DaVinci Resolve 18 Colorist Guide
DaVinci Resolve 18 Colorist Guide
DaVinci Resolve 18 Colorist Guide
DaVinci
Resolve 18
Download
DAVINCI
RESOLVE 18
Free!
Author: Daria Fissoun, CSI
The Colorist Guide to
DaVinci
Resolve 18
The Colorist Guide to DaVinci Resolve 18
Daria Fissoun, CSI
Blackmagic Design
www.blackmagicdesign.com
Contributing authors: Jason Druss, Mary Plummer, Dion Scoppettuolo, David Hover
Notice of Rights
All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic,
mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher.
For information on getting permission for reprints and excerpts, contact learning@blackmagicdesign.com.
Notice of Liability
Neither the author nor Blackmagic Design shall have any liability to any person or entity for any loss or damage
caused or alleged to be caused directly or indirectly by the information contained in this book, or by omissions
from this book, or by the computer software and hardware products described within it.
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trademarks. Where those designations appear in this book, and Blackmagic Design was aware of a trademark
claim, the designations appear as requested by the owner of the trademark. All other product names and services
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macOS is a registered trademark of Apple Inc., registered in the U.S. and other countries. Windows is a registered
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ISBN: 979-8-9872671-0-3
Contents
Foreword vii
Acknowledgments viii
About the Author viii
Getting Started ix
Introducing Blackmagic Cloud xiv
Interface Review xv
1 Balancing Footage 3
Opening a DaVinci Resolve Archive 4
Setting Up Project Backups 5
Understanding the Grading Workflow 7
Setting Tonal Range and Contrast 9
Balancing Colors 19
Comparing Color and Log Wheels 23
Self-Guided Exercises 34
Lesson Review 35
Contents iii
3 Correcting and Enhancing Isolated Areas 61
Controlling the Viewer’s Eye 62
Sharpening Key Elements 71
Tracking Obscured Objects 74
Fixing Overcast Skies 79
Warping Color Ranges 95
Enhancing Skin Tones with Face Refinement 105
Adjusting Skin Tones Manually 113
Self-Guided Exercises 122
Lesson Review 123
iv Contents
Copying Timeline Grades Using ColorTrace 203
Copying Grades Using the Timelines Album 209
Self-Guided Exercise 210
Lesson Review 211
Contents v
10 Delivering Projects 337
Using Lightbox to Check Timelines Prior to Delivery 338
Understanding the Render Workflow and Presets 342
Creating Custom Renders and Saving Presets 348
Configuring a Timeline for Digital Cinema 350
Exploring Advanced Render Settings 356
Lesson Review 363
Index 371
vi Contents
Foreword
Welcome to The Colorist Guide to DaVinci Resolve 18.
DaVinci Resolve 18 is the only post-production solution that combines editing, color
correction, visual effects, motion graphics, and audio post-production all in one software
tool! Its elegant, modern interface is fast to learn for new users yet powerful enough
for the most experienced professionals. DaVinci Resolve lets you work more efficiently
because you don’t have to learn multiple apps or switch software for different tasks. It’s
like having your own post-production studio in a single app!
DaVinci Resolve 18 adds Blackmagic Cloud support for remote collaboration, DaVinci
proxy workflow, new Resolve FX, intuitive object masking, improved subtitling for editors,
Fairlight fixed bus to FlexBus conversion, and so much more!
Best of all, Blackmagic Design offers a version of DaVinci Resolve 18 that is completely
free! We’ve made sure that this version of DaVinci Resolve includes more features than any
paid editing system. That’s because at Blackmagic Design we believe everybody should
have the tools to create professional, Hollywood-caliber content without having to spend
thousands of dollars.
I invite you to download your copy of DaVinci Resolve 18 today and look forward to seeing
the amazing work you produce!
Grant Petty
Blackmagic Design
Foreword vii
Acknowledgments
With deepest gratitude to Patty Montesion and Dion Scoppettuolo for their mentorship
and support.
Special thanks and acknowledgments to Marc Wielage, David Hover, and Ollie Kenchington
for their invaluable feedback during the beta sessions of this training guide. A shout-out to
Danielle Foster for her patience during layout and Dan Foster for keeping the books fresh
with subsequent edits.
And extra super special thanks to editor Bob Lindstrom for his attention to detail, patience,
and humor throughout the writing process.
Video Materials
Garth de Bruno Austin (Banovich Studios) for “Disunity”
Sherwin Lau (Creative Media Institute, co-director) and Chris Lang (Organ Mountain
Outfitters, co-director) for Organ Mountain Outfitters promo materials.
Aaron Walterscheid (Awal Visuals) and Nathan LeFever (LeFever Creative) from Organ
Mountain Outfitters (organmountainoutfitters.com).
Alongside industry work, Daria is also involved in the educational sector. She currently
instructs on a variety of post-production topics, including compositing, motion graphic
animation, and color grading. She has been a staff member or guest lecturer at film and
media schools throughout London, including SAE Institute London, MET Film School,
Central Film School, and London South Bank University. In her spare time, she records
and uploads video tutorials on post-production techniques in Davinci Resolve on her
YouTube channel.
This guide blends practical, hands-on exercises with the aesthetics and technical aspects
of the colorist’s art to help you discover new techniques for whatever tasks you take on.
You’ll learn how to use the program’s many grading tools and workflows and gain an
in-depth understanding of advanced techniques and creative industry practices. Some
exercises will even take you into the realm of compositing, which is an increasingly required
skill of contemporary colorists.
Getting Started ix
What You Will Learn
In these lessons, you will work with multiple projects to learn fundamental and advanced
techniques used in several editing genres. You’ll acquire practical skills that you can apply
to real-world productions.
Part I
Part I of the book will have you restoring a documentary edit from a DaVinci Resolve
archive file. The three lessons within this section focus on fundamental grading theory
and practices. You will normalize and balance footage with the primary grading tools in
Lesson 1, match shots for continuity in Lesson 2, and use secondary grading tools to target
specific elements in Lesson 3.
Part II
Part II looks at more advanced approaches to the grade node structure in the context of
a feature film trailer. In Lesson 4, you will migrate the project to DaVinci Resolve using an
XML file format. In Lesson 5, you will more fully explore the importance of node order and
consider incorporating mixer nodes to ensure the optimal color outcome. In Lesson 6,
you will practice different methods of managing and copying grades with an eye toward
developing efficient, quick workflows.
Part III
Part III will focus more strongly on the optimization of grading workflows to ensure a
quick, accurate process, as well as looking at the unique properties of high dynamic
range footage. In Lesson 7, you will look at a variety of methods of controlling the image
frame and properties, as well as advanced keyframing, compositing, and noise-reduction
techniques. Lesson 8 incorporates the classic grading workflow into a group-based
pipeline that will allow you to grade entire segments of the timeline in one node tree.
Lesson 9 demonstrates the different approaches you could take when starting a grading
workflow with raw media and emphasize its extended grading potential in the HDR
grading palette. Finally, Lesson 10 covers project delivery from basic preset setup to
custom renders and DCP workflows.
The appendix at the end of the book provides additional information about the Davinci
Resolve panels, as well as giving an overview of the DaVinci Resolve Mini Panel.
x Getting Started
The Blackmagic Design Training
and Certification Program
Blackmagic Design publishes several training books that take your skills farther in
DaVinci Resolve 18. They include:
Whether you want an introductory guide to DaVinci Resolve or you want to learn
more advanced editing techniques, color grading, sound mixing, or visual effects,
our certified training program offers a learning path for you. Please visit
www.blackmagicdesign.com/products/davinciresolve/training to find the rest of the books
in our training series.
System Requirements
This book supports DaVinci Resolve 18.1 for Mac and Windows. If you have an older
version of DaVinci Resolve, you must upgrade to the current version to follow along with
the lessons.
NOTE The exercises in this book refer to file and resource locations that
may differ if you’re using the software version from the Apple Mac App Store.
For the purposes of this training book, if you are using macOS, we recommend
downloading the DaVinci Resolve software directly from the Blackmagic Design
website rather than the Mac App store.
Getting Started xi
Download DaVinci Resolve
To download the free version of DaVinci Resolve 18 or later from the
Blackmagic Design website:
4 On the download pop-up page, choose if you will work in the free version of DaVinci
Resolve (left), or if you will purchase DaVinci Resolve Studio (right), and then click
the button that corresponds to your computer’s operating system. The free version
of DaVinci Resolve features most of the tools you will need to produce and deliver
a professional grade. You can complete the lessons in this book and pass the
certification exam using the free version of DaVinci Resolve, although some exercises
will prompt you to use DaVinci Resolve Studio.
5 Follow the installation instructions to complete the installation.
When you’ve completed the software installation, follow the instructions in the following
section to download the content for this book.
3 Scroll the page until you locate The Colorist Guide to DaVinci Resolve 18.
4 Click the Lesson Files Part 1 link to download the media for the first section of the
book. The BMD 18 CC - Project 01.zip file is roughly 2 GB in size.
5 Click the Lesson Files Part 2 link to download the media for the second section of the
book. The BMD 18 CC - Project 02.zip is roughly 1.10 GB in size.
6 Click the Lesson Files Part 3 link to download the media for the third section of the
book. The BMD 18 CC - Project 03.zip is roughly 2.30 GB in size.
8 In your chosen storage location—for example, the Movies folder (Mac) or Videos folder
(Windows)—create a new folder called BMD 18 - The Colorist Guide.
9 From your Downloads folder, drag the BMD 18 CC - Project 01, BMD 18 CC - Project 02,
and BMD 18 CC - Project 03 folders into the BMD 18 - The Colorist Guide folder that
you created in the previous step.
10 You are now ready to begin Lesson 1, “Balancing Footage.”
After you have completed an exercise, you have the option to review the completed
timeline that is included in every project file provided with the media. Keep in mind that
color grading is a subjective practice, and your results will often differ from the completed
timelines. Rather than attempting to match your work exactly, use them for general
comparison and troubleshooting.
Getting Certified
After completing this book, you are encouraged to take a 1-hour, 50-question online
proficiency exam to receive a certificate of completion from Blackmagic Design. The link
to the online exam can be found at the end of the last lesson in this book and on the
Blackmagic Design training web page.
The training page also provides information about our official Training
and Certification Program and features additional training videos:
www.blackmagicdesign.com/products/davinciresolve/training.
Now Blackmagic Cloud lets editors, colorists, VFX artists, animators, and sound engineers
work together simultaneously from anywhere in the world. Plus, they can review each
other’s changes without spending countless hours reconforming the timeline.
Simply create a Blackmagic Cloud ID, log in to the online DaVinci Resolve Project Server,
and follow the simple instructions to set up a new project library—all for one low
monthly price!
Once created, you can access this library directly from the Cloud tab in the Project
Manager to create as many projects as you need—all stored securely online. Then invite up
to 10 other people to collaborate on a project with you. With a simple click, they can relink
to local copies of the media files and start working on the project immediately, with all their
changes automatically saved to the cloud.
Enabling Multiple User Collaboration for your project means that everyone can work on
the same project at the same time—edit assistants, editors, colorists, dialogue editors,
and visual effects artists can now all collaborate wherever they are in the world in a way
never before possible.
xv
Gallery contains stills that can be used for visual comparison or for copying grading
data. Stills can be generated from the color page or imported from an external source
and organized into albums.
Viewer displays the selected clip with playback controls and offers additional
interface tools.
Node Editor allows grades and effects to be structured to maximize the visual quality
of each clip.
Thumbnail timeline represents each clip as a single frame, making it easy to navigate
and find individual clips.
Mini-timeline more closely resembles the track structure of the edit page.
Primaries color wheels control the tonal and chromatic values of an image on the
basis of three luminance ranges (lift, gamma, and gain).
Curves give precise control over the tonal values of an image based on RGB and
luminance curves.
Keyframes Editor allows you to animate color grades, sizing parameters, and effects.
At the top of the color page, the interface toolbar features a series of buttons that allow
you to show and hide panels as needed. Hiding panels (for example, the Mini-timeline or
the Gallery) will create more space for the viewer and remaining panels.
NOTE If your screen resolution is less than 1920 x 1080 HD, there may be some
differences in the interface layout. For example, your left and central palettes
will be combined into a single list on the left side of the screen. In some palettes,
parameters such as the Matte Finesse may be presented on two pages rather than
as a single list. Regardless, you will still have access to all the tools described in this
training manual.
Some additional controls at the top and bottom of the viewer maximize the functionality of
the tools in the color page.
TIP You can position your mouse pointer over any tool in the color page to
see its name.
Image wipe enables you to wipe between a still, reference frame, or another clip in
the timeline for visual comparison and matching.
