Change Log
Change Log
Change Log
2 Changes
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I. Bug Fixes
- Fixed (again) Abigail's Flower growth not appearing on servers, requiring players
to log in again to see it
- Fixed Journey Mode's Enemy Spawn Rate settings being reset on leaving a server
- Fixed an issue where Don't Starve seed darkness would cause unnatural black
squares in the sky, and make certain biomes too bright at night
- Fixed Resource Packs from Steam Workshop not always showing their workshop tag
properly
- Corrupt players will now list their origin instead of corrupt text, if they can
- Corrupt worlds will no longer crash world selection
- Changed corrupt entries to have a gray title, from a red title
- Fixed rare crash related to favorited cloud entries
- Fixed Bat Bat not healing on killing blows
- Fixed slowdown when leaving the housing window up for a REALLY long time
- Fixed an issue where changing Hunger status on DST worlds would delete certain
buffs
- The Nurse will no longer try to "heal" a number of positive buffs
- Fixed certain cases that allowed users to able to upload resource packs they've
downloaded from the workshop
- Fixed an item duplication exploit
- Fixed certain projectiles resetting npc's immunity for other projectiles
wrongfully
- Fixed serverconfig.txt generated worlds not setting special seed data properly
Abigail:
Increase base speed by 33% (3->4)
Decrease speed growth per minion from 1.5 to 1.4 (ends at exactly the same value at
11-minion)
Improve base acceleration by 10%
Decrease acceleration growth from 2 to 1.75 (maxes out at the same minion count)
Lucy:
Decrease Use Time from 20 to 17
Increase size from 1 to 1.2 (makes her 20% bigger)
Increase Axe power from 25 to 30
Weather Pain:
Increase duration of projectile by 50%
Increase pierce count from 10->12
Increase speed from "7" to "8"
Pew-Matic Horn:
Increase damage by 1
Decrease Use Time from 24 to 15
Increase shot speed from 11 to 14
Houndius Shootius:
Increase projectile speed from 8.5 to 12.5
Bat Bat:
Increase Use Time from 30 to 45
Increase damage from 18 to 31
Increase size from 1 to 1.15 (15% bigger)
Now steals 1 Life per swing, on hit
Tentacle Spike:
Hitting an enemy embeds a damaging spike
Each spike deals 3 DPS for 9 seconds
You can stack up to 5 spikes on each enemy
Ham Bat:
New feature: killing enemies will grant a short burst of Life Regen
Increase damage from 50 to 58
Increase size from 1 to 1.2 (20% bigger)
I. Bug Fixes
- Fixed an issue where Abigail's Flower would not visually sync on servers when it
grew (rendering it invisible until you rejoined)
- Deerclops now properly drops money
- Fixed a rare crash caused by Jungle Mimics
- Fixed an issue with Crystal Serpent being held unusually by the player
- Fixed an issue where Plantero's Sombrero was poofing when turning Blood and Gore
off
- Removing an accidental second Garland recipe
- Fixed a duplication exploit
- Fixed an issue that caused some OGG files in Resource Packs not to loop properly
- Fixed an issue where the player using a Stormbow did not visually "fire upwards"
- Attempted a fix for issues where slow-joining players could die to Darkness while
joining servers
- Fixed an issue where interacting Pylons from beneath had a different range than
the actual teleportation-allowed range
- Fixed cases of plates & logic sensors not properly being removed from the world
when mined
- Fixed Seasonal Bunnies not having the surface tag in bestiary
- Fixed Frozen Zombie and Wolf not showing Snow Biome in bestiary
- Deerclops & Ice Golem now correctly use the rain tag in bestiary
- Fixed inconsistent order of surface and time Bestiary tags
- Fixed a certain exploit
- Fixed potential issue with Deerclops insanity in multiplaye
- Trying to play corrupted cloud worlds should no longer crash the game
II. Items
- Several new pets from the Don't Starve universe
- A collection of Don't Starve weapons and equipment, adapted to the world of
Terraria!
- Wilson and Willow Vanity Outfits
- Several vanity hats and accessories
- Two food items, the Froggle Bunwich and Monster Lasagna
- The full array of standard boss related items from Deerclops
- 4 Don't Starve themed paintings
I. Changes
- Added Celebratory Seed
I. Changes
- Projectile NPCs (enemy projectiles that can be hit and destroyed by the player)
are now subject to the effects of that enemy's banner
- Chattering Teeth Bomb and Shadowflame Apparition are now also subject to their
creator's banners (Clown and Goblin Summoner respectively)
- All Town NPC first names can now be adjusted using Resource Packs
- Added /ale to the Emote menu list
I. Bug Fixes
- Fixed an issue where MP3s used for replacing Music tracks would not loop
- Fixed an issue where replaced Music tracks would be significantly louder than
normal tracks
- Fixed an issue where replacing Music tracks did not work on Mac (and possibly
Linux as well, unconfirmed)
- Fixed a text issue in the Workshop Publishing menu that showed debug text for the
"Other" tag
- Fixed an issue that prevented the Title Bar messages from being changed by
Resource Packs.
- Changed Striking Moment's Buff text to reflect that it actually adds 400% damage
(500% total) rather than adding 500%
- Fixed a loading issue with XNB assets in Resource Packs that prevented them from
working properly
- Fixed an issue where Bubble Blocks could not be used as the walls for player-
spawn houses
- Fixed a typo in Dune world generation in regards to their position with Snow
biomes
- Fixed some minor grammatical and capitalization issues
- Changed the Worldgen Menu to properly indicate that you CAN rename your worlds
(as this changed in 1.4.2)
- Fixed an issue where Luminite Ore and Bricks made "Dirt" thud sounds when mined,
instead of ore/metal sounds
- Fixed an issue where Doors, Trap Doors, and Tall Gates could render a house
invalid if they were open
Melee
Brand of the Inferno
- Use time decreased from 25 to 20 in light of recent buffs to similar tier weapons
Chlorophyte Claymore
- Increased damage from 80 to 95 in light of recent buffs to similar tier weapons
Chlorophyte Saber
- Increased damage from 48 to 57 in light of recent buffs to similar tier weapons
Ranged
Super Star Shooter
- Reduced use time from 12 to 18 (THIS IS NOT A NERF!)
- Reduced damage from 70 to 60 (BEAR WITH ME, ITS NOT A NERF)
- Note: Due to immune frame time, this will actually result in more consistent
damage, and is actually a buff. The damage decrease was required to offset the
significantly increased damage.
Magic
Betsy's Wrath
- Partially reverting damage buff from 1.4.1, reducing damage from 110 to 100
Summons
Hornet Staff
- Increased damage from 11 to 12 (building upon the initial increase in 1.4.1 from
9 to 11)
Obsidian Armor
- Reduced the Minion damage bonus on the helmet and legs from 9% to 8% each
- Reduced the Minion damage increase on the set bonus from 25% to 15%
- Reduced the Whip speed increase on the set bonus from 50% to 35%
Spider Staff
- Summoning Spiders will now attempt to systematically summon the different types
of spiders in order, rather than randomly. Due to immune frame schenanigans, this
may result in more consistent damage, though it does not actually increase the
maximum potential of the weapon.
Optic Staff
- Enemy immune frames caused by Spazmamini and Retinamini attacks have been reduced
from 16 to 12
- Increased Spazmamini's movement speed while pursuing enemies
Firecracker
- Reduced explosion proc damage from 3x of minion base damage to 2.75x
Cool Whip
- Cool Whip now inflicts Frostburn a short duration on hit
- Increased the movement speed of the Snowflake minion by 50%
Desert Tiger
- Now "bounces on" its current target if that target is in the air, staying more
firmly latched on and dealing damage
- Increased scaling damage per "minion slot" expended slightly (from 33% of base
damage to 40% of base damage)
Mounts/Wings/Accessories
Celestial Starboard
- Made some adjustments to improve its handling, while still keeping the fix that
made sure that Starboard got full dash distance
Star Cloaks
- Only creates stars now when taking damage from enemy sources
Black Spot
- Slightly increased acceleration, to slightly offset for the loss of overall speed
in 1.4.1
Crafting Recipes
Chlorophyte Bars
- Reduced crafting recipe from 6 to 5 ore per bar
Chlorophyte Bullets
- Reduced crafting efficiency from 70 bullets per bar to 60 bullets per bar (to
roughly maintain parity with the Bar crafting cost change)
Enemy Immunities:
Snow Flinx - Removed their Poison immunity
Wall of Flesh - Removed its Poison immunity
Queen Bee - Added Poison immunity
Morning Wood - Added Poison immunity
Twins - Added Poison immunity
Martian Probes - Added Poison immunity
Granite Golem/Elemental - Added On Fire/Hellfire immunity
Betsy - Added On Fire/Hellfire immunity
Frozen Zombies - Added Frostburn Immunity
Clingers - Added Cursed Inferno Immunity
Dark Mage Skeletons - Added Poison immunity
B. Enemy/NPC Bugs
Fixed an issue with NPCs deciding to stand in escapable water until they
drowned
Fixed an issue where valid day-time completions of Empress of Light would not
drop Terraprisma under specific circumstances
Fixed a rare issue where Eye of Cthulhu, Retinazer, and Spazmatism had a
chance to spin forever when changing to their second form
Fixed an issue where Lunatic Cultist and Martian Saucer would not properly
attempt to find a new target if his current target left or died
Fixed an typo causing Antlion Swarmers to drop 10x too much money
Fixed an issue where Angry Nimbus could not pass through platforms properly
Fixed an issue where defeating Queen Slime boosted the power of Town NPCs
twice as much as intended, while Empress did not boost them at all
Fixed an issue where floating enemies (Pixies, Wraiths, Dripplers, Ice
Elementals, etc) could not fall through platforms or float up through platforms
properly to reach the player
Fixed an issue where surface wooden Mimics were not capable of spawning
naturally anymore
Fixed an issue where the OOA Tier 2 Goblin Bombers did the damage of Tier 1
Goblin Bombers
Fixed an issue where Slime Rain slimes would spawn regardless of the Journey
mode spawn slider
Fixed an issue where Flying Dutchman would desync and behave oddly or die
spontaneously
Fixed a syncing issue with Big Mimics that would result in erratic behavior
in Multiplayer
Fixed an issue where Devourer kills on the body or tail didn't count towards
banners
Fixed an issue where "Digging" Truffle Worms no longer appeared on the
Lifeform Analyzer
Fixed an issue where the last Twins to die might not drop their boss bag if
you only damaged the other one in multiplayer
Fixed an issue where Hemogoblin Sharks fall through platforms the player is
standing on, failing to walk on them normally
Fixed some issues with some spider enemies not using all of their animation
frames when walking, resulting in stuttering movement
Fixed an issue where Golem's body parts would appear oddly when spawned if
you had too many enemies alive at once
Moon Lord no longer uses the NPC Smoothing setting to prevent several issues
Fixed an issue where Torch God would "count torches twice" resulting in the
sequence happening too early
Fixed an issue where Torch God would not lose progress if the player died
Fixed an issue where some Corruption-invalidated housing would just say
"invalid" rather than indicating it was due to Corruption/Crimson
Fixed some issues with Angry Dandelions targeting the wrong player in MP
Fixed an issue with Traveling Merchant spawning when time was paused with
Journey powers
Fixed an issue where Ocean critters were spawning on screen
Fixed an issue where one of Moon Lord's attacks didn't properly attack or
move in multiplayer
A. Melee Weapons
True Excalibur
Increased damage from 66 to 70
Is now autoswing
Projectile now pierces once, hitting up to 2 enemies
Is now crafted with the Excalibur + Chlorophyte Bars. No longer requires a
Broken Hero Sword.
Terra Blade
Damage increased from 95 to 115
Use time decreased from 16 to 14
Projectile damage increased from 1.25x to 1.5x of the base damage
Is now crafted with the two True Swords and a Broken Hero Sword
Beam Sword
Scale increased from 1f to 1.3f (this makes the sword itself larger)
Sunfury
Base damage decreased from 35 to 32. As normal swings deal double with
flails, the standard expected damage should be reduced from 70 to 64.
Arkhalis
Damage increased from 20 to 25
Now ignores up to 20 enemy defense
Chain Guillotine
Damage increased from 43 to 59
Ghastly Glaive
Immune frame duration reduced from 36 to 20. In effect, this means that the
spear itself can hit more often, including more easily within a single swing.
Anchor
Damage increased from 55 to 70
Knockback increased from 5 to 8
Light's Bane
Damage increased from 17 to 18
Fiery Greatsword
Damage increased from 36 to 40
Beekeeper
Reverting the changes made to Beekeeper in 1.4
All Phaseblades
Damage increased from 21 to 25
Night's Edge
Use time decreased from 27 to 21
Is now autoswing
Bananarangs
Use time decreased from 14 to 11
Increased both the projectile speed and the return speed of the Bananas
Sleepy Octopod
Damage increased from 40 to 50
Increased hit radius/size of the attack by 35%
Flying Dragon
Damage increased from 90 to 180.
Projectiles which the player does not have line of sight on (as in, shooting
through walls) now deal half damage (in this case, 90, the original damage)
Starlight
Damage increased from 70 to 80
Now has a bonus critical chance of 10%
Daybreak
Projectiles now explode when expiring, or upon hitting a wall. The explosion
does an additional 100% weapon damage, and can hit nearby enemies as well.
Onyx Blaster
Damage decreased by 4
Use time increased from 45 to 48
Quad-Barreled Shotgun
Damage decreased from 24 to 17
Projectile count increased from 4 to 6
Use Time increased from 45 to 55
The Arms Dealer now only sells this after Skeletron
Stake Launcher
Use Time decreased from 26 to 12
Applies a 10% damage penalty to the next hit for each enemy a projectile
pierces
Blowpipe
Use Time decreased from 45 to 25
Increased Seed (Ammo) damage from 3 to 4
Tsunami
Damage decreased from 60 to 53
Nano Bullets
Can now bounce once, and will "Smart Bounce" at a nearby target if one is in
range
Post-bounce bullets only deal 66% damage
Beenades
Damage reduced from 14 to 12
Bone Arrows
Damage increased 6 to 8
Chlorophyte Bullets
Damage decreased from 10 to 9
Cursed Bullets
Increased speed to match Ichor Bullets
Also, see Debuffs section for details of Cursed Inferno changes
Meteor Shot
Damage decreased from 9 to 8
Reworked the immunity time system of Meteor Shot so rapid fire/shotgun-type
weapons using it are unlikely to result in bullets missing due to immune frames
Crystal Bullets
Only generate 2 shards on impact instead of 3
Jester Arrows
Applies a 10% damage penalty to the next hit for each enemy a projectile
pierces
Unholy Arrows
Applies a 5% damage penalty to the next hit for each enemy a projectile
pierces
C. Magic Weapons
Life Drain
Damage increased from 30 to 35
Like Medusa Head, should now no longer consume mana when being used but not
hitting anything
Nightglow
Mana cost decreased from 26 to 23
Projectiles can now bounce, improving their performance against enemies on
the ground (instead of causing the projectiles to break when impacting the floor)
Shadowbeam Staff
Damage increased from 53 to 60
Use time decreased from 16 to 15
Damage reduction for each target hit reduced from 20% to 10%
Unholy Trident
Damage increased from 73 to 88
Applies a 10% damage penalty to the next hit for each enemy a projectile
pierces
Poison Staff
Ranged increased slightly, from roughly 30 to 37 blocks
Venom Staff
Ranged increased slightly, from roughly 45 to 58 blocks
Medusa Head
Range of effect increased by 25%
Nettle Burst
Now ignores up to 10 enemy defense
Wasp Gun
Wasps now ignore up to 10 enemy defense
Razorblade Typhoon
Previously, this weapon fired two projectiles for every use, consuming mana
only once. Now it only fires one projectile for the same mana cost and use time.
However, that projectile now deals 50% more (increased from 60 to 90)
Magical Harp
Damage increased from 32 to 42
Knockback increased from 0 to 0.25 (in other words, it now has knockback)
Mana cost increased from 4 to 5
Applies a 5% damage penalty to the next hit for each enemy a projectile
pierces
Blood Thorn
Damage increased from 29 to 34
Each projectile can now hit a third time (previously they could only hit
twice)
Reworked the immunity time system for this projectile so that it hits more
often, conflicting with itself less
Use Time increased from 21 to 33
Magic Missile
Use Time decreased from 18 to 22
Mana cost increased from 12 to 14
Flamelash
Damage decreased from 36 to 32
Mana cost increased from 18 to 21
Flower of Fire
Use Time decreased from 20 to 16
Mana cost decreased from 15 to 12
Space Gun
Damage decreased from 19 to 17
Mana cost decreased from 7 to 6
Betsy's Wrath
Damage increased from 65 to 110
Stellar Tune
Damage increased from 75 to 85
D. Summoning Weapons
Whip Range
Every whip (except for Leather Whip) has had a range increase
This increase is the smallest with earlier whips (Snapthorn only roughly 10%
longer) and larger with later whips (several late game whips have a roughly 50%
increase)
Whips + Flasks
Whips can now gain the benefits of Flask buffs
Leather Whip
Is now purchasable from the Zoologist at 10% completion instead of 15%, as
15% too often left it more efficient to just sequence break to the Jungle to obtain
Snapthorn
Finch Staff
Finch should now be somewhat more reliable/accurate with hitting its targets.
However, due to how early it is obtained, it is intentionally a little inaccurate,
as this is part of its balancing.
Enemies knocked back by Finches should almost always be knocked away from the
player now, regardless of the angle of the Finch
Optic Staff
Technically a bug, but Retinamini's lasers were accidentally not set to use
independent immunity timers, which meant that they were still conflicting with
other piercing attacks, while the 1.4 changelog had indicated otherwise. This has
been fixed, which should result in less immune-frame time for Retinamini lasers.
Sanguine Staff
The attack speed of Sanguine Bats has been increased from 60 to 66 (this is
how long it takes to make their attack circuit)
Xeno Staff
Fire rate cooldown increased from 30 to 33 (roughly 10% slower attack speed)
Tempest Staff
Fire rate cooldown decreased from 60 to 50 (roughly 20% faster attack speed)
Projectile Speed of the Sharkrons increased from 14 to 20
Movement speed of the Tempests themselves increased by 50%, so they can chase
after enemies more quickly
Hornet Staff
Damage increased from 9 to 11
Pygmy Staff
Projectile speed increased from 12 to 18 (with additional adjustments made to
their fall rate to keep it consistent)
Increased the range at which Pygmies will fire their spears by roughly 40%
Kaleidoscope
Damage increased from 165 to 180
E. Armor
Cactus Armor
Removed the 1 Defense set bonus.
New set bonus: Cactus Armor now deals a flat 15 Thorns damage. This damage is
multiplied to 30 and 45 respectively in Expert and Master mode.
Mining Armor
Increased the drop rate of Mining Shirt and Mining Pants from 2.4% to 12%.
That's not a typo!
Gladiator Armor
Increased the defense of the Helmet and Leggings by 1
Increased the defense of the Breastplate by 2
New set bonus: Players wearing the full Gladiator set are immune to knockback
Increased the drop rate from a 1/20 chance to drop a random piece to a 1/7
chance
Fossil Armor
Increased defense of Helmet and Greaves from 2 to 4
Increased Ranged critical chance on Helmet and Greaves from 3% to 4%
Increased defense of Plate from 4 to 5
Replaced the 3% Ranged critical bonus on the Plate with a 5% Ranged damage
bonus
Wizard Hat
Magic damage decreased from 15% to 5%
Defense increased from 2 to 4
Magic Hat
Magic damage/critical chance bonus decreased from 7 to 6
Meteor Armor
Increased the Magic damage bonus on each piece from 7% to 9% (21%->27% total)
(Cross-listing from Magic section) Space Gun's damage decreased by 2, and its
mana cost reduced by 1
Necro Armor
Decreased the set bonus Ranged critical chance from 15% to 10%
Increasing defense of each piece by 1 (3 total) Included Ancient Necro Helmet
Obsidian Armor
Converted the Obsidian Armor into a Whip-centric Summoner armor
Obsidian Armor set pieces can now only be crafted at a Hellforge, and
requires Shadow Scales/Tissue Samples
Obsidian Outlaw Hat now gives 9% Summon damage
Obsidian Longcoat now gives +1 Minion count
Obsidian Greaves now give 9% Summon damage
New Set bonus: Increase Whip Range and Speed by 50%. Additionally, gain
another 25% Summon damage (43% total across the entire set)
Note: This set will deal very high summon damage, but at the expense of a
lower minion count. Instead, it focuses on dramatically improving the performance
and damage of whips, and can still be obtained earlier, or as an alternative, to
Bee Armor, but it may require a bit more legwork to obtain the set, given its new
crafting station requirement.
Molten Armor
Molten Helmet now gives 7% Melee Critical Chance
Molten Breastplate now gives 7% Melee Damage
Molten Leggings now give 7% Melee Speed
The 17% Melee Damage set bonus has been reduced to 10% (the 7% moved to the
Breastplate)
New Set bonus: Players wearing the full Molten set cannot be inflicted with
the On Fire debuff. This is in addition to the pre-existing 10% damage bonus.
