (file name extension .fxchainpreset). These presets
contain insert effect chains.
Video Files
Shows all video files.
Projects
Shows all project files (.cpr).
RELATED LINKS
Track Presets on page 136
Saving/Loading Strip Presets on page 293
Saving/Loading EQ Presets on page 286
Saving/Loading FX Chain Presets on page 283
Video File Compatibility on page 713
NOTE
The Rating Filter is not available in the Media rack in the right zone.
PROCEDURE
● In the Rating Filter section of the MediaBay toolbar, select a value from the Rating Filter
pop-up menu.
● Click the field and enter the text that you want to find.
For example, if you are looking for all audio loops relating to drum sounds, enter “drum” in
the search field. The search results will contain loops called “Drums 01”, “Drumloop”,
“Snare Drum”, etc. In addition, all media files with the Drum&Percussion category
attribute or any other attribute that contains “drum” are found. You can also add
apostrophes to find exact matches for the entered words and use boolean operators.
● To reset the text search, delete the text, or click Reset Filters.
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And [+]
[a and b]
When entering strings separated by “and” (or a plus sign), all files are found that
contain both a and b.
[And] is the default setting when no boolean operator is used, for example, you can
also enter [a b].
Or [,]
[a or b]
When entering strings separated by “or” (or a comma), files are found that contain
either a or b, or both.
Not [-]
[not b]
When entering text preceded by “not” (or a minus sign), all files not containing b are
found.
Parentheses [()]
[(a or b) + c]
Using parentheses, you can group text strings. In this example, files are found that
contain c and either a or b.
IMPORTANT
When you are searching for files whose names contain a hyphen, put the search text in quotation
marks. Otherwise the program treats the hyphen as the boolean operator “not”.
NOTE
Previewer Section
You can preview individual files in the Previewer section to find out which one to use in your
project.
The elements visible in this section and their functions depend on the media type.
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IMPORTANT
The Previewer section is not available for video files, project files, and audio track presets.
RELATED LINKS
MediaBay Settings on page 464
1 Transport controls
Start, stop, pause, and cycle the preview.
2 Preview Level fader
Specifies the preview level.
3 Auto Play New Results Selection
Automatically plays back the selected file.
4 Align Beats to Project
Plays back the selected file in sync with the project, starting at the project cursor position.
Note that this can apply real-time time stretching to your audio file.
NOTE
If you import an audio file into your project for which Align Beats to Project is activated in
the Previewer, Musical Mode is automatically activated for the corresponding event.
RELATED LINKS
Musical Mode on page 383
● To preview a MIDI file, load a VST instrument, and select it as output device from the
Select MIDI Output pop-up menu.
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1 Transport controls
Start and stop the preview.
2 Preview Level fader
Specifies the preview level.
3 Output
Allows you to select the output device.
4 Align Beats to Project
Plays back the selected file in sync with the project, starting at the project cursor position.
Note that this can apply real-time time stretching to your MIDI file.
5 Auto Play New Results Selection
Automatically plays back the selected file.
RELATED LINKS
VST Instruments on page 476
NOTE
MIDI loops are always played back in sync with the project.
1 Transport controls
Start and stop the preview.
2 Preview Level fader
Specifies the preview level.
3 Auto Play New Results Selection
Automatically plays back the selected file.
4 Link Playback to Chord Track
Transposes the events of the MIDI loop to play back in context with the chord track. Note
that you need a chord track with chord events for this.
If this option is activated, and you insert a MIDI loop into the project, Follow Chord Track
is automatically activated for the track.
RELATED LINKS
Using Follow Chord Track on page 645
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VST Presets and Track Presets Previewer for MIDI and Instrument Tracks
The Previewer for VST presets and track presets allows you to listen to presets before you use
them in your project.
● To preview track presets for MIDI or instrument tracks and VST presets, you must send
some MIDI notes to the track preset via MIDI input, using a MIDI file, the Memo Recorder
mode, or via the computer keyboard.
1 Transport controls
Start and stop the preview.
2 Previewer Sequence Mode
Allows you to load a MIDI file to apply the selected preset to the MIDI file. You can also
select the Memo Recorder mode that continually repeats a given sequence of notes as a
loop.
3 MIDI Activity
Allows you to monitor incoming MIDI messages.
4 Preview Level fader
Specifies the preview level.
5 Keyboard
You can display the Keyboard in keyboard display mode or in piano display mode.
6 Computer Keyboard Input
Allows you to use your computer keyboard to preview the presets.
RELATED LINKS
Previewing Presets Using the Memo Recorder Mode on page 457
On-Screen Keyboard on page 191
PROCEDURE
1. On the Previewer Sequence Mode pop-up menu, select Load MIDI File.
2. In the file dialog that opens, select a MIDI file and click Open.
The name of the MIDI file is displayed on the pop-up menu.
3. Click Play to the left of the pop-up menu.
RESULT
The notes received from the MIDI file are played back with the settings of the track preset
applied.
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NOTE
The recently used MIDI files are kept on the menu for quick access. To remove an entry from this
list, select it on the menu and then select Remove MIDI File.
NOTE
You cannot use the Memo Recorder mode when previewing presets using a MIDI file.
PROCEDURE
1. On the Previewer Sequence Mode pop-up menu, select Memo Recorder.
2. Activate Play.
3. Play some notes on the MIDI keyboard or on the computer keyboard.
RESULT
The notes are played back with the instrument preset that is selected in the Results section.
When you stop playing notes and wait for 2 seconds, the note sequence that you played until this
moment is played back in a continuous loop.
To use another sequence, start entering notes again.
If you activate Computer Keyboard Input, the computer keyboard is used exclusively for the
Previewer section. However, you can still use the following key commands: Ctrl/Cmd-S (Save),
Num * (Start/Stop Record), Space (Start/Stop Playback), Num 1 (Jump to left locator), Delete or
Backspace, Num / (Cycle on/off), and F2 (Show/Hide Transport panel).
PROCEDURE
1. Activate Computer-Keyboard Input.
2. Play some notes on the computer keyboard.
Filters Section
The MediaBay allows you to refine your file searches.
The different types of media files have different attributes. For example, .wav audio files have
attributes, such as name, length, size, sample rate, content set, etc., while .mp3 files have
additional attributes, such as artist or genre.
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MediaBay Window
Attribute Filter
Assigning attribute values to your files facilitates organizing your media files. The Attribute filter
allows you to view and edit some of the standard file attributes that are found in your media files.
The Filters section displays all values that have been specified for the displayed attribute
categories. Selecting one of these values filters the results to display only the files to which this
attribute value is assigned.
NOTE
● Some attributes are directly linked to each other. For example, for each category value,
there are certain sub-category values available. Changing the value in one of these
attribute columns displays different values in the other column.
● Each attribute column displays only the attribute values that are found.
NOTE
● In the Results list or the Attribute Inspector, right-click a file and select the attribute
value for which you want to search from the Search for submenu.
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MediaBay Window
You can set up Favorites, that is, folders or directories on your system that contain media files.
Usually, files are organized in a specific way on your computer. You might have folders reserved
for audio content, folders for special effects, folders for combinations of sounds making up the
ambience noise that you need for a certain film take, etc. These can all be set as different
Favorites in the MediaBay, allowing you to limit the files available in the Results list according
to context.
By using the search and filter options, you can narrow down the results.
You can insert the files into your project by using drag and drop, by double-clicking, or by using
the context menu options.
Once you have found the media files that you were looking for, you can load them into your
project.
PROCEDURE
1. Do one of the following:
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MediaBay Window
● In the MediaBay, open the media types selector, click MIDI Files, Audio Files, or
MIDI Loops, and select a media file.
● In the Media rack in the right zone, click the Loops & Samples tile, and click the
following tiles until you can select the media files in the Results list.
2. Do one of the following:
● Double-click a media file to create a new instrument or an audio track with the
loaded file.
● Drag the media file to a track in the event display.
RESULT
The media file is inserted on the new track or at the insert position.
RELATED LINKS
Show Media Types Selector on page 451
PROCEDURE
1. Do one of the following:
● In the MediaBay, open the media types selector, click Track Presets, and select a
preset.
● In the Media rack in the right zone, click Presets > Track Presets, and click the
following tiles until you can select the preset in the Results list.
2. Do one of the following:
● Double-click the track preset to create a new track with the loaded preset.
● Drag the track preset to a track to apply the preset to the track.
RESULT
The preset is applied to the track, and all settings of the preset are loaded.
RELATED LINKS
Show Media Types Selector on page 451
PROCEDURE
1. Do one of the following:
● In the MediaBay, open the media types selector, click Plug-in Presets, and select a
preset for an instrument plug-in.
● In the Media rack in the right zone, click the VST Instruments tile, and click the
following tiles until you can select the preset in the Results list.
2. Do one of the following:
● Double-click the instrument preset to create a new instrument track with the loaded
instrument preset.
● Drag the instrument preset to the track list to create a new instrument track with
the loaded instrument preset.
● Drag the instrument preset to the event display to create a new instrument track
with the loaded instrument preset.
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● Drag the instrument preset to an instrument track to apply the preset to the track.
RESULT
The instrument is loaded as a track instrument, and the preset is applied to the instrument track.
RELATED LINKS
Adding VST Instruments to Projects on page 441
Show Media Types Selector on page 451
PROCEDURE
1. Do one of the following:
● In the MediaBay, open the media types selector, click Plug-in Presets, and select a
preset.
● In the Media rack in the right zone, click Presets > VST FX Presets, and click the
following tiles until you can select the preset in the Results list.
2. Do one of the following:
● Drag the plug-in preset to an audio track or its Inserts section in the Inspector.
● Drag the plug-in preset to an empty area of the track list.
RESULT
If you dragged the plug-in preset to an audio track, the first free insert slots are filled with the
corresponding plug-in. If there are no more free slots available, a warning is shown.
If you dragged the plug-in preset to an empty area of the track list, a new FX channel track is
created and the first insert slots of this new track are filled.
RELATED LINKS
Show Media Types Selector on page 451
Adding VST Effects to Projects on page 441
PROCEDURE
1. Do one of the following:
● In the MediaBay, open the media types selector, click FX Chain Presets, and select
a preset.
● In the Media rack in the right zone, click Presets > FX Chain Presets, and click the
following tiles until you can select the preset in the Results list.
2. In the Project window, select an audio track.
3. Drag the preset from the MediaBay or Media rack and drop it on the open Inserts section
of the Inspector.
RESULT
The FX Chain Preset is applied to the track, and all settings of the preset are loaded. Any inserts
that have previously been loaded are overwritten.
RELATED LINKS
Show Media Types Selector on page 451
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Working with Volume Databases
PROCEDURE
1. Do one of the following:
● In the MediaBay, open the media types selector, click Strip Presets, and select a
preset.
● In the Media rack in the right zone, click Presets > Strip Presets, and click the
following tiles until you can select the preset in the Results list.
2. In the Project window, select an audio track.
3. Drag the preset from the MediaBay or Media rack and drop it on the open Strip section of
the Inspector.
RESULT
The strip preset is applied to the track, and all settings of the preset are loaded.
RELATED LINKS
Show Media Types Selector on page 451
Saving/Loading Strip Presets on page 293
For example, a sound editor might have to work both at home and in a studio, on two different
computers. Therefore, the sound effects are stored on an external storage medium. To be able to
connect the external device and directly browse its contents in the MediaBay without having to
scan the device, you have to create a volume database for the external device.
Volume databases can be created for your computer drives or for external storage media. They
contain the same kind of information about the media files on these drives as the regular
MediaBay database.
NOTE
When you launch Cubase, all available volume databases are automatically mounted. Databases
that are made available while the program is running have to be mounted manually.
RELATED LINKS
Refresh Views on page 448
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Working with Volume Databases
IMPORTANT
You must select the topmost directory level for this. You cannot create a database file for a
lower-level folder.
NOTE
If you create a volume database on a network drive, multiple users can access it. However,
this can lead to write conflicts as only one user can write to the database at a time.
RESULT
The file information for this drive is written into a new database file. Volume databases are
indicated by the symbol to the left of the drive name.
NOTE
If the drive contains a large amount of data, this process may take some time.
Volume databases are automatically mounted when Cubase is launched. They are shown in the
File Browser section and their data can be viewed and edited in the Results list.
RELATED LINKS
Locked Volume Databases on Network Drives on page 463
If this happens, you get a warning message when you launch the program. It shows the name of
the user or system.
● Ask the other user to restart Cubase so that the lock is automatically released.
● If you cannot get hold of the other user, and you do not need to access the database, click
Ignore Database.
● If you cannot get hold of the other user, and you want to use the database, click Force
unlock to remove the lock.
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MediaBay Settings
PROCEDURE
● In the File Browser section, right-click the volume database and select Remove Volume
Database.
RESULT
The metadata is integrated in the local MediaBay database file, and the volume database file is
deleted.
NOTE
If the drive contains a large amount of data, this process may take some time.
● To mount a volume database manually, right-click the external storage medium, drive, or
partition of your computer system that you want to mount and select Mount Volume
Database.
● To unmount a volume database, right-click it and select Unmount Volume Database.
MediaBay Settings
● To open a pane with settings for the MediaBay, click MediaBay Settings.
NOTE
The MediaBay does not warn you if the maximum number of files has been reached.
There might be situations where a certain file cannot be found because the
maximum number of files was reached.
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MediaBay Settings
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Automation
In essence, automation means recording the values for a particular MixConsole or effect
parameter. When you create your final mix, Cubase can adjust this particular parameter control.
PROCEDURE
1. On the Project window toolbar, click W to activate write for all tracks.
2. Start playback and adjust some volume faders and/or other parameter settings in the
MixConsole.
Stop playback when you are done, and return to the position where you started playback.
3. Click W to deactivate the write mode and click R to activate read for all tracks.
4. Start playback, and watch the MixConsole.
All your actions that were performed during the previous playback are reproduced exactly.
5. Select Project > Show All Used Automation to view all recorded automation events.
6. To redo anything that was recorded, click W again and start playback from the same
position.
NOTE
You can have W and R activated simultaneously, if you want to watch and listen to your
recorded MixConsole actions while you are recording fader movements for another
channel, etc.
Automation Curves
Within a Cubase project, the changes in a parameter value over time are reflected as curves on
automation tracks.
1 Ramp curves
Ramp curves are created for any parameter that generates continuous multiple values,
such as fader or encoder movements.
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Static Value Line
2 Step curves
Step curves are created for on/off parameters, such as mute.
If you manually added any automation events or used write automation for the corresponding
parameter and then disable the reading of automation data, the automation curve is grayed out
in the event display and the static value line is used instead.
Write/Read Automation
You can automation-enable tracks and MixConsole channels by activating their automation write
W and read R buttons.
● If you activate W for a channel, virtually all MixConsole parameters that you adjust during
playback for that specific channel are recorded as automation events.
● If R is activated for a channel, all your recorded MixConsole actions for that channel are
performed during playback.
The R and W buttons for a track in the track list are the same as the R and W buttons in the
MixConsole.
NOTE
R is automatically enabled when you enable W. This allows Cubase to read existing automation
data at any time. You can separately deactivate W if you only want to read existing data.
There are also global read and write indicator buttons Activate/Deactivate Read/Write for All
Tracks on the Project window toolbar and the MixConsole toolbar. These buttons light up as
soon as there is an enabled R or W button on any channel/track within your project.
Furthermore, they can be clicked to activate or deactivate R/W of all tracks simultaneously.
● Manual writing makes it easy to quickly change parameter values at specific points without
having to activate playback.
● Automatic writing lets you work almost as if you were using a real mixer.
With both methods, any applied automation data is reflected in both the MixConsole by a moved
fader, for example, and in the corresponding automation track curve.
RELATED LINKS
Manual Writing of Automation Data on page 468
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Writing Automation Data
PROCEDURE
1. In the track list, click Show/Hide Automation for a track to open its automation track.
RESULT
All actions that you recorded are reproduced exactly. When you drag a plug-in to a different
insert slot on the same channel, any existing automation data moves with the plug-in. When you
drag it to an insert slot on a different channel, any existing automation data is not transferred to
the new channel.
PROCEDURE
1. In the track list, click Show/Hide Automation for a track to open its automation track.
2. Click the automation parameter name and select the parameter from the pop-up menu.
3. Select the Draw tool.
4. Click on the static value line.
An automation event is added, read automation mode is automatically activated, and the
static value line changes to a colored automation curve.
5. Click and hold to draw a curve by adding many automation events.
When you release the mouse button, the number of automation events is reduced.
NOTE
To adjust the thinning out of events, open the Automation Panel, open the Settings
page, and enter a value for Reduction Level.
6. Start playback.
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Writing Automation Data
RESULT
The automated parameter changes with the automation curve, and the corresponding fader in
the MixConsole moves accordingly.
AFTER COMPLETING THIS TASK
Repeat the procedure if you are not happy with the result. If you draw over existing events, a new
curve is created.
● Object Selection
If you click on an automation track with the Object Selection tool, an automation event is
added. If you hold down Alt/Opt, you can draw several automation events.
NOTE
Events that are introduced between existing events and do not deviate from the existing
curve are removed as soon as you release the mouse button.
To activate the Line tool in any other available mode, click the Line tool and click again to open a
pop-up menu where you can select the Line tool mode.
Line
If you click on the automation track and drag with the Line tool in Line mode, you
can create automation events in a line. This is a quick way to create linear fades, etc.
Parabola
If you click and drag on the automation track with the Line tool in Parabola mode,
you can create more natural curves and fades.
NOTE
The result depends on the direction from which you draw the parabolic curve.
Sine/Triangle/Square
If you click and drag on the automation track with the Line tool in Sine, Triangle, or
Square mode and the Snap Type is set to Grid, the period of the curve, that is, the
length of one curve cycle, is determined by the grid setting. If you press Shift and
drag, you can set the period length manually, in multiples of the grid value.
NOTE
The Line tool can only be used for ramp type automation curves.
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Editing Automation Events
NOTE
If you move an event or part on a track and you want the automation events to follow
automatically, select Edit > Automation Follows Events. Any automation events at the new
position are overwritten.
● You can use the tools on the Project window toolbar to edit automation events.
● You can use the automation event editor to edit selected automation events on ramp
automation curves.
RELATED LINKS
Project Window Toolbar on page 32
Automation Event Editor on page 471
PREREQUISITE
The Object Selection tool is active.
PROCEDURE
1. Move the mouse pointer on the linear ramp curve segment that you want to edit.
A handle is shown on the curve segment.
NOTE
If the automation events are next to each other on an almost horizontal or vertical line, or
if they are too close to each other, the handle is not available.
2. Click and drag with the mouse button pressed to modify the shape of the curve segment.
3. When you are satisfied with the result, release the mouse button.
RESULT
A smooth transition curve according to your edits is created.
If you are not satisfied with the result and want to start over again from the original linear curve
segment, double-click the handle.
AFTER COMPLETING THIS TASK
For even more precise editing, add new automation events to your bézier curve segment.
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Editing Automation Events
NOTE
If you select several events of a ramp automation curve, the automation event editor becomes
available.
RELATED LINKS
Automation Event Editor on page 471
NOTE
All editing in the automation event editor only affects the automation events that are part of the
selection.
● Activate the Object Selection tool and drag a selection rectangle on a ramp type
automation track.
● Activate the Range Selection tool and select a range on a ramp type automation track.
NOTE
If you work with the Range Selection tool, the smart control for Stretch is not available.
The automation event editor features the following smart controls for specific editing modes:
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Editing Automation Events
1 Tilt Left
If you click in the upper left corner of the editor, you can tilt the left part of the curve. This
allows you to tilt the event values at the start of the curve upwards or downwards.
2 Compress Left
If you Alt/Opt-click in the upper left corner of the editor, you can compress or expand the
left part of the curve. This allows you to compress or expand the event values at the start
of the curve.
3 Scale Vertically
If you click in the middle of the upper border of the editor, you can scale the curve
vertically. This allows you to raise or lower the event values of the curve in percent.
4 Move Vertically
If you click on the upper border of the editor, you can move the entire curve vertically. This
allows you to raise or lower the values of the event values of the curve.
5 Compress Right
If you Alt/Opt-click in the upper right corner of the editor, you can compress or expand
the right part of the curve. This allows you to compress or expand the event values at the
end of the curve.
6 Tilt Right
If you click in the upper right corner of the editor, you can tilt the right part of the curve.
This allows you to tilt the event values at the end of the curve upwards or downwards.
7 Scale Around Relative Center
If you Alt/Opt-click in the middle right border of the editor, you can scale the curve relative
to its center. This allows you to raise or lower the event values horizontally around the
center of the editor.
8 Scale Around Absolute Center
If you click in the middle right corner of the editor, you can scale the curve absolute to its
center. This allows you to raise or lower the event values horizontally around the center of
the editor.
9 Stretch
If you click on the lower border of the editor, you can stretch the curve horizontally. This
allows you to move the event values of the curve to the left or to the right.
NOTE
To edit the automation curves on several tracks simultaneously, select the automation events
using the Object Selection tool or the Range Selection tool on the corresponding automation
tracks, and hold down Ctrl/Cmd while using the smart controls.
NOTE
If you select automation events using the Range Selection tool, additional automation events
are automatically created at the start and the end of the selection. This ensures that the entire
selection is edited.
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Editing Automation Events
RELATED LINKS
Automation Curves on page 466
PROCEDURE
1. Move the mouse pointer to the upper border of the automation track above the linear
ramp curve segment that you want to scale.
A handle is shown.
RESULT
The curve segment between the two automation events is scaled.
NOTE
Snap is taken into account when you move automation curves horizontally. To turn it off
temporarily, hold down Ctrl/Cmd and any other modifier, and drag.
NOTE
If you press Esc while dragging the selection rectangle, the selection jumps back to its original
position.
RELATED LINKS
Selecting Automation Events on page 471
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Automation
Automation Tracks
NOTE
When removing automation events, the curve is redrawn to connect the remaining events.
Automation Tracks
Most of the tracks in your project have automation tracks, one for each automated parameter.
PROCEDURE
1. Open an automation track and click on the automation parameter name.
A parameter list is shown. The content depends on the track type.
2. From the pop-up menu, select the parameter or select More to open the Add Parameter
dialog that lists all parameters that can be automated, and select the parameter there.
RESULT
The parameter replaces the current parameter in the automation track.
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Automation Tracks
NOTE
● To mute individual automation tracks, click Mute Automation in the track list.
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VST Instruments
VST instruments are software synthesizers or other sound sources that are contained within
Cubase. They are played internally via MIDI. You can add effects or EQ to VST instruments.
Cubase allows you to make use of VST instruments in the following ways:
● By adding a VST instrument and assigning one or several MIDI tracks to it.
● By creating an instrument track.
This is a combination of a VST instrument, an instrument channel, and a MIDI track. You
play and record MIDI note data directly for this track.
NOTE
Some VST instruments are included with Cubase. These are described in the separate document
Plug-in Reference.
RELATED LINKS
Instrument Tracks on page 99
RESULT
The instrument control panel opens, and the following tracks are added to the track list:
● A MIDI track with the name of the instrument. The output of the MIDI track is routed to
the instrument.
NOTE
In the Preferences dialog (VST—Plug-ins page), you can specify what happens when you
load a VST instrument.
● A folder with the name of the instrument that is added within a VST Instruments folder.
The instrument folder contains two automation tracks: one for the plug-in parameters and
one for the synth channel in the MixConsole.
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VST Instrument Control Panel
1 Activate Instrument
Activates/Deactivates the instrument.
2 Read Automation/Write Automation
Allows you to read/write automation for the instrument parameter settings.
3 Switch between A/B Settings
Switches to setting B when setting A is active, and to setting A when setting B is active.
4 Apply current settings to A and B
Copies the instrument parameters of instrument setting A to instrument setting B, and
vice versa.
5 Activate/Deactivate Side-Chaining
Activates the side-chain functionality for VST 3 instruments that support side-chaining.
6 Set up Side-Chain Routing
Allows you to set up the side-chain routing for the selected plug-in.
7 Event Received Indicator
Lights up on receiving note-on and controller messages.
8 Preset browser
Opens the preset browser where you can select another preset.
9 Load previous Program/Load next Program
Loads the previous/next program in the preset browser.
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VST Instrument Control Panel
10 Preset Management
Opens a pop-up menu that allows you to save, rename, or remove a preset.
11 Add VST Plug-in Picture to Media Rack
Adds a picture of the VST plug-in to the Media rack. This is only available for plug-ins of
other vendors.
12 VST Instrument context menu
Opens a context menu with specific functions and settings.
RELATED LINKS
Adding Pictures of VST Instruments to the Media Rack on page 443
VST Instrument Context Menu on page 482
Hiding/Showing VST Instrument Control Panels on page 478
Side-Chaining for VST Instruments on page 491
PROCEDURE
● Select Window > Hide Plug-in Windows.
NOTE
RESULT
The plug-in windows are hidden and sent to the back of the application. To show them again,
select Show Plug-in Windows.
RELATED LINKS
VST Instrument Control Panel on page 477
PROCEDURE
● Select Window > Close All Plug-in Windows.
NOTE
RESULT
The control panels are closed.
RELATED LINKS
VST Instrument Control Panel on page 477
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VST Instrument Selector
● Select Studio > VST Instruments, and click Add Rack Instrument.
● Select Studio > VST Instruments, click Add Track Instrument, and open the Instrument
pop-up menu.
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Instrument.
3. Open the Instrument pop-up menu and select a VST instrument.
4. Click Add Track.
RESULT
The selected VST instrument is loaded for the instrument track. In the MixConsole, an
instrument channel is added.
All instruments that are used in your project are shown. You can access up to 8 quick controls for
each added instrument.
To open the VST Instruments in the right zone, click Show/Hide Right Zone on the Project
window toolbar, and at the top of the right zone, click the VSTi tab.
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VST Instruments Window
NOTE
The VST Instruments in the right zone are just another representation of the VST Instruments
window. All features are the same.
RELATED LINKS
Showing/Hiding Zones on page 31
Project Window Toolbar on page 32
All instruments that are used in your project are shown. You can access up to 8 quick controls for
each added instrument.
To open the VST Instruments window, select Studio > VST Instruments.
RELATED LINKS
Instrument Tracks on page 99
Opens the Add Track dialog that allows you to select an instrument and add an
instrument track that is associated to this instrument.
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VST Instrument Controls
Find Instruments
Settings
Opens the Settings pop-up menu where you can activate/deactivate the following
modes:
● Show VST Quick Controls for One Slot Only shows the VST Quick Controls
exclusively for the selected instrument.
● MIDI Channel follows track selection ensures that the Channel selector
follows the MIDI track selection in the Project window. Use this mode if you
work with multitimbral instruments.
● Remote-Control Focus for VST Quick Controls follows track selection
ensures that the VST Quick Controls remote-control focus follows the track
selection.
1 Activate Instrument
Activates/Deactivates the instrument.
2 Edit Instrument
Opens the instrument panel.
3 Freeze Instrument
Freezes the instrument. This allows you to save CPU power.
4 Instrument selector
Allows you to select another instrument. Double-click to rename the instrument. The name
is shown in the window in the Output Routing pop-up menu for MIDI tracks. This is useful
when you work with several instances of the same instrument.
5 Preset Browser
Allows you to load or save an instrument preset.
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VST Instrument Controls
6 Input Options
This lights up when MIDI data is received by the instrument. Click this button to open a
pop-up menu that allows you to select, mute/unmute, and solo/unsolo for tracks that send
MIDI to the instrument (inputs).
NOTE
If you resize the VST Instruments window, you can access this option by using an Input/
Output Options pop-up menu.
7 Activate Outputs
This control is only available if the instrument provides more than one output. It allows
you to activate one or more outputs for the instrument.
NOTE
If you resize the VST Instruments window, you can access this option by using an Input/
Output Options pop-up menu.
RELATED LINKS
Freezing Instruments on page 486
Default Preset
Allows you to define and save a default preset.
Activate Outputs
Allows you to activate one or more outputs for the instrument.
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Presets for Instruments
Activate/Deactivate Side-Chaining
Activates/Deactivates side-chaining for the instrument.
NOTE
This option is only available for VST 3 instruments that support side-chaining.
NOTE
RELATED LINKS
General on page 765
Side-Chaining for VST Instruments on page 491
● VST Presets
VST presets include the parameter settings of a VST instrument.
These are available from the VST Instruments window, from the instrument control
panels, and from the Programs field in the Inspector.
● Track Presets
Track presets include the instrument track settings and the settings for the corresponding
VST instrument.
These are available from the Inspector or the track list context menu.
PROCEDURE
1. Do one of the following:
● Select the track that contains the VST instrument, and in the Inspector, click the
Programs field.
● In the VST Instruments window, click Preset Browser for the instrument, and
select Load Preset.
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Presets for Instruments
● In the control panel for the VST instrument, click Preset Browser, and select Load
Preset.
2. In the preset browser, select a preset from the list and double-click it to load it.
RESULT
The preset is applied. To return to the previously loaded preset, open the preset browser again
and click Revert to Last Setting.
PROCEDURE
1. Do one of the following:
● In the VST Instruments window, click Preset Browser for the instrument, and
select Save Preset.
● In the control panel for the VST instrument, click Preset Browser, and select Save
Preset.
2. In the Save <VST instrument name> Preset dialog, enter a name for the preset.
3. Click OK to save the preset and close the dialog.
PROCEDURE
1. Do one of the following:
● Select the instrument track, and in the Inspector, click the Load Track Preset field.
● Right-click the instrument track, and from the context menu, select Load Track
Preset.
2. In the preset browser, select a preset from the list and double-click it to load it.
RESULT
The track preset is applied. To return to the previously loaded preset, open the preset browser
again and click Revert to Last Setting.
● To open the Results browser, right-click an instrument track, and select Load Track
Preset.
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Playing Back VST Instruments
VST presets for instruments can be divided into the following groups:
Presets
Presets contain the settings of the entire plug-in. For multitimbral instruments, this
includes the settings for all sound slots as well as the global settings.
Programs
Programs contain only the settings for one program. For multitimbral instruments,
this includes only the settings for one sound slot.
PROCEDURE
1. Right-click the instrument track, and from the context menu, select Save Track Preset.
2. In the Save Track Preset dialog, enter a name for the preset.
3. Click OK to save the preset and close the dialog.
PROCEDURE
1. In the track list, activate Monitor for the track that has the VST instrument loaded.
2. Press one or more keys on your MIDI keyboard or use the On-Screen Keyboard.
The corresponding sounds are triggered on your VST instrument.
3. Select Studio > MixConsole to open the MixConsole and adjust the sound, add EQ or
effects, assign another output routing, etc.
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Playing Back VST Instruments
If the CPU overload indicator in the Audio Performance window lights up or you get crackling
sounds, you have the following options:
RELATED LINKS
Freezing Instruments on page 486
Suspend VST 3 plug-in processing when no audio signals are received on page 776
Freezing Instruments
If you are using a moderately powerful computer or a large number of VST instruments, your
computer may not be able to play back all instruments in real time. At this point, you can freeze
instruments.
PROCEDURE
1. Do one of the following:
● Select Studio > VST Instruments.
● Select the instrument track and open the top Inspector section.
2. Click Freeze.
3. In the Freeze Instrument Options dialog, make your changes.
4. Click OK.
RESULT
● The instrument is rendered to an audio file, and on playback you hear the same sound as
before freezing.
● Less CPU load is used.
● The Freeze button lights up.
● The MIDI/instrument track controls are grayed out.
● The MIDI parts are locked.
NOTE
To edit the tracks, parameters, or synth channels again, and to delete the rendered file, unfreeze
the instrument by clicking Freeze again.
The following controls can be found in the Freeze Instrument Options dialog:
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Latency
NOTE
Tail Size
Allows you to set a tail size time to let sounds complete their normal release cycle.
Latency
The term latency stands for the time it takes for the instrument to produce a sound when you
press a key on your MIDI controller. It can be an issue when using VST instruments in real time.
Latency depends on your audio hardware and its ASIO driver.
In the Studio Setup dialog (Audio System page), the input and output latency values should
ideally be a few milliseconds.
If the latency is too high to allow comfortable real time VST instrument playback from a
keyboard, you can use another MIDI sound source for live playback and recording, and switch to
the VST instrument for playback.
RELATED LINKS
Selecting an Audio Driver on page 14
Delay Compensation
During playback, Cubase automatically compensates any delay inherent in the VST plug-ins you
use.
You can specify a Delay Compensation Threshold in the Preferences dialog (VST page), so that
only plug-ins with a delay higher than this threshold setting are affected.
Constrain Delay Compensation is available on the Project window toolbar and in the Transport
zone. You can also find it as a menu item in the MixConsole on the Functions Menu.
Activating Constrain Delay Compensation turns off VST plug-ins that are activated for VST
instrument channels, audio track channels that are record-enabled, group channels, and output
channels. VST plug-ins that are activated for FX channels are disregarded. After recording or
using a VST instrument, Constrain Delay Compensation should be deactivated again in order to
restore full delay compensation.
RELATED LINKS
Project Window Toolbar on page 32
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Import and Export Options
PROCEDURE
1. Select Media > MediaBay.
2. Optional: On the toolbar, open the Select Media Types menu, and activate MIDI Loops
and Plug-in Presets.
3. In the Results list, select a MIDI loop and drag it to an empty section in the Project
window.
RESULT
An instrument track is created and the instrument part is inserted at the position where you
dragged the file. The Inspector reflects all settings that are saved in the MIDI loop, for example,
the VST instrument that was used, applied insert effects, track parameters, etc.
NOTE
You can also drag MIDI loops onto existing instrument or MIDI tracks. However, this only imports
the part information. This means this part only contains the MIDI data (notes, controllers) that is
saved in the MIDI loop, but no Inspector settings or instrument parameters.
RELATED LINKS
Presets for Instruments on page 483
Filtering According to Media Type on page 450
PROCEDURE
1. Select an instrument part.
2. Select File > Export > MIDI Loop.
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VST Quick Controls
3. In the Save MIDI Loop dialog, enter a name for the MIDI loop.
4. Optional: To save attributes for the MIDI loop, click the button below the New MIDI Loop
section at the bottom left.
The Attribute Inspector section opens, allowing you to define attributes for your MIDI
loop.
5. Click OK.
RESULT
MIDI loop files are saved in the following folder:
Windows: \Users\<user name>\AppData\Roaming\Steinberg\MIDI Loops
macOS: /Users/<user name>/Library/Application Support/Steinberg/MIDI Loops/
The default folder cannot be changed. However, you can create subfolders within this folder to
organize your MIDI loops. To create a subfolder, click New Folder in the Save MIDI Loop dialog.
PROCEDURE
1. Select an instrument track.
2. Select File > Export > MIDI File.
3. In the Export MIDI File dialog, select a location and enter a name for the MIDI file.
4. Click Save.
5. In the Export Options dialog, make your changes.
If you activate Export Inspector Volume/Pan, volume and pan information of the VST
instrument are converted and written into the MIDI file as controller data.
6. Click OK.
RESULT
The instrument track is exported as standard MIDI file. As there is no MIDI patch information in
an instrument track, this information is missing in the resulting MIDI file.
RELATED LINKS
Exporting MIDI Tracks as Standard MIDI Files on page 127
To show the VST Quick Controls on the VST Instruments window, activate Show/Hide all VST
Quick Controls.
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VST Quick Controls
NOTE
The number of VST Quick Controls that are shown depends on the size of the VST
Instruments window.
RELATED LINKS
Remote Controlling Cubase on page 506
Connecting VST Quick Controls with Remote Controllers on page 490
PREREQUISITE
The MIDI output on your remote unit is connected to a MIDI input on your MIDI interface.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST Quick Controls.
3. Open the MIDI Input pop-up menu, and select a MIDI input.
4. Optional: Open the MIDI Output pop-up menu, and select a MIDI output.
5. Click Apply.
6. Activate Learn.
7. In the Control Name column, select QuickControl 1.
8. On your MIDI device, move the control that you want to connect with the first quick
control.
9. Select the next slot in the Control Name column and repeat the previous steps.
10. Click OK.
RESULT
The VST Quick Controls are now connected with control elements on your MIDI device. If you
move a control element, the value of the parameter that is assigned to the corresponding VST
Quick Controls changes accordingly.