Split screen places clips alongside one another for review and comparison. It features
several modes to allow comparison between clips on a timeline, in the same group, or
even versions of grades within the same clip.
Highlight is enabled to reveal the matte that is associated with a selected node.
Onscreen control menu is a pop-up menu in the lower left of the viewer that
features a selection of UI controls associated with some of the palettes and effects of
the color page.
The bottom of the viewer contains a scrubber and transport controls that allow you to
navigate the clip as you would in the edit page.
Viewer xvii
Primaries Color Wheels
The Primaries color wheels (and the corresponding color bars and log wheels) allow you
to affect the brightness and hue of the image by targeting specific luminance ranges.
Adjustments to the color wheels are made by dragging the color balance indicators at
the center.
Master wheels are the dark horizontal sliders beneath the color wheels that control
the YRGB values of those respective ranges, with Y representing luminance and RGB
representing the red, green, and blue channels of the image.
Clicking the Reset arrows in the upper-right corner of each wheel will neutralize the color
and master wheel of that range. You can also reset the entire palette by clicking the Reset
All button next to the palette tool buttons.
The adjustment controls at the top and bottom of the Primaries palette give additional
control over the image with features such as contrast and saturation, temp and tint,
and so on.
Left palettes—Camera Raw, Color Match, Color Wheels, HDR Grade, RGB Mixer,
Motion Effects
Central palettes—Curves, Color Warper, Qualifier, Window, Tracker, Magic Mask, Blur,
Key, Sizing, 3D
Use these buttons to navigate between palettes when prompted during the exercises. The
name of each palette appears in the upper-left corner when clicked, as well as over the
button itself when your mouse pointer hovers over it.
Color Correcting
a DaVinci Resolve
Timeline
Lessons
— Balancing Footage
— Creating Color Continuity
— Correcting and Enhancing Isolated Areas
Part I of The Colorist Guide to DaVinci Resolve 18 focuses on establishing a strong practical
foundation of primary and secondary grading techniques with additional focus on
balancing and matching media in preparation for creative grading.
Each part of this guide focuses on its own project, and each project is set up to explore the
variety of methods for starting a grade in DaVinci Resolve. In Part 1, the project is accessed
using DaVinci Resolve’s archiving feature.
NOTE Although you can use DaVinci Resolve 18 for most of this guide,
some exercises will require DaVinci Resolve Studio 18. If you don’t have
DaVinci Resolve Studio 18, you can still complete such exercises with a watermark
overlay and are encouraged to do so to learn how they operate.
This page intentionally left blank.
Lesson 1
Balancing Footage
a shoot, which means they have Comparing Color and Log Wheels 23
less shot-to-shot control over Self-Guided Exercises 34
lighting conditions. Lesson Review 35
— Match shots Scenes, interviews, and
B-roll can be shot over many days
with different cameras, requiring you
to visually match all content to create
a cohesive narrative.
— Improve imagery A variety of
techniques are used to confine
grading to specific portions of a shot
to enhance skies, skin tones, and
visual framing.
You wouldn’t color grade a somber documentary about rhinoceros sanctuaries as you
would grade a 30-second perfume ad featuring the latest Hollywood A-lister, even if
both projects were shot on the same type of camera. So, in addition to addressing the
technical requirements of the footage, you will also consider the documentary’s narrative
considerations.
In this lesson, you’ll familiarize yourself with the primary grading tools used to normalize
and balance clips on a timeline, learn to read waveforms and parade scopes for optimal
matching, and employ secondary grading selection methods to enhance your final look.
You will do so in the context of an overall grading workflow that addresses the needs of
each timeline clip.
NOTE For a quick refresher course on the DaVinci Resolve interface, see the
“Interface Review” section earlier in this book.
2 Right-click in the Project Manager window and choose Restore Project Archive.
6 To enter the color page, click the Color button at the bottom of the interface or
press Shift-6.
The name of the timeline appears above the viewer. You can select the active timeline
by clicking the disclosure arrow next to the timeline name and choosing from the
dropdown list.
You’re almost ready to start grading! However, before you begin, you should check that
your project is being backed up correctly.
2 At the top of the Preferences pop-up window, switch from System to User.
3 Click “Project Save and Load” to the left to access Save Settings.
By default, Live Save is enabled, so DaVinci Resolve will overwrite your active project
file every time you make a change, no matter how small. Enabling this setting is crucial
to minimize the risk of losing any project changes in the event of unexpected system
or program shutdowns.
Enabling this option saves a new copy of your project file at regular intervals to a
designated backup location.
5 To select the backup location, click Browse and specify a save destination on your
workstation or external drive.
6 Click Save to commit the change and close the Preferences window. You may now
continue working on your project, safe in the knowledge that your every change is
backed up.
With the project loaded and Live Save enabled, you can proceed with actual color grading.
But where to begin? When approaching an ungraded timeline, it’s not always obvious
where your starting point should be. The next section provides a general overview of the
grading process.
Understanding the
Grading Workflow
It is good practice to have a clear idea of what your workflow is before beginning a grade.
Your workflow is informed by a variety of factors including the color space and format of
your footage, the way the timeline was shared with you, the content of the scenes, and the
aesthetic/emotional intention behind the project. Let’s review the most common phases of
a grading workflow.
A single grade applied to five balanced and matched shots will establish a visual continuity
that flows naturally from one shot to the next, whereas the same grade applied to
unbalanced and mismatched shots will continue to reflect each shot’s differences.
This stage of grading is often referred to as color correction and is achieved by means of
primary grading tools, in which the entire frame of the image is adjusted. Color correction
is performed using techniques such as normalization, balancing, and shot matching.
Normalization and balancing involve creating a neutral starting point for clips in the
timeline by consistently adjusting the luminance levels of each and neutralizing any issues
with their color balance.
Like the qualifier, Power Windows cannot alter the appearance of an image directly but act
as selectors for the grading tools.
Secondary grading is most powerful when qualifiers and Power Windows are used in
tandem. While the qualifier focuses on extracting an element with a clean edge, a window
can confine the qualifier’s influence to a specific portion of the frame. In this way, it’s
possible to target an object in areas of the shot that are of a similar key range.
Creating a Look
Once your clips are balanced and shot matched, and any individual secondary grading
needs are met, your creative process, often referred to as color grading, can begin.
When performing creative grading, you should carefully consider the emotional and
narrative implications of the scene. You can apply both primary and secondary grading
techniques to influence an audience’s emotional perception of an environment by
tweaking the scene’s color temperature to indicate positive (warm) or negative (cold)
moods and evoke a wide range of psychological color and tone associations. Additionally, a
creative grade can communicate practical narrative elements such as a change in location
or time (for nonlinear stories).
This graph is not intended as a literal guideline to how nodes should be structured
but rather a representative overview of how nodes relate to one another and their
relative positions.
In the following exercises, you will adjust luminance using master wheels and curves while
also learning about the waveform monitor.
TIP To reset a page to the default layout, choose Workspace > Reset UI Layout.
You may want to do this at the start of every new project in this book to match
the layout shown in the screenshots. Additionally, you can choose Workspace >
Full Screen Window to dynamically resize DaVinci Resolve to fit your computer
screen.In this exercise, you will adjust the shadows and highlights using the master
wheels. You’ll also refer to the waveform scope to monitor your adjustments for
unwanted clipping.
By default, the palette in the lower-right corner of the DaVinci Resolve interface is set
to the Keyframes palette. You will switch it to display scopes so you can analyze your
footage while you color correct it.
2 Click the Scopes palette button on the right side of the page.
The waveform scope displays the luminance and color channel values of the video at
the precise timeline position of the playhead.
The vertical axis of the scope represents the entire potential luminance range of
the image.
The bottom of the display represents the blackest black (0 in a 10-bit depth signal), and
the top represents the whitest white (1023 in 10-bit). Everything in between represents
the midtones range of the image in a grayscale format.
The horizontal axis represents the image itself and can be read across both the graph
and the monitor. You can think of the display as showing the distribution of the pixels
(the trace) across their respective vertical columns based on their luminance levels,
with darker areas of the footage toward the bottom of the graph and lighter areas
displayed toward the top.
Each color channel is overlapped in the trace. White in the trace indicates that each
channel has an equal intensity. When adjusting tonality in an image, you can disable
the RGB channels in the waveform and show only luminance.
5 Click the Y channel button at the top to display only the luminance of the image.
6 Deselect the Colorize option to display the trace with solid white pixels.
Any part of the trace that goes below 0 (black point) and above 1023 (white point) in
the luminance range will be clipped, which will result in a loss of image detail.
When normalizing footage, a good starting point is to ensure that the shadows are
floating at around 5–10% above the black point (0) on the scope, while the pure
white highlights (if any) should stop well under the white point (90%). This leaves the
remaining 10% as headroom for super-white elements such as blown out headlights,
lens flares, or metallic specular highlights that can extend beyond the white point.
8 Ensure that the Primaries palette is active in the left palettes of the color page.
If you’ve already completed the book The Beginner’s Guide to DaVinci Resolve 18 or
read the “Interface Review” section earlier in this book, you know that the Lift wheel
affects the image shadows, the Gamma wheel affects the midtones, and the Gain
wheel affects the highlights. The Offset wheel impacts the entire luminance range of
the image uniformly.
9 Drag the Lift master wheel to the left to darken the shadows. Because this image has
detail in the darkest areas of the wood, aim to place the lowest parts of the waveform
trace above 0 but below the 128 line.
Notice the three areas of the graph where the trace of the waveform dips toward the
black level. Try to locate their respective positions in the frame.
Those three dark areas correspond to places where the barrier is visible behind the
wooden poles in the enclosure. The darkest areas of the barrier are represented by a
pronounced dip in the graph.
10 You can use the Gain master wheel to brighten the lighter areas of the image. The
image has no chart or reference for pure white, but you could use the thumb in the
image as a luminance indicator. The highlights on skin should rest between 50–75% on
the waveform graph. Drag the Gain master wheel so the tallest traces do not go higher
than three-fourths of the waveform graph.
This is an example of using image context for balancing and grade adjustment. In
future exercises, you will continue to identify elements that you could use as a guide
for grading decisions.
With the shadow and highlight levels set, you will want to adjust the brightness of
the midtones.
After establishing the tonal range, you can further enhance the image details. The
master wheels affect the luminance too broadly at this stage, so you could use the
contrast control to refine the distinction between the darker and lighter areas.
12 At the top of the Primaries palette, in the adjustment controls, drag the Contrast
setting to the right to increase the level of detail in the skin and the wooden poles.
Your image may start to look a little dark, but that’s OK. So far, you’ve only been
focusing on the depth of the shadows and the details in the midtones.
13 To increase brightness while maintaining the shadows and level of contrast, drag the
Pivot control next to the Contrast parameter.
The Pivot control establishes the contrast balance by placing more priority or less
priority on either side of the luminance scale. By pivoting to the left, you will increase
the overall brightness and clarity of the image, at the inverse expense of the shadows,
which will be reduced.
Finally, you will address the magenta tint in the resulting image.
14 Drag the Tint field left until the pink tone of the rhino is reduced.
15 Drag the Temp field left to further “cool down” the image and turn the rhino gray.
Bypassed Graded
The grading process usually requires a lot of back-and-forth tweaking of palette values
while monitoring the waveform. Some changes dramatically offset the effects of prior
adjustments—as in this example, when increasing the contrast darkened the shadows and
prompted additional tweaks. Iteration is a completely natural part of the grading process.
NOTE You can undo an action in DaVinci Resolve by pressing Command-Z (macOS)
or Ctrl-Z (Windows). The undo function is stacked to each clip in the timeline. So,
when you undo, only the changes from the selected clip are removed, and not from
any other clips on the timeline, even if you graded them more recently.
Additionally, when Offset mode is enabled, the Lift and Gamma wheels are
mapped to control temperature and tint, respectively. To return to the default
layout, press the illuminated Offset button again. When it no longer lights up, your
trackballs and rings will return to controlling Lift, Gamma, and Gain.
The curves controls allow you to manipulate the image with great precision and flexibility.
2 Choose Workspace > Viewer Mode > Enhanced Viewer or press Option-F (macOS)
or Alt-F (Windows) to enlarge the viewer.
The Clips timeline and surrounding palettes collapse, dynamically enlarging the size
of the viewer panel. The image becomes much easier to see for grading work.
3 Ensure that the Curves palette is active in the central palettes of the color page.
The lower left of the curve graph represents the blackest potential point of the image,
and the upper-right represents the whitest.
