Skripsi Unismuh
Skripsi Unismuh
Skripsi Unismuh
A THESIS
KUSHERDIYANTI HAERI
10535 6157 14
gratitude to the almighty Allah SWT, who has given guidance, blessing, and
mercy to her in completing this thesis. Salam and Shalawat are addressed to the
beloved parents; her late father Haeri Wahab and her lovely mother Hj. Citra
Dewi for their prayer, financial, motivation and sacrificed for her success, and
The researcher realized that in carrying out the research and writing this
thesis, many people have contributed their valuable suggest, guide, assistance, and
advice for the completion of this thesis. Therefore the researcher would like to
acknowledge them:
a. Prof. Dr. H. Abd. Rahman Rahim, SE., MM., the Rector of Muhammadiyah
University of Makassar.
c. Ummi Khaerati Syam, S.Pd, M.Pd, the head of English education department
d. Her greatest thanks are due to the first consultant Nurdevi Bte Abdul,
S.Pd.,M.Pd. as the first consultant and Dr. Saiful S.Pd., M.Pd. as the second
consultant who have given their valuable time and patient, to support assist
e. Her greatest thanks to Jaguar class as a class who have given experiences in
f. Her greatest thanks to her squad, Mawar Indahyani, Andriani, and Megawati
as her best friends that always support her everytime and everywhere.
g. Her greatest thanks to her family who always give her support, motivation,
h. Finally, for everyone who have given valuable suggest, guide, assist, and
advice to completion this thesis may Allah S.W.T. be with us now and
everafter.
Amin.
The Researcher
MOTTO
– QS AR-RAHMAN (55:13)
MOTTO............................................................................................................ v
ABSTRACT .......... .......................................................................................... vi
LIST OF FIGURES.......................................................................................... xi
BIBLIOGRAPHY
APPENDICES
CURRICULUM VITAE
LIST OF FIGURES
INTRODUCTION
objective of the study, significance of the study, and scope of the study.
A. Background
orally and written, in order to be able to communicate and socialize with the
value for the students to have. Especially in Indonesia, English becomes the
absorb and keep up with the development of science, technology and art
(Nugroho, 2011).
one of most important skills necessary for teaching and learning a new
language. Vocabulary is the main tool for the students in their attempt to use
English effectively. It is the basis for the development of all the other skills:
Paccinongan, the researcher found out that the students still have difficulties in
developing their vocabulary. During speaking activities, they can not articulate
their ideas clearly because they do not have enough English words to convey
them. The student keep on using the same expressions and words and very
soon their conversation is abruptly interrupted due to missing words. The main
condition happened during writing tasks, students can not focus on what they
have to write because they lack of vocabulary, so the students could not
Putri (2002) enlightens that, student get bored very fast if the teacher
is teaching them using the old conventional methods and techniques. Teachers
are responsible for finding out interesting and attractive ways to teach and
teaching activity.
facilitate deep and meaningful learning where most productive and motivating
learning experiences are taking place outside of school through playing and
participation where children do enjoy learning via having a sense of their own
by letter. Students are eliminated if the spell a word incorrectly. The earliest
known evidence of the actual phrase „Spelling Bee‟ being used was in 1850. A
key impetus for the contests was Noah Webster's spelling books that published
in 1786. There were so many different ways to spell words and Noah Webster
it and from that arose spelling bees. Over time, it filtered down into the schools
for children. Then in 1925, the National Spelling Bee was founded that
sponsored the very first National Spelling Bee. The popularity of spelling bee
game then adopted in the movie “Akeelah and the Bee” in 2006. The story
Some studies show that teaching vocabulary through games can help
Anisa (2010) in her research about spelling bee game shows the result that the
excellent score, 100. Then, the mean score is 86.85. From the result, it can be
vocabulary learning since nearly all of the students know and are able to spell
the words correctly. Meanwhile, the data from the questionnaire shows that
99.24% of the students agree that Spelling Bee gives positive impact to
where the competitors have to compete to spell words given correctly. Spelling
memorize the words they are also introduced to a complicated thinking process
when they receive several clues to spell the word correctly, such as definition,
alternative pronunciation, kinds of words (noun, adjective, verb) and the use of
words in a sentence.
the researcher wants to conduct an experimental research with the title: The
Mastery.
B. Problem Statement
problem in this study as follow: Does the use of spelling bee game improve the
study is to know that the use of spelling bee game improve students‟
vocabulary mastery.