NOTE
The remote controller setup for VST Quick Controls is saved globally, that is, it is independent of
any projects.
RELATED LINKS
Generic Remote Page on page 511
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Side-Chaining for VST Instruments
You can route the audio signal to the side-chain input of an instrument in different ways:
● To process the audio signal completely through the instrument, route the output of the
audio track to the side-chain input of an instrument.
● To use both the clean audio signal and the signal processed by the instrument, route a
send to the instrument side-chain.
NOTE
To hear the audio played through the instrument, you must trigger a note, either by playing MIDI
events or by playing notes on your external MIDI keyboard.
RELATED LINKS
Using Instruments as Effects on Audio Tracks on page 491
PREREQUISITE
You have a drum loop on an audio track. You have created an instrument track with Retrologue
loaded.
PROCEDURE
1. On the Retrologue control panel, click Activate/Deactivate Side-Chaining.
2. On the control panel, click Set up Side-Chain Routing.
3. Click Add Side-Chain Source, and select the audio track from the selector.
4. In the Project window, select the audio track.
5. In the Inspector for the audio track, open the Output Routing pop-up menu and select
Retrologue as a side-chain input.
6. On the Retrologue panel in the Oscillator Mix section, adjust the Input Level control.
7. Optional: Deactivate oscillators OSC 1, OSC 2, and OSC 3.
8. Do one of the following:
● On the instrument track, create a MIDI event, set up a cycle with the left and right
locators, and activate cycle mode.
● Play notes on your MIDI keyboard.
NOTE
For this to work, your MIDI keyboard must be installed and set up.
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RESULT
When a note is played, the drum loop is played back through Retrologue.
AFTER COMPLETING THIS TASK
Use Retrologue to modify the sound of your drum loop. For example, you can do the following:
● Use the filter and distortion settings on the Synth page.
● Modulate the input signal. To do this, select Modulation Matrix > Destination >
Oscillator > Audio Input.
● Set up a rhythmical modulation on the Arp page.
● Use the effects on the FX page, for example the Resonator.
NOTE
For detailed information about Retrologue and its parameters, see the separate document
Retrologue.
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Installing and Managing VST
Plug-ins
Cubase supports the VST 2 and VST 3 plug-in standards. You can install effects and instruments
that comply with these formats.
NOTE
A plug-in is a piece of software that adds a specific functionality to Cubase. The audio effects and
instruments that are used in Cubase are VST plug-ins.
VST effect or VST instrument plug-ins normally have their own installation application. Read the
documentation or readme files before installing new plug-ins.
When you scan for newly installed plug-ins or relaunch Cubase, the new plug-ins are shown on
the VST effect or VST instrument selectors, respectively.
Cubase comes with a number of effect plug-ins included. These effects and their parameters are
described in the separate document Plug-in Reference.
In Cubase, plug-ins are arranged in collections. Only one collection can be active at the same
time. The plug-ins contained in the active collection are shown in the selectors all over the
program.
When you launch Cubase, all plug-ins that are found are automatically placed in the Default
collection. This is the collection of plug-ins that is active by default.
The Default collection is created each time you start Cubase or you initiate a rescan.
You can, however, add your own VST effect or VST instrument collections. This is useful if you
only want to see the specific plug-ins that are used in a specific project, for example. When you
activate this collection, all VST effects and VST instruments of this collection are shown in the
selectors for VST effects or VST instruments.
NOTE
If an installed VST effect or a VST instrument could not be loaded by Cubase, it is not shown on
the VST Effects tab or the VST Instruments tab, and grayed out in any collection. In this case,
verify if that plug-in is copy-protected.
RELATED LINKS
VST Plug-in Manager Window on page 494
Adding New Plug-in Collections on page 496
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Installing and Managing VST Plug-ins
Plug-ins and Collections
● To open the VST Plug-in Manager window, select Studio > VST Plug-in Manager.
VST Effects
Lists all VST effects that are loaded in Cubase. To sort the list by a specific attribute,
click the corresponding column header.
VST Instruments
Lists all VST instruments that are loaded in Cubase. To sort the list by a specific
attribute, click the corresponding column header.
Blocklist
Lists all VST effects and VST instruments that are installed on your system but not
loaded in Cubase, because they might lead to stability problems or even cause the
program to crash.
Toolbar
Shows tools and shortcuts for functions in the VST Plug-in Manager.
Active collection
Shows the active collection. The plug-ins of the active collection are shown in the
selectors for VST effects and VST instruments.
Plug-in Report
Opens the File Explorer/macOS Finder that allows you to save a text file that contains
information about your system as well as plug-in information. This is useful for
troubleshooting, for example.
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Installing and Managing VST Plug-ins
Plug-ins and Collections
RELATED LINKS
Plug-ins and Collections on page 493
Audio System Page on page 15
VST Plug-in Manager Toolbar on page 495
VST 2 Plug-in Path Settings on page 496
Hiding Plug-ins on page 497
Reactivating Plug-ins from the Blocklist on page 498
● To open the VST Plug-in Manager window, select Studio > VST Plug-in Manager.
Search field
Allows you to search for specific plug-ins on the VST Effects tab or on the VST
Instruments tab by typing in their name.
Rescan All
Rescans the plug-in list.
Display Options
New Folder
Delete
New Collection
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Adding New Plug-in Collections
NOTE
NOTE
● To open the VST 2 Plug-in Path Settings, select Studio > VST Plug-in Manager, and click
VST 2 Plug-in Path Settings.
Add Path
Allows you to add a new VST 2 plug-in path.
Delete Path
Deletes the selected VST 2 plug-in path.
Reset
Resets the list to default.
PREREQUISITE
A number of effect plug-ins is installed on your computer, and these plug-ins are listed in the VST
Plug-in Manager on the VST Effects tab and the VST Instruments tab.
PROCEDURE
1. In the VST Plug-in Manager toolbar, click New Collection, and select an option.
2. In the New Collection dialog, enter a name for the new collection and click OK.
3. Optional: Click New Folder.
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Hiding Plug-ins
You can then move your plug-ins into these folders to organize them by categories, for
example.
4. Enter a name for the new folder and click OK.
5. On the VST Effects tab or the VST Instruments tab, select the plug-ins that you want to
add to the collection, and drag them in the new collection.
If you created folders, you can drag the plug-ins directly into folders.
RESULT
The new collection is saved. If you select it, its plug-ins are shown in the plug-in selectors.
AFTER COMPLETING THIS TASK
To remove a plug-in from a collection, select it and click Remove.
RELATED LINKS
Plug-ins and Collections on page 493
VST Plug-in Manager Window on page 494
Hiding Plug-ins
You can hide plug-ins from all collections. This is useful if you have plug-ins installed on your
computer that you do not want to use in Cubase.
PROCEDURE
1. Select Studio > VST Plug-in Manager.
2. On the VST Effects tab or on the VST Instruments tab, select the plug-ins that you want to
hide from view.
3. Click Show VST Plug-in Information to show information about the selected plug-in.
4. Activate Hide.
RESULT
The selected plug-in is hidden from view.
RELATED LINKS
ASIO-Guard on page 753
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Reactivating Plug-ins from the Blocklist
PROCEDURE
1. On the Blocklist tab, select the plug-ins that you want to reactivate.
NOTE
You cannot reactivate 32-bit plug-ins, because they are not supported.
2. Click Reactivate.
RESULT
Cubase rescans the plug-in and removes it from the blocklist.
AFTER COMPLETING THIS TASK
If you want to move the plug-in back to the blocklist, click Rescan All in the VST 2 Plug-in Path
Settings, and restart Cubase.
RELATED LINKS
VST Plug-in Manager Window on page 494
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Track Quick Controls
Cubase allows you to set up 8 different track parameters or settings as Track Quick Controls for
quick access.
Track Quick Controls are available for the following track types:
● Audio
● MIDI
● Instrument
● Sampler
● FX Channel
● Group Channel
For instrument tracks and for MIDI tracks for which you assigned a VST instrument on creation,
that is, that you created by loading a rack instrument, Track Quick Controls are automatically
assigned to the Quick Controls of the VST instrument.
For sampler tracks, Track Quick Controls are automatically assigned to the sound parameters of
Sampler Control.
NOTE
You can change the default assignment by assigning different track parameters or by loading a
preset.
You can assign Track Quick Controls to an external remote control device. For this to work, you
must connect Track Quick Controls with your remote controller.
You can automate parameter settings in the Quick Controls section using the Read/Write
buttons (R and W).
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Track Quick Controls
Parameter Assignment
RELATED LINKS
Track Presets on page 136
Automation on page 466
Channel Racks Selector on page 270
Parameter Assignment
You can assign track, effect, and instrument parameters to Quick Controls.
For the parameter assignment, you can use the Inspector. You can assign parameters manually,
use the QC Learn Mode, or load an assignment preset.
RELATED LINKS
Assigning Track Parameters to Quick Controls on page 500
Assigning Effect Parameters to Quick Controls on page 501
Using QC Learn Mode on page 501
Setting Instrument Parameter Assignments to Default on page 501
Removing Parameter Assignments on page 502
Loading Track Quick Control Assignments as Presets on page 502
NOTE
For instrument tracks and MIDI tracks for which you assigned a VST instrument on creation, the
main parameters of the instrument are automatically assigned to the slots in the Quick Controls
section in the Inspector.
PROCEDURE
1. In the Inspector for your track, open the Quick Controls section.
2. In the Quick Controls section, click the first slot to open a selector that lists all parameters
for the track.
3. Select the parameter that you want to assign to the first Quick Control.
The parameter name and its value are displayed in the slot. You can change the value by
dragging the slider.
4. Repeat these steps for all slots for which you want to assign track parameters.
RESULT
You can now control the track parameters via the Quick Controls section in the Inspector.
AFTER COMPLETING THIS TASK
You can rename a Quick Control by double-clicking on the name and entering a new one. This is
useful if a parameter name is very long, for example.
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Parameter Assignment
NOTE
This is only available for VST 3 plug-ins that support this function.
PROCEDURE
● In the effect plug-in panel, right-click the parameter.
● Select Add “x” to Quick Controls (where x is the name of the parameter) to assign
the parameter to the next empty slot.
● Select Add “x” to Quick Controls Slot (where x is the name of the parameter), and
select the slot from the submenu to assign the parameter to a specific slot.
RESULT
You can now control the effect parameters via the Quick Controls section in the Inspector.
PROCEDURE
1. In the Inspector for your track, open the Quick Controls section.
2. Activate QC Learn Mode.
3. Select the slot to which you want to assign a parameter.
4. Move the control.
RESULT
The track parameter is assigned to the corresponding control.
RELATED LINKS
Controlling Automatable Parameters on page 503
PROCEDURE
1. In the Inspector for the instrument or MIDI track, open the Quick Controls section.
2. Click Get Default QCs from Plug-in.
RESULT
The instrument parameter assignments are set to default.
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Parameter Assignment
PROCEDURE
● Do one of the following:
● To remove a parameter from a slot, click in the corresponding slot and select No
parameter from the pop-up menu.
NOTE
You can also double-click the parameter name, press Delete or Backspace, and
confirm with Return.
● To remove the Quick Control assignments for all slots, click Remove All QC
Assignments.
PREREQUISITE
You have assigned track parameters to Quick Controls.
PROCEDURE
1. In the Inspector for your track, open the Quick Controls section.
2. In the Quick Controls section, click Preset Management .
3. Click Save Preset.
4. Enter a name in the Type in Preset Name dialog.
5. Click OK.
RESULT
The Quick Control assignment is saved as a preset.
RELATED LINKS
Assigning Track Parameters to Quick Controls on page 500
PROCEDURE
1. In the Inspector for your track, open the Quick Controls section.
2. In the Quick Controls section, click Preset Management .
3. Select one of the presets in the upper list of the menu.
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Controlling Automatable Parameters
RESULT
The preset is loaded and allows you to access the channel parameters.
IMPORTANT
Use this function with caution, as you might accidentally modify parameters on other tracks.
PROCEDURE
1. Create a new, empty audio track and open the Quick Controls section.
2. Hold down Ctrl/Cmd and click the first Quick Control slot.
The selector lists all automatable parameters.
3. Open the VST Mixer folder.
The selector lists all channels that are available in the MixConsole of your project.
4. Assign a parameter of one particular channel to Quick Control 1, and another parameter
of another channel to Quick Control 2.
RESULT
The Quick Controls section now allows you to control automatable parameters on different
tracks.
IMPORTANT
You cannot save Quick Control assignments for automatable parameters on different tracks as
track presets.
PROCEDURE
1. Click the track for which you want to show automated Quick Control assignments.
2. In the Inspector for your track, open the Quick Controls section.
3. In the Quick Controls section, click Preset Management .
4. Select Show Automated QC Assignments.
RESULT
The automation tracks of the automated Quick Control parameters open for the selected track.
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Track Quick Controls
Connecting Track Quick Controls with Remote Controllers
NOTE
● If Volume is assigned as a Quick Control parameter, it is always shown as automated,
independent of whether it is automated or not.
PREREQUISITE
The MIDI output on your remote unit is connected to a MIDI input on your MIDI interface.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Track Quick Controls.
3. Open the MIDI Input pop-up menu, and select a MIDI input.
4. Optional: Open the MIDI Output pop-up menu, and select a MIDI output.
5. Click Apply.
6. Activate Learn.
7. In the Control Name column, select QuickControl 1.
8. On your MIDI device, move the control that you want to connect with the first quick
control.
9. Select the next slot in the Control Name column and repeat the previous steps.
10. Click OK.
RESULT
The Track Quick Controls are now connected with control elements on your MIDI device. If you
move a control element, the value of the parameter that is assigned to the corresponding Track
Quick Controls changes accordingly.
NOTE
The remote controller setup for Track Quick Controls is saved globally, that is, it is independent
of any projects.
RELATED LINKS
Generic Remote Page on page 511
NOTE
This only applies to hardware controllers whose controls use specific ranges.
PROCEDURE
1. Select Studio > Studio Setup.
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Connecting Track Quick Controls with Remote Controllers
2. In the Devices list, select Track Quick Controls or VST Quick Controls.
3. Activate Pick-up Mode.
4. Click OK.
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You can control Cubase via MIDI with a connected MIDI device.
The supported devices are described in the separate document Remote Control Devices. You
can also use a generic MIDI controller to remote-control Cubase.
NOTE
Most remote-control devices are able to control both MIDI and audio channels in Cubase, but the
parameter setup may be different. Audio-specific controls such as EQ are disregarded when
controlling MIDI channels.
RELATED LINKS
Generic Remote Page on page 511
PROCEDURE
● Do one of the following:
● If your remote device provides a USB MIDI port, use a USB cable to connect it to the
USB port of your computer.
● If your remote device provides a MIDI output, use a MIDI cable to connect it to a
MIDI input on your MIDI interface.
NOTE
If the remote unit features feedback devices such as indicators, motorized faders,
etc., connect a MIDI Out on the interface to a MIDI In on the remote unit.
RELATED LINKS
MIDI Connections on page 20
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select MIDI Port Setup.
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Setting up Remote Devices
3. In the table on the right, deactivate In ‘All MIDI Inputs’ for the MIDI input to which you
have connected the MIDI remote unit.
The State column reads Inactive.
4. Click OK.
RESULT
The remote unit input is removed from the All MIDI Inputs group.
RELATED LINKS
MIDI Port Setup Page on page 21
NOTE
If your device is not available in the pop-up menu, select Generic Remote.
4. Open the MIDI Input pop-up menu and select a MIDI input.
5. Optional: Open the MIDI Output pop-up menu and select a MIDI output.
6. Click OK.
RESULT
You can now use the MIDI device to control Cubase functions.
A bright stripe in the Project window and in the MixConsole indicates which channels are linked
to the remote-control device.
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Setting up Remote Devices
You can open a panel for the added device by selecting Studio > More Options.
AFTER COMPLETING THIS TASK
Depending on your external MIDI control device, you might need to configure the parameters.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select the remote device.
3. Click Reset in the lower part of the Studio Setup dialog to reset the selected remote
device.
NOTE
To reset all devices in the Devices list, click Reset in the top left of the dialog.
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Remote Devices and Automation
MIDI Input
Allows you to select a MIDI input.
MIDI Output
Allows you to select a MIDI output.
User Commands
Lists the controls or buttons of your remote device.
If your remote device does not have touch-sensitive controls and you want to replace existing
automation data in Write mode, consider the following:
● Make sure that you move only the controller that you want to replace.
● Stop playback to deactivate Write mode.
This way, all data for the corresponding parameter is replaced from the position where you
moved the control, up to the position where you stop playback.
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Assigning Commands to Remote Devices
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your remote device.
In the User Commands section, the controls or buttons of your remote device are listed in
the Button column.
3. Click in the Category column for the control to which you want to assign a Cubase
command, and select the category from the pop-up menu.
The categories correspond to the categories in the Key Commands dialog.
4. Click in the Command column, and select the Cubase command from the pop-up menu.
The available items on the pop-up menu depend on the selected category.
5. Click Apply.
RESULT
The selected function is assigned to the button or control on the remote device.
RELATED LINKS
Key Commands on page 729
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Generic Remote Page
● To open the Generic Remote page, select Studio > Studio Setup, and from the Devices
list, select Generic Remote.
MIDI Input
Allows you to select the MIDI input port to which your remote device is connected.
MIDI Output
Allows you to select the MIDI output port to which your remote device is connected.
RELATED LINKS
MIDI Remote Control Configuration Section on page 511
Cubase Control Assignment Section on page 513
● To open the Generic Remote settings, select Studio > Studio Setup, and from the Devices
list, select Generic Remote.
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Generic Remote Page
Control Name
Double-click this field to change the name for the control, and enter the one written
on the console, for example. This name is automatically reflected in the lower table.
MIDI Status
Allows you to specify the type of MIDI message sent by the control.
MIDI Channel
Allows you to select the MIDI channel on which the controller is transmitted.
Address
Allows you to specify the continuous controller number, the pitch of a note, or the
address of an NRPN/RPN continuous controller.
Max. Value
Allows you to specify the maximum value that the control transmits. This value is
used by the program to scale the value range of the MIDI controller to the value
range of the program parameter.
Flags
Allows you to select one of the following flags:
● Receive
Activate this if the MIDI message should be processed on reception.
● Transmit
Activate this if a MIDI message should be transmitted when the corresponding
value in the program changes.
● Relative
Activate this if the control is an endless rotary encoder, which reports the
number of turns instead of an absolute value.
● Pick-up
Activate this if you want the control to pick up the parameter at the value to
which it was last set.
The buttons and options to the right of the table have the following function:
Import
Allows you to import saved remote setup files.
Export
Allows you to export the current setup with the file extension .xml.
Add
Adds controls to the bottom of the table.
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Generic Remote Page
Delete
Deletes the selected control from the table.
Learn
Allows you to assign MIDI messages by learning.
● To open the Generic Remote settings, select Studio > Studio Setup, and from the Devices
list, select Generic Remote.
Control Name
Reflects the control name selected in the upper table.
Device
Allows you to select the Cubase device that you want to control.
Channel/Category
Allows you to select the channel or the command category that you want to control.
Value/Action
Allows you to select the parameter of the channel that you want to control. If the
Command device is selected, this is where you specify the Action of the category.
Flags
Allows you to select one of the following flags:
● Push Button
Activate this if the parameter should only be changed if the received MIDI
message shows a value unequal to 0.
● Toggle
Activate this if the parameter value should be switched between minimum and
maximum value each time a MIDI message is received.
You can combine Push Button and Toggle for remote controls which do not
latch the state of a button. This is useful if you want to control the mute status
with a device on which pressing the mute button turns it on, and releasing the
mute button turns it off.
● Not Automated
Activate this if the parameter value should not be automated.
The buttons to the right of the table have the following function:
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Generic Remote Page
Rename
Allows you to rename the selected bank.
Add
Adds banks to the pop-up menu.
Delete
Deletes the selected bank from the pop-up menu.
RELATED LINKS
Assignable Devices and Functions on page 514
Command
Allows you to assign the Cubase commands to which a key command can be
assigned. If you select Add Track in the Channel/Category column, and Audio in
the Value/Action column, you can add audio tracks using your MIDI device, for
example.
Mixer
Allows you to control MixConsole functions. If you select one of the available
channels or Selected in the Channel/Category column, and one of the options in
the Value/Action column, you can control that function of that specific channel or of
the selected channel using your MIDI device.
Transport
Allows you to control the transport functions. If you select Device in the Channel/
Category column, and one of the options in the Value/Action column, you can
control that function using your MIDI device.
Metronome
Allows you to control metronome functions. If you select Device in the Channel/
Category column, and one of the options in the Value/Action column, you can
control that function using your MIDI device.
VST Mixer
Allows you to control MixConsole functions. If you select one of the available
channels or Selected in the Channel/Category column, and one of the options in
the Value/Action column, you can control that function of that specific channel or of
the selected channel using your MIDI device.
NOTE
You can also control all VST Instruments that you added in the Project window, and that are
listed in the Device column.
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Remote Control Editor
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select Generic Remote.
3. Activate Learn.
4. Select the control in the upper table, and move the corresponding control on your MIDI
device.
RESULT
The values for MIDI Status, MIDI Channel, and Address are automatically set to those of the
moved control.
NOTE
If you use the Learn function for a control that sends a program change value, Prog. Change
Trigger is automatically selected in the MIDI Status pop-up menu. This allows you to use the
different values of a program change parameter to control different parameters in Cubase.
If this does not give you the result you want, try using the Prog. Change value instead.
● To open the Remote Control Editor, right-click the plug-in panel of the plug-in that you
want to remote-control, and select Remote Control Editor.
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Remote Control Editor
1 Inspector
Contains the settings and the parameter assignment for the selected cell. The upper
section contains settings for the text label. The lower section contains settings for the knob
and the switches.
2 Layout Selection
Shows the name of the layout. Click to select a different layout.
3 Set up Cell Layout
Opens the Cell Layout Configuration, where you can specify the number of cells per
page, and select the switch layout that you want to use for the pages. To specify the
number of switches for a cell, activate/deactivate them.
4 Add New Hardware Layout
Adds a new layout for a particular hardware type. To remove a hardware layout, click its
Close button.
5 Layout section
Shows layouts that represent the hardware devices that are used to remote-control the
plug-in parameters. Here you can change the parameter assignments, the name in the
text label, the cell setup, and the order of cells and pages.
6 Toolbar
Shows tools for setting up the layout.
7 Status Bar
Shows information on an element when you position the mouse pointer over it in the
editor window.
RELATED LINKS
Remote Control Editor Toolbar on page 517
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Remote Control Editor
Reverts to the default settings for the current layout or copies the settings of one
layout page to another.
Saves the settings. If the hardware supports this function, the changes are
immediately reflected on the hardware controllers.
Control Settings
You can define the control style for switches or knobs to which you have assigned a function. This
includes changing the LED ring or changing its behavior, from continuous value representation
to on/off, for example.
NOTE
Standard
A standard knob with undefined LED style.
Toggle Switch
A knob with 2 states.
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Remote Control Editor
LED Ring
An LED ring around the knob. The setting increases clockwise.
Center Width
An LED ring that starts at the top center position, and when the settings increase, an
LED is shown growing in both directions.
Center Neutral
A dial that starts at the top center position and can be moved left or right, like a pan
control, for example.
Single Dot
An LED ring around the knob. The setting increases clockwise with a dot indicating
the current value.
Momentary
Activates the assigned function as long as you hold the switch.
Increasing Stepwise
Steps through the available settings until the maximum is reached.
Decreasing Stepwise
Steps through the available settings in reverse order until the minimum is reached.
Smart Switch
Switches between 2 states every time you press the switch. Enters Momentary mode
if you hold the switch.
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Remote Control Editor
RESULT
The parameter is assigned to the control.
NOTE
To remove the parameter assignment for a cell, activate Learn mode, select the cell, and press
Delete or Backspace.
RELATED LINKS
Remote Control Editor Toolbar on page 517
NOTE
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VST Quick Controls
NOTE
This is useful if your hardware devices have value fields that only display a limited number
of characters, for example.
RELATED LINKS
VST Quick Controls on page 489
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MIDI Realtime Parameters
MIDI realtime means that you can change or transform MIDI events on MIDI or instrument
tracks before they are sent to the MIDI outputs. This allows you to change the way MIDI data is
played back.
The actual MIDI events on the track are not affected. Therefore, MIDI realtime changes are not
reflected in any MIDI editor.
The following functions allow you to change MIDI events in real time:
NOTE
If you want to convert the track settings to real MIDI events, select MIDI > Freeze MIDI
Modifiers or MIDI > Merge MIDI in Loop.
RELATED LINKS
Merging MIDI Events into a New Part on page 534
These settings either affect the basic functionality for the track (mute, solo, enable record, etc.) or
send out additional MIDI data to the connected devices (program change, volume, etc.).
The following track parameters allow you to change MIDI events in real time:
● MIDI Volume
● MIDI Pan
● Track Delay
RELATED LINKS
MIDI Track Inspector on page 107
MIDI Modifiers
MIDI modifiers allow you to modify MIDI events during playback.
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MIDI Modifiers
NOTE
For live playing, select and record-enable the track, and activate MIDI Thru Active in the
Preferences dialog (MIDI page).
NOTE
If you want to compare the result of your modifier settings with the unprocessed MIDI, you can
use the bypass button in the MIDI modifiers section. If this button is activated, the MIDI
modifiers settings are temporarily disabled.
Transpose
Allows you to transpose all notes on the track in semitones. Extreme transpositions
can give rather strange and unwanted results.
Velocity Shift
Allows you to add a velocity value to all notes on the track. Positive values increase
the velocity while negative values lower the velocity.
Length Compression
Allows you to add a multiplier to the length of all notes on the track. The value is set
with a numerator and a denominator.
Velocity Compression
Allows you to add a multiplier to the velocity of all notes on the track. The value is set
with a numerator and a denominator. This parameter also affects the velocity
differences between the notes, thus compressing or expanding the velocity scale.
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MIDI Modifiers
Values smaller than 1/1 compress the velocity range. Values greater than 1/1
together with negative Velocity Shift values expand the velocity range.
IMPORTANT
The maximum velocity is always 127, no matter how much you try to expand.
NOTE
Random 1/Random 2
Allows you to introduce random variations to various properties of MIDI notes.
Range 1/Range 2
Allows you to specify a pitch or velocity range and either force all notes to fit within
this range, or exclude all notes outside this range from playback.
RELATED LINKS
Musical Scale Setup Dialog on page 638
PROCEDURE
1. Select a MIDI or instrument track.
2. In the Inspector, open the MIDI Modifiers section.
3. Open one of the Random sections and in the Random Target pop-up menu, select the
note property you want to randomize.
4. Specify the limits of the randomization in the value fields.
The values will vary between the minimum and maximum value. You cannot set the
minimum value higher than the maximum value.
5. Optional: Repeat for other random values.
6. Play back the track to hear the randomized events.
RESULT
The corresponding properties are randomized.
NOTE
Depending on the track content, certain changes might not be immediately noticeable or might
have no effect at all.
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MIDI Modifiers
Setting up Ranges
You can filter out pitches or velocities that do not match a specified range, or force them to fit a
specified range.
PROCEDURE
1. Select a MIDI or instrument track.
2. In the Inspector, open the MIDI Modifiers section.
3. Open the one of the Range sections, and in the Range Target pop-up menu and select a
mode.
4. Set the minimum and maximum values with the two fields to the right.
NOTE
You can make independent settings for the two Range sections.
Range Modes
On the Range Target pop-up menu, you can select different range modes. Values are shown as
numbers, from 0 to 127, for the velocity modes and as note numbers, from C-2 to G8, for the
pitch modes.
Vel. Limit
Allows you to force all velocity values to fit within the range that you specify with the
min and max values. Values below the lower limit are set to the min value, velocity
values above the higher setting are set to the max value.
Vel. Filter
Allows you to filter out notes with velocity values below the min value or above the
max value.
Note Limit
Allows you to transpose all notes below the min value upwards and all notes above
the max value downwards in octave steps.
Note Filter
Allows you to filter out notes that are lower than the min value or higher than the
max value.
PROCEDURE
1. Select a MIDI or instrument track.
2. In the Inspector, open the MIDI Modifiers section.
3. Activate HMT: Apply Tuning.
4. Activate HMT: Use for Analysis to use the notes you play to calculate retuning.
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MIDI Modifiers
NOTE
If you use tracks with acoustic piano, activate HMT: Use for Analysis and deactivate HMT:
Apply Tuning. This excludes the piano from being tuned which would sound unnatural.
5. Select Project > Project Setup to open the Project Setup dialog.
6. Open the HMT Type pop-up menu and select one of the options.
7. Play some notes.
It may take a moment until all notes are recalculated and you hear the results of the
retuning.
NOTE
Notes that are produced by MIDI plug-ins are not taken into account.
RESULT
If you use a VST 3 instrument that supports Micro Tuning and Note Expression, notes are retuned
dynamically while you play them. For VST instruments that support Note Expression, this also
works in MIDI Thru mode.
If you use a track that has a VST 2 instrument loaded, the notes you play are retuned on every
keystroke.
RELATED LINKS
Hermode Tuning on page 525
Hermode Tuning
You can select different Hermode tuning types.
● To select a Hermode tuning type, select Project > Project Setup and select an option from
the HMT Type pop-up menu.
None
No tuning is applied.
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Transpose and Velocity on the Info Line
PROCEDURE
1. Select the MIDI track.
2. Select MIDI > Freeze MIDI Modifiers.
RESULT
The following settings are frozen:
● Several settings in the top section of the Inspector, such as Delay, Program Selector, and
Bank Selector.
● The settings in the MIDI Modifiers section, such as Transpose, Vel. Shift, Vel. Comp., and
Len. Comp..
● The info line settings Transpose and Velocity.
RELATED LINKS
MIDI Track Inspector on page 107
● Use the Transpose field to transpose the selected parts in semitone steps.
The value is added to the transposition set for the whole track.
● Use the Velocity field to offset the velocity for the selected parts.
The value is added to the velocities of the notes in the parts.
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Using MIDI Devices
The MIDI Device Manager allows you to work with MIDI devices, that is, representations of
external MIDI hardware.
You can install preset MIDI devices or define new ones. This is useful for global control and patch
selection.
Program change messages allow you to select between 128 different patches in your MIDI
device.
Bank select messages allow you to select between 128 different programs in your MIDI device.
If your device supports MIDI bank select, you can open the Inspector for the MIDI track and
select a value in the Bank Selector field to select a bank, and then use the Program Selector
field to select a program in this bank.
Unfortunately, different instrument manufacturers use different schemes for how bank select
messages are constructed, which can lead to some confusion and make it hard to select the
correct sound. Also, selecting patches by numbers seems unnecessarily cumbersome, when
most instruments use names for their patches nowadays.
The MIDI Device Manager allows you to specify which MIDI devices you are using, and to select
to which device each MIDI track is routed. This allows you to select patches by name in the track
list or Inspector.
RELATED LINKS
MIDI Device Manager on page 528
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Patch Banks
Patch Banks
The Patch Banks list can have two or more main banks, depending on the selected device.
This is due to the fact that different types of patches are handled differently in the instruments.
Patches, for example, typically are regular programs that you play one at a time. Performances,
however, may be combinations of programs, which could be split across the keyboard, layered,
or used for multitimbral playback, and so on.
For devices with several banks you can select Bank Assignment to specify which bank a specific
MIDI channel should use.
The Bank Assignment affects which bank is displayed when you select programs by name for
the device in the track list or Inspector.
Many instruments use MIDI channel 10 as an exclusive drum channel, for example. If this is the
case, select the Drums or Rhythm Set or Percussion bank for channel 10 in this list. This allows
you to choose between different drum kits in the track list or Inspector.
● To open the MIDI Device Manager, select Studio > More Options > MIDI Device
Manager.
Install Device
Allows you to install a preset device. These presets are simple patch name scripts
that do not include any device mapping of parameters and controls and no graphic
panels.
For more information about patch name scripts, see the separate document MIDI
Devices.
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Using MIDI Devices
MIDI Device Manager
Remove Device
Removes the selected device.
Export Setup
Exports the MIDI device setup as XML file.
Import Setup
Allows you to import an XML file of a MIDI device setup. Device setups can include
device mapping, and/or patch information. Device setups are also added to the list of
installed devices when imported.
Output
Allows you to select a MIDI output for the selected device.
Enable Edit
Activate this to enable the editing of the selected device.
Commands
Allows you to edit the selected device. The patch structure for the selected device is
shown to the left.
MIDI Messages
Shows which MIDI messages are sent out to select the patch that is highlighted in
the list to the left.
NOTE
Activate Enable Edit to use the commands pop-up menu for the selected device.
Create Bank
Creates a new bank in the Patch Banks list. You can rename this by clicking on it and
typing a new name.
If you specify more than one bank, a Bank Assignment button is added next to the
Patch Banks button.
New Folder
Creates a new subfolder in the selected bank or folder. This could correspond to a
group of patches in the MIDI device, or just be a way for you to categorize sounds.
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MIDI Device Manager
New Preset
Adds a new preset in the selected bank or folder. If you select it, the corresponding
MIDI events are shown to the right. The default program change value for a new
preset is 0, but you can adjust the number in the Value column.
You can move presets between banks and folders via drag and drop.
NOTE
You can remove banks, folders, and presets by selecting them and pressing Backspace.
IMPORTANT
For details on which MIDI events are used for selecting patches in the MIDI device, consult its
documentation.
RELATED LINKS
Add Preset Functions on page 530
Patch Banks on page 528
IMPORTANT
If you insert a Bank Select event, keep in mind that, depending on your device, you
must choose CC: BankSelect MSB, Bank Select 14 Bit, Bank Select 14 Bit MSB-LSB
Swapped or some other option.
Value
The value of the event.
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MIDI Device Manager
Valid Range
The valid range of the event.
Default Name
For multiple presets you can specify a default name. The added events will get this
name, followed by a number.
PROCEDURE
1. Select Studio > More Options > MIDI Device Manager.
2. Click Install Device.
3. In the Add MIDI Device dialog, do one of the following:
● Select the script of the device in the list.
● Select GM Device or XG Device if your device is not listed, but compatible with these
standards, and type in the name of your instrument in the next dialog.
4. Click OK.
5. Select the device in the Installed Devices list, and open the Output pop-up menu.
6. Select the MIDI output that the device is connected to.
RESULT
The structure of the patch name script is shown. It usually has one or several layers of banks or
groups with patches.
PROCEDURE
1. Select the MIDI track that you want to associate to the installed device, and open the top
section of the Inspector.
2. Open the Output Routing pop-up menu, and select the installed device.
This routes the MIDI track to the MIDI output specified for the device in the MIDI Device
Manager. The Bank Selector and the Program Selector fields are replaced by a single
Program Selector field that reads Off.
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MIDI Device Manager
RESULT
The corresponding MIDI message is sent to the device.
PROCEDURE
1. Select Studio > More Options > MIDI Device Manager.
2. Select the device in the Installed Devices list.
Make sure that the Patch Banks tab is selected.
3. Activate Enable Edit.
4. In the Patch Banks list, locate the patch you want to rename and click the name.
5. Type in the new name and press Return.
RESULT
The patch is renamed.
AFTER COMPLETING THIS TASK
To avoid modifying the device by accident, deactivate Enable Edit.
PROCEDURE
1. Select Studio > More Options > MIDI Device Manager.
2. Click Install Device.
3. In the Add MIDI Device dialog, select Define New.
4. Click OK.
5. In the Create New MIDI Device dialog, enter the name of the device and activate the MIDI
channels that you would like to use.
6. Click OK.
7. Select the device in the Installed Devices list.
8. Activate Enable Edit and use the commands pop-up menu to organize the patch structure
of the new device.
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MIDI Functions
MIDI functions allow you to permanently edit MIDI events or MIDI parts in the Project window or
from within a MIDI editor.
Which events are affected when you use a MIDI function depends on the function, the active
window, and the current selection:
● In the Project window, the MIDI functions apply to all selected parts, affecting all events of
the relevant types in them.