Cobalt Armor
Cobalt Breastplate Critical Damage increased from 3% to 5%
Cobalt Leggings Defense increased from 7 to 8
Added a 3% Damage bonus to the Cobalt Leggings
Cobalt Helmet (Melee) Defense increased from 11 to 12
Cobalt Helmet Movement Speed increased from 7% to 10%
Cobalt Helmet Melee Speed bonus (12%) changed into a Melee Damage Bonus (15%)
Cobalt Mask (Ranged) Critical Chance increased from 6% to 10%
Added a 10% Magic Damage bonus to the Cobalt Hat (Magic)
Palladium Armor
Reduced the potency of the healing set bonus from 6 to 4
Palladium Mask (Melee) Damage bonus increased from 8% to 12%
Palladium Headgear (Magic) Damage bonus increased from 7% to 9%
Palladium Headgear Damage bonus increased from 7% to 9%
Mythril Armor
Mythril Chainmail Damage bonus increased from 5% to 7%
Mythril Greaves Critical chance increased from 3% to 10%
Mythril Helmet (Melee) Critical chance increased from 5% to 8%
Mythril Melee set bonus increased from 5% to 10% Critical Chance
Orichalcum Armor
Orichalcum Mask (Melee) Damage bonus increased from 7% to 11%
Orichalcum Mask Melee Speed bonus increased from 7% to 11%
Adamantite Armor
Adamantite Breastplate Damage bonus increased from 6% to 8%
Adamantite Leggings Critical bonus increased from 4% to 7%
Adamantite Melee Set Bonus (Melee/Movement Speed Boost) increased from 18% to
20%
Adamantite Mask (Ranged) Critical chance increased from 8% to 10%
Adamantite Headgear (Magic) Damage increased from 11% to 12%
Adamantite Headgear Magic Critical chance increased from 11% to 12%
Titanium Armor
Titanium Mask (Melee) Damage/Critical/Speed bonus increased from 8% to 9%
Frost Armor
Frost Armor's Set Bonus now gives an additional 10% Melee/Ranged Damage
Frost Armor's Set Bonus now inflicts a special version of On Fire that deals
25 DPS instead of 8
Forbidden Armor
Forbidden Robes now have a 10% Summon Damage bonus
Forbidden Treads now have a 10% Magic Damage bonus
Chlorophyte Armor
Decreased the cooldown on the Leaf Crystal shot from 50 to 40
Squire Armor
Decreased Greaves Melee Critical chance from 20% to 15%
Monk Armor
Increased Pants Melee Critical chance from 10% to 15%
Huntress Armor
Added +10% Ammo Cost Reduction to the Jerkin
Apprentice Armor
Added +10% Magic Damage on Helmet
F. Accessories
Bone Glove
This item has been completely overhauled and turned into an accessory
When equipped, the player will shoot Crossbones towards their cursor whenever
they are attacking, once per second. Consider it like a sword projectile, except it
works for every weapon.
The bones deal 25 class-neutral damage, but additionally ignore up to 25
enemy defense.
Now also has vanity visibility in the Gloves spot
Note: In practice, this should allow the Bone Gloves to be simultaneously
viable for more classes than just Ranged, and also give it a bit more longevity
Brain of Confusion
Reduced the Critical chance bonus of the Mind Trick buff from 20% to 10%.
Reduced the duration of Mind Trick by 1 second
Celestial Cuffs
Now has the +20 mana bonus that its component accessories granted
Fire Gauntlet
Increased the 10% Damage and Melee Speed bonus to 12%
Gains the new benefit added to the Titan Glove (see Titan Glove)
Gains the new benefit added to the Magma Stone (see Magma Stone)
Hero Shield
Defense increased from 7 to 10
Honeycomb (and Bee Cloak, Honey Balloon, Stinger Necklace, and Sweetheart
Necklace)
The base damage of the Bees generated by these has been increased from 7 to
13. If using a Hive Pack, this damage is 18.
This damage is multiplied by 1.5x in Expert mode, and 2x in Master mode
Additionally, if hit while wearing any of these accessories, the player gains
the Honey buff for 5 seconds
Lava Charm
Doubled its spawn rate, giving it a 1/20 chance to be found in Lava-layer
chests or Lava fishing crates
Magma Stone
Now inflicts a special version of On Fire that deals 15 DPS instead of 4
Molten Quiver
Technically a bug fix, but Wooden Arrows converted to Flaming Arrows by using
this accessory now properly gain the +2 damage that Flaming Arrows have. This bonus
is only applied to Wooden Arrows, if using the Quiver with superior arrows it will
not apply the bonus (as it would be using the superior damage bonus of those arrows
instead)
Obsidian Rose
Increased the lava damage reduction from 30 to 45. This change applies to all
of its tinkers, however, as a consequence, lava damage has been moved to its own
immunity timer, as the change would allow lava to very easily be reduced to 1
damage with the proper loadout.
Is now a component in the Lava Waders, extending its lava damage reduction to
the Lava Waders, Hellfire Treads, and Terraspark Boots. This change is retroactive
for people who have already crafted those items, of course!
Pygmy Necklace
Is now sold by the Witch Doctor in pre-Hardmode, giving summoning accessories
some earlier-game accessibility (he still only sells it at night, however!)
Reaver Shark
Use time decreased from 18 to 13
Bone Pickaxe
Drop rate increased from 2% to 5%
Chlorophyte Jackhammer
Included this item in the Drill/Chainsaw mechanics overhaul. It now has
increased speed at the expense of range
Mechanic's Rod
Fishing power increased from 30% to 35%
Now sold by the Mechanic as soon as she can be rescued, not just in Hardmode
Is now available every other moon phase, rather than only a single moon phase
Fiberglass Fishing Pole
Fishing power increased from 27% to 30%
Increased odds of finding it in a chest from 1/30 to 1/15
Living Wands
The Living Wood Wand and Leaf Wand have a 1/300 chance of being dropped from
TreeHit purity forest trees, offering a rare but renewable source of them
The Living Mahogany Wand and Rich Mahogany Leaf Wand have a 1/200 chance of
being dropped from TreeHit Jungle Trees
Black Spot
Top speed and acceleration decreased dramatically. Previously its top speed
was higher than the UFO mount, but now it is less.
Can no longer dash-into-mount to instantly reach top acceleration
Scutlix Mount
There was an unlisted change in 1.4 that dramatically reduced the range of
the Scutlix mount's attack. This was a performance change, not a balance change,
and cannot be fully reverted as a result.
However, the reduced range (500) was able to be increased to 850 without
reintroducing performance issues.
Additionally, to compensate for the lost range, the damage of the Scutlix
shots has been increased from 100 to 150
Witch's Broom
Slightly increased speed values so that it is a minor upgrade over the UFO
Mount (since it is Expert exclusive)
Flamingo Mount
Top speed decreased from 7.5 to 6
Pre-Hardmode Horse Mounts (Dusty Rawhide, Royal Gilded, and Black Studded
Saddles)
Top speed increased from 8 to 9
Bloody Tear
Increased drop rate from 1/200 to 1/100 for standard Blood Moon enemies
Increased drop rate from 1/200 to 1/25 for Blood Moon fishing enemies
(Eyeball Fish, Zombie Merman, Blood Eel, Hemogoblin Shark)
Increased drop rate from 1/9 to 1/5 for The Groom and The Bride
Increased drop rate from 1/9 to 1/2 for Dreadnautilus. In Expert/Master, this
drop rate is 100%.
Sanguine Staff
Increased drop rate from 1/5 to 1/2 for Dreadnautilus. In Expert/Master, this
drop rate is 100%.
Blade Staff
Now drops from Queen Slime instead of Enchanted Swords
Sturdy Fossil
Tomb Crawlers now have a chance to drop small amounts of Sturdy Fossil
Oasis/Mirage Crates now have a chance to include Sturdy Fossil
Torches
Jungle Torches now have a more efficient recipe, giving more torches per
Jungle Spore
If you have less than 20 torches at any point, you have an increased chance
to get torches when breaking pots
Mana Crystal
In light of the increased spawn rate of Falling Stars in 1.4, the crafting
recipe for Mana Crystals has been increased from 3 to 5 Fallen Stars
Adamantite/Titanium Bars
The crafting cost of Adamantite/Titanium Bars has been reduced from 5 to 4
Ore. Subsequently, this reduces the cost of all Adamantite/Titanium armor, weapons,
and tools
Jester Arrows
The crafting efficiency per Fallen Star has been reduced by half. You now get
10 arrows per star rather than 20.
I. Buffs/Debuffs
Frostburn
"Player" Frostburn now does 8 DPS like "Enemy" Frostburn
Cursed Inferno
Technically a bug fix: 1.4 purported to increase Cursed Inferno damage from
12 to 24, but this was in error due to misreading the code. In truth, this was an
increase from 6 to 12. This has now been remedied, and Cursed Inferno now properly
does 24 DPS. However, player-based Cursed Inferno has NOT been increased
correspondingly, so they will still take 12 DPS.
Venom
Technically a bug fix: 1.4 purported to increase Venom damage from 12 to 30,
but this was in error due to misreading the code. In truth, this was an increase
from 6 to 15. This has now been remedied, and Venom now properly does 30 DPS.
However, player-based Venom has NOT been increased correspondingly, so they will
still take 15 DPS.
Venom has been renamed to "Acid Venom". This is to reflect a dramatic
overhaul to its enemy immunity. Enemies who are immune to Poison are no longer
necessarily immune to Acid Venom, and Acid Venom will now usually impact undead,
stone, metal, and poisonous enemies.
Ichor
Defense reduction has been reduced from 20 to 15
Oiled
Rather than individually boosting different OnFire-like debuffs with,
admittedly arbitrary amounts, Oiled now adds an additional flat 25 DPS if the
target is suffering from any of these debuffs. For example, if the target is On
Fire (4 DPS), it will take 29 total if Oiled.
Thorns Potion
The Thorns effect from this potion has been increased from 1/3rd of the
damage taken to 100% of the damage taken
Dryad's Blessing
The Thorns effect from this buff has been increased from 20% of the damage
taken to 50% of the damage taken
Vicious Goldfish
Now spawns naturally in Crimson water. Never actually spawned naturally
before, with regular goldfish spawning instead.
Blood Feeder
Life increased from 20 to 150
Damage increased from 30 to 50
Defense increased from 4 to 20
Money drop value increased from 350 to 500
Ghosts
Life decreased from 70 to 50
Damage decreased from 18 to 15
Defense decreased from 8 to 4
Knockback susceptibility increased from 40% to 50%
Antlion Larvae
Life decreased from 45 to 35
Damage reduced from 12 to 10
Antlion Eggs
Antlion Eggs are now less common in initial worldgen, so there should be less
of them overall, making the Underground Desert slightly less dangerous
Antlion Eggs will now slowly regrow over time, like Bee Hives in the Jungle,
but like Bee Hives, only until there are a certain number in an area, to prevent
over-saturation
Rolling Cactus
Reduced the base boulder damage by about a third, making them slightly less
lethal (though still considerably dangerous) threats
Increased the Cactus Thorn projectile damage from 20 to 30
Angry Dandelion
Technically a bug fix: fixed an issue where Angry Dandelion's projectile
damage scaled twice, resulting in it doing far more than it should have, especially
in Expert/Master
Rock Golem
Technically a bug fix: fixed an issue where Rock Golem's projectile damage
scaled twice, resulting in it doing far more than it should have, especially in
Expert/Master
Wall of Flesh
Wall of Flesh now causes the screen to fade to black and will despawn if all
nearby players are dead, or there are no more players nearby.
Ice Elemental
Projectile attack can now inflict Frostburn
Jungle Creeper
Life increased from 120 to 400
Defense increased from 14 to 40
Damage increased from 50 to 100
Now moves faster
Attacks can now inflict Venom
Spits Web in Expert/Master like Black Recluses
Phantasm Dragon
Life increased from 4000 to 10000
Head Defense increased from 10 to 15
Body and Tail Defense increased from 20 to 30
Head Damage increased from 80 to 100
Body and Tail Damage increased from 40 to 50
Hoppin Jack
Can now spawn in Graveyards in Hardmode, any time of year
Vortex Lightning
Increased the damage of both types of lightning bolts during the Vortex
Invasion to 100
Graveyard Threshold
The number of graves required to trigger both a full graveyard and the
various levels of graveyard ambience has been increased by 1
Town Happiness
The boost from the "So Much Space" factor has been reduced by half
The boost/penalty for Like/Dislike/Love/Hate factors have been increased by
20%. Everything is worth a little bit more in any direction.
You can now have up to 3 NPCs in close proximity without any crowding
unhappiness. It will now begin when there are 4 NPCs in close proximity.
Furthermore, the size of the penalty starts smaller than before (though it will
grow faster with each additional NPC)
The size of the town detection has been doubled
Meteorite Ore
While still immune to explosions under normal circumstances, like other
explosion resistant materials, they will become breakable with explosives after
entering Hardmode
Pyramid Rarity
Worldgen's chance to place Pyramids has been increased by 50%.
Sandstorm Frequency
Increased Sandstorm chances by 2x in Hardmode, and by 1.33x pre-Hardmode
Rock Lobster
Sell value decreased from 20 Silver to 10 Silver
Sharpening Stations
The Merchant will now sell Sharpening Stations in Hardmode
Books
The Wizard will now sell books. Their cost has been increased somewhat as a
result, from 3 to 15 Silver.
1/3/5 Timers
These are still craftable, but are also sold by the Mechanic
Mushrooms
Regular orange mushrooms now have a potion sickness time of 30 seconds,
instead of the full 60.
II. Changes/Additions
Added a rolling world save backup system to improve reliability of world file
backups in case of corrupted files. By default, there will be one additional backup
save in addition to the previous saves, and this can be increased up to a maximum
of 9. You can change this value in the config.json or serverconfig.txt with the
setting "WorldRollbacksToKeep
The Torch God now haunts Terraria
Added an item that gives you a new sidebar option setting that will auto-
convert placed torches to the biome type
Black Slimes and Blue Jellyfish now have a chance to spawn in Hardmode for
Bestiary completion
Dungeon fishing loot now takes priority in overlapping Dungeon biomes
Fishing now prioritizes ammo slots when selecting bait to use
Technically a fix, changed a very long running code typo that made Crate
Potion have an entirely incorrect recipe. Now takes Amber, Moonglow, Shiverthorn,
and Waterleaf.
The Truffle now likes living in the Mushroom biome (instead of being neutral)
Forest Pylon can now be used in the sky as well
Flying Dutchman now unlocks its Bestiary entry in one kill
Lihzahrd Mechanical Traps can no longer be broken with explosives before
Golem has been defeated
Pirate Invasions after the first one are now less common
Explosive Trap deaths should handle mass item drops more efficiently now, and
will attempt to preserve Mediumcore item drops
Changed Empress' Emote quicktext to "eol" to match other boss emotes
Changed a crafting inconsistency with Obsidian Toilet not matching other
Obsidian furniture
Changed a minor crafting inconsistency where Crimtane Brick was not as
efficient as Demonite Brick
I. Changes/Additions
Removed Bad torch luck
Increased Prismatic Lacewing spawn rate significantly
Angry Dandelions now have a chance to drop Daybloom
Betsy now only takes one kill to "max" Bestiary progress like other main
bosses
Zenith now requires Bee Keeper in its recipe
Shiverthorn is now somewhat slower to grow, but twice as fast to bloom
Waterlily grows faster in the rain, Blinkroot grows faster underground,
Fireblossom in the Underworld
More Blinkroots appear during worldgen, and all herbs can potentially "grow"
during worldgen as well
Owls now hoot less
Added a large quantity of art asset revisions, mostly minor touch ups, but
several with substantial changes, most notably, the Molten weapons and tools,
Clentaminator, and S.D.M.G.
Tombstones now display with Dangersense Potion
Dungeon Guardian and Old Man will also be unlocked if you have Skeletron
unlocked now, in addition to the previously existing methods to ensure you could
unlock them
Added a config.json setting called "DisableIntenseVisualEffects" that you can
use to disable flashing during thunderstorms. Can be expanded to include other
mechanics upon feedback.
I. Changes/Additions
Added Master and Journey to command line options for the dedicated server
Ghosts should now be more likley to despawn, and reduced the conditions which
allow them to spawn as well as the maximum number of them
Error logging should no longer create large DMP data files when the game
crashes (We no longer use them)
(Note: 1.4.0.1 was the live release, and changes and additions are only included
for posterity and for 1.3.5.3 content changes)
A. Major Features:
Added Journey Mode, a brand new world and character difficulty mode that
offers unprecedented control over the way you play. Features unique powers such as
item duplication, weather control, spawn rate and difficulty sliders, and more.
Added Master Mode, a new highest difficulty surpassing that of Expert. Test
your skills against even harder challenges, and perhaps be rewarded with some
unique rewards from each boss
Added two brand new bosses to seek out and challenge
Added the Bestiary, an encyclopedia of the enemies, allies, and critters you
encounter on your journey
Added Golf, a new fun pastime for when you want to take a break from all the
monster slaying
Added Windy Day weather, along with various ambient effects and even some
enemies
Added Town Pylons and NPC Happiness, an expansion on the town system that
culminates with the ability to build a teleportation network to towns around the
world
B. Menu/UI:
Officially adding Texture Pack support, which now has its own option in the
main menu
Added RGB Lighting to the game for Razer, Corsair, and Logitech hardware
Added Block Swap, a mechanic that allows the player to replace pre-existing
blocks with new ones, without having to mine them up first. As a bonus, this also
allows you to swap Chests and Dressers, while keeping the chest inventory intact!
Terraria now has a brand new series of intro splash screens and an intro
sequence
Added a completely overhauled Character and World Creation Menu
Added Boss Health Bars
Added Emote Commands and menu
Adding loading screen informative help text when generating worlds
Added two new Health/Mana Bar style options
Added a number of new minimap border options
Added a Recommended Achievement icon to guide the player
Added a new achievement to craft a workbench
C. Ambience:
Added Windy Day weather, along with various ambient effects and even some
enemies
Added a variety of ambient background objects in the sky
Added a new celebratory event after defeating a boss or invasion for the
first time. What a fortunate time to be a Terrarian!
Added the graveyard minibiome
Added uncommon thunderstorm ambient weather
Added a chance for meteor showers, which dramatically increase falling star
rates
Added new falling star animations in the sky
Added the ability for the player character to blink, close their eyes, or
squint, as circumstances call for it
E. Music:
Added an entirely new title theme, Journey's End
Added the Windy Day theme
Added the Space Day theme
Added the Ocean Night theme
Added the Town Day and Night themes
Added the Storm theme
Added the Slime Rain theme
Added the Graveyard theme
Added the Underground Jungle theme
Added the Surface Night Jungle theme
Added the Duke Fishron boss theme
Added the Morning Rain theme
Added the Console Title theme
Added the Underground Desert theme
Added themes for the new bosses
Added music boxes for all of the newly introduced tracks
Long overdue, the winning track of Terraria�s music contest by Xenon and DJ
Sniper has been implemented as a music box!
F. Enemies and Critters:
Added two new bosses
Added several Blood Moon fishing enemies
Added a few Windy Day enemies
Add a few other enemies to several different biomes, such as Mushroom and
Underground
Added Gnomes
Added wild friendly Fairies, as well as fairy logs
Naturally, we also added Bottled Fairies
Added over a dozen new critters
Added several Underworld critters
Added Gold Goldfish and several other Gold Critters
H. Fishing:
Added Blood Moon fishing, a dangerous pastime filled with new enemies and new
rewards
Added Oasis fishing and a number of new items from it, such as a fishing rod
Added two new Oasis Quest Fish
Added new methods of Lava Fishing and significantly expanded the Lava Fishing
loot pool
Added Chum Buckets for fishing
Added Ice, Oasis, Lava, and Ocean Fishing Crates
Golem
Golem attacks more aggressively the more players are present in Expert, and
also slightly harder to cheese
Golem will now enrage when out of the jungle or on the surface
Plantera
Plantera's Tentacle Chompers now have health scaling in Expert Multiplayer
Skeletron Prime
Expert Skeletron Prime now moves faster when spinning.
Brain of Cthulhu
Expert Brain of Cthulhu and his Creepers now have increased knockback
resistance per player present on a server, ultimately becoming immune to knockback
Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer
Eater of Worlds
Eater of Worlds now has more segments, even more so in Expert Mode
King Slime
King Slime is now somewhat harder to abuse with ropes
Martian Saucer
Martian Saucers in difficulties below Expert no longer have a phase two, and
die as soon as their turrets are destroyed
There are now less Martian Saucers per invasion, and they are less likely to
chain spawn
Martian Saucers can now shoot their death beam through blocks. However, they
are slower and their beams easier to avoid.
B. Enemies:
Crimslimes
Now inflict the Blindness debuff and drop Blindfolds
Crimson Axe
Now inflicts the Cursed debuff
Tomb Crawler
Head Damage decreased from 16 to 14
Body and Tail Damage decreased from 10 to 7
Life decreased from 50 to 40
Reduced size
Only 1 Tomb Crawler should spawn at a time under normal circumstances
Sand Slime
Damage increased from 10 to 15
Life increased from 40 to 50
Knockback multiplier decreased from 0.8 to 0.7
Now only spawns as uncommon enemies in the Underground Desert
Flying Fish
Money drop value increased from 90 Copper to 3 Silver
Flying Fish are now slightly less common on Rainy Days
Clown
Damage increased from 50 to 60
Defense increased from 20 to 25
Life increased from 400 to 800
Knockback multiplier decreased from 0.4 to 0.2
They now attack much faster
Happy Bombs now explode when near the player
They now throw Chattering Teeth Bombs as well
Hoplite
Decreased Javelin Damage from 48 to 36
Angry Tumbler
Defense decreased from 10 to 6
Javelin Damage decreased from 48 to 36
Max speed decreased from 4 to 3
Money drop value decreased from 1.3 Silver to 1 Silver
Other
Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
Man Eater type enemies can no longer be killed by mining the block they are
attached to
Umbrella Slime money drop value increased from 25 Copper to 1 Silver
Granite Elementals can no longer fly through walls
Beehive Bees in the Jungle will now target enemies as well as the player (not
including the Queen Bee)
C. Armor:
Ninja Set
Instead of throwing bonuses, each piece now gives a global 3% critical chance
New Set bonus: 20% movement speed
Gladiator Set
Helmet, Breastplate, and Leggings Defense increased by 1 each
Fossil Set
Fossil Helmet Defense decreased from 3 to 2
Fossil Plate Defense decreased from 6 to 4
Fossil Greaves Defense decreased from 4 to 2
Each piece of the set now gives 3% Ranged critical chance
New Set bonus: 20% chance not to consume ammo
Now available earlier due to the change to Desert Fossil mining
Green Cap
Defense increased from 0 to 2
Cactus Set
Cactus Breastplate Defense decreased from 2 to 1
Forbidden Set
As a whole set, Forbidden is unchanged. However, the benefits of Forbidden
Robes and Treads have been split evenly, with each now giving 40 mana and +1 Minion
count
Titanium Set
New Set Bonus: Titanium Barrier
As you attack enemies, titanium shards accumulate and spin around you
These shards deal damage to enemies at close range, and inflict knockback.
Use them defensively to keep enemies away, or for the bold, aggressively to
inflict extra damage.
Hallowed Set
New Set Bonus: Holy Protection
Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-
based set bonus replaced with a periodic immunity to damage.
