Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

6 Chapters

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 25

1.

Introduction of the Organization

1.1 What is an app?


App is an abbreviated form of the word "application". An application is a software program that is
designed to a specific function directly for the user which can be access easily.

1.2 What is an Android?

Android is an open source operating System for mobile devices such as smart-phones
and tablet,computers. Android offers a unified approach to
application development for mobile devices which means developers need to develop only for
Android, and their applications should be able to run on different devices powered by android.
Android was developed by the Open Handset Alliance(OHA) , led by Google, and other
companies.Android is mainly based on direct manipulation ,using touch gestures that looses
correspond to real world actions. It provide us with the manipulate
on-screen object,along with a virtual keyboard for text input.

1.3 History of Android :

Android was initially developed by Android Inc., the code names of android ranges from A to N.
Founded by Andy Rubin in Palo Alto,California, United States in Oct 2003. Android word is
actually reffered to as robot
Android was named after the nickname of Andy Rubin by their co-workers for his love for robot.

Google acquired android Incorporation on 17th Aug,2005.


Android was developed by the Open Handset Alliance(OHA) for camera phone, led by Google, and other
companies.
But shifted to smart-phones due to low market of cameras at that time. HTC launches
the first android mobile.
In 2010,Google launched it’s Nexus series of devices in smart-phone world with android OS.

1.4 Android Version:

1. Android 1.0, 1.1(Base,Base_1_1)

2. Android 1.5(Cupcake)

3. Android 1.6(Donut)

4. Android 2.0(Eclair)
5. Android 2.0.1(Eclair_0_1)

6. Android 2.1.x(Eclair_MR1)

7. Android 2.2.x(Froyo)

8. Android 2.3 - 2.3.2(Gingerbread)

9. Android 2.3.3 - 2.3.4(Gingerbread_MR1)

10. Android 3.0.x, 3.1.x, 3.2(HoneyComb, HC _MR1, HC_Mr2)


11. Android 4.0 - 4.0.2, 4.0.3 - 4.0.4((Ice_Cream_Sandwich,ICS_MR1) 12. Android 4.1
- 4.1.1, 4.2 - 4.2.2,4.3(Jelly_Bean, JB_MR1, JB_MR2)
13. Android 4.4, 4.4W (Kitkat, K_Watch)
14. Android 5.0, 5.1(Lollipop, L_MR1)
15. Android 6.0 (Marshmallow)
16. Android 7.0 (Nougat)
2. The Industrial Training Program

We will start our Android application development on any of the following operating systems:
Microsoft Window XP or later version.
Mac OS X 10.5.8 or later version with Intel chip Linux
including GNU Library with Intel chip.

2.1 Android App Development.


Android app is a combination of different source code in a single place whose action can be performed
just by a single touch.
Example:- Suppose if we want to add two no’s then we just have to click on the calculator app and enter
two no’s and the operand that we have to perform. It makes our work much easier and this are much
user friendly.
So what happen ? How it calculated the answer.
Android programming is based on java programming language so if we have basic understanding on
Java programming then it will be a fun to study Android app development.

2.2 Java in Android App Development.


Java is a programming language that doesn’t compile to native processor code but rather it refers to
virtual machine which understands an intermediate format i.e; java byte-code. Each platform that uses
java to run needs a virtual device.
An android app uses a android application that runs on android platform. It build on custom virtual
machine that gives its user the addition usage and application power and
a user friendly environment. Android actual virtual machine is called Dalvik.

2.3 Android Software Development Kit(Android SDK) :


Apps that extend the functionality of device is written using Android SDK and often using java
programming language.The SDK includes a set of development tools, including a debugger, software
libraries,a handset emulator, sample code,etc.
Initially Google supported Integrated Development Environment(IDE) i.e; Eclipse using the Android
Development Tools(ADT) plugins. Other development tools are also available such as Native
Development Kit(NDK). Android Studio that is based on Intellij IDEA developed by Google as its
primary IDE for android app development. Android is a selection of third-party application which can
be acquired by users by downloading and installing the Android Application Package(APK) file.