● In the MIDI editors, MIDI functions apply to all selected events. If no events are selected,
all events in the edited parts are affected.
NOTE
Some MIDI functions only apply to MIDI events of a certain type. For example, Delete
Controllers only applies to MIDI controller events.
RELATED LINKS
MIDI Realtime Parameters on page 521
● To open the Transpose Setup dialog, select the MIDI notes that you want to transpose,
and select MIDI > Transpose Setup.
Transpose in Semitones
Sets the amount of transposition.
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MIDI Functions
Merging MIDI Events into a New Part
Scale Correction
Transposes the selected notes to the closest note of a specific scale type. This allows
you to change the key and the tonality.
● Select a root note and a scale type for the current scale in the Current Scale
pop-up menus.
● Select a root note and a scale type for the new scale in the New Scale pop-up
menus.
NOTE
If the new root note differs from the current root note, this leads to an entirely
different key.
NOTE
Notes that would be outside the range after transposition are shifted to another
octave, keeping the correct transposed pitch if possible. If the range between the
upper and lower limit is very narrow, the note is transposed as far as possible, that is,
to notes specified with the Highest Note and Lowest Note values. If you set
Highest Note and Lowest Note to the same value, all notes are transposed to this
pitch.
RELATED LINKS
Musical Scale Setup Dialog on page 638
PROCEDURE
1. Do one of the following:
● Mute the tracks or parts that you do not want to include in the merge.
● Solo the track that contains the events that you want to include in the merge.
2. Set up the left and right locators to encompass the area that you want to merge.
NOTE
RESULT
A new part is created between the locators on the destination track, containing the processed
MIDI events.
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MIDI Functions
Dissolve Part Dialog
RELATED LINKS
MIDI Merge Options Dialog on page 535
Freezing MIDI Modifiers on page 526
Include Inserts
Applies MIDI modifiers.
Erase Destination
Deletes MIDI data between the left and right locators on the destination track.
Include Chase
Includes events placed outside the selected part but relating to it in the processing,
for example, a program change right before the left locator.
Convert VST 3
Converts all VST 3 data within the selected area to MIDI data.
RELATED LINKS
Chase on page 190
PROCEDURE
1. Set up your MIDI modifiers the way you want them for the part.
2. Set the locators to encompass the part.
3. In the track list, select the track with the part.
4. Select MIDI > Merge MIDI in Loop.
5. In the MIDI Merge Options dialog, activate Erase Destination.
6. Click OK.
RESULT
A new part is created on the same track, containing the processed events. The original part is
deleted.
AFTER COMPLETING THIS TASK
Turn off or reset all MIDI modifiers, so that the track plays back as before.
● To open the Dissolve Part dialog, select the MIDI part you want to dissolve and select
MIDI > Dissolve Part.
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MIDI Functions
Dissolve Part Dialog
Separate Channels
Separates MIDI events according to their channel. This is useful for MIDI parts on
MIDI channel Any that contain events on different MIDI channels.
Separate Pitches
Separates MIDI events according to their pitch. This is useful for drum and
percussion tracks, where different pitches usually correspond to separate drum
sounds.
Optimized Display
Automatically removes silent areas of the resulting parts.
NOTE
Dissolve to Lanes
Dissolves the part to lanes.
PROCEDURE
1. Select the parts that contain MIDI events on different channels.
2. Select MIDI > Dissolve Part.
3. Activate Separate Channels.
4. Click OK.
RESULT
For each MIDI channel used in the selected parts, a new MIDI track is created and set to the
corresponding MIDI channel. Each event is copied into the part on the track with the
corresponding MIDI channel, and the original parts are muted.
There are two main situations when Any channel tracks are useful:
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Repeating MIDI Events of Independent Track Loops
PROCEDURE
1. Select the parts that contain MIDI events of different pitches.
2. Select MIDI > Dissolve Part.
3. Activate Separate Pitches.
4. Click OK.
RESULT
For each MIDI pitch used in the selected parts, a new MIDI track is created. Each event is copied
into the part on the track for the corresponding pitch, and the original parts are muted.
PREREQUISITE
You have set up an independent track loop and the Key Editor is open. The part ends after the
end of the independent track loop.
PROCEDURE
● Select MIDI > Repeat Loop.
RESULT
The events of the independent track loop are repeated to the end of the part. Events that are
located to the right of the independent track loop in the part are replaced.
RELATED LINKS
Setting up the Independent Track Loop on page 391
PREREQUISITE
A MIDI part with some note events is open in the Key Editor.
PROCEDURE
1. Select the note events that you want to extend to the next notes.
2. Select MIDI > Functions > Legato.
RESULT
The selected note events are extended to the start of the next notes.
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MIDI Functions
Fixing MIDI Note Lengths
NOTE
To specify a gap or overlap for this, adjust the Legato Overlap setting in the Preferences dialog
(Editing—MIDI page).
RELATED LINKS
Key Editor Inspector on page 579
PREREQUISITE
A MIDI part with some note events is open in the Key Editor.
PROCEDURE
1. On the Key Editor toolbar, open the Length Quantize pop-up menu and select the
desired note length.
2. Select the note events that you want to fix.
3. Select MIDI > Functions > Fixed Lengths.
RESULT
The selected note events are set to the specified Length Quantize value.
RELATED LINKS
Key Editor Toolbar on page 572
PREREQUISITE
A MIDI part with some note events is open in the Key Editor.
PROCEDURE
1. On the Key Editor toolbar, open the Set up Insert Velocities pop-up menu and select a
velocity value.
2. Select the note events that you want to fix.
3. Select MIDI > Functions > Fixed Velocity.
RESULT
The selected note events are set to the specified Note Insert Velocity value.
RELATED LINKS
Key Editor Toolbar on page 572
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MIDI Functions
Rendering Sustain Pedal Data to Note Lengths
PREREQUISITE
You recorded MIDI using a MIDI keyboard and a sustain pedal. The MIDI part is open in the Key
Editor.
PROCEDURE
1. Select the note events.
2. Select MIDI > Functions > Pedals to Note Length.
RESULT
The selected notes are lengthened to match the sustain pedal off position, and the sustain
controller on/off events are removed.
Deleting Overlaps
You can delete overlaps of notes that have the same or different pitches. This is useful if your
MIDI instruments cannot handle overlapping events.
PROCEDURE
1. Select the note events.
2. Do one of the following:
● Select MIDI > Functions > Delete Overlaps (mono).
● Select MIDI > Functions > Delete Overlaps (poly).
RESULT
The overlapping MIDI notes are shortened, so that no note begins before another ends.
Editing Velocity
You can manipulate the velocity of notes.
PROCEDURE
1. Select the note events.
2. Select MIDI > Functions > Velocity.
3. Open the Type pop-up menu and select an option.
4. Depending on the Type, enter a Ratio, an Amount or an Upper and Lower value.
5. Click OK.
RESULT
The note velocities are changed according to your settings.
RELATED LINKS
Velocity Dialog on page 540
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MIDI Functions
Deleting Double Notes
Velocity Dialog
● To open the Velocity dialog, select a MIDI part, and select MIDI > Functions > Velocity.
Add/Subtract
Adds the Amount value to the velocity value. You can enter positive or negative
values.
Compress/Expand
Uses the Ratio setting (0 to 300 %) to compress or expand the dynamic range of
MIDI notes. A factor higher than 1 (over 100 %) expands the differences between
velocity values, while using a factor lower than 1 (under 100 %) compresses them.
● To compress the dynamic range, use ratio values below 100 %.
After compression, you can add a velocity amount to maintain the average
velocity level.
● To expand the dynamic range, use ratio values above 100 %.
Before expansion, you can adjust the velocity to the middle of the range.
Limit
Limits the velocity values so that they stay between the Lower and the Upper values.
PROCEDURE
1. Select the MIDI part that contains the double notes.
2. Select MIDI > Functions > Delete Doubles.
RESULT
The double notes are automatically deleted.
PROCEDURE
1. Select the MIDI parts that contain the controller data.
2. Select MIDI > Functions > Delete Controllers.
RESULT
The controller data is automatically deleted.
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Deleting Continuous Controller Data
PROCEDURE
1. Select the MIDI parts that contain the controller data.
2. Select MIDI > Functions > Delete Continuous Controllers.
RESULT
The continuous controller data is automatically deleted. However, On/Off events, such as sustain
pedal events, are kept.
PROCEDURE
1. Select the MIDI notes or parts that contain the voices.
2. Select MIDI > Functions > Restrict Polyphony.
3. Specify how many voices you want to use.
4. Click OK.
RESULT
The notes are shortened as required, so that they end before the next note starts.
PROCEDURE
1. Select the MIDI parts that contain the controllers that you want to thin out.
2. Select MIDI > Functions > Thin Out Data.
RESULT
The controller data is thinned out.
PROCEDURE
1. Select the MIDI part that contains the continuous controller data.
2. Select MIDI > Functions > Extract MIDI Automation.
3. Right-click the MIDI or instrument track in the Project window and select Show All Used
Automation (Selected Tracks).
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Reversing the Playback Order of MIDI Events
RESULT
In the Project window, an automation track is created for each of the continuous controllers in
the MIDI part.
In the MIDI editors, the controller data is removed from the controller lane.
NOTE
This only works for continuous controllers. Data such as aftertouch, pitchbend, or SysEx cannot
be converted to MIDI track automation data.
PROCEDURE
1. Select the MIDI events or the MIDI part.
2. Select MIDI > Functions > Reverse.
RESULT
The playback order of the events is reversed while the individual notes still play as usual in the
MIDI instrument. Technically, this function reverses the Note On message of a note within a part
or selection.
PROCEDURE
1. Select the MIDI events or the MIDI part.
2. Select MIDI > Functions > Mirror.
RESULT
The order of the events is inverted while the individual notes still play as usual in the MIDI
instrument. Technically, this function turns a Note On message into a Note Off message and vice
versa which can lead to rhythmic inaccuracies if the Note Off position of a note has not been
quantized.
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MIDI Editors
There are several ways to edit MIDI in Cubase. You can use the tools and functions in the Project
window for large-scale editing or the functions on the MIDI menu to process MIDI parts in
various ways. To manually edit your MIDI data on a graphical interface, you can use the MIDI
editors.
● The Key Editor presents notes graphically in a piano roll-style grid. The Key Editor also
allows for detailed editing of non-note events such as MIDI controllers.
● The Drum Editor is similar to the Key Editor, but each key corresponds to a separate
drum sound.
You can use the Drum Editor to edit drum or percussion parts.
● The Score Editor shows MIDI notes as a musical score and offers basic score editing and
printing.
RELATED LINKS
Key Editor on page 570
Drum Editor on page 612
Score Editor on page 599
PROCEDURE
● Click the arrow button to the right of the ruler and select an option from the pop-up menu.
RELATED LINKS
Ruler Display Format Menu on page 40
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Common MIDI Editor Functions
When you use the Zoom tool for zooming, you can determine if you want to zoom horizontal
only or horizontal and vertical at a time.
● To insert note events at the project cursor position without affecting existing notes, select
Edit > Paste.
● To insert note events at the project cursor position, move, and if necessary split the
existing note events to make room for the pasted notes, select Edit > Range > Paste Time.
1 Data on clipboard
2 Cursor position
3 Pasted data at cursor position
● To open the Event Colors pop-up menu, click Event Colors on the toolbar.
Velocity
The note events get different colors depending on their velocity values.
Pitch
The note events get different colors depending on their pitch.
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Common MIDI Editor Functions
Channel
The note events get different colors depending on their MIDI channel value.
Part
The note events get the same color as their corresponding part in the Project
window. Use this option if you are working with 2 or more tracks in an editor, to see
which note events belong to which track.
Grid Match
The note events get different colors depending on their time position. For example,
this mode enables you to see if the notes of a chord start at the exact same beat.
Voice
The note events get different colors depending on their voice (soprano, alto, tenor,
etc.).
Scale/Chords
The note events get different colors depending on whether they match the current
chord, scale, or both.
For all of the options except Part and Sound Slot, the pop-up menu also contains a Setup
option. This option opens a dialog in which you can specify the colors that are associated with
velocities, pitches, or channels.
RELATED LINKS
Selecting Note Events on page 546
Color Picker on page 72
Event Colors Setup Dialog on page 545
● To open the events Colors Setup dialog for the selected color scheme option, open the
Event Colors pop-up menu in the Key Editor or Drum Editor toolbar, and select Setup.
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MIDI Editors
Common MIDI Editor Functions
Color fields
Click a field to open the Color Picker that allows you to specify a new color.
Description
Shows further information about the usage of the color.
OK
Applies your changes and closes the dialog.
RELATED LINKS
Event Colors Menu on page 544
Color Picker on page 72
● Use the Object Selection tool to drag a selection rectangle around the note events that
you want to select. You can also click individual events.
● Select Edit > Select and select one of the options.
● To select the previous or next note event, use the Left Arrow/Right Arrow key.
● To select several notes, press Shift and use the Left Arrow/Right Arrow key.
● To select all notes of a certain pitch, press Ctrl/Cmd and click on a key in the keyboard
display to the left.
● To select all the following note events of the same pitch/staff, press Shift and double-click
a note event.
NOTE
If you select the notes in the event display, the note event is shown in black and only its outline is
shown in color. On the keyboard display, the keys that correspond to the note pitches of the
selected notes are also shown in color.
RELATED LINKS
Event Colors Menu on page 544
Select Submenu for Note Events on page 546
Editing on page 757
● To open the Select submenu for a note event, select the note event, and select Edit >
Select.
All
Selects all note events in the edited part.
None
Deselects all note events.
Invert
Inverts the selection. All selected note events are deselected and all notes that were
not selected are selected instead.
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MIDI Editors
Common MIDI Editor Functions
In Loop
Selects all note events that are partially or completely inside the boundaries of the
left and right locators (only visible if locators are set).
NOTE
NOTE
RELATED LINKS
Deleting Note Events on page 547
Toggle Selections
● To toggle selected elements within a selection rectangle, press Ctrl/Cmd and enclose the
same elements within a new selection rectangle.
Once you release the mouse button, the previous selection is deselected and vice versa.
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MIDI Editors
Common MIDI Editor Functions
● To open the Delete Notes dialog, select a MIDI part in the Project window, and select
MIDI > Functions > Delete Notes.
Minimum Length
Allows you to set a minimum note length in ticks. Notes that are shorter than the set
value are deleted. You can use the value field or the graphical length display. If you
click the field to the right of the graphical length display the scale for the display
changes. You can set it to 1/4 bar, one bar, two bars or four bars.
Minimum Velocity
Allows you to set a minimum note velocity. Notes with a lower velocity than the set
value are deleted.
PROCEDURE
1. Select the Trim tool on the toolbar.
2. Do one of the following:
● To trim the end of a single note event, click on the note event.
● To trim the beginning of a single note event, press Alt and click the note event.
● To trim several note events, click and drag across the note events.
● To set the same start and end time for all edited note events, press Ctrl/Cmd and
vertically drag along the note events.
● To apply a value change to all selected note events, press Ctrl/Cmd and change a value on
the info line.
● To adjust the pitch or velocity of note events via your MIDI keyboard, click in the Pitch or
Velocity fields on the info line, and play a note on your MIDI keyboard.
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MIDI Editors
Common MIDI Editor Functions
If you have several note events selected and change a value, all selected events are
changed by the set amount.
● To duplicate the selected note events, hold down Alt/Opt and drag the note events to a
new position.
If Snap is activated, it determines to which positions you can copy notes.
● To copy the selected note events and place them directly behind the original, select Edit >
Functions > Duplicate.
If several note events are selected, all of them are copied as one unit, maintaining the
relative distance between the note events.
● To create a number of copies of the selected note events, select Edit > Functions >
Repeat, specify the number, and click OK.
You can also press Alt/Opt and drag the right edge of the note events to the right to
create copies of the note events.
● Use the Edit Velocity tool modifier. The cursor changes into a speaker, and next to the
note, a field with the Note Velocity slider shows the value. Move the mouse pointer up or
down to change the value.
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MIDI Editors
Controller Display
NOTE
If the part that you open for editing is a shared copy, any editing that you perform affects all
shared copies of this part. In the Project window, shared copies are indicated by an equal sign in
the top right corner of the part.
When you activate the loop, the MIDI events within the loop are repeated continuously while
other events on other tracks are played back as usual. Every time the cycle restarts, the
independent track loop also restarts.
PROCEDURE
1. Activate Independent Track Loop on the toolbar.
If the button is not visible, right-click the toolbar and select Independent Track Loop from
the context menu.
If you have set up a loop range in the Project window, it is hidden from the ruler in the
MIDI editor.
2. Ctrl/Cmd-click in the ruler to specify the start of the independent track loop.
3. Alt/Opt-click in the ruler to specify the end of the independent track loop.
RESULT
The independent loop range is indicated in a different color.
The start and end of the loop range are displayed on the status line.
AFTER COMPLETING THIS TASK
To repeat the events of the loop range and fill up the active MIDI part, select MIDI > Repeat
Loop.
Controller Display
The area at the bottom of the Key Editor and the Drum Editor is the controller display.
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MIDI Editors
Controller Display
● Open the Controller Lane Setup pop-up menu in the Key Editor, or the Drum Editor, and
select Show/Hide Controller Lanes.
● On the Key Editor or the Drum Editor toolbar, click Set up Window Layout, and activate
Controller Lanes.
1 Note display
Contains a grid in which MIDI notes are displayed as boxes.
2 Controller display
Shows one or multiple controller lanes.
3 Divider
Drag the divider between the note display and the controller display to resize the display
areas.
4 Controller Selection and Functions menu
Allows you to select which controller type is displayed, and contains editing functions for
controller lanes and events.
5 Controller events
The controller display shows the added controller events of the selected controller type
and their current values. Controller events have no length. Their values are valid until the
start of the next event.
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MIDI Editors
Controller Display
Velocity values are shown as vertical bars, with higher bars corresponding to higher
velocity values. Each velocity bar corresponds to a note in the note display.
All other controller events are shown as steps, with heights corresponding to the values of
the events.
6 Create Controller Lane
Allows you to add controller lanes so that you can view and edit different controllers at the
same time. Each controller lane can show one of the following properties or event types:
● Velocity
● Pitchbend
● Aftertouch
● Poly Pressure
● Program Change
● System Exclusive events
● Continuous Controllers
7 Controller Lane Setup
Contains setup functions for controller lanes, and allows you to add and organize presets.
● To open the Controller Lane Setup pop-up menu, click Controller Lane Setup at
the bottom left of the controller display.
Add Preset
Opens the Type in Preset Name dialog that allows you to save a preset and enter a
name for it.
Organize Presets
Opens the Organize Presets dialog that allows you to rename and delete presets.
NOTE
This only affects new events that you create manually. Recorded MIDI CC events are
always added as steps. This setting is saved with the program.
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Controller Display
Cut
Cuts the selected events.
Copy
Copies the selected events to the clipboard.
Paste
Pastes the clipboard data at the cursor position.
Paste at Origin
Pastes the clipboard data back at its original position. Existing events are replaced.
NOTE
RELATED LINKS
Controller Display on page 550
● To open the Controller Selection and Functions pop-up menu, click Controller Selection
and Functions to the left of a controller lane.
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MIDI Editors
Controller Display
RELATED LINKS
MIDI Controller Setup Dialog on page 557
● To open the Create Controller Lane pop-up menu, click Create Controller Lane to
the left of the controller display.
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MIDI Editors
Controller Display
PROCEDURE
1. Click Create Controller Lane .
2. Select the controller event type from the pop-up menu.
NOTE
If the controller event type that you want to show is not available, open the Controller
Lane Setup pop-up menu and select Set up Available Controllers. You can then set up
the available controller event types in the MIDI Controller Setup dialog.
RESULT
A new controller lane is created.
NOTE
● To hide a controller lane from view, open the Controller Selection and Functions pop-up
menu and select Remove This Lane. This does not affect the events in any way.
● If you hide all lanes, the controller display is hidden. You can bring it back by clicking
Create Controller Lane or by opening the Controller Lane Setup pop-up menu and
selecting Show/Hide Controller Lanes.
RELATED LINKS
Controller Selection and Functions Menu on page 553
Setting up Available Continuous Controllers on page 556
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Cubase Elements 11.0.0
MIDI Editors
Controller Display
PROCEDURE
● Open the Controller Selection and Functions pop-up menu and select a different event
type.
RELATED LINKS
Controller Selection and Functions Menu on page 553
PROCEDURE
1. Select Controller Lane Setup > Set up Available Controllers.
2. In the MIDI Controller Setup dialog, do one of the following:
● In Hidden column, select all controllers that you want to show, and click Add.
● In Visible column, select all controllers that you want to hide and click Remove.
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MIDI Editors
Controller Display
3. Click OK.
RESULT
The corresponding continuous controllers are now available for selection.
NOTE
The MIDI Controller Setup dialog is available in different areas of the program. The settings are
global, that is, the setup you choose here affects all areas of the program where MIDI controllers
can be selected.
RELATED LINKS
Setting up Available Continuous Controllers on page 556
● To open the MIDI Controller Setup dialog, click Controller Lane Setup to the left of the
controller display, and select Set up Available Controllers.
Visible
Lists the MIDI controllers that are visible.
Hidden
Lists the MIDI controllers that are hidden.
Add >>>
Select an item in the Hidden list, and click Add >>> to make it visible.
Remove <<<
Select an item in the Visible list, and click Remove <<< to hide it.
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MIDI Editors
Controller Display
PREREQUISITE
You have added at least one controller lane and selected a controller event type for display.
PROCEDURE
1. Click Controller Lane Setup.
2. Select Add Preset.
3. In the Type in Preset Name dialog, enter a name for the preset.
4. Click OK.
RESULT
Your controller lane setup is now available as a controller lane preset. The number of lanes and
the displayed event types are saved in the preset.
To load, remove, or rename presets, open the Controller Lane Setup menu, and select Organize
Presets.
RELATED LINKS
Controller Lane Setup Menu on page 552
PREREQUISITE
You have added a controller lane and set it up to display velocity events. You have added velocity
events for several notes.
PROCEDURE
1. Optional: On the toolbar, activate Acoustic Feedback.
This plays back the notes when you adjust the velocity so that you can audition your
changes.
2. Do one of the following:
● On the toolbar, select the Object Selection or the Draw tool and click a velocity bar
in the controller display.
● On the toolbar, select the Object Selection tool, press Alt and click a velocity bar in
the controller display to select it. Change the Velocity value on the info line.
● On the toolbar, select the Line tool and drag in the velocity display to change the
velocity values of several notes.
The velocity value at the project cursor position is displayed below the Controller
Selection and Functions pop-up menu.
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Controller Display
NOTE
If there is more than one note at the same position, their velocity bars overlap. To edit the
velocity of only one of these notes, select the note in the note display. If no note is
selected, all velocity events get the same velocity value.
RESULT
The velocity values change according to your edits.
RELATED LINKS
Adding Velocity Events on page 559
Controller Selection and Functions Menu on page 553
PREREQUISITE
You have added a controller lane.
PROCEDURE
1. Open the Controller Selection and Functions pop-up menu and select Velocity.
2. Select the Draw tool or the Line tool.
3. Click in the note display to add a note event.
This adds a note event and a velocity controller event that you can edit.
RESULT
The velocity values are shown as vertical bars in the controller display. Each velocity bar
corresponds to a note event in the note display. Higher bars correspond to higher velocity
values. The value is valid until the beginning of the next event.
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Controller Display
RELATED LINKS
Adding Controller Lanes on page 555
Line Tool Modes on page 567
Controller Selection and Functions Menu on page 553
● To add a pitchbend controller lane, open the Controller Selection and Functions menu,
and select Pitchbend.
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Controller Display
NOTE
3 Set up Grid
Opens the Grid Settings pane that allows you to set up the semitones grid for the
pitchbend controller lane.
4 Controller value from MIDI device
This value shows up if you input MIDI data for this controller lane from your MIDI device.
5 Semitones grid
The semitones grid shows the semitone values. The amount of grid lines and their width
depends on the settings for Pitchbend Range: Down and Pitchbend Range: Up. By
default, the range is set to +/- 2 semitones, that is, a major second.
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NOTE
You can show the grid even if Snap Pitchbend Events is deactivated.
6 Controller curve
The pitchbend controller curve.
7 Curve Type field
Shows the controller curve type. You can set this to Step or to Ramp/Curve.
RELATED LINKS
Controller Event Editor on page 569
Grid Settings on page 562
Grid Settings
The Grid Settings pane allows you to set up a semitones grid for the pitchbend controller lane.
As grid settings only affect the corresponding track, you can set up different grid settings for
different MIDI or instrument tracks. All grid settings are saved with the project.
● To show the Grid Settings for pitchbend controller lanes, add a pitchbend controller lane,
and click Set up Grid.
NOTE
The grid is a visual help that allows you to find exact semitone positions for
pitchbends easier. Changing the grid does not change the values of pitchbend
events.
Pitchbend Range: Up
Allows you to specify a value between 1 and 96 semitones for the upper grid. By
default, the upper pitchbend range for the grid is set to 2 semitones, allowing you to
specify upward bends from 1 to up to 2 semitones.
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Controller Display
Link
Allows you to link the pitchbend ranges. You can deactivate this if you want to set up
a higher value for the upper range than for the lower range, for example.
NOTE
The actual pitchbend range depends on the settings of the VST or MIDI instrument and the
sound or preset that you are using. To make the most of this feature, make sure to adjust the
pitchbend range settings of your instrument to the settings of the pitchbend controller lane, or
vice versa.
RELATED LINKS
Pitchbend Controller Lanes on page 560
PROCEDURE
1. Open the Create Controller Lane pop-up menu and select Pitchbend.
2. Optional: Click Set up Grid to open the Grid Settings pane, and set up the grid according
to your needs.
3. Optional: Activate Snap Pitchbend Events to snap the pitchbend controller events to the
set grid.
4. Select the Draw tool and click in the controller display to enter as many pitchbend events
as you need.
RESULT
The pitchbend controller events are added.
RELATED LINKS
Pitchbend Controller Lanes on page 560
Create Controller Lane Menu on page 554
Grid Settings on page 562
Creating Smooth Transitions between Continuous Controller Events on page 566
Editing Pitchbend Events on page 563
PROCEDURE
1. On the toolbar, select the Object Selection tool.
2. Optional: Click Set up Grid to open the Grid Settings pane, and set up the grid according
to your needs.
3. In the controller display move the mouse pointer over a pitchbend controller event.
The mouse pointer becomes a pointing hand symbol.
NOTE
You can create smooth transitions between the pitchbend controller events by selecting a
pitchbend controller event and switching the Curve Type on the info line to Ramp/Curve
and editing the curve handles.
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4. Click the pitchbend controller event to select it and drag it to another position.
RELATED LINKS
Grid Settings on page 562
Adding Pitchbend Events on page 563
Pitchbend Controller Lanes on page 560
PROCEDURE
1. Click Create Controller Lane .
2. Select Poly Pressure from the menu.
A Poly Pressure controller lane is added. It shows a note number value field to the left of
the controller display.
3. Do one of the following:
● Select a note event in the note display to set the note number for the corresponding
pitch. This only works for the topmost of several poly pressure controller lanes.
● If you work with several poly pressure controller lanes, use the pop-up menu in the
note number value field to the left of the controller display to select the note pitch
for that controller lane.
The selected note number is displayed in the upper value field to the left of the controller
display.
4. On the toolbar, select the Draw tool, and add a new poly pressure event.
You can determine the value by moving the mouse up or down in the controller display.
RELATED LINKS
Controller Selection and Functions Menu on page 553
PROCEDURE
1. Click the arrow button next to the note number to the left of the controller lane.
A pop-up menu with a list of all note numbers for which you inserted poly pressure events
opens.
2. Select a note number from the pop-up menu.
The poly pressure events for the selected note number are shown in the controller lane.
3. On the toolbar, select the Draw tool.
4. Hold down Ctrl/Cmd-Alt/Opt and edit the events in the controller display.
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RELATED LINKS
Adding Poly Pressure Events on page 564
PREREQUISITE
You have added a controller lane.
PROCEDURE
1. Open the Controller Selection and Functions pop-up menu and select a continuous
controller.
2. Select the Draw tool or the Line tool.
3. Do one of the following:
● To add a single event, click in the controller display.
● To add a multiple events, click and drag in the controller display.
● To add a Modulation (CC1) event, copy note events from the Key Editor note
display and paste them on a controller lane in the controller display.
When you move the Draw tool on the controller lane, a tooltip shows the position and the
controller value at the mouse position.
RESULT
The added events are added as steps that correspond to the event values. The beginning of an
event is marked by a curve point. Controller events have no length. The value of a controller
event in the display is valid until the beginning of the next controller event.
RELATED LINKS
Adding Controller Lanes on page 555
Line Tool Modes on page 567
Controller Selection and Functions Menu on page 553
PREREQUISITE
You have added a controller lane and set it up to display controller events. You have added
controller events for several notes.
PROCEDURE
1. On the toolbar, select the Object Selection, the Draw, or the Line tool.
2. Do one of the following:
● If you selected the Draw, or the Line tool, drag in the controller display.
● If you selected the Object Selection tool, press Alt and drag in the controller
display.
RESULT
The controller event is edited.
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RELATED LINKS
Line Tool Modes on page 567
PREREQUISITE
You have recorded MIDI data with continuous controller events.
PROCEDURE
1. In the Project window, double-click the MIDI part.
2. In the Key Editor, open the Create Controller Lane menu, and select Show Used
Controllers.
The controller lanes for all controller events that you have recorded are shown in the
controller display.
3. Locate the controller lane of the continuous controller that you want to edit, and select a
controller event.
The info line of the Key Editor displays information about the selected controller event,
such as Type, Start position, Value, Channel, and Curve Type.
NOTE
You can change the curve type for several controller events by selecting them and
then changing the value in the Curve Type field.
● In the controller display, move the mouse pointer between two controller events
and double-click the handle that appears to change the curve type from Step to
Ramp/Curve.
5. Move the mouse pointer over the ramp, click the handle, and move it upwards or
downwards to change the ramp into a curve shape.
RESULT
The ramp changes into a curve.
When you play back ramps/curves, the data between two MIDI continuous controller events are
interpolated to a suitable MIDI data resolution. You can visualize this by selecting MIDI > Merge
MIDI in Loop or MIDI > Freeze MIDI Modifiers, or by exporting the part as a MIDI file.
NOTE
Ramp/Curve controller curves are more demanding on the performance of the application.
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Controller Display
RELATED LINKS
Controller Lane Context Menu on page 553
To show and edit MIDI controller data on the automation track, you must extract the MIDI
automation from the MIDI part.
MIDI controller data from the automation track is also displayed on the controller lane. However,
you cannot edit this data on the controller lane.
On the controller lane, you can also see the controller curve that is applied before the part starts.
This tells you which controller value is being used at the starting point of the part so that you can
choose the start value accordingly.
RELATED LINKS
Extracting MIDI Automation on page 541
● If Read Automation for a track is enabled, controller data is written as automation data
on an automation track in the Project window.
● If Read Automation is disabled, the controller data is written in the MIDI part and can be
viewed and edited for example in the Key Editor.
Nevertheless, you can end up with both kinds of controller data for a MIDI part if you recorded
controller part data in one pass and automation data during another. In this case, these
conflicting data types are combined during playback as follows:
● Part automation only begins when the first controller event within the part is reached. At
the end of the part, the last controller value is kept until an automation breakpoint is
reached on the automation track.
● To select a line mode, click the Line tool on the Key Editor or the Drum Editor toolbar,
and click again to open a pop-up menu with the available modes.
Line
In this mode you can draw events in a straight line by clicking in the controller
display and dragging the cursor to where you want the ramp to end.
NOTE
If Snap is activated, the Length Quantize value determines the density of created
controller curves. For very smooth curves, use a small Length Quantize value or
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Controller Display
deactivate Snap. Beware that very dense controller curves can cause MIDI playback
to stutter.
Parabola
In this mode you can draw events on a parabola curve. This gives more natural
curves and fades.
You can use modifier keys to determine the shape of the parabola curve.
● To reverse the parabola curve, press Ctrl/Cmd.
● To change the position of the whole curve, press Alt/Opt.
● To increase or decrease the exponent, press Shift.
NOTE
If Snap is activated, the Length Quantize value determines the density of created
controller curves. For very smooth curves, use a small Length Quantize value or
deactivate Snap. Beware that very dense controller curves can cause MIDI playback
to stutter.
The quantize value determines the period of the curve that is the length of one curve
cycle. The Length Quantize value determines the density of the events.
NOTE
If you set Length Quantize to Quantize Link and you enter data in Sine, Triangle or
Square mode, the density of the events depends on the zoom factor.
You can use modifier keys to determine the shape of the curve.
● To change the phase of the beginning of the curve, press Ctrl/Cmd.
● To change the position of the whole curve, press Alt/Opt-Ctrl/Cmd.
● To change the maximum position of the triangle curve or the pulse of the
square curve in Triangle and Square mode, press Shift-Ctrl/Cmd. This creates
sawtooth curves.
● You can also set the curve period freely by holding down Shift when you insert
events in Sine, Triangle, or Square mode. Activate Snap, Shift-click and drag
to set the length of one period. The period length will be a multiple of the
quantize value.
Paint
In this mode, you can draw in multiple notes.
NOTE
If Snap is activated, the Length Quantize value determines the density of created
controller curves. For very smooth curves, use a small Length Quantize value or
deactivate Snap. Beware that very dense controller curves can cause MIDI playback
to stutter.
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Controller Display
● To open the controller event editor, activate the Object Selection tool and drag a selection
rectangle on the controller lane.
● To open the controller event editor for velocity lanes, select multiple MIDI notes in the
note display or activate the Object Selection tool, press Alt and drag a selection rectangle
on the controller lane or to get the Object Selection tool.
The controller event editor features the following smart controls for specific editing modes:
1 Tilt Left
If you click in the upper left corner of the editor, you can tilt the left part of the curve. This
allows you to tilt the event values at the start of the curve upwards or downwards.
2 Compress Left
If you Alt/Opt-click in the upper left corner of the editor, you can compress or expand the
left part of the curve. This allows you to compress or expand the event values at the start
of the curve.
3 Scale Vertically
If you click in the middle of the upper border of the editor, you can scale the curve
vertically. This allows you to raise or lower the event values of the curve in percent.
4 Move Vertically
If you click on the upper border of the editor, you can move the entire curve vertically. This
allows you to raise or lower the values of the event values of the curve.
5 Compress Right
If you Alt/Opt-click in the upper right corner of the editor, you can compress or expand
the right part of the curve. This allows you to compress or expand the event values at the
end of the curve.
6 Tilt Right
If you click in the upper right corner of the editor, you can tilt the right part of the curve.
This allows you to tilt the event values at the end of the curve upwards or downwards.
7 Scale Around Relative Center
If you Alt/Opt-click in the middle right border of the editor, you can scale the curve relative
to its center. This allows you to raise or lower the event values horizontally around the
center of the editor.
8 Scale Around Absolute Center
If you click in the middle right corner of the editor, you can scale the curve absolute to its
center. This allows you to raise or lower the event values horizontally around the center of
the editor.
9 Stretch
If you click on the lower border of the editor, you can stretch the curve horizontally. This
allows you to move the event values of the curve to the left or to the right.
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Key Editor
● To show Auto Select Controllers, right-click the Key Editor or the Drum Editor toolbar,
and select Auto Select Controllers.
If you activate Auto Select Controllers, controllers that belong to a note event are automatically
selected when you select the note event.
RELATED LINKS
Key Editor Toolbar on page 572
PROCEDURE
1. Do one of the following:
● With the Object Selection tool, drag to create a selection rectangle that
encompasses the events that you want to move.
● On the toolbar, activate Auto Select Controllers. In the note display, select the
notes whose controllers you want to move.
● In the note display, select the notes whose controllers you want to move, and select
Edit > Select > Select Controllers in Note Range to select the controllers within the
range of the selected notes.
2. Move the note/controller events.
RESULT
The controller events are moved to the new position. Snap is taken into account.
