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Zone Wars Alpha Cards

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FRANTON KRIN HUGUST DUX

ARK MUTANTS ARK MUTANTS ARK MUTANTS GENLAB TRIBE


FRANTON KRIN HUGUST DUX
Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui
con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo
recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus.
RANGED MELEE RANGED MELEE RANGED MELEE RANGED MELEE
5 3 4 4 3 5 4 3
SURVIVAL HEALTH SURVIVAL HEALTH SURVIVAL HEALTH SURVIVAL HEALTH
3 3 3 3 2 4 4 3
ARTIFACT CARDS: Scrap Rifle ARTIFACT CARDS: Scrap Pistol ARTIFACT CARDS: Chainsaw STARTING GEAR: Crossbow
MUTATION CARDS: Insect Wings, MUTATION CARDS: Stoneskin, MUTATION CARDS: Crusher, Random Physical MUTATION CARDS: Warning Call,
Random Physical Random Physical Random Feral
Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 3 Z O N E WA R S C O R E S E T 6
BORMIN FARROW BENDER MECHA KING
GENLAB TRIBE GENLAB TRIBE MECHATRON ROBOTS MECHATRON ROBOTS
BORMIN FARROW BENDER MECHA
KING
Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui
con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo
recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus.
RANGED MELEE RANGED MELEE RANGED MELEE RANGED MELEE
2 5 5 3 2 5 4 3
SURVIVAL HEALTH SURVIVAL HEALTH SURVIVAL HEALTH SURVIVAL HEALTH
3 4 3 3 2 5 3 4
STARTING GEAR: Club STARTING GEAR: Scrap Rifle ARTIFACT CARDS: Laser Welder ARTIFACT CARDS: Scrap Pistol
MUTATION CARDS: Charger, Random Feral MUTATION CARDS: Silent, Random Feral MODULE CARDS: Pincers, Random Module MODULE CARDS: System Override,
Random Module
Z O N E WA R S C O R E S E T 7 Z O N E WA R S C O R E S E T 8 Z O N E WA R S C O R E S E T 1 1 Z O N E WA R S C O R E S E T 1 2
M.A.R.K. 14 PLUTONIA BRAINIAC TULA
MECHATRON ROBOTS NOVA CULT NOVA CULT NOVA CULT
M.A.R.K. 14 PLUTONIA BRAINIAC TULA
Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui Fuga. Ut et reped ullabo. Namus apiet ad qui
con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo con nobis inihict otatas earunt reribus vollabo
recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus. recaborepel modiorem quia et doloreh enimus.
RANGED MELEE RANGED MELEE RANGED MELEE RANGED MELEE
5 3 4 4 3 2 5 2
SURVIVAL HEALTH SURVIVAL HEALTH SURVIVAL HEALTH SURVIVAL HEALTH
2 4 3 3 6 3 4 3
ARTIFACT CARDS: Scrap Rifle ARTIFACT CARDS: Scrap Pistol ARTIFACT CARDS: Scrap Pistol ARTIFACT CARDS: Scrap Rifle
MODULE CARDS: Grenade Launcher, MUTATION CARDS: Mind Terror, MUTATION CARDS: Puppeteer, MUTATION CARDS: Magnetism,
Random Module Random Psionic Random Psionic Random Psionic
Z O N E WA R S C O R E S E T 1 3 Z O N E WA R S C O R E S E T 1 6 Z O N E WA R S C O R E S E T 1 7 Z O N E WA R S C O R E S E T 1 8
SURVIVAL SURVIVAL SURVIVAL
ROT ACID DISTURBING DUST
HOTSPOT GRASS SOUNDS STORM
PASS = A chosen model moves Medium Drop a Zone token on the battlefield.
PASS = Gain 1 M-point. distance in a random direction. All models within Long distance of the token Maximum Range is limited to Long over the
FAIL = Suffer 1 damage. Armor does not FAIL = Activating model moves Medium are affected. entire battlefield for the rest of the round.
protect. distance in a random direction. FAIL = Turn to face Zone token. Place card as reminder.
Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 3 Z O N E WA R S C O R E S E T 4
SURVIVAL SURVIVAL SURVIVAL SURVIVAL
RUIN PSIONIC STRANGE TRASH
COLLAPSE BUTTERFLIES FIND HAWK
PASS = A chosen model is placed on top
of nearest elevated terrain and suffers
1 damage.
PASS = Gain 1 M-point. FAIL = Activating model is placed on top