Upon attacking an enemy, you will gain a buff. If an enemy hits you during
this buff, you will gain a very brief immunity to damage.
After this period of immunity, at least 30 seconds must pass before you can
re-activate the immunity buff.
Squire Set
Squire Great Helm and Greaves Defense each increased by 1
Squire Great Helm's healing decreased by 50%
Turtle Armor
Set bonus now gives 15% Damage Reduction
Set bonus Thorns damage now does twice as much
Spooky Set
Overall Defense increased from 27 to 30, with each piece gaining 1 Defense
Spooky Breastplate now gives +2 Minion count instead of +1
Spooky Leggings now give 20% movement speed
Valhalla Set
Total Defense of the set is increased by 4, but has been redistributed
Valhalla Helmet Defense increased from 14 to 20
Valhalla Breastplate Defense decreased from 30 to 24
Valhalla Greaves Defense increased from 20 to 24
Valhalla Breastplate's healing decreased by 50%
Nebula Armor
Healing Booster effect now gives 3 HP/s instead of 5, with a maximum of 9
HP/s possible now
Solar Armor
Solar Helmet critical chance bonus increased from 17% to 26%
Solar Breastplate melee damage bonus increased from 22% to 29%
Each piece of the set now gives 1 HP/s regen
Instead of 30% damage reduction whenever you have charges, you now have 12%
damage reduction at all times, and 20% additional damage reduction while charges
are active. In practice, this is roughly equivalent to the same 30% it used to give
due to how the two values are multiplied.
Recharge time between shield charges reduced by 1 second
Stardust Armor
Stardust Guardian now has a more much vigorous and aggressive attack, and he
will attack automatically without prompting. All resemblance to a certain anime is
purely coincidental.
D. Melee Weapons:
Shortswords
Shortswords can now be used in all directions, not just forward
Gold Shortsword damage increased from 11 to 12
Flails
Flails now have entirely new behavior, and a few different functionality
modes.
If you click and hold the mouse button, they will swing around rapidly, doing
low knock back and hitting rapidly in a small circle around you.
If you click and use them normally, you will shoot them forward similar to
how they use to be used, but they will move much faster than they did before. The
damage dealt is double in this mode.
Finally, if you click while it is in midair after having shot it forward, it
will drop suddenly and lay on the ground. This can be used as a stationary damaging
obstacle like a Spiky Ball on enemies walking towards you.
Some flails have had some stat tweaks to fit with this new setup, such as
having slightly longer or shorter range, but generally speaking, all of them should
perform better than before.
Cactus Sword
Damage decreased from 9 to 8
Use Time increased from 25 to 32
Knockback decreased from 5 to 4.5
Trident
Damage increased from 11 to 14
Knockback increased from 5 to 6
When held, gives unrestricted movement in water
Chain Knife
Damage increased from 11 to 12
Enchanted Sword
Damage decreased from 24 to 23
Use Time increased from 18 to 21
Knockback decreased from 5.25 to 4.25
Falcon Blade
Damage decreased from 30 to 25
Use Time increased from 15 to 20
Light's Bane
Size Scale increased from 1.1 to 1.4 (Makes it bigger)
Amazon
Damage decreased from 20 to 18
Crafting: Stingers Required increased from 2 to 12
Crafting: Jungle Spores Required increased from 3 to 9
Beekeeper
Damage decreased from 26 to 24
Use Time increased from 20 to 22
Knockback decreased from 5.3 to 5
Is no longer autoswing
Muramasa
Damage increased from 19 to 21
Fiery Greatsword
Use Time decreased from 34 to 30
Breaker Blade
Damage increased from 39 to 43
Use Time decreased from 30 to 29
Gained a special mechanic where it will deal 2x damage to enemies with over
90% health
Cobalt Sword
Unchanged, but listing here intentionally to ensure there was no oversight.
Cobalt Sword's damage was previously much higher than it should have been, but we
are using it as the new baseline which the rest of the swords are being compared
to.
Palladium Sword
Damage increased from 41 to 45
Mythril Sword
Damage increased from 44 to 49
Orichalcum Sword
Damage increased from 47 to 50
Use Time decreased from 26 to 25
Adamantite Sword
Damage increased from 50 to 56
Use Time decreased from 27 to 26
Titanium Sword
Damage increased from 52 to 58
Use Time decreased from 26 to 25
Phasesabers (All)
Damage increased from 41 to 42
Use Time decreased from 25 to 20
Beam Sword
Use Time increased from 15 to 20 (Does not impact Projectile cooldown)
Fetid Baghnakhs
Damage decreased from 70 to 60
Use Time increased from 7 to 8
Only gains 25% benefit from increased melee speed stats
Anchor
Damage increased from 30 to 55
Use Time decreased from 30 to 20
Format C
Damage increased from 29 to 35
Gradient
Damage increased from 34 to 44
Chik
Damage decreased from 39 to 38
Amarok
Damage increased from 43 to 47
HelFire
Damage increased from 41 to 45
Excalibur
Damage increased from 57 to 66
Use Time decreased from 25 to 20
Sleepy Octopod
Smash attack now does 3x damage, up from 2x
Code 2
Damage increased from 47 to 54
Chlorophyte Claymore
Damage increased from 75 to 80
Psycho Knife
Note: Functionality overhaul renders this weapon akin to an upgraded Fetid
Baghnakhs. It maintains its Stealth bonus.
Damage increased from 70 to 85
Use Time decreased from 20 to 8
Only gains 33% benefit from increased melee speed stats
Keybrand
Damage increased from 70 to 85
Now deals up to 150% more damage based on how injured an enemy is
Kraken
Damage increased from 90 to 95
Now has a 10% critical chance
Golem Fist
Damage increased from 76 to 90
Daybreak
Technically a bug, fixed an issue where Daybreak would not spread its debuff
if your attack killed the target in one hit. Now spreads the debuff to nearby
enemies even if the attack kills the target in one hit
E. Ranged Weapons:
Bone Javelin
Damage decreased from 29 to 20 due to earlier tier
Bee's Knees
Damage decreased from 26 to 23
Use Time increased from 23 to 24
Handgun
Use Time decreased from 12 to 10
Hellwing Bow
Damage increased from 20 to 22
Use Time decreased from 14 to 13
Knockback increased from 5 to 5.5
Marrow
Damage increased from 40 to 50
Ice Bow
Damage decreased from 46 to 39
Use Time decreased from 21 to 16
Now auto-fire
Note: Despite the damage reduction, this will result in a stronger bow
overall, albeit more defense-impacted than bows like Marrow. Change is primarily
meant to introduce variation between the bows.
Daedalus Stormbow
Damage decreased from 43 to 38
When using Holy, Unholy, Hellfire, or Jester arrows, shoots an average of
2.66 arrows, instead of the normal average of 3.33 arrows
Dart Pistol
Damage increased from 28 to 33
Dart Rifle
Damage increased from 52 to 62
Toxikarp
Use Time decreased from 14 to 10
Hallowed Repeater
Damage increased from 43 to 53
Use Time decreased from 19 to 16
Flamethrower
Damage increased from 27 to 35
Applies a 15% damage penalty to the next hit for each enemy a projectile
pierces
Phantom Phoenix
Damage increased from 24x2 to 32x2
Use Time decreased from 20 to 18
Phoenix projectile now fires on every 3rd shot instead of every 4th
Chlorophyte Shotbow
Average arrows per shot decreased from 2.7 to 2.33
Venus Magnum
Damage increased from 38 to 50
Grenade Launcher
Use Time decreased from 30 to 20
Rocket Launcher
Damage decreased from 50 to 45
Does 2x damage on direct hits to a single target
Piranha Gun
Now shoots 3 Piranhas, which can attack the same or different targets
The rate at which the Piranhas can bite has been decreased slightly on an
individual basis, but the total DPS the three Piranhas can do is now much higher
Pulse Bow
Damage increased from 65 to 85
Use Time decreased from 22 to 20
Damage reduction for each target hit increased from 10% to 20%
Stynger
Does 2x damage on direct hits to a single target (Only applies to the initial
bolt, not the fragments)
Celebration
Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added
to this. Even Rocket 1s deal 40, so the actual damage reduction is 105 to 65 even
using the worst Rockets)
Bonus Critical chance of 10% removed
Now sold by the Party Girl after Golem
Elf Melter
Damage increased from 40 to 60
Applies a 15% damage penalty to the next hit for each enemy a projectile
pierces
S.D.M.G.
Damage increased from 77 to 85
Chance to not consume ammo increased from 50% to 66%
F. Magic Weapons:
Wand of Sparking
Increased damage from 8 to 14
Use Time decreased from 28 to 26
Increased On Fire! chance from 33% to 50%
Now has a 10% critical chance
Magic Missile
Projectile is faster and has homing if you release it
Has a moderate AoE damage explosion on impact
Use Time increased from 17 to 18
Mana Cost increased from 10 to 12
Flamelash
Projectile is faster and has homing if you release it
Now pierces and can hit a second time. Has a moderate AoE damage explosion
after the second hit.
Damage decreased from 40 to 36
Use Time increased from 20 to 30
Mana Cost increased from 12 to 18
Staff of Frost
Use Time decreased from 20 to 16
Mana cost decreased from 14 to 12
Cursed Flames
Damage increased from 36 to 50
Use Time decreased from 20 to 15
Mana cost decreased from 12 to 9
Related: See Cursed Inferno buff
Flower of Frost
Damage increased from 55 to 60
Use Time decreased from 20 to 12
Mana cost decreased from 17 to 11
Increased Frostburn chance from 50% to 100%
Crystal Storm
Damage increased from 25 to 32
Mana cost increased from 4 to 5
Poison Staff
Note: Previously, due to piercing immunity frames, only one projectile from
each shot would hit each target, resulting in a lot of lost damage. We've
implemented a system that allows ALL of the projectiles to hit a target,
dramatically improving its shotgun-like functionality. However, to offset this
gain, it has had to have some of its stats reduced. On the whole, this should now
be a stronger weapon, however.
Damage decreased from 48 to 43
Reduced number of enemies that each projectile can hit from 4 to 3
Applies a 25% damage penalty to the next hit for each enemy a projectile
pierces
Projectiles now have a limited range
Clinger Staff
Height of the Clinger flames increased by 50%
No longer has a hit limit
Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff)
Can now inflict critical hits
Sky Fracture
Mana cost increased from 14 to 17
Spirit Flame
Use Time decreased from 30 to 22
Mana Cost decreased from 18 to 14
Rainbow Rod
Projectile is faster and has homing if you release it
Now pierces and hits up to 3 times.
Has a moderate AoE radius on impact
Damage 74 -> 50
Use Time increased from 18 to 25
Mana Cost 18 -> 21
Can touch tiles without exploding now.
Unholy Trident
Use Time decreased from 22 to 17
Mana cost decreased from 25 to 19
Venom Staff
Note: Has received the same general overhaul as Poison Staff. Should be much
improved in actual use, but needs stat reductions to offset this change. Give it a
try before you judge! :)
Damage decreased from 63 to 44
Reduced number of enemies that each projectile can hit from 7 to 5
Applies a 25% damage penalty to the next hit for each enemy a projectile
pierces
Now has a range before projectiles die, 50% longer than Poison Staff's
Wasp Gun
Note: This may sound like a nerf on paper, but it trades "hit count" for
total damage, and will actually result in dramatically more DPS for the Wasp Gun.
Less Wasps, more damage.
Damage increased from 21 to 31
Use Time increased from 11 to 18
Wasps can now bounce/pierce only 3 times instead of 4
Wasps per Cast: Reduced to an average of 3
Mana cost increased from 6 to 10
Nettle Burst
Damage increased from 28 to 35
Mana cost increased from 10 to 12
Spectre Staff
Damage decreased from 72 to 65
Each projectile can now hit up to 3 times, rather than only once
Mana cost increased from 11 to 15
Staff of Earth
Actual damage mostly unchanged, but lists its "max speed" damage now rather
than its "low speed" damage
Now has a 20% critical chance
Mana Cost increased from 15 to 18
Use Time decreased from 40 to 24
Projectile speed greatly increased, as a result, has better range and much
harder to fall below the minimum threshold to maintain maximum damage
Heat Ray
Note: There were too many "full piercing" weapons at this tier, and not
enough high single target damage weapons. Heat Ray changed to avoid redundancy with
Shadowbeam Staff and Staff of Earth and give the class more versatility.
Damage increased from 55 to 80
Use Time decreased from 16 to 10
Can no longer pierce and hit multiple enemies
Bat Scepter
Average Bats per cast increased from 2 to 2.5
Mana cost increased from 3 to 6
Nebula Blaze
Use Time decreased from 15 to 12
Mana cost decreased from 18 to 12
G. Summons:
Summoned minions now adjust their damage dynamically based on your current
equipment and damage buffs
"Some (though not all) Summons now use their own damage immunity timer
system. In practice, what this means is that they will no longer interfere with the
use of other weapons by maxing out the enemy's immunity frames. All affected
minions are set on their own damage timer to most correctly match their pre-change
DPS, but some changes are to be expected comparing 1.3.5 DPS to 1.4 DPS. In
general, even if there is some minor loss or gain of DPS compared to pre-change
performance, it should be worth the improvement to overall performance. Examples of
minions impacted by this change:
- Slime Staff
- Spider Staff
- Pirate Staff
- Optic Staff
- Raven Staff
- Deadly Sphere Staff
- Stardust Dragon Staff
- Some of the new summons also utilize this system"
Imp Staff
Damage decreased from 21 to 17
Fire Rate increased dramatically
Raven Staff
Damage increased from 37 to 55
Flight speed doubled
H. Ammo:
Arrows and Thrown ranged weapons no longer have a chance to drop as items for
reuse
Bone Arrows
Now pierces one time
Chlorophyte Arrows
No longer pierce targets
Projectile speed is increased
Can now bounce several times, and will "Smart Bounce" at a nearby target if
one is in range
Post-bounce arrows only deal 66% damage
Holy Arrows
Falling Stars can no longer pierce and hit a second target
Falling Stars now do 50% of the original damage instead of 100%
Nano Bullets
Damage increased from 10 to 15
Price of Nanites increased
Venom Bullets
Damage increased from 14 to 15
Related: See Venom buff
Price of Vial of Venom increased
Venom Arrows
Damage increased from 17 to 19
Related: See Venom buff
Price of Vial of Venom increased
Crystal Dart
Damage increased from 15 to 17
Cursed Dart
Damage increased from 9 to 10
Related: See Cursed Inferno buff
Ichor Dart
Damage increased from 10 to 12
I. Accessories, Hooks, and Mounts:
You no longer gain stacked benefits from wearing multiple Celestial Stone
variants
In addition to its previous Confusion effect, Brain of Confusion now gives a
1/6 chance to avoid enemy attacks. Upon avoiding an attack, you will gain a
temporary buff that gives 20% critical chance for a few seconds, during which time
you cannot avoid additional attacks.
Titan Glove and its tinkers now give autoswing to all Melee Weapons (and
Whips!)
Wing Balance has been heavily balanced across the entirety of the game.
With only a few exceptions, wings found at the same tier should be roughly
equivalent in power. Exceptions are usually particularly hard or particularly easy
to get.
Unfortunately, its difficult to share exact stats for wings, partially
because there are dozens of them that have been changed, and their stats don't
easily translate to easily readable stats.
The best short summary is that over a dozen sets of wings were buffed, and
that Leaf and Frozen Wings have been reduced in power, as they were too strong for
their tier.
Other major notes:
- Butterfly and Bee Wings can now only drop after the Mech Bosses, but their
power has been increased proportionally.
- Previously, most wings from Wall of Flesh until Golem were very similar in
power, and didn't offer a lot of reason to upgrade. These have now been spread out,
creating a more gradual, consistent increase in wing power across the course of the
game.
Shrimpy Truffle now gives its increased speed and damage bonus when in the
rain.
Basilisk Mount now has a double jump
Bat Hook
Pull In Speed decreased from 16 to 13 (This is the speed at which it pulls
the player to the hook)
Shoot speed decreased from 15.5 to 13.5
Thorn Hook
Pull in speed increased from 11 to 12
Shoot speed increased from 15 to 16
Lunar Hook
Pull in Speed increased from 13 to 16
Shoot speed increased from 16 to 18
Cactus Pickaxe
Use Time decreased from 16 to 15
Damage decreased from 5 to 4
Bone Pickaxe
Mining power increased from 50 to 55
Reaver Shark
Mining power decreased from 100 to 59
Laser Drill
Range increased from 10 to 11
Use Time decreased from 7 to 6
No longer has axe functionality
Venom Debuff
Damage per second increased from 12 to 30 on both player and enemy versions
of the debuff
Pygmy and Queen Spider Staff Venom duration decreased to mitigate the
increased potency
Black Recluse and Sand Poacher Venom duration decreased somewhat to mitigate
the increased danger to the player
All other sources of this debuff are intended recipients of the improved
damage
L. Fishing:
Bait is more likely to be consumed
Very high fishing power now gives decreasing returns
Fishing Power is 1.1x during Blood Moons
Swordfish is now less common when fishing
Golden Carp is less common when fishing
Biome Crates are now guaranteed to drop a chest item, instead of only
sometimes
Dungeon Crates will now always drop a Gold Lockbox
Flower Boots are now included in the Jungle Crates loot pool
Wood, Iron, and Gold Crates drop better quality ore depending on which level
of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
Penguin and Turtle Pets can now be obtained rarely from their respective
Biome crates
All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh
variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
M. Drops:
Amber is slightly more common from Fossils, and can generate naturally in the
Underground Desert
Angler�s Quest rewards are now more likely to give you the Info Accessories.
Additionally, he will not give you duplicates of an accessory you have in your
inventory, unless you already have them all already
Basic Dye materials now give 2 of that dye instead of 1 when crafting
Coin Portal chances when breaking pots has been decreased by half
Enemies have an increased chance to drop bonus amounts of money when killed
Enemies drop extra money during Blood Moons
Golden Keys should now drop more often from enemies and pots, and Dungeon
Slimes are slightly more common
Gold Critters are now more rare
Jellyfish and Granite Golems spawned from statues now drop their items even
less frequently, and decreased the sell value of some of those drops
Lava Charms can only be found in chests within the lava layer now, but Lava
Fishing now provides a secondary renewable source for them
Mandible Blade can now be dropped by Antlion Swarmers
Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
Mushroom Grass Seed drop rate increased from 1/50 to 1/40
Nature�s Gifts now spawn slightly more often in the Jungle
Picksaw now has a � chance to drop from Golem in addition to his other loot,
instead of being part of his main drop pool. This drop rate is 33% from Expert
Treasure Bags.