2.4 What is API Level ?


API Level is an integer value that uniquely identifies the framework API revision offered by a
version of the Android platform.

2.5 Features of Android :


It is an open source user friendly software It has
beautiful user interface
It reduced cost of development
It has rich development environment Inter
application Integration
It support single and bi-directional text
It uses Dalvik virtual machine- optimized version for mobil
2.6 Android Application :
They are generally developed in the java language using the Android SDK Android
applications can be packaged easily and sold out either through a store such as
Google play,etc.
There are many android applications that we already know and uses them few are
music,news,weather,etc
Many android application are also available for free most of them are already available in play
store.
This apps are compatible with almost every platform but few are also available for the specific platform..
CHAPTER 3:

OVERVIEW AND STARTING WITH

ANDROID

2.7 Overview
Android applications are freely available and can be downloaded from the Web. Following is the list of
software's you will need before you start your Android application programming.
This all software required in the installation of Android application.This setup is required for the
configuration with RAM less or more than 4gb:
Java JDK5 or JDK6
Download the latest version of Java JDK and install the JDK and set the environmental
path for it.

Android SDK
Download Android SDK from Android’s official website :
http://developer.android.com/sdk/index.html

If you install SDK either on Mac OS or Linux, follow the instruction and setup the environment
path.

Launch Android SDK Manager using option All Program>Android SDK Tools>SDK Manager

Eclipse IDE for Java Developers


Check for the version that is compatible with your device and install it.

Or, Android Development Tools (ADT) Eclipse Plugin


This step will help you in setting Android Development Tool plugin for Eclipse.

Let's start with launching Eclipse and then, choose Help > Software Updates > Install New
Software
2.8 Android Virtual Device
To test our android application we will need a virtual Android device. Before start writing our code
we create an Android Virtual Device Android operating system is a stack of software components
which is roughly divided into five sections and four main layers :
Application
You will find all the Android application at the top layer. You will write your application to
be installed on this layer only

Application Framework
The Application Framework layer provides many higher-level services to applications in the form
of Java classes.

Libraries
There is a set of libraries including open-source Web browser engine WebKit, well known library
libc, SQLite database,etc.

And , Android Runtime :


This is the third section of the architecture and available on the second layer from the bottom.
This section provides a key component called Dalvik Virtual Machine which is a kind of Java
Virtual Machine specially designed and optimized for Android

Linux Kernel
At the bottom of the layers is Linux,This provides basic system functionality like process
management, memory management, device management like camera, keypad, display etc.

3.1 Application Component


Application components are the essential building blocks of an Android application. These component
are loosely coupled by the application manifest file, i.e;

Android-
-Manifest.xml

Following four main component that can be used within an Android application :
1) Activities :- They dictate the UI and handle the user interaction to the smartphone screen
public class MainActivity extends Activity
{ }

2)Services :- They handle background processing associated with an application public


class MyService extends Service
{ }

3) Broadcast Receivers :- They handle communication between Android OS and applications


public class MyReceiver extends BroadcastReceiver
{ }

4)Content Providers :- They handle data and database management issues.


public class MyContentProvider extends ContentProvider
{ }

3. Innovative Practices and Suggestions

3.1 Additional Component :


There are additional components which will be used in the construction of above mentioned
entities, their logic, and wiring between them.They are :
1) Fragments :- Represent a behavior or a portion of user interface in an Activity.
2) Views :- UI elements that are drawn onscreen including buttons, lists forms etc
3) Layouts :- View hierarchies that control screen format and appearance of the views
4) Intents :- Messages wiring components together.
5) Resources :- External elements, such as strings, constants and drawable pictures
6) Manifest :- Configuration file for the application
3.2 Creating our first android app : Displaying “Hello World” :

The first step is to create a simple Android Application using Android Studio.Follow the option File ->
New -> New Project ->Enter application name in the pop-up window.Then select a Empty
activity->next->Activity name->Finish.