PASS = A chosen terrain piece collapses and is FAIL = The model must use its activation to of nearest elevated terrain and suffers
removed from the battlefield. attack closest model (friend or foe), or, 1 damage.
FAIL = The closest terrain piece collapses and if no attack is possible, Sprint toward it. PASS = Draw one artifact card. EFFECT: The target model’s player places the
is removed from the battlefield. The attack roll cannot be pushed. FAIL = Suffer 1 damage. model on the terrain piece.
Z O N E WA R S C O R E S E T 5 Z O N E WA R S C O R E S E T 6 Z O N E WA R S C O R E S E T 7 Z O N E WA R S C O R E S E T 8
SURVIVAL
ZONE ACID ACID ACID
GHOUL RAIN RAIN RAIN
PASS = A chosen Broken model is killed
immediately.
FAIL = Nearest Broken model is killed
immediately.
If there is no Broken model, target instead See scenario. Fourth card kills ever y model on See scenario. Fourth card kills ever y model on See scenario. Fourth card kills ever y model on
suffers 1 damage. the battlefield and ends the game. the battlefield and ends the game. the battlefield and ends the game.
Z O N E WA R S C O R E S E T 9 Z O N E WA R S C O R E S E T 1 0 Z O N E WA R S C O R E S E T 1 0 Z O N E WA R S C O R E S E T 1 0
SURVIVAL SURVIVAL SURVIVAL
ACID SINKHOLE UNEXPLODED MAGNETIC
RAIN ORDNANCE FIELD
PASS = Roll six Base Dice. Each [Hit] means
1 point of damage to a chosen model and all PASS = Roll the Gear Dice for a chosen model’s
PASS = A chosen model suffers 1 damage and models within Close range of it. artifacts.
loses this activation this round. FAIL = Roll six Base Dice. Each [Hit] means FAIL = Roll the Gear Dice for the activating
See scenario. Fourth card kills ever y model on FAIL = Activating model suffers 1 damage and 1 point of damage to activating model and model’s artifacts. Effect = Each item takes
the battlefield and ends the game. loses this activation this round. all models within Close range of it. damage equal to number [fail] rolled.
Z O N E WA R S C O R E S E T 1 0 Z O N E WA R S C O R E S E T 1 1 Z O N E WA R S C O R E S E T 1 2 Z O N E WA R S C O R E S E T 1 3
SURVIVAL SURVIVAL SURVIVAL SURVIVAL
ZONE ZONE PROBABILITY STRANGE
LEECHES TORNADO FIELD OBELISK
PASS = A chosen model is moved Medium
distance in a random direction.
FAIL = Activating model is moved Medium PASS = A chosen model changes place with PASS = The player may change factions with a
distance in a random direction. nearest model, friend or foe. player of their choice.
PASS = Chosen model suffers 1 damage. If moved into blocking terrain, model suffers 1 FAIL = Activating model changes place with FAIL = The player must change faction with
FAIL = Activating model suffers 1 damage. damage. nearest model, friend or foe. another player, determined randomly.
Z O N E WA R S C O R E S E T 1 4 Z O N E WA R S C O R E S E T 1 6 Z O N E WA R S C O R E S E T 1 8 Z O N E WA R S C O R E S E T 1 9
SURVIVAL SURVIVAL SURVIVAL
ZONE TEMPERATURE SKYQUAKE ZONE
RATS DROP GEYSER
PASS = A chosen model suffers 1 damage
and is moved Close distance in a random
PASS = A chosen model and all other models PASS = Movement rate is halved for this round direction.
within Medium range suffer 1 damage. for a chosen model. FAIL = Activating model suffers 1 damage
FAIL = Activating model and all other models FAIL = Movement rate is halved for this round and is moved Close distance in a random
within Medium range suffer 1 damage. for the activating model. The round ends immediately. direction.
Z O N E WA R S C O R E S E T 2 0 Z O N E WA R S C O R E S E T 2 1 Z O N E WA R S C O R E S E T 2 3 Z O N E WA R S C O R E S E T 2 4
SCRAP SCRAP SCRAP SCRAP
PISTOL PISTOL PISTOL PISTOL