Rod of Discord's drop rate in Expert mode is now 1/400
Strange Plants no longer generate during worldgen, and will not start
appearing until Hardmode
Throwing Knives in chests now come in much larger stacks
Water Walking Boots now have a 1/10 chance to appear in Water Chests,
increased from 1/15
Several Martian Invasion drops are now dropped from regular Martians instead
of Martian Saucers, decreasing the random nature of the Martian Saucer�s drop pool
N. Misc:
The Nurse now charges increasing amounts of money for healing as the game
progresses
Town NPCs now get a little stronger every time you defeat a boss
Sandstorms are now significantly less common, particularly in the early game
Reduced the intensity of Mighty Wind
Rain is slightly less common
Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
Gem and Rainbow Torches now give 10 torches per crafting instead of 3
Glowsticks and Torches now stack to 999
All Bombs, Grenades, and Dynamite now stack to 99
Ore Bars now stack to 999
Alchemy Seeds and Plants now stack to 999
Tissue Samples and Shadow Scales now stack to 999
Pirate Map and Snow Globe items can now stack to 20
Increased consistency of boss money drops
Did an extensive review of sell values across the entire game, increasing the
consistency of sell values. This particularly includes things like items that had
no sell value but should have, consistent sell value of items dropped from the same
source, infinite money exploits by buying-low/selling-high through crafting, and
much more
C. Visual/Spriting Issues:
Fixed a number of visual issues with Space Creature Costume
Fixed some spriting issues on the Raincoat
Removed a stray pixel while swinging weapons when wearing the female Snow
Coat
Fixed a stray blue pixel on the Eater of Worlds Mask
Fixed an issue where some dyed Old One�s Army armors would dye your backpacks
and capes as well
Fixed an issue where some of the Old One�s Army armors could not be dyed
properly, or would retain colors from the player�s default outfit
Fixed a layering issue where a female character�s bare hand would be visible
even when covered by gloves and shields
Fixed a wide variety of Cape related transparency issues, which should result
in Capes looking better overall
Fixed a number of issues with and dramatically improved the way Shields and
Capes draw/layer in relation to each other
Fixed a surprisingly difficult to resolve issue where Jim�s Legs had a cape
that did not play well with certain other vanity items, such as the Mermaid
Adornment
Fixed an issue where Valhalla Knight�s Helmet and Tam O' Shanter would bob
awkwardly while moving
Fixed a visual issue where Vortex Armor had a weird bobbing effect
Fixed a visual issue where the Kimono would appear in front of Shoes
accessories
Fixed a visual issue where players with Lamia/Mermaid Tail would somehow
visually wear boots despite having no feet
Fixed an issue where blindfolds drew over the player�s hair instead of under
Fixed an issue where dyes for face accessories and the familiar wig would not
show up properly on the player�s map head icon
Fixed an issue where Twilight Hair Dye only looked right when also using
Twilight Armor Dye
Fixed an issue where a number of armors (Aaron�s, Vortex, Nebula, Obsidian)
had an unsightly band of graphical issues around the waist
Fixed an issue where Shield of Cthulhu would be slightly cut off graphically
when dashing
Fixed some issues with the way Belt accessories display on the player during
various animation frames
Animated accessories now no longer animate when paused
Fixed an issue where wearing a full set of Lunar Armor would cause Party Hair
Dye to generate excessive amounts of confetti
Fixed an issue where Master Ninja Gear, Tabi, and Blackbelt created smoke
that reacted oddly to dyes
Fixed an issue where Forbidden Armor�s set bonus could create a spammy spray
of sparks
Fixed a visual issue where head accessories on the map would be offset and
jitter slightly when you moved
Fixed an issue where the player�s head appeared in the wrong position on the
map when riding some mounts
Scutlix Mount no longer makes Honey effects when summoned
Fixed an issue where backpacks and other such things drew at incorrect
heights when on mounts
Fixed an issue where the Slime Mount was drawing offset by one half pixel
Fixed several hundred Pet/Dye combinations that came out either broken,
invisible, or showing no dye at all, most famously, Zephyr Fish and any Hades Dye
Fixed an issue where the Keybrand wasn�t actually in your hand when you swung
it
Fixed a visual issue where Betsy�s Wrath would hover outside of the player�s
hand when shooting it in some directions
Fixed an issue where the player swung Magic Droppers backwards when using
them
Fixed a visual issue where some magic weapons would shake in the player�s
hand when you used them while moving
Fixed a visual issue related to holding up while grappling to platforms, and
then using weapons
Reduced the chances and hopefully fixed a visual dust bug most often seen
when using the Last Prism in a sandstorm, where spinning white crosses would float
in place
Fixed a sprite issue that caused some Crimson and Underground background
walls to not loop smoothly when moving horizontally
Fixed some stray pixels in a surface Crimson background
Fixed an issue where blocks would not be visible at all in extremely dark
locations in the Underworld on Trippy/Retro lighting
Fixed an issue where the glowing parts of Meteorite and Martian Platforms
would not change position to match when they were hammered
Fixed a stray pixel that would flicker off and on in the Goldfish Bowl
Fixed a stray pixel on Pumpkin Doors
Fixed an issue where Pumpkin Blocks were missing some pixels
Fixed the Waterleaf Sprout sprite so that it isn�t so hard to see
Fixed a sprite issue with several pianos where standing on them or placing
items on them looked like they were floating
Fixed a subtle issue that almost no one noticed, where Ancient Manipulator�s
glow effect was off center by a few pixels
Fixed an issue where Goblin Tinkerer�s sprite looked blurry/distorted
Fixed a spriting issue where a number of bipedal enemies had subtly broken
walking animations
Fixed some extremely subtle stray pixels floating near Crimson Axe enemies
Fixed an issue where Celestial Pillars that were hovering �in�Ea small puddle
or pond would have the pond appear in front of them
Fixed a visual issue where Tortoise-type enemies would be pushed down into
the ground slightly
Fixed a number of minor sprite issues where pixels did not use the proper 2x2
format
Snow should no longer fall indoors when the ceiling is offscreen
Improved an issue where there were unusual red flickers when near the
Underworld
Fixed an issue where waterfalls would fall through thin ice
Fixed a visual issue that happened if a player went underground during a
Blood Moon, which would break the Blood Moon shader effect for the rest of that
gameplay session
Fixed a layering issue where fishing line draw in front of Money Trough but
the fishing rod drew behind it
Fixed a UI overlap issue where the name of a Dresser and the Shirt icon for
using it would cover each other
Fixed an issue where Ruler UI would scale with Game Zoom, not UI Scale
Fixed an issue where Miner�s Wobble hasn�t been working for a while
Fixed an issue where Dryad�s Blessing leaves would turn black on certain
lighting settings
I. Multiplayer Bugs:
Fixed a server issue where, after reaching the capacity of the server, no one
could join the server even if people left
Fixed a server issue where setting the password to include either one or two
quotation marks would prevent people from joining
Creating a new character when trying to join a multiplayer session via Steam
should no longer take you back to the singleplayer menu after
Improved and hopefully fixed Boss Bag not dropping for everyone in
multiplayer, particularly King Slime and Eater of Worlds
Fixed an issue where a number of pre-existing projectiles would not be
visible to players joining a server
Fixed a multiplayer issue where players who were grappled on to walls when a
new player joined in would appear to be constantly falling from that spot
Fixed an issue where the Bee Mount did not sync its hovering with servers,
resulting in unusual visual issues for other players
Fixed a multiplayer issue where placing a block over, harvesting with Staff
of Regrowth, replacing with seeds, or otherwise harvesting alchemy herbs would not
provide all of the expected seeds and herbs
Fixed a multiplayer issue where Signs placed above trapdoors would duplicate
and behave oddly when opening the trapdoor
Fixed a long standing Multiplayer issue where signs and gravestones would not
show mouseover text for other players if they were created within that session
Fixed a multiplayer issue where the Frost Legion completion flag was not set
correctly in servers, preventing players from buying the special hats from Clothier
Fixed a multiplayer issue where Ghost Hardcore players in would not update
correctly for other players
Fixed a multiplayer issue where critters standing on platforms at night would
constantly fall down and then teleport back up to the top of the platform
Fixed a multiplayer issue where players couldn�t see each other swinging Old
One�s Army sentry staves
Fixed a multiplayer issue where Brand of the Inferno�s special animations and
sounds would not show for other players
Fixed a multiplayer issue where Vilethorn-type weapons didn�t play their
sounds correctly for other players
Fixed a multiplayer issue where breaking certain blocks didn�t make sound
effects
Fixed an issue where player sensors did not make sounds in multiplayer
Fixed a multiplayer issue where Dungeon Guardian and Skeletron were not
roaring
Fixed a multiplayer issue where swinging Solar Eruption exactly once would
not make a sound for other players
Fixed some visual and audio desyncing with the Sky Fracture when on
Multiplayer servers
Fixed an issue where in-game text over chatting player�s heads did not scale
properly with UI Scale
Fixed an issue where Portal Gun Stations did not make sounds, and Portal Guns
did not make sounds in multiplayer
Fixed an issue with Portal Gun portals not working correctly when they lead
to an unloaded chunk in multiplayer
Fixed a multiplayer issue where Portal Gun portals could overlap each other
and lead to inconsistent behavior
Fixed an exploit where dead Hardcore characters could view the map
Fixed a multiplayer issue where Molotov induced On Fire in PVP would not work
correctly
Fixed an issue where being killed in PVP by Inferno Potion announces that you
were killed by whatever was in the killer�s hand, such as a cell phone
Fixed some PVP desyncronization related to Solar Armor explosions
Version 1.3.5.3
Changes----------------------------------------------------------------------------
-------------------
Fixes:
Fixed server console formatting issues
Fixed numerous translation errors
Fixed game title always appearing in English
Fixed the Old One's Army javelin's missing name
Fixed Eater of Worlds despawning at rare situations in multiplayer
Fixed error when trying to use the room query on an unfit room in certain
languages
Version 1.3.5.2
Changes----------------------------------------------------------------------------
-------------------
Features:
Town NPCs now have a golden frame over their room banner if the player
specifically assigned it for them
Improved visuals on a few things
Fixes:
Switched to an easier to read font for Chinese
Fixed faults for Chinese input on Mac OS X
Fixed unintended forced zoom for 16x10 resolutions
Fixed Ghastly Glaive not damaging any enemies
Fixed some sliders missing sound on hover
Fixed crash when a hardcore player dies
Fixed player's breath meter moving unexpectedly when using Binoculars, Sniper
Scopes, or Zoom
Fixed certain item slot interactions not functioning when gamepad
instructions are disabled
Fixed Shrimpy Truffle's mount not allowing the player's head to touch the
ceiling
Fixed fresh installations of the game showing an inappropriately sized
language selection menu
Fixed Town NPCs attempts to return to their room not being as successful as
they should be
Version 1.3.5.1
Changes----------------------------------------------------------------------------
-------------------
Fixes:
Potentially fixed a certain crash on startup
Potentially fixed a certain cause of framedrops for people who have the
Windows 10 Creators Update
Fixed Betsy's boss bag having an incorrect name
Fixed Truffle spawning up without meeting his special requirements
Version 1.3.5
Changes----------------------------------------------------------------------------
---------------------
Features:
Improved and added new localization for the following languages
German
Italian
French
Spanish
Russian (new)
Simplified Chinese (new)
Brazilian Portuguese (new)
Polish (new)
Greatly improved rendering and overall gameplay on resolutions larger than
1080p
Added Zoom and UI scale sliders in the in-game settings menu
Added most of the main menu's settings to the in-game settings menu
Dungeons in newly generated worlds now contain new furniture
Added a crystal furniture set, and expanded other furniture sets
Added Arkhalis's and Leinfors' developer armor sets
NPCs who are manually assigned to a room will attempt to return to it when
they respawn after being slain
Imrpoved stability on Mac OS X and Linux
Improved visuals on many different things
Improved Retro lighting consistency
Fixes:
Fixed settings button overlaying the armor icon
Fixed inconsistent naming for Sand Poacher and Granite Golem banners
Fixed banner buff list extending beyond screen limits
Fixed hand drawing over backhand glove and shield accessories for female
characters
Fixed Sparky painting and several other rare paintings not naturally spawning
properly
Fixed a certain multiplayer crash
Fixed sign mouseover text staying on cursor permanently when in Options and
Camera menus
Fixed a world generation crash on Linux
Fixed a number of minor grammar issues in NPC dialog
Fixed a certain exploit
Fixed trapped Granite and Meteorite Chests dropping the wrong item upon
breaking
Fixed Vortex Monolith not selling for as much as it should
Fixed crash when linking items with invalid prefix ids in chat
Fixed Pumpkin Shirt and Robot Shirt causing leg skin to disappear when
equipped
Fixed Defender's Forge closing instantly if opened from below
Fixed Terraria thinking it has focus when it did not have focus
Fixed Grand Design and Multicolor Wrench emitting light on use
Fixed auto-creating a world from the server causing it to always use the same
seed
Fixed Platinum Candelabra not sitting properly on other objects
Fixed Goblin Tinkerer being slightly smaller than intended
Fixed petrification death messages being broken for a long while now
Fixed Wall Creeper dropping gore when blood and gore are off
Fixed Xeno Staff's selling price, now consistent with the rest of Martian
loot
Fixed crash when mousing over chests and dressers in the map view
Fixed settings button colliding with 6th accessory dye slot
Fixed Corrupt Thorns almost never generating
Fixed multiple issues with platform/block interaction
Fixed pillars of dirt appearing above the Underground Desert sometimes
Potentially fixed an issue where Marathon Medalist would cause FPS drops.
Platforms from 1.2.4.1 and above now emit particles when destroyed
Virtual Keyboard should no longer appear unless a Gamepad is being used
Using Quick Heal to consume restoration potions now properly inflicts mana
sickness
Defender's Forge now has highlight outlines
Version 1.3.4.4
Changes----------------------------------------------------------------------------
-------------------
Fixes:
Fixed certain crashes related to the game losing focus
Fixed death messages mentioning piggybanks and glowsticks
Fixed xenopopper not detecting ammo
Fixed maps not loading properly when joining multiplayer
Fixed situations where old one's army enemies would spawn invisible in
multiplayer if they were too far from you
Fixed several multiplayer client crashes
Fixed certain turret staves not showing use animation when used by other
players
Fixed certain turrets falling through platforms after spawning on them
Fixed spider queen not working with the max sentry system
Fixed spider queen and frost hydra spazzing against worms
Fixed apprentice armorsets reducing the angle flameburst towers can shoot
instead of expanding it
Fixed lightning aura emitting sounds for enemies it cannot reach underneath
it
Fixed framedrops related to spectre staff shots
Fixed framedrops related to onyx blaster shots
Fixed item sounds playing slightly off center
Fixed vilethorn and similar items making liquid ripples when they should not
Fixed some dye items rarity colors
Version 1.3.4.3
Changes----------------------------------------------------------------------------
-------------------
Changes:
All of the DD2 defenses can now have prefixes!
Fixes:
Hopefully fixed chat not properly blocking player movement and misc functions
Fixed smart-cursor not placing pumpkin seeds properly
Fixed certain melee weapons causing framedrops when used at (very) far
distance from hittable targets
Fixed betsy's wings emitting faint amount of lights when descending (this was
not ever intended)
Fixed pumpkin seeds not being placable on each other (by cutting the old one
first)
Fixed filterPriorityThreshold config setting resetting in every future update
(sorry!)
Fixed self-harming exploit when using the eternia crystal stand at certain
heights acting inconsistently
Fixed two exploit
Fixed Luminite bullets emitting lights through town npcs as they travel
Fixed Love & Stink potions not properly applying to other players in
multiplayer
Fixed rare case of magic weapons hitting enemies for melee damage if you
stand directly on the enemy...
Fixed "Skeletron has awoken" being "Skeleton has awoken!" when summoned
Fixed Sand Slimes not appearing in singleplayer and hazardously desyncing in
multiplayer
Fixed a certain linux/mac server crash
Version 1.3.4.2
Changes----------------------------------------------------------------------------
-------------------
Changes:
Added experimental feature: texture pack support!
Following the same rules as the seeds experimental feature, first you
must set the "UseExperimentalFeatures" to true in the config.json file.
Texture pack files use a password-less .zip format, and are loaded from
the "My Documents/My Games/Terraria" folder.
For a texture pack to be detected and used it must be named "Texture
Pack.zip" and be in that folder.
The texture pack needs to contain only an "Images" folder, in that
folder any texture you include will replace Terraria's texture of the same path.
Check out the simple example if you're unsure how to use it! :D
Fixes:
Fixed Pumpkins getting cut when swinging nearby items or projectiles at them
(we wanted to make placing blocks over them cut them for convenience, nothing
else!)
Fixed town npcs potentially disappearing if you load a map using a non-
english language
Fixed celestial pillars not loading properly, resulting in immediate wipe and
triggering impending doom.
Fixed Drill Containment Unit being usable during creative shock
Fixed unconscious tavernkeep & sleeping angler not showing up on the lifeform
analyzer
Fixed tavernkeep accidentally spawning in water
Fixed stardust armor's excess lighting brightness
Fixed tooltips on the new accessories saying 'sentry' damage when it meant
minion damage, there never was such a thing as sentry damage.
Fixed numerous input issues
Fixed item linking in chat!
Fixed stardust cell minion's shots trying to occassionally latch to town npcs
and the Eternia crystals
Fixed old one's lane portals not emitting light
Fixed weapons not being usable while chatting!!!
Fixed Defender's Forge name missing when open
Fixed Monk's brows saying "attack speed" instead of "melee attack speed"
Fixed the tavernkeep still calling Eternia crystals "Elder" crystals
Version 1.3.4.1
Changes----------------------------------------------------------------------------
-------------------
Changes:
Made tavernkeep slightly easier to find
Fixes:
Fixed medals dropping only in stacks of 1 instead of their intended amounts
when in singleplayer
Hopefully fixed some enemies being invisible on spawn during the old one's
army event when in multiplayer
Fixed Eternia crystals using their internal name elder crystals
Fixed Striking Moment buff's tooltip
Fixed tavernkeep not reacting to the king statue
Fixed certain worldgen crash that was replicated using the experimental seeds
feature! whoo!
Fixed an exploit
Fixed certain new weapons staying in use during the player's death
Fixed silent crash when trying to place defenses in dedicated servers
Fixed silent crash when using last prism in multiplayer
Version 1.3.4
Changes----------------------------------------------------------------------------
-------------------
Features:
Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics
inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new
mechanic where you protect an artifact from invading enemies with the help of a
unique defensive structure system
Multi-tiered event allows players at multiple points in the game to
experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all
straight from the Dungeon Defenders 2 universe!
The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived.
He will be offering a variety of Etherian loot and gear in exchange for an
exclusive currency earned by playing the new invasion!
Completely redesigned liquid visuals. Enjoy the ripples and waves, as the
player, enemies, and projectiles now have a visible impact when they enter and move
through water
The Blizzard weather event now has a new, unique ambient sound when active
Toggles for recently-added visual and water effects that will allow players
to balance beautiful visuals and performance to fit their preferences
A new ability for Summoner players to direct their minions to attack a
specific target
An experimental new world seed feature (This will be inactive by default, see
below in the Changes section for more details)
Items:
Added four new sentry summons, each of which has three tiers of potency
Added ten new weapons
Eight new armor sets
Added five new accessories
Added two new pets
Added one new light pet
Added three new boss masks and trophies
Added two new decorate furniture items
Added one brand new �Personal Safe�Estyle furniture item, in the style of the
Piggy Bank and Safe
Added a brand new currency which can be spent with the Tavernkeep for much of
the above
Enemies:
Added ten new enemies, many of which can become visibly (and mechanically)
more powerful as gameplay progresses
Added two new invasion style mini-bosses
Added one new boss
Other:
Added one new soundtrack based on the Dungeon Defenders 2 OST, complete with
a matching Music Box
Changes:
It no longer rains in the space biome.
Summoners can now direct their minions to attack a specific target of their
choosing. To do this, the summoner must Right Click over an enemy while holding a
summoning staff. Minions with line of sight on that enemy will target it
immediately. However, if the minions do not have line of sight, they will continue
to attack targets at random.
The way Sentry Summons function has been changed somewhat.
Outside of the DD2 Invasion event, you now have a limit of one sentry
summon at a time
Some of the 1.3.4 content can increase this limit
Unlike before, when the sentry limit is above 1, you can summon
multiple versions of the same sentry. For instance, with a sentry limit of 3, you
could summon 3 Frost Hydras at the same time.
We�ve added an experimental new seed feature to World generation. All worlds
generated in 1.3.4 and beyond will have a seed attached to them. You will also be
able to set the seed for a world on world generation. PLEASE NOTE that this feature
is not active by default. To activate it, please follow these steps:
Find Terraria�s config.json file. On Windows, this should be found in
Documents>My Games>Terraria.
Open the config file with a basic text editing program, such as
Notepad.
The 12th line in the config file is labeled �EUseExperimentalFeatures"
and will be set to �false�E
Simply change this to �true�Eand save the config.json file. The next
time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display
the seeds for worlds created before 1.3.4, as the data is simply not stored there.
Version 1.3.3.3
Changes----------------------------------------------------------------------------
-------------------
Changes:
Improved performance during blizzards and sandstorms on some machines
Fixed an issue on Mac OS X where Steam's overlay would not work
Fixed snow sometimes not appearing during blizzards
Version 1.3.3.2
Changes----------------------------------------------------------------------------
-------------------
Changes:
Gamepad keybindings menu now has a slider that lets you adjust inventory
navigation speed
Gamepad Menu/Inventory Menu Speed is also faster by default, and you can tap
to go faster
Miner's Wobble, the new visual effect when mining blocks, now has an options
toggle
Sandstorm spawns are somewhat less dangerous pre-EoC, with a slightly
different spawn set
Mandible Blade has received a buff to knockback
Bug Fixes:
Patches of sand significantly below ground no longer give off desert heat
haze
Version 1.3.3.1
Changes----------------------------------------------------------------------------
-------------------
Bug Fixes:
Fixed many cases of net disconnect/multiplayer bugs
Fixed inventory items getting stuck in multiplayer
Fixed death messages only showing player names under certain circumstances
Fixed Sky Fracture's sell & reforge costs
Fixed Stopwatch not showing proper speed when in liquids
Version 1.3.3
Changes----------------------------------------------------------------------------
---------------------
Features:
A new weather event has been added, sandstorms! With it come new enemies, new
loot, a new soundtrack, and a unique experience in the desert biome!
Blizzards now have a new visual effect.
Deserts and the Underworld now have a heat distortion visual effect.
Dripping sand effects can be found in the desert, and placed anywhere by the
player with the Magic Sand Dropper!
Items:
Added the Forbidden Armor Set
Added Ancient Horn (Basilisk Mount)
Added Onyx Blaster
Added Sky Fracture
Added Mandible Blade
Added Spirit Flame
Added Pocket Mirror
Added Djinn's Curse
Added Lamia Vanity Set
Added the Ancient Vanity Set
Added Desert Spirit Lamp
Added Magic Sand Dropper
Added several new banners
Added Music Box (Sandstorm)
Changes:
Sand Poachers now inflict the Venom debuff
Dune Splicers now have more HP and Defense
Dune Splicers and Tomb Crawlers may be more aggressive, especially during
Sandstorms.
Added multiplayer performance improvements
Upped spawn rates in underground desert
Bug Fixes:
Fixed sliders in the gamepad settings not being "locked on" when dragged around
Fixed certain textures loading wrong at random, and producing weird artifacts
Fixed underground desert worms being too rare
Fixed a number of exploits
Fixed Portal Gun secondary fire conflicting with Grappling Hooks on Gamepad
Fixed rain, water, and lava sounds persisting when the game window is inactive
Drills no longer shoot confetti at supersonic speeds when under the effects of
Flask of Party
Version 1.3.2.1
Changes----------------------------------------------------------------------------
-------------------
Bug Fixes:
Fixed snowfall walls not dropping their item when broken
Fixed bad chest button cycling in gamepads
Fixed weighted pressure plates not working
Fixed party balloon staying in the world indefinitely if its not the first
world loaded
Fixed npc-started parties occuring only for 1 player in the server at random
Fixed items being equipped when you open a chest with autopause under certain
circumstances
Version 1.3.2
Changes----------------------------------------------------------------------------
---------------------
Items:
Added Bundled Party Balloons
Added Balloon Animal
Added Party Hat
Added Silly Sunflower Vanity
Added Silly Balloon Blocks and Walls
Added Silly Tied Balloons
Added Pigronata
Added Party Center
Added Silly Balloon Machine
Added Streamers
Added Party Present
Added Cog Walls
Added Sandfall Blocks and Walls
Added Snowfall Blocks and Walls
Added Snow Clouds
Changes:
Nerfed beehive-type bees in expert mode
Significantly reduced count of unnecessary player synchronization calls,
which hindered servers with a high player count
Trees now grow with a �poof!�Eeven when visible on a player�s screen
Rain Clouds are now craftable
Clinger Staff can now use platforms as its resting point
Made improvements to chat tags, and they should no longer break over long
lines
Town NPCs will TRY to avoid falling into cliffs away from their home area
Bug Fixes:
Fixed XNOR being named NXOR
Fixed Title text not refreshing from the language menu's use
Fixed Cooking Pot & Skeleton Lantern (off)'s wrong light display
Fixed weather not updating on server properly (blame framerate fixes)
Fixed Grand Design selling for way too much gold
Fixed Scutlix mount aiming issues
Fixed Stardust & Nebula Wings having 2/3 and 1/3 extra fly time more than
intended, respectively.
Fixed crashes related to Ice Rod and Dressers
Fixed cursor showing over an item slot for a frame when closing inventory on
gamepad use
Fixed random bad texture loading
Fixed Duck hunt exploit
Fixed Town NPCs spazzing if there's lava underneath them
Fixed Travelling Merchant not being able to attack at night
Fixed Extremely long-timed buffs not updating properly in multiplayer
Fixed Phasesabers in weapon racks creating unbreakable weapon racks (This fix
is not retroactive and will not fix old worlds impacted by the issue, we apologize
for any inconvenience - we may add retroactive fix in the future)
Fixed Team Platforms not acting as viable doors for housing.