D. The Significant of the Study
The researcher expect that the results of the research will give
some significant to the student, teacher and the researcher. They are as follows:
vocabulary.
also starting point for other researcher in improving the other technique in
scope of the study as follows: The subject of this study is the seventh grade
and concrete noun (animal, things food and drinks, and things).
CHAPTER II
vocabulary, the use of game in teaching vocabulary, the concept of spelling bee
research.
Before conducting the research, the researcher had looked for some
extent the use of spelling bee can improve students‟ vocabulary mastery.
The research uses classroom action research. The research was conducted
in two cycles, every cycle consisted of three meetings with the activities;
plan, action, observation and reflection. The finding of research shows that
teaching activity. The result of mean‟s score in cycle 1 was 65,19 and
cycle 2 was 82,03. From the result of analyzing can be concluded that the
7
2. Choriana, D. N. (2016) in her research “The Use of Spelling Bee Game to
in two cycles including cycle 1 and cycle 2. The result of this study
comprehension test that improved in every cycle. In the first cycle, the
average of students‟ score was 68.12. In the second cycle, the students got
79.09.The result of this research showed that the used of spelling bee game
students of one of Junior High School in Cimahi. The data of this study are
form of spelling test. The data from the post-test are analyzed statistically
using SPSS 20 for Windows. The result shows that the lowest score on the
Then, the mean score is 86.85. From the result, it can be concluded that
since nearly all of the students know and are able to spell the words
correctly. Meanwhile, the data from the questionnaire shows that 99.24%
of the students agree that Spelling Bee gives positive impact to students‟
vocabulary learning.
4. Inayatullah, I. (2012) in her research “The Influence of Spelling Bee Game
from one class namely VII B totally 43 students. The result of the research
is known that mean of the students„ post test (75.69) is bigger than mean
0.05, is gotten t value is bigger than t table, that is t value = 2.18 > t table =1.68.
vocabulary.
with pretest and posttest nonequivalent groups design. The findings of this
difference was highly significant t (78) = 8.982, p < 0.05 with the effect
size value r = 0.74. There were two main conclusions that can be drawn
from the present study. First, Spelling Bee could improve student‟ reading
bee game can be used as an interesting and attractive way to teach and
the students‟ in many English skill mastery. Even though the previous study
has similarity with the researcher about the use of spelling bee game as a
technique in English learning activity, but this research will different from
pronunciation.
1. Definition of Vocabulary
has meaning.
defined as the knowledge off words and word meanings. More specifically,
about the word have to know and master in order to make us can
p. 3) states that the researcher can learn vocabulary from the corpus that
and which are rare. Second are differences in speaking and writing:
which vocabulary is more often spoken and which is more often written.
Third are contexts of use; the situations in which people use certain
Fifth are grammatical patterns; how words and grammar combine to form
patterns and the last is strategic use of vocabulary; which words and
which contains the words, its form and its usage that can be applied to
know the words, but they also have to know the meaning of the words. To
players do. Furthermore, Wright (2006) states that game is an activity which
is entertaining, engaging and activity in which the learners play and usually
interact with others. It is clear that game can improve students learning
give a good contribution if students are given a chance to learn, practice, and
the students more focus in learning, because they do not feel that they are
forced to learn. They are motivating because they usually involve friendly
and they have a chance to use the target language (Sorayaie- Azar, 2012).
games that games are entertaining and exciting for learners by the
competition and suspense of the outcome and the winner of the game. Games
the learning process. While playing the games, indirectly, students are also
learning the lesson that has already given by the teacher. Games give
relaxation and fun for students and games help students to learn and retain
eliminated. Spelling Bee also called spelldown. Spelling Bee is not just
about how to memorize and spell the letter of the word. It is considered a
American culture for a long time. The participant of Spelling Bee have to be
children who have already been studying spelling, usually in elementary and
middle school (Williams, 2008). Henceforth, the spelling bee today is not
just for the contestants at the competitions but it is also for the English
their spelling words, as well as to learn how to compete with one another.
When students feel encourage about their ability of spelling words, it means
they will increase their vocabulary which will help in understanding the text.
spelling words being learnt in the classroom. There are three main points in
playing spelling bee game: (1) there must be participants, (2) judges are
needed to take control of the competition, and finally (3) teachers are
procedure clearly. The game can then be demonstrated in front of the class
playing the game and let the students realize the rules. Accordingly, to
make Spelling Bee work fluently in the classroom we need to make the
Bee requires no preparation and is easy to set up. Before starting Spelling
Bee game, teacher give the students some words in certain topic, let them
read two or three times, asked the students understand and remember the
words with the meaning, then spelling bee can be started. Every meeting
2. The speller listens carefully to the pronouncer and asks for the word to
be repeated if necessary.