Long Range Long Range Long Range Long Range


Bonus +1 0 Bonus +1 0 Bonus +1 0 Bonus +1 0
Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1

SCRAP SCRAP SCRAP SCRAP


PISTOL PISTOL PISTOL PISTOL

Long Range Long Range Long Range Long Range


Bonus +1 0 Bonus +1 0 Bonus +1 0 Bonus +1 0
Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1
SCRAP SCRAP SCRAP SCRAP
PISTOL PISTOL RIFLE RIFLE

Unlimited Range Unlimited Range


Long Range Long Range
Bonus +1 0 Bonus +1 0 Bonus +2 0 Bonus +2 0
Aimed Fire Aimed Fire
Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2

SCRAP SCRAP SCRAP SCRAP


RIFLE RIFLE RIFLE RIFLE

Unlimited Range Unlimited Range Unlimited Range Unlimited Range


Bonus +2 0 Bonus +2 0 Bonus +2 0 Bonus +2 0
Aimed Fire Aimed Fire Aimed Fire Aimed Fire
Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2
SCRAP SCRAP SCRAP SCRAP
RIFLE RIFLE RIFLE RIFLE

Unlimited Range Unlimited Range Unlimited Range Unlimited Range


Bonus +2 0 Bonus +2 0 Bonus +2 0 Bonus +2 0
Aimed Fire Aimed Fire Aimed Fire Aimed Fire
Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 2

CROSS- CROSS- REVOLVER REVOLVER


BOW BOW

Long Range Long Range


Long Range Long Range
Bonus +2 2 Bonus +2 2 Bonus +2 2 Bonus +2 2
Silent Silent
Z O N E WA R S C O R E S E T 3 Z O N E WA R S C O R E S E T 3 Z O N E WA R S C O R E S E T 4 Z O N E WA R S C O R E S E T 4
REVOLVER ASSAULT ASSAULT ASSAULT
RIFLE RIFLE RIFLE

Unlimited Range Unlimited Range Unlimited Range


Long Range
Bonus +2 2 Bonus +3 3 Bonus +3 3 Bonus +3 3
Aimed Fire Aimed Fire Aimed Fire
Z O N E WA R S C O R E S E T 4 Z O N E WA R S C O R E S E T 5 Z O N E WA R S C O R E S E T 5 Z O N E WA R S C O R E S E T 5

FLAME LASER LASER LASER


THROWER PISTOL PISTOL RIFLE

Long Range Unlimited Range


Long Range Long Range
Bonus +2 4 Bonus +3 4 Bonus +3 4 Bonus +4 5
Igniter, Area Aimed Fire
Z O N E WA R S C O R E S E T 6 Z O N E WA R S C O R E S E T 7 Z O N E WA R S C O R E S E T 7 Z O N E WA R S C O R E S E T 8
MASER PLASMA CLUB CLUB
PISTOL RIFLE

Long Range Unlimited Range


Bonus +2 Bonus +2
Bonus +3 5 Bonus +4 6 Knockback 2 Knockback 2
Igniter Aimed Fire, Igniter
Z O N E WA R S C O R E S E T 9 Z O N E WA R S C O R E S E T 1 0 Z O N E WA R S C O R E S E T 1 1 Z O N E WA R S C O R E S E T 1 1

MACHETE SPEAR SPIKED SPIKED


BAT BAT

Bonus +3 Bonus +3
Bonus +3 2 Bonus +3 2 Knockback 2 Knockback 2
Z O N E WA R S C O R E S E T 1 2 Z O N E WA R S C O R E S E T 1 3 Z O N E WA R S C O R E S E T 1 4 Z O N E WA R S C O R E S E T 1 4
LASER CHAIN- COOKING COOKING
WELDER SAW POT POT

Bonus +3
Igniter 3 Bonus +4 3 Armor 1 (Head) 1 Armor 1 (Head) 1
Z O N E WA R S C O R E S E T 1 5 Z O N E WA R S C O R E S E T 1 6 Z O N E WA R S C O R E S E T 1 7 Z O N E WA R S C O R E S E T 1 7