Fixed Ice Rod blocks causing making backwalls invisible
Fixed �On Fire!�Ebosses not being extinguished by water
Fixed Summoner Emblem not having an updated sprite
Fixed Some configuration settings not saving correctly
Version 1.3.1.1
Changes----------------------------------------------------------------------------
-------------------
Quality of life:
All liquid & logic sensors aside "player above" now allow teleportations
Added a third frameskip option for those with high-end PCs who got
performance issues in 1.3.1 (current "Off" got renamed to "Subtle", old "Off" from
1.3 is back as "Off")
Bug Fixes:
Fixed liquids getting frozen in the air until a game restart (hopefully)
Fixed gamepad instructions getting frozen on virtual keyboard instructions
Fixed two duplication exploits
Fixed cannons not shooting cannonballs when pulsed via non-player triggered
Fixed slightly inccorect display for "player above" logic sensor (was 1 pixel
too small in every direction)
Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick
Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap")
Fixed training dummies potentially getting permanent invisible corruption
Fixed mouse clicks not getting detected until you click a keyboard button on
game startup (hopefully)
Fixed many furnitures breaking instantly when they're placed aboved platform
stairs
Fixed multiple issues with geyser placement
Fixed particles not drawing in capture mode if background is disabled
Fixed the Guide's help tips not detecting the demolitionist nor the goblin
tinkerer properly
Fixed Grasshopper Statue having no recipe
Version 1.3.1
Changes----------------------------------------------------------------------------
---------------------
Features:
Added Controller Support using Xinput.
Added Inventory Sorting.
Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a
time.
Added smart interact, making chatting with NPCs, opening doors and using
objects easier.
Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by
wire and shoot fake projectiles!
Improved Smart Cursor & made it interact with more items.
Quality of Life:
Improved Wire drawing to look less fuzzy with multiple colors on the same
tile.
Improved over 1,800 sprite graphics.
Optimized net messages for tile entities (target dummies, item frames)
Improved the Settings Menu and added new settings.
Added new large gem over-head display.
Improved melee hit detection around slopes.
You can now use situational building accessories from your inventory and
toggle their effects like info accessories.
Info icons now have a border around them when aimed at (clarity!).
Improved keybinding options, you can now also bind to mouse 3/4/5.
Items:
Added Logic Gates (AND, NAND, OR, NOR, XOR, NXOR)
Added Logic Gate Lamps (On, Off, Faulty)
Added Logic Sensors (Day, Night, Under Player)
Added Liquid Sensors (Water, Lava, Honey, Any)
Added Conveyor Belts.
Added The Grand Design.
Added Yellow Wrench.
Added Junction Box.
Added Mechanical Lens.
Added Announcement Box.
Added Actuation Rod.
Added Team Blocks and Platforms.
Added Static Hook.
Added Presserator.
Added Engineering Helmet.
Added Companion Cube.
Added Gem Locks.
Added Large Amber.
Added Weighted Pressure Plates (4 colors).
Added Wire Bulb.
Added 12 new craftable Critter Statues.
Added Portal Gun Station.
Added Trapped Chests.
Added Projectile Pressure Pad.
Added several new monster statues.
Added Angler Tackle Bag.
Added Geyser Trap.
Added Bone Campfire.
Added Ultra Bright Campfire.
Added Multicolor Wrench.
Miscellaneous:
Critters spawned from statues are no longer catchable.
Highly increased Duke Fishron's "run away" distance.
Medusa can no longer petrify players directly above her.
Medusa is now Hardmode-only.
Added NPC names for the painter, wizard, and skeleton merchant, based on
contest results.
You can now find Beehives in the Jungle - Not the bees!
Lowered the volume of the Solar Eruption's use sound.
Torches can now be put on actuated tiles.
Slimes should no longer be able to go through 1 block high gaps.
Target dummies no longer benefit from lifesteal or spectre set.
Bug Fixes:
Fixed Frostbite hiding time left when wet under certain circumstances.
Fixed Desert Spirit hitbox to match sprite size.
Fixed NPCs not recognizing kills / interactions properly if they have
multiple segments.
Fixed music boxes not emitting music notes while open.
Fixed Flesh Grass spreading under Sunflowers.
Fixed Tally Counter not showing information for enemies hit with mounts or
special attacks.
Fixed player leg skin colors mismatching the rest of the body when in
stealth.
Fixed Seedler not dropping from Boss Bags.
Fixed popular NPC Housing exploit.
Fixed Ranger Lifesteal bug.
Fixed Paint Sprayer spraying over blocks in several occasions that it should
not (e.g. grass that gets turned into dirt as a result of placing an object).
Fixed being on the edge of the underground not counting when spawning dungeon
/ Underground Desert monsters.
Fixed teleporting directly on top of a pressure plate not triggering it
properly since.
Fixed Town NPC melee weapons drawing brightly while in darkness.
Fixed Crimson Heart failing to stand to roll roll around on platforms.
Fixed tile entities not properly clearing on world clear procedure.
Fixed Crystal Storm not bouncing its shots.
Fixed chests without custom names not showing mouse over icons.
Fixed Wooden Boomerang being unusable when near slopes.
Fixed Wall of Flesh going above hell and dragging everyone with it.
Fixed Martian Saucer having invisible / unhittable body parts in multiplayer.
Fixed Martian Probe not causing Martian Invasions when it should.
Harpies and Antlion Swarmers can no longer swim.
Fixed dressers blowing up from explosive projectiles.
Fixed Gi and Kimono leg sprites being genderswapped.
Fixed ancient light and fishron bubbles not appearing in expert mode.
Fixed Werewolf sounds being bugged if used for vanity.
Fixed Tax Collector not using some of his special chat dialog.
Fixed infinite flight time exploit.
Fixed Martian Saucers missing their home planet during the invasion and
leaving.
Fixed trapdoors de-syncing when operated via wires.
Fixed L shaped housing exploit.
Fixed minecarts hitting invincible enemies.
Fixed multiple bugs regarding auto-pause and inventory management.
Demon Altars should no longer create 'unbreakable' pots.
Fixed rare "character not respawning" under certain circumstances.
Fixed background drawing through completely unlit walls in hell.
Fixed solar pickaxe using a bad glowmask.
Fixed wall of flesh not spawning in singleplayer under certain circumstance.
Fixed snow not falling naturally after a player jumps in most cases.
Fixed paintball gun and confetti grenades being unable to crit.
Fixed Titanium Armor & Black Belt dodges not working against Moon Lord.
Fixed animated tilesets touching half-bricks stop animating.
Fixed yet another duplication exploit.
Fixed altered worlds getting stuck in spirit release phase under a rare
circumstance.
Fixed Chlorophyte protection in the jungle not being as effective as it
should be.
Fixed right clicking equipment at inventory not granting achievements for
equipping it.
Fixed paladin's shield ally protection benefits not functioning properly.
Fixed minor capitalization issue in the guide's help text.
Fixed star in a bottle buff not working.
Brain of Cthulhu & Eater of Worlds now properly leave upon massacring the
player / if the player leaves their territory.
Fixed issue where the nurse would not heal all debuffs under rare
circumstances.
Fixed double damage popups from other players inflicting harm to themselves
via explosives.
Fixed 'full-screen map' button opening a black screen if map is disabled in
general.
Fixed players being unable to get on a mount if they're too close to
workbenches.
Fixed shenanigans with actuating gemspark blocks.
Fixed Mudstone Brick having a bad name (Mudstone Block).
Tiles under Lihzahrd altars can no longer be actuated until the golem is
defeated.
Fixed temporary holes in the darkness when removing light sources.
Fixed items that cost less than 5 copper always sell for 1 copper , even when
sold in Stacks.
Version 1.3.0.8
Changes----------------------------------------------------------------------------
-------------------
Changes:
Improved Mac & Linux support.
Added config.json setting "KeyFavoriteModifier", set to "LeftAlt" by default.
This key will be used with left click for favoriting and chat linking.
Add -savedirectory launch parameter which can specify the Terraria save folder.
Version 1.3.0.7
Changes----------------------------------------------------------------------------
-------------------
Changes:
Mac & Linux support.
Several internal changes were made to allow for the support of Mac and Linux.
Version 1.3.0.6
Changes----------------------------------------------------------------------------
-------------------
Changes:
Solar Flare armor set Dash ability now only consumes flares when it hits an
enemy, and any hit enemy will result in a Solar Radiance explosion!
Party Girl's spawning chance has been increased
You can now take camera mode pictures of wiring if you hold a mechanical item
while taking the pictures
Fixed certain issues with stardust dragon's damage and rebalanced him to be more
in line with other minions
You can now hide moon charm and neptune shell's effects, or put them in vanity!
The final boss's attacks now use their own cooldown for immunity due to how
naughty some of our players have been
Fixes:
Potentially fixed lag issues when using Steam multiplayer
Potentially fixed invasions not trigerring when they should (martian probes)
Fixed Money Trough turning 'Quick Stack to All Chests' button invisible
Fixed javelins drawing behind doors on all cases
Fixed Keys of Light / Night not working through autopause
Fixed nearby crafting stations not updating when you open inventory in autopause
Fixed 'allow mounting' check not taking player's velocity into account (mounting
into ceiling exploit)
Fixed breathing meter appearing when hanging on to a ceiling that has water in it
Fixed content files not being compressed
Fixed umbrella art not being consistent
Fixed solar eruption item stray pixel
Fixed jellyfish expert mode counter hitting you when you can't hit the jellyfish
Fixed drill containment unit being able to mine demon altars before hardmode
Fixed centain penguins not counting tally
Fixed dryad not selling vicious powder on bloodmoon in crimtane worlds
Fixed issue where shroomite and psycho knife stealth would work on mounts
Fixed issue where martian probe would trigger martian invasion clientside
Fixed cultist boss summoning spells badly in multiplayer
Version 1.3.0.5
Changes----------------------------------------------------------------------------
-------------------
Changes:
Living leaf walls now count as safe for housing!
Buffed Phantasm a bit (it really was bugged!)
Martian drone rarity lowered in sky biome (Still higher than original) , now
shows up on rare creature finder info
Vortex and Nebula weapons have been rebalanced to fit some bug fixes they went
through
Added Celestial Sigil, a summoning item for the final boss (craftable)
Portal gun bolt speed quadrupled so you can no longer travel faster than your
bolt
Eater of Worlds expert mode vile spit damage nerfed heavily
Damage from hurting tiles now has checks for immunity separately from other
effects
Fixes:
Fixed Quickstack to all chests not updating recipes list
Fixed "Distorted" debuff freezing players in place rather than changing their
movement pattern (sorry!)
Fixed Cute Fishron and Unicorn mounts not having their tooltips
Fixed 1.3.0.3 and earlier versions of worlds not loading successfully under
certain circumstances (sorry! again!)
Fixed issue where you could use items when hovering between the item slots on the
bottom row of the inventory
Fixed issue where Drill Containment Unit's mining code would cause unnecessary
lag in multiplayer
Fixed Cultists ritual blocking Martian Probe from spawning
Fixed Stardust Dragon desync issue
Fixed solar tablet being usable in pre-hardmode, night time or during a solar
eclipse under rare circumstances
Fixed some banner names
Fixed dryad's ward buff reducing npc defense instead of buffing it (and npcs
having dryads ward defense when they dont have the buff)
Fixed (super rare) bug where hittable projectiles showed HP on mouse hover
Fixed portal gun's portals not allowing players to teleport to spots near
nonsolid platforms
Fixed Cosmic Car shadow trail glows not fading
Fixed hades/lokis dyes causing strange behaviors
Fixed some oddities about portal gates
Fixed a rare lighting crash
Fixed goblin scouts dispawning not spawning (or rather, despawning super fast)
Fixed vortex weapons not scaling with ranged damage or knockback (or stealth, or
anything, sorry!)
Fixed bug that let you quick stack coins that were not in coin slot or hotbar to
other chests
Fixed bug where holding pet items would not bring up the equipment page
Fixed torch dupe bug
Fixed all the spider hitboxes when on walls
Fixed chests which turn into big mimics on multiplayer would no longer allow
destroying another chest that would be placed in their position
Fixed 'final boss flies to space' bug
Fixed Seedler projectiles not counting as melee / not getting flask effects
Fixed hoplite enemy javelins showing flask visual effects in singleplayer
Fixed issue where WoF's 'The Hungry''s ropes would turn invisible
Fixed Lunar Hook not allowing you to use the hooks freely unless at least 1 is
placed
Fixed being able to open money trough when the game is paused
Version 1.3.0.4
Changes----------------------------------------------------------------------------
-------------------
Changes:
Moonbite duration has been reduced by 1 second in expert mode and 3 seconds in
normal mode
Cactus Dresser and Pumpkin Dresser now both require the Sawmill to craft
Skeleton Mage Banner and Spider Banner have been renamed to reflect which enemies
they support you against
Enemies should no longer count towards tally counters / banners if no player has
touched them before they died
Enemies will now give the banner to the last player to hit them rather than the
nearest player
"Dye Hard" now really requires having all of the equipment slots inclue dye,
rather than just armor/accessory slots
In addition to the fix for Phantasm (see below), it has been slightly nerfed
Vortex beater has been slightly buffed
Mothron's Wings are now obtainable as a drop from Mothron after Plantera has been
defeated
In addition to the dye plants spelunking fix (see blow) Strange plants should now
be more common
Teleportation should no longer black out the screen if the end point is in it.
Portal gun's portals now apply portal physics even to players who do not hold it,
and are lost when landing or if pressing jump
In addition to the fixes to medusa's LOS, she now plays sound and some particles
when petrifying players
In addition to the martian probe fix (see below) martian probes can no longer
spawn near the world center, and their spawn chance has been Reduced
Reduced the chance of a natural solar eclipse happening
Added Config.json setting "UseSmartAxeAfterSmartPickaxe", off by default, if you
set it on: Smart Pickaxe would be prioritzed over Smart Axe for items can mine both
Red's yoyo & Valkyrie yoyo are now both obtained from Red's and Lazure's
developer sets, and their stats have been rebalanced
Yorai's Spell no longer counts as vanity (this was not a bug)
Bloody Spine now required 30 Vicious Powder in its recipe
Dedicated servers can now be launched with -priority to set process priority
Dedicated server can now use -ip again to set their local IP address
You can no longer escape from the final boss's wrath
Optimizations:
Chat text should no longer draw if chat string length is zero
Reduced Steam call count. (should solve most multiplayer framedrop issues)
Improved cancelling the process of joining games
Reduced some packet sizes for multiplayer
Bug Fixes:
Fixed Pinky not appearing on life form analyzer
Fixed banners not applying to melee hits (swords, maces , axes, pickaxes , etc)
Fixed Solar Tablet not being consumed when used in multiplayer
Fixed minecart generated tracks removing wires they go through
Fixed certain banners turning into other banners when placed in multiplayer
Fixed (almost unnoticable) bug where if the player comes to a standstill in
multiplayer you might see them walking for another bit of time
Fixed bug where cultists can respawn while moonlord's countdown happens
Fixed sticky dynamite tooltip
Fixed Red's wings letting you noclip
Fixed Fireplace not counting as a light source for houses
Fixed Invasion progress going negative in fm/pm if you exceed ~32k points in
multiplayer
Fixed Tax Collector not granting money in multiplayer
Fixed Eye of Cthulu dealing WAYYYYY too much damage in normal mode
Fixed issue that caused maps to go black along with a handful of related issues
Fixed issue where you could get new characters with the 6th accessory slot
unlocked
Fixed walls not framing properly in camera mode snapshots
Fixed electrotion debuff being removable by right clicking
Fixed some inconcistencies between minimap heads and character heads
Fixed some typos regarding item tooltips
Fixed hittable enemy projectiles not scaling in expert mode
Fixed solar shields drawing even when you're dead
Fixed certain items continuing their use even if you're under heavy crowd control
(petrified , frozen , etc)
Fixed sykware sink requiring the Living Loom to craft
Fixed bug where worms would leave floating heads around when dying in multiplayer
(hopefully!)
Fixed 'out of bounds' very rare crash with smart cursor
Fixed shadow orbs spawning in crimson worlds by mistake
Fixed air items being left over when monsters pick up coins in expert mode
Fixed familiar wig requiring a hair dye in order to apply normal dyes to itself
Fixed enemies despawning when hit by weak attacks with high armor penetration
(bosses not dropping loot bags)
Fixed Martian Saucer and Flying Dutchman having invisible, invincinble pieces in
multiplayer
Fixed loot from fishing not being highlighted in the highlight system
Fixed fireblossoms not fiercly glowing when in bloom
Fixed certain achievements not being obtainable in multiplayer (you should now be
able to get them all)
Fixed beekeeper and beetle offense proccing their effects on dummies
Fixed 'quick stack to all chests' potentially eating loot in old/modded worlds
Fixed Solar debuff spreading to friendly NPCs, killing them
Fixed high velocity allowing players to travel through blocks
Fixed target dummies sometime being invisible in multiplayer
Fixed fishing achievements not being counted on Steam / resetting on startup
Fixed recalling while renaming a chest would lock your controls out until a
restart
Fixed weird interactions between dashing and ropes
Fixed bug where Phantasm dealt unintentional high damage
Fixed dye plants not glowing to spelunking effects
Fixed Booster tracks not switching directions in multiplayer
Fixed Medusa petrifying players who are out of her vision
Fixed Corites not charging at players who are unreachable
Fixed Alien Vortexes and Lightning Vortexes spawning in places where they are
ineffective
Fixed Martian Probe / cultists spawning while important things happen (boss
fights, invasions)
Fixed a large multitude of variation NPCs not dropping their banners / counting
tally
Fixed Goblin Archer not counting tally / dropping his banner
Fixed controls being reversed for Anti-Gravity hook when used in reverse Gravity
Fixed Extractinator drops appearing weirdly when used in reverse Gravity
Fixed Moonlord's body parts not showing display names
Fixed plantera flag not triggerring for non-english users
Fixed being unable to leave settings menu under rare and unfortunate
circumstances
Fixed parallax not loading correctly
Fixed 'falling blocks over door' dupe bug
Fixed cultists sinking into the floor in multiplayer rarely
Fixed falling blocks not taking actuated tiles into account
Fixed boss bags disappearing after death
Fixed portal gun right click working in camera mode
Fixed thick cursor point being the inner edge's and not the outer's
Fixed Stardust Dragon size going bonkers
Fixed mobs targetting hardcore player ghosts
Fixed Martian Probe detecting players above it
Fixed miscellenous chat tag errors
Version 1.3.0.3
Changes----------------------------------------------------------------------------
-------------------
Features:
When using leftshift on inventory while in shop, you now have an indicator
that you're selling items
You can now quickly move items between your chest and the inventory by using
leftshift
Stardust Guardian is now dyable with your vanity pet dye (have some creative
fun!)
Areas you have not seen will now be black in camera mode
Added 'Highlight New Items' General Settings Option, on by default:
Highlights any new item you pick up in your inventory
Duct-taped multiplayer for good luck and stability*
You should now have an easier time reporting errors if they happen on a
server
The final bosses leech debuff has been overhauled... (spoilers)
You can no longer put torches on tiles you are not supposed to (metal bars,
etc)
Old and corrupt worlds will now display on the world list marked with a red
name.
Increased Martian's drone health to 500.
Bug Fixes:
Fixed 'event' achievements not being granted in multiplayer ("You can do
it!", "It's Hard!", "No Hobo" and so on)
Fixed Truffle worm not spawning
Fixed 'Funkytown' achievement will no longer be granted after respawning from
death in the glowing mushroom biome.
Fixed Gypsy Robe bottoms being genderbent.
Fixed Daybreak's, Stardust Dragon and Stardust Cell Staff's gold values
Fixed some server crashes (portals, lunar shields)
Fixed numerous attack forms not being synced server-side (unicorn mount,
slime mount, solar dash, EoC dash, etc)
Fixed achievements menu slider bar hanging on top of screen if all filters
are disabled
Fixed Armed Eskimo Zombies not dropping their proper gore
Fixed bug where traps could critically hit
Fixed issue where banners could be placed on closed trap doors
Fixed Quickstack stacking items of max stack 1 and quick stacking coins from
your inventory
Fixed Quickstack eating coins
Fixed crash in LookForColorTiles
Fixed excessive net synchronization on some cases
Fixed Team Dye not stacking correctly
Fixed crash when saving old worlds
Fixed issue where banning was ineffective (including ports...)
Fixed Loki's dye missing the common developer's tooltip
Fixed Staff of Regrowth Moss growing feature not working in multiplayer
Fixed channelled weapons being halted from use when you hover over
information icons
Fixed Phantasm arrows exploit allowing you to get more arrows than you use
Fixed Horseman's blade not summoning pumpkins against Lunar invasion enemies
Fixed dupe bug with Item Frames
Fixed bug where you couldn't remove an item from the Item Frame if you had a
favorite item selected
Fixed bug where Config.json's "FrameSkip" was written in reverse compared to
ingame
Fixed Nymph not having rarity on Lifeform Analyzer
Fixed Srollers dealing unintentionally high damage
Fixed Developer armor wings gold costs
Fixed Frozen Campfire showing Ichor Campfire icon when aimed on the rightmost
tile
Fixed Bee gun being unable to critically hit
Fixed Torch dupe bug
Fixed numerous desync issues in multiplayer
Fixed an issue where world and player names containing various characters
would causes crashes and strange behavior when using cloud saving and favoriting.
Fixed an issue where corrupt configuration files would cause crashes.
Fixed an issue where you could invite players to your previous game while in
single player.
Fixed an issue where joining a game from outside of the game would cause an
uncancellable joining screen to display.
Fixed an issue where the password box would sometimes not show up.
Setting your resolution while in fullscreen mode will now apply correctly.
Fixed numerous potential multiplayer exploits
Fixed issue where players could hack themselves "difficulty 3".
Version 1.3.0.2
Changes----------------------------------------------------------------------------
-------------------
Multiplayer Fixes:
You will now be able to enter the password every time when entering or creating a
server.
Many issues with the dedicated server and its configurations have been resolved.