(I) Empty Activity selected


(II) Activity name, it automatically create a layout name file related to your activity

Fig. 3.1 Creating Activity

Java coding for hello world : MainActivity.java


(I) MainActivity.java file
(II) Coding and design view of xml file
Fig. 3.2 File extension for MainActivity is activity_main.xml
Result on the Android Virtual Device is :

Fig. 3.3 Android Virtual Device Showing result


CHAPTER 4:

SOME IMPORTANT CONCEPT IN ANDROID

Before going to project that I made we need to know some basic concept of Android for better
understanding.
Since every project that we do in android studio must contain this files:-
.java file
.xml file
AndroidMenifest file

4.1 .javaFile :
This file include all the codes and logic written in it.
We canopen it in the android project -> app -> java ->
com.example.username.filename -> MainActivity.java
When we run our program methods that are called :
- onCreate(Bundle) :- It is used to initialize our activity.

-setContentView(int) :- It is a layout resource defining our User

Interface.
-findViewById(int) :- It is used to retrieve widgets in the that UI that

we need to interact.
-onPause() :- Where we deal with the user leaving activity.

4.2.xmlFile :
It is used to define the actual User Interface of our application.
We can open the .xml from app -> res ->layout -> ActivityName.xml
We can find all the elements or the tools that we want to use in our project.
It has two different layout i.e; a coding layout where we can code for our required elements needed
like buttons, text views,etc.
Or, we can directly drag and drop the required elements in the given design layout.
The Android framework gives us the flexibility to use either or both of these
methods for declaring and managing our apps UI.

4.3 Manifest File :


Every application must have an AndroidManifest.xml file in its root directory. It provides an
essential information about app to the android system.
It provides us the information about the permission that we hav given the
app to access our device.
No. of activities we have use in our app

4.4 ANDROID UI WIDGETS :


A widget is a simple application extension that is often part of a larger application
that are already inbuilt.
It comes in all shapes and sizes, and are customizable and are available
for quick access.

4.5 Some of1UI Widget are:

Button : Android Button represents a push-button. The


android.widget. Button is subclass of TextView class and Compound-Button is the subclass of Button
class. Types of button are : RadioButton , ToggleButton, ImageButton, etc.

Spinner : Android Spinner is like the drop-down box of AWT or Swing.


It can be used to display the multiple options to the user in which only one item can be selected.
Android Spinner class is the subclass of AsbSpinner class.

ToggleButton : Android ToggleButton and Switch both are the subclasses of


CompoundButton class.
Android Toggle Button can be used to display checked/unchecked state on the button.
It is beneficial if user have to change the setting between two states. Exp :
Bluetooth on/off, music sound on/off, etc.

CheckBox : Android CheckBox class is also the subclass of CompoundButton class.


Android CheckBox can be either checked or unchecked. We can
use more no. of CheckBox.

Many Android application uses our device component such as camera,


Bluetooth,etc. For that all we have to give special permission in the manifest file.

4.6 Camera :
We can directly integrate the camera into your application via the Camera API. Using the camera on the
Android device can be done via integration of the existing Camera application. In this case you would
start the existing Camera application via an Intent and to get the data after the user returns to our
application.
4.7 Permission given:

In the manifest file we give the following permission to the application to access the hardware
component i.e; camera :

<uses-feature android:name="android.hardware.Camera"/

>

<uses-permission android:name="android.permission.CAMERA" />

After giving permission to the app we also have to give the special permission to the app through our
device to the location ,

Setting -> apps -> open app -> permission -> camera allow -> close setting
4.8 EXAMPLE

4.8.1- SEEK BAR


It consist of seekbar that control volume and a button that give instruction about the project.
4.8.2 AUDIO AND VIDEO RECORDING
AudioRecorder
4.9 Methods and function :
As many of the topic has been mention in my project frequently. So to know more about the
topic it has been declared within below :

onClickListener :- onClickListener is used to assign a button what to do on clicking using


button.setOnClickListener(new onClickListener) in the activities onCreate - method.

