Sports Car Report
Sports Car Report
Sports Car Report
DATE: ACCURACY:
2022-04-11 REGULAR
TABLE OF CONTENT
INTRODUCTION 3
PROJECT DETAILS 3
DISCLAIMER 3
3D 4
MODEL
VIEWS 5
PERFORMANCE ANALYSIS 7
FORCES 7
MOMENTS 8
CONVERGENCE 8
DRAG COEFFICIENT 9
AERODYNAMIC COEFFICIENTS 10
DRAG ANALYSIS 11
3D PRESSURE CLOUDS 11
SURFACE PRESSURE 14
SURFACE FRICTION 17
FLOW ANALYSIS 20
STREAMLINES 21
Vertical 21
Horizontal 23
2D SECTIONS 25
Velocity 25
Pressure 26
NOISE ANALYSIS 27
INTRODUCTION
Thank you for choosing airshaper to analyze & optimize the aerodynamics of your design. We hope that this
report will provide you with the necessary insight. Should you require further assistance, feel free to get in touch
with our experts via info@airshaper.com
PROJECT DETAILS
Date 2022-04-11
Motion Moving
Fluid Air
3D file aquilo.stl
Units meter
Scale 1.0
Temperature [°C] 15
DISCLAIMER
Calculation results provided by airshaper are based on a “virtual wind tunnel”. The size of this virtual wind tunnel
is much larger than the flow phenomena you see on the following images. So don’t worry, your model was not
“clamped” between virtual walls.
No matter how accurate, simulations are always a simplification of reality, containing modeling, discretization and
iteration errors. Therefore, especially in safety critical applications, we always recommend to perform a physical
wind tunnel test. To find a wind tunnel institute suited for your project, please contact us at info@airshaper.com
3
3D MODEL
These are the dimensions of the bounding box around the object after rotation and scaling - according to the
dimensions of the virtual wind tunnel (X = flow direction, Y = sideways, Z = vertical)
X [m] 4.40
Y [m] 2.08
Z [m] 1.13
4
VIEWS
3D view
Front view
5
Top view
Side view
6
PERFORMANCE ANALYSIS
FORCES
The force generated on the object by the wind has three components:
Pressure force: arises from the pressure difference between two opposite sides of an object. It is the sum of all
the local forces pushing or pulling perpendicular to the surface.
Friction force: arises from the wind sliding across the surface of the object. It is the sum of all the local friction
forces parallel to the surface.
Note:
Negative values indicate a force acting in the direction opposite to the arrows shown below.
Original coordinate system: origin location & axis orientation as provided with the original 3D file
Wind tunnel coordinate system (shown on images): origin set to the center of the object and the axes aligned
with the air vector
Fx Fy Fz
Pressure 796.95 N (81.24 kg) -14.49 N (-1.48 kg) -1.89 N (-0.19 kg)
Friction 86.95 N (8.86 kg) 0.22 N (0.02 kg) 9.97 N (1.02 kg)
Total 883.90 N (90.10 kg) -14.26 N (-1.45 kg) 8.09 N (0.82 kg)
Fx Fy Fz
Pressure 796.95 N (81.24 kg) -14.49 N (-1.48 kg) -1.89 N (-0.19 kg)
Friction 86.95 N (8.86 kg) 0.22 N (0.02 kg) 9.97 N (1.02 kg)
Total 883.90 N (90.10 kg) -14.26 N (-1.45 kg) 8.09 N (0.82 kg)
7
MOMENTS
The moments have been calculated around the global coordinate system as defined in the uploaded 3D model.
Moments also have a friction & pressure component and have been calculated around the X, Y and Z axis.
Mx My Mz
-1003.62 Nm (-102.31
Pressure 2.54 Nm (0.26 kg·m) -9.18 Nm (-0.94 kg·m)
kg·m)
Friction 0.12 Nm (0.01 kg·m) 3.35 Nm (0.34 kg·m) -0.34 Nm (-0.04 kg·m)
-1000.27 Nm (-101.96
Total 2.67 Nm (0.27 kg·m) -9.52 Nm (-0.97 kg·m)
kg·m)
Mx My Mz
Pressure 11.13 Nm (1.14 kg·m) -526.76 Nm (-53.70 kg·m) -40.90 Nm (-4.17 kg·m)
Friction -0.01 Nm (-0.00 kg·m) 32.83 Nm (3.35 kg·m) 0.19 Nm (0.02 kg·m)
Total 11.12 Nm (1.13 kg·m) -493.93 Nm (-50.35 kg·m) -40.71 Nm (-4.15 kg·m)
CONVERGENCE
Total Force (N)
Iterations
Convergence detected after 201.0 iterations
The scale below illustrates typical Cd values (NASA and Wikipedia). More streamlined objects will have a low Cd,
less streamlines objects will have a high Cd. The Cd of your project has been indicated as well. Please note that
this is an indicative figure, mainly suited for comparing different concepts. For a highly accurate value, contact us
at info@airshaper.com.
0.323
FORCE AND POWER CURVES
The Cd provides a measure for the aerodynamic efficiency of an object. By approximation, the actual drag force
Fd on the object as well as the power required to propel it will vary in function of the wind speed according the
following formula:
For your project, that leads to the force & power curves shown below. Please keep in mind that this curve is an
estimation, based on extrapolation from the simulation wind speed. For more accurate forces at a given velocity,
please perform a simulation for that velocity.