DIVING HOCKEY SHIN ROAD


HELMET PADS PADS SIGN

Armor 2 (Head) Armor 3 Armor 2 Armor +2


Rot Protection 3 (Upper Body) 3 (Lower Body) 2 (Upper Body) 2
Z O N E WA R S C O R E S E T 1 8 Z O N E WA R S C O R E S E T 1 9 Z O N E WA R S C O R E S E T 2 0 Z O N E WA R S C O R E S E T 2 1
ROAD ALARM CLOCK BICYCLE DESK
SIGN (BROKEN ) FRAME LAMP

Medium Range Medium Range Medium Range


Armor +2
(Upper Body) 2 Bonus +1 1 Bonus +1 2 Bonus +1 1
Single-Shot Single-Shot Single-Shot
Z O N E WA R S C O R E S E T 2 1 Z O N E WA R S C O R E S E T 2 2 Z O N E WA R S C O R E S E T 2 3 Z O N E WA R S C O R E S E T 2 4

ELECTRIC MIXER FIRE EXTINGUISHER FIRE EXTINGUISHER TV SET


(BROKEN ) (EMPTY ) (FULL ) (BROKEN )

Medium Range
Medium Range Medium Range Bonus +1 Medium Range
Bonus +1 2 Bonus +1 2 Single-Shot, 3 Bonus +1 2
Single-Shot Single-Shot Knockback Single-Shot
Z O N E WA R S C O R E S E T 2 5 Z O N E WA R S C O R E S E T 2 6 Z O N E WA R S C O R E S E T 2 7 Z O N E WA R S C O R E S E T 2 8
WALL GLASS GLASS IRON
CLOCK BOTTLE BOTTLE PIPE

Medium Range Medium Range Medium Range


Bonus +1
Bonus +1 2 Bonus +1 1 Bonus +1 1 Knockback 1
Single-Shot Single-Shot Single-Shot
Z O N E WA R S C O R E S E T 2 9 Z O N E WA R S C O R E S E T 3 0 Z O N E WA R S C O R E S E T 3 0 Z O N E WA R S C O R E S E T 3 1

VACUUM GYM ANCHOR CABLE


CLEANER WEIGHT

Medium Range
Bonus +1
Bonus +1 2 Knockback 1 Bonus +2 2 Bonus +1 2
Single-Shot
Z O N E WA R S C O R E S E T 3 2 Z O N E WA R S C O R E S E T 3 3 Z O N E WA R S C O R E S E T 3 4 Z O N E WA R S C O R E S E T 3 5
CHAIN LAWN SHOPPING PIZZA
MOWER CART CUTTER

Bonus +1 2 Bonus +2 2 Bonus +1 2 Bonus +1 1


Z O N E WA R S C O R E S E T 3 6 Z O N E WA R S C O R E S E T 3 7 Z O N E WA R S C O R E S E T 3 8 Z O N E WA R S C O R E S E T 3 9

PEPPER SINK QUILTED BIG HEAD-


MILL JACKET PHONES

Armor 1 Armor 1
Bonus +1 1 Bonus +2 2 (Upper Body) 2 (Head) 1
Z O N E WA R S C O R E S E T 4 0 Z O N E WA R S C O R E S E T 4 1 Z O N E WA R S C O R E S E T 4 2 Z O N E WA R S C O R E S E T 4 3
BIKE ORIENTAL PLASTIC POSTER
HELMET CARPET PIPES ROLL

Armor 2 Armor 1 Armor 1


(Head) 1 (Upper Body) 2 (Lower Body) 1 — 1
Z O N E WA R S C O R E S E T 4 4 Z O N E WA R S C O R E S E T 4 5 Z O N E WA R S C O R E S E T 4 6 Z O N E WA R S C O R E S E T 4 7

SHOWER GAFFER MEDICINE JIGSAW PUZZLE


CURTAIN TAPE (EXPIRED ) (PIECES MISSING )

Heals D6–2
— 1 — 4 Damage X — 1
Single Use
Z O N E WA R S C O R E S E T 4 8 Z O N E WA R S C O R E S E T 4 9 Z O N E WA R S C O R E S E T 5 0 Z O N E WA R S C O R E S E T 5 1
KEYBOARD TOY MAGNIFYING NECKTIE
(BROKEN ) GUN GLASS

— 1 — 1 — 2 — 1
Z O N E WA R S C O R E S E T 5 2 Z O N E WA R S C O R E S E T 5 3 Z O N E WA R S C O R E S E T 5 4 Z O N E WA R S C O R E S E T 5 5