Intents :- Intents are objects of the android.content.Intent type.It can be started using
startActivity( ) method. It is used to move one activity to another .It contain the data via a
Bundle.

Seekbar :- A seekbar is an extension of a progressbar that adds a draggable thumb.The user


can drag the thumb left or right to set the current progress level or use the arrow key.

Clients of the SeekBar can attach a SeekBar.OnSeekBarChangeListener to be notified of the


user’s actions.

Toast :- A Toast can be used to display information for the short period of time. A Toast
contains message to be displayed quickly and disappear after sometime.The
android.widget.Toast class is the subclass of java.lang.Object class.

Syntax :- Toast.makeText(Context context,CharSequence text,int duration).show(


);
Android App Development

CONCLUSION

After completing this project, I concluded that this project was the
good opportunity to implement my information that I have learnt during
my internship program.This project is more informative and more helpful
for understanding the concept of the android app development.This
project is only a small and easy one but it is enough to implement my
concept. I can further try much harder to make much more efficient and
useful app that can benefit to other.

Bibliography

Following are the links from which all the information have been taken :

1. https://developer.android.com/training/basics/index.html

2. https://developer.android.com/training/basics/concept/
creating- project.html

3. http://www.hiddenbrains.com/android-application-development.html

4. http://www.letsnurture.com/services/mobile/android-
mobile- application-devel opment.html
https://www.tutorialspoint.com/android/

Dept. of Computer Engineering 1 D.N.Patel College of Engg. Shahada


Android App Development

REFERENCES

D. Maltoni, D. Maio, and A. Jain, S. Prabhakar, “4.3: Minutiae-based Methods‟


[1] (extract) from Handbook of Fingerprint Recognition”, Springer, New York, pp.
141-144, 2003.
D. Maio, and D. Maltoni, “Direct gray-scale minutiae detection in fingerprints”,
[2] IEEE Transactions Pattern Analysis and Machine Intelligence, vol. 19(1), pp. 27-
40, 1997.
L. Hong, "Automatic Personal Identification Using Fingerprints", Ph.D. Thesis,
[3]
1998
K. Nallaperumall, A. L. Fred and S. Padmapriya, “A Novel for Fingerprint Feature
[4]
Extraction Using Fixed Size Templates”, IEEE 2005 Conference, pp. 371-374, 2005

[5] Wikipedia link - http://en.wikipedia.org/wiki/Fingerprint_recognition

Fingerprint Recognition, Paper by WUZHILI (Department of Computer Science &


[6]
Engineering, Hong Kong Baptist University) 2002
Fingerprint Classification and Matching by Anil Jain (Department of Computer
[7] Science & Engineering, Michigan State University) & Sharath Pankanti
(Exploratory Computer Vision Group IBM T. J. Watson Research Centre) 2000
Handbook of Fingerprint Recognition by Davide Maltoni, Dario Maio, Anil K. Jain
[8]
& Salil Prabhakar
P. Komarinski, P. T. Higgins, and K. M. Higgins, K. Fox Lisa , “Automated
[9] Fingerprint Identification Systems (AFIS)”, Elsevier Academic Press, pp. 1-118,
2005.
Lin Hong, Student Member, IEEE, Yifei Wan, and Anil Jain, “Fingerprint Image
[10
Enhancement: Algorithm and Performance Evaluation” IEEE TRANSACTIONS ON
]
PATTERN ANALYSIS AND MACHINE INTELLIGENCE, VOL. 20, pp. 777-787, 1998 .

Dept. of Computer Engineering 2 D.N.Patel College of Engg. Shahada


Android App Development

Dept. of Computer Engineering 3 D.N.Patel College of Engg. Shahada

You might also like