RELATED LINKS
Select Controllers in Note Range: Use Extended Note Context on page 759
Key Editor
The Key Editor is the default MIDI editor. It displays notes graphically in a piano roll-style grid.
The Key Editor allows for detailed editing of notes and non-note events, such as MIDI
controllers.
You can open the Key Editor in a separate window or in a tab in the lower zone of the Project
window. Opening the Key Editor in the lower zone of the Project window is useful if you want to
access the Key Editor functions from within a fixed zone of the Project window.
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Key Editor
● In the Key Commands dialog in the Editors category, assign a key command for Open
Key Editor. Select a MIDI part in the Project window and use the key command.
NOTE
If you select MIDI > Set up Editor Preferences, the Preferences dialog opens on the Editors
page. Make your changes to specify if you want the editors to open in a separate window or in
the lower zone of the Project window.
The Key Editor is shown in the Editor tab in the lower zone of the Project window:
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Key Editor
1 Toolbar
Contains tools and settings.
2 Status line
Informs about the mouse time position, the mouse value, and the current chord.
3 Info line
Displays note event information about a selected MIDI note.
4 Ruler
Displays the timeline.
5 Key Editor Inspector
Contains tools and functions for working with MIDI data.
6 Note display
Contains a grid in which MIDI notes are displayed as boxes.
7 Piano keyboard display
Helps you to find the right note number.
8 Controller display
The area below the note display consists of one or multiple controller lanes.
NOTE
You can activate/deactivate the status line, the info line, and the controller lanes by clicking Set
up Window Layout on the toolbar and activating/deactivating the corresponding options.
RELATED LINKS
Key Editor Toolbar on page 572
Status Line on page 578
Key Editor Inspector on page 579
Note Display on page 581
Piano Keyboard Display on page 582
Controller Display on page 550
● To show or hide the toolbar elements, right-click the toolbar and activate or deactivate the
elements.
Default Items
Solo Editor
Solos the editor during playback if the editor has the focus.
Record in Editor
Enables the recording of MIDI data in the editor if the editor has the focus.
NOTE
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Key Editor
Retrospective Record
Insert MIDI Retrospective Recording in Editor
Allows you to recover MIDI notes that you played in stop mode or during playback.
Left Divider
Left Divider
Allows you to use the left divider. Tools that are placed to the left of the divider are
always shown.
Pitch Visibility
Pitch Visibility On/Off
Deactivate this to show all pitches in the note display. Activate this to reduce the
pitches in the note display according to the selected pitch visibility option.
Allows you to determine which pitches are displayed in the note display:
● Show Pitches with Events shows only the pitches for which events are
available in the note display.
● Show Pitches from Scale Assistant shows only the pitches that match the
musical scale that is selected in the Scale Assistant section of the Inspector.
Auto-Scroll
Auto-Scroll
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Acoustic Feedback
Acoustic Feedback
Automatically plays back events when you move or transpose them, or when you
create them by drawing.
Tool Buttons
Object Selection
Draw
Draws events.
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Key Editor
Erase
Deletes events.
Trim
Trims events.
Split
Splits events.
Glue
Mute
Mutes events.
Zoom
Line
Insert Velocity
Note Insert Velocity
Nudge Palette
Trim Start Left
Increases the length of the selected event by moving its start to the left.
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Key Editor
Decreases the length of the selected event by moving its start to the right.
Move Left
Move Right
Decreases the length of the selected event by moving its end to the left.
Increases the length of the selected event by moving its end to the right.
Transpose Palette
Move Up
Move Down
Move Up More
Snap
Snap On/Off
Snap Type
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Key Editor
● Grid + Cursor snaps events to the quantize grid that is selected in the
Quantize Presets pop-up menu or to the cursor position.
● Events + Cursor snaps events to the start or end of other events, or to the
cursor position.
● Grid + Events + Cursor snaps events to the quantize grid that is selected in
the Quantize Presets pop-up menu, to the start or end of other events or to
the cursor position.
Grid Type
Quantize
Apply Quantize
Quantize Presets
Length Quantize
Length Quantize
Shows/Hides part borders for the active MIDI part within the left and right locators.
Lists all parts that were selected when you opened the editor, and allows you to
activate a part.
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Key Editor
Step/MIDI Input
Step Input
Moves all note events to the right of the step input position to the right to make
room for the inserted event when you insert notes.
NOTE
Record Pitch
Event Colors
Event Colors
Right Divider
Right Divider
Allows you to use the right divider. Tools that are placed to the right of the divider
are always shown.
This button is available in the Editor tab in the lower zone. It opens the editor in a
separate window.
This button is available in the editor window. It opens the Editor tab in the lower
zone of the Project window.
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Key Editor
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Zooming in MIDI Editors on page 543
Status Line
The status line shows information about the mouse time position, the mouse value, and the
current chord.
● To show the status line, click Set up Window Layout on the toolbar, and activate Status
Line.
The on/off status of the status line in the Key Editor window and in the Editor tab in the lower
zone of the Project window are independent of each other.
Mouse Value
Displays the exact pitch of the mouse pointer position in the event display. This
facilitates finding the right pitch when entering or transposing notes.
If you move the mouse in the controller display, the controller event value at the
mouse cursor position is displayed.
RELATED LINKS
Looping MIDI Parts on page 550
Info Line
The info line shows values and properties of the selected events. If several notes are selected, the
values for the first note are displayed in color.
● To show the info line, click Set up Window Layout on the toolbar, and activate Info Line.
Length and position values are displayed in the selected ruler display format.
The on/off status of the info line in the Key Editor window and in the Editor tab in the lower zone
of the Project window are independent of each other.
RELATED LINKS
Editing Note Events on the Info Line on page 548
Changing the Ruler Display Format on page 543
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MIDI Editors
Key Editor
Chord Editing
Allows you to enter chords instead of single notes.
Quantize
Allows you to access the main quantize parameters. These are identical with the
functions on the Quantize panel.
Transpose
Allows you to access the main parameters for transposing MIDI events.
Length
Contains length-related options, similar to the Functions submenu of the MIDI
menu.
● To change the length of the selected MIDI events or all events of the active
part if no events are selected, use the Scale Length/Scale Legato slider.
At the maximum value the notes reach the beginning of the next note.
● To make the new length settings permanent, click Freeze MIDI Lengths.
● To fine-tune the distance between consecutive notes, use the Overlap slider.
At 0 Ticks, the Scale Length/Scale Legato slider extends each note so that it
reaches the next note exactly. Positive values cause the notes to overlap and
negative values allow you to define a small gap between the notes.
● To use the Legato function or slider to extend a note until the next selected
note, activate Extend to Next Selected.
This is identical with activating the Legato Mode: Between Selected Notes
Only option in the Preferences dialog.
Scale Assistant
Allows you to select a musical scale that highlights all note events whose pitches
belong to this scale.
Set up Inspector
Allows you to open a dialog to edit the Inspector settings for the editor. Click Set up
Inspector, and from the pop-up menu, select Setup.
NOTE
If you open the Key Editor in the lower zone, these sections are shown in the Editor Inspector in
the left zone.
RELATED LINKS
Quantize Panel on page 225
Opening the Editor Inspector on page 45
Scale Assistant in the Key Editor on page 580
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Key Editor
NOTE
Snap Pitch Editing does not apply when you change pitches using the Pitch value
field on the info line or if you record notes via MIDI input.
NOTE
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Key Editor
Quantize Pitches
Quantizes the pitches of the selected notes to the nearest pitch of the selected scale.
RELATED LINKS
Note Display on page 581
Using Live Input on page 645
Event Colors Menu on page 544
Musical Scale Setup Dialog on page 638
Matching Note Events to a Musical Scale on page 586
Using the Chord Track to Match Note Events to a Musical Scale on page 587
Quantizing MIDI Note Pitches to Musical Scales on page 588
Chord Track on page 632
Mapping Incoming MIDI Note Pitches to Musical Scales on page 588
Snapping MIDI Note Pitches to Musical Scales While Editing on page 589
Note Display
The note display is the main zone in the Key Editor. It contains a grid in which note events are
shown as boxes.
The width of a box corresponds to the note length. The vertical position of a box corresponds to
the note number (pitch), with higher note events higher up in the grid.
Depending on the zoom factor, the note events show the note names.
NOTE
You can change the naming format and the note names of the pitches in the Pitch Notation
section of the Preferences dialog (Event Display—Chords&Pitches page).
You can activate Pitch Visibility On/Off on the Key Editor toolbar to show only the pitches with
events or the pitches suggested by the Scale Assistant. This hides the keyboard keys whose
pitches are not used and shows note names on the remaining keys.
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RELATED LINKS
Piano Keyboard Display on page 582
Zooming in MIDI Editors on page 543
Pitch Notation on page 763
Pitch Visibility Options on page 584
The piano keyboard gives you a visual orientation over the pitch positions in the note display,
helping you to find specific note pitches.
You can click a key to listen to the pitch and the sound of the connected instrument.
If you move the mouse to the far left of the piano keyboard display, the mouse pointer changes,
allowing you to scroll up and down and to zoom in and out of the keyboard display:
You can activate Pitch Visibility On/Off on the Key Editor toolbar to show only the pitches with
events or the pitches suggested by the Scale Assistant. This hides the keyboard keys whose
pitches are not used and shows note names on the remaining keys.
NOTE
You can change the naming format and the note names of the pitches in the Pitch Notation
section of the Preferences dialog (Event Display—Chords&Pitches page).
If you select note events in the event display, the corresponding keys on the piano keyboard
display are shown in the same color as the note event.
If you move the mouse pointer in the event display, the corresponding pitch position on the
piano keyboard display is highlighted.
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Key Editor
RELATED LINKS
Note Display on page 581
Key Editor on page 570
Pitch Notation on page 763
Pitch Visibility Options on page 584
PROCEDURE
1. On the Key Editor toolbar, open the Select Pitch Visibility Options pop-up menu.
2. Do one of the following:
● To show only the pitches for which events are available in the note display, select
Show Pitches with Events.
NOTE
If you edit multiple MIDI parts, the pitches of all note events in the different MIDI
parts are taken into account. The visible pitches are updated according to the MIDI
part selection in the Project window.
● To show only the pitches that match the musical scale that is selected in the Scale
Assistant section of the Key Editor Inspector, select Show Pitches from Scale
Assistant.
RESULT
The note display and the piano keyboard display are changed according to your settings.
EXAMPLE
If you selected Show Pitches from Scale Assistant in the Select Pitch Visibility Options pop-up
menu and the Scale Assistant uses a specific scale, but some of the notes in the note display do
not match the scale, this is indicated by the color of the note events, and by the exclamation
mark on the corresponding keys on the keyboard display.
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Key Editor
RELATED LINKS
Pitch Visibility Options on page 584
Key Editor Toolbar on page 572
Note Display on page 581
Piano Keyboard Display on page 582
● To open the pitch visibility options, click Select Pitch Visibility Options on the Key Editor
toolbar.
NOTE
If you edit multiple MIDI parts, the pitches of all note events in the different MIDI
parts are taken into account. The visible pitches are updated according to the MIDI
part selection in the Project window.
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Key Editor
NOTE
If the note display contains note events on pitches that do not match the
selected scale, the corresponding keys on the keyboard display are shown with
an exclamation mark. If you activate the Scale/Chords option in the Event
Colors pop-up menu on the Key Editor toolbar, the non-matching note events
are shown in a different color.
RELATED LINKS
Event Colors Menu on page 544
Piano Keyboard Display on page 582
Note Display on page 581
Showing Specific Pitches in the Key Editor on page 583
As a general rule, you can only move note events to pitch positions that are visible. This applies
to moving note events upwards/downwards with the mouse, using the corresponding key
command, or using the cursor keys.
Exceptions
If you want to access specific pitch positions that are not displayed, you have the following
possibilities:
● To move note events to pitch positions that are not visible, use the Pitch value field on the
info line.
● To move note events by octaves, select the note event and press Shift-Up Arrow to move
it up an octave or Shift-Down Arrow to move it down an octave.
● To move chord notes, open the Chord Editing section and activate an option in the
Inversions or Drop Notes section.
In all these cases, the note display and the piano keyboard display extend to show the new
pitches.
RELATED LINKS
Pitch Visibility Options on page 584
Note Display on page 581
Piano Keyboard Display on page 582
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MIDI Editors
Key Editor Operations
PROCEDURE
1. Open a MIDI part in the Key Editor.
2. Open the Scale Assistant section of the Inspector, and activate Use Editor Scale.
3. Do one of the following:
● Select some note events in the note display if you want to get suggestions of
musical scales that match those notes.
● Deselect all note events in the note display if you want to get suggestions of musical
scales that match all notes of the MIDI part.
4. Activate Show Scale Note Guides.
This changes the background of the event display according to the selected scale so that
pitches that do not belong to the scale are shown with a darker background.
5. On the Key Editor toolbar, set Event Colors to Scale/Chords.
This changes the colors of the note events in the event display according to whether or not
the pitches match the selected musical scale.
NOTE
To view the color scheme of the selected color mode, open the Event Colors pop-up menu
and select Setup.
6. Open the Scale Suggestions pop-up menu, and select one of the options.
7. Optional: On the Key Editor toolbar, open the Select Pitch Visibility Options pop-up
menu, and select Show Pitches from Scale Assistant.
This filters the note display and the piano keyboard display so that they show only the
pitches that match the selected musical scale.
RESULT
The coloring of the event display background and the note events gives you a visual guide for
editing note pitches.
AFTER COMPLETING THIS TASK
If you need more assistance to match note events to the nearest pitches of the selected musical
scale, you can click Quantize Pitches to quantize pitches of already existing MIDI notes, activate
Snap Pitch Editing to snap the note pitches of MIDI notes while editing, or Snap Live Input to
map the note pitches of incoming MIDI.
RELATED LINKS
Using the Chord Track to Match Note Events to a Musical Scale on page 587
Scale Assistant in the Key Editor on page 580
Showing Specific Pitches in the Key Editor on page 583
Snapping MIDI Note Pitches to Musical Scales While Editing on page 589
Mapping Incoming MIDI Note Pitches to Musical Scales on page 588
Quantizing MIDI Note Pitches to Musical Scales on page 588
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MIDI Editors
Key Editor Operations
PREREQUISITE
You have added a chord track with chord events to your project.
PROCEDURE
1. Open a MIDI part in the Key Editor.
2. Open the Scale Assistant section of the Inspector, and activate Use Chord Track.
3. Open the Chord Track Mode pop-up menu and do one of the following:
● Select Scales if you want to match note events to the scale events on the chord
track.
● Select Chords if you want to match note events to the chord events on the chord
track.
● Select Chords & Scales if you want to match note events to both scale and chord
events on the chord track.
4. Activate Show Scale Note Guides.
This changes the background of the event display according to the selected scale so that
pitches that do not belong to the scale are shown with a darker background.
5. On the Key Editor toolbar, set Event Colors to Scale/Chords.
This changes the colors of the note events in the event display according to whether or not
the pitches match the selected musical scale.
NOTE
To view the color scheme of the selected color mode, open the Event Colors pop-up menu
and select Setup.
6. Optional: On the Key Editor toolbar, open the Select Pitch Visibility Options pop-up
menu, and select Show Pitches from Scale Assistant.
This filters the note display and the piano keyboard display so that they show only the
pitches that match the selected musical scale.
RESULT
The coloring of the event display background and the note events gives you a visual guide for
editing note pitches.
NOTE
As you might have added different scale/chord events at specific time positions, the scale
indications in the event display background and on the note events change along the timeline.
RELATED LINKS
Event Colors Menu on page 544
Matching Note Events to a Musical Scale on page 586
Scale Assistant in the Key Editor on page 580
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PREREQUISITE
In the Key Editor, you have selected a scale for your MIDI notes or you have selected a Chord
Track Mode.
PROCEDURE
1. Open the Scale Assistant section of the Inspector.
2. Optional: Activate Show Scale Note Guides.
3. Do one of the following:
● Select the notes in the note event display whose pitches you want to quantize.
● Deselect all notes in the note event display to quantize all note pitches of the MIDI
part.
4. Click Quantize Pitches.
RESULT
All note pitches that do not match the selected scale are quantized to the nearest pitches in the
scale.
RELATED LINKS
Matching Note Events to a Musical Scale on page 586
Using the Chord Track to Match Note Events to a Musical Scale on page 587
Scale Assistant in the Key Editor on page 580
Snapping MIDI Note Pitches to Musical Scales While Editing on page 589
Mapping Incoming MIDI Note Pitches to Musical Scales on page 588
Quantizing MIDI Note Pitches to Musical Scales on page 588
PREREQUISITE
In the Key Editor, you have selected a scale for the MIDI notes or you have selected a Chord
Track Mode.
PROCEDURE
1. Open the Scale Assistant section of the Inspector.
2. Activate Show Scale Note Guides.
3. On the Key Editor toolbar, activate Record in Editor.
4. Click Start on the Transport panel or in the Transport Bar to start playback.
5. Activate Snap Live Input.
6. Play or record some notes on your MIDI keyboard.
RESULT
The pitches of the played or recorded notes are automatically mapped to the selected scale.
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RELATED LINKS
Matching Note Events to a Musical Scale on page 586
Using the Chord Track to Match Note Events to a Musical Scale on page 587
Scale Assistant in the Key Editor on page 580
Using Live Input on page 645
PREREQUISITE
In the Key Editor, you have selected a scale for your MIDI notes or you have selected a Chord
Track Mode.
PROCEDURE
1. Open the Scale Assistant section of the Inspector.
2. Activate Show Scale Note Guides.
3. Activate Snap Pitch Editing.
4. Do one of the following:
● Insert a note event with the Draw tool, the Object Selection tool, or with the Line
tool.
● Drag a note event upwards or downwards with the mouse.
● Select a note event and use the Up Arrow/Down Arrow keys.
RESULT
The notes snap to pitches of the selected scale. You cannot place notes on pitches outside of the
scale. If you select multiple notes and move them to different pitches, all selected notes snap to
the pitches of the selected scale.
NOTE
Snap Pitch Editing does not apply when you change pitches using the Pitch value field on the
info line or if you record notes via MIDI input.
RELATED LINKS
Matching Note Events to a Musical Scale on page 586
Using the Chord Track to Match Note Events to a Musical Scale on page 587
Scale Assistant in the Key Editor on page 580
Drawing Note Events with the Draw Tool on page 590
Inserting Note Events with the Object Selection Tool on page 589
Drawing Note Events with the Line Tool on page 591
Moving and Transposing Note Events on page 592
Modifying Note Values while Inserting Notes on page 591
PREREQUISITE
You have set up the length for the note events quantize value in the Length Quantize pop-up
menu of the toolbar.
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PROCEDURE
● In the note display, double-click with the Object Selection tool at the position where you
want to insert a note.
RESULT
A note is inserted at the position where you double-clicked with the length that you have set up
in the Length Quantize pop-up menu.
RESULT
The note event is deleted.
RELATED LINKS
Key Editor Toolbar on page 572
When you move the cursor inside the note display, its position is indicated on the status line. Its
pitch is indicated both on the status line and on the piano keyboard to the left.
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NOTE
To temporarily switch from the Object Selection tool to the Draw tool, hold down Alt/Opt.
NOTE
● To create contiguous note events, click and drag in the note display.
● To restrict movement to horizontal, press Ctrl/Cmd and drag.
The notes have the same pitch.
If Snap is activated, the note events and controller events are positioned and sized according to
the Quantize and Length Quantize values.
RELATED LINKS
Line Tool Modes on page 591
Line
If this option is activated, you can click and drag to insert note events in the note
display along a straight line in any angle. Use this option to edit controller data along
a straight line in the controller display.
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Paint
This mode allows you to insert note events by painting in the note display.
● To move note events in the editor, select the Object Selection tool and drag them to a
new position.
All selected note events are moved, maintaining their relative positions. Snap is taken into
account.
● To allow only horizontal or only vertical movement, hold down Ctrl/Cmd while dragging.
● To move note events via the Nudge Palette buttons on the toolbar, select the note events
and click a Nudge Palette button.
This moves the selected note events by the Snap value in the drum sound list.
● To move note events to the project cursor position, select the note events and select Edit >
Move to > Cursor.
● To move a note event via the info line, select a note event and edit the Position or Pitch on
the info line.
● To transpose note events, select the note events and use the Up Arrow/Down Arrow keys.
● To transpose note events via the Transpose Setup dialog, select the note events and
select MIDI > Transpose Setup.
● To transpose note events in steps of one octave, press Shift and use the Up Arrow/
Down Arrow keys.
NOTE
● When you move selected note events to a different position, any selected controllers for
these note events move accordingly.
● You can also adjust the position of note events by quantizing.
RELATED LINKS
Transpose Setup Dialog on page 533
● To resize the note event, position the Object Selection tool at the start or the end of a
note event and drag the mouse cursor to the left or right.
● To move the start or end positions of the selected notes in steps according to the Length
Quantize value on the toolbar, use the Trim Start/End buttons on the Nudge Palette.
● Select the note and adjust its length on the info line.
● Select Draw and drag left or right within the note display to draw a note.
The resulting note event length is a multiple of the Length Quantize value on the toolbar.
● Select Trim and cut off the end or the beginning of note events.
RELATED LINKS
Setup Options on page 745
Value Editing Rules on the Info Line on page 42
Using the Trim Tool on page 593
Resizing Events with the Object Selection Tool - Sizing Applies Time Stretch on page 152
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PROCEDURE
1. Select Trim on the toolbar.
The mouse pointer changes to a knife symbol.
2. To edit a single note, click it.
The range between the mouse pointer and the end of the note is removed. Use the mouse
note info on the status line to find the exact position for the trim operation.
3. To edit several notes, click and drag with the mouse across the notes.
By default, the Trim tool cuts off the end of notes. To trim the beginning of notes, press
Alt while dragging. When dragged across several notes, a line is displayed. The notes are
trimmed along this line. If you press Ctrl/Cmd while dragging, you get a vertical trim line,
allowing you to set the same start or end time for all edited notes. You can change the
Trim tool key commands in the Preferences dialog (Editing—Tool Modifiers page).
PROCEDURE
1. In the Key Editor Inspector, open the Chord Editing section.
2. In the note display, select the notes that you want to edit.
If the chord is recognized, the root note, chord type, and tensions are indicated in the
Chord Type field. This also works with arpeggiated notes.
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3. In the Chord Editing section, activate one of the 3-Note Chords/Triads buttons or 4-Note
Chords buttons.
The selected notes are transposed so that they fit the selected chord type.
4. Use the Up Arrow/Down Arrow keys to change the pitch of the chord.
RESULT
The selected notes are transposed so that they fit the selected chord type.
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3-Note Chords/Triads
Allows you to insert triads to the note display. You can also click one of the 3-Note
Chords/Triads buttons to transpose the selected notes so that they fit to the
selected chord type.
4-Note Chords
Allows you to insert 4-note chords to the note display. You can also click one of the 4-
Note Chords buttons to transpose the selected notes so that they fit to the selected
chord type.
Inversions - Move Up
Inverts the lowest note of a chord. The corresponding notes are transposed by as
many octaves as needed.
Inverts the highest note of a chord. The corresponding notes are transposed by as
many octaves as needed.
Moves the second and fourth highest notes of a chord down by one octave.
Inserting Chords
You can use the tools in the Chord Editing section of the Key Editor Inspector to insert and edit
chords.
PROCEDURE
1. In the Key Editor Inspector, open the Chord Editing section.
2. Select the Insert tool to the right of the chord type that you want to insert.
3. Click in the note display and drag to the left or right to determine the length of the chord.
Drag up or down to determine its pitch.
To change the chord type while you insert chords, hold Alt and drag up or down.
If Acoustic Feedback is activated, you hear the chord while dragging. A tooltip indicates
the root note and chord type of the inserted chord. Snap and Length Quantize are taken
into account.
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PREREQUISITE
Create a chord track and add chord events.
PROCEDURE
1. Open the MIDI editor.
2. In the Key Editor Inspector, open the Chord Editing section.
3. Select Match with Chord Track.
RESULT
The first chord event of the chord track is applied to the selected notes. Only the basic chord type
is applied. Tensions are not taken into account.
PROCEDURE
1. In the Key Editor, select the note event that you want to edit.
2. Click MIDI Input on the toolbar.
Editing via MIDI is enabled.
3. Use the note buttons on the toolbar to decide which properties are changed by the MIDI
input.
You can enable editing of pitch, note-on and/or note-off velocity. For example, you can get
the pitch and velocity values of the notes input via MIDI, but the note-off velocities remain
as they are.
4. Play a note on your MIDI instrument.
RESULT
The selected note gets the pitch, note-on velocity and/or note-off velocity of the played note. The
next note in the edited part is automatically selected to allow quick editing of a series of notes.
AFTER COMPLETING THIS TASK
To try another setting, select the note again and play a note on your MIDI instrument.
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Step Input
Step input, or step recording, allows you to enter note events or chords one at a time without
worrying about the exact timing. This is useful, for example, when you know the part that you
want to record but are not able to play it exactly as you want it.
PROCEDURE
1. On the toolbar, activate Step Input.
2. Use the note buttons to the right to determine which properties are included when you
insert the note events.
For example, you can include the note-on velocity and/or note-off velocity of the played
notes. You can also deactivate the pitch property, in which case all notes get a pitch C3, no
matter what you play.
3. Click anywhere in the note display to set the start position of the first note event or chord.
The step input position is shown as a vertical line in the note display.
4. Specify the note event spacing and length with the Quantize and Length Quantize pop-
up menus.
The note events that you insert are positioned according to the Quantize value and have
the length of the Length Quantize value.
NOTE
If Length Quantize is set to Quantize Link, the note length is also determined by the
Quantize value.
NOTE
If Move Insert Mode is activated, all note events to the right of the step input position are
moved to make room for the inserted note event or chord.
6. Continue in the same way with the rest of the note events or chords.
You can adjust the Quantize or Length Quantize values to change the timing or note
event lengths. You can also move the step input position manually by clicking anywhere in
the note display.
To insert a rest, press the Right Arrow key. This advances the step input position by one
step.
7. When you are done, click Step Input again to deactivate step input.
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Score Editor
The basic Score Editor shows MIDI notes as a musical score. This offers basic score editing and
printing options.
You can open the Score Editor in a separate window or in the lower zone of the Project window.
Opening the Score Editor in the lower zone of the Project window is useful if you want to access
the Score Editor functions from within a fixed zone of the Project window.
● Select a MIDI part in the Project window and select MIDI > Scores > Open Score Editor.
● Select a MIDI part in the Project window and press Ctrl/Cmd-R.
NOTE
If you select MIDI > Set up Editor Preferences, the Preferences dialog opens on the Editors
page. Make your changes to specify if you want editors to open in a separate window or in the
lower zone of the Project window.
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1 Toolbar
Contains tools and settings.
2 Status line
Informs about the mouse time position, the mouse value, and the current chord.
3 Info line
Displays note event information about a selected MIDI note.
4 Extended toolbar
Contains note value buttons and enharmonic shift buttons.
● To open one or several parts in the Score Editor, select one or several tracks or any
number of parts, and select MIDI > Open Score Editor.
If you have selected parts on several tracks, you get one staff for each track. The staves are
tied together by barlines and placed in the order of the tracks in the Project window.
● To rearrange the staves, close the editor and in the Project window, rearrange the tracks.
Then reopen the Score Editor.
NOTE
You can activate/deactivate the status line, the info line, the tools, and the filters by clicking Set
up Window Layout on the toolbar and activating/deactivating the corresponding options.
● To show or hide the toolbar elements, right-click the toolbar and activate or deactivate the
elements.
Edit Solo
Solo Editor
Solos the editor during playback if the editor has the focus.
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Record in Editor
Enables the recording of MIDI data in the editor if the editor has the focus.
NOTE
Retrospective Record
Insert MIDI Retrospective Recording in Editor
Allows you to recover MIDI notes that you played in stop mode or during playback.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
Auto-Scroll
Auto-Scroll
Acoustic Feedback
Acoustic Feedback
Automatically plays back events when you move or transpose them, or when you
create them by drawing.
Tool Buttons
Object Selection
Insert Note
Inserts notes.
Erase
Deletes events.
Split
Splits events.
Glue
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Insert Text
Inserts text.
Insert Velocity
Note Insert Velocity
Snap
Snap Type
Quantize
Apply Quantize
Quantize Presets
Length Quantize
Length Quantize
Step/MIDI Input
Computer Keyboard Input
Step Input
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MIDI Input
Moves all note events to the right of the step input position to the right to make
room for the inserted event when you insert notes.
NOTE
Record Pitch
Right Divider
Right Divider
Allows you to use the right divider. Tools that are placed to the right of the divider
are always shown.
This button is available in the Editor tab in the lower zone. It opens the editor in a
separate window.
This button is available in the editor window. It opens the Editor tab in the lower
zone of the Project window.
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
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Status Line
The status line is displayed below the toolbar. It shows important information about the mouse
position and the chord display. Select the notes that form (compose) the chord to make the
status line appear in the Current Chord Display.
● To show or hide the status line, click Set up Window Layout on the toolbar, and activate
or deactivate Status Line.
The on/off status of the status line in the Score Editor window and in the Editor tab in the lower
zone of the Project window are independent of each other.
Mouse Value
Displays the exact pitch of the mouse pointer position in the event display. This
facilitates finding the right pitch when entering or transposing notes.
Info Line
The info line shows values and properties of the selected MIDI notes. If several notes are
selected, the values for the first note are displayed in color.
● To show or hide the info line, click Set up Window Layout on the toolbar, and activate or
deactivate Info Line.
The on/off status of the info line in the Score Editor window and in the Editor tab in the lower
zone of the Project window are independent of each other.
RELATED LINKS
Changing the Ruler Display Format on page 543
● To show the extended toolbar, click Set up Window Layout on the toolbar, and activate
Tools.
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Enharmonic Shift
Allows you to manually select whether a note is displayed with flat or sharp
accidentals. The Off button resets the notes to original display. The other options are
double flats, flats, No (no accidentals shown, regardless of pitch), sharps, and
double sharps.
RELATED LINKS
Enharmonic Shift on page 610
Score Display
The main area of the Score Editor window shows the notes in the edited parts on one or several
staves. Parts on different tracks are shown on different staves.
● If you are editing one or several parts on the same track, as much of them as possible is
shown on several staves, comparable with a score on paper.
● If you are editing parts on several tracks, they are put on a grand staff. A grand staff is
composed of multiple staves that are tied together by barlines.
● The number of bars that are displayed on the screen depends on the size of the window
and the number of notes in each bar.
● The end of the last part is indicated by a double barline.
All MIDI input is directed to one of the tracks, which is called the active staff. The active staff is
indicated by a rectangle to the left of the clef symbol.
● To change the active staff, click on the staff that you want to activate.
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and make a neater score. To achieve this, the Staff Settings dialog provides settings that
determine how the program displays the music.
IMPORTANT
The settings that you make in this dialog are independent for each staff (track), but common for
a piano staff that you have created with the Split option.
● Select a staff and select MIDI > Scores > Staff Settings.
● Double-click in the area to the left of the staff.
NOTE
The time signature follows the time signatures that are set in the Tempo Track editor. These
settings are common to all tracks/staves in the score.
Staff Mode
The Staff Mode determines how the staff is shown.
● In Single mode, all notes in the part are shown in the same staff.
● In Split mode, the part is split on the screen into a bass and treble clef, as in a piano score.
The Split Point value determines where you want the split to occur. Notes above and
including the split note appear on the upper staff, and notes below the split note appear
on the lower staff.
Display Quantize
This section allows you to change the way Cubase displays scores.
IMPORTANT
These display values are only used for the graphical display in the Score Editor. They do not
affect the playback.
Notes
Determines the smallest note value to be displayed and the smallest position to be
recognized and properly displayed. Set this to the smallest significant note position
used in your music.
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For example, if you have notes on odd 16th note positions, set this value to 16. The T
values are for triplet note values. This setting is partly overridden by Auto Quantize.
Rests
This value is used as a recommendation. Cubase does not display rests smaller than
this value, except where necessary. In effect, this setting also determines how the
length of notes is displayed. Set this value according to the smallest note value
(length) that you want to be displayed for a single note, positioned on a beat.
Auto Quantize
Allows you to make your score look as legible as possible. Auto Quantize allows you
to mix straight notes with tuplets (triplets) in a part. However, Auto Quantize also
uses the (display) quantize value. If there is no appropriate note value for a certain
note or group of notes, it uses the set quantize value is used to display it.
Generally, only activate this option if your music contains mixed triplets and straight
notes. If the part is imprecisely played and/or complex, Auto Quantize may have a
problem figuring out exactly what you mean.
Dev.
If this option is activated, triplets/straight notes are detected even if they are not
exactly on the beat. However, if you know that your triplets/straight notes are
perfectly recorded, either through quantizing or entered by hand, deactivate this
option.
This option is only available if Auto Quantize is activated.
Adapt
If this option is activated, the program guesses that when one triplet is found, there
are probably more triplets surrounding it. Activate this option if not all of your
triplets are detected.
This option is only available if Auto Quantize is activated.
Clef/Key
In this section, you can set the correct clef and key.
Clef/Key display
Allows you to select the clef or key via the scrollbar.
Lower Staff
Sets the clef and key to the lower staff.
Auto Clef
If this option is activated, Cubase attempts to guess the correct clef, judging from the
pitch of the music.
Display Transpose
In this section, you can specify a separate display transpose setting for each staff (track). This
transposes the notes in the score without affecting how the notes are played back. This allows
you to record and play back a multi staff arrangement and still score each instrument according
to its own transposition.
Semitones
Allows you to manually set a display transpose value.
Instrument
Allows you to select the instrument for which you are scoring.
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Interpretation Options
In this section, you can make additional settings on how the score is displayed.
Clean Lengths
If this option is activated, notes that are considered to be chords are shown with
identical lengths. Longer notes are displayed shorter than they are. Notes with very
short overlaps are also cut off. This is similar to the No Overlap option, but with a
more subtle effect.
No Overlap
If this option is activated, one note is never shown as overlapping another,
lengthwise. This allows long and short notes that start at the same point to be
displayed without ties. The long notes are cut off in the display. This makes the music
more legible.
A sample measure with No Overlap deactivated:
Syncopation
If this option is activated, syncopated notes are shown in a more legible way.
A dotted quarter note at the end of a bar when Syncopation is deactivated:
Shuffle
If this option is activated and you have played a shuffle beat, the beat is displayed as
straight notes, not as triplets. This is very common in jazz notation.
Quantize Value
When you move the mouse pointer over the score, the Mouse Time Position field on the status
line tracks your movement and shows the current position in bars, beats, 16th notes, and ticks.
The quantize value controls the positioning on screen. If you set the value to 1/8, you can only
insert and move notes to 8th note positions, at quarter notes, at half bars, or at bar positions.
It is recommended to set the quantize value to the smallest note value in the piece. This does not
stop you from inputting notes at coarser positions. However, if you set the quantize value to a
too small note value, it is easier to make mistakes.
With the quantize value set to 1/8, you can only input notes at 8th note positions.
You can also use the Quantize Panel to create other quantize values, irregular grids, etc.
Creating Notes
In the score display, the Insert Note tool allows you to create notes.
PREREQUISITE
You have set the note value (length) and spacing.
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PROCEDURE
1. Set the note value in one of the following ways:
● Click the note symbols on the extended toolbar.
● Select an option from the Length Quantize pop-up menu on the toolbar.
2. Select the Insert Note tool.
If you selected the note value via the extended toolbar buttons, the Insert Note tool is
automatically selected.
3. Open the Quantize Presets pop-up menu on the toolbar and select a quantize value.
4. Move the mouse over the staff to find the correct position.
The Mouse Value display on the status line shows the pitch at the pointer position. The
position is displayed on the Mouse Time Position display on the status line.
5. Click in the staff.
When you click and hold down the mouse button, the bars and beats positions are shown.
This allows you to find the correct position.
NOTE
The position snaps to the grid that is defined by the quantize value.
RESULT
The note appears in the score. The notes get the insert velocity value that is set in the Note
Insert Velocity field on the toolbar.