RUBBER VACUUM XYLOPHONE YO-YO


DUCK FLASK

— 1 — 3 — 1 — 1
Z O N E WA R S C O R E S E T 5 6 Z O N E WA R S C O R E S E T 5 7 Z O N E WA R S C O R E S E T 5 8 Z O N E WA R S C O R E S E T 5 9
ACID FLAME SPORES MALLEABLE
SPIT BREATHER

Inflicts damage equal to


Inflicts damage equal to M-points spent, distributed All models within Medium The model moves through
M-points spent on a model on models within Long range. distance suffer damage equal difficult or blocking terrain
within Long range. Armor has All targets must be within to the number of M-points as if it were open (costs
no effect (but cover does). Close range of each other. spent. 1 M-point).
Z O N E WA R S C O R E S E T 1 Z O N E WA R S C O R E S E T 2 Z O N E WA R S C O R E S E T 3 Z O N E WA R S C O R E S E T 4

FLESH- FOUR- FROG HUMAN


EATER ARMED LEGS PLANT

An unarmed melee attack


When the model inflicts strikes number of targets
damage in a melee attack, it within Medium range equal to
heals an amount of damage The model moves a Long the number of M-points spent,
equal to the damage done When attacking in melee, the distance per M-point spent without regard to line of sight.
or the M-points spent, model makes one extra melee and then performs a normal On a hit, the targets’ tokens
whichever is less. attack per M-point spent. action. are removed from the cup.
Z O N E WA R S C O R E S E T 5 Z O N E WA R S C O R E S E T 6 Z O N E WA R S C O R E S E T 7 Z O N E WA R S C O R E S E T 8
INSECT CRUSHER STONESKIN ROT-
WINGS EATER

The model moves Long


distance vertically and fires
Aimed from there and then
lands in the same spot (cost
1 M-point) or flies Long Whenever the model inflicts Decreases the amount of Removes the effect of a Zone
distance horizontally per damage in a melee attack, damage suffered in an attack Card and instead heals one
M-point spent (can be used increase the damage by 1 on the model by one per point of damage per M-point
to charge into melee). per M-point spent. M-point spent. spent.
Z O N E WA R S C O R E S E T 9 Z O N E WA R S C O R E S E T 1 0 Z O N E WA R S C O R E S E T 1 1 Z O N E WA R S C O R E S E T 1 2

BEAST- CLAIR- MIND PUPPETEER


MASTER VOYANCE TERROR

Forces a number of opposing


The player may draw an Forces a number of models in models in line of sight equal
artifact card for a number of line of sight equal to M-points to M-points spent to make a
artifact tokens on the battle- spent to make a Survival Sur vival test. For each failed
Inflicts damage equal to field equal to the number of test. For each failed test, the test, the player makes an
M-points spent on a model M-points spent, and look at target moves Long distance action with that model. Their
within Long distance. Cover them before placing them away from the model, unless M-points cannot be used and
has no effect (but armor does). face down under the token. stopped by terrain. rolls cannot be pushed.
Z O N E WA R S C O R E S E T 1 3 Z O N E WA R S C O R E S E T 1 4 Z O N E WA R S C O R E S E T 1 5 Z O N E WA R S C O R E S E T 1 6
PARASITE PATHO- PYRO- TELE-
KINESIS KINESIS KINESIS

Steals a number of mutation Inflicts damage equal to Inflicts damage equal to


(not module) cards from Removes 1 point of damage M-points spent on a model M-points spent on any model
another model within Long on friendly models in line of within Long range. Armor in sight. Armor and cover
range up to M-points spent. sight per M-point spent. and cover have no effect. have normal effects.
Z O N E WA R S C O R E S E T 1 7 Z O N E WA R S C O R E S E T 1 8 Z O N E WA R S C O R E S E T 1 9 Z O N E WA R S C O R E S E T 2 0

TELEPATHY LUMI- ELECTRIC MAGNETISM


NESCENCE

The player may choose The tokens for a number Inflicts damage equal to Stop one point of damage
the next token from the of models in sight up to M-points spent on a model caused on the model by a
cup instead of drawing it M-points spent are removed in base contact. Armor has ranged weapon attack per
randomly. Cost 1 M-point. from the cup. no effect. M-point spent.
Z O N E WA R S C O R E S E T 2 1 Z O N E WA R S C O R E S E T 2 2 Z O N E WA R S C O R E S E T 2 3 Z O N E WA R S C O R E S E T 2 4
SILENT CLIMBER SPRINTER BURROWER