The horizontal axis represents the potential luminance range of the image, while the
vertical axis represents the offset of that luminance range. By raising or lowering the
two control points at either extreme of the curve, the black point and the white point,
you can manipulate the distribution of the tonal ranges.
By default, the luminance curve (Y) will be visible for adjustment, ganged to all three
color channels (R, G, B).
4 For finer adjustments, turn the Curves palette into a floating window by clicking the
Expand button in the upper-right corner.
To move the window, drag the header. To resize the window, drag the sides
and corners.
Now, instead of adjusting the RGB values, which will impact the image saturation, you
will alter only the image luminance.
6 Drag the lowest control point on the luminance curve across the floor to the right.
Doing so lowers the waveform of the image linearly, darkening the shadows more than
the highlights.
7 Stop dragging the control point when the bottom of the trace is still above the 0 line
of the waveform.
8 To raise the top of the waveform, drag the highest control point across the top of
the graph.
Normally, you’d stop when the top of the trace touches the second horizontal line in
the waveform graph (896), but because this part of the trace represents a very bright
window in the video clip, it makes sense to continue raising it until the trace is about
halfway between the top horizontal lines on the graph.
You can add more control points to the curve to manipulate the midtones of the
image. Let’s tackle the lower midtones that appear too dark after performing that
black point adjustment.
9 Click the lower half of the curve to create a new control point that will target the
lower midtones.
TIP When creating a control point, Shift-click to prevent the curve from moving
to the position of the mouse.
Many colorists prefer setting the tonal range using curves because curves
offer much finer control over every luminance level of the image and allow for
customizable contrast.
Bypassed Graded
Balancing Colors
After adjusting the tonal range and contrast, you should carefully examine the colors and
neutralize them in preparation for grading. An unbalanced image will affect the precision
of your grade, along with the quality of any keyed elements, and will stand out in a
sequence of balanced clips.
1 Open the Waveform settings and click the RGB button to view the RGB channels in
the scopes.
Balancing Colors 19
2 Select the Colorize checkbox to view the individual color channel representations in
the Waveform trace.
When balancing an image using the RGB waveform, neutral tones like white, black,
and gray, should result in an overlap of the three color channels, producing a white
trace. In a clip with white highlights, the trace should appear white at the top of
the waveform.
The red channel appears elevated above the other channels, which is giving the image
a slightly warm tint.
4 In the Curves palette, click the red (R) button to select the red channel.
5 Click the top of the red curve and drag it downward. Pay attention to the waveform and
drag until the red highlight overlaps the blue and green channels in the trace, resulting
in white along the upper edge of the graph.
6 Create a second point on the red curve to perform the same action in the midtones.
Drag downward until the lower half of the trace appears white.
8 Click the center of the blue curve line to add a control point and drag it up until the
midtones in the waveform are aligned.
9 Press Command-D (macOS) or Ctrl-D (Windows) to disable the color adjustments and
then re-enable the adjustments to review the corrected image.
With the luminance of the overall image altered, you could opt to return to the Y curve
and further adjust the tonal range and contrast of the image, if necessary. When
you’re satisfied with your work, press the X in the upper-left corner of the expanded
Curves palette to collapse it.
Balancing Colors 21
10 Choose Workspace > Viewer Mode > Enhanced Viewer or press Option-F (macOS) or
Alt-F (Windows) to collapse the viewer back to its original size.
You have now learned how to operate the two most essential primary grading tools in
the colorist’s arsenal. These are so vital that they are among the first two palettes to
greet you when you enter the color page. Throughout the remainder of this book, you
will refine your understanding of these tools and their variants, combine them with
secondary tools and effects, and further hone your primary grading skillset.
The curves tools provide an excellent way to explore the versatility and
functionality of your Mini Panel. You may activate every major curve type featured
in DaVinci Resolve using the soft buttons above the 5-inch screens. The knobs
below those screens allow you to control specific points of the currently activated
curve. For custom curves, intervals of 0%, 20%, 40%, 60%, 80%, and 100% may
be adjusted. This functionality allows you to control more than one curve point at
once, which will save time, increase your grading efficiency, and allow you to make
more creative color grading decisions.
It’s easier to grasp the difference between the Primaries color and log wheels by observing
a graphic example before moving on to image adjustment. Let’s use the simple gradient
graphic at the end of the timeline and manipulate its brightness to compare how the two
adjustments affect it.
In the standard Primaries color wheels that you are familiar with, the Lift, Gamma, and
Gain wheels target the luminance range as seen in the following figure:
A wide overlap occurs between the segments. When you try to manipulate the
shadows of the image using the Lift color or master wheels, the change also
substantially affects the midtones, and even the lighter ranges of the image.
The waveform scope displays the gradient image as a flat diagonal line extending left
to right from 0 to 1023, indicating its linear transition from black to white.
In the waveform, the top of the line moves freely while the bottom of the diagonal line
remains connected to the black point. In the viewer, the lightest part of the gradient
is affected most severely, with tapered, but still substantial, impact visible on the
remainder of the luminance range.
4 Drag the Lift master wheel to the right to brighten the lower ranges of the gradient.
In contrast to the Gain wheel, most of the Lift wheel’s impact is on the darkest portion
of the gradient, with the effect tapering off linearly as it reaches the top of
the waveform.
When working with log wheels, the tonal ranges are much more defined:
Manipulating the image shadows will have very little effect on the rest of the
luminance because of the small amount of overlap between the shadows and the
midtones ranges.
6 In the upper-right of the Primaries palette, press the rightmost icon in the list of
primaries tools to launch the Log wheels.
On the surface, this interface looks almost identical to the color wheels. However,
adjustments to the shadows, midtones, and highlights react very differently.
7 Drag the Highlight master wheel to the left to darken the highlights of the gradient.
8 Drag the Shadow master wheel to the right to brighten the dark ranges.
This time, the lower-third of the line rises until it is parallel to the horizon.
With the waveform in this position, it’s easy to see how you can affect the overlap between
the shadows and midtones (low range), and the midtones and highlights (high range).
9 In the log adjustment controls, drag the Low Range value left to move the shadow
segment of the waveform lower, thereby giving priority to the midtones controls.
10 Drag the High Range value right to move the highlight segment of the waveform
higher for the same effect, but in reverse.
TIP To further appreciate how color and log wheels differ, drag the color
balance indicators inside the Lift and Shadow wheels to see how the gradient
is affected. Adjusting the Lift wheel will cause the entire gradient to change
hue, whereas dragging the Shadow wheel will constrain the color change to the
darkest edge of the gradient.
Log wheels can be extremely useful when you’re attempting to change the brightness
or hue of a narrower tonal range. The next exercise will demonstrate a practical use of
switching between color and log wheels.
1 In the Scopes palette, open the Settings and change the waveform back to Y mode
with Colorize deselected.
The luma waveform indicates there is some room for adjusting the image’s highlights.
4 Drag the Gain master wheel right to increase brightness until the trace reaches the
second horizontal line from the top.
Even though the waveform appears to be intact, the sunset on the horizon might start
to appear “blown out.” To understand why this is happening, let’s check the Parade
scope to determine the presence of color in the luminance ranges.
Waveform Parade
7 Switch the scopes back to Waveform. With the highlights analyzed, you can focus on
the overall brightness of the image and the balance of the dark foreground elements.
8 To increase the brightness of the image without clipping its highlights, drag the
Gamma master wheel to the right until you have raised the darkest parts of the image
between the 128 and 256 graticule lines. By avoiding the Gain master wheel, you’re
more likely to prevent the red highlight from clipping.
The image shadows appear to be compressed along a narrow luminance range, which
is causing loss of the detail in the image foreground. Adjusting the Lift master wheel
will not sufficiently expand the compressed shadows.
9 To confirm this, drag the Lift master wheel to the left to see how dramatically it affects
the foreground. The compressed shadows are pulled down until the entire image
becomes too dark.
12 Drag the Shadow master wheel to the left to lower the black point without clipping it.
Note that the tree details begin to pop out against the mountains and ground.
14 Drag the Shadow master wheel to the left to further expand the compressed shadows.
Keep adjusting the Low Range and Shadow master wheel controls until you see a good
amount of detail in the foreground of the viewer.
Because the Shadow wheel is more dedicated to the lower ranges of luminance, it
is not affecting the midtones as dramatically as the Lift wheel did. With the contrast
adjusted, you can now address the colors. This image is particularly tricky because of
the conditions under which it was captured. The sun is still rising, resulting in beautiful
peach, purple, and blue gradients throughout the sky. You will strive to retain these
unusual hues, while normalizing the colors in the foreground—most notably, the
magenta in the shadows.
16 Gently drag the Gamma color balance indicator away from the magenta side of the
wheel and toward green/yellow. Stop dragging before the green in the shadows
becomes overpowering.
Bypassed Graded
You have successfully brought back a lot of detail to the foreground of the image, but this
came at the expense of the beautiful gradient in the sky, which now appears a little washed
out. In the next exercise, you will isolate the log grade to the foreground of the image while
reducing its impact on the background.
The Depth Map effect can automatically analyze and produce a 3D map of a scene,
which can be used to isolate a grade to a specific plane of an environment, such as the
foreground.
1 In the interface toolbar, click the Effects button to open the Effects panel library.
2 Scroll down the Effects Library until you find the Resolve FX Refine section.
3 Drag the Depth Map effect onto corrector node 01 until a + (plus sign) appears and
then release.
4 Wait a few moments for the Depth Map to run its analysis and output a black-and-
white image of the scene.
NOTE If you’re not using DaVinci Resolve Studio, a watermark will appear over
the image. You can dismiss the warning dialog and complete this exercise with
the watermark.
You will adjust the Depth Map parameters to create a more pronounced selection of
the foreground.
5 Under Resulting Map Adjustment, select the Adjust Map Levels checkbox to gain
access to the Limit and Gamma controls.
6 Decrease the Near Limit (0.350) to brighten the foreground of the matte.
7 Increase the Gamma (1.050) to heighten the contrast, which will further isolate the
foreground from the background.
With the depth map modified to meet the needs of the image, you can now disable the
matte preview in the viewer and review the final result.
9 Press Command-D (macOS) or Ctrl-D (Windows) to disable the corrector node and
then re-enable it again to see the corrected image. Review and adjust, if necessary.
TIP Press Shift-D to bypass the entire node tree and compare your work to
the source footage. You can also bypass entire color pipelines by pressing the
Bypass Color Grades and Fusion Effects button in the upper-right of the viewer.
As you saw in this exercise, you can use Primaries color and log wheels together very
effectively. Color wheels can be used to establish an initial tonal range and contrast,
while log wheels behave like a secondary adjustment that can further refine the three
luminance ranges.
Clip 01—Use curves to normalize and balance this clip by eye. Increase the Saturation
parameter in the adjustment controls to bring out the natural colors in this underlit shot.
Clip 03—Use the contrast and pivot controls to enhance the details of the scale.
Clips 04, 05, 06, and 09—Use the Primaries color wheels and the Waveform scope to
establish a tonal range and contrast on these clips.
Clips 12, 16, and 17—Use curves and the Parade scope to normalize these clips and
balance their colors, as necessary.
When you’ve completed these exercises, open the 04 Completed Timeline to compare
your balancing to the Balance nodes in this “solved” timeline. Note that normalization,
balancing, and contrast in some of the clips was separated into individual actions in the
Node Editor. In the next lesson, you will also begin the practice of separating your grading
stages into nodes.
5 What is the difference between the Primaries color and log wheels?
Lesson Review 35
Answers
1 Yes. Archived projects (.dra) consolidate all related project media within a single folder
that can be restored through the Project Manager.
4 Click directly on a curve to add a new control point. Shift-click to add a new control
point without adjusting the curve’s position.
5 The Primaries color and log wheels target different tonal ranges of the image.
Creating Color
Continuity
It is normal to incorporate both balancing and shot matching during the first primary
grade pass. You may opt to treat these as separate jobs and apply them to independent
nodes, or you can forgo balancing on shots that you are matching to a single “key” shot
in a scene.
Your shot-matching strategy can be narrowed down to the following approaches and
considerations:
— Select a master reference shot. Sometimes you will have more than one clip that
you could use as a reference for matching. In those cases, you may opt to use the
reference shot that will have a less extreme impact on the color tone of the other clips.
Clips adjusted to a key shot that causes the least color distortion
Or you might consider settling on the clip that is closest in appearance to your
intended grade. In doing so, any further creative grading you perform will aim to
enhance the colors and not undo them.
Clips adjusted to a key shot that is closer to the final intended look
TIP When selecting a master reference shot, it’s best to select an establishing
shot or any wide or long shot of the scene and match all other angles to it. A
wide shot is likely to have the best overall representation of light sources and
shadow tones, as well as include most of the physical elements in the scene,
such as actors, costumes, set design, walls, and so on. In contrast, a close-up
might contain less reliable data for balancing and share few elements with
other shots.