3. When the speller sure understand the word, she pronounces it, spell it
and then say the word again. She must say it loudly enough for the
4. The judge determines whether or not the word was spelled correctly.
5. If the correct spelling was given, the speller remains in the game.
game. The judge gives the correct spelling of that word .Then the
7. When there are only two speller left, if one player misspells a word, the
other player must spell that word correctly, and one more word to be
Students compete to
spell and pronounce
a word
Students learn to
know the meaning
and how to write a
word
vocabularies and pronunciation by using spelling bee game. The students will
this game students not only memorize a word, letter by letter but also students
to brave speak in front of public. Moreover students not only develop their
The study proposed the null hypothesis (denoted by H0) and alternative
Ho : x 1 =x 2
HA : x 1 ≠ x 2
RESEARCH METHOD
data analysis.
A. Research Design
reasons. First, it was not intended to make any comparison, but to see
spelling bee game is given. Second, for limited time and cost. It was not
feasible to use the true experimental design. The last, this method was not
allowed to use control group. The one-group pre-test and post-test design
and (3) administering a post test, again measuring the dependent variable.
evaluated by comparing the pretest and post-test scores (Ary et al, 2010 :
303).
Table 3.1 Pre-test and Post-test
O1 X O2
Notes: 19
O1= Pre-Test
X = Treatment
O2 = Post-Test
(Gay, 2016)
1. Research Variable
variable was the result of the test from the use of spelling bee game.
pronunciation ability.
2. Research Indicators
a. The students are able to spell and pronounce vocabulary in term of
action verb.
concrete noun.
1. Population
2. Sample
sampling technique. One class of four classes was chosen randomly. All of
the students in that class were taken as research subject. Thus, all of the
students in class VII.A were the subject of this research. The class is VII.
D. Research Instrument
The researcher used instrument in order to get the better data. The
instrument of the research was a tool or facility that was used by researcher
for collecting data in order to get better result or in other words, it could be
occured complete and systematic. The instrument that used by the researcher
wa vocabulary test. The vocabulary test used in the pre-test and the post-test.
The pre-test conducted to determine the initial scores of the students‟
1. Pre-test
The researcher gave the test that contained twenty five items and consisted
of three kinds. The first kind was multiple choices that contained ten items.
Second was they had to translate some words that contain ten items. The
third was fill in the blank which they had to form some words based on the
random letters with appropriate meaning of the words that contained five
items.
2. Treatment
1. The researcher divided the class into 5 groups, in which each group
study together the lesson that they have just learnt from the teacher:
Read the text in the textbook and discuss the meaning of the vocabulary
together.
3. The researcher acted as both the pronouncer and judge in this treatment.
Spelling bee was conducted orally. The students were expected to spell
the words correctly and precisely. They were allowed to ask the word
it with other words that may have the same pronunciation but different
spelling.
the class. Each student selected a number from the word cards. Each
student was given turns to spell out the words from their chosen cards.
5. The researcher read the word out loud as much as two times. The word
6. If the student requested for the definition of the word to be provided, the
researcher had to respond to it, e.g. “the word is “elbow” and its
definition is the part of body; the joint between the forearm and the
upper arm”.
7. The students were not allow to play again if they misspelled a given
word or caught getting hints (i.e. whispers) from their groups on the
spelling of the word. If they were found to do so then the group was
8. The last, the students wrote down the word that they have spell on the
white board.
9. The group that had the highest score from the game was the winner.
3. Post-test
Post-test was carried out in the last meeting. The test items in the
post-test were exactly the same as those in pre-test. The post-test was done
to see final score and to know the different of the students‟ score before
3. Calculating the t-test of pretest and posttest score to find out the difference
between them.