Fixed an issue where users would be unable to invite eachother when in "Invite
Only" mode.
Due to some changes in this hotfix, multiplayer will not be compatable between
1.3.0.2 and previous versions.
Version 1.3
Changes----------------------------------------------------------------------------
-------------------
Features and Mechanics:
Revamped Town NPCs. They now sit, avoid monsters, socialize, avoid sitting near
chests, and fight back against threats!
Chest open/close is now animated.
You can now join multiplayer games through Steam.
Steam Cloud saving is now available.
Achievements are now available through Steam and in game.
Character Select Menu has been revamped to show additional character information.
You can now toggle Screen Capture mode by pressing F1. This allows for taking
much larger screenshots in game.
Your abilities while mounting have been enhanced - fishing and attacking while
mounted are now possible..
Added the option to disable Blood and Gore.
You can now find the Skeleton Merchant underground. He has some unique items to
sell, if you catch him at the right time.
There are several new appearance options available during character creation.
Enemy Banners now empower players nearby when facing the same enemy displayed on
the banner.
Worlds now keep track of how many enemies have been killed and reward banners for
every 50 kills.
The server will announce which player got the 50th kill.
When chatting with other players using the Chat Bar, you can now link items by
pressing Shift+Left Click on the item you wish to share.
The angler always rewards money.
You can now remove spawn points by right clicking your bed.
You now get fishing rewards for every 5 turn ins, versus the previous requirement
of 10.
The game will now tell you how much money you dropped upon death.
The player�s last death location is now shown on the map, aiding the retrieval of
lost money and/or items..
Strange Plants can now be located and given to the Dye Trader for new dye
rewards.
Information Accessories now work from the player�s inventory (versus needing to
be equipped), and stats can be shared with players around you.
Dressers can now be used as chests. Clicking the bottom of the dresser will still
open the color changing menu.
You can now purchase items using all money in your character storage - including
money in your inventory, Piggybank, and Safe.
You can now hammer traps to change their direction of fire.
Deleting a world or character will now move it to the recycle bin versus
permanent deletion. (Windows Only)
Added Minecart, Mount, Pet and Grappling Hook slots.
Bosses now have minimap icons.
Bubbles and lava immunity bars now appear above your head.
Added ability to favorite items by pressing Alt+Left Click. Favorited items
cannot be quick-trashed, quick-stacked, or deposited.
Added an inventory button to Quick Stack to All Nearby Chests, making inventory
management much quicker.
Quick stack now creates new stacks in your chests for items you have in inventory
if applicable.
The Dye System has been overhauled to improve the general appearance of all Dyes.
Crafting Grid button now has new graphics for toggling.
Smart Cursor now also works for Paintbrush, Paint Roller, Paint Scraper, Buckets,
Alchemy, Acorns, and Actuators.
Platforms will now automatically place as stairs if placed appropriately using
Smart Cursor.
You can now right click clickable tiles when the mouse is hovering on them in
Smart Cursor.
Expert Mode:
Expert mode can now be toggled in the World Creation Menu. This will trigger a
host of changes, all designed to provide a greater challenge with the promise of
greater rewards. Some of those challenges are listed below:
You stay dead longer before being able to respawn during boss fights.
Boss health scales in multiplayer depending on the number of players.
Weaker enemies gain increased stats as the players progress, starting in
hardmode.
You drop 75% of your gold upon death.
Enemies can pick up your gold when you die and attempt to run off with it. Kill
them to retrieve your loot.
Monsters have a small chance to spawn in towns.
Some normal enemies have been given new AI.
Bosses have been given new AI.
Bosses will drop Treasure Bags containing powerful expert exclusive items to
reward those up to the challenge.
Pots now drop more stuff when broken.
Ice Monsters gain an additional chance to freeze upon hitting the player.
Quest rewards give more money.
Bats have a chance to give the new Feral Bite debuff. This debuff will increase
player damage but lower player health regen. This debuff will also cause other
random debuffs to be applied to the player
Life Regen isn�t as effective unless the player has the Well Fed buff.
Vampire and Spectre healing is slightly less effective than in normal mode.
The Defense statistic is more effective than in normal mode.
Events:
Invasion Events now have a progress bar, showing how far along the player is
towards completion.
The new randomly-triggered Slime Rain event is now included.
The Goblin Invasion event has been graphically updated and will have a new mini
boss enemy in Hardmode.
The Pirate Invasion has a new mini boss.
The Blood Moon has a new graphical effect as well as several new enemies.
The Solar Eclipse can now be triggered with the Solar Tablet summoning item. This
event also has several new enemies and rewards.
The new Martian Madness event can be triggered after the player defeats The
Golem.
Cultists will now begin to spawn outside the Dungeon after the player defeats The
Golem. Defeating them will start the beginning of the end.
Crafting:
You can now craft items from a chest while it is open without having to place its
contents in the player inventory beforehand..
There is a new Alchemy Table that has a chance to reduce potion crafting cost.
Crafting Wooden Arrows now gives 10 per recipe instead of 5. Their cost has been
reduced to 5 copper.
You can now craft Bone Platforms.
Greater Healing Potions now cost less to craft.
Holy Water is now slightly easier to craft.
You now craft Cursed, Demon, Frost, Ichor, and Ultrabright Living Fire Blocks.
You can now craft Gender Change potions.
You can now craft the Wormhole Potion. This potion allows you to teleport to any
player on your team by clicking them on the map.
You can now craft Honeyfall Blocks and Walls.
You can now craft Chlorophyte Bricks and Walls.
You can now craft Crimtane Bricks and Walls.
You can now craft Shroomite Plating and Walls.
Beenades can now be crafted.
Water Candles can now be crafted.
You can now craft Crisp Honey Blocks.
You can now craft Sunplate Blocks and Disc Walls.
You can now craft Keys of Light and Keys of Night.
Pink Gel - and several items that are crafted from Pink Gel - have been added.
You can now craft Magic Water Droppers.
You can now craft Meteor Bricks and furniture.
You can now craft Granite and Marble furniture.
Martian Furniture can now be crafted.
You can now craft Enchanted Nightcrawlers.
Lowered the cost for Meteor Gear.
Space Gun now only requires Meteorite Bars.
Crimtane and Demonite bars now cost 3 ore.
You can now craft Target Dummies to test your damage per second.
Avenger Emblems are now crafted from any emblem and all 3 hardmode boss souls.
Neptune�s Shell is no longer craftable and is only dropped from the Creature from
the Deep.
Reduced the crafting cost of Rainbow Rod, Fairy Bell, and Magical Harp.
Broken Hero Sword is no longer needed to craft the Terra Blade.
You can now craft Spectre Bars.
Fireplaces and Chimneys are now craftable.
Phasesabers are now crafted at a Mythril Anvil.
Miscellaneous:
Platforms now stack to 999.
A new friendly NPC - The Tax Collector - will join you if rescued.
You can now revert Platforms back to their original materials via crafting.
Corrupt and Crimson Trees now drop Acorns.
Coins are now animated.
You can now automatically break stone piles when trying to place things over
them.
There are now visible cracks shown on solid blocks and trees when they have been
hit.
You can now mouse over signs to read them versus having to click on them.
Revamped liquid networking code to be much less laggy in multiplayer.
Pots now drop more money based on the type of pot.
Pots will now drop an additional 10% more money for every boss and invasion you
defeat.
Living Wood chests will now always contain a Living Wood Wand and Leaf Wand.
You no longer take fall damage while on Bunny Mount.
Copper, Iron, Silver, and Gold have all been given new ore textures.
The Axe now has a 1 in 50 chance to drop from Plantera, down from 1 in 200.
Voodoo Demons now spawn more often
Golden Critters now have a chance to spawn.
Event enemies now run away when the event is over.
NPCs now only load their textures when they get in screen range.
Setting the window's resolution to a greater value than the maximum will now
attempt to maintain its aspect ratio. (e.g. 2560x1440 will no-longer downscale to
1920x1200, but instead 1920x1080)
Rain has been optimized.
Bees can fall through platforms.
Smart Wall is now properly blocked by doors even if they're open.
Undead Miners now have a chance to drop Mining Helmets.
Tim is more likely to spawn if you need his hat.
Critters now have a sell price.
Well Fed buff times have been increased
Wyverns spawn more frequently if there is a Water Candle buff in effect.
Fixed health bar issues for Wyvern and Destroyer.
Players now spawn with half their life if the player�s max health is greater than
5 hearts.
The Painter NPC now shows up after 8 npcs are in town, instead of 4.
The Party Girl NPC now only shows up if there are 14 npcs, instead of 8.
The Dye Trader NPC now only shows up after defeating any of the easymode bosses.
Changed the spawn order for Town NPCs so that the more important ones spawn
first.
Chlorophyte can grow in bigger chunks now.
Life fruit can spawn closer together now.
King slime can now move through platforms
Improved summoned minions attack AI.
Unicorns are more likely to spawn if a Water Cande buff is in effect.
Some Underworld drops are now a little more common.
Angry Nimbus more likely to spawn.
You can now find Crimson, Corruption, and Hallowed Large Mimics.
Spiders can now move through platforms.
You can no longer grapple while frozen.
Sky quest fish can no longer be found on the surface.
Reduced the number of water tiles needed to fish successfully in the sky.
Hornets and Walkers will no longer shoot at you while Stealthed.
Underground houses have been redesigned.
Coin Portals have a chance to spawn after breaking pots.
Blink Root growth has been slowed down.
Daybloom growth has been sped up.
It now takes longer for weeds to grow in clay pots.
Meteorites spawn in larger chunks.
Damage dealt by others in multiplayer now appears faded vs normal damage numbers.
Weapon Imbues now last 20 minutes and persist through death.
Increased some of the spawn rates for the rare hardmode dungeon monsters.
Dungeon Necromancers are less likely to teleport when hit.
Frost Armor is now crafted from Titanium and Adamantite bars rather than
Hallowed.
Chlorophyte can now revert Corruption or Crimson spread. It also turns nearby
dirt into mud.
Equipment slots now display a picture of the slots purpose.
Duke Fishron now enrages when you leave the ocean.
Pygmy�s now have a chance to inflict poison and venom.
Pygmy�s now have a larger range and the first projectile thrown will always
pierce rather than getting stuck.
King Slime can now teleport when not in range of the player for over 5 seconds.
Items:
There are over 800 new items to discover.
There are new powerful items waiting to be fished up in the underground Crimson,
Corruption, and Hallow.
All 2x2 items can now be placed on tables.
Item stack sizes are now universal.
Wooden Minecarts are now the default minecart.
Added several Yoyos, string accessories, and counterweights.
Several items have had graphical updates.
Lots of new banners have been added.
Signs and Tombstones can now be placed on tables.
Staff of Regrowth has been greatly improved.
The range of Wrenches and Wire Cutters has been boosted.
Slightly buffed the damage of the Musket.
The Titanium Armor invincibility armor set effect now only happens once every
30s.
Adamantite Armor now provides 4 more defense.
Honeyed Goggles drop chance has been increased significantly.
Whoopie Cushion drop chance has been increased.
Bug net is now only 50 silver.
Significantly boosted the speed bonus of the Magic Quiver.
Increased the length of time for Spider Turret, Crimson Rod, Nimbus Rod.
Chests are now more likely to contain Recall Potions.
You can now craft Sticky and Bouncy Dynamite.
You can now find the Sparky Painting in the Dungeon. R.I.P Sparky Doo.
Molotov Cocktails now do significantly less damage.
Bottled water now stacks to 999.
Improved Spider Minion AI. They now latch on to enemies and follow the player
better.
Fountains now cost 4 gold each and are available as soon as you get the Witch
Doctor.
The Recall Potion recipe now utilizes Daybloom instead of Deathweed.
Spectral fish are a bit easier to catch.
Bait now lasts a bit longer.
The Snowball Launcher and Snowball Cannon now have more damage and knockback.
Ice Blade does slightly more damage.
Increased critical hit bonus from Jungle Armor and Ancient Cobalt Armor
Shiverthorn grows a little faster.
Deathweed now also blooms on full moons.
Fireblossom now blooms during the evening.
Ice Rod is less expensive, and the blocks have a longer duration.
Mana potions are less expensive and stack higher.
Shadow Chests now contain a new item.
Several new fishing rewards have been added.
You can now catch Specular Fish in the Ice Biome.
You can now fish for biome-exclusive crates in their respective biomes.
Wooden Chests contain several new items.
You can now craft Web and Silk Rope.
Snow Balls now do more damage.
Snowball Launcher and Cannon have had their values adjusted .
Boomerangs have a smaller collision box for tiles.
Dynamite�s value has been lowered.
Jungle Bats, Ice Bats, and Giant Bats now drop Depth Meter.
Mother Slime, Snow Flinx, Undead Viking, and Armored Viking now drop the Compass.
Beach Ball is now sold by the Party Girl.
Ice Boomerang and Ice Blade have been buffed.
Baby Jellyfish now have a sell price.
Rotten Eggs are now less common in Goodie Bags.
Pinky has an increased chance to drop the Slime Staff.
Lesser Restoration Potions are now just Restoration Potions.
The Solidifier now drops from King Slime.
Gold Ring now drops from the Pirate Invasion.
Uzi droprate has been increased.
Sniper Rifle now does more damage and has an increased fire rate.
Venus Magnum now fires faster.
Invisibility Potions now give full invisibility and reduce aggro when not
attacking.
Adamantite and Titanium Forges are now animated.
Dye Vat is now animated.
You can now place fishing crates.
Jungle Grubs now fall out of Jungle Plants and can be used as bait.
Star in a Bottle now gives the Mana Regen buff.
Extractinators can now be found in Fishing Crates.
You can now place torches on platforms.
Increased Antlion Mandible drop rate significantly.
Increased Mining Potion duration.
Sickle is now sold year long.
Planter Boxes are now sold by the Dryad.
Cobalt, Obsidian, Mythril, Adamantite, Mythril Brick, and Adamantite Brick all
have new textures.
Fire Gauntlet has been buffed.
Buffed Ice Sickle and its drop rate.
Increased the drop rates for most Hardmode Dungeon items.
There is a 1 in 7 chance that a Hardmode Dungeon monster will spawn on any
Hardmode Dungeon backwall.
Dungeon Spirit spawns have been slightly increased.
Hydra and Spider Turret can now be placed on platforms.
Keys to Biome Chests are now dropped instead of molds. Biome Chests can only be
opened after Plantera has been defeated.
Added Fallen Tuxedo. This is sold by the Clothier on a Bloodmoon.
Campfires can now be turned on/off.
Lihzahrd Furnace is now guaranteed loot in every Jungle Temple chest.
Steampunk Wings are now obtainable.
Staff of Earth has been buffed.
Golem Fist has been buffed.
Xmas Tree Sword has been buffed.
Flamelash has been buffed.
Spectre Staff has been buffed.
Flower Pow has been buffed.
Frost Staff has been buffed.
Trident has been buffed.
KO Cannon has been buffed.
Flower of Frost has been buffed.
Flower of Fire has been buffed.
Keybrand has been buffed.
Magnet Sphere has been buffed.
Possessed Hatched has been buffed.
Razorblade Typhoon now uses more mana.
Flamelash and Flower of Fire now use less mana.
Ice Rod blocks are now slippery.
Hardmode Ore crafted swords and Excalibur are now auto swing and do 15% more
damage.
Chlorophyte Swords have been buffed.
Bait can be put in ammo slot.
Music:
Pirate Invasion now has a new track.
The Underworld now has a new track.
Goblin Invasion now has a new track.
Added Martian Madness track.
Added Lunar Event track.
Added Final Boss track.
Atmosphere:
Added several new mini biomes to world gen.
New Biome - The Underground Desert.
Liquid Visuals have been revamped.
Sky Lakes now spawn.
Added a light effect to the Glass Kiln.
Slimes can now have items visible inside them that will drop when they die.
Wall of Flesh will now spawn a cage of Crimtane Bricks when slain in a Crimson
World.
Accessory dyes now apply to particle effects spawned from them.
Changed player animations to be less bouncy.
Trees now drop Acorns alongside actual tree items (rather than either/or).
Palm tree tops now drop Acorns.
The Crimson now has aligned fauna: Vicious Mushrooms, Vicious Powder, and
Crimtane Thorns.
Game default cave parallax is now 60 , rather than 0.
NPCs will not climb stairs into another room anymore.
Goblins now have gore unique to each goblin.
Improved NPC graphics.
Pigrons have appear in greater varieties.
Sunflowers now glow at night and give a "Happy" buff that reduces monster spawns
and increases movement speed.
Heads on the map stay the same size (regardless of map size).
Updated Fountain Graphics.
You can now find Marble and Granite biomes underground.
Dirt Rod can now move through tiles when held and is cheaper.
Pine Tree variations have been added to the Ice Biome.
Honey Patches will now spawn during world gen in the Jungle.
Ice Patches will now spawn during world gen in the Ice Biome.
Abandoned Mine Tracks have been added to world gen.
Added several new walls to world gen.
There are now water, honey, and lava drips found in the world. They can also be
placed with Magic Droppers.
Bug Fixes:
A large amount of bugs have been fixed from prior releases - and even more
related to 1.3 itself. This is a partial list.
Fixed bug where chandeliers would spawn lit up in underground cabins.
Fixed bug where KO Cannon could drop from statue-spawned monsters.
Fixed a bug that would place alchemy plants over alchemy plants in pots.
Fixed a graphical issue with Alchemy plants. They had half pixels.
Angler Vest now draws the player's hand properly.
Pharaoh's Robe now draws the player's hand properly.
Fixed bug where shooting chain projectiles and aiming directly at the shooter's
center would crash the game.
Fixed a bug where the Skyware Workbench was made at the Glass Kiln.
Fixed bug where shooter NPCs walked slower to the left than to the right.
Fixed bug where long hair would draw even if the player is invisible.
Fixed bug where Worms would not drop gore segments on death.
Fixed a bug where you could spawn a heart/enemy from a statue using wires faster
than intended..
Fixed a bug where the game could crash if the Rod of Discord was used on the far
right of the world.
Fixed bug where worms would walk up slopes funny.
Dynamic lighting now stays when the game is paused.
Fixed a bug where Piranha Statues weren't spawning properly when a world was
created.
Fixed a bug where the Beds weren't fully drawing.
Fixed a few cage types that were drawing improperly.
Fixed bug where Skeletron Prime's bombs would not deal damage upon exploding in
multiplayer.
Fixed bug where dart & spear traps would gain damage bonuses and crit chance from
ranged stats in singleplayer.
Fixed bug where Broken Armor's time was set back to 5 minutes from 2 minutes in
update 1.2
Fixed bug where mouse-hover over Slime & Pumpkin Bed would show the wrong item
icon.
Fixed a bug where Ice Rod tiles could spawn dirt when saving a world.
Fixed a bug where Blue Slab Walls from the dungeon weren't considered player
housing when the player would place them.
Fixed a bug where whether the Stylist was saved or not wasn't saving in the World
save.
Fixed a bug where switches would attach to a tree when it wasn't a valid
placement spot.
Fixed a bug where the server could crash when creating a new world during tree
placement.
Fixed bugs where Obsidian furniture was not surviving in lava properly. Affected
Beds, Sofas, Dressers and Pianos.
Fixed a bug where Levers placed on walls would float if the wall was destroyed.
Fixed a bug where a specific configuration of a slope and tile could cause
players to hover in the air.
Fixed bug that allowed stacked stairs to act as an ultra-fast elevator.
Fixed bug where players would run up stairs when running against them.
Fixed a bug where the sloped version of damaging blocks would not hurt players.
Fixed bug that prevented Deep Cyan Paint from displaying correctly on some tiles.
Fixed a bug where traps could sometimes cause the game to crash when triggered.
Fixed bug / exploit where generated chlorophyte ores would not update on clients
in multiplayer sometimes.
Fixed bug where projectiles did not reset frame on set defaults.
Fixed bug where body frames were 1 frame behind leg frames when walking around.
Fixed bug where 'defeated golem' flag was passed into newly created worlds.
Version 1.2.4.1
Changes----------------------------------------------------------------------------
---------------
Version 1.2.4
Changes----------------------------------------------------------------------------
---------------
Items:
There are now 22 new potions you can craft from fishing and/or shiverthorn
related materials.
There are now 5 new mounts to help you traverse the terrain.
There are several new pets including the Mini Minotaur (Thank you Tobuscus)
You can now craft couches out of silk+material. (Thank you Eikester for the
20 you contributed)
Dressers and Pianos have all been given custom graphics. (Thank you Eikester)
You can now craft Grandfather Clocks out of more materials.
Over 100 new furniture items have been added to complete old furniture types.
Trees in the Ice Biome now drop Boreal Wood.
You can now craft furniture out of Boreal Wood.
Queen Bee,King Slime and Pirate Invasion now have larger loot tables.
There are 6 new summoner weapons.
There are now 2 new summoner armors.
You can now craft Molotov Cocktails out of Silk+Ale+Torch.
The underworld and Dungeons have more furniture from new world creation.
You can now craft Gemspark Walls.
You can now craft Tin Plating tiles and walls.
You can now craft Confetti tiles and walls.
You can now craft Midnight Confetti tiles and walls.
You can now craft Waterfall tiles.
You can now craft Lavafall tiles.
Living Fire Blocks now drop from enemies in hardmode Hell.
Updated Glass Wall item sprite.
Added fireworks box (wirable and placable , you can also use it by right
clicking)
Added Firework Fountain.
New Music:
Underground Crimson
Optimizations:
Wiring system runs at least three times faster. Longer wire systems get
larger gains.
Improved multiplayer performance.
Bug Fixes:
Fixed bug where the last bucket of a stack wouldnt go into an available stack
when used.
Fixed bug where buckets don't stack together by themselves when dropped in
the world.
Fixed bug where Gemspark Blocks wouldn't merge well after being actuated.
Fixed bug where "The jungle grows restless" message would appear before you
have beat all 3 Mech Bosses.
Improved readability of two of the guide's tips as per complaints.
Fixed bug where Truffles had a hole in his shop if you didn't meet a
requirement.
Changed the Quick Heal to use the best fit healing item instead of the first.
Fixed a bug where only one wire attached to a Lever would work when you
flipped it.
Fixed exploit where you could dupe pets with Bug Net in multiplayer.