1 In the timeline menu above the viewer, open the 02 Balanced Timeline.
The timelines in this project already include some flags. You’ll add a few more to
identify the clips you will use for the matching exercises in this lesson.
2 In the timeline, right-click clip 04, and select Flags > Green.
A green flag appears in the upper-left corner of the clip thumbnail to indicate that the
clip is flagged.
While this is a faster technique for applying flags, in this case it applied the wrong
color flag.
4 To change the flag to green, double-click the blue flag on the thumbnail to open the
Flags dialog.
Notice that the Flags dialog allows you to attach notes to flags, which is very handy for
detailing future grading intentions or identifying technical issues.
5 Select the green-colored flag and click Done to close the dialog.
The keyboard shortcut is configured to apply the default blue flag. To change the
default color, you’ll need to change the flag color in the toolbar of the edit page.
TIP You can apply a flag to multiple clips by selecting a range of thumbnails
and then using any of the methods described to apply the desired flag to the
selected clips.
The green flags in the timeline now identify the clips you will be working on
throughout this lesson. You’ll find it easier to locate and navigate between them if you
filter the timeline to show only the green-flagged clips.
10 At the top of the color page, click the disclosure arrow next to the Clips button and
choose Flagged Clips > Green.
TIP When a filter is applied to a timeline, the Clips button is underlined in red
to serve as a visual reminder that some clips in the timeline might not be visible
due to the filter.
You have temporarily hidden all clips that do not have a green flag. The result is a
significantly simplified timeline that will help you focus on those clips without the need
to navigate around your timeline and locate them.
11 Once again, click the disclosure arrow next to the Clips button and choose Flagged
Clips > Yellow.
As you likely noticed in the previous steps, clips can be assigned more than one flag
color. As a result, media classifications can overlap, allowing you to filter clips that have
several workflow roles.
12 In the Clips pop-up menu, choose Yellow again to remove the yellow flags from
the clip filter.
In DaVinci Resolve, flags and filters can perform a wide variety of functions. You can
use different flag colors to identify clips that must be reframed due to a visible boom
microphone, single out clips that need white balancing, or isolate clips that require
a flashback look. When the timeline is filtered based on flag color, you can focus on
addressing just one category of clips at a time.
The results of any algorithmic grading function should be carefully evaluated after
application because an algorithm is unable to recognize the environmental factors behind
scene colors. Even so, the Shot Match function can be a great starting operation when
matching clips and can enable you to quickly prepare shots for on-set review or when
processing dailies.
You will match the colors in this clip to the balanced clip 02 directly after it. In
the interest of organization and preservation of the video signal integrity, you will keep
normalization, balancing, and matching on separate nodes.
2 In the Node Editor, create a new serial node by right-clicking node 02 and choosing
Add Node > Add Serial or pressing Option-S (macOS) or Alt-S (Windows).
It is good practice to label your nodes to keep track of their function and
your workflow.
3 Right-click the new node and choose Node Label. Name the node Shot Match.
4 Right-click clip 02 and choose “Shot Match to This Clip.” It will take a few moments
for the shot match to be performed on the active clip in the timeline, which is
currently clip 01.
5 Drag the Lift master wheel left until the shadows of the waveforms in clips 01 and 02
match more closely.
6 Drag the Gamma master wheel right to brighten the image and increase contrast in
the details.
7 Drag the Gamma color wheel indicator away from red until the rhinos appear more
neutral in color.
8 Switch the Primaries palette to Log Wheels mode and drag the Shadows master wheel
left to restore the detail in the rhinos. Pay particular attention to the shadows in their
ears, underbellies, and legs.
9 Use the Low Range parameter in the adjustment controls to fine-tune the shadow
selection, which should be focused on the darkest elements of the frame.
Before match
After match
Automatic shot matching can be helpful for creating a starting point for manual matching
and to quickly resolve mixed camera issues in front of clients. But ultimately, you should
still learn how to assess images using the video scopes and manually match them with
the primary grading tools. This will give you greater confidence when working with
media that automatic tools struggle with, such as scenes with unconventional lighting or
environments with context-dependent visual cues.
By superimposing a still, or snapshot, of a previous clip onto a current clip, you can visually
assess their differences and similarities in contrast, saturation, and color dominance.
In the 02 Balanced Timeline, this clip already has its tonal range and balance set via the
Primaries color wheels.
3 Double-click under the still that appears in the gallery and label it Match Reference.
NOTE The numbers under the stills refer to the timeline track, the clip number,
and the number of stills generated for that clip.
5 In the Scopes pop-up menu, choose Parade. This representation of the image is
similar to that of the waveform scope but with the luminance value of all three
channels represented separately.
You should now see the two clips in the viewer, separated by a wipe line that
you can drag.
TIP You can invert a wipe using the keyboard shortcuts Option-W (macOS) or
Alt-W (Windows). Doing so will switch the frames for a reverse reference view.
The reference still’s blue channel trace appears substantially lower, indicating an
absence of blue in the highlights and upper midtones. As blue’s complementary color
is yellow, this results in the reference image looking warmer.
When shot matching, the goal is not to fully match the parades to each other. That
is usually impossible because of the different contents of the frames. Instead, you
must study the relationships of the three channels and try to recreate their respective
relationships in the clip that you’re matching.
TIP Labeling nodes has many benefits. It clarifies the grading workflow by
specifying each node’s task, which enables you to make faster adjustments as
you grade. Labels are also great for inserting reminders for future necessary
returns to the clip grade.
The bars are an alternative representation of the color wheels, and changes in either
mode will reflect in both modes. The bars offer greater precision over the individual
color channels of the image than the wheels.
9 To match the shadows, drag the Lift Y (luminance) bar down until the shadows of clip
06 match the shadows in the still. Keep your eye on the green parade and aim to set
the lowest point of clip 06’s trace (the man and dog) to a similar level as the shadow in
clip 05 (the men and horse).
TIP Use the scroll wheel of your mouse to adjust the Primaries color bars with
more precision.
The next step is to address the overall balance to match the reference.
10 Drag down the Blue Gain bar until the tops of the blue parades align.
11 Drag up the Red and Green Gain bars to match the warmer reference look.
12 To address the coolness in the shadows of the mountains, drag up the Red Lift bar.
Finally, you will tweak the Gamma bars to offset any remaining color inconsistencies
between the two images.
The result is a quick matching of the two clips using the Primaries color bars.
14 To turn off the reference wipe view, in the upper left of the viewer click the Image Wipe
button or right-click in the viewer and choose Show Reference Wipe.
15 Disable and enable the match grade to compare clip 06 before and after the manual
matching adjustment.
Before match
After match
17 In the Node Editor, locate the Contrast node and click the number 02 in the lower-left
corner to enable it. The image in the viewer will shift to display deeper shadows and
more detailed midtones.
18 Select the Contrast node and choose Edit > Copy or press Command-C (macOS) or
Ctrl-C (Windows).
20 Right-click the Match node and choose Add Node > Add Serial.
21 Select the newly created node and choose Edit > Paste or press Command-V (macOS)
or Ctrl-V (Windows).
Clip 06 adopts the same level of contrast because of the successfully matched tonal
ranges and colors in the first node.
NOTE The Y (luminance) bar of the Primaries color bars affects the image
differently to the color master wheel. The master wheel affects all RGB
channels, which impacts saturation, whereas the Y bar targets only luminance.
When using stills for shot matching, your grading becomes even more precise when used
in conjunction with video scopes. This is because scopes display an objective measure of
the color and luminance values of each frame, allowing you to make informed adjustments.
Stills have the additional benefit of containing the grading data of the clips they were
generated from. In later lessons, you will use this data to apply grades across scenes, or as
a starting point for grading other clips in the timeline.
You can see distinct differences in the shapes of the three channels. The red channel
has the widest spread, extending beyond the green and blue channels in both the
shadows and highlights. The blue channel’s highest point is almost level with the green
channel’s highest point, although it is far more compressed in the midtone range.
The most obvious difference is in the overall spread and contrast of the three color
channels. The shadows extend to the bottom of the scopes graph, with the red and
blue shadows even touching the black point line (0).
In this situation, visual evaluation of the frame is vital. By understanding the context of
the image, you can choose to ignore certain properties of the graph. Clip 03 contains
a variety of elements that are not visible in the close-up in clip 04. The trees and field
silhouetted against the mountains are portrayed as bunching at the bottom of the
parades. You can choose to omit such elements from the scopes when shot matching.
Both clips become visible in the viewer at the same time, divided by a wipe line.
In the timeline, a blue highlight indicates that clip 03 is currently being used as a
reference.
One way to help you focus on the relevant elements of the parade is to reframe the
reference clip within the viewer. Clip 03 is a much wider shot than clip 04, so you can
zoom in and reposition it for a better representation of the colors.
6 In the middle palettes, click the Sizing button to open the Sizing palette.
The Reference Sizing tool applies the transform changes only to the reference image in
the viewer, not to the actual clip in the timeline.
8 Use the Sizing controls to zoom in to the reference image (by a factor of about 9.000).
9 Pan the image to the left and tilt the image down until the framing starts to match that
of clip 04.
These transform changes place the reference image into a much better position for
both visual evaluation and for a more usable Parade scope trace.
The side-by-side parade comparison reveals that the reference image has some minor
discrepancies, like the stronger presence of red in the upper midtones and a lower
blue channel trace.
11 Open the Curves palette. Let’s perform a few adjustments to see how curves affect
the parades.
12 Isolate the R curve and drag the white point left and the black point right until the red
channel in both parades has an equal spread.
13 Isolate the G curve and drag the black point to the right.
As you drag the green control point, the two other channel parades begin to
shift, affecting the output of the entire image. This happens because, by default,
DaVinci Resolve tries to keep the luminance of the image constant when you change
individual RGB channels in the Curves and Primaries palettes. Because each channel
contributes to the overall brightness of the image, changing the strength of one
channel forces the other two channels to compensate for the shift in luminance. This
behavior is usually advantageous when performing creative color grading because
it allows you to focus on designing a look for your scene without offsetting the
brightness or contrast.
However, when shot matching, this behavior can be obstructive. To manipulate each
channel independently, you need to indicate to DaVinci Resolve that you do not wish to
maintain a constant luminance.
14 Open the Primaries palette and set the mode to Color Wheels.
15 In the lower-right corner of the adjustment controls, drag Lum Mix down to 0.
TIP In the Project Settings, you can set Lum Mix to default to a value of 0
on every clip. Click the gear icon in the lower-right corner of the workspace
to open the Project Settings window and go to General Options > Color and
choose Luminance Mixer Defaults to Zero.
16 With the channels behaving independently, you can attempt to match the curves once
again. First, reset the Curves palette.
17 Isolate the R curve again and drag the black and white points until the red channel in
both parades has an equal spread.
18 Isolate the G curve again and reposition the white point to align the shadows in the
green parade.
19 Isolate the B curve and reposition the white point to align the shadows in the
blue parade.
It appears that the parades now equally match each other, but the colors in clip 04 still
do not match the reference in the viewer. This is because you have focused only on the
Notice the bunching occurring in the lower midtones of the channels. It represents
the mountains in the image. Though the red and blue channels are aligned, the green
channel is mismatched between clips 04 and 05.
20 Add control points to the green curve and drag them until the midtones of the
green channel line up more accurately. Adjust the green curve’s black and white
points if necessary.
The match between the two parades results in a satisfactory visual similarity in the
mountains and the sky. However, you can now continue to assess the match by eye
and further refine the result.
The close-up shot could use some contrast to create greater depth between the
mountain ranges in clip 04. This difference in contrast is represented by much
finer discrepancies in the clips’ parades that are too minor to target with primary
grading tools.
21 In the adjustment controls, tweak the Contrast to complete the match between
the clips.
22 Open the Sizing palette. In Reference Sizing mode, click the reset arrow to return the
reference image to its original placement.
If you do not perform this reset, all future reference images, including wiped stills from
the gallery, will have the same transform placement in the viewer.
When matching clips using the scopes, aim to equalize the heights and depths of the
pixel spread and then detect any apparent bunching or mismatching in the midtones
to address any remaining color issues. By displaying an exact readout of the RGB
values of each clip, scopes can help you remove the guesswork that might accompany
the minute tweaking of midtone ranges and allow you to approach the image from a
more empirical, yet creative mindset.
This comparison method is especially effective when you already have a collection of
clips that are similar in appearance, and you need a wider visual reference of a scene or
environment.