into research. The technique of analyzing the data was using the T-test. In
analyzing the scores using t-test, the writer should find out the mean and the
2. Standar deviation
(∑ )
∑
X=√
S : standard deviation
X : individual scores
X2-X1
P=
Where: P= Percentage
To find out the students‟ individual score, the writer used a formula as
follows:
Score Classifications
96 – 100 Excellent
86 – 95 Very Good
76 – 85 Good
66 – 75 Fairly Good
56 – 6.5 Fair
36 – 55 Poor
00 – 35 Very Poor
(Depdikbud 2010)
5. The significance difference between the students‟ pre- test and post- test,
Md
t=
d 2
d N
2
N N 1
Where:
T = Test of significance
D = The difference between the method pairs ( X1 – X2 )
Md = The mean of Ds
(∑ ) = The square of ∑
N = Number of students
Comparison Hypothesis
H0 H1
t-test < t-table Accepted Rejected
t-test > t-table Rejected Accepted
Table 3.3 meant (1) the t-test value was smaller than t-table value, the null
hypothesis was accepted, while the alternative hypothesis was rejected, and
(2) the t-test value was equal to greater than t-table value, the null hypothesis
discussion. Findings focused on the data analysis including the result of the test
A. Findings
The researcher, in this chapter, intends to explain how the data are
being processed and analyzed. In the further interpretation of the data analysis
spelling bee game had different in pre-test and post-test. In pre-test the
students‟ vocabulary mastery was less satisfactory about action verb but
after applied the use of spelling bee the students more understand about
28
Table 4.1 showed that the improvement percentages of students‟
vocabulary mastery in term of action verb was 82.24% after using spelling
bee game in vocabulary mastery in term of action verb. The mean score of
vocabulary mastery in term of action verb in pre-test all the students were 25
(100%) students got very poor score. None of them who got poor score.
None of them who got fairly score. None of them who got fairly good score.
None of them who got good score. None of them who got good very good
score and excellent score. The table showed that all of the students got very
students poor score, and 16 (64%) students got very poor score. None of
them who got fairly score. None of them who got fairly good score. None
of them who got good score. None of them who got very good, and
excellent score. After gave the treatment, the table showed the
improvement. In the pre-test all of the students only got very poor score
classification but in the post-test there were students who got higher score
students‟ vocabulary mastery was less satisfactory about concrete noun but
after applied the use of spelling bee the students more understand about
mean score of the students in pre-test were 13.44 and post-test which to be
43.36.
student got poor, and 24 (96%) students got very poor. None of them who
got fairly score. None of them who got fairly good score. None of them
who got good score. None of them who got very good, and excellent score.
The table showed that most of the students still got very poor classification
(92%) students got poor score, and 2 (8%) students got very poor score.
None of them who got fairly score. None of them who got fairly good
score. None of them who got good score. None of them who got very good,
and excellent score. After gave the treatment, the table showed the
improvement. In the pre-test most of the students still got very poor score
classification but in the post-test most of the students got higher score
50
40
30
20
10
0
Action Verb Concrete
Noun
Pre-test Post-test
Graphic 4.2 Mean score of Vocabulary mastery in Term of Action
Verb and Concrete Noun
vocabulary mastery in term of action verb from pre-test with the mean
score was 17.12 to post-test with the mean score was 31.2. Meanwhile for
improvement from pre-test with the mean score was 13.44 to post-test with
their achievement before and after the treatment. Their vocabulary mastery
by applying spelling bee game had different in pre-test and post-test. The
game.
mean score was enhance until 44% after using spelling bee game in
vocabulary mastery from pre-test with the mean score was 30.56 to post-
test with the mean score was 74.56. It indicates that the mean score of post-
(24%) students got poor and 16 (64%) students got very poor. None of
them who got fairly good score. None of them who got good score. None of
them who got very good, and excellent score. The table showed that most
of the students still got very poor classification in the pre-test of vocabulary
mastery.
(12%) students got very good, 7 (28%) students got good, 6 (24%) students
got fairly good, 5 (20%) students got fairly, and 2 (8%) students got poor.
None of them who got very poor score. After gave the treatment, the table
showed the improvement. The students‟ score got varied. In the pre-test
most of the students still got very poor score classifiation but in the post-
test most of the students got higher score classification into good
4. Hyphothesis Testing
the researcher used t-test (test of significance) for independent sample test,
that was a test to know the significant difference between the result of
students‟ mean scores in pre-test and post-test the researcher used t-test
analysis on the level of significant (α) = 0.05 with the degree of freedom
t-table was 2.06 the t-test statistical, analysis for independent sample was
applied.