Fixed bug where spawn rates would increase underground when a moon event is
happening.
Fixed bug where Crimsand Blocks would attempt to enter ammo slots on pickup
by themselves.
Fixed bug where Flask of Gold would apply Ichor debuff on enemies rather than
Midas debuff.
Fixed the crash when a chest is placed above but not directly on a Boulder.
Fixed bug where Mana Crystals wouldn't immediately fill the new Mana Star
they give when used.
Fixed bug where Well Fed granted 10% magic damage and no ranged damage by
mistake (was most likely a typo , magic damage 5% twice , 1 of them near the ranged
crit boost).
Rudolph no longer flies the moment he touches down if the jump button is
held.
Fixed a bug where Rudolph could sometimes regain the ability to double jump
while flying.
Dressers , Pianos and Tables no longer emit particles when struck - you're
not breaking them.
Fixed a bug where Glass Walls were not drawing to the map properly.
Fixed a bug where the background was showing through some Stone Slab parts.
Fixed bugs with the sign / npc chat display again.
Fixed bug where tile wands did not consume items if you had high tile
placement speed.
Fixed bug where breakable pots wouldn't drop life and mana when you weren't
at your max if you had temporary increasers.
Fixed bug where other player's pets would disappear after a while (in
multiplayer).
Fixed a bug that could cause the Minimap to crash the game.
Fireworks now show the wiring layout when selected.
Fixed bug where watches show 2 ':' marks when displaying time.
Wooden fence types now properly let the sunlight through.
Updated graphics for Chairs and Tall Torches to fix some issues.
Fixed a bug where bad item stack sizes could cause the game to crash when
saving.
Fixed an alignment issue with Pearlwood Chandelier.
Actuated tiles no longer remove the water over them on world load.
Fixed bug where minions on multiplayer would disappear after a while.
Fixed a bug where buff tooltips were staying visible on the map screen.
Fixed the name for the Hoppin' Jack NPC.
Fixed issue where minions would not sync upon spawning them in multiplayer.
Fixed grammar issues with magic quiver tooltips.
Fixed issue where Death Sickle and Vampire Knives would not animate properly
on other players in multiplayer.
Fixed issue where Scorpions worked with King Statue and Travelling Merchant
did not.
Fixed the exploit where you could have infinite Hoverboard hovering time.
Invasion summon items will no longer be consumed if no invasion would happen
using it.
Not destroying a Shadow Orb at all will no longer block Natural Pirate
invasions.
Painted walls show up properly on the map.
Fixed issue where holding binoculars with mouse would still move your
camera , making it annoying to move them to chests and the likes.
Fixed bug where you couldn't dye the Flying Carpet accessory.
Fixed exploit where you could buy and sell stackable items for profit.
Fixed bug where glass would not let sun through properly.
Fixed bug where wings wouldn't work after getting out of water with Merman
accessories equipped.
Fixed a bug where you would die on entering a world from fall damage.
Fixed exploit where you could duplicate buckets on Mannequins.
Purification Powder now says 'cleanses the evil' rather than 'cleanses the
corruption' (to make it crimson compatible)
Fixed bug where magic missiles, drills and dirt rods would not function
properly in reverse gravity.
Fixed bug where the player would float when standing between a downwards
slope and a halftile.
Fixed bug where close dropped wires wouldn't merge with each other.
Version 1.2.3.1
Changes----------------------------------------------------------------------------
---------------
Balance Changes:
Spectre Hood doesn't increase mana usage anymore.
Made it slightly easier to advance in frostmoon waves.
Made several frostmoon monsters shoot slower and do less damage.
Bug Fixes:
Fixed bug with a naked arm drawing over some vanity shirts.
Fixed bug where Autopause played bad with Chest renaming (and sign editing a
bit).
Fixed bug where Brick Layer and Cement Mixer were not reducing stack
quantities when placing items.
Fixed bug where prefixes were not getting set properly on a world load.
Fixed bug where coins would disappear during Quick Stack.
Fixed an exploit where you could duplicate coins with Quick Stack.
Fixed crashes when starting the dedicated server in a language other than
English.
Fixed an issue where Team Dyes were causing crashes when used with Capes.
Fixed a bug where the map was drawing Fireblossom wrong.
Fixed a bug where the map was showing Water Candle as Band of Regeneration.
Fixed bug that was causing maps from older versions to erase.
Fixed a bug where Chests could not be placed on 2x1 tiles. There had to be a
solid tile to the right of the chest to place it.
Fixed several typos.
Fixed bug where in-game options Map Control section wasn't blocking input
like the regular controls.
Fixed bug where Hardcore characters couldn't open the menu after death.
Fixed bug where opening a chest with a sign open would lock the inventory.
Fixed bug where stylist had a hole in her selling list if you didn't meet a
requirement.
Fixed bug where Magnet Sphere applied venom and Venom Staff did not.
Fixed the problem with the familiar wig and missing hair.
Added Butterfly Bottle recipes.
Fixed non-animating critter cages.
Due to layering issues, you can no longer show a shield and a cloak at the
same time.
Gemspark blocks now properly glow when dropped as items in the world.
Fixed bug where hidden accessories still applied their dye color (wings still
apply it if hidden but in the air).
You can only equip one pair of wings at a time.
Face accessories that shouldn't show hair no longer show hair.
Fixed the Cthulhu typos in game.
Hardmode bosses no longer spawn if another boss is alive.
Hardmode bosses will no longer spawn if no player is above ground.
Fixed an issue where placing a bucket on a mannequin would eat it whole
Fixed workaround delay for placing things on mannequin starts using your
items.
The travelling merchant can no longer spawn in lava.
Fixed problems with rescued NPCs not having any names.
Fixed the recipe for Super Mana Potions. They now correctly create 15 Super
Mana Potions.
Fixed the Stylist name "Esmeralda" to not have a space at the end.
Platinum coins now stack to 999.
Fixed an issue where tiles might not update properly in multiplayer.
Fixed torches being able to be placed on wrong sides of slopes (that leaves
them in air).
Fixed the problem with altars/pots/chests spawning in bugged conditions.
Fixed a bug with ice bricks not blending with snow blocks.
Fixed the Fairy Bell buff from breaking quick buff.
Chests should no longer lose their names in multiplayer.
Fixed bug where players would fall into tiles when walking into a ceiling
with a mount.
Fixed bug where Cogs could be overwritten by another item in the
Steampunker's shop.
Fixed bug where prefixes would be lost when you buy an item from the shop
with right click.
Fixed bug where long hairs would draw the front part in the player's feet
when in reverse gravity.
Fixed bug where palladium pickaxe and drill would say they can mine
adamantium and titanium when that's no longer the case.
Arcane Rune Walls now count for housing.
Fixed bug that allowed mana hair to go pink when you armor that gives max
mana.
Fixed bug where capes did not show properly when mounted.
Fixed issue where maps were not saving on some worlds.
Fixed bug where Blue Moon and Harpoon had invisible hit boxes near the
player.
Fixed bug where frostburn wasn't applied in pvp when using flower of frost.
Fixed bug that allowed levers to be placed and immediately broken.
Fixed bug where queen/king statues didn't teleport stylist and travelling
merchant respectively.
Fixed bug where painted tiles did not draw on the map properly.
Fixed bug where steampunk workbench was not craftable.
Fixed bug where you could have Fairy Bell and other light pets up
simultaneously.
Fixed a few language issues pointed out on the forums.
Fixed a bug where Extendo Grip let you open chests that would instantly close
again.
Version 1.2.3
Changes----------------------------------------------------------------------------
-----------------
New Items:
Added several new paint colors: Brown, Shadow, and Negative paint.
Added Team Dye: Changes colors depending on team.
Added Beetle Armor. There are two difference chest pieces, one for melee
offense another for melee defense.
Added Beetle Husks to craft Beetle Armor - drops from Golem.
Added Beetle Wings.
Added Shroomite Digging Claw.
Added Gemspark Blocks.
Added Gemspark Block waterfalls.
Added Womannequin.
Added several new wallpapers to the Painter.
You can now craft an animated steampunk tileset out of Cogs.
Added several new weapons racks that can be made at a Sawmill.
All bosses now have a chance to drop a Boss Mask.
Added Waterfall and Lavafall Walls. These are craftable by having a Crystal
Ball and glass near a water or lava source.
The Merchant now sells a Bug Net.
You can now catch and release several critters using the Bug Net.
You can now place critters in cages.
Added Crimson seeds.
Added 8 new crafting stations.
Over 100 new furnitures were added to existing tilesets.
Added Heavy Workbench.
Added Copper Plating, Stone Slabs, and Sandstone Slabs. These are crafted at
the Heavy Workbench.
Added Venom Staff.
Added Super Mana Potions.
New Npc:
Added Stylist NPC (Congratulations Ripsand!) - Sells rare hair dye, changes
hair style and color. (spawns in spider caves). She will also sell new hair styles!
(Thanks Omnir)
Added 20 new friendly critters.
Added Traveling Merchant. He will randomly show up once you have at least 2
NPCS and stay for one day. His inventory will always be random and present things
he has found during his time spent traveling. He has over 30 different things he
can sell.
Optimizations:
Sped up world loading a bit by directly copying tile data from runs.
Terraria has a more efficient format for the World saves. On average it's 20%
of their previous size.
Lighting no longer loads on servers, saves 50 megs of memory.
Sped up world clearing when changing from one offline world to another.
Optimized lighting code for better performance.
Optimized rain performance.
Sped up Rain Cloud code and made it draw better.
Reduced netcode data usage for tiles by 75% to 85%.
Map drawing changed to work over time rather than lock the machine up while
it happens.
Maps draw much faster and their save files are 60% smaller.
Moved tile framing to real time to cut out having to do it during world load.
Removed overhead from drawing tiles and walls. Light mode 0/1 run 15% faster.
Checking World Alignment sped up significantly.
Checking World Alignment folded into LoadWorld. Gets rid of a lot of
overhead.
Sped up the Water moving code a bit. 5-10%.
Bug Fixes:
Pumpkin Moon and Frost Moon can now be started when using a Snowman pet.
The game will now verify there is a lihzahrd altar at the end of world gen.
This should hopefully fix the bug with there sometimes being none.
Mouse will no longer function if you have a window over Terraria's window.
You can no longer waste boss summon items by using them after that boss has
spawned.
Fixed a bug where too many Waterfalls would crash the game.
Fixed a bug with mana stars not dropping in multiplayer.
Fixed a bug where numerous NPCs could spawn if you beat a hardmode boss in a
non-hardmode world.
Instead of consuming 2 blocks, extractinating has a chance of giving a
smaller amount of money.
The Golem's evil plans are no longer foiled by platforms.
Invasions can now spawn enemies anywhere near friendly NPCs instead of just
the middle of the world.
One of the twins can no longer despawn as long as the other is still active.
Destroyer now drops loot on the closest segment to the player
Fixed Sugar Cookie typo.
All waves in Frost Moon correctly use "Flocko" in the warning.
Boulders with Chests on them no longer crash the game if the boulder is hit.
Red Stucco no longer spreads corruption.
Piggy Bank and Safe now correctly combine coins when Quick Stacking.
Changed how damage/tooltips are generated so weapons get the full damage
boost % instead of losing a bit to float precision.
Nurse no longer charges for, or removes the potion cooldown, heart lantern
and campfire buffs.
Fixed a bug where moving very large quantities of water could leave some
water floating.
Fixed bug where ancient cobalt armor pieces did not grant critical strike
chance.
Fixed bug where inactive tiles counted for sticky purposes.
Fixed bug where wings appear too high when on a mount, made hoverboard not
appear on a mount.
Fixed bug where sign bubbles would appear in the wrong place at reverse
gravity.
Fixed two of the floating player bugs where the player is wildly off the
surface they are standing on.
Fixed a bug with leaving honey having water sound and particles.
Fixed bug where featherfall potion did not function equally on reverse
gravity.
Fixed minor bug with rain sounds.
Fixed bug where you didn't get the set bonus by mixing Ancient Cobalt &
Jungle armor pieces.
You can now see the archery buff's damage bonus in the item tooltips when its
up.
Fixed bug where blizzard staff could shoot upwards if you stand in hell's
bottom.
Fixed exploit where queen bee could get stuck in tiles and not move
Fixed a bug where Crimsand deserts were not making the water show up red.
Mechanical Glove only improves melee damage.
Fixed bug where you cant hurt the clothier with clothier voodoo doll using
projectiles (bows / guns / thrown items / spears / flails and so on)
Fixed a bug with guns not shooting bullets with the correct velocity
Fixed bug where spawn rates were higher than intended everywhere rather than
when below the middle of dirt layer.
Fixed bug where NPCs that don't really die (Slimer, Mother Slime, Corrupt
Slime) drop hearts and mana stars on shapeshifting (dying).
Fixed bug where you can respawn skeletron prime if you kill its prime cannon
hand and not skeletron prime himself.
Fixed bug where heart crystals could spawn in nonsolid areas.
Fixed bug where skeletron hand hook did not remain attached to tiles as much
as the rest of the hooks in the game.
Fixed bug where info accessories displayed info when you looked at empty
signs but not when you looked at texty signs.
Fixed bug where the selected item was affected by pressing numbers while
editing signs.
Fixed a bug where health bars would appear empty when really full.
Fixed bug where Dust would grow massive when you paused the game.
Improved Dryad's world status dialog
Coins now stack as best as they can when you deposit or quickstack them in
chests.
Fixed bug where fairy bell would not sync properly in multiplayer.
Fixed bug where fairy bell fairy color would not save / load.
Fixed bug where Shadewood Bow could not be reforged.
Fixed bug where Restoration Potion's rarity was lower than Mana or Life
Potion's rarity (despite being the same tier).
Fixed bug in world gen where Restoration potions could generate with their
stack over the max.
Fixed bug where platinum candle did not emit light in non-rgb lighting mode.
Fixed bug where piranha gun would chase invincible enemies (blazing wheels
and dungeon flails).
Fixed bug where nurse would charge money to remove water candle debuff.
Fixed bug where north pole projectile could attain enough gravity velocity to
pass through blocks.
Made Frozen debuff not hide your armor.
Bug Fix:You can no longer interact with stuff when fullscreen map is open.
Fixed hoverboard bug where you could walk on air while in reverse gravity.
Added unimplemented crimson monster sounds.
Fixed general bug with gravity where it did not account some terms for half
blocks.
Fixed issue where you cannot jump while in reverse gravity in water.
Fixed bug where certain hats would be placed weirdly under reversed gravity.
Fixed bug where rune robe particles appeared on player's head in reverse
gravity.
Fixed bug where chat bubbles displayed "wrong" in reverse gravity.
Fixed tile sheet for Water Fountain to remove two bars that vanish when you
turn them on. (Jungle/Snow biomes).
Fixed bug where blazing wheels didn't get placed into tiles.
Fixed bug where Crimsand Blocks couldn't be shot out of a Sandgun (added
crimsand friendly projectile).
Fixed bug where merchant would not spawn if you own over 21k platinum.
Fixed bug where you couldn't pick up crimson grass and hallowed grass with
dirt rod.
Fixed bug where dirt rod ball shakes erratically in water.
Fixed bug where dungeon guardian still tried dealing 9999 damage (and was
exploitable thanks to that).
Fixed bug where flesh walls didn't return the item when destroyed.
Fixed bug where gingerbread men dropped yeti head gores for feet.
Fixed bug where attempting to move npcs with reverse gravity used the
opposite screen height position.
Fixed bug where Brain of Cthulhu wouldn't make dryad spawn or stop talking
about the chasms.
Fixed bug where guide will tell you to press ESC to open inventory even if
you changed your keys.
Fixed bug where chests could be placed in bad positions (e.g. ice blocks or
sloped tiles in worldgen).
Fixed bug where hooks would break if they try to attach to blocks with liquid
in them.
Flocko & Elf Copter now both correctly run away at dawn.
Summoning Golem will now properly only use one Power Cell.
Title Screen music can now be correctly captured when it plays from another
Music Box.
Fixed a typo on the Alternate Undeground Music Box.
Fixed bug where special armor visuals don't apply with auto-pause on (robes /
werewolf / merform).
Necro Armor reports the right ranged boost on it's Tooltip.
Touching Lava while in Merform will no longer force the player to leave the
water and renter to get the Merform back.
Teleporting from Honey to Water will no longer leave the player moving
slowly, as if they are still in honey.
Fixed bug where Guide would talk about crafting lens when you don't have any.
Fixed bug where Guide would talk about shadow orbs and corruption in a
crimson world.
Fixed bug where Guide would keep talking about shadow orbs until you beat
Skeletron rather than eater of worlds / brain of cthulhu.
Fixed bug where Dryad would mention the corruption in purification powder
suggestion while in crimson world.
Fixed bug where zooming with sniper scope / binoculars would go in opposite
height direction when in reverse gravity.
'Down' button in reverse gravity with feather fall now correctly does the
same thing as 'Down' in feather fall without reverse gravity.
Fixed bug where Crimson hearts would be called shadow orbs in minimap
Rod of Discord works properly when gravity is flipped.
Fixed the bug where removing walls in the Underworld would not update the
map.
Fixed bug where certain items would be invisible when using flame dye.
Using a Rod of Discord releases all grapples.
Fixed a typo in the Steampunker dialog about the Pirate.
Using a teleporter tile releases all grapples.
Touching lava while in water will now properly put the fire buff out when you
leave lava.
Fixed issue where merman / werewolf transforms are visible when you're
invisible.
Fixed bug where wing items showed on player's back when in merman form.
Fixed bug where pirate captains would be dismembered into 5 heads instead of
1 body.
Fixed robe lower body animation issues when using items.
Fixed precision with hydra staff in reverse gravity.
Fixed starfury getting magic prefixes despite being melee weapon.
Fixed starfury projectiles being magic instead of melee (no longer triggers
spectre set or scale with magic crit).
Fixed bug where you could place campfire in water.
Fixed exploit with moving items around in auto-pause.
Fixed bug where Sand falling was not unsloping tiles.
Fixed bug where mannequins wouldn�t draw robe bottoms.
Fixed bug where skeletron hand hook would emit glows of melee enchantments.
Golem and plantera now drop money (15 gold each).
Fixed bug where Staff of Earth's boulders would sink through tiles if they're
in water.
Fixed issue where magma stone fire particles would apply to bug net.
Crimson Hearts now have the right name when hovered over on the map.
Fixed Princess robe not having a bottom.
Fixed bug where chaos elementals can spawn prehardmode.
Fixed exploit where shadow dodge buff wouldn't be removed if its the last
buff in a full buff list.
Fixed exploit where you could throw torches to activate hotbar items without
costs.
Fixed dying by demon altar having no message.
Wearing Frost Armor no longer makes Spiky Ball Traps give Frostburn debuffs.
Spear traps will vanish when reaching the trap, whether it is inactive or
not.
Enemy attacks no longer trigger Spectre set healing from hitting friendly
NPCs.
Running underwater no longer causes flashes of the Suffocation debuff.
Dark Mummy and Pixie no longer drop both Status Protection accessories at the
same time, 100% of the time.
Ancient Cobalt gear no longer drops both Armor and Legs at the same time.
Crimson Altar now shows up when you hover over it on the map.
Bug where Spectre Staff was trying to chase a Wyvern off the top of the map
fixed.
Fixed bug where Crimson Axe npc wouldn't drop Nazar.
Fixed bug where Crimtane�s name wouldnt be displayed in mouseover on map.
Fixed bug where mayan dart trap darts were affected from frost armor
Thorns potion now properly requires worm tooth to craft.
Fixed issue where Ice Torch would not emit light when thrown on the ground.
Fixed bug where wisp spazzes in water.
Fixed frost moon wave display test (Elf Zombie to Zombie Elf).
Fixed a bug that was causing the Map to draw over already drawn areas.
Fixed the Nymph Banner typo.
Fixed a crash when you destroy a teleporter with a chest on top.
Fixed a typo causing Bezoars to drop from the Steampunker (178) instead of
Moss Hornet (176).
Fixed bug where platinum candle was not right clickable.
Fixed crash on minimizing the game.
Fixed torch duplication bug.
North Pole can no longer fire through walls.
Fixed a bug with the Christmas Hook.
Extractinator now only consumes 1 block at a time (bug fix)
Golem and Plantera now flee to despawn after all players have been killed.
Version 1.2.2
Changes----------------------------------------------------------------------------
-----------------
New Music:
Bug fixes:
Version 1.2.1.2
Changes----------------------------------------------------------------------------
-----------------
Bug Fixes:
You can no longer see enemy players on the map during PvP
Jack �O Lanterns no longer show up as Chandeliers on the map
Costumed Zombies will no longer open doors on non bloodmoon nights
Costumed Demon Eyes will now correctly leave at night
Rifle Scope now works with Candy Corn Rifle and Stake Launcher
Rifle Scope no longer zooms when moused over interactable objects
Added save file validation before overwriting previous worlds (to prevent
file corruption)
Fixed a bug that was causing monsters to only show one debuff on multiplayer
Changed the requirement for the demolitionist to sell land mines to defeating
Plantera
Fixed a bug that could cause aggro reduction to not work correctly
Skeletron now spawns on the Clothier when using a Clothier Voodoo Doll
Flame and Frozen wings now fade when stealthed
Monsters that transform now correctly keep their debuffs
Ice Staff will now trigger Spectre�s set bonus
Actuators no longer work on doors
You can no longer teleport into the jungle temple
Added some checks to ensure multiple NPCs of the same type don�t spawn
Improved tile handling performance (Thanks Solsund!)
Bat Hook now correctly drops from Goodie Bags
Witch Doctor now correctly sells cauldrons during Halloween
You can now correctly step up all types of platforms
Opening a chest can no longer grab items from it automatically on a small
screen
Water Fountains are now sold after defeating Plantera
Using Rod of Discord near the end of the map will no longer cause you to
crash
Changes:
Using the Rod of Discord now gives a debuff that takes life when it�s used
again
There is now a buff icon for campfire and water candle
Plantera now enrages when taken out of the Jungle or to the surface
The Destroyer is now immune to all debuffs
Some enemies will no longer chase players depending on level of stealth and
distance
Shroomite Armor no longer loses stealth when using items
Critical Strike increase on accessory reforges have been doubled
Tabi and Master Ninja gear now bring the player to full speed instead of
stopping
Piranha Gun now hits monsters more times per second
New Items:
New Music:
A new track has been added for the Pumpkin Moon Event
Version 1.2.1.1
Changes----------------------------------------------------------------------------
-----------------
Version 1.2.1
Changes----------------------------------------------------------------------------
-------------------
Bug Fixes:
Fixed an issue causing walls to not have different frames (Thanks Solsund!)