1 In the green flag-filtered timeline, select clip 07. This clip is already normalized and
balanced with custom curves.
3 Right-click in the viewer and choose Split Screen > Selected Clips to display all
four clips.
4 For better visibility, press Option-F (macOS) or Alt-F (Windows) to enlarge the viewer.
Changes made to the color page palettes will impact whichever clip is actively selected
in the split-screen view. You can perform approximate grade matching by switching
between clips in split-screen view, visually comparing them, and making quick
adjustments in the primaries color wheels and curves.
Although reading the scopes and evaluating their data can be a straightforward
process, you’ll need practice to acquire a level of finesse to accurately adjust the colors
in the highlights, midtones, and shadows. Shot matching is a highly valued skillset that
requires plenty of experience and patience, so keep at it!
Self-Guided Exercises
Complete the following exercises in the green flag-filtered 02 Balanced Timeline to test
your understanding of the tools and workflows covered in this lesson.
Clips 08, 09, and 10—Match these clips to clip 07 using any of the methods covered in
this lesson.
When you’ve completed these exercises, open the 04 Completed Timeline to compare your
matching to the Match nodes in this “solved” timeline.
Lesson Review
1 How do you prevent changes made to one color channel from affecting the waveform
trace of the other two channels?
2 How can you filter the timeline to show only clips with a flag?
3 When performing an automatic shot match, you might right-click the clip you have
selected and not see “Shot Match to this Clip” in the contextual menu. Why?
4 True or false? It is possible to use a timeline clip as a reference in the viewer without
first creating a still.
5 Which viewer mode allows you to see multiple clips in the viewer at the same time?
Lesson Review 59
Answers
1 In the Primaries palette, set Lum Mix to 0.
2 Click the disclosure arrow next to the Clips button and choose Flagged Clips.
3 The clip you have selected is the one that will be receiving the automatic shot match
adjustment, so “Shot Match to this Clip” cannot be an option. Right-click any other clip
on the timeline and “Shot Match to this Clip” will appear in the contextual menu.
4 True. To do so, right-click a clip in the timeline and choose “Wipe Timeline Clip.”
5 Split Screen mode allows you to see multiple clips in the viewer at once.
Correcting
and Enhancing
Isolated Areas
After completing balancing and Time
shot matching, you’ll want to target This lesson takes approximately
details in the shots for more specific 150 minutes to complete.
2 In the Clips pop-up menu, choose All Clips to remove the green filter in the timeline.
3 Filter the timeline to show only those clips with yellow flags.
4 In the yellow flag-filtered timeline, select clip 07. The clip already has a first node
labeled Normal.
6 In the central palettes toolbar, click the Window palette button. You’ll use a Power
Window to specify the region of the image you will grade.
7 Click the Linear window button to activate it. It’s the square-shaped window at the top
of the preset windows list.
When activated, the button will have an orange outline, and you will see the onscreen
window controls in the viewer.
8 Double-click next to the window button thumbnail and enter the name Sunlight Area.
9 In the viewer, move the four edges of the window to select the entire horizontal middle
of the image where the sun hits the ground. Make sure to extend the shape to mimic
the path of the sunlight.
10 In the viewer, drag the red points of the window outline to increase the softness
around its upper and lower edges.
11 To review your Power Window selection in the viewer, click the Highlight button in the
upper-left corner of the viewer.
12 Click the Highlight button again to disable highlight mode and return to your
full frame.
With the secondary selection created, you can begin to grade the image.
13 In the Primaries palette, increase the Sat to 65 and the Contrast to 1.1.
TIP Toggle the onscreen window controls in the viewer by pressing Shift-~
(tilde) on your keyboard. You can use this keyboard shortcut to hide the outline
and better see the impact of your grade on the image.
14 With the Sunlight node still selected in the Node Editor, right-click it and choose Add
Node > Add Outside or press Option-O (macOS) or Alt-O (Windows). This inverse
selection will allow you to grade the environment around the sunlight.
16 Drag the Gamma master wheel (-0.05) to decrease the brightness and reduce the
Contrast (0.900).
Doing so creates a dark framing effect around the figure of the man and further draws
the eye toward the sunlight on the field.
Before
After
1 Create a new serial node (node 04) and label it Tilt Shift.
3 In the Effects Library panel, under Resolve FX Stylize, locate the Tilt-Shift Blur effect.
4 Drag the Tilt-Shift Blur effect onto the empty Tilt Shift node.
The Effects Library switches to the Effects Settings panel in which you can tweak the
Tilt-Shift Blur effect controls.
5 In the Settings panel, in the Depth of Field category, select Depth Map Preview to
review the matte map.
Currently, the map is level with the horizon and is successfully targeting the rhinos in
the background. However, it is not an entirely realistic composite. The depth of field is
too extreme at the top and bottom of the image, while maintaining focus on both the
man in front of the camera and the rhinos hundreds of yards in front of him.
6 Adjust the width of the matte by dragging the In-Focus Range pointer to the right
(0.330) to include more of the man in the focused range of the shot.
7 Adjust the height of the matte by dragging the Center Y value down (0.460) to ensure
that the area directly behind the rhinos softly begins to go out of focus.
9 Slightly decrease the Near Blur Range (0.630) and Far Blur Range (0.630) values to
reduce the severity of the blur and produce a more realistic result.
Before
After
In this simple exercise, you will apply a circle window to a shot and reduce the brightness
of the area around it to create a vignette around the central subject. You will continue to
work on clip 07 in the yellow flag-filtered timeline.
Vignettes are usually elliptical, as it reduces their visibility and makes it easier to
seamlessly blend them into the footage, as compared to shapes with straight lines
and corners.
3 Double-click the layer name field next to the circle window, and type Vignette Frame.
4 Use the onscreen transform controls to reposition and rescale the circle to completely
fill the viewer frame.
5 In the onscreen controls, drag one of the red points to create a wide, soft edge around
the selection.
In the Node Editor, the Vignette node thumbnail preview shows that you have selected
the subjects in the center of the frame. To use the node as a vignette, you will need to
invert this selection.
6 In the Window palette, on the right side of the circle window row, click the invert icon.
8 Now that the vignette shape is made, you can proceed to use the grading tools to
create a vignette effect on the image. Reduce the brightness of the selected area by
dragging the Gamma master wheel to the left (-0.05). Using the gamma tonal range
will ensure that you are not darkening overly bright areas of the footage, such as the
overcast sky, which would make the vignette too obvious.
TIP Vignettes are most effective when they are not noticeable. If you’re
concerned that your vignette may be too prominent, review the thumbnail of
the clip in the timeline to determine whether the vignette is too pronounced in
the corners. If so, raise the Gamma back up to reduce its strength and further
soften the Power Window’s edges to blend it more seamlessly into the image.
You can also save the vignette you just generated for future use as a preset.
9 In the Window palette, ensure the appropriate window (Vignette Frame) is selected in
the window list.
10 In the upper-right corner of the palette, click the Options button and choose Save as
New Preset.
From now on, when you want to apply this exact shape to a node in any other clip, you
need only access the Window palette option menu and choose the preset Vignette.
This basic adjustment allowed you to reduce the brightness on the edges of the image
to focus attention on the subjects in its center. The softness of the vignette is crucial to
ensure that the adjustment does not draw undue attention to itself.
TIP A Vignette Effect is also available in the Effects Library (in the Resolve FX
Stylize category) for quick application of a simple, customizable vignette.
It takes careful consideration and assembly of secondary grading to draw the eye of the
audience without calling attention to the image manipulation. When an audience becomes
aware of the colorist’s handiwork, it can break the illusion of realism and compromise
viewer involvement with the content.
Select the desired preset and then press Window On to active it in the node.
Then use the knobs under the screens to simultaneously adjust the size, pan, tilt,
aspect ratio, softness, and opacity of your window. With practice, you’ll find that using
the Mini Panel is a faster method of calibrating Power Windows than using a mouse.
It’s important to note that Power Windows also extend to the node controls on the
Mini Panel. At the upper right of the panel, node controls allow you to create several
types of common nodes. You’ll learn more about them throughout this book.
For now, pay attention to the Node + buttons with which you can create a new
serial node with a window already activated, thereby turning two commonly used
shortcuts into one. Pressing the Node + Circle button, for example, creates a new
node with a circular Power Window.
The clip begins with a man’s hand obscuring the shot. In such cases, it’s a good idea to
play through the clip until you find a better point for grading and adding effects.
2 In the viewer jog bar, drag the playhead to the center of the clip.
5 In the upper-right corner of the palette, press the second icon to activate the
Sharpen mode.
The main control in the Sharpen palette is the Radius. Dragging it upward will blur the
image, while dragging it down will sharpen the edges of any high-contrast detail.
6 Reduce the Radius to 0.40 by dragging down any of the three channel sliders. The
RGB channels are ganged together by default, so adjusting one will equally alter the
other two.
Although it’s easy to see that the engravings become more detailed with this
adjustment, the impact that sharpening has on the rest of the image is more difficult
to determine by eye.
7 Above the viewer, click the Highlight button, and then click the A/B Difference button in
the upper-right corner.
A/B Difference shows you the change that has occurred in an image within an active
node. If color grading, A/B will display the areas of the image that have changed hue
and tone. If there have been pixel-based changes, like sharpening, A/B will display the
object edges affected by the adjustment.
8 In the Sharpen palette, increase the Scaling to 0.5. Doing so will multiply the result of
the Radius adjustment.
The adjustments add a satisfactory level of detail to the engraving but add too much
detail to the gun barrel and the smoke coming out of it. You can limit the sharpening
effect using the Coring Softness and Level controls at the bottom of the palette. Start
by increasing the Level control to set a threshold for the sharpening.
10 Increase the Coring Softness to around 5 to recover some of the sharpening between
the Level threshold setting and the most detailed areas.
To see the results on the image, you can disable the difference highlight.
11 Click the Highlight button above the viewer or press Command-Shift-H (macOS) or Ctrl-
Shift-H (Windows).
12 Toggle Command-D (macOS) or Ctrl-D (Windows) to bypass the Sharp node and
compare your results to the original image.
TIP You could also achieve this effect using Sharpen Edges from the Effects
Library panel. This filter includes an edge display in the Settings controls,
among other sharpness fine-tuning parameters.
Although the sharpness looks very nice on the engravings, it’s causing some ringing on
the left hand at the end of the clip, as well producing some pixel artifacting on the shotgun
shell at the start. You can use a window to limit an effect to a specific area in the shot.
1 In the Sharp node of clip 04, create a circle window, and name it Handle Detail.
2 Make the circle smaller and narrower, and rotate it so it confines the sharpening effect
to just the engravings on the handle.
3 Drag the red control point on the window to soften the edges of the mask.
The sharpening is now successfully isolated to the detail on the handle. However,
scrubbing through the clip will reveal that this is a handheld camera shot, and the
shotgun is moved as it is loaded. You’ll need to track the window for the effect to follow
the engravings.
4 In the central palettes toolbar, click the Tracker button next to the Window button.
5 With the playhead still located in the center of the shot, and your circle window placed
on the detail just under the barrel, click the Track Forward and Reverse button. This
action will trigger an analysis of motion within the clip, resulting in the window moving
together with the shotgun.
After the forward analysis, the playhead automatically jumps back to the starting
frame and runs a backward analysis too. This analysis features no obstacles and
successfully produces a clean track.
TIP It is common practice to track from the center or the end of a clip when
doing so will provide more reliable tracking data.
6 In the upper-right corner of the tracker graph, click the right Keyframe navigation
arrow to return the playhead to the central keyframe.
In the Tracker palette, you can see a visual representation of the amount of motion
detected in each transformation parameter. Each colored line corresponds to the
colored parameter label above the Tracker palette. Based on the sudden and dramatic
movement on the pan and tilt graph lines in the second half of the graph, the tracking
data has become distorted. To fix the track, you must first remove the unusable
“bad” track data.
8 In the Tracker palette, in the options menu, choose Clear Selected Track Data.
The track data in the selected area of the tracker graph is removed. Knowing that
the track cannot be analyzed with the obstruction, you’ll need to manually adjust the
movement of the window during the time that the hand is in the shot.
In Frame mode, any changes you make to the window in the viewer will be recorded
as a keyframe, as opposed to the Clip mode, which applies a uniform change to the
window’s position in relation to the whole clip.
10 In the viewer, drag the playhead to a point in time where the obstruction has passed,
and the area appears to be trackable again.
A new keyframe appears in the tracker graph, and tracking data is automatically
generated between it and the last tracked moment.
12 Click the Track Forward button to perform the rest of the track analysis.
By enabling Frame mode, you can also keyframe and manually animate windows.