879.49 N 43 974.62 W
9
AERODYNAMIC COEFFICIENTS
The coefficients below indicate the aerodynamic performance of your vehicle (all of them have been corrected
for in terms of blockage factor).
Drag coefficient: the efficiency at which the vehicle moves through the air (lower drag means less fuel /
energy consumption).
Lift coefficient: the effectiveness of the vehicle to generate lift (positive value) or down force (negative
value). The front & rear lift coefficient denote the split of the lift coefficient between the front & rear wheels.
Value
10
DRAG ANALYSIS
3D PRESSURE CLOUDS
Underpressure zones are areas with a pressure lower than that of the local surrounding air. Often these zones
are caused by abrupt changes in shape, most pronounced by abrupt changes in cross section or surface
geometry. Smooth these out to lower drag.
The following images provide insight into which features of your object are causing drag by showing “clouds” of
low pressure.
11
3D view
Front view
12
Top view
Side view
13
SURFACE PRESSURE
Air impacts the object and this creates overpressure. The highest pressure is reached when the air comes to a
complete standstill (with respect to the object), for example at the tip of a rocket. It’s called the stagnation point
and the pressure at that location is the stagnation pressure.
The more perpendicular a forward-facing surface is to the flow, the more likely it will create overpressure and
thus drag. Likewise, a backward-facing surface experiencing underpressure will pull the object backwards, again
creating drag. Try to reduce peaks in overpressure and underpressure by smoothing the surface at peak
locations, critical transitions etc. to recude drag.
14
3D view
Pressure (Pa)
1 531.25
765.62
0.00
-765.62
-1 531.25
Front view
15
Top view
Side view
16
SURFACE FRICTION
Friction drag is caused by air sliding across the surface, generating friction in the process. The faster the air
moves along a surface, the higher the friction force. A smooth surface (a coating with low roughness for
example) can reduce friction drag.
The following images show the friction drag, mapped in color on the surface of your object. Although friction
drag typically contributes only a small amount to the total drag, it might be worth to try and re-route some of the
air to reduce it.
Also shown are streamlines, showing the pattern followed when air moves across the surface. This allows you to
find locations where detachment occurs: as long as the flow is able to follow the surface (attached flow), you will
see rather straight streamlines and at least some shear (color green to red) force associated with it. Once the
flow detaches, it will start to swirl (curly streamlines) and move slower with respect to the surface (lower shear
forces – color towards blue). To optimize airflow, look at these detachment spots and try to make transitions &
angles smoother.
17
3D view
Friction (N/m2)
8.71
6.53
4.35
2.18
0.00
Front view
18
Top view
Side view
19
FLOW ANALYSIS
Understanding the way the wind flows past your object is the basis for optimizing your design. In physical wind
tunnels, this is often done by releasing smoke (small oil droplets) in the air, upstream of the object, as illustrated
below (image courtesy of Paul Selhi).
These streamlines can provide multiple insights. First of all, it allows to spot laminar flow zones (steady
streamlines) and turbulent zones (swirling streamlines). The transition from laminar to turbulent often occurs
when the airflow is unable to follow the surface of the object, because the “negative angle” of the surface is too
large or because of a geometrical disturbance in the surface. This is called separation which, in most cases,
increases drag.
Another observation is the compression and expansion of these streamlines (the density of the streamlines). As
the air can be considered as incompressible, the air needs to speed up when the available cross section narrows.
Speeding up and slowing down air, by changes in geometry / cross section, can again be a source of drag.
Reducing these changes in velocity, by smoothing these geometry / cross section changes, can reduce drag.
In the virtual world, the streamlines can be colored by the velocity, allowing to detect increases/decreases in
velocity directly and not just via streamline density. The images below show the streamlines (the trajectory a
weightless particle would follow when released in the air) both for a vertical and horizontal array of “smoke”
sources.
A second, more advanced visualization technique in physical wind tunnels is to light up a 2D plane with a laser
and film it from a direction perpendicular to this plane (see images above – courtesy of Flanders Bike Valley and
formula1-dictionary.net). This makes it possible to detect in-plane movement patterns of “particles”. This is
shown in the second series of images, 2D flow patterns, colored by velocity and by pressure.
20
STREAMLINES
VERTICAL
3D view
Velocity (m/s)
75.00
56.25
37.50
18.75
0.00
Front view
21
Top view
Side view
22
HORIZONTAL
3D view
Velocity (m/s)
75.00
56.25
37.50
18.75
0.00
Front view
23
Top view
Side view
24
2D SECTIONS
VELOCITY
Top view
Velocity (m/s)
75.00
56.25
37.50
18.75
0.00
Side view
25
PRESSURE
Top view
Pressure (Pa)
1 531.25
765.62
0.00
-765.62
-1 531.25
Side view
26
NOISE ANALYSIS
Noise estimation by means of simulations is an advanced field of engineering. Therefore, more simplified models
('acoustic analogies') have been introduced to obtain a rough estimation of the local noise generation without
going through prohibitively expensive simulations.
To reduce the noise generation in your design, look for the origin of these “noise clouds” in the following images.
Typically, noise is generated slightly downstream of the location where the flow is disturbed. Smoothen the
source and you can reduce noise generation. Avoid cavities and external parts.
27
3D view
Noise (dB/m3)
6.08
7.08
8.08
Side view
28
Front view
Top view
29
Back view
30
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