Fixed an issue with world saves being larger than they should (Thanks
Solsund!)
Frozen Slime blocks are now craftable
You can no longer reforge Music Boxes
You can no longer place Campfires in water
Palladium, Orichalcum, and Titanium bricks now show correctly on the map
Placed Lihzahrd Brick Walls now show correctly on the map
Fixed a bug that would prevent Pirates from spawning
Titanstone now correctly blends with dirt
Fixed several typos
Minimap now draws over enemy health bars
Walls now correctly draw behind Super Dart Traps
Eater�s Bone now correctly drops from the Eater of Worlds
Adjusted mannequin layering to draw armors correctly
Changes:
Additions:
Version 1.2.0.3.1
Changes----------------------------------------------------------------------------
---------------
Version 1.2.0.3
Changes----------------------------------------------------------------------------
-----------------
New Additions:
Balance Changes:
Version 1.2.0.2
Changes----------------------------------------------------------------------------
-----------------
The game will no longer look for the square root of zero.
Projectiles and harpoon should no longer cause out of memory exception
The guide will no longer say you need a hammer to break life crystals
The guide will no longer say you need 10 fallen stars to make a mana crystal
Dungeon platform item icons will now display the right color
Clay pot dupe no longer works
Snipers will now drop sniper rifles
Opening doors will no longer cause a room to be unsuitable
Hardmode summon items will no longer drop from monsters that have been
spawned from statues
Chests, crystal hearts, and statues should no longer spawn on ice
Crafting recipe for sticky glowsticks has been fixed
Pumping honey will no longer turn honey into water
Fixed trashing coin dupe
Shadow orb and fairy bell no longer show a duration
If you place a bed somewhere that would cause you to not spawn without
breaking through blocks you will now get a message when trying to set your spawn
point letting you know the bed is not in a suitable position.
Fixed a bug with cooking marshmallows with your mouse
Blackout debuff can no longer be removed by right clicking it
Slightly reduced how much memory the map requires on large worlds
You can no longer use actuators to deactivate temple blocks before killing
Plantera
The flare gun will no longer light up when you are out of torches
You can now craft battle potions with vertebrea
Lihzahrd altar should now spawn and use power cells properly
Minimum particle display has been increased for certain conditions
Switch duplication no longer works
Notes from the magical harp now count as magic and should trigger the spectre
set bonus
Bombs will no longer blow up chlorophyte
You can no longer break into Lihzahrd temple with chlorophyte drill
Sun Stone and Moon Stone now only increase melee damage by 10% instead of 20%
Blue flares have been added to the game and can be purchased by the merchant
if you have a flare gun
Version 1.2.0.1
Changes----------------------------------------------------------------------------
-----------------
Bug Fixes:
Version 1.2
Changes----------------------------------------------------------------------------
-----------------
Bug Fixes:
You can no longer craft items or money by placing items in the trash.
You can no longer sell your gold to NPC's
Music box/chest duping no longer works
Bunnies/Goldfish spawned from statues no longer drop money during a Bloodmoon
Equipping items to the social slot in German no longer crashes the game
The game will no longer create a random password during multiplayer world
generation
You can now reforge in all languages
Active blocks will no longer become inactive with a chest on them
Fixed a bug that would cause a suitable house to be unsuitable
Fixed a lot of bugs that were not listed
Graphical Changes:
NPCS:
Music:
There are 15 new tracks for the game, 3 of which are from the console version
of the game
Day theme 2 will loop into day theme 1 to add variation above ground
Desert, ocean, glowing mushrooms, dungeon, and space all have their own
tracks now
Ice biome has an above and below ground track
Performance/Miscellaneous:
The game now only loads assets when needed, reducing the amount of RAM used
Optimized tile data to reduce RAM usage
There game will now ask you if you want to use UPnP to automatically port-
forward when hosting multiplayer
Version 1.1.2
Changes----------------------------------------------------------------------------
-----------------
Version 1.1.1
Changes----------------------------------------------------------------------------
-----------------
Items
NPC�s
World
Snow biomes will always be created during world gen during the holiday season.
There is a 1 in 3 chance for snow biomes to be created during world gen during the
rest of the year.
Version 1.1
Changes----------------------------------------------------------------------------
-----------------
NPC�s
Items
Added thirty-nine statues that are scattered around the world. Some of them do
special things when activated with mechanics!
Star Cannon : Shoots faster.
Sandgun : Sand shot from it does more damage, and it shoots faster.
Blowpipe : Now listed as ranged.
Goblins no longer drop rocket boots during an invasion. Instead they are sold
by a new NPC that can be rescued underground after the player has defeated the
Goblin Army.
Boomerang type weapons are listed as melee.
Added four new armor sets. Each set has different helms that give bonuses to
melee, ranged, or magic, respectively.
There are twenty-one new accessories.
Weapons and accessories can now have random conditions that modify their stats.
These conditions can be changed for a price by visiting a new NPC.
The crafting requirements for Molten and Jungle gear have been reduced.
Some accessories can now be combined at a Tinkerer�s Workshop.
Colored Torches can now be crafted out of Gems and Torches.
Added Mannequins that are crafted out of wood. Place armor on them for
decoration/storage.
Added the Wrench to place wires.
Added Wire Cutters to remove wires.
Added Pressure Plates, Switches, and Timers to activate devices.
Added Music Boxes that record and play in-game music.
Added Pumps to transport liquids.
Added loads of other new items and weapons waiting to be found!
Putting the Guide Voodoo Doll in lava is now a bad idea...or is it?
Lighting / Display
Terraria now has smooth, colored lighting! You can toggle between the four
lighting modes: Color, White, Retro, and Trippy in the Options Menu or by pressing
F7.
Made several lighting and display optimizations to increase game performance.
Added automatic graphic quality adjustment based on the game�s frame rate.
This setting can be toggled in the Options Menu.
Multiplayer
World
Game Interface
Items being held by the mouse will now be used by left clicking. This allows
the player to place objects without putting them on the hotbar. Right clicking
will now drop the item.
Placing objects on grass will now destroy the grass.
The crafting menu now scales to fit the size of the screen.
When the inventory is open, the number of the selected item in the hotbar will
appear in green.
There is a new NPC housing interface that can be used to assign living areas to
NPC�s. This interface will also tell you if a room is missing any requirements.
Misc
Bug Fixes
Fixed a bug that would cause the server to think a player is dead if he/she
reaches 1 HP without dying.
Fixed a bug that wouldn�t allow players to craft from the ammo slot.
Fixed a bug that would crash the game when player tried to draw water outside
the bounds of the world.
Fixed a bug that would cause mana regen to ignore stat bonuses given by armor
or accessories
Fixed a bug that would sometimes cause the game to crash when growing
Underground Jungle grass.
Wooden Platforms no longer attach to non-solid objects.
Placing and removing items during the placing animation will no longer destroy
the item when it is collected.
Fixed a bug that would cause graphical abnormalities when the lighting changes
dramatically.
The FPS display (F10) shows the correct number.
Fixed a bug that swapped the lighting of players pants and head armor.
Fixed a problem that would cause water to settle in strange positions.
Fixed a problem that caused objects with transparency to appear darker than
they should.
Version 1.0.6.1
Changes----------------------------------------------------------------------------
-------------
Fixed a bug that would cause chests to contain stacks of empty items.
The crafting list now correctly updates after using the container loot buttons.
The direction bathtubs face when placed is now correctly sent to the server.
This prevents bathtub duplication issues.
Smashing Obsidian Walls no longer gives Obsidian Ore.
Walls that are automatically placed to fill small gaps are now correctly taken
from the player�s inventory.
Fixed a bug that causes Green Slimes to get stuck in the ground and start
sinking.
Player ghosts no longer move when typing.
Fixed a bug that would cause mana to sometimes not regenerate when the player
has 0 mana.
Slimes no longer chase the player in water when they are not in aggressive
mode.
Lesser Restoration Potions and Restoration Potions now only heal for 50/100
life and 50/100 mana.
Lesser Mana Potions and Mana Potions now only restore 50/100 mana.
Changed the way the value of stacked items is rounded to fix selling/buyback
inconsistencies.
Some items can now be placed in lava, this includes clay pots and fire blossom
seeds.
Fixed a bug that would cause shadow orbs to me smashed during world generation.
This was causing meteors to start spawning before the player is at the appropriate
gear level.
Generated dirt walls now correctly blend with player placed dirt walls. Player
placed dirt walls now have new graphics to differ from generated walls.
Boomerangs now reset correctly when you use your magic mirror if they are still
flying.
Mediumcore characters now correctly drop ammo on death.
�Misc�Ehas been reworded to say �Shoes�Eon the shoes color settings screen.
Added the Sawmill which replaces the Workbench for �advanced�Ewood crafting.
The Workbench is now designated for �basic�Ewood crafting.
Version 1.0.6
Changes----------------------------------------------------------------------------
-------------
NPCs
Items
The IP screen now shows the seven most previous IP�s you�ve joined, to allow
you to quick connect to your favorite or commonly played servers.
Improved Server Syncing
Game Interface
Misc
New Feature : Critical Hits. There is now a small chance you will do more
damage to an enemy
New Feature : Damage Types. Damage is now separated into Melee, Ranged and
Magic damages. These will be used going forward for a few different systems, such
as buffs, de-buffs. Items will list what kind of damage they do in their tool-tip
so you know what will be effected by what buff.
New Music : Corruption.
Added 19 new hairstyles.
There are now 3 difficulty modes that are set when creating a character.
Softcore - Drop coins on death, keep max hp and mana values.
Mediumcore - Drop all items on death, keep max hp and mana values.
Hardcore - Drops all Items and deletes your character on death, requiring
you to start a new character. On death you will become a ghost that can not
interact with the world until you log out.
Players now heal automatically when �not in combat�E You are flagged as in
combat when you are damaged by anything. The longer you have spent after getting
hurt will increase your hp regen speed slightly.
Mana now recharges on its own when you are not casting. Slowly if you are
moving, and fast if you stand still.
World Gen
Version 1.0.5
Changes----------------------------------------------------------------------------
-------------
NPCs
* New Enemy - Lava slime, this enemy leaves behind lava on death
* New Enemy - Hellbat
* New Enemy - Demon
* New Enemy - Jellyfish (Two variations, Pink and Blue)
* New Enemy - Shark
* New Enemy - Vulture
* New Enemy - Crab
* New Enemy - Antlion
* Changed the way worm enemies spawn.
* Bats, Hornets, and Eyeballs no longer enter water.
* Slimes now float in water.
* Only one giant slime will appear at a time.
* The Guide now seems quite knowledgeable in what an item can be made into if
you show it to him.
* NPC shops now sell some items on certain nights, or after certain events.
* Devourers should no longer gain random other enemies as its head.
* The Nurse now charges the correct amount for healing.
* Bats now have a death sound effect.
* Talking to the old man at night will give the player a warning now before
summoning the dungeon boss.
* Entering the dungeon before defeating Skeletron now spawns a new NPC instead
of Skeletron�s head. This should fix several issues with that event.
* Enemy coin drops have been adjusted.
* Man Eaters and Snatchers are no longer effected by knockback and can attack
through walls.
* Eater of Souls�Eand Hornet AI has been improved.
* Enemies now take up different amount of *slots* depending on AI style and
strength. This will help balance conditions when there are lots of strong monsters
spawned at once, such as Imps and Bone Serpents.
* Fish are no longer upside-down when out of water.
* Green slimes have been weekend so that start players can deal with them more
easily.
* Slimes and Flying enemies no longer make a splash sound when hitting water.
* Items of �Blue Rarity�Eor higher no longer burn up in lava.
* Burning Skull has been renamed to Cursed Skull, and given different AI.
* Enemy caster�s have had their rate of fire slowed down.
* Meteor heads have less health, do more damage, and move slower.
* There are now slight size variations to the Eater of Souls and the Angry
Bones.
* Skeletron has less defense and health.
Items
* New Feature : Buffs activated by Using Potions. Right click a buff to remove
it from yourself.
* New Item : Hellfire Arrow.
* New Item : Sandgun.
* New Item : Guide Voodoo Doll.
* New Vanity Items : Familiar Wig, Shirt, Pants to be worn in Social slots to
�Hide your Armor�E
* New Vanity Items : Doctors Shirt and Pants.
* New Item : Diving Helmet.
* New Item : Night�s Edge
* New Item : Dark Lance
* New Item : Demon Scythe
* New Item : Trident
* New Item : Coral
* New Item : Cactus
* New Item : Spear
* New Item : Glowstick
* New Item : Sticky Glowstick
* New Item : Throwing Knife
* New Item : Poison Knife
* New Item : Silver Bullet
* New Item : Wooden Boomerang
* New Item : Blowpipe
* New Item : Seed (Ammo for Blowpipe)
* New Item : Obsidian Skin Potion
* New Item : Regeneration Potion
* New Item : Swiftness Potion
* New Item : Gills Potion
* New Item : Defense Potion
* New Item : Mana Regeneration Potion
* New Item : Magic Power Potion
* New Item : Featherfall potion
* New Item : Spelunker Potion
* New Item : Invisibility Potion
* New Item : Shine Potion
* New Item : Night Owl Potion
* New Item : Battle Potion
* New Item : Thorns Potion
* New Item : Archery Potion
* New Item : Water Walking Potion
* New Item : Hunter Potion
* New Item : Gravitation Potion
* New Item : Daybloom
* New Item : Daybloom Seeds
* New Item : Moonglow
* New Item : Moonglow Seeds
* New Item : Blinkroot
* New Item : Blinkroot Seeds
* New Item : Deathweed
* New Item : Deathweed Seeds
* New Item : Waterleaf
* New Item : Waterleaf Seeds
* New Item : Fireblossom
* New Item : Fireblossom Seeds
* New Item : Shark Fin
* New Item : Feather
* New Item : Gold Chest
* New Item : Bottled Water
* New Item : Tombstone
* New Item : Illegal Gun Parts
* New Item : Antlion Mandable
* The Silver Short swords recipe has been corrected, it is now craftable.
* Torches and candles no longer work when wet.
* Destroying a placed sign while you are reading it will no longer cause your
character to become frozen.
* Rocket boots no longer require mana. They will provide lift for 1 second and
recharge every time the player touches the ground or uses grapple. Lift speed has
been slightly increased to offset loss of long flights. This makes the boots more
viable for caster Characters.
* The explosion animation for bombs is now correctly displayed in multiplayer.
* There is now a message pop-up when the player receives an item.
* Filled Buckets may no longer be emptied into solid ground.
* Pots in the underworld now have a chance to drop hellfire arrows.
* Handgun and Phoenix Blaster have been reduced in size.
* Lowered the knockback of Muramasa.
* Reduced the damage of the Blue Moon.
* Flintlock Pistol and Musket have increased damage.
* Only normal trees drop acorns.
* Falling sand clumps are no longer carried by magic missiles/flamelash.
* Jungle armor is no longer a drop. It is a craftable set.
* Magic Mirror now requires mana to be used.
* Harpoon and Maces now correctly show the player�s arm animation.
* The arms dealer will sell unholy arrows at night after the Eater of Worlds
has been defeated.
* Space Gun does more damage, but only penetrates 2 enemies.
Server
Misc
Game Interface
* Upon death, A more specific death message will appear for other players, so
they know how you died.
* The crafting and armor interface text will fade out when an item tooltip is
in front of it.
* The Hot Bar now shows the name of the selected item.
* PVP now requires 5 seconds between Activation and Deactivation and visa versa
to prevent PVP spam. The same cooldown is in effect for Team Changing as well.
* Added hotkeys for quickly drinking healing, mana, and buff potions.The
healing/mana potion you use is based on the same principle arrows are. Top-Left
most item first. The buff potions are all used at once.
* Holding right click on an empty space in the inventory will no longer make a
sound effect as if something was there to be picked up.
* Defense totals are now shown in your inventory.
World Gen
* Tweaked the way sand is created during world gen. (Requires new world.)
* Oceans are now slightly larger and generation layout has been improved.
(Requires new world.)
* Cactus now grow on sand.
* Coral now grows in the ocean.
* Chests can now spawn near the surface of the world. They will contain
treasure that new players may find useful. (Requires new world.)
* Chests and pots now contain loot based on the level they spawn in. (Requires
new world.)
* Gold chests will now spawn in some parts of the world. (Requires new world.)
* Corrupt chasms have less of a chance to spawn on jungles. They also now have
a cave connecting most of the chasms. (Requires new world.
* Traces of demonite are created during world gen. (Requires new world.
* Surface jungles have been enlarged, and will override deserts. (Requires new
world.
Version 1.0.4
Changes----------------------------------------------------------------------------
-------------
Items
* Added Feature! - Social Slots. All normal armor and vanity items can be
placed here to use their graphical appearance in place of equipped gear without
overriding their stat gains.
* New Vanity Items - Tuxedo Shirt and Pants
* New Vanity Items - Plumber Outfit and Hat
* New Vanity Items - Hero Outfit and Hat
* New Vanity Item - Bunny Hood
* New Vanity Item - Fish Bowl
* New Vanity Item - Top Hat
* New Vanity Items - Archaeologist's Outfit and Hat
* New Vanity Item - Ninja Outfit.
* New Vanity Item - Red Hat.
* New Vanity Item - Summer Hat
* New Vanity Item - Robe
* New Vanity Item - Robot Hat
* New Vanity Item - Gold Crown
* New Item - Leather
* New Item - Green Dye
* New Item - Black Dye
* You can now wear the Jungle Rose in your hair
* The Water Candle�s enemy spawn rate increase effect now works correctly when
held
* Some items that were missing �lore text�Ein their tool-tips now have them.
(Breathing Reed,Grappling Hook Jungle Rose.)
* Ammo items are now listed as Ammo in their tool-tip and Equipable Items that
offer no stat bonus list as Vanity Items in their tool-tip. Items used in any
recipe now list as Materials, in their tool-tip.
* The Magic Hat now offers 2 Defense to its wearer and the Empty Bucket now
offers 1 Defense to its wearer.
* Dungeon Blocks now require at least a Nightmare Pick to mine, unless they are
near the spawn location, where they can be mined by any pick.
* Phoenix Blaster has had a reduction of stats to balance better with other
items of its tier.
* Gem, Mushroom and Bottle sell values have been reduced.
* Hell Forges above the rock layer can be moved with any hammer, but below
require a 60% power hammer or stronger.
* Angel Statues are now more rare of a find.
NPCs
Player
World-Gen
* Surface Jungle�s are now possible on mud that is on the surface. Jungle trees
will auto-grow on their own, as acorns are not usable on the jungle grass.
* Chasms are now less frequent to appear, but always have an orb.
* Mud now �blends�Egraphically with dirt, rather than stone to add for a more
crisp look in Jungles.
* Jungle plants now grow underwater.
Multiplayer
Server
Misc.
* Screen resolutions now have limits of 800x600 minimum and 1920x1200 maximum.
* Added an option that will pause the game while talking to an NPC or opening
your inventory in single player. It defaults to off.
* Added an option to automatically save the world every 10 minutes. Defaults
to on.
* Added a prompt to load a world backup if the current world is corrupt.
* Added a check to determine if a world file was loaded successfully.
* Attempting to Launch the game from the Terraria.exe, will now inform you to
launch via Steam rather then doing nothing at all with no indication of why.
* Backing out of the port selection screen now plays the correct sound.
* Setting options now correctly align with the center of the screen in all
resolutions.
* The settings menu has been reorganized. All video related options have their
own menu
* The �Tink�Esound now has a more dull sound.
* The Re-Logic splash screen, now scales correctly in other resolutions.
Version 1.0.3
Changes----------------------------------------------------------------------------
-------------
Player
* Players can no longer repeatedly double jump after touching the top of the
world.
Items
NPCs
* Added two new rare enemies that can both be found underground.
* The Demolitionist is now also triggered to arrive when the players have
Sticky Bombs and Grenades in their inventory.
* All Skeleton graphics have been changed.
* The Guide now has hit and death effects.
* The Guide can now be killed by hostile NPCs.
World
* Trees now become corrupt instead of being destroyed when touching the
corruption. And the new corrupt trees become un-corrupted upon purification.
Server / Multiplayer
* Created a console server with no video card requirement. Type help in the
console for a full list of server commands.
* Increased client side multi-player security, this should help in the battle
against broken character files.
* There is now a host and play option in the client, that will auto connect you
to your own server world upon its creation.
* Corrected a bug that was causing the Server to send out liquid as water when
it should have been lava.
* Clients are now able to connect to ports other than 7777.
* Slimes are synced better on multiplayer games.
* Accessories now correctly sync between players.
* Fixed a bug that would cause the player to get stuck on "Receiving Tile Data"
when their spawn is placed near the world edge.
* Added -join <ip>, -port <port>, and -pass <password> command line parameters
to the client to enable auto-join of servers.
Misc.
Version 1.0.2
Changes----------------------------------------------------------------------------
-------------
Controls
* Right clicking and holding on a crafting recipe will craft multiple of the
same item to a max of the stack and/or until you run out of materials.
Items
Performance
GUI
* The version number of the game now shows on the title screen.
* Typing numbers in chat no longer changes your selected item in your hotbar.
Server
* Servers now listen to all IP addresses on the hosting PC, regardless of how
many network connections are active.
* Typing "localhost" instead of your own local IP address will connect to your
own same-PC server.
* The games default port is no longer ELEET (31337) it is now 7777.
* Client will now resolve a hostname into its IP address, for example, if
randomsite.org ran a server, you could type randomsite.org as the IP address and be
able to connect.
Version 1.0.1
Changes----------------------------------------------------------------------------
-------------
Items
NPCs
* Guide now explains the use of a hammer and its interactions with walls and
placed objects.
Crash Fixes
* Leaving the settings menu via the back button should longer crash.
Performance
* Added a toggle for Frame skip, which can correct some slowdown issues on
higher end computers.
* Optimized Single Player and Multiplayer.
* Players who haven't cheated will no longer be flagged as a cheater.
Controls