Pressing the Left Arrow and Right Arrow keys will display more advanced keyframe
controls in the viewers.
13 Drag the playhead to the last frame where the handle is visible before the hand passes
in front of it.
14 With the Tracker palette still in Frame mode, drag the window to the correct position.
15 Play through the clip a few times to review the motion of the window track and make
necessary adjustments until you are satisfied with the result.
There are several approaches to correcting or matching a sky. The fastest is to apply a
gradient window and blend color into the top of the shot. A higher-precision approach
involves first isolating the sky with a keying tool, such as the qualifier, and then tweaking
the color values using the standard grading tools.
1 In the yellow flag-filtered timeline, select clip 01. This clip was previously balanced and
matched and now needs secondary grading to address the overcast sky.
3 With the Sky node selected, in the central palettes, open the Qualifier palette.
To refine the qualifier values, you must change the viewer mode to display only this
selection.
5 Switch the viewer to Highlight mode in the upper left of the viewer. Ensure that the
mode is set to Highlight in the upper-right corner.
When a selection is first made using the qualifier, it will often miss necessary sections
or include unwanted areas. You can use the HSL Qualifier palette to fine-tune the
selection by dragging the Hue, Saturation, and Luminance sliders to define exactly
what those values should be.
6 Toggle the Highlight button to compare the original image with the selection. You will
see that areas of sky between the branches of the trees need refinement.
A good starting point to refining the HSL selection is to disable each parameter one by
one to determine whether its absence improves the qualifier quality.
Doing so has a positive effect on the selection. The horizon becomes refined, and
more areas of sky in the trees are included in the qualifier result. This makes sense
because the blown-out white sky is mostly made up of luminance data, not hue.
Toggling the Saturation and Luminance parameters reveals that they are vital to the
selection, so you will leave them enabled.
The next step is to adjust the values of the parameters to ensure the cleanest
selection. You may want to zoom in on the horizon in the viewer to better see the
result of these adjustments.
TIP Use your mouse scroll wheel to zoom in and out of the viewer and drag
your middle mouse button to pan. To reset the viewer, press Shift-Z.
8 Drag the right side of the Saturation range, or drag the High field beneath the
Saturation bar, to remove the qualifier selection from the mountain treetops, if
there is any.
9 Drag the left side of the Luminance selection (Low) to further refine the selection. Aim
to include the darker areas of sky between the trees.
10 In the upper right of the viewer, click the Highlight B/W button to switch to a black-
and-white representation of the matte.
At first, you’ll see the controls for Hue on the left screen and Saturation on the
right. In the upper-left section of the panel, press the Right Arrow button to
navigate to the Luminance controls. In certain tools, you must use the Left Arrow
and Right Arrow buttons to access all the functions that a specific tool offers.
One more push of the Right Arrow button will bring you to the Matte Finesse tools.
12 The Clean Black and Clean White parameters eliminate noise by shrinking very small
selection areas of the matte. Adjusting Clean Black will reduce some of the minor spill-
off in the trees under the horizon. A setting of 5.0 should be enough for a satisfactory
reduction.
13 Likewise, tweaking Clean White (5.0) will amplify the white matte between the
tree branches.
14 The Post-Filter cleans up the resulting key by reintroducing some of the finer detail
from the original image back into the selection. Increase the Post-Filter (1.0) to see
branch and leaf details return to the trees.
The clarity of the qualifier often depends on the nature and quality of the footage.
In this case, you might experience some difficulty in getting a clean extraction from
both mountain tops due to the difference in depth of field between them. When one
mountain has a clean key, the other appears too soft and vice versa. In such cases, the
best approach is to break up the keying process into several nodes and combine them
using a key mixer.
NOTE You can see the results of using a key mixer to clean up the sky selection on
this clip in the 04 Completed Timeline. Open the timeline, right-click the clip, and
under Local Versions, choose Mixed Key to see the version of the node pipeline with
the key mixer.
The sky should now be successfully selected and ready for color adjustment.
5 Drag the Gain master wheel to the left (0.95) to reduce the brightness of the sky.
By turning the white pixels gray, you will make them more receptive to hue and
saturation changes.
6 Drag the Gain color wheel toward cyan/blue to introduce blue into the sky.
7 In the Qualifier palette, increase the Clean Black (60.0) until the selection retracts from
the treetops.
Finally, to soften the grade along the horizon, you can gently blur the edge between
the black and white portions of the matte.
A gentler edge will ensure a more organic-looking grade and hide any remaining
imperfections in the selection.
Adding Atmosphere
When you look into the distance through several miles of air, you see the atmosphere
slowly build up over trees, buildings, and mountains until it forms a solid color in the sky.
In an air-polluted city, the atmosphere may have a hazy white, brown, or orange look; on
a clear day, you would see a soft blue. This concept is known as atmospheric perspective
and can be observed in real life and on film. The farther away an object is, the more its
saturation and contrast is reduced and the more it adopts the color of the atmosphere.
When enhancing a sky, or replacing it altogether, you need to blend an equivalent hue into
the shot’s horizon to replicate this atmospheric perspective. Otherwise, the replacement
sky might look fake against the horizon.
1 In the Node Editor, right-click the Sky node and choose Add Node > Add Outside or
press Option-O (macOS) or Alt-O (Windows). This inverse selection will allow you to
blend the color of the sky into the horizon of the image.
TIP In the Node Editor panel, drag your middle mouse button to pan and
adjust the slider at the top of the panel to increase or decrease the size of
the nodes.
An outline of the gradient controls appears in the viewer in the form of a line with a
perpendicular arrow extending from it.
The gradient window works a bit differently compared to the other windows you have
created. Instead of defining a shape, you position a starting point and drag the arrow
in the direction of the gradient fall-off. The further you drag the arrow, the softer the
gradient will be.
4 Adjust the top of the gradient (the horizontal line) to start at the top of the distant
mountain and drag the arrow to taper off the gradient toward the bottom.
5 Drag the Offset color wheel in the direction of cyan blue to give the distant mountain a
slight blue tint.
6 Press Command-D (macOS) or Ctrl-D (Windows) to compare the results before and
after your atmosphere addition.
The gradient looks good in the distance but covers too much of the foreground
mountain. You will want to create a new window to mask out anything you don’t
want affected by the atmosphere grade.
7 In the Node Editor, disable the Outside node by clicking its number (5) or by pressing
Command-D (macOS) or Ctrl-D (Windows). Doing so will allow you to continue work
without being distracted by the blue grade.
8 While still in the Window palette, activate the Curve button and label it Foreground.
TIP When creating custom windows, click to create linear points and drag to
create rounded Bézier curves. To delete a point, select it and press the Delete
or Backspace key, or middle-click the point with your mouse.
The atmosphere grade now affects both the background mountain and the entirety of
the custom shape. This is because, by default, all windows are additive. You will need to
indicate that you wish to subtract the selection from the final result.
11 In the Curve window row, next to the label, click the Mask button to extract this custom
shape from the final key of the node.
In this exercise, you’ll use the sky key and atmospheric perspective that you generated
earlier the lesson to integrate a new artificial sky into the shot.
2 Click the magnifying glass at the top of the panel to reveal the search bar.
TIP Click the magnifying glass in the Effects panel to remove the effect filter.
5 Connect the Sky node’s RGB output to the Sky Replacement’s top RGB input. This will
be the video signal used as a backplate for the sky replacement composite.
6 Connect the Sky node’s key output to the Sky Replacement’s top key input. This will
feed the sky key data to the Sky Replacement node and determine the area of the
image where sky replacement occurs.
7 Finally, connect the RGB output of the Sky Replacement node to the RGB input of the
Outside node. This will incorporate the Sky Replacement effect into the clip pipeline.
Note that the key connection between the Sky and Outside node remains. This ensures
that the Outside node is still providing the atmospheric grade to the mountaintop.
8 Select the Sky Replacement node to open its settings in the Effects panel.
Sky Mask Adjustments allow you to preview and adjust your incoming key mask.
By default, the incoming matte is contracted slightly to create a more refined edge.
As you had taken care to extract the overcast sky precisely with the qualifier palette,
you will want to increase the Shift Edge and Refine parameters to get back this original
edge data. However, this is best left to a later stage of the composite, when you can
better observe the result of the adjustments.
Source Sky Appearance features the parameters you’ll need when working with
external sky images or videos.
To introduce a sky image or video into the clip composite, drag the media from the
color page media pool into the Node Editor. The media will appear as an external
matte with four key outputs and one RGB output. Connect the RGB output of the Ext.
Matte node into the second RGB input of the Sky Replacement node to see the sky
media in the keyed area of the clip. You can even opt to use the second key input to
isolate a portion of the incoming image or video.
11 Since you will not use any external media for this composite, leave the parameters in
the Source Sky Appearance category as they are.
Artificial Sky allows you to generate your own sky using a variety of color and
gradient parameters, as well as controls for cloud and sun detail.
13 Deselect Preview Artificial Sky to review how the gradient appears when masked.
14 Change the Sky Color to more closely match the saturation levels in clip 04.
TIP Disable the Sky Replacement node and use the color-picker tool to sample
the blue color you had introduced in the original Sky node.
Next, you will introduce some cloud detail to make the sky more dynamic.
16 Reduce the Cloud Scale to 0.300 to place the clouds at a greater distance.
17 Adjust the Cloud Time (0.800) to change the distribution of the clouds.
The Hotspot parameters help imitate the look of a sun in the sky. This element can
be necessary when matching the lighting and shadows in certain shots. Since the
foreground in this environment does not have direct sunlight, it will not be necessary
to active it.
19 Return to the Sky Mask Adjustments and drag up the Shift Edge (0.200) and Refine
(0.200) to reintroduce detail across the edge of the matte.
Sky Position controls allow you to track the sky to the environment using a variety of
tracking techniques and to adjust the sky’s final position and size. Auto-Size for Motion
ensures that the entirety of the incoming matte is filled with the sky image.
20 Since there is a slight camera wobble in this locked-off shot, click Track Foreground to
analyze the footage outside the input key. This will result in the artificial sky moving
together with the rest of the shot.
21 Sky Integration is used for final sky preview and to adjust the composite based on
the camera’s lens properties. Because there is no obvious lens distortion or change in
focal distance, these settings can be left as they are.
23 If your artificial sky has strong hues, you can use the Global Blend parameter to fade it
into the original environment, producing a more natural result.
Before
After
To shoot fast and travel light, documentary filmmakers might sometimes need to
compromise on best technical practices and visual quality. Good lighting and consistent
exposure are often victims of this practice. Secondary grading techniques and effects
are an invaluable part of the post-production process that allow us to produce the best
image possible.
2 Create a new serial node at the end of the pipeline and label it Grass (node 06).
The Color Warper features a Hue-Saturation “spider web” mesh grid that you can
adjust to warp the colors of the image. A vectorscope trace, representing the hues of
The right side of the palette features advanced selection and pinning tools, which are
used to achieve optimal precision when warping.
4 Click the Expand button in the upper-right corner to turn the palette into a
floating window.
Drag the corners and edges to resize the window to your liking and drag the palette
header to reposition it. The larger interface will make it easier to make precise
adjustments in the grid.
An orange crosshair appears in the Color Warper grid, corresponding to the hue over
which your mouse is placed. Additionally, a yellow box appears on the nearest grid
control point, indicating that it is the optimal point for adjusting that hue.
6 While still in the viewer, click on an area of grass in the foreground of the scene and
drag to the top and left (orange hue).
The result shows that a single point selection does not adequately capture the variety
of hues found in the grass, nor does it omit undesired areas, like the rhinos. The Color
Warper’s true strength is found in the variety of selection methods that allow you to
achieve a clean grade on a range of hues and saturation levels.
7 Reset the Color Warper by clicking the reset arrow in the upper-right corner of
the palette.
You will see that the yellow box jumps between multiple hue columns and saturation
rings. This suggests that the grass features a wider range of hues and saturation
values than can be captured with a single click in the viewer.
9 In the lower-left corner of the Color Warper palette, click the Hue resolution dropdown
menu and set the resolution to 16.
The Color Warper grid now features 16 hue divisions, allowing for much more precise
hue selection. By default, the hue and saturation resolutions are linked, although this
behavior can be disabled by clicking the link icon next to the dropdown menus.
They are mostly focused on control points in the three leftmost columns of the grid.
With this successful identification of target hues, you can now focus on grabbing a
broad range of greens.
12 In the Color Warper grid, click and drag to select a range of green hue control points
near the outer edge of the vectorscope trace.