NOTE
If the notes that you enter appear to have the wrong note value, you may have to adjust the
Display Quantize settings. For example, if you entered a 1/32 note that is displayed as a 1/16
note.
RELATED LINKS
Setting Velocity Values on page 549
Display Quantize on page 606
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Duplicating Notes
PROCEDURE
1. Open the Quantize Presets pop-up menu on the toolbar and select a quantize value.
2. Select the notes that you want to duplicate.
3. Press Alt/Opt and drag the notes to their new position.
To restrict moving to one direction, press Ctrl/Cmd while dragging.
● Select the notes that you want to change and Ctrl/Cmd-click on one of the note icons on
the extended toolbar.
All the selected notes are assigned to the length of the clicked note.
● Select the notes that you want to change and edit the length values on the info line.
RELATED LINKS
Improving the Score Display on page 605
Editing Note Events on the Info Line on page 548
Enharmonic Shift
You can perform an enharmonic shift on notes that are not displayed with the accidentals you
wish.
PROCEDURE
1. Select the notes that you want to shift.
2. Click one of the enharmonic shift buttons on the extended toolbar.
RELATED LINKS
Score Editor Extended Toolbar on page 604
Flipping Stems
The direction of the note stems is automatically selected according to the note pitches. However,
you can change this manually.
PROCEDURE
1. Select the notes for which you want to flip the stem direction.
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Adding Text
PROCEDURE
1. On the toolbar, select the Text tool.
2. Click anywhere in the score.
A blinking cursor indicates that you can enter text.
3. Enter the text and press Return.
Editing Text
● To edit existing text, double-click it with the Object Selection tool.
This opens the text for editing. Use the Up Arrow, Down Arrow, Left Arrow, and
Right Arrow keys to move the cursor, delete characters with the Delete or Backspace
keys, press Return when you are finished.
● To delete text blocks, select them with the Object Selection tool and press Backspace or
Delete.
● To move text blocks, drag them to a new position.
● To duplicate text blocks, press Alt/Opt and drag them to a new position.
PROCEDURE
1. Do one of the following:
● To change the settings for a specific text block, click on the text with the Object
Selection tool.
● To set the default settings for all new text blocks, unselect any selected text block
and change the settings.
2. Select MIDI > Scores > Set Font.
3. In the Font Settings dialog, make your changes.
4. Click Apply.
5. Optional: Select another text block, adjust the settings, and click Apply.
● To open the Set Font dialog, select MIDI > Scores > Set Font.
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Drum Editor
Font
Allows you to specify the font for the text. Which fonts are available on the pop-up
menu depends on the fonts that you have installed on your computer.
IMPORTANT
Do not use the Steinberg fonts. These are special fonts used by the program, for
example, for score symbols, and not suited for common text.
Size
Sets the size of the text.
Frame
Allows you to enclose the text in a rectangular (box) or oval frame.
Font options
Determine whether the text is formatted bold, italic, and/or underlined.
IMPORTANT
If you change your setting for paper size, scale, and margins now, the score may change
its look.
3. Click OK.
4. Select File > Print.
5. In the Print dialog, make your changes.
6. Click Print.
Drum Editor
The Drum Editor is the editor to use when you are editing drum or percussion parts.
You can open the Drum Editor in a separate window or in the lower zone of the Project window.
Opening the Drum Editor in the lower zone of the Project window is useful if you want to access
the Drum Editor functions from within a fixed zone of the Project window.
● Select a MIDI part in the Project window and select MIDI > Open Drum Editor.
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MIDI Editors
Drum Editor
If the MIDI track has a drum map assigned and Editor Content Follows Event Selection and
Use Drum Editor when Drum Map is assigned are activated in the Preferences dialog (Editors
page), you can do the following to open a MIDI part in the Drum Editor:
NOTE
If you select MIDI > Set up Editor Preferences, the Preferences dialog opens on the Editors
page. Make your changes to specify if you want the Drum Editor to open in a separate window
or in the lower zone of the Project window.
The Drum Editor is shown in the Editor tab in the lower zone of the Project window:
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MIDI Editors
Drum Editor
1 Toolbar
Contains tools and settings.
2 Status line
Informs about the mouse time position and the mouse value.
3 Info line
Displays information about the selected event.
4 Drum Editor Inspector
Contains tools and functions for working with MIDI data.
5 Drum sound list
Lists all drum sounds.
6 Drum map
Lets you select the drum map for the edited track or a list of drum sound names.
7 Ruler
Displays the time line.
8 Note display
Contains a grid in which notes are displayed.
9 Controller display
The area below the note display consists of one or multiple controller lanes.
NOTE
You can activate/deactivate the status line, the info line, and the controller lanes by clicking Set
up Window Layout on the toolbar and activating/deactivating the corresponding options.
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Drum Editor
● To show or hide the toolbar elements, right-click the toolbar and activate or deactivate the
elements.
Retrospective Record
Insert MIDI Retrospective Recording in Editor
Allows you to recover MIDI notes that you played in stop mode or during playback.
Left Divider
Left Divider
Allows you to use the left divider. Tools that are placed to the left of the divider are
always shown.
Pitch Visibility
Pitch Visibility On/Off
Deactivate this to show all drum sounds in the note display. Activate this to reduce
the drum sounds in the note display according to the selected pitch visibility option.
● Show Drum Sounds with Events shows only the drum sounds for which
events are available in the note display.
● Show Drum Sounds in Use by Instruments shows the drum sounds for
which a pad, etc. is in use for the instrument. This option is only available if the
instrument can provide this information.
● Reverse Drum Sound List reverses the order of the sounds displayed in the
drum sound list.
Auto-Scroll
Auto-Scroll
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Acoustic Feedback
Acoustic Feedback
Automatically plays back events when you move or transpose them, or when you
create them by drawing.
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MIDI Editors
Drum Editor
Tool Buttons
Object Selection
Drumstick
Erase
Deletes events.
Mute
Mutes events.
Zoom
Line
Nudge Palette
Trim Start Left
Increases the length of the selected event by moving its start to the left.
Decreases the length of the selected event by moving its start to the right.
Move Left
Move Right
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Drum Editor
Decreases the length of the selected event by moving its end to the left.
Increases the length of the selected event by moving its end to the right.
Transpose Palette
Move Up
Move Down
Move Up More
Insert Velocity
Note Insert Velocity
Notes Length
Insert Length
Snap
Snap On/Off
Snap Type
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MIDI Editors
Drum Editor
● Grid snaps events to the grid that is selected in the Quantize Presets pop-up
menu.
● Grid Relative keeps the relative positions when snapping events to the grid.
● Events snaps events to the start or end of other events.
● Shuffle changes the order of events if you drag one event to the left or right of
other events.
● Cursor snaps events to the cursor position.
● Grid + Cursor snaps events to the quantize grid that is selected in the
Quantize Presets pop-up menu or to the cursor position.
● Events + Cursor snaps events to the start or end of other events, or to the
cursor position.
● Grid + Events + Cursor snaps events to the quantize grid that is selected in
the Quantize Presets pop-up menu, to the start or end of other events or to
the cursor position.
Grid Type
Quantize
Apply Quantize
Quantize Presets
Shows/Hides part borders for the active MIDI part within the left and right locators.
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MIDI Editors
Drum Editor
Lists all parts that were selected when you opened the editor, and allows you to
activate a part.
Event Colors
Event Colors
Step/MIDI Input
Step Input
Moves all note events to the right of the step input position to the right to make
room for the inserted event when you insert notes.
NOTE
Record Pitch
Right Divider
Right Divider
Allows you to use the right divider. Tools that are placed to the right of the divider
are always shown.
This button is available in the Editor tab in the lower zone. It opens the editor in a
separate window.
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MIDI Editors
Drum Editor
This button is available in the editor window. It opens the Editor tab in the lower
zone of the Project window.
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
RELATED LINKS
Zooming in MIDI Editors on page 543
Status Line
The status line is displayed below the toolbar. It displays important mouse information.
● To show the status line, click Set up Window Layout on the toolbar, and activate Status
Line.
The on/off status of the status line in the Drum Editor window and in the Editor tab in the lower
zone of the Project window are independent of each other.
Mouse Value
Displays the exact pitch of the mouse pointer position in the event display. This
facilitates finding the right pitch when entering or transposing notes.
If you move the mouse in the controller display, the controller event value at the
mouse cursor position is displayed.
RELATED LINKS
Drum Editor Toolbar on page 615
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MIDI Editors
Drum Editor
Info Line
The info line shows values and properties of the selected events. If several notes are selected, the
values for the first note are displayed in color.
● To show the info line, click Set up Window Layout on the toolbar, and activate Info Line.
Length and position values are displayed in the selected ruler display format.
The on/off status of the info line in the Drum Editor window and in the Editor tab in the lower
zone of the Project window are independent of each other.
RELATED LINKS
Editing Note Events on the Info Line on page 548
Quantize
Allows you to access the main quantize parameters. These are identical with the
functions on the Quantize Panel.
Length
Contains length-related options, similar to the Functions submenu of the MIDI
menu.
● To change the length of the selected MIDI events or all events of the active
part if no events are selected, use the Scale Length/Scale Legato slider.
At the maximum value the notes reach the beginning of the next note.
● To make the new length settings permanent, click Freeze MIDI Lengths.
● To fine-tune the distance between consecutive notes, use the Overlap slider.
At 0 Ticks, the Scale Length/Scale Legato slider extends each note so that it
reaches the next note exactly. Positive values cause the notes to overlap and
negative values allow you to define a small gap between the notes.
● To use the Legato function or slider to extend a note until the next selected
note, activate Extend to Next Selected.
This is identical with activating the Legato Mode: Between Selected Notes
Only option in the Preferences dialog.
Setup
Allows you to open a dialog to edit the Drum Editor Inspector settings. Click Setup
Inspector, and from the pop-up menu, select Setup.
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Drum Editor
NOTE
If you open the Drum Editor in the lower zone, these sections are shown in the Editor Inspector
in the left zone.
RELATED LINKS
Quantize Panel on page 225
Opening the Editor Inspector on page 45
Note Display
The note display of the Drum Editor contains a grid in which note events are shown.
The notes are displayed as diamond symbols. If you activate Show Note Length On/Off on the
toolbar, notes are displayed as boxes and show the note length.
The vertical position of the notes corresponds to the drum sound list to the left, while the
horizontal position corresponds to the note’s position in time.
RELATED LINKS
Drum Editor Toolbar on page 615
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Drum Editor
NOTE
The number of columns in the list depends on whether a drum map is selected for the track or
not.
Pitch
Note number of the drum sound.
Instrument
Name of the drum sound.
Snap
This is used when entering and editing notes.
Mute
Allows you to mute drum sounds.
I-Note
Input note for the drum sound. When you play this note, it is mapped to the
corresponding drum sound and automatically transposed according to the Pitch
setting for the sound.
O-Note
The MIDI output note that is sent out every time the drum sound is played back.
Channel
The MIDI channel, on which the drum sound is played back.
Output
MIDI output on which the drum sound is played back.
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Drum Editor Operations
RELATED LINKS
Muting Notes and Drum Sounds on page 627
Drum Maps on page 627
● Activate Pitch Visibility On/Off, and click Select Pitch Visibility Options on the toolbar.
NOTE
If Pitch Visibility On/Off is deactivated, all drum sounds of the selected drum map are
shown, and you can edit the order of the drum sound list manually.
RELATED LINKS
Drum Maps on page 627
PREREQUISITE
You have set up the Insert Length on the toolbar to determine the length of the inserted note. If
Insert Length is set to Drum-Map Link, the note gets the length of the Snap value set for the
sound in the drum sound list. You have activated Snap.
NOTE
If you want to snap positions according to the Quantize Presets setting on the toolbar, activate
Use Quantize.
PROCEDURE
● Perform one of the following actions:
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MIDI Editors
Drum Editor Operations
● Select the Object Selection tool and double-click in the event display.
● Select the Drumstick tool and click in the event display.
NOTE
To temporarily switch from the Object Selection tool to the Drumstick tool, hold down
Alt/Opt.
RESULT
A note event is inserted.
PREREQUISITE
You have set up the Insert Length on the toolbar to determine the length of the inserted note. If
Insert Length is set to Drum-Map Link, the note gets the length of the Snap value set for the
sound in the drum sound list. You have activated Snap.
NOTE
If you want to snap positions according to the Quantize Presets setting on the toolbar, activate
Use Quantize.
PROCEDURE
● Perform one of the following actions:
● On the toolbar, select the Object Selection tool, double-click in the event display
and drag to the right.
● On the toolbar, select the Drumstick tool, click in the event display and drag to the
right.
RESULT
The note events are inserted.
RELATED LINKS
Drum Editor Toolbar on page 615
NOTE
If you want to edit the note length in the Drum Editor, you must deactivate Snap and
activate Show Note Length On/Off. Otherwise, the note is repeated.
● To edit the time position, hold down Shift and drag to the left or to the right.
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Drum Editor Operations
NOTE
PREREQUISITE
You have activated Show Note Length On/Off on the drum editor toolbar.
PROCEDURE
1. Move the mouse pointer to the beginning or the end of the note that you want to edit.
The mouse pointer turns into a double arrow.
2. Drag to the left or to the right to adjust the length.
An info box with the current length value is displayed.
3. Release the mouse button.
RESULT
The note length is changed. Snap is taken into account.
RESULT
The note event is deleted.
PREREQUISITE
To delete multiple note events with the Object Selection tool, Snap must be activated.
PROCEDURE
● Do one of the following:
● On the toolbar, select the Object Selection tool, double-click the first event you
want to delete, and drag to the right.
● On the toolbar, select the Drumstick tool, click the first event you want to delete,
and drag to the right.
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Drum Maps
RESULT
The note events are deleted.
The mute state for drum sounds is part of the drum map. All other tracks using this map are
affected.
● To mute individual notes, click or enclose them with the Mute tool, or select Edit > Mute.
● To mute a drum sound in a drum map, click in the Mute column for the drum sound.
● To mute all other drum sounds, click Solo Instrument (Requires Drum Map) on the
toolbar.
RELATED LINKS
Selecting a Drum Map for a Track on page 630
Drum Maps
A drum kit in a MIDI instrument is most often a set of different drum sounds with each sound
placed on a separate key. For example, the different sounds are assigned to different MIDI note
numbers. One key plays a bass drum sound, another a snare, and so on.
Different MIDI instruments often use different key assignments. This can be troublesome if you
have made a drum pattern using one MIDI device and then want to try it on another. When you
switch devices, it is very likely that your snare drum becomes a ride cymbal or your hi-hat
becomes a tom, etc., because the drum sounds are distributed differently in the instruments.
To solve this problem and to simplify several aspects of MIDI drum kits, such as using drum
sounds from different instruments in the same drum kit, Cubase features drum maps. A drum
map is a list of drum sounds with a number of settings for each sound. When you play back a
MIDI track for which you have selected a drum map, the MIDI notes are filtered through the
drum map before they are sent to the MIDI instrument. The map determines which MIDI note
number is sent out for each drum sound and which sound is played on the receiving MIDI device.
When you want to try your drum pattern on another instrument, you simply switch to the
corresponding drum map, and your snare drum sound remains a snare drum sound.
If you want to have the same drum maps included in your projects, you can load these into the
template.
NOTE
Drum maps are saved with the project files. If you have created or modified a drum map, use the
Save function to save it as a separate XML file to make it available for loading into other projects.
RELATED LINKS
Saving a Project Template File on page 79
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MIDI Editors
Drum Maps
● To open the Drum Map Setup dialog, select Drum Map Setup from the Map pop-up
menu or the MIDI menu.
The list on the left shows the loaded drum maps. The sounds and settings of the selected drum
map are displayed on the right.
NOTE
The settings for the drum sounds are the same as in the Drum Editor.
Output
Allows you to select the output for the drum map sounds.
NOTE
If you audition a sound in the Drum Map Setup dialog and the sound is set to MIDI
output Default, the output that is selected on the Output pop-up menu in the lower
left corner is used. When auditioning a default output sound in the Drum Editor, the
MIDI output selected for the track is used.
New Map
Adds a new drum map to the project. The drum sounds are named “Sound 1, Sound
2, etc.” and have all parameters set to default values. The map is named “Empty
Map”.
To rename the drum map, click the name in the list and type in a new name.
New Copy
Adds a copy of the selected drum map to create a new drum map. You can then
change the drum sound settings of the copy and rename the drum map in the list.
Remove
Removes the selected drum map from the project.
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MIDI Editors
Drum Maps
Load
Allows you to load drum maps into your project.
Save
Allows you to save the drum map that is selected in the list on disk. Drum map files
have the extension .drm.
RELATED LINKS
Drum Map Settings on page 629
Channel and Output Settings on page 630
● To get an overview of the drum map settings, open the Drum Editor and use the Map
pop-up menu below the drum sound list to select the GM Map drum map.
You can change all drum map settings except the pitch directly in the drum sound list or in the
Drum Map Setup dialog. These changes affect all tracks that use the drum map.
RELATED LINKS
Drum Sound List on page 623
Drum Map Setup Dialog on page 628
PREREQUISITE
To import your drum map settings to an instrument track, the track has to be routed to Groove
Agent SE or another drum instrument that supports drum maps.
PROCEDURE
1. Load a drum kit in Groove Agent SE.
2. In the Inspector for the track, open the Drum Maps pop-up menu and select Create
Drum Map from Instrument.
The drum map is created for the kit that is assigned to the MIDI port and channel selected
in the Inspector.
3. Open the Drum Maps pop-up menu again and select Drum Map Setup.
4. In the list on the left, select the kit that you have loaded in the instrument.
RESULT
The sounds and settings of the instrument are displayed in the Drum Map Setup.
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MIDI Editors
Drum Maps
NOTE
Instrument and pattern pads are both exported to the drum map. If they share keys, the pattern
pads get priority, that is, their settings are included in the drum map.
You can select different channels and/or outputs for different sounds. This allows you to
construct drum kits with sounds from several different MIDI devices, etc.
● To make a drum sound use the channel of the track, set the channel in the drum map to
Any.
● To make the sound use the MIDI output that is selected for the track, set the MIDI output
for a sound in a drum map to Default.
● To send the sound to a specific MIDI output, select any other option.
● To select the same MIDI channel or MIDI device for all sounds in a drum map, click in the
Channel column, press Ctrl/Cmd, and select a channel or output.
● If you make specific MIDI channel and output settings for all sounds in a drum map, you
can switch between drum maps to send your drum tracks to another MIDI instrument.
NOTE
A drum map is a kind of filter that transforms notes according to the settings in the map. It does
this transformation twice; once when it receives an incoming note, that is when you play a note
on your MIDI controller, and once when a note is sent from the program to the MIDI sound
device.
The following example shows a modified drum map with a bass drum sound that has different
pitch, I-note, and O-note values.
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MIDI Editors
Drum Maps
This is where the first transformation happens: the note gets a new note number according to
the pitch setting for the drum sound. In our case, the note is transformed to a C1 note, because
that is the pitch of the bass drum sound. If you record the note, it is recorded as a C1 note.
For example, you can place drum sounds near each other on the keyboard so that they can be
easily played together, move sounds so that the most important sounds can be played from a
short keyboard, play a sound from a black key instead of a white. If you never play your drum
parts from a MIDI controller but draw them in the editor, you do not need the I-note setting.
The program checks the drum map and finds the drum sound with the pitch of the note. In our
case, this is a C1 note and the drum sound is the bass drum. Before the note is sent to the MIDI
output, the second transformation takes place: the note number is changed to that of the O-note
for the sound. In our example, the note sent to the MIDI instrument is a B0 note.
The O-note settings let you set things up so that the bass drum sound really plays a bass drum. If
you are using a MIDI instrument in which the bass drum sound is on the C2 key, you set the O-
note for the bass drum sound to C2. When you switch to another instrument (in which the bass
drum is on C1) you want the bass drum O-note set to C1. Once you have set up drum maps for all
your MIDI instruments, you can select another drum map when you want to use another MIDI
instrument for drum sounds.
It is a typical use case to export your MIDI recording as a standard MIDI file. If you first perform
an O-note conversion, you make sure that your drum tracks play back as intended when they are
exported.
RELATED LINKS
Exporting MIDI Tracks as Standard MIDI Files on page 127
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Chord Functions
The chord functions provide you with many possibilities for working with chords.
RELATED LINKS
Chord Editing Section on page 595
Chord Track
The chord track allows you to add chord events and scale events.
RELATED LINKS
Scale Events on page 638
Chord Events on page 633
Musical Scale Setup Dialog on page 638
RESULT
The chord track is added to your project.
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Chord Functions
Chord Events
RELATED LINKS
Chord Track on page 121
Chord Events
Chord events are representations of chords that control or transpose playback on MIDI and
instrument tracks.
Chord events alter the pitches of MIDI notes if their track is set up to follow the chord track.
Chord events have a specific start position. Their end, however, is determined by the start of the
next chord event. They can have a root note, a type, a tension, and a bass note.
1 Root note
2 Type
3 Tension
4 Bass note
RELATED LINKS
Controlling MIDI Playback Using the Chord Track on page 644
Chord Editor
The Chord Editor allows you to define or change chord events, and to add new chord events.
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Chord Functions
Chord Events
Add Chord
Adds a new undefined chord event on the chord track.
NOTE
This works only if the last chord event on the chord track is selected.
NOTE
If you do not select a separate bass note, the setting is linked to the root note, so
that no extra bass note is heard.
Keyboard display
Shows the notes of the chord event, considering the current voicing settings.
PROCEDURE
1. Select the Draw tool and click in the chord track.
An undefined chord event named X is added.
2. Select the Object Selection tool and double-click the chord event.
3. In the Editor, select a root note.
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Chord Functions
Chord Events
RELATED LINKS
Adding the Chord Track on page 632
PROCEDURE
1. Double-click a chord event to open the chord Editor.
2. Click in the text input field at the bottom of the Editor.
3. Enter a chord by performing the following actions:
● Define a root note, for example, C, D, E.
● Define accidentals, for example, # or b.
● Define the chord type, for example maj, min, dim, sus, or aug.
● Define a chord extension, for example, 7, 9, or 13.
NOTE
If you have activated Solfège in the Note Name pop-up menu in the Preferences dialog
(Event Display—Chords&Pitches page), you can also enter chords in this format. You
must capitalize the first letter and write “Re” instead of “re”, for example. Otherwise, the
chord is not recognized.
Chord Assistant
The Chord Assistant allows you to use a chord as a starting point to get suggestions for the next
chord.
● To open the Chord Assistant, in the Chord Editor, click Circle of Fifths.
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Chord Functions
Chord Events
RELATED LINKS
Chord Assistant – Circle of Fifths on page 636
The origin chord that defines the current key is shown in the center of the Chord Assistant and
is marked as tonic (I).
The outer circle shows the twelve major chords ordered in intervals of fifths.
The roman numerals mark the chords of the current key with their scale degree. You can use
these chords to create typical chord progressions or you can use the other chords for more
creative results.
● To play a chord and assign it to the selected chord event, click it.
The last 3 chords that you clicked are shown in bold.
● To define a new key, right-click the chord in the Chord Assistant and select Use as Origin,
or use the Rotate Left/Rotate Right controls.
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Chord Functions
Chord Events
● To select the parallel minor chord and define it as key, click Major/Minor.
PREREQUISITE
You have added a chord track and chord events.
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Instrument.
3. Open the Instrument pop-up menu and select a VST instrument.
4. Click Add Track.
The instrument track is added to the track list, and the control panel of the selected VST
instrument is opened.
5. Select a sound.
6. In the chord track Inspector, activate Acoustic Feedback.
7. From the Select Track for Auditioning pop-up menu, select the track that you want to use
for auditioning.
RESULT
The chord events on the chord track now trigger the sound of the assigned instrument on the
MIDI or instrument track.
RELATED LINKS
Chord Track on page 121
Add Track Dialog – Instrument on page 99
PROCEDURE
1. On the chord track, activate Resolve Display Conflicts.
2. In the Preferences dialog, select Event Display > Chords&Pitches, and set up the chord
font.
Here you can also determine the note name and naming format.
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Chord Functions
Scale Events
Scale Events
Scale events inform you which chord events fit in a specific sequence of notes that belong to a
specific root note.
● To show the scale events, activate Show Scales on the chord track.
However, you can also add and edit scale events manually.
Scale events have a specific start position. Their end is determined by the start of the next scale
event.
PROCEDURE
1. On the chord track, activate Show Scales.
The scale lane with scale events is displayed.
2. Select the chord event.
A scale event is shown on the scale lane.
3. Do one of the following:
● Click the first scale event on the chord track, and on the info line, select a Root Key
and Type.
● Double-click the scale event, and in the keyboard that appears, select a Root Key
and Type of the scale.
RELATED LINKS
Scale Assistant in the Key Editor on page 580
● To open the Musical Scale Setup dialog, select Project > Chord Track > Set up Musical
Scales.
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Scale Events
Add Scale
Adds a new scale to the list. Use the keyboard display to define the scale pitches. All
scales start with C as a root note.
Factory Defaults
Resets all scales.
Use
Activates a scale.
NOTE
Activated musical scales are used in the chord track, in the Scale Assistant section of
the Key Editor Inspector, in the Transpose Setup window, and in the MIDI
Modifiers section of the Inspector.
Name
The name of the scale. Double-click to change it.
Scales
Shows a keyboard that allows you to define the scale pitches. Click a key to activate/
deactivate a pitch for a scale. All scales start with C as a root note.
Preview Scale
Plays back the scale.
NOTE
For playback, the selected MIDI or instrument track must be record enabled and its
output must be routed to an instrument.
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Voicings
Information
Informs you if the scale matches another scale or if it has the same name as another
scale.
Remove Scale
Removes the corresponding scale from the scale suggestions.
NOTE
All changes apply to the entire application. This allows you to customize scales once and use
them in all projects. However, if you remove or rename scales that are used in other projects, the
scales cannot be retrieved.
RELATED LINKS
Chord Track on page 632
Scale Assistant in the Key Editor on page 580
Transpose Setup Dialog on page 533
MIDI Modifiers Section on page 522
Voicings
Voicings determine how chord events are set up. They define the vertical spacing and order of
the pitches in a chord, but also the instrumentation and genre of a musical piece.
For example, a C chord can be spread over a wide range of pitches, and a pianist will choose
different notes than a guitarist. The pianist may also play completely different pitches for
different musical genres.
● You can set up voicing for the entire chord track in the chord track Inspector.
● You can set up voicings for individual chord events on the Voicing pop-up menu on the
info line.
NOTE
If Adaptive Voicings is activated in the chord track Inspector, you can only change the
voicings for the first chord event on the info line.
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Chord Functions
Voicings
Voicing library
Allows you to select Guitar, Piano, or Basic as a voicing library.
NOTE
Set up Voicing
Opens the Custom Voicing panel that allows you to configure your own voicing
parameters for a specific voicing scheme.
Adaptive Voicings
Activate this to let Cubase set the voicings automatically. This prevents the individual
voices from jumping too much.
Automatic Scales
Activate this to let Cubase set the scales automatically.
Shift Chords
If you enter a negative number of ticks, the chord events will affect the MIDI notes
that have been triggered too early.
RELATED LINKS
Custom Voicing Panel on page 641
● To open the Custom Voicing panel, click Set up Voicing in the Chords section of the
Inspector.
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Chord Functions
Voicings
In the Style section for Piano voicings, you can set up the following parameters:
Triads
Sets a triad. Chords with more than 3 notes are not changed.
4-Note Chords
Sets a 4-note chord without root note. Chords with fewer than 3 notes are not
changed.
5-Note Chords
Sets a 5-note chord with a ninth. Chords with fewer than 4 notes are not changed.
In the Options section for Piano voicings, you can set up the following parameters:
Duplicate Root
Duplicates the root note.
Fatten up
Duplicates the tenor.
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Converting Chord Events to MIDI
In the Voicing Range section for Piano voicings, you can set up the following parameters:
Lowest Note
Sets the limit for the lowest note, except the root note.
Highest Note
Sets the limit for the highest note, except the root note.
In the Style section for Guitar voicings, you can set up the following parameters:
Triads
Sets a triad with 4, 5 or 6 voices.
4-Note Chords
Sets a 4-note chord with 4, 5 or 6 voices without tensions.
3-String Triads
Sets a 3-string triad.
Modern Jazz
Sets 4-note, 5-note, and 6-note chords, partly without root note, but with tensions.
For Basic voicings, only Octave Offset from C3 is available. This allows you to determine an
offset value for the octave range.
In the Start Voicing section for Piano, Guitar, and Basic voicings, you can select a start voicing.
NOTE
This is only available for MIDI and instrument tracks, but not for the chord track, and only if you
select Voicings in the Follow Chord Track pop-up menu.
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Do one of the following:
● Click Instrument to add an instrument track.
● Click MIDI to add a MIDI track.
3. Click Add Track.
4. Do one of the following:
● To convert all chord events to MIDI, select Project > Chord Track > Chords to MIDI.
● To convert only selected chords to MIDI, select the chord events and drag them to
the MIDI or instrument track.
RESULT
A new MIDI part is created, containing the chords as MIDI events.
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RELATED LINKS
Add Track Dialog – Instrument on page 99
Add Track Dialog – MIDI on page 105
PROCEDURE
1. On the chord track, select the chord events and drag them to the HALion Sonic SE pads.
The first chord event is mapped to the pad where you dropped it and all subsequent chord
events are mapped to the following pads.
2. Click the corresponding pads on the HALion Sonic SE keyboard to trigger the chords.
● To open the Chords section for a MIDI track, select the track, and in the Inspector, click
the Chords section.
Live Input
Allows you to transpose the MIDI input live to a chord progression on the chord
track.
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Controlling MIDI Playback Using the Chord Track
RELATED LINKS
Using Follow Chord Track on page 645
Follow Chord Track Modes on page 646
Using Live Input on page 645
Chord Pads Zone on page 650
Player Setup on page 661
PROCEDURE
1. Create a MIDI or an instrument track and activate Record Enable.
2. In the Inspector, open the Chords section.
3. Open the Live Input pop-up menu and do one of the following:
● To map the MIDI input to chord events, select Chords.
● To map the MIDI input to scale events, select Scales.
4. Hit some keys on your MIDI keyboard or on the On-Screen Keyboard.
RESULT
Any key that you hit is mapped in real time to the chord or scale events on the chord track.
RELATED LINKS
Scale Assistant in the Key Editor on page 580
Mapping Incoming MIDI Note Pitches to Musical Scales on page 588
PROCEDURE
1. Select the track that you want to match to the chord track.
2. In the Inspector, click Chords.
3. Open the Follow Chord Track pop-up menu and select a mode.
NOTE
If this is the first time that you open this pop-up menu for the track, the Follow Chord
Track dialog opens.
RESULT
The events on your track now match the chord progression on the chord track.
NOTE
If you matched your MIDI track to the chord track, some of the original MIDI notes may be
muted. To hide these notes in the editors, activate Hide Muted Notes in Editors in the
Preferences dialog (Editing—Chords page).
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Controlling MIDI Playback Using the Chord Track
RELATED LINKS
Follow Chord Track Dialog on page 647
Follow Chord Track Modes on page 646
The following options are available on the Follow Chord Track pop-up menu:
Off
Follow Chord Track is deactivated.
Chords
This transposes MIDI notes to match the key note and maps them to the current
chord.
Scales
This transposes MIDI notes to match the current scale. This allows a bigger variety of
notes and a more natural performance.
Root Notes
This transposes MIDI notes to match the root note of the chord event. The effect
corresponds to using the transpose track. This option is suitable for bass tracks.
Voicings
This transposes MIDI notes to match the voices of the selected voicing library.
Single Voice
Maps MIDI notes to the notes of a single voice (soprano, tenor, bass, etc.) of the
voicing. Use the pop-up menu below to select the desired voice.
NOTE
If you apply this mode to a selection of tracks that contain separate voices, you can
set up one track as master and the others as voicing slaves. This way, you can
change the voicing of the master, and the slaves will follow automatically.
RELATED LINKS
Assigning Voices to Notes on page 648
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Controlling MIDI Playback Using the Chord Track
Follow Directly
Activate this if your MIDI notes are already in accordance with the chord track. This is
the case if you extracted your chords from the MIDI events on the track by selecting
Project > Chord Track > Create Chord Symbols, for example.
PROCEDURE
1. In the Project window, select the events or parts that you want to map to the chord track.
2. Select Project > Chord Track > Map to Chord Track.
3. From the Mapping Mode pop-up menu, select a mapping mode.
NOTE
If you select Voicings and no voices are found, Auto mode is used instead.
4. Click OK.
RESULT
The chords and scales of each event or part are analyzed and used for mapping. If no chords are
found, Cubase assumes that the performance is in “C”. The available mapping modes and
voicings correspond to the Follow Chord Track parameters in the Chords section of the
Inspector.
RELATED LINKS
Follow Chord Track Modes on page 646
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Assigning Voices to Notes
PROCEDURE
● Select Project > Chord Track > Assign Voices to Notes.
RESULT
The note pitches now match the voicing of the chord track and you can still edit the MIDI notes. If
you now select a note in the Key Editor, you see that Voice on the info line is assigned.
PREREQUISITE
Add the chord track and create MIDI notes that can be interpreted as chords. Drums,
monophonic bass, or lead tracks are not suitable.
PROCEDURE
1. In the Project window, select a part or one or several MIDI tracks.
You can also select the MIDI tracks, parts, or notes that you want to extract in the Key
Editor, Score Editor, or In-Place Editor.
2. Select Project > Chord Track > Create Chord Symbols.
3. Make your changes and click OK.
RESULT
The chord events are added on the chord track.
RELATED LINKS
Create Chord Symbols Dialog on page 649
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Recording Chord Events with a MIDI Keyboard
Include Tensions
Activate this if you want your chord events to contain tensions.
Detect Arpeggios
Activate this if you want your chord events to contain arpeggiated chords, that is,
chords whose notes are played one after another instead of all at once.
PREREQUISITE
Your project contains an instrument track with Record Enable or Monitor activated.
PROCEDURE
1. On the chord track, activate Record Enable.
2. On the Transport panel, activate Record.
3. Play some chords on your MIDI keyboard.
RESULT
All recognized chords are recorded as chord events on the chord track.
NOTE
The chord track uses its own voicing settings. The recorded chord events may therefore sound
different.
RELATED LINKS
Adding Chord Events on page 634
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Chord Pads
Chord pads allow you to play with chords, and to change their voicings and tensions. In terms of
harmonies and rhythms, they allow for a more playful and spontaneous approach to
composition than the chord track functions.
You can:
NOTE
We assume that you have a MIDI keyboard connected and set up.
RELATED LINKS
Voicings on page 640
To open the Chord Pads, select Project > Chord Pads > Show/Hide Chord Pads.
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Chord Pads Zone
Activate this to send chord data to all tracks that are monitored or record-enabled.
Deactivate this to send chord data exclusively to tracks that are monitored or record-
enabled and where Input Routing is set to Chord Pads.
NOTE
2 Current Player
Shows the selected player and opens a pop-up menu where you can select another player.
3 Current Mode
Shows the selected player mode and opens a pop-up menu where you can select another
player mode.
4 Chord Pad
Each chord pad can contain a chord symbol. Right-click a chord pad to open a context
menu for that chord pad. To change the chord that is assigned to the chord pad, click
Open Editor on the left edge of the chord pad.
5 Keyboard
Shows which keys are played when you trigger a chord pad. To zoom the keyboard, click a
key and drag up or down. To scroll the keyboard, click and drag to the left or to the right.
6 Pads Remote Range
The keys highlighted in blue on the keyboard correspond to the keys on your MIDI
keyboard that trigger the chord pads. You can define the remote range on the Pad
Remote Control page of the Chord Pads Setup dialog.
7 Remote Range for Voicings/Tensions/Transpose
The keys highlighted in green on the keyboard display correspond to the keys on your
MIDI keyboard that change the voicings, tensions, and transpose settings of the pads. You
can activate and define these remote keys on the Pad Remote Control page of the Chord
Pads Setup dialog.