The result of the data analysis t-test of the students‟ vocabulary test
Table 4.4 showed that the value of the t- test was higher than the
value of t-table. The result of t-test value were greater than t-table
(14.52>2.06). It was said that the null hypothesis (Ho) was rejected and the
alternative hypothesis (H1) was accepted and null hypothesis (HO) was
rejected. In contrary, if the value was lower than t-table at the level of
significance 0.05 and the degree freedom 25, thus the alternative
B. Discussion
mastery by using spelling bee game. From the improvement showed through
the process in pre-test and post-test. In table 4.1 showed that the score of find
out vocabulary mastery in term of action verb which the mean score of pre-
test was 17.12 and after using spelling bee game, the mean score of post-test
was 31.2. Then, in table 4.4 showed that the score of find out the vocabulary
mastery in term of concrete noun which the mean score of pretest was 13.44
and after using spelling bee game, the mean score of post-test was 43.36.
The researcher then combined the mean score of action verb and
concrete noun to classify them into vocabulary mastery. It found that the
improved.
After the researcher gave the treatment by using spelling bee game,
there was a significant improvement that proved by the mean score of post-
Based on table 4.3 and table 4.4, the pre-test score starts from the lowest
range, 56-65, by three students. Meanwhile, in the post-test, the score started
from the lowest range of 36-55, which was achieved by two students, to the
very difference. Most of the students were in the lowest level; fair, poor, and
very poor, none of them were in good, very good and excellent. In treatment,
students were given six material about vocabulary. The material in first and
the second meeting was about verb (action verb), third and fourth meeting
was about things, then, fifth and six meeting was about animals. Meanwhile
after applying spelling bee game , students showed their improvement. Most
of them were in good, fairly good, and fair score. On the other hand, only two
students in poor, even two students in excellent and none of them were in
The researcher gave the treatment by using spelling bee game. As the
result of the test, it showed that spelling bee game gave positive impact to
students‟ vocabulary learning. Students become active and enjoy in learning
spelling bee game in the classroom had improved the students‟ English
vocabulary. This game has helped the students enhance their vocabulary
Rahayu (2009), she said that the implementation of spelling bee game is able
to help the students to improve their spelling ability. Besides, the game could
remember the vocabulary items that they learned and the spelling of those
vocabulary items
Through the result of pre-test and post-test, the result of t-test value of
the level of the significant = 0.05, degree of the freedom (df) = 24 indicated
that t-table value was 2.06 and t-test value was 14.52. Therefore, it can be
hypothesis of HO is rejected. It meant that the use spelling bee could improve
To sum up, based on the result of this research, which showed the
students‟ scores were much higher after the treatment, that the use of spelling
vocabulary by using spelling bee game could help students understand their
vocabulary, enhance their spelling ability, and make students enjoy the
learning process.
CHAPTER V
CONCLUSION AND SUGGESTION
A. Conclusion
conclude that :
term of action verb showed the improvement The mean score of the
mastery in term of concrete noun also showed the improvement. The mean
score of the students in pre-test were 13.44 and post-test which to be 43.36.
using spelling bee game was significantly improved. It was proved by the
becomes 74.56 improve 44% with the t-test value orientation is greater
Paccinongan.
B. Suggestion
suggestions as follows:
40
1. It is suggested to the teacher especially at the seventh class students of
0
senior high school, to use spelling bee game as one alternative among
mastery.
reference.
\BIBLIOGRAPHY
Ningsih, R. J. 2013. The Use of Spelling Bee Game to Improve The Students‟
Vocabulary Mastery. Bandung: Indonesia University of
Education/perpustakaan.upi.edu.9353.
Nugroho, Iwan Cahyo (2011) A Descriptive Study on Difficulties in Writing 2
Gemolong in 2010-2011 Academic Year. Unpublished Research Paper.
Universitas Muhammadiyah Surakarta.
Kusherdiyanti Haeri is the last child of Haeri Wahab and Hj. Citra Dewi. She
was born on July 17th, 1996 in Tonasa, South Sulawesi. She has three brothers
(Hasan Haeri, Husain Haeri, and Asrul Haeri.). She began her study at SDN 13
Kassi Tinambung and graduated in 2008. Then, She joined at SMP 1 Balocci and
graduated in 2011. Afterwards, she continued her study at SMA Negeri 2
Pangkajene and graduated in 2014. In the same year, she was registered as a
student of English Education Department of Teacher Training and Education
Faculty of Muhammadiyah University of Makassar. At the end of her study, She
could finish her thesis with the title “The Implementation of Spelling Bee Game
to Improve the Students’ Vocabularies (A Pre-Experimental Research at the
Seventh Grade Students of SMP Aisyiah Paccinongan).