TIP You can also hold Command (macOS) or Ctrl (Windows) to make multiple
point selections when clicking or dragging. Right-click a control point to reset
its position in the grid.
13 Click any of the orange selected points and drag the entire selection toward a more
vibrant hue.
Finally, you can use additional secondary tools to isolate your grade to one area of
the frame.
14 In the Window palette, create a linear window and label it Grass Matte.
15 Drag the corners of the window around the grassy field in the foreground of
the image.
The adjustment is isolated to the grass, while keeping other elements, like the dirt on
the ground, unaffected.
3 In the upper-right corner of the Color Warper, press the Chroma-Luma button.
The horizontal axis of the grid represents hues, while the vertical axis represents
luminance. You will use these grids to enhance the vibrant colors of the sky.
6 To improve selection precision, change the Chroma and Luma resolutions to 12.
You will next lock off the darker regions of the image to protect them from
adjustments made to the sky.
7 In the viewer, hover over the hill in the foreground and mountains in the background.
The orange crosshair will indicate that the luminance range of those regions lies in the
bottom two rows.
TIP You can check which region of an image will be affected by a control point
in the Color Warper by holding Option (macOS) or Alt (Windows) while clicking
the control point. A highlight of the selection will appear in the viewer.
8 Select any point on the row directly above the bottom of the grid.
10 Click the Convert Selected to Pin button to lock all the control points on that row.
Pinned points are indicated by a black outline. Adjustments made near a pinned point
will not affect it, and the surrounding grid mesh will warp around it.
11 Repeat steps 8–10 in Grid 2 (the grid on the right) to protect the shadows in those
chroma regions too.
12 At the bottom of the palette, drag the Axis Angle parameter (20.00) to determine the
hues you will be introducing to the sky. The aim is to reach a more yellow tone in the
left grid, and a more magenta tone in the right grid.
As you do this, the waveform trace in the grid will rotate, revealing its 3D nature.
14 In the viewer, click on the region between the orange and blue gradients in the sky and
drag to the right and slightly upward to push a vibrant pink hue into the sky.
Continue to make finer adjustments to the control points in the grids to smooth out
any artifacting.
Before After
TIP If you start to see banding in the sky as a result of dragging a control point
too far, select the point and click the Smooth buttons under the Chroma and
Luma parameters in the sidebar.
This will nudge the point toward its original position, softening the grade
and reducing artifacts. The Smooth buttons can be clicked as many times as
needed for incrementally smaller nudges.
17 When finished, copy the Sky node and paste it in a new node in clip 04.
18 Tweak the Color Warper in clip 04’s Sky node to achieve a better match for the close-up
of the horizon.
Before After
In this exercise, you’ll start with a well-framed and properly exposed shot. The only issue
is that the speaker is wearing a wide-brimmed hat on a sunny day, resulting in harsh
shadows on her face. Your goal is to make her face stand out more and then address
general imperfections using the Face Refinement effect.
1 In the yellow flag-filtered timeline, select clip 02. In the Node Editor, you can see that it
has already been balanced on the first node.
NOTE If you are not using DaVinci Resolve Studio, a watermark will appear over
the image. You can dismiss the warning dialog and complete this exercise with
the watermark.
When activated, Face Refinement automatically detects and tracks a moving face,
giving you the option to enhance the skin and adjust individual features such as the
eyes, lips, cheeks, chin, and forehead.
5 In the Face Refinement settings, click Analyze. Processing will take some time as the
software identifies the face and constructs a travelling matte.
To ensure the highest quality of the selection, you should check the matte of the face
before proceeding with any adjustments. The matte quality can be compromised when
analyzing a subject whose skin tones closely match their hair, clothes, or surroundings.
In this example, the subject fits all three of these criteria.
6 Within the Face Refinement settings, click the Skin Mask header to expand it, and then
select Show Mask.
7 Deselect Show Overlay at the top of the settings to remove the green trackers from
the viewer.
8 Zoom inside the viewer to get a clearer view of the subject’s face.
The selection is clean overall. The only exception is the upper segment of the mask, which
includes part of the tan hat that the woman is wearing.
2 With the Face node still selected, open the Window palette.
3 Create a new circle window and place it over the woman’s face.
4 In the upper-right options menu of the Window palette, choose Convert to Bezier to
transform the circle’s points into Bézier curves.
6 In the viewer, adjust the points to fit around her face, paying extra attention to
excluding the hat.
10 When tracking is completed, refine the shape of the Face window, if necessary.
11 Use the viewer’s onscreen controls menu in the lower-left corner to turn off the
window outline.
TIP You can apply effects to an existing corrector node or drag them onto a
connection line to create a Resolve FX node. Resolve FX nodes work slightly
differently from standard corrector nodes in that you cannot use grading tools,
windows, or qualifiers on them. They perform only the effect for which they
were designed, and often feature additional RGB and key inputs to support
their unique functionality.
Some skin undertones are prone to reflecting light with unpredictable tints—The
most common variants are skin tones that appear magenta or green under harsh artificial
lighting, like fluorescent office lights. The purpose of grading in this case is to remove the
tint and bring the performer’s skin tone to a neutral position that more closely resembles
their skin under natural light.
Overpowering primary grade—When a shot has been strongly graded at the primary
stage to look a certain way (for example, to make the environment look cold), the skin can
end up looking overpowered or washed out, as a result. These kinds of flat grades can
drain the life out of a shot and make it look dull. By bringing back the skin tone, the shot
develops chromatic contrast and once again becomes vibrant.
In this exercise, you’ll look at some of the commonly used settings of the Face
Refinement tool with a focus on reducing minor imperfections and achieving a
natural result.
1 In the Workspace menu, choose Full Screen Viewer or press Shift-F to expand the
viewer to fill your screen while still granting you to access the Effects panel to the right.
Be careful not to push this setting so far that skin starts to look plastic. You should not
aim to remove wrinkles but merely soften them.
3 Scroll down to the Color Grading section to begin work on the woman’s skin tone.
The Midtone parameter is responsible for the overall brightness of the skin. You can
use it to reduce the shadows on her face.
4 Drag the Midtone slider to the right (0.030) to brighten the skin, but don’t drag it so far
that the results become distracting.
TIP For more precision, drag within the numeric field of a parameter instead of
the slider.
Color Boost enhances saturation in areas of the skin that are undersaturated.
Tint is responsible for undoing the green or magenta color cast that some skin
tones reflect.
7 Raise the Contrast (0.100) to return some detail into the shadows of her face.
There is a prominent highlight on her chin where her hat no longer casts a shadow.
The Shine Removal parameter would be ideal for reducing this glare, but this area of
her face is not included in the mask matte. You’ll need to expand the mask to include
this area.
9 Increase the Face Mask Size to 0.100 to expand the mask matte shape.
10 Increase Face Mask Softness to 0.300 to ensure that the matte’s edge remains
undetectable in the viewer.
12 Return to the Color Grading category and raise Shine Removal (0.800) to remove the
light glare on her chin.
13 Next, scroll down to the Eye Retouching section and click the header to expand it.
The controls in this section allow you to enhance details in the irises of the speaker, as
well as brighten and soften the skin around the eyes.
14 Set Sharpening to 0.300 to refine the iris, eyelashes, and eye shape.
15 Set Eye Light to 0.050 to gently increase the brightness around the eye area.
16 Adjust Eyebag Removal to 0.200 to brighten the area directly under her eyes.
In addition to addressing general dark circles under eyes, Eyebag Removal can reduce
shadows caused by headwear as in this clip.
Lip Retouching allows you to saturate and change the hue of a subject’s lip color and
to smooth upper lip wrinkles in tight, close-up shots. As usual, context is key. The
park ranger in question is not wearing lipstick, nor do you have a justifiable reason to
glamorize her as she talks about the issue of rhino poaching in South Africa. In this
case, the Lip Retouching tool is necessary only to add minor contrast to her skin tone.
17 In the Lip Retouching category, raise Saturation to 0.200 to better define her lips
against her skin.
19 Additionally, you could expand the Size to 0.500 to spread the gentle redness across
either side of her face without concentrating it to the apples of her cheeks.
The Global Blend control at the bottom of the settings allows you to blend the original
image back into the Face Refinement node. This is ideal when you are generally happy
with the face refinement but find that it’s a touch too overpowering.
Before After
With just one node, you have successfully enhanced your subject’s skin tone, made it
more pronounced by brightening and warming it, and added chromatic detail into her
features. In the original clip, it now becomes apparent how much the shadow of her
hat was affecting the visibility of her face and facial expressions.
20 When you’re done with the adjustments, choose Workspace > Full Screen Viewer or
press Shift-F to exit Full Screen mode.
TIP To remove a Resolve FX plug-in from a node, right-click the node and
choose Remove OFX Plugin or click the bin icon in the upper-right corner of the
Effects Settings panel.
In this exercise, you will remove the magenta tint from the subject’s skin.
This clip has already been normalized with Primaries color wheels in node 01.
2 Create a new serial node, and label it Skin Hue (node 02).
3 Open the Curves palette, and in the upper-right corner, choose the Hue Vs Hue curve.
The Hue Vs Hue palette displays the full range of hues in a linear fashion, looping
around the red hue. It enables you to sample a specific color and shift it toward
another hue.
One method of hue selection is to use the swatch buttons at the bottom of the curve
graph. Another method is to click in the viewer to sample pixel values.
Three control points are added to the Hue Vs Hue curve. The center point identifies
the selected hue, and the control points on either side act as anchors that limit the
range of hue that is affected.
TIP If a hue selection lands near the left or right edge of the palette, the range
will smoothly cycle back around to the opposite edge.
TIP For more precision when moving a control point, use the Input Hue and
Hue Rotation fields in the lower-right corner of the palette.
This might feel a bit like a guessing game. What is the right hue for his skin? To create
more certainty in your adjustment, you will open the vectorscope and check what the
adjustment is doing to the skin.
The first thing you’ll need to do is to get a clean view of the face by using a window to
remove interfering elements.
7 Create a circle window and label it Face Window. Position it over the man’s face to
isolate a clean patch of skin.
This temporary window will aid in providing a clean readout of the skin values to the
vectorscope.
11 In the upper-right corner, click the settings icon to adjust the appearance of the scope
for easier readability.
When working with skin tones, the vectorscope can be helpful for determining
whether a subject’s skin is deviating toward unflattering hues. However, the skin tone
indicator line itself is not meant as a strict determiner of all skin hues. Some skin tones
have cool undertones, which naturally lean toward red, or warm undertones, which
lean toward yellow. When grading, focus on any obvious arcs or distortions in the trace
that might indicate an incorrect color cast on the skin.
14 Click anywhere in the color page to close the settings pop-up window.
15 Drag the center control point in the Hue Vs Hue palette up and down to observe the
movement in the vectorscope. It’s important to keep in mind that you’re not trying to
align the skin hue strictly to the Skin Tone Indicator line. Rather, you are using the Skin
Tone Indicator to detect and gently reduce any obvious tone deviation.
17 When you are happy with the skin tone hue, turn off Highlight mode.
With the highlight off, the HSL grade is still confined to the circle window.
18 Go to the Window palette and deactivate the window by clicking the circle icon.
There are far too many skin tones and undertones to categorize people, thereby
eliminating a set of standards on a geographical or racial basis. Modern films tend
to feature a lot of camera and subject movement, causing the lighting to be in a
constant flux, which means any corrections applied to a single frame are undone
as the scene progresses. Many scenes make use of dramatic lighting and shadows
or bright color gels that artificially distort a subject’s skin tone, all of which results
in imagery that cannot be corrected in a consistent fashion.
Ultimately, the best practice to employ is to white balance your camera when you
shoot or capture a white reference in frame (if the lighting in the scene will allow
it), and then grade your subject in a way that will produce the most aesthetically
pleasing result on your grading monitor. If the result is pleasing to you, then the
grade can be considered successful.
1 Create a new serial node, and label it Skin Sat (node 03).
You can use the Hue Vs Sat palette to make undersaturated items pop or make
oversaturated colors less distracting. When dealing with skin tones, the right settings
can be subjective. Generally, darker skin tones require less saturation, while lighter
skin tones require more. In either case, pushing the saturation too far can cause
the skin to look distorted. In this image, the saturation in the man’s skin needs very
little adjustment.
To use the same window analysis technique as in the previous exercise, you can copy
the window from the Skin Hue node.
3 In the viewer, click a saturated patch of the man’s face to drop the three control
points in the Hue Vs Sat curve. Drag the two surrounding anchor points in opposite
directions to widen the selected hue range.
4 Drag the central point up slightly to increase the saturation of the skin, taking care to
keep the colors natural.