8 Set up Chord Pads
Opens the Chord Pads Setup dialog.
9 Functions Menu
Opens a pop-up menu with specific functions and settings for the chord pads.
10 Chord Pads Presets
Allows you to save and load presets for chord pads and players.
11 Show/Hide Chord Assistant
Shows/Hides the Chord Assistant window that shows suggestions of chords that match
the chord that you specified as the origin chord.
12 Show/Hide Player Setup
Shows/Hides the player setup options.
RELATED LINKS
Chord Pads Setup Dialog on page 665
Playing Back and Recording Chords on page 658
Players and Voicings on page 662
Opening Chord Pads on page 48
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Chord Pads Zone
● To show the chord pad controls, move the mouse over a chord pad.
1 Open Editor
Opens the Chord Editor that allows you to select a chord for the chord pad.
2 Voicing indicators
Shows the voicing used for the chord. Voicing indicators can only be displayed if the
horizontal zoom level for the chord pads is high enough.
3 Adaptive Voicing Reference/Use X as Origin for Chord Assistant
When the active chord pad is set as adaptive voicing reference, its borders are shown in
yellow. All other chord pads follow its voicing and are set in a way that they do not get too
far away from the reference.
If the chord pad is set as origin for the Chord Assistant window, its borders are shown in
blue. This chord pad is used as a basis for the suggestions in the Chord Assistant window.
4 Assigned Chord
Shows the chord symbol that is assigned to the chord pad. Each chord pad can contain one
chord symbol. If the name of the assigned chord is too long to display it on the chord pad,
it is underlined, and the full chord name is shown in a tooltip.
5 AV (Adaptive Voicing)/L (Lock)
All chord pads follow the adaptive voicing. This is indicated by AV. If you change the
voicing for a pad manually, however, adaptive voicing is deactivated.
An L indicates that the chord pad is locked for editing.
6 Voicing
Allows you to set another voicing for the chord pad.
7 Tensions
Allows you to add/remove tensions for the chord.
Lock
Allows you to lock a chord pad for editing.
Adaptive Voicing
All chord pads follow the adaptive voicing. This is indicated by a check mark. If you
change the voicing for a pad manually, adaptive voicing is deactivated.
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Chord Pads
Functions Menu
Unassign Pad
Removes the chord assignment from the current pad.
Functions Menu
● To open the functions menu, click Functions Menu.
Chord Assistant
The Chord Assistant allows you to use a chord as a starting point for suggestions for the next
chord. It assists you in finding the right chords for creating a chord progression for your song.
● Click Show/Hide Chord Assistant on the left side of the chord pads area to open the
Chord Assistant.
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Chord Assistant
● Right-click the chord pad with the chord you want to use as origin and select Use X as
Origin for Chord Assistant.
The Chord Assistant window shows suggestions for follow-on chords that you can assign to the
chord pads.
The origin chord that defines the current key is shown in the center of the Chord Assistant
window. The tonic (I) of that key is displayed above the center. The outer circle shows the twelve
major chords ordered in intervals of fifths.
The roman numerals mark the chords of the current key with their scale degree. You can use
these chords to create typical chord progressions. However, you can also use the other chords
for more creative results.
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Chord Assignment
NOTE
The Circle of Fifths is also available in the Chord Assistant window for the chord track.
Chord Assignment
Some chords are preassigned to the chord pads. But you can also assign your own chords.
PROCEDURE
● To the left of the chord pads, open the Functions Menu and select Unassign All Pads.
PROCEDURE
1. Move the mouse pointer to the left edge of the chord pad, and click Open Editor.
2. In the Chord Editor window, use the chord definition buttons to define a root note, a
chord type, a tension, and a bass note.
The new chord is triggered automatically to give an acoustic feedback.
PROCEDURE
1. Right-click the chord pad that you want to use as a starting point and activate Use X as
Origin for Chord Assistant.
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Chord Assignment
The Chord Assistant window opens, and the borders of the chord pad change their color
to indicate that the assigned chord is now used as origin.
The origin chord is displayed in the center, and the chords that belong to the scale are
shown above it. The numerals indicate the scale degree of the chords. These help you to
create chord progressions.
2. In the Chord Assistant window, click the chord symbols to trigger the corresponding
chords.
3. To assign a chord, drag it from the Chord Assistant window and drop it on the chord pad.
NOTE
If one of the next chord pads is free, you can also right-click the chord in the Chord
Assistant window and select Assign to Pad. This assigns the chord to the next free pad.
PREREQUISITE
You have selected a MIDI track or an instrument track.
PROCEDURE
1. Right-click the chord pad that you want to use for the new chord, and select Assign Pad
from MIDI Input.
The borders of the chord pad change their color to indicate that it is now ready for
recording.
2. On your MIDI keyboard or on the On-Screen Keyboard, press the keys for the chord that
you want to assign.
The chord and its voicing are assigned to the chord pad, and you hear an acoustic
feedback of the chord.
NOTE
The assigned voicing can be changed by the Adaptive Voicing setting. Therefore, if you
want to keep the voicing for that specific pad, right-click the chord pad and select Lock
from the context menu.
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Swapping Chord Assignments
RELATED LINKS
Adaptive Voicing on page 662
PREREQUISITE
You have added a chord track with chord events to your project.
PROCEDURE
● To the left of the chord pads, click the Functions Menu button, and select Assign Pads
from Chord Track.
If chords are already assigned to the chord pads, a warning message informs you that all
previous assignments will be overwritten.
RESULT
The chord events are assigned to the chord pads in the same order as they appear on the chord
track.
NOTE
Chord events that have more than one occurrence on the chord track are only assigned once.
RELATED LINKS
Adding the Chord Track on page 632
Adding Chord Events on page 634
PROCEDURE
● Click a chord pad and drag it to another chord pad.
While you drag, the border of the destination chord pad changes its color.
RESULT
When you drop the pad on another, the chord assignments are swapped together with their
settings, except for the Adaptive Voicing Reference.
PROCEDURE
● Alt/Opt-click a chord pad and drag it to another chord pad.
While you drag, the border of the destination chord pad changes its color.
RESULT
When you drop the pad on another, the first pad’s assignment is copied to the destination chord
pad together with its settings, except for the Adaptive Voicing Reference.
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Playing Back and Recording Chords
There are two different Chord Pad Output Modes that determine if chords that are assigned to
chord pads can be played back and recorded using any or using exclusive MIDI or instrument
tracks:
NOTE
RELATED LINKS
Chord Pads Zone on page 650
Recording Chords on the Chord Track on page 660
Recording Chords on Instrument Tracks on page 660
Playing Back Chord Pads Using Any Instrument Track on page 658
Playing Back Chord Pads Using Exclusive Instrument Tracks on page 659
PREREQUISITE
You have connected and set up a MIDI keyboard.
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Instrument.
3. Open the Instrument pop-up menu and select a VST instrument.
4. Click Add Track.
The instrument track is added to the track list, and the control panel of the selected VST
instrument is opened.
5. On the instrument track, click Record Enable or Monitor.
NOTE
6. Select Project > Chord Pads > Show/Hide Chord Pads to open the Chord Pads.
7. Activate Chord Pad Output Mode.
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Playing Back and Recording Chords
8. Press some keys on your MIDI keyboard to trigger the chords that are assigned to the
chord pads.
RELATED LINKS
Add Track Dialog – Instrument on page 99
Chord Pads Setup Dialog on page 665
Changing the Pads Remote Range on page 668
PREREQUISITE
You have set up a MIDI keyboard.
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Instrument.
3. Open the Instrument pop-up menu and select a VST instrument.
4. Click Add Track.
The instrument track is added to the track list, and the control panel of the selected VST
instrument is opened.
5. On the instrument track, click Record Enable or Monitor.
NOTE
6. In the Inspector for the instrument track, open the Input Routing pop-up menu, and
select Chord Pads.
7. Select Project > Chord Pads > Show/Hide Chord Pads to open the Chord Pads.
8. Deactivate Chord Pad Output Mode.
9. Press some keys on your MIDI keyboard to trigger the chords that are assigned to the
chord pads.
RESULT
The instrument track now receives MIDI data exclusively from the chord pad device. You can use
a connected MIDI keyboard to trigger the chord pads. This still works if you hide the Chord Pads
from view.
NOTE
On the Chord Pads page of the Studio Setup dialog, you can select your connected MIDI
keyboard from the MIDI Input pop-up menu. This is useful if you want to use a specific MIDI
keyboard exclusively for triggering the chord pads.
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Playing Back and Recording Chords
PREREQUISITE
You have connected and set up a MIDI keyboard, you have opened and set up the chord pads,
and you have added an instrument or a MIDI track for which a VST instrument is loaded.
PROCEDURE
1. On the instrument track, click Record Enable or Monitor.
NOTE
RESULT
The triggered chords are recorded on the track. The note events are automatically assigned to
different MIDI channels according to their pitches. Note events that correspond to the soprano
voice are assigned to MIDI channel 1, alto is assigned to MIDI channel 2, and so on.
AFTER COMPLETING THIS TASK
Open the Key Editor and fine-tune your recorded MIDI parts using the chord editing functions,
for example. You can also use MIDI > Dissolve Part to dissolve the recorded chords by pitches/
channels.
PREREQUISITE
You have connected and set up a MIDI keyboard, you have opened and set up the chord pads,
and you have added an instrument or a MIDI track for which a VST instrument is loaded.
PROCEDURE
1. On the instrument track, click Record Enable or Monitor.
NOTE
RESULT
The chord events are recorded on the chord track.
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Player Setup
NOTE
The recorded chord events may sound different from the chord pad playback. This is because the
voicing settings for the chord track differ from the chord pad voicings.
RELATED LINKS
Chord Track on page 121
Chord Functions on page 632
Voicings on page 640
Player Setup
The Player Setup allows you to select a player and a voicing setting that is typical for that kind of
player, and determine if the notes of a chord are played as plain chords or as a pattern.
Player Options
Allows you to add a player and to rename or remove the current player.
In the Selected Player Settings section, the following options are available:
Player Modes
● Plain Chords triggers all notes of a chord simultaneously.
● Pattern plays an arpeggio that is based on the notes of the pattern.
RELATED LINKS
Players and Voicings on page 662
Voicings on page 640
Player Setup on page 661
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Chord Pads
Player Setup
RELATED LINKS
Voicings on page 640
Adaptive Voicing
In Cubase, the adaptive voicing setting ensures that pitches in chord progressions do not change
abruptly.
Adaptive voicing is activated and the voicings of the chord pads are determined automatically
according to specific voice leading rules.
If you want to set the voicing of a specific chord pad manually, and do not want it changed
automatically, you can use the voicing control to the right of a chord pad. When you assign your
own voicing, adaptive voicing is deactivated for that chord pad, so that the pad does no longer
follows the voice leading rules of the voicing reference. To activate adaptive voicing again, right-
click the chord pad and activate Adaptive Voicing.
To lock the voicing for a chord pad, you can right-click the pad and activate Lock. This locks this
pad for editing and remote control changes, and deactivates Adaptive Voicing. To unlock the
chord pad again, right-click the pad and deactivate Lock.
● Click Show/Hide Player Setup to open the Player Setup, and in the Player Modes pop-up
menu, select Plain Chords.
Overlaps
Allows you to select what happens with the notes of the first chord when you play a
chord without releasing the previous chord.
● Hold First holds the notes of the first chord. No note-off message is sent. If
the chords have common notes, these are not triggered again.
● Legato releases the notes of the first chord, except for the common notes.
These are held and not triggered again.
● Stop First releases the notes of the first chord including the common notes.
Filter Notes
Allows you to select which keys are filtered.
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Chord Pads
Player Setup
RELATED LINKS
Chord Pads Setup Dialog on page 665
Player Modes—Pattern
If you select Pattern in the Player Modes pop-up menu, this allows you to play the notes that
make up the chord one after another as an arpeggio based on the notes of the pattern.
● Click Show/Hide Player Setup to open the Player Setup, and in the Player Modes pop-up
menu, select Pattern.
In the Selected Player Settings section, the following options are available:
Pattern
Allows you to drop a MIDI part from the event display that is used as a pattern. The
name of the selected loop or part is shown.
Velocity from
● Pattern uses the velocity values from the MIDI loop or the MIDI part that is
selected as a pattern.
● MIDI Keyboard allows you to determine the velocity values by pressing the
keys on your MIDI keyboard harder or softer.
Pattern Presets
Allows you to save pattern presets.
PROCEDURE
1. To the left of the chord pads, activate Show/Hide Player Setup.
2. In the Selected Player Settings section, open the Player Modes pop-up menu, and select
Pattern.
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Player Setup
NOTE
The loop or part must have between 3 and 5 voices. In the MediaBay, the number of
voices is indicated in the Voices column of the Result list.
The loop or part is taken as a reference and defines how the chord is played.
4. In the Velocity from field, select a velocity source for the notes.
RELATED LINKS
Assigning Voices to Notes on page 648
Setting up the Results List Columns on page 449
PROCEDURE
1. In the global track controls area of the track list, click Add Track .
2. Click Instrument.
3. In the Count value field, select the number of tracks that you want to add.
4. Open the Instrument pop-up menu and select a VST instrument.
5. Click Add Track.
The instrument tracks are added to the track list, and the control panels of the selected
VST instrument are opened.
6. Select Project > Chord Pads > Show/Hide Chord Pads to open the Chord Pads.
7. Activate Chord Pad Output Mode.
8. Click Show/Hide Player Setup.
9. Select the first instrument track, select a sound for the VST instrument, and set up a player.
For example, select a piano sound and activate Piano Player.
NOTE
When setting up the player for a track, make sure that Record Enable or Monitor is only
active for this particular track.
10. Select the second instrument track, select a sound for the VST instrument, and set up
another player.
For example, select a guitar sound and activate Guitar Player.
11. Select the next instrument track, and proceed as for the other 2 tracks.
For example, select a string sound, click Player Options, and select Add Basic Player.
12. Select all instrument tracks, and click Record Enable.
RESULT
You can now play the chord pads and use the remote control parameters for tensions and
transpose to change all chord symbols for each player simultaneously. However, if you change
the Voicing, only the selected player is affected.
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Chord Pads
Chord Pads Setup Dialog
RELATED LINKS
Add Track Dialog – Instrument on page 99
● To open the Chord Pads Setup dialog, click Set up Chord Pads.
Pad Layout
Allows you to change the layout that is used for the chord pads.
RELATED LINKS
Pad Remote Control Tab on page 666
Pad Layout Tab on page 668
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Chord Pads Setup Dialog
● To open the Pad Remote Control tab, click Set up Chord Pads, and in the Chord Pads
Setup dialog, click Pad Remote Control.
In the Chord Pad Triggers section, the following options are available:
Latch Chords
Activate this if you want the chord pad to play back until it is triggered again.
MIDI Learn
Activates/Deactivates the MIDI Learn function to assign MIDI input to the pads
remote range.
Activate
Activates/Deactivates the remote key assignment for the parameters voicings,
tensions, and transpose. If this option is deactivated, only the remote key
assignment for the pads remote range is active.
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Chord Pads Setup Dialog
NOTE
If you use the remote keys for voicings, tensions, or transposition after releasing the
remote key for the chord pad, the chord pad that you last played is affected.
Next Voicing
Plays back the next voicing of the last played chord.
Previous Voicing
Plays back the previous voicing of the last played chord.
MIDI Learn
Activates/Deactivates the MIDI Learn function to assign MIDI input to the
parameters for changing voicings.
More Tensions
Plays back the last played chord with more tensions.
Fewer Tensions
Plays back the last played chord with fewer tensions.
MIDI Learn
Activates/Deactivates the MIDI Learn function to assign MIDI input to the
parameters for changing tensions.
Transpose Up
Plays back the last played chord and transposes it upwards.
Transpose Down
Plays back the last played chord and transposes it downwards.
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Chord Pads Setup Dialog
● No Modifier
● Aftertouch
● Pitchbend
● Controller
If you select Controller, you can set the controller number in the Controller
Number field.
MIDI Learn
Activates/Deactivates the MIDI Learn function to assign MIDI input to the
parameters for changing transpose.
PROCEDURE
1. Click Set up Chord Pads.
2. Open the Pad Remote Control tab to open the remote control assignments.
3. Do one of the following:
● Click MIDI Learn so that the button lights up, and on your MIDI keyboard, press the
2 keys that you want to assign as range start and range end.
● Enter a new value in the Pads Remote Range Start and Pads Remote Range End
fields.
RESULT
On the keyboard, the indication for pads remote range is changed.
NOTE
By default, the keyboard layout is active, but you can change to a grid layout if you prefer. After
changing the pad layout, you may need to adjust the remote setup.
● To open the Pad Layout tab, click Set up Chord Pads, and in the Chord Pads Setup
dialog, click Pad Layout.
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Chord Pads
Chord Pads Presets
Start Note
In Keyboard mode, you can select the start note for the first chord pad.
Number of Columns
In Grid mode, you can select the number of columns that you want to display.
Chord Pads Presets contain the chords that are assigned to the chord pads, as well as the player
configurations including any pattern data that you have imported via the MediaBay or by using
drag and drop. Chord Pads Presets allow you to quickly load chords, or reuse player settings.
The Chord Pads Presets pop-up menu is located to the left of the chord pads. Chord Pads
Presets are organized in the MediaBay, and you can categorize them with attributes.
● To save/load a chord pads preset, click Chord Pads Presets and select Save Chord Pads
Preset/Load Chord Pads Preset.
You can also load only the assigned chords from a preset, without loading the player
configurations. This is useful if you want to use specific chords that you have saved as a preset,
but do not want to alter your current player setting.
● To load only the chords of Chord Pads Presets, click Chord Pads Presets and select Load
Chords from Preset.
In the same way, you can also load only the player configurations of Chord Pads Presets. This is
useful if you have saved very complex player settings and want to reuse them on other chord
pads without changing the assigned chords.
● To load only the player settings of Chord Pads Presets, click Chord Pads Presets and
select Load Players from Preset.
PROCEDURE
1. To the left of the chord pads, click Chord Pads Presets and select Save Chord Pads
Preset.
2. In the New Preset section, enter a name for the new preset.
NOTE
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Chord Pads
Creating Chord Events from Chord Pads
PROCEDURE
● Click a chord pad, and drag it on the chord track.
RESULT
A chord event is created.
RELATED LINKS
Recording Chord Events with a MIDI Keyboard on page 649
PROCEDURE
● Click a chord pad, and drag it on a MIDI or instrument track.
RESULT
A MIDI part is created. It contains the MIDI events that build up the chord and has a length of
one bar.
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Editing Tempo and Time
Signature
You can set up a tempo and time signature for your project. By default, the tempo is set to 120
bpm, and the time signature to 4/4.
On the Transport panel, you can set the following tempo modes:
RELATED LINKS
Setting up Projects for Tempo Changes on page 674
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Editing Tempo and Time Signature
Tempo Track Editor
1 Tempo scale
Shows the tempo scale in BPM.
2 Toolbar
Contains tools for selecting, adding, and changing tempo and time signature events.
3 Info line
Shows information about the selected tempo or time signature event.
4 Ruler
Shows the timeline and the display format of the project.
5 Time signature display
Shows the time signature events in the project.
6 Tempo curve display
If your project is set to a fixed tempo, only one tempo event and a fixed tempo is shown.
If your project is set to tempo track mode, the curve display shows the tempo curve with
the tempo events in the project.
Switches the project tempo between fixed tempo mode and tempo track mode.
Left Divider
Left Divider
Tools that are placed to the left of the divider are always shown.
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Tempo Track Editor
Auto-Scroll
Auto-Scroll
Allows you to activate Page Scroll or Stationary Cursor and to activate Suspend
Auto-Scroll When Editing.
Tool Buttons
Object Selection
Selects events.
Draw
Draws events.
Erase
Deletes events.
Zoom
Allows you to select the type of new tempo points. Select Ramp if you want new
tempo points to change gradually from the previous curve point to the new one.
Select Step if you want new tempo points to change instantly. Select Automatic if
new tempo points should have the same type as the previous curve point.
Current Tempo
Current Tempo
In fixed tempo mode, this allows you to change the current tempo.
Snap
Snap On/Off
Restricts horizontal movement and positioning to the positions specified by the Snap
Type. Time signature events always snap to the beginning of bars.
Snap Type
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Tempo Changes for Projects
Right Divider
Right Divider
Tools that are placed to the right of the divider are always shown.
Set up Toolbar
Set up Toolbar
Opens a pop-up menu where you can set up which toolbar elements are visible.
NOTE
If you work in tempo track mode, make sure that the display format in the Project window ruler
is set to Bars+Beats. Otherwise, you may get confusing results.
If you activate Activate Tempo Track on the Transport panel, the tempo track curve is displayed
in the tempo curve display.
RELATED LINKS
Setting up Projects for Tempo Changes on page 674
PROCEDURE
● To set your project to tempo track mode, do one of the following:
● On the Transport panel, activate Activate Tempo Track.
● Select Project > Tempo Track and activate Activate Tempo Track.
RESULT
The project tempo is now set up to follow the tempo track.
RELATED LINKS
Tempo Track Editor on page 671
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Setting up a Fixed Project Tempo
NOTE
If Snap is activated, this determines at which time positions you can insert tempo curve
points.
RESULT
The tempo event is added to the tempo curve.
● With the Object Selection tool, click and drag horizontally and/or vertically.
● On the info line, adjust the tempo value in the Value field.
NOTE
When editing tempo events on tempo curves, make sure that the display format in the Project
window ruler is set to Bars+Beats. Otherwise, you may get confusing results.
NOTE
● On the info line, adjust the tempo curve type in the Type field.
When the tempo track is deactivated, the tempo track curve is grayed out. The fixed tempo is
displayed as a horizontal line in the tempo curve display.
If you know the tempo of your music, you can adjust the tempo value in the following areas:
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Setting up a Fixed Project Tempo
If you do not know the tempo of your music, use one of the following tools to calculate and set it:
● Beat Calculator
● Set Project Tempo from Loop
RELATED LINKS
Setting the Project Tempo from a Recording on page 676
Setting the Project Tempo from an Audio Loop on page 677
PREREQUISITE
The Tempo Track is deactivated, that is, the tempo mode is set to Fixed.
PROCEDURE
1. On the Project window toolbar, select the Range Selection tool.
2. In the event display, make a selection that covers an exact number of beats of the
recording.
3. Select Project > Beat Calculator.
4. In the Beats value field, enter the number of beats that the selection encompasses.
The calculated tempo is shown in the BPM field.
5. In the Insert Tempo into Tempo Track section, click At Tempo Track Start.
RESULT
The project tempo is set to the tempo calculated from your recording.
RELATED LINKS
Beat Calculator on page 677
PREREQUISITE
The tempo track is deactivated, that is, tempo mode is set to Fixed.
PROCEDURE
1. Activate playback.
2. Select Project > Beat Calculator.
3. Click Tap Tempo.
The Tap Tempo window opens.
4. Use Space to tap the tempo of the recording that is played back.
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Beat Calculator
In the BPM field, the calculated tempo is updated each time you tap.
5. Click OK to close the window.
The tapped tempo is shown in the BPM field of the Beat Calculator.
6. Click one of the buttons in the Insert Tempo into Tempo Track section to insert the
calculated tempo into the tempo track.
RESULT
The project tempo is set to the tapped tempo.
RELATED LINKS
Setting up a Fixed Project Tempo on page 675
PREREQUISITE
Your project contains an audio loop that is not in Musical Mode.
PROCEDURE
1. In the Project window ruler, set the left locator to the beginning of the audio loop.
2. Set the right locator to the end of the last bar.
This does not need to match the end of the audio loop, but its number of bars.
3. Select the audio loop.
4. Select Audio > Advanced > Set Tempo from Event.
You are asked if you want to set the global project tempo.
5. Perform one of the following actions:
● Click Yes to adjust the project tempo globally.
● Click No to adjust the project tempo only in the section of the audio event.
RESULT
The project tempo is set to the tempo calculated for the audio loop.
Beat Calculator
The Beat Calculator is a tool for calculating the tempo of freely recorded audio or MIDI material.
It also allows you to set the tempo by tapping.
● To open the Beat Calculator for an audio or MIDI recording, select Project > Beat
Calculator.
Beats
Allows you to enter the number of beats for the selected section of your recording.
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Set Definition from Tempo Dialog
BPM
Shows the tempo calculated for the selection.
Tap Tempo
Opens a window where you can specify a tempo by tapping.
At Selection Start
If your project is in tempo track mode, the calculated tempo is set as a new tempo
event at the start of the selection.
Refresh
Allows you to recalculate the tempo. This is useful if you adjust the selection, for
example.
● To open the Set Definition from Tempo dialog for an audio recording, select Audio >
Advanced > Set Definition from Tempo.
PROCEDURE
1. Select the audio events that you want to adjust to the project tempo.
2. Select Audio > Advanced > Set Definition from Tempo.
3. Optional: Adjust the settings.
4. Click OK.
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Time Signature Events
RESULT
The tempo information is copied to the audio and the tracks are set to musical time base. This is
achieved by applying warping to the events. Musical Mode is activated for the audio events. The
audio tracks now follow any tempo changes in the project.
You can set up the first time signature event of your project on the Transport panel. You can add
further time signature events in the Tempo Track Editor.
RELATED LINKS
Project Window Toolbar on page 32
Transport Bar on page 42
Adding Time Signature Events in the Tempo Track Editor on page 679
PROCEDURE
1. Select Project > Tempo Track to open the Tempo Track Editor.
2. Select Draw on the toolbar, and in the time signature display, click at the time position
where you want to insert the time signature event.
3. Edit the numerator and the denominator to change the value of the time signature event.
NOTE
You can also select the time signature event and edit the time signature value on the info
line.
RESULT
The time signature event is added at the specified time position. The timeline and the event
displays for the Project window and the editors reflect the changes.
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Export Audio Mixdown
The Export Audio Mixdown function allows you to mix down and export all audio that is
contained between the left and right locators of a project.
● To open the Export Audio Mixdown dialog, select File > Export > Audio Mixdown.
● To open the Export Audio Mixdown dialog, select File > Export > Audio Mixdown.
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Export Audio Mixdown Dialog
Export Channel
In the Export Channel pop-up menu, you can select an output channel for export.
File Location
In the File Location section, the following options are available:
Name
Allows you to specify the name of the mixdown file.
Click File Name Options to open a pop-up menu with naming options:
● Set to Project Name inserts the project name into the Name field.
● Auto Update Name adds a number to the file name and increments the
number every time you export a file.
Click Set up Naming Scheme to open a dialog where you can specify a naming
scheme.
Path
Allows you to specify the file path for the mixdown file.
Click Path Options to open a pop-up menu with file path options:
● Choose opens a dialog that allows you to browse for a file location.
● Use Project Audio Folder sets the path to the Audio folder of your project.
● Project Mixdown Folder sets the path to the Mixdown folder of your project.
NOTE
If you activate Project Mixdown Folder, the option Use Project Audio Folder
is automatically disabled.
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Export Audio Mixdown Dialog
Preview
Shows the file name with the naming scheme applied.
Conflicts
Exporting audio can cause naming conflicts with existing files that have the same
name. You can define how file name conflicts are resolved:
● Always Ask opens a warning that allows you to choose if an existing file
should be overwritten or if a new unique file name should be created by
adding an incremental number.
● Create Unique File Name creates a unique file name by adding an
incremental number.
● Always Overwrite always overwrites the existing file.
File Format
In the File Format section, the following options are available:
File Type
Allows you to select a file type for the mixdown file.
Sample Rate
Sets the sample rate for the mixdown file.
NOTE
● Wave, AIFF files only: If you set the value lower than the project sample rate,
the audio quality degrades and the high-frequency content is reduced. If you
set the value higher than the project sample rate, the file size increases
without increasing the audio quality. For CD burning, select 44.100 kHz,
because this is the sample rate used on audio CDs.
Export as
Allows you to select a channel mode for the mixdown file:
● Interleaved
Allows you to export to an interleaved file.
● Split Channels
Allows you to export the 2 channels of a stereo bus as separate mono files.
● Mono Downmix
Allows you to downmix the 2 channels of a stereo bus to a single mono file.
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Export Audio Mixdown Dialog
NOTE
By activating this option, you create a Broadcast Wave file. Some applications may
not be able to handle these files. If you get problems using the file in another
application, deactivate Insert Broadcast Wave Chunk and export the file again.
Quality (OggVorbis)
Sets the quality for the variable bit rate encoding. This setting determines between
which limits the bit rate will vary. The higher the value, the higher the sound quality
but also the larger the files.
After Export
● Do Nothing does nothing after export.
● Open in WaveLab opens your mixdown file in a WaveLab version after export.
This requires that a WaveLab version is installed on your computer.
● Create New Project
NOTE
This option is only available for uncompressed file formats, and if Use Project
Audio Folder is deactivated.
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Export Audio Mixdown Dialog
Creates a new project that contains an audio track for each of the exported
channels, as well as the signature and tempo track of the original project.
The tracks will have the corresponding mixdown file as audio event. The track
names will be identical with the export channel names. The new project will be
the active project.
Activating this option disables the Insert to Pool and Create Audio Track
options.
● Create Audio Track
Creates an audio event that plays the clip on a new audio track, starting at the
left locator. Activating this option also activates the Pool option.
● Insert to Pool
Imports the resulting audio file automatically back into the Pool as a clip.
Deactivating this option also deactivates the Create Audio Track option.
Pool Folder
Allows you to specify a Pool folder for the clip.
General Options
In the bottom section, the following options are available:
Update Display
Updates the meters during the export process. This allows you to check for clipping,
for example.
Export Audio
Allows you to export your audio as specified.
RELATED LINKS
File Formats on page 687
The naming attributes that are available in this dialog depend on the channel that you selected
for export.
● To open the Naming Scheme dialog, open the Export Audio Mixdown dialog, and in the
File Location section, to the right of the Name field, click Set up Naming Scheme.
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Export Audio Mixdown Dialog
Scheme
Allows you to save and delete naming schemes.
Attributes
Holds the following naming scheme attributes:
● Name
Adds the name to the resulting file name.
● Free Text
Allows you to enter free text.
● Channel Number
Adds the channel number to the resulting file name.
● Channel Type
Adds the channel type to the resulting file name.
● Channel Name
Adds the channel name to the resulting file name.
● Project Name
Adds the project name to the resulting file name.
Result
Allows you to drop attributes for the file name and rearrange them by dragging.
Settings
Allows you to select separator and counter settings.
● Separator
Divides attributes from each other.
● Counter
The value from which the counter starts counting.
● Digits
The number of digits of the counter value.
Preview
Displays a preview of your current settings.
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Export Audio Mixdown Dialog
PROCEDURE
1. In the Naming Scheme dialog, drag up to 5 attributes into the Result section.
You can also double-click an attribute to add it to the Result section.
2. Optional: In the Settings section, double-click the Separator text field to change the
separator.
The Preview section displays the file name scheme according to your settings.
3. Optional: Click the Name value field in the Scheme section and enter a preset name. Press
Return to save your settings as a preset.
NOTE
The preset is only available for the channels that are selected in the Channel Selection
section.
4. Click OK.
PROCEDURE
1. In the File Location section of the Export Audio Mixdown dialog, click Set up Naming
Scheme.
The Naming Scheme dialog opens.
RESULT
The text that you entered is added to the file name scheme and will be applied on export.
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Export Audio Mixdown
Mixing Down to Audio Files
PREREQUISITE
● You have set up the left and right locators so that they encompass the range that you want
to mix down.
● You have set up your tracks so that they play back the way you want.
This includes muting unwanted tracks or parts, making manual MixConsole settings,
and/or activating the R (Read) automation buttons for MixConsole channels.
IMPORTANT
The setting of the Output Routing in the corresponding track Inspector determines the
channel width of the Export Audio Mixdown export. This means if no main output bus is
selected, the exported audio file only contains silence.
PROCEDURE
1. Select File > Export > Audio Mixdown.
2. In the File Location section, set up a valid export path.
3. Set up the file name.
NOTE
4. In the File Format section, set up the settings according to your needs.
5. Click Export Audio.
RESULT
The audio is exported.
File Formats
The File Type pop-up menu in the File Format section allows you to select a format and make
additional settings for the mixdown file.
Wave file
This is the most common file format on the PC platform. Wave files have the
extension .wav.
AIFF file
This is an audio file format standard defined by Apple Inc. AIFF files are used on most
computer platforms. The files can contain embedded text strings. AIFF files have the
extension .aif.
FLAC file
This is an open source format that reduces the size of audio files by 50 % to 60 %
compared to regular Wave files. The files have the extension .flac.
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File Formats
RELATED LINKS
Wave Files on page 688
AIFF Files on page 689
MP3 (MPEG 1 Layer 3) Files on page 690
FLAC Files on page 691
Ogg Vorbis Files on page 691
File Format on page 682
Wave Files
Wave files have the extension .wav and are the most common file format on the PC platform.
● To open the settings for wave files, select Wave in the File Type pop-up menu.
Sample Rate
Sets the sample rate for the mixdown file.
NOTE
If you set the value lower than the project sample rate, the audio quality degrades
and the high-frequency content is reduced. If you set the value higher than the
project sample rate, the file size increases without increasing the audio quality. For
CD burning, select 44.100 kHz, because this is the sample rate used on audio CDs.
Bit Depth
Allows you to select a bit depth for the mixdown file. You can select 8-bit, 16-bit, 24-
bit, 32-bit, 32-bit (float), or 64-bit (float). If you plan to re-import the mixdown file into
Cubase, select 32-bit (float). This is the resolution used for audio processing in
Cubase. 32-bit (float) files are twice the size of 16-bit files. For CD burning, use the 16-
bit option, as CD audio is always 16 bit. In this case, we recommend dithering.
Activating the UV-22HR dithering plug-in reduces the effects of quantization noise
and artifacts when converting the audio to 16 bit. 8-bit resolution results in limited
audio quality and should only be used if required.
Export as
Allows you to select a channel mode for the mixdown file:
● Interleaved
Allows you to export to an interleaved file.
● Split Channels
Allows you to export the 2 channels of a stereo bus as separate mono files.
● Mono Downmix
Allows you to downmix the 2 channels of a stereo bus to a single mono file.
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File Formats
NOTE
By activating this option, you create a Broadcast Wave file. Some applications may
not be able to handle these files. If you get problems using the file in another
application, deactivate Insert Broadcast Wave Chunk and export the file again.
AIFF Files
AIFF stands for Audio Interchange File Format, a standard defined by Apple Inc. AIFF files have
the extension .aif and are used on most computer platforms.
● To open the settings for AIFF files, select AIFF in the File Type pop-up menu.
Sample Rate
Sets the sample rate for the mixdown file.
NOTE
If you set the value lower than the project sample rate, the audio quality degrades
and the high-frequency content is reduced. If you set the value higher than the
project sample rate, the file size increases without increasing the audio quality. For
CD burning, select 44.100 kHz, because this is the sample rate used on audio CDs.
Bit Depth
Allows you to select a bit depth for the mixdown file. You can select 8-bit, 16-bit, 24-
bit, 32-bit, 32-bit (float), or 64-bit (float). If you plan to re-import the mixdown file into
Cubase, select 32-bit (float). This is the resolution used for audio processing in
Cubase. 32-bit (float) files are twice the size of 16-bit files. For CD burning, use the 16-
bit option, as CD audio is always 16 bit. In this case, we recommend dithering.
Activating the UV-22HR dithering plug-in reduces the effects of quantization noise
and artifacts when converting the audio to 16 bit. 8-bit resolution results in limited
audio quality and should only be used if required.
Export as
Allows you to select a channel mode for the mixdown file:
● Interleaved
Allows you to export to an interleaved file.
● Split Channels
Allows you to export the 2 channels of a stereo bus as separate mono files.
● Mono Downmix
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File Formats
Allows you to downmix the 2 channels of a stereo bus to a single mono file.
NOTE
By activating this option, you create a Broadcast Wave file. Some applications may
not be able to handle these files. If you get problems using the file in another
application, deactivate Insert Broadcast Wave Chunk and export the file again.