The model moves its normal


movement per M-point spent
Enemies cannot use The model makes a bonus The model moves a Long and may then attack. The
Overwatch fire against this Climb action per M-point distance per M-point spent movement is unhindered by
model during this activation. spent, in additional to a and then performs a normal terrain and does not trigger
Costs 1 M-point. normal action. action. Overwatch fire.
Z O N E WA R S C O R E S E T 2 5 Z O N E WA R S C O R E S E T 2 6 Z O N E WA R S C O R E S E T 2 7 Z O N E WA R S C O R E S E T 2 8

KILLER CHARGER NATURAL ANTLERS


INSTINCTS ARMOR

When the model charges into


melee, any terrain in the way
When attacking a model who is destroyed and removed Decreases the amount of Inflicts damage equal to
has already suffered damage, and, on a hit, damage is damage suffered in an attack M-points spent on a model in
damage is increased by one increased by one per M-point on the model by one per base contact. The attack has
per M-point spent. spent. M-point spent. Knockback.
Z O N E WA R S C O R E S E T 2 9 Z O N E WA R S C O R E S E T 3 0 Z O N E WA R S C O R E S E T 3 1 Z O N E WA R S C O R E S E T 3 2
FLIGHT WARNING FAST VENOMOUS
RESPONSE CALL REFLEXES BITE

Reduce incoming damage When an action marker is to


on another friendly model be drawn and the model has Whenever the model inflicts
Ignore the effect of Zone by one per M-point spent, not yet been activated, spend damage in a melee attack,
card, even after Sur vival is before any armor and cover 1 M-point to pick out its increase the damage by 1
rolled (costs 1 M-point). saves are made. marker from the cup instead. per M-point spent.
Z O N E WA R S C O R E S E T 3 3 Z O N E WA R S C O R E S E T 3 4 Z O N E WA R S C O R E S E T 3 5 Z O N E WA R S C O R E S E T 3 6

BACK-UP MEDICAL GRENADE REPAIR


SYSTEM UNIT LAUNCHER UNIT

Remove 2 points of damage


When out of action, remove Remove or inflict 1 damage Make a ranged attack per on itself or a robot model
one damage per M-point per M-point spent on a non- M-point spent with no bonus, in base contact per M-point
spent and then take an action. robot in base contact. unlimited range, Area effect. spent.
Z O N E WA R S C O R E S E T 3 7 Z O N E WA R S C O R E S E T 3 8 Z O N E WA R S C O R E S E T 3 9 Z O N E WA R S C O R E S E T 4 0
INDUSTRIAL HOLOFLAGE JET TENTACLES
SAW PACK

The model moves Long


distance vertically and fires
Aimed from there and then An unarmed melee attack
lands in the same spot (cost strikes number of targets
Inflicts damage equal to Enemies cannot use 1 M-point) or flies Long within Medium range equal to
M-points spent on a model Overwatch fire against this distance horizontally per the number of M-points spent.
in base contact. Armor has model during this activation. M-point spent (can be used On a hit, the targets’ tokens
no effect. Costs 1 M-point. to charge into melee). are removed from the cup.
Z O N E WA R S C O R E S E T 4 1 Z O N E WA R S C O R E S E T 4 2 Z O N E WA R S C O R E S E T 4 3 Z O N E WA R S C O R E S E T 4 4

WIRE ENERGY PINCERS SYSTEM


SYSTEM PULSE OVERRIDE

Inflicts damage equal to


The model moves a Long M-points spent on a model
distance per M-point spent, in base contact. If damage is A used action marker for one
without regard to terrain, All models within Medium done, target model’s action other robot model in sight
and then performs a normal range suffer 1 damage per marker is removed from per M-point spent is replaced
action. M-point spent. the cup. into the cup.
Z O N E WA R S C O R E S E T 4 5 Z O N E WA R S C O R E S E T 4 6 Z O N E WA R S C O R E S E T 4 7 Z O N E WA R S C O R E S E T 4 8

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