● To open the settings for MP3 files, select MPEG 1 Layer 3 in the File Type pop-up menu.
Sample Rate
Sets the sample rate for the mixdown file.
Bit Rate
Sets the bit rate for the MP3 file. The higher the bit rate, the better the audio quality
and the larger the file. For stereo audio, 128 kBit/s is considered to be providing
good audio quality results.
Export as
Allows you to select a channel mode for the mixdown file:
● Interleaved
Allows you to export to an interleaved file.
● Split Channels
Allows you to export the 2 channels of a stereo bus as separate mono files.
● Mono Downmix
Allows you to downmix the 2 channels of a stereo bus to a single mono file.
High-Quality Mode
Sets the encoder to a different resampling mode. This may give better results
depending on your settings. However, it does not allow you to select the Sample
Rate.
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File Formats
FLAC Files
Free Lossless Audio Codec files are audio files that are typically 50 % to 60 % smaller than regular
Wave files.
● To open the settings for FLAC files, select FLAC in the File Type pop-up menu.
Sample Rate
Sets the sample rate for the mixdown file.
NOTE
If you set the value lower than the project sample rate, the audio quality degrades
and the high-frequency content is reduced. If you set the value higher than the
project sample rate, the file size increases without increasing the audio quality. For
CD burning, select 44.100 kHz, because this is the sample rate used on audio CDs.
Bit Depth
Allows you to select a bit depth for the mixdown file. You can select 8-bit, 16-bit, 24-
bit, 32-bit, 32-bit (float), or 64-bit (float). If you plan to re-import the mixdown file into
Cubase, select 32-bit (float). This is the resolution used for audio processing in
Cubase. 32-bit (float) files are twice the size of 16-bit files. For CD burning, use the 16-
bit option, as CD audio is always 16 bit. In this case, we recommend dithering.
Activating the UV-22HR dithering plug-in reduces the effects of quantization noise
and artifacts when converting the audio to 16 bit. 8-bit resolution results in limited
audio quality and should only be used if required.
Export as
Allows you to select a channel mode for the mixdown file:
● Interleaved
Allows you to export to an interleaved file.
● Split Channels
Allows you to export the 2 channels of a stereo bus as separate mono files.
● Mono Downmix
Allows you to downmix the 2 channels of a stereo bus to a single mono file.
Compression Level
Sets the compression level for the FLAC file. Since FLAC is a lossless format, the level
has more influence on the encoding speed than on the file size.
● To open the settings for Ogg Vorbis files, select OggVorbis in the File Type pop-up menu.
Quality
Sets the quality for the variable bit rate encoding. This setting determines between
which limits the bit rate will vary. The higher the value, the higher the sound quality
but also the larger the files.
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File Formats
Export as
Allows you to select a channel mode for the mixdown file:
● Interleaved
Allows you to export to an interleaved file.
● Split Channels
Allows you to export the 2 channels of a stereo bus as separate mono files.
● Mono Downmix
Allows you to downmix the 2 channels of a stereo bus to a single mono file.
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Synchronization
Synchronization is the process of getting 2 or more devices to play back together at the same
speed, position, and phase. These devices can range from audio and video tape machines to
digital audio workstations, MIDI sequencers, synchronization controllers, and digital video
devices.
If you know the position and speed for the master device, you can resolve the speed and position
of the slave device to it, so that the 2 devices play in perfect sync with one another.
Position (Time)
The following clock signals are used to specify time positions:
Speed (Clock)
The following clock signals measure the speed of a device:
Phase
Phase is the alignment of the position and speed components to each other. Each pulse of the
speed component should be aligned with each measurement of the position for the most
accuracy. Each frame of timecode should be perfectly lined up with the correct sample of audio.
Put simply, phase is the very precise position of a synchronized device relative to the master
(sample accuracy).
● Timecode Master
The device generating position information or timecode.
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Timecode Formats
● Timecode Slave
Any device receiving the timecode and synchronizing or locking to it.
Timecode Formats
The position of any device is most often described using timecode. Timecode represents time
using hours, minutes, seconds, and frames to provide a location for each device. Each frame
represents a visual film or video frame.
● LTC
Longitudinal timecode or LTC is an analog signal that can be recorded on tape. It should
be used for positional information primarily. It can also be used for speed and phase
information as a last resort if no other clock source is available.
● VITC
Vertical interval timecode or VITC is contained within a composite video signal. It is
recorded onto video tape and is physically tied to each video frame.
● MTC
MIDI timecode or MTC is identical to LTC except that it is a digital signal transmitted via
MIDI.
Timecode Standards
Timecode has several standards. The subject of the various timecode formats can be very
confusing due to the use and misuse of the shorthand names for specific timecode standards
and frame rates. The timecode format can be divided into 2 variables: frame count and frame
rate.
NOTE
Remember to keep the timecode standard (or frame count) and frame rate (or speed) separate.
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Clock Sources
24 fps
This is the true speed of standard film cameras.
25 fps
This is the frame rate of PAL video.
29.97 fps/29.97 dfps
This is the frame rate of NTSC video. The count can be either non-drop or drop-
frame.
30 fps/30 dfps
This frame rate is not a video standard anymore but has been commonly used in
music recording. Many years ago, it was the black and white NTSC broadcast
standard. It is equal to NTSC video being pulled up to film speed after a 2-3 telecine
transfer. The count can be either non-drop or drop-frame.
IMPORTANT
Video formats with a variable frame rate (VFR) are not supported.
Clock Sources
Once the position is established, the next essential factor for synchronization is the playback
speed. Once 2 devices start playing from the same position, they must run at exactly the same
speed in order to remain in sync. Therefore, a single speed reference must be used and all
devices in the system must follow that reference. With digital audio, the speed is determined by
the audio clock rate. With video, the speed is determined by the video sync signal.
Audio clock
Audio clock signals run at the speed of the sample rate used by a digital audio device and are
transmitted in several ways:
Word clock
Word clock is a dedicated signal running at the current sample rate that is fed over
BNC coaxial cables between devices. It is the most reliable form of audio clock and is
relatively easy to connect and use.
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Synchronization
Project Synchronization Setup Dialog
ADAT Lightpipe
ADAT Lightpipe, the 8-channel digital audio protocol developed by Alesis, also
contains audio clock and can be used as a speed reference. It is transmitted via
optical cables between devices.
NOTE
Do not confuse the audio clock embedded in the Lightpipe protocol with ADAT Sync, which has
timecode and machine control running over a proprietary DIN plug connection.
MIDI clock
MIDI clock is a signal that uses position and timing data based on musical bars and beats to
determine location and speed (tempo). It can perform the same function as a positional
reference and a speed reference for other MIDI devices. Cubase supports sending MIDI clock to
external devices but cannot slave to incoming MIDI clock.
IMPORTANT
MIDI clock cannot be used to synchronize digital audio. It is only used for MIDI devices to play in
musical sync with one another. Cubase does not support being a MIDI clock slave.
NOTE
If you activate Steinberg SyncStation as the input source, there are several options for how
these commands are routed within the SyncStation itself. For details refer to the documentation
that comes with the SyncStation.
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Project Synchronization Setup Dialog
RELATED LINKS
Sources Page on page 698
Destinations Page on page 700
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Project Synchronization Setup Dialog
Sources Page
The Sources page allows you to set up the synchronization inputs, and to determine which
external signals enter the application.
Timecode Source
The Timecode Source section allows you to determine whether Cubase is acting as timecode
master or slave. The following options are available:
Internal Timecode
Sets Cubase as timecode master that generates all position references for any other
device in the system based on the project timeline and the Project Setup settings.
MIDI Timecode
If Activate External Sync is activated, this sets Cubase as timecode slave to any
incoming MIDI timecode. You can select the MTC Input ports in the MIDI Timecode
Settings section.
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Project Synchronization Setup Dialog
NOTE
Discrepancies between the Project Frame Rate and the incoming timecode can cause problems
during postproduction, even if Cubase is able to lock to that timecode.
MTC Input
Allows you to select the MIDI input ports. To allow Cubase to synchronize to MIDI
timecode from any MIDI connection, select All MIDI Inputs.
Lock Frames
Determines how many full frames of timecode it takes for Cubase to lock, that is,
establish synchronization.
NOTE
If you have an external tape transport with a very short start-up time, set Lock
Frames to a low value to make lock-up even faster.
Inhibit Restart ms
Some synchronizers still transmit MTC for a short period after an external
tapemachine has been stopped. These extra frames of timecode sometimes cause
Cubase to restart suddenly. Inhibit Restart ms allows you to control the amount of
time in milliseconds that Cubase waits before restart (ignoring incoming MTC) once it
has stopped.
Transport Start/Stop
Starts/Stops playback in Cubase.
RELATED LINKS
Activating VST System Link on page 707
Project Setup Dialog on page 80
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Project Synchronization Setup Dialog
Destinations Page
The Destinations page allows you to set up the synchronization outputs, and to determine
which external signals leave the application.
NOTE
Some MIDI interfaces send MTC over all ports by default. If this is the case, only select one port
of the interface for the MTC.
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External Synchronization
External Synchronization
To activate external synchronization, do one of the following:
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VST System Link
VST System Link is a digital audio network system that allows you to link several computers
using digital audio hardware and cables.
Linking up 2 or more computers allows you to split different tasks and different tracks between
different computers. You can run CPU-intensive processes, such as send effect plug-ins or VST
instruments on one computer, and record audio tracks on another one.
VST System Link supplies transport and sync control, as well as up to 16 MIDI ports, with 16
channels each.
With VST System Link the signal is passed from one machine to the next, and eventually returns
to the first machine.
For this to work, you need 2 or more computers that use the same or different operating
systems, and for each computer in the network, the following:
● Audio hardware with digital inputs and outputs and a specific ASIO driver.
The same digital formats and connection types.
● At least one digital audio cable, such as S/PDIF, ADAT, TDIF, or AES.
● A VST System Link host application.
NOTE
You might want to invest in a KVM (Keyboard, Video, Mouse) switchbox. This allows you to use
the same keyboard, monitor, and mouse to control each computer in the system, and to switch
between computers very rapidly.
● To open the VST System Link section, select Studio > Studio Setup and select VST System
Link in the Devices list.
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Setting up VST System Link
Active
Activates VST System Link.
Online
Puts the computer online.
ASIO Input
Allows you to define the networking input channel.
ASIO Output
Allows you to define the networking output channel.
Offset Samples
Allows you to set an offset for the computer, so that it plays slightly ahead or behind
the rest.
Transfer Bits
Allows you to specify whether you want to transfer 24 or 16 bits. This allows you to
use older audio cards which do not support transfer of 24 bits.
MIDI Inputs
Allows you to set the number of MIDI input ports.
MIDI Outputs
Allows you to set the number of MIDI output ports.
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Setting up VST System Link
Self test
Allows you to test the network.
Receiving
Lights up if the computer is active.
Sending
Lights up if the computer is active.
List
Shows the name of each computer.
Setting up a Network
You can set up a network by connecting computers.
PROCEDURE
1. Use a digital audio cable to connect the digital output of computer 1 to the digital input of
computer 2.
If you have more than 2 computers, add the others one by one.
2. Use a cable to connect the digital output of computer 2 to the digital input of computer 1.
VST System Link is a daisy chain system, that means, that the output of computer 1 goes
to the input of computer 2, the output of computer 2 goes to the input of computer 3, and
so on around the chain. The output of the last computer in the chain must always go back
into the input of computer 1, to complete the ring.
NOTE
If a card has more than one set of inputs and outputs, choose whichever one that suits you
– for simplicity usually the first set is best.
PREREQUISITE
For each computer in the network, the following must apply:
● The correct audio driver is selected in the Studio Setup dialog.
● The clock mode or sync mode is set up in the ASIO control panel of the audio hardware.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select the your audio hardware.
3. Click Control Panel.
4. Set one audio hardware to be the clock master and all other cards to be clock slaves.
Consult the documentation if required.
IMPORTANT
If you set up more than one card as clock master, the network cannot function correctly.
However, if you use an external clock from a digital mixing desk or a special word clock
synchronizer, for example, you must leave all your ASIO cards in clock slave or AutoSync
mode and make sure that each of them is listening for the signal coming from the
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Setting up VST System Link
synchronizer. This signal is usually passed through your ADAT cables or word clock
connectors in a daisy chain fashion.
RESULT
Typically, the ASIO control panel for an audio card contains some indication of whether or not the
card receives a proper sync signal, including the sample rate of that signal. This is a good
indication that you have connected the cards and set up clock sync properly. Check the
documentation of your audio hardware for details.
RELATED LINKS
Selecting an Audio Driver on page 14
ASIO Driver Setup Page on page 17
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware.
3. Click Control Panel.
4. Lower the size of the buffers.
The lower the buffer size, the lower the latency. It is best to keep to fairly low buffer sizes if
your system can handle it. About 12 ms or less is usually a good idea.
IMPORTANT
Latency does not affect the synchronization, but it can affect the time it takes to send and
receive MIDI and audio signals, or make the system seem sluggish.
You can find these settings in the control panel or additional application for your audio
hardware. Make sure that the following conditions are met:
● Any additional format settings for digital ports that you use for VST System Link data
must be turned off.
If you use an S/PDIF connection for VST System Link, for example, turn off Professional
format, Emphasis, and Dithering.
● Any mixer application of your audio hardware that allows for level adjustments of digital
inputs and outputs must be disabled.
Alternatively, you can set the levels for the VST System Link channels to ±0 dB.
● Digital signal processing, such as pan or effects, must be turned off for the VST System
Link signal.
● For RME Audio Hammerfall DSP audio hardware, select the default or plain preset for the
Totalmix function.
Otherwise signal loops might occur and VST System Link cannot work.
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VST System Link
Setting up VST System Link
PROCEDURE
1. Select Project > Project Setup.
2. In the Project Time Displays section, open the Sample Rate pop-up menu and select a
sample rate.
RELATED LINKS
Audio Bus Setup on page 19
Audio Connections Window on page 24
RESULT
You have now verified that the digital connection works as it should. You can reverse this
procedure so that computer 2 plays back and computer 1 listens.
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Activating VST System Link
PROCEDURE
1. Select Transport > Project Synchronization Setup, and on the Sources tab, activate VST
System Link as the timecode source.
2. Select Studio > Studio Setup.
3. In the Devices list, select VST System Link.
4. Use the ASIO Input and ASIO Output pop-up menus to define which channel is the
networking channel that carries the VST System Link information.
NOTE
The networking signal is carried on only one bit of one channel. For an ADAT-based system
7 channels of 24-bit audio and 1 channel of 23-bit audio will be used for networking. You
will still have around 138 dB headroom on this channel.
5. Activate Active at the top left of the VST System Link setup.
6. Repeat the steps for each computer in the network.
RESULT
The sending and receiving indicators on each active computer flash, and the name of each
computer appears in the list in the Self test section of the dialog. Each computer is assigned a
random number.
The name will be shown in the VST System Link window of every computer on the network. You
can double-click the name of the computer and enter another name.
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VST System Link
Activating VST System Link
NOTE
If you do not see the name of each computer, go through the procedure above again and make
sure that all ASIO cards are listening to the digital clock signals correctly, and that each computer
has the correct inputs and outputs assigned to the VST System Link network.
RELATED LINKS
Sources Page on page 698
PREREQUISITE
All computers have their tempos set to the same value.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST System Link.
3. Activate Online.
4. Repeat this for each computer in the network.
RESULT
The computers are online now.
AFTER COMPLETING THIS TASK
Start playback on one computer to check if the system is working, and if all computers start and
play perfectly in time.
VST System Link sends and understands all transport commands. This allows you to control the
entire network from one computer. However, any computer can control any and all of the others.
This is due to the fact that VST System Link is a peer-to-peer network, and that there is no
absolute master computer.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select VST System Link.
3. Specify the number of MIDI ports you need using the MIDI Inputs and MIDI Outputs
value fields.
4. Create a MIDI track.
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Application Examples
RESULT
In the top section of the MIDI track Inspector, the Input Routing and Output Routing pop-up
menu now show the specified VST System Link ports.
This allows you to route MIDI tracks to VST instruments running on another computer.
Application Examples
VST System Link allows you to split different tasks between 2 or more computers. The following
application examples should give you an idea of what is possible.
In the following example, we assume you are using 2 computers: computer 1 as your main mix
computer and computer 2 for 2 additional stereo audio tracks, an FX channel track with a reverb
plug-in and a VST instrument plug-in with stereo outputs.
PROCEDURE
1. On computer 1, use an unused set of outputs, such as an analog stereo output, connected
to your monitoring equipment to listen to the audio playback.
2. On computer 2, route each of the 2 audio tracks to a separate output bus connected to the
digital outputs, bus 1 and 2, for example.
3. Route the FX channel track to another VST System Link bus, bus 3, for example.
4. Route the VST instrument channel to yet another bus, bus 4, for example.
5. On computer 1, check the corresponding 4 VST System Link input busses.
If you start playback on computer 2, the audio should appear on the input busses on
computer 1. However, to mix these audio sources you need actual mixer channels.
6. Add 4 new stereo audio tracks on computer 1 and route these to the output bus you use
for listening, such as the analog stereo outputs.
7. For each of the audio tracks, select one of the 4 input busses.
Now, each computer 2 bus is routed to a separate audio channel on computer 1.
8. Activate monitoring for the 4 tracks.
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Application Examples
RESULT
If you now start playback, the audio from computer 2 will be sent live to the new tracks on
computer 1, allowing you to hear them together with any tracks you play back on computer 1.
AFTER COMPLETING THIS TASK
If you notice a processing delay while you listen to signals coming from your other computers
while monitoring, try the following to compensate for latency issues:
● If your audio hardware supports this, activate ASIO Direct Monitoring on the Audio
System device panel for your hardware.
● Alternatively, open the Studio Setup dialog, and on the VST System Link page, change
the Offset Samples value.
PROCEDURE
● Route several audio channels to the same output bus and adjust the output bus level if
needed.
NOTE
If your audio cards have multiple sets of input and output connections, you can link up
multiple ADAT cables and send audio via any of the busses on any of the cables.
PROCEDURE
1. Record a MIDI track into computer 1.
2. Once you have finished recording, route the MIDI output of that track to VST System Link
MIDI port 1.
3. On computer 2, open the VST Instruments window and assign an instrument to the first
slot in the rack.
4. Route the VST instrument channel to the desired output bus.
If you are using computer 1 as your main mixing computer, this would be one of the VST
System Link output busses, connected to computer 1.
5. Create a new MIDI track in the Project window of computer 2 and assign the MIDI output
of the track to the VST instrument you created.
6. Assign the MIDI input of the track to be VST System Link port 1.
Now, the MIDI track on computer 1 is routed to the MIDI track on computer 2, which in
turn is routed to the VST instrument.
7. Now activate monitoring for the MIDI track on computer 2, so that it will listen and
respond to any MIDI commands coming in.
In Cubase, click the Monitor button in the track list or Inspector.
8. Start playback on computer 1.
It will now send the MIDI information on the track to the VST instrument loaded on
computer 2.
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Application Examples
RESULT
Even with a slow computer you should be able to stack a whole bunch of extra VST instruments
this way, expanding your sound palette considerably. Do not forget that VST System Link MIDI is
also sample-accurate, and thus has much tighter timing than any hardware MIDI interface ever
invented!
PROCEDURE
1. On computer 2, the machine you will use as effect rack, add a new stereo audio track.
2. Add the desired effect as an insert effect for the track.
3. In the Inspector, select one of the VST System Link busses as input for the audio track.
4. Route the channel to one of the VST System Link output busses connected to computer 1.
5. Activate monitoring for the track.
6. Go back to computer 1 and select a track to which you want to add some reverb.
7. Open the Sends rack for the track in the Inspector or the MixConsole.
8. Open the Send Routing pop-up menu for one of the sends and select the VST System
Link bus assigned to the effect.
9. Use the Send slider to adjust the amount of effect as usual.
RESULT
The signal will be sent to the track on computer 2 and processed through its insert effect,
without using any processor power on computer 1.
You can repeat the steps above to add more effects to the virtual effect rack. The number of
effects available this way is only limited by the number of ports used in the VST System Link
connection, and by the performance of computer 2.
PROCEDURE
● Add tracks on another computer and record on them.
RESULT
This creates a virtual RAID system, with several disks all operating together. All tracks will remain
locked together just as tightly as if they were all running on the same machine.
PROCEDURE
● Move video tracks to another computer.
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Application Examples
RESULT
Since all transport commands respond on the VST System Link computers, scrubbing video is
possible even when it is coming from another computer.
When scrubbing, the playback on the linked systems may not be perfectly in sync. Also, there are
some further restrictions when scrubbing via VST System Link:
● Always use the system where you started scrubbing to control the scrubbing.
Changing the scrub speed on a remote system will only change the speed on the local
system.
● You can start playback on all systems.
This stops scrubbing and enters playback on all systems in sync.
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Video
You can play back video files in various formats and via different output devices from within
Cubase, extract the audio material from a video file, and edit your music to the video.
The video export function allows you to share your videos with clients or other users.
IMPORTANT
Videos are exported with a resolution of 1920 x 1080 px (Full HD). Video files with a lower or
higher resolution than Full HD are upscaled or downscaled on export.
RELATED LINKS
Video File Compatibility on page 713
Importing Video Files on page 715
Preparations for Video Playback on page 717
Export Video on page 720
Extracting Audio from Video on page 723
NOTE
If you are not able to play back a specific video file, use an external application to convert the file
into a compatible format.
To find out which video files are supported, refer to the support area at steinberg.net.
RELATED LINKS
Codecs on page 714
This container holds various streams of information including video and audio, but also
metadata such as synchronization information required to play back audio and video together.
Data regarding creation dates, authors, chapter markings, and more can also be held within the
container format.
MOV
This is a QuickTime movie.
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Frame Rates
MPEG-4
This format can contain various metadata for streaming, editing, local playback, and
interchange of content. Its file extension is .mp4.
AVI
This is a multimedia container format introduced by Microsoft.
Codecs
Codecs are methods of data compression used to make video and audio files smaller and more
manageable for computers.
Frame Rates
Cubase supports different video and film frame rates.
24 fps
This is the true speed of standard film cameras.
25 fps
This is the frame rate of PAL video.
29.97 fps/29.97 dfps
This is the frame rate of NTSC video. The count can be either non-drop or drop-
frame.
30 fps/30 dfps
This frame rate is not a video standard anymore but has been commonly used in
music recording. Many years ago, it was the black and white NTSC broadcast
standard. It is equal to NTSC video being pulled up to film speed after a 2-3 telecine
transfer. The count can be either non-drop or drop-frame.
IMPORTANT
Video formats with a variable frame rate (VFR) are not supported.
Viewing video files onscreen in the Video Player window may work just fine for many
applications, but often it is necessary to display video in a large format for viewing small details
and so others involved in the session can also see the video. Cubase provides the ability to use
several types of video output devices to accomplish this.
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Video
Preparations for Creating Video Projects
IMPORTANT
● You must install the appropriate driver for the video device and set the video card output
to the video file resolution used in your project.
● Video output via FireWire is not supported.
RELATED LINKS
Video Player Page on page 717
In Cubase, you may work with multiple video files of different formats on the same video track.
NOTE
For proper synchronization of audio and video events, make sure that the project frame rate
matches the frame rate of the video file.
RELATED LINKS
Project Setup Dialog on page 80
PROCEDURE
1. Select File > Import > Video File.
2. In the Import Video dialog, select the video file that you want to import.
3. Optional: Activate Extract Audio from Video to import any embedded audio streams.
4. Click Open.
RESULT
Cubase creates a video track with a video event. If Extract Audio from Video was activated, an
audio track with an audio event is positioned below the video track. The corresponding audio clip
is saved in the Pool Record folder.
NOTE
You can also import video files by dragging them from the MediaBay, the File Explorer/macOS
Finder and dropping them in your project. If you want Cubase to automatically extract the audio,
activate Extract Audio on Import Video File in the Preferences dialog (Video page).
RELATED LINKS
Pool on page 415
Extracting Audio from Video on page 723
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Preparations for Creating Video Projects
PREREQUISITE
The frame rate of the imported video file differs from the project frame rate.
PROCEDURE
1. Select Project > Project Setup.
2. In the Project Setup dialog, click Get Frame Rate from Video.
3. Click OK.
RESULT
● If Cubase supports the frame rate of the video, the project frame rate is adopted to it. If
needed, the project start time is automatically adjusted to reflect the change in frame rate.
For example, if the project frame rate is switched from 30 fps to 29.97 fps, the project start
time is adopted so that all the events in the project remain at the same positions in
relation to real time.
NOTE
If you want the project start time to remain the same, you must manually change it back.
In this case, you must snap the video event to the timeline to ensure proper positioning
and synchronization within the project.
RELATED LINKS
Manually Generating Thumbnail Cache Files on page 716
PROCEDURE
● Do one of the following:
● In the Pool, right-click the video file and select Generate Thumbnail Cache.
● In the Project window, select the video event and select Media > Generate
Thumbnail Cache.
NOTE
You can only refresh already existing thumbnail cache files from within the Pool.
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Preparations for Video Playback
RESULT
The thumbnail cache file is generated in the background so that you can continue working with
Cubase.
For this to work, you must activate and set up a video output device.
IMPORTANT
● To open the Video Player page, select Studio > Studio Setup and activate Video Player in
the Devices list.
Device
Lists the video output devices that are available on your system.
Format
Allows you to select an output format.
NOTE
Offset
If the video image does not match the audio, you can enter an offset value in
milliseconds to specify how much earlier the video should be delivered. This
compensates for the display delay. The offset is only used during playback. It is saved
globally for each output device and is independent of the project.
Active
Allows you to activate the device that you want to use for playing back video.
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Preparations for Video Playback
Show Timecode
Allows you to show the timecode.
Position
Allows you to determine the position for the timecode display.
NOTE
If you have no external device connected, you can use the Onscreen Window device that
allows you to play back the video file on your computer monitor.
RELATED LINKS
Video Output Devices on page 714
● To open the Video Player window, select Studio > Video Player.
Fullscreen Mode
Sets the window to full screen mode. To exit full screen mode, open the context
menu and select Exit Fullscreen Mode or press Esc.
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Editing Video
Quarter Size
Reduces the window to a quarter of the actual size.
Half Size
Reduces the window to half the actual size.
Actual Size
Sets the window to the size of the video.
Double Size
Enlarges the window to twice the actual size.
Aspect Ratio
You can also drag the borders of the Video Player window to resize it. However, this
might lead to a distorted image. To prevent this, you can set an option from the
Aspect Ratio pop-up menu.
● If you select None, the aspect ratio of the video is not kept when you resize
the window. The image is enlarged/reduced to occupy the whole Video Player
window.
● Internal allows you to resize the window freely while keeping the aspect ratio
of the video. Borders might be displayed around the video image to fill the
window.
● External allows you to resize the window within some limits so that the video
image always fills the full window and its aspect ratio is kept.
● NOTE
In full screen mode, the aspect ratio of the video is always kept.
Scrubbing Video
You can scrub video events, that is, play them back forwards or backwards.
PROCEDURE
1. Select Studio > Video Player.
2. Do one of the following:
● Click in the Video Player window and move the mouse to the left or to the right.
● Use a jog wheel on a remote controller.
Editing Video
Video events are created automatically when you import a video file.
● You can view and edit video events in the Project window. A video event triggers the
playback of the corresponding video clip.
● You can copy and trim video events.
● You cannot draw, glue, and mute video events, or apply fades or crossfades.
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Video
Export Video
Export Video
You can export a video file from your project. This allows you, for example, to share sections of
intermediate results or finished videos with clients or other users.
The Export Video function exports the video and a stereo audio signal that are enclosed
between the left and right locators. This allows you to export a specific range or your whole
project by setting the locators accordingly.
IMPORTANT
Video with a lower or higher resolution than Full HD is upscaled or downscaled on export.
IMPORTANT
You can only add a stereo output channel to the exported video file. We recommend that you
route all mono, stereo, or multi-channel channels that you want to export to a stereo output
channel via send, and select this output channel in the Export Video dialog.
RELATED LINKS
Export Video Dialog on page 720
Exporting Video Files on page 722
● To open the Export Video dialog, select File > Export > Video.
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Export Video
File Location
File Name
Allows you to specify the name of the exported video file.
File Path
Allows you to specify the file path of the exported video file.
Click Path Options to open a pop-up menu with file path options:
● Choose opens the File Explorer/macOS Finder allowing you to browse for a file
location.
● Recent Paths allows you to select a recently selected file locations.
● Clear Recent Paths allows you to delete all recently selected file locations.
Video Settings
Video Format
Shows the format of the exported video file.
Add Timecode
Adds the project timecode to the exported video file.
Audio Settings
Channel Selection
Allows you to select a stereo output channel for export. MixConsole settings and
insert effects are taken into account.
Realtime Export
Allows you to export the audio mixdown in real time. Realtime export takes at least
the same time as regular playback. Activate this if you use external effects or
instruments, or if you use VST plug-ins that require time to update correctly during
the mixdown. For further information, refer to the documentation of the respective
plug-ins.
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Video
Export Video
NOTE
● If you export external effects or instruments in real time, you must also
activate Monitor for the respective audio channels.
● Realtime Export affects only the audio export. Video is processed as usual.
Export Range
This section provides information about the exported locator range.
File Information
This section provides detailed information about the exported video file.
General Options
In the bottom section, the following options are available:
Export Video
Allows you to export your video as specified.
RELATED LINKS
Export Video on page 720
PREREQUISITE
● Your project sample rate is set to 44.1 kHz or 48 kHz.
● If you want to export external audio signals, you have activated Monitor for the
corresponding channel.
PROCEDURE
1. Set up the left and right locators to encompass the section that you want to export.
2. Set up the audio in your project so that it plays back the way you want.
NOTE
You can only add a stereo output channel to the exported video file. We recommend that
you route all mono, stereo, or multi-channel channels that you want to export to a stereo
output channel via send.
NOTE
Make sure that the selected output channel contains all audio that you want to use for the
exported file. For example, solo the channels that you want to export, or mute the
channels that you do not want to export.
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Cubase Elements 11.0.0
Video
Extracting Audio from Video
RESULT
The video file is exported.
RELATED LINKS
Export Video Dialog on page 720
PROCEDURE
1. Do one of the following:
● Select File > Import > Audio from Video File.
This creates an audio clip in the Pool, but does not add any events to the Project
window.
● Select Media > Extract Audio from Video File.
2. In the dialog, select the video file, and click Open.
3. In the Import Options dialog, select the desired import options.
RESULT
The extracted audio stream is added to the project on a new audio track and can be edited like all
other audio material.
RELATED LINKS
Pool on page 415
On Import Audio Files Settings on page 215
Importing Video Files on page 715
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Cubase Elements 11.0.0
ReWire
ReWire is a special protocol for streaming audio between two computer applications.
Developed by Propellerhead Software and Steinberg, ReWire provides the following possibilities
and features:
IMPORTANT
● Enabling ReWire applications may have an impact on performance and stability of Cubase,
even if the ReWire connection is not used. We therefore recommend to enable only ReWire
applications that you want to use in your project.
● Disabling a ReWire application removes the corresponding ReWire channels from your
project. All associated automation or parameter settings are lost.
PROCEDURE
1. Select Studio > ReWire > ReWire Setup.
2. Activate the ReWire applications that you want to use.
3. Click Apply.
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Cubase Elements 11.0.0
ReWire
Launching and quitting
RESULT
The enabled ReWire applications become available in the ReWire submenu.
AFTER COMPLETING THIS TASK
You can activate ReWire channels in the ReWire panel of the application.
RELATED LINKS
Activating ReWire channels on page 726
PROCEDURE
1. First launch Cubase.
2. Enable one or several ReWire channels in the ReWire Device dialog for the other
application.
3. Launch the other application.
It may take slightly longer for the application to start when you are using ReWire.
RELATED LINKS
Activating ReWire channels on page 726
PROCEDURE
1. First quit the synthesizer application.
2. Then quit Cubase.
PROCEDURE
1. First launch the synthesizer application.
2. Then launch Cubase.
NOTE
Please note that the two programs now compete for system resources such as audio
cards, just as when running with other, non-ReWire audio applications.
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Cubase Elements 11.0.0
ReWire
Activating ReWire channels
PREREQUISITE
You have enabled the ReWire application that you want to use in the ReWire Setup dialog.
PROCEDURE
1. Select Studio > ReWire, and select the ReWire application that you want to use.
The corresponding ReWire panel appears. This consists of a number of rows, one for each
available ReWire channel.
2. Click the power buttons to the left to activate/deactivate channels.
The buttons light up to indicate activated channels.
3. Optional: Double-click the labels in the right column, and type in another name.
These labels are used in your project to identify the ReWire channels.
RESULT
The activated ReWire channels are added to the project.
NOTE
● The more ReWire channels you activate, the more processing power is required.
● For information about exactly what signal is carried on each channel, refer to the
documentation of the synthesizer application.
IMPORTANT
Deactivating ReWire channels in the ReWire panel removes the channels from your project. All
associated automation or parameter settings are lost.
RELATED LINKS
Enabling ReWire Applications on page 724
This is only relevant if the synthesizer application has a built-in sequencer or similar application.
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Cubase Elements 11.0.0
ReWire
How the ReWire channels are handled
Loop settings
If there is a loop or cycle facility in the synthesizer application, that loop will be completely linked
to the cycle in Cubase. This means that you can move the start and end point for the loop or turn
the loop on or off in either program, and this will be reflected in the other.
Tempo settings
As far as tempo goes, Cubase is always the master. This means that both programs will run in the
tempo set in Cubase.
However, if you are not using the tempo track in Cubase, you can adjust the tempo in either
program, and this will immediately be reflected in the other.
IMPORTANT
If you are using the tempo track in Cubase and the Activate Tempo Track button is activated on
the Transport panel, you should not adjust the tempo in the synthesizer application, since a
tempo request from ReWire automatically deactivates the tempo track in Cubase.
● ReWire channels may be any combination of mono and stereo, depending on the
synthesizer application.
● ReWire channels have the same functionality as regular audio channels.
This means you can set volume and pan, add EQ, insert effects and sends, and route the
channel outputs to groups or busses. However, ReWire channels have no monitor buttons.
● All channel settings can be automated using the Read/Write buttons.
When you write automation, channel automation tracks will automatically appear in the
Project window. This allows you to view and edit the automation graphically, just as with
VST instrument channels, etc.
● You can mix down the audio from ReWire channels to a file on your hard disk with the
Export Audio Mixdown function.
RELATED LINKS
Mixing Down to Audio Files on page 687
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Cubase Elements 11.0.0
ReWire
Considerations and limitations
● The number and configuration of MIDI outputs depends on the synthesizer application.
ASIO drivers
ReWire works well with ASIO drivers. By using the Cubase bus system, you can route sounds
from the synthesizer application to various outputs on an ASIO compatible audio card.
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Cubase Elements 11.0.0
Key Commands
Key commands are assigned to most main menus and functions in Cubase. They are stored as
Preferences that are used for all your projects.
You can view and add key commands in the Key Commands dialog. Key command assignments
are also shown in the tooltips.
Tooltips that show an exclamation mark at the end have no key command assigned yet.
You can save key commands settings as a key commands file, which is stored separately and can
be imported into any project. This way you can quickly and easily recall customized settings when
moving projects between different computers, for example. The settings are saved in an XML file
on the hard disk.
RELATED LINKS
Saving Key Commands Presets on page 732
● To open the Key Commands dialog, select Edit > Key Commands.
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Cubase Elements 11.0.0
Key Commands
Key Commands Dialog
+ All
Expands all folders.
- All
Reduces all folders.
Search
Allows you to search for Cubase functions. This is useful if you want to know which
key command is assigned to a specific function.
Commands list
Shows the Cubase functions for that you can assign key commands arranged in
category folders.
Keys
This is where the assigned key command is shown for the function that is selected in
the Commands list.
Assign Key
Assigns the key from the Type in Key value field to the function that is selected in the
Commands list.
Type in Key
This is where you can enter a key that is assigned to a function that is selected in the
Commands list.
Assigned to:
Shows the function that the key in the Type in Key value field is assigned to. Click the
Select button, to select this function in the Commands list.
Select Preset
Opens a menu with the stored key commands presets.
Store
Opens a dialog that allows you to store a key commands preset.
Delete
Deletes the selected key commands preset.
Reset All
Resets all key commands to their default settings.
RELATED LINKS
Assigning Key Commands on page 731
Searching for Key Commands on page 731
Resetting Key Commands on page 732
Removing Key Commands on page 732
Loading Key Command Presets on page 732
Saving Key Commands Presets on page 732
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Cubase Elements 11.0.0
Key Commands
Assigning Key Commands
PROCEDURE
1. Select Edit > Key Commands.
2. Do one of the following:
● In the Commands list, click the plus sign to open a category folder, and select the
function to which you want to assign a key command.
● In the search field, enter the name of the function to which you want to assign a key
command.
Assigned key commands are shown in the Keys column as well as in the Keys list to the
right.
3. Click the Type in Key field and press the keys you want to use as a key command.
You can press individual keys or a combination of one or several modifier keys (Ctrl/Cmd,
Alt/Opt, Shift) plus any key.
4. Click Assign.
The key command is shown in the Keys section.
5. Click OK.
NOTE
You can set up several different key commands for the same function. Adding a key
command to a function that already has another key command does not replace the key
command previously defined for the function.
PROCEDURE
1. Select Edit > Key Commands.
2. In the search field, enter the name of the function for which you want to know the key
command.
3. Click Start/Continue Search.
RESULT
The first matching command is selected and displayed in the Commands list. The Keys column
and the Keys list show the assigned key commands, if any.
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Cubase Elements 11.0.0
Key Commands
Removing Key Commands
PREREQUISITE
You have set up the key commands to your liking.
PROCEDURE
1. In the Presets section, click Save.
2. Enter a name for the preset and click OK.
RESULT
Your key commands settings are now available as a preset on the Presets pop-up menu.
PROCEDURE
● In the Presets section, open the pop-up menu and select the preset.
RESULT
The key command preset replaces the current key command settings and macros.
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
RESULT
The key commands are reset.
IMPORTANT
Any changes made to the default key commands are lost. If you want to be able to revert to these
settings again, make sure to save them first.
NOTE
When the On-Screen Keyboard is displayed, the usual key commands are blocked because they
are reserved for the On-Screen Keyboard. The only exceptions are: Ctrl/Cmd-S (Save), Num *
(Start/Stop Record), Space (Start/Stop Playback), Num 1 (Jump to Left Locator), Delete or
Backspace (Delete), Num / (Cycle on/off), F2 (Show/Hide Transport panel), and Alt/Opt-K (Show/
Hide On-Screen Keyboard).
Add Track T
Audio Category
Option Key command
Crossfade X
Automation Category
Option Key command
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Chords Category
Option Key command
Audio Connections F4
MixConsole F3
Edit Category
Option Key command
Auto-Scroll On/Off F
Copy Ctrl/Cmd-C
Cut Ctrl/Cmd-X
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Duplicate Ctrl/Cmd-D
Expand/Reduce Alt/Opt-E
Invert Alt/Opt-F
Mute M
Open Ctrl/Cmd-E
Paste Ctrl/Cmd-V
Record Enable R
Redo Ctrl/Cmd-Shift-Z
Repeat Ctrl/Cmd-K
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Snap On/Off J
Solo S
Undo Ctrl/Cmd-Z
Write W
Editors Category
Option Key command
File Category
Option Key command
Close Ctrl/Cmd-W
New Ctrl/Cmd-N
Open Ctrl/Cmd-O
Quit Ctrl/Cmd-Q
Save Ctrl/Cmd-S
Save As Ctrl/Cmd-Shift-S
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Media Category
Option Key command
Open MediaBay F5
MIDI Category
Option Key command
Navigate Category
Option Key command
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Bottom: End
Top: Home
Up: Up Arrow
Nudge Category
Option Key command
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Project Category
Option Key command
Colors Alt/Opt-Shift-S
Setup Shift-S
Quantize Category
Option Key command
Quantize Q
1/1 Alt/Opt-1
1/2 Alt/Opt-2
1/4 Alt/Opt-3
1/8 Alt/Opt-4
1/16 Alt/Opt-5
1/32 Alt/Opt-6
1/64 Alt/Opt-7
1/128 Alt/Opt-8
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Tool Category
Option Key command
Draw Tool 8
Drumstick Tool 0
Erase Tool 5
Glue Tool 4
Mute Tool 7
Play Tool 9
Previous Tool F9
Split Tool 3
Zoom Tool 6
Transport Category
Option Key command
Activate Metronome C
Activate Punch In I
Cycle Num /
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Forward Num +
-B
Locators to Selection P
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Cubase Elements 11.0.0
Key Commands
Default Key Commands
Record Num *
Rewind Num -
Start Enter
Start/Stop Space
Stop Num 0
To Marker 1 Shift-1
To Marker 2 Shift-2
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Cubase Elements 11.0.0
Key Commands
Setting up Tool Modifier Keys
Zoom Category
Option Key command
Zoom In H
Zoom Out G
PROCEDURE
1. In the Preferences dialog, select Editing > Tool Modifiers.
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Cubase Elements 11.0.0
Key Commands
Setting up Tool Modifier Keys
2. Select an option in the Categories list, and locate the action for which you want to edit the
modifier key.
3. In the Action list, select the action.
4. Hold down the desired modifier keys and click Assign.
NOTE
If the modifier keys you pressed are already assigned to another tool, you will be asked
whether you want to overwrite them. If you do, this leaves the other tool without any
modifier keys assigned.
5. Click OK.
RESULT
The modifier keys for the action are replaced.
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Cubase Elements 11.0.0
Customizing
RELATED LINKS
Setup Options on page 745
Setup Options
You can customize the appearance of the following elements:
● Transport panel
● Status line
● Info line
● Toolbars
● Inspector
You can also click the corresponding setup buttons to open the context menu.
The following general options are available on the setup context menus:
If presets are available, they can be selected on the lower half of the menu.
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Cubase Elements 11.0.0
Customizing
Setup Options
Setup Dialog
The setup dialog allows you to specify which elements are visible/hidden and in what order they
are shown. You can save and recall setup presets.
● To open a setup dialog, right-click the element that you want to set up, and select Setup.
Hidden Items
Lists the elements that are hidden.
Visible Items
Lists the elements that are visible.
Add
Select an item in the list of Hidden Items, and click Add to make it visible.
Remove
Select an item in the list of Visible Items, and click Remove to hide it.
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Cubase Elements 11.0.0
Customizing
Windows Dialog
Move Up
Select an item in the list of Visible Items, and click Move Up to reorder the items.
Move Down
Select an item in the list of Visible Items, and click Move Down to reorder the items.
Store
Allows you to name the current configuration and save it as a preset.
Delete
Remove a selected preset.
Reset All
Reverts to the default configuration.
Windows Dialog
The Windows dialog allows you to manage open windows in Cubase.
The dialog lists all open dialogs, windows, and editors. The following options are available:
OK
Closes the dialog.
Mode
Allows you to select a mode that affects the function.
● Selected
Affects the selected window only.
● Cascaded
Affects also the associated windows, such as the editors of a project window,
for example.
● All
Affects all windows.
Activate
Activates the selected window.
Minimize
Minimizes the selected or all windows.
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Cubase Elements 11.0.0
Customizing
Where are the Settings Stored?
Restore
Restores the selected or all windows.
Close Windows
Closes the selected or all windows.
Reset Layout
Resets the layout of the selected window.
If you need to transfer your projects to another computer in another studio, for example, you
can bring all your settings along by copying the desired preference files and installing them on
the other computer.
NOTE
It is a good idea to make a backup copy of your preference files once you have set things up the
way you want! This way, if another Cubase user wants to use his or her personal settings when
working on your computer, you can restore your own preferences afterwards.
● On Windows, preference files are stored in the following location: “\Users\<user name>
\AppData\Roaming\Steinberg\<program name>\”.
On the Start menu, you will find a shortcut to this folder for easy access.
● On macOS, preference files are stored in the following location: “/Library/
Preferences/<program name>/” under your home directory.
The full path is: “/Users/<user name>/Library/Preferences/<program name>/”.
NOTE
The RAMpresets.xml file, which contains various presets settings, is saved when exiting the
program.
NOTE
Program functions, such as crossfade, or configurations, such as panels, not used in the project
will not be stored.
When your previous Cubase version is older than Cubase 6, its settings are discarded, and the
default settings of the new version of Cubase are used.
● To open the Safe Mode dialog, launch Cubase, and hold down Ctrl/Cmd-Shift-Alt/Opt.
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Cubase Elements 11.0.0
Customizing
Safe Mode Dialog
RELATED LINKS
Disabling Third-Party Plug-ins on page 750
Disabling the Preferences on page 749
PROCEDURE
1. Quit Cubase.
2. Launch Cubase, and hold down Ctrl/Cmd-Alt/Opt-Shift.
3. In the Preferences section of the Safe Start Mode dialog, activate one of the
troubleshooting options.
● Use current program preferences
Opens the program with the current preference settings.
● Disable program preferences
Disables the current preferences, and opens the program with the factory default
settings instead.
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Cubase Elements 11.0.0
Customizing
Safe Mode Dialog
RELATED LINKS
Safe Mode Dialog on page 748
Preferences on page 755
PROCEDURE
1. Quit Cubase.
2. Launch Cubase, and hold down Ctrl/Cmd-Alt/Opt-Shift.
3. In the Plug-Ins section of the Safe Start Mode dialog, activate Deactivate all third-party
plug-ins.
4. Click OK.
RESULT
Only Steinberg plug-ins are available after startup, and third-party plug-ins are temporarily
disabled.
RELATED LINKS
Safe Mode Dialog on page 748
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Cubase Elements 11.0.0
Optimizing Audio
Performance
To get the most out of your Cubase system, performance-wise, you can optimize specific
settings.
NOTE
For details and current information on system requirements and hardware properties refer to
the Steinberg web site.
Performance Aspects
Tracks and Effects
The faster your computer, the more tracks, effects, and EQs you are able to play. Exactly what
constitutes a fast computer is almost a science in itself, but some hints are given below.
High latency is most irritating when playing VST instruments and when monitoring through the
computer, that is, when listening to a live audio source via the Cubase MixConsole and effects.
However, very long latency times (several hundred milliseconds) can also affect other processes
like mixing, for example, when the effect of a fader movement is heard only after a noticeable
delay.
While Direct Monitoring and other techniques reduce the problems associated with very long
latency times, a system that responds fast will always be more convenient to work with.
● Depending on your audio hardware, it may be possible to trim your latency times, usually
by lowering the size and the number of buffers.
● For details, refer to the audio hardware documentation.
NOTE
We recommend that you use audio hardware for which there is a specific ASIO driver.
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Cubase Elements 11.0.0
Optimizing Audio Performance
Settings That Affect Performance
● Under Windows, ASIO drivers written specifically for the hardware are more efficient than
the Generic Low Latency ASIO Driver and produce shorter latency times.
● Under macOS, audio hardware with properly written macOS (Core Audio) drivers can be
very efficient and produce very low latency times.
However, there are additional features only available with ASIO drivers, such as the ASIO
Positioning Protocol.
Generally, the smaller the buffer size, the lower the latency. On the other hand, working with
small buffers can be demanding for the computer. If the audio buffers are too small, you may
get clicks, pops or other audio playback problems.
PROCEDURE
1. Select Studio > Studio Setup.
2. In the Devices list, select your audio hardware driver.
3. Click Control Panel.
4. Do one of the following:
● Windows: Adjust the buffer size in the dialog that opens.
● macOS: Adjust the buffer size in the CoreAudio Device Settings dialog.
Multi Processing
Multi processing distributes the processing load evenly to all available CPUs, allowing Cubase to
make full use of the combined power of the multiple processors.
Multi processing is activated by default. You can find the setting in the Studio Setup dialog
(Audio System page).
● To open the Audio Performance window, select Studio > Audio Performance.
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Cubase Elements 11.0.0
Optimizing Audio Performance
ASIO-Guard
Average load
Shows how much of the available CPU power is used for audio processing.
Real-time peak
Shows the processing load in the real time path of the audio engine. The higher this
value, the higher the risk that dropouts occur.
Overload indicator
The overload indicator to the right of the real-time peak indicator and the average
load indicator displays overloads of the average or real-time indicator.
If it lights up, decrease the number of EQ modules, active effects, and audio channels
that play back simultaneously. You can also activate the ASIO-Guard.
Disk
Shows the hard disk transfer load.
NOTE
You can show a simple view of the performance meter on the Transport panel and on the
Project window toolbar. These meters only feature the average and the disk indicator.
ASIO-Guard
The ASIO-Guard allows you to shift as much processing as possible from the ASIO real time path
to the ASIO-Guard processing path. This results in a more stable system.
The ASIO-Guard allows you to preprocess all channels as well as VST instruments that do not
need to be calculated in real time. This leads to fewer dropouts, the ability to process more tracks
or plug-ins, and the ability to use smaller buffer sizes.
ASIO-Guard Latency
High ASIO-Guard levels lead to an increased ASIO-Guard latency. When you adjust a volume
fader, for example, you will hear the parameter changes with a slight delay. The ASIO-Guard
latency, in contrast to the latency of the audio hardware, is independent from live input.
Restrictions
The ASIO-Guard cannot be used for:
NOTE
If you select Studio > VST Plug-in Manager and click Show VST Plug-in Information, you can
deactivate the ASIO-Guard option for selected plug-ins.
If you activate the monitoring for an input channel, a MIDI instrument, or a VST instrument
channel, the audio channel and all dependent channels are automatically switched from ASIO-
Guard to real time processing and vice versa. This results in a gentle fade out and fade in of the
audio channel.
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Cubase Elements 11.0.0
Optimizing Audio Performance
ASIO-Guard
RELATED LINKS
VST 2 Plug-in Path Settings on page 496
NOTE
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Cubase Elements 11.0.0
Preferences
The Preferences dialog provides options and settings that control the global behavior of the
program.
Preferences Dialog
The Preferences dialog is divided into a navigation list and a settings page. Clicking one of the
entries in the navigation list opens a settings page.
Preference Presets
Allows you to select a saved preference preset.
Store
Allows you to save the current preferences as a preset.
Rename
Allows you to rename a preset.
Delete
Allows you to delete a preset.
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Cubase Elements 11.0.0
Preferences
Preferences Dialog
Defaults
Resets the options on the active page to their default settings.
Apply
Applies any changes that you have made without closing the dialog.
OK
Applies any changes that you have made and closes the dialog.
Cancel
Closes the dialog without saving any changes.
PROCEDURE
1. In the Preferences dialog, make your changes.
2. Click Store in the lower left section of the dialog.
3. Enter a preset name and click OK.
RESULT
Your settings are now available on the Preference Presets pop-up menu.
PROCEDURE
1. In the Preferences dialog, make your changes.
2. Activate Store marked preferences only.
In the preferences list, the Store column is shown.
3. Click in the Store column of the preference pages that you want to save.
4. Click Store in the lower left section of the dialog.
5. Enter a preset name and click OK.
RESULT
Your settings are now available from the Preference Presets pop-up menu.
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Cubase Elements 11.0.0
Preferences
Editing
Editing
‘Edit Solo’/’Record in MIDI Editors’ Follow Focus
Suspends Record in Editor and Solo Editor in the MIDI editor if the Project window
gets the focus.
Delete Overlaps
Deletes overlapped, that is, hidden, sections of overlapping events. Hold Shift while
moving events to override this setting.
Quick Zoom
Only redraws the contents of parts and events once you have stopped changing the
zoom. This is useful if screen redraws are slow on your system.
Drag Delay
Allows you to set up a delay in ms that is used when you move events. This is useful
to avoid accidentally moving events when you click on them in the Project window.
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Cubase Elements 11.0.0
Preferences
Editing
Editing - Audio
Treat Muted Audio Events like Deleted
Allows you to play the hidden event of 2 overlapping audio events when you mute
the top event.
Editing - Chords
‘X’ Chords Mute Notes on Tracks That are in Follow Chord Track Mode
Mutes playback when you play back a track that follows the chord track and the
cursor reaches an undefined chord event (X chord).
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Cubase Elements 11.0.0
Preferences
Editing
Editing - Controls
Value Box/Time Control Mode
Allows you to select your preferred way of controlling value fields.
● Text Input on Left-Click
Clicking opens a value box for editing.
● Increment/Decrement on Left/Right-Click
Clicking decreases the value, right-clicking increases the value. Double-clicking
allows you to enter values manually.
● Increment/Decrement on Left-Click and Drag
Clicking and dragging up or down adjusts the value. Double-clicking allows
you to enter values manually.
Knob Mode
Allows you to select your preferred way of controlling knobs.
● Circular
Clicking and dragging in a circular motion changes the setting. Clicking
anywhere along the encoder’s edge immediately changes the setting.
● Relative Circular
Clicking anywhere on an encoder and dragging changes the current setting.
There is no need to click on the exact current position.
● Linear
Clicking on an encoder and dragging up or down, or left or right changes the
setting.
Slider Mode
Allows you to select your preferred way of controlling value sliders.
● Jump
Clicking anywhere on a slider instantly moves the slider handle to that
position.
● Touch
Clicking and dragging the actual slider handle adjusts the setting.
● Ramp
Clicking and dragging a slider causes the handle to move smoothly to the new
position.
● Relative
Clicking and dragging up or down changes the setting according to how far
you drag, not according to where you click.
Editing - MIDI
Select Controllers in Note Range: Use Extended Note Context
Takes into account the extended note context when you move notes together with
their controllers. This means that controllers between the last selected note and the
following note or the end of the part are also moved.
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Cubase Elements 11.0.0
Preferences
Editing
Legato Overlap
Allows you to set an overlap for the Legato function. Legato allows you to extend
MIDI notes so that they reach the next notes.
An overlap setting of 0 ticks causes each selected note to extend so that it reaches
the next note exactly. A positive value causes the notes to overlap by the specified
number of ticks. A negative value causes a slight gap between the notes.
NOTE
If you just split a part and play back the result, it will sound the same regardless of
this setting. However, if you split a part and delete the first half or move the second
half to a different position in the project, you may want to activate Split MIDI
Controllers to make sure all controllers have the correct value at the beginning of
the second part.
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Cubase Elements 11.0.0
Preferences
Editors
PROCEDURE
1. Select an option in the Categories list.
2. Select the action for which you want to edit the modifier keys in the Action list.
3. On your computer keyboard, hold down the modifier keys and click Assign.
RESULT
The current modifier keys for the action are replaced. If this tool already has assigned modifier
keys, you are prompted to replace them.
Editing - Tools
Show Toolbox on Right Click
Opens a toolbox when you right-click in the event display and editors. To open the
context menu instead of the toolbox, press any modifier key when right-clicking.
Cross-Hair Cursor
Allows you to set up the colors for the line and the mask of the cross-hair cursor, as
well as its width.
Editors
Use Drum Editor when Drum Map is assigned
Shows drum note symbols in parts on MIDI tracks to which drum maps are assigned.
The parts automatically open in the Drum Editor on double-click. This overwrites the
Default MIDI Editor setting.
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Preferences
Event Display
Event Display
The Event Display section contains several settings for customizing the display in the Project
window.
Show Overlaps
Determines how overlapping events are displayed.
Event Opacity
Sets the opacity of the event background.
NOTE
● If you reduce the event opacity, it might be helpful to increase the Waveform
Brightness for audio events or the Note Brightness for MIDI events.
● Reducing the opacity may result in a less responsive user interface.
RELATED LINKS
Waveform Brightness on page 763
Note Brightness on page 764
Show Waveforms
Shows waveforms for audio events.
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Preferences
Event Display
Waveform Brightness
Sets the brightness of the waveform.
Chord Font
Allows you to specify a font for all chord symbols.
Chord Symbols
Allows you to select your preferred display method for major 7th chords, minor
chords, half-diminished chords, diminished chords, and augmented chords.
● New Custom Chord allows you to add a new custom chord symbol.
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Preferences
Event Display
● The options to the left allow you to specify the chord for which you want to
change the chord symbol.
● Click the Type and Tension column and enter your custom symbol.
NOTE
EXAMPLE
To change the appearance of all minor chords from Xmin to X-, click New Custom Chord,
activate 5 and min3/#9 to define the chord type, and change the symbol in the Type column
from min to -.
Show Controllers
Shows non-note events such as controllers, etc. in MIDI parts.
Note Brightness
Sets the brightness of note events.
Controller Brightness
Sets the brightness of controller events.
RELATED LINKS
Use Drum Editor when Drum Map is assigned on page 761
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Cubase Elements 11.0.0
Preferences
General
General
The General page contains general settings that affect the program user interface. Set these
according to your preferred work methods.
NOTE
NOTE
On macOS, you can disable HiDPI support in the Cubase application folder by
invoking Get Info and checking Open in Low Resolution.
Language
Allows you to select which language is used in the program. After switching the
language, you must restart the program for the change to take effect.
Auto Save
Automatically saves backup copies of all open projects with unsaved changes. These
are named Name.bak, where name is the name of the project, and are saved in the
project folder. Backup copies of unsaved projects are named #UntitledX.bak,
where X is an incremental number, to allow multiple backup copies in the same
project folder.
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Preferences
MIDI
Show Tips
Displays an explanatory tooltip when you position the mouse pointer over an icon or
button in Cubase.
Use Hub
Opens the Hub when you start Cubase or create a new project using the File menu.
RELATED LINKS
VST Instrument Context Menu on page 482
General - Personalization
Default Author Name
Allows you to specify an author name that is used by default for new projects. This is
included as metadata when exporting audio files with an iXML chunk.
MIDI
This page contains settings that affect MIDI recording and playback.
NOTE
If you use MIDI Thru, select Local Off mode on your MIDI instrument to prevent
each note from sounding twice.
Reset on Stop
Sets Cubase to send out MIDI reset messages, including note-off and controller
resets, on stop.
Length Adjustment
Allows you to enter a length adjustment value in ticks by which the notes that have
the same pitch and MIDI channel are adjusted. This ensures that there is always a
short time between the end of one note and the start of another. By default, there
are 120 ticks per 1/16 note, but you can adjust this with the MIDI Display Resolution
setting.
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Preferences
MIDI
Chase Events
Chases event types for which one of the chase options is activated when you locate
to a new position and start playback. This makes your MIDI instruments sound as
they should when you locate to a new position and start playback.
If Chase not limited to Part Boundaries is activated, MIDI controllers are also
chased outside the part boundaries, and the chase is performed on the part under
the cursor as well as on all the parts to the left of it. Deactivate this for very large
projects, as it slows down processes such as positioning and soloing.
Export Automation
Includes automation as MIDI controller events in the MIDI file.
Export Inserts
Includes MIDI modifiers and MIDI inserts in the MIDI file.
Includes MIDI modifiers in the MIDI file.
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Preferences
MIDI
Export Markers
Includes markers as standard MIDI file marker events in the MIDI file.
Export as Type 0
Exports a type 0 MIDI file with all data on a single track, but on different MIDI
channels. If you deactivate this option, a type 1 MIDI file with data on separate tracks
is exported.
Export Resolution
Allows you to set a MIDI resolution between 24 and 960 for the MIDI file. The
resolution is the number of pulses, or ticks, per quarter note (PPQ) and determines
the precision with which you will be able to view and edit the MIDI data. The higher
the resolution, the higher the precision. The resolution should be chosen depending
on the application or sequencer with which the MIDI file will be used, because
certain applications and sequencers may not be able to handle certain resolutions.
Import Options
The Import Options for MIDI files allow you to specify what data is included in imported MIDI
files.
Import Markers
Imports any markers that have been added.
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Preferences
MediaBay
Destination
Allows you to specify what happens when you drag a MIDI file into the project.
● MIDI Tracks creates MIDI tracks for the imported file.
● Instrument Tracks creates instrument tracks for each MIDI channel in the
MIDI file and lets the program automatically load appropriate presets.
● HALion Sonic SE multi-timbral creates several MIDI tracks, each routed to a
separate instance of HALion Sonic SE in the VST Instruments window, and
loads the appropriate presets.
Record
Prevents the corresponding type of MIDI message from being recorded. It will,
however, be thruput, and if already recorded, play back normally.
Thru
Prevents the corresponding type of MIDI message from being thruput. It will,
however, be recorded and played back normally.
Channels
Prevents MIDI messages on that MIDI channel from being recorded or thruput.
Already recorded messages are, however, played back normally.
Controller
Prevents certain MIDI controller types from being recorded or thruput.
To filter out a controller type, select it from the list at the top of the section and click
Add. It is shown in the list below.
To remove a controller type from the list (allow it to be recorded and thruput), select
it in the lower list and click Remove.
MediaBay
Maximum Items in Results List
Sets the maximum number of files that are displayed in the Results list.
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Preferences
Metering
NOTE
Metering
Map Input Bus Metering to Audio Track (in Direct Monitoring)
Maps the input bus metering to monitor-enabled audio tracks, giving you the
opportunity to watch the input levels of your audio tracks when working in the
Project window. For this to work, activate Direct Monitoring in the Studio Setup
dialog.
Note that the tracks are mirroring the input bus signal, that is, you will see the same
signal in both places. When using mapped metering, any functions, such as
trimming, that you apply to the audio track are not reflected in its meters.
Meters’ Fallback
Allows you to specify how quickly the meters in the MixConsole return to lower
values after signal peaks.
Metering - Appearance
This page allows you to assign colors to level meter values to quickly identify what levels are
reached.
Add
Adds a color handle to the top of the meter.
Remove
Removes the selected color handle.
RELATED LINKS
Setting up Meter Colors on page 276
Record
This page contains settings related to audio and MIDI recording.
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Preferences
Record
Record - Audio
Audio Pre-Record Seconds
Sets for how many seconds any incoming audio you play is captured in buffer
memory during playback or in stop mode.
NOTE
Record - MIDI
Record-Enable allows MIDI Thru
Prevents record-enabled MIDI or instrument tracks from echoing incoming MIDI
data. This way record-enabled tracks to which a VST instrument is assigned do not
play doubled notes.
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Preferences
Transport
Transport
This page contains options related to playback, recording, and positioning.
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Preferences
User Interface
If you set it to 4, the wind speed will be 4 times as fast, etc. You can set a value
between 2 and 50.
Cursor Width
Adjusts the width of the project cursor line.
Transport - Scrub
Scrub Volume
Sets the playback volume for the Scrub tool in the Project window and audio editors.
NOTE
This does not affect the scrub volume controlled by any connected hardware.
User Interface
This page contains options that allow you to adjust the default user interface colors.
Color Schemes
Allows you to adjust the color scheme for the application and the desktop cover.
● Click one of the colors in the Choose Color Scheme section to apply a pre-
defined color.
● Click the field in the Choose Custom Color section to open the Color Picker
and select a custom color.
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Cubase Elements 11.0.0
Preferences
User Interface
PROCEDURE
1. In the Preferences dialog, select User Interface > Color Schemes.
2. Do one of the following:
● Activate a default color scheme by clicking on it.
● Click Choose Custom Color and in the Color Picker, select a new color.
RESULT
The color scheme is instantly applied.
Tracks
Enables the application of the track color to the track controls.
Folder Tracks
Enables the application of the folder track color to the track controls.
MixConsole Channels
Enables the application of the MixConsole channel color to the channel controls.
Color Strength
Allows you to adjust the intensity of the color.
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Cubase Elements 11.0.0
Preferences
VST
VST
This page contains settings for the VST audio engine.
NOTE
NOTE
Cubase features full delay compensation–any delay inherent in the VST plug-ins you
use will automatically be compensated for during playback. However, when you play
a VST instrument in real time or record live audio (with monitoring through Cubase
activated), this delay compensation may result in added latency.
Auto Monitoring
Determines how Cubase handles monitoring. The following options are available:
● Manual
Turns input monitoring on or off when you click Monitor.
● While Record-Enabled
Connects the audio source to the channel input when you click Record Enable.
● While Record Running
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Cubase Elements 11.0.0
Preferences
Video
NOTE
The automatic monitoring options apply when you monitor through Cubase, or
when you use ASIO Direct Monitoring. If you monitor externally (listen to the input
signal from an external mixer, for example), select Manual mode and keep all audio
Monitor buttons turned off in Cubase.
VST - Plug-ins
Warn before Removing Modified Effects
Shows a warning if you remove an effect plug-in for which you have made parameter
changes.
NOTE
Video
Extract Audio on Import Video File
Extracts and saves the audio data of imported video files as a separate audio clip.
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Preferences
Video
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Cubase Elements 11.0.0
Index
A Attribute Filter
Applying in the MediaBay 458
ACID® loops 383 Context menu search 458
Activate Project 83 MediaBay 458
Activate tempo track 672 Attributes
Adapt to Zoom 58 MediaBay 457
Grid type 63 Audio
ADAT Lightpipe Handling 142
Synchronization 695 Zooming 59
Add Cycle Marker Audio clock
Track Control 92 Synchronization 695
Add Latency to MIDI-Thru Processing 771 Audio Connections 24
Add Marker Editing 28
Track Control 92 Presets 27
Add Track dialog 95 Audio events 141
Audio tracks 96 Auditioning 146
Folder tracks 117 Audio Events
FX channel tracks 112 Inverting phase 157
Group channel tracks 109 Audio files
Instrument tracks 99 Previewing in MediaBay 454
MIDI tracks 105 Audio Files
Ruler tracks 115 Inverting phase 157
Sampler tracks 103 Audio Functions 350
Adding chords 634 Detect Silence 350
AES/SPDIF Digital Audio Spectrum Analyzer 353
Synchronization 695 Statistics 355
AIFF files 689 Audio hardware
Algorithms Connections 13
Limitations 349 Externally clocked 18
Time-stretching 348 Audio Part Editor
All MIDI Inputs 21 Lower zone 50
Appearance Audio parts
Colors 773 Auditioning 146
Metering 770 Creating 145
Archive Audio performance
Prepare 86 Optimizing 751
Arranger track Audio Pre-Record Seconds 771
Flattening 246, 248 Audio processing
Inspector 119 Pool 430
Track controls 121 Audio Processing
ASIO Direct Monitoring 20, 198 Direct Offline Processing 337
ASIO Latency Compensation Audio Recording 201
Track Control 92 Pre-Record Time 202
ASIO Latency Compensation Active by Default 771 Preparations 200
ASIO-Guard 753 RAM Requirements 200
Aspect ratio Record File Format 199
Video Player window 718 Record Folder 199
Assigning chords to Chord Pads 655 Record Modes 201
Assigning chords with the Chord Editor 655 Recovering 203
Recovering recordings 202
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Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
780
Cubase Elements 11.0.0
Index
781
Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
783
Cubase Elements 11.0.0
Index
I Instrument tracks 99
Add Track dialog 99
I-notes (Input notes) 630 Inspector 101
Importing Instruments use Automation Read All and Write All
Audio files 215 775
Audio from video files 218 Interpolate Audio Waveforms 762
Compressed audio files 215 Invert Phase
FLAC files 216 Direct Offline Processing 343
MIDI files 127, 220 Info line 157
MP3 files 216 MixConsole 282
MPEG files 216
Ogg Vorbis files 216
REX files 219 K
Video files 715 Key commands 729
WMA files 216 Default 733
Independent track loop Dialog 729
Audio Part Editor 391 Loading 732
Independent Track Loop Modifying 731
MIDI 550 Removing 732
Info line Resetting 732
Project window 42 Saving 732
Score Editor 604 Searching for 731
Input busses Key Editor 570
Adding 26 Fold keyboard 583
Removing 28 Info line 578
Renaming 25 Inspector 579
Routing 280 Lower zone 50
Input gain Note display 581
MixConsole 282 Piano keyboard display 582
Input levels 13 Pitch Visibility 584
Input ports 19 Scales 580
Inputs Status line 578
Meter position options 276 Toolbar 572
Insert effects 309, 311 Visible Pitches 583
Adding to busses 312 Keyboard focus
Adding to group channels 313 Activating for a zone 57
Routing 312 Zones 57
Insert MIDI Retrospective Recording in Editor 210 Keyboard navigation
Insert presets MixConsole 307
Copying 333 Knob Mode 759
Pasting 333
Saving 333
Insert Reset Events after Record 766 L
Inserts
Lanes
FX chain presets 283
Audio Part Editor 390
MixConsole 283
Language (Preferences) 765
Using while scrubbing 773
Latency
Inspector 43
MixConsole 295
Editor 45
Optimizing 751
Sections 89
VST System Link 705
Track Inspector 44
Left locator
Inspector Sections
Setting 181
Showing/Hiding 46
Left Locator 180
Instrument
Left zone 43
Track Control 92
Inspector 43
Instrument Freeze 486
MixConsole 264
Instrument parameters
Legato 537
Track Quick Controls 501
Legato Mode - Between Selected Notes Only 759
Instrument presets
Legato Overlap 759
Applying 137
Length Adjustment 766
Instrument Presets
Level meters (MixConsole) 277
Loading in MediaBay 460
Limiter
Results 484
Strip module 287
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Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
786
Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
Remove DC Offset S
Direct Offline Processing 344
Remove Regions/Hitpoints on all Offline Processes 758 Safe Mode
Removing Dialog 748
Events 148 Sample editing
Silence 353 Sampler Control 409
Renaming Sample Editor 357, 365, 366
Clips 420 Info line 363
Events 150 Inspector 364
Regions 420 Lower zone 50
Tracks 129 Overview Line 363
Repeat Events 155 Regions 369
Repeat Loop 537 Ruler 365
Replace Recording in Editors 771 Showing multiple waveforms 365
Resample Snap 371
Direct Offline Processing 344 Toolbar 359
Reset on Stop 766 Undo zoom operations 366
Resizing events 151 Sample rate
Resolve Display Conflicts Externally clocked 18
Track Control 92 Sampler Control 395
Retrospective MIDI Recording 210 Adjusting the sample gain 412
Empty Buffer 211 Amp section 404
Insert from All MIDI Inputs 209 AudioWarp mode 400
Retrospective Record 771 Envelope editor 405
Retrospective Record Buffer 208 Filter section 403
Retrospective Recording Keyboard section 408
Buffer 208 Lower zone 49
MIDI 208 Normalizing samples 412
Return to Start Position on Stop 772 Pitch section 403
Reverse Playback and sound parameters 400
Audio 345 Playback quality 400
Direct Offline Processing 345 Playback section 400
MIDI 542 Playing back samples 411
ReWire 724 Root Key 410
Activating channels 726 Sample editing 409
Channels 727 Slice mode 400
Enabling applications 724 Slicing 413
Routing MIDI 727 Toolbar 395
Setup 724 Transferring samples to VST instruments 413
REX files 219 Waveform display 399
Right locator Sampler tracks 102
Setting 181 Add Track dialog 103
Right Locator 180 Creating 394
Right zone 52 Inspector 104
Media rack 54, 56, 433, 436, 438, 439 Loading Audio Samples 393
VSTi rack 53 Loading MIDI Parts 394
Root Key Pool 415
Sampler Control 410 Sampler Control 393
Routing Transferring Samples to Instruments 413
Group channels 281 Saturation
Input busses 280 Strip module 287
Insert effects 312 Save as Template 79
MixConsole 280 Save partial preferences settings 756
Output busses 281 Save Track Preset 137, 139
Ruler Scale Around Absolute Center
Display format 40 Automation Event Editor 471
Project window 40 Scale Around Relative Center
Timeline 543 Automation Event Editor 471
Ruler track 115 Scale Assistant
Track controls 116 Key Editor 580
Ruler tracks Scale Suggestions 586, 587
Add Track dialog 115
Run Setup on Create New Project 765
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Cubase Elements 11.0.0
Index
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Cubase Elements 11.0.0
Index
792
Cubase Elements 11.0.0
Index
793
Cubase Elements 11.0.0
Index
W
Warn before removing modified effects 776
Warn on Processing Overloads 775
Warping Algorithm 758
Wave files 688
Waveform Brightness 762
Waveform display 365
Sample Editor 365
Waveform Outline Intensity 762
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Cubase Elements 11.0.0