5 Press Command-D (macOS) or Ctrl-D (Windows) to disable the Hue Vs Sat node. Press
the keyboard shortcut again to view the adjustment.
Memory Colors
Memory colors are colors for which human beings have an instinctive reference.
The most common of these are sky, grass, and skin tones that tend to be closely
imprinted in our perception of the world. As you grade, try your best to keep skin
hue and saturation natural to ensure audience immersion, unless the narrative
specifically calls for a distortion of these hues. Man-made objects tend to have less
color memory associated with them, so you have more freedom to tweak the hue
of a car or the saturation of a character’s dress.
Continue using these techniques in new ways and combining qualifiers/Power Windows
with your own footage. If you’re uncertain how to proceed with a certain shot, write
out a workflow to help determine how you want the final output to look, and then work
backward to choose the tools and adjustments that will realize your goals. You’ll always
have several possible workflow options, so with experimentation and experience you will
learn which are the most visually successful and time efficient for you.
Clip 01—Use Lum vs Sat in the HSL Curves to increase the saturation of the deer
in the center of the shot but keep the saturation of the blue gate and the fence
shadows the same.
Clip 02—Apply a window to isolate the rhino’s face between the bars, and then apply the
Contrast Pop effect (Resolve FX Color category) to increase the contrast in that portion of
the frame. The effect should immediately guide the eye without being overpowering.
Clip 03—Apply a window and use any of the sharpening methods covered in this lesson
(Blur palette, Sharpen Edge effect, or Soften & Sharpen effect) to enhance the numbers on
the scale and make them more readable. Track the window to the movement of the scale.
Clip 04—Apply a subtle circular vignette at the end of the pipeline in the shot with the
rhinos and horses. Create another node before the vignette and increase the brightness
and contrast of the shot to enhance the color and detail.
Clip 05—Use the Color Warper’s Hue-Saturation grid to tint the ground in the field green.
Use the greenery in the mountains behind the horses as a reference for the hue you
should achieve. Apply a window to limit the correction to the field.
Clip 05—Create a new node and use the Color Warper’s Chroma-Luma grid to brighten the
sky and add more blue to it. On the same grid, reduce the brightness of the grass to better
match the mountains in the background.
Clip 11—Use the Tilt-Shift Blur effect to create an artificial shallow depth of field in the shot
with the man and his dog. Consider the composition of the clip; you might want to rotate
the angle of the Depth of Field to be nearly vertical.
When you’ve completed these exercises, open the 05 Completed Effects Timeline to
compare your work to the “solved” timeline.
2 In the Color Warper, how would you lock a specific saturation range of the Hue-
Saturation grid?
5 True or false? Track data generated in the Tracker palette can be copied and pasted
onto another window or node.
2 In the Hue-Saturation Color Warper grid, saturation is represented by the grid rings.
To lock them, first select any point in the desired saturation range. Then, in the Tools
sidebar, click Select Ring, and then click Convert Selected to Pin.
3 The Hue vs Lum HSL curve increases or decreases the brightness of a selected color.
In the naming convention of HSL curves, the first word prompts the selection, and the
second word affects the change.
4 A circle Power Window can be used to create a custom vignette, or you could use the
Vignette effect from the Resolve FX Stylize category of the Effects Library.
5 True. The function to copy and paste track data is found in the options menu of the
Tracker palette.
Managing Nodes
and Grades
Lessons
— Conforming an XML Timeline
— Mastering the Node Pipeline
— Managing Grades Across Clips and Timelines
In Part II of The Colorist Guide to DaVinci Resolve 18, you’ll look at workflows beyond primary
and secondary color correction to improve your accuracy and speed when grading. Along
the way, you’ll learn how to conform timelines from other applications, build grading node
structures with purpose, and use stills and versions to copy and retain grade data.
Conforming an
XML Timeline
In this lesson, you’ll look at the most common practices and issues associated with the
conforming workflow. You will also look at more advanced project setup practices by
utilizing DaVinci Resolve’s color management to produce optimal grading conditions.
You will start by reconstructing the trailer timeline from an XML file exported from the
editor’s software. You would ordinarily do this in a new DaVinci Resolve project, but for
the purposes of the upcoming lessons in Part II, you will import a .drp file that has been
prepared for you.
2 Right-click within the Project Manager window and choose Import Project.
4 In the folder, select the Project 02 – Age of Airplanes Trailer.drp file and click Import.
The project is already set up with bins but contains no media or timelines. You’ll import
the timelines required for the following exercises and associate the necessary media
with them.
6 In the edit page, select the empty Timelines bin as the destination for the XML timeline
and choose File > Import > Timeline.
7 In the BMD 18 CC - Project 02 folder, navigate to the XMLs subfolder. Locate the
Airplanes – 01 LQ Timeline.xml file and click Open.
The default settings will work for this timeline because you want DaVinci Resolve to
locate the media associated with this XML file.
TIP Selecting “Ignore file extensions when matching” will allow you to choose
media that is in a different file format from the original timeline media,
provided that the filenames have remained the same. This option can be
extremely useful when switching between offline and online workflows, which
you will learn about later in this lesson.
DaVinci Resolve will search for the files based on their last known locations in relation
to the XML file. Most often, drives and paths change during transfer, and a dialog will
ask for help in locating the missing files.
This timeline should contain all your low-quality video renders (LQ transcodes). You
must be specific when indicating their location.
10 Navigate to the BMD 18 CC - Project 02 folder and select the LQ Transcodes subfolder.
Click OK at the bottom of the dialog.
This action should reconnect most of your media. However, the dialog will appear
again, suggesting that some remaining clips have not been located. This is because
you’ve specified the location of the video clips but not the audio.
12 In BMD 18 CC - Project 02, select the Audio subfolder and click OK.
A few remaining clips will not be found. This sometimes occurs when video clips in
the timeline are renamed or changed after the XML file is generated. Because of this
change, DaVinci Resolve cannot establish a connection with the media. You will resolve
this during the conforming stage.
Another window appears. The Log displays a summary of the migration process,
including a confirmation of the imported timeline and a list of migration issues
(translation errors). This summary can help eliminate some of the guesswork from
the conforming process.
14 Read the Log to see the name of the missing clips and click Close when you are done.
TIP You can view the Log of an imported timeline at any time from the media
pool. With the timeline open in the edit page, click the media pool options
menu in the upper-right corner and choose Show Import Log.
15 For easier project management, organize the imported files in the media pool. The
timeline thumbnail (identified by a white timeline symbol in the lower-left corner and
indicated as the active timeline by an orange tick in the upper-left corner) can remain
in the Timelines bin. The four audio files should be dragged into the Audio bin, and the
video files to the LQ Transcodes bin.
As long as the filenames of media files are not changed, relinking is a straightforward
process. For this reason, it’s highly advisable to never rename media but work with the
original camera filenames throughout the entire post-production process.
TIP When migrating with AAF files to and from Avid Media Composer, you must
retain reel names when creating low-resolution dailies and relinking to high-
resolution original files. To do so, select the offline clips on the timeline, choose
File > Reconform from Media Storage, and in the Conform Options select “Reel
Name Using: Embedded source clip metadata.”
In this exercise, you’ll associate a reference movie with a timeline and fix any issues that
may have occurred during migration.
2 In the media pool, select the References bin as the target for the new clip you are
about to import.
4 In the Other subfolder, find the Age of Airplanes REFERENCE.mov file and drag it into
the References bin.
6 Access the source viewer options menu and deselect Live Media Preview. This will
ensure that the viewer does not change modes when you interact with the clips in the
media pool.
7 In the lower-left corner of the source viewer, open the mode dropdown menu and
choose Offline. Doing so will switch the source viewer from showing source materials
to displaying offline reference clips.
8 Drag the Age of Airplanes REFERENCE.mov from the media pool directly into
the source viewer. This will associate it as an offline reference clip with the active
Airplanes - 01 LQ Timeline.
However, the viewer currently shows the red Media Offline frame. One of the most
common reasons a reference clip appears offline is because its timecode does not
align with the timeline timecode.
9 Click the List View icon at the top of the media pool to view the media metadata.
10 In the Start TC column, view the start timecode of the reference clip and compare it to
the start timecode of the timeline.
11 Right-click the reference clip in the media pool and choose Clip Attributes.
If the reference movie does not immediately appear in the source viewer, check the
source viewer mode dropdown menu to ensure that Offline is still selected and drag
the timeline playhead to refresh the frame.
Conforming a Timeline
With the reference movie in place, you can now inspect the timeline to address any visual
inconsistencies. Your primary task will be to ensure that the correct clips are on the
timeline and to check that their cuts are occurring at the right time. To accomplish this, you
must review the edit, cut by cut.
2 In the media storage browser, navigate to the BMD 18 CC - Project 02 folder and enter
the Other subfolder.
The Log window had listed the credits of the trailer among the missing media.
The credits media file is automatically recognized and assigned to the missing media
clip at the end of the timeline. Whenever source media maintains the same name as
the clip paths in an XML file, it will immediately appear in the timeline, even if imported
after the XML construction.
5 The audio files have linked successfully in the timeline, but audio level settings usually
don’t travel when migrating in the XML format. To prevent being distracted by the non-
mixed audio, click the Mute button to the right of the timeline toolbar.
It is apparent that the timeline clip does not match the clip in the reference video.
The text rendered with the reference video (called data burn-in) tells you that the
clip should be AERIAL_SFO_02, whereas the clip in the edit page timeline is AERIAL_
SFO_01. This mismatch could be caused by a clash in the tape/reel name or the editor
making a change after exporting the XML file.
To resolve this, you can manually import and assign the correct clip to the timeline.
10 Drag the AERIAL_SFO_02.mov video clip into the LQ Transcodes bin of the media pool.
12 In the LQ Transcodes bin of the media pool, click the AERIAL_SFO_02.mov thumbnail.
13 In the timeline, right-click the second clip and choose “Conform Lock with Media Pool
Clip.” Doing so replaces the clip in the timeline with the selected media pool clip, which
now matches the clip in the reference movie.
NOTE If the clip in the media pool and the clip in the timeline have the same
available timecode range, the conform action will place the incoming clip using
the same In and Out points as the original cut. If the incoming clip does not
have the necessary timecode range, the first frame of the incoming clip will be
aligned to the cut point.
You have likely noticed that the contrast and saturation of the clips in the two viewers
appear to be different. This is because the reference clip was rendered with a Rec.709
color gamut, while the source media still has its original log-encoded gamma curve.
You will address this with the help of DaVinci Resolve’s color management at the end of
this lesson.
1 Press the Down Arrow to jump to the next video cut at the start of clip 3
(TAKE_OFF_SFO.mov).
In addition to checking the timeline clips and their edit points, your conforming
process should ensure that all transitions and effects are present. A simple side-by-
side comparison cannot always do this, so DaVinci Resolve provides the option to
superimpose the reference movie on the timeline viewer. This procedure helps you
check whether clips are framed identically.
The timeline clip is displayed to the left, while the reference clip is displayed to the right.
3 Drag the wipe left and right to compare the placement of the timeline clip to the reference.
4 Right-click the timeline viewer and choose Difference to highlight where the clip is
misaligned.
5 In the timeline, click the TAKE_OFF_SFO clip and open the Inspector panel in the upper-
right corner.
6 In the Transform controls, increase the Zoom value until the size of the cockpit
windows appear the same (1.200).
7 Using the windows and wings as guides, drag the Y Position down (-100.00) until the
timeline clip overlaps the reference. When performing these matches visually, you may
need to go back and forth between the position parameters to get a perfect fit.
When you no longer see a “double effect” on the plane in the viewer, the framing is
successfully matched. If you were working on images with identical color gamuts, the
viewer would become black to signify that no visual differences remained between
the clips.
8 Right-click the timeline viewer and choose No Wipe to return to the standard viewer.
9 Close the Inspector. If you are working on a 1920 x 1080 resolution (or smaller)
monitor, this action this will bring back the source viewer.
10 Press the Down Arrow to navigate to the next video cut. This is the clip that was
missing when the XML timeline was imported.
11 Return to the media page. In the media storage browser, locate the Other folder and
open the Other LQ Transcodes subfolder.
12 Drag the BA4662_54.mov and BA4662_55.mov clips into the LQ Transcodes bin of
the media pool and return to the edit page.
13 Press Command-+ (plus sign) in macOS or Ctrl-+ (plus sign) in Windows to zoom in to
the offline clip in the timeline.
14 Right-click the clip and choose Conform Lock Enabled to disable the conform lock. The
clip is now receptive to all media that contains similar metadata.
In the lower-left corner of the timeline clip, a red attention badge icon <!> indicates a
potential metadata clash with another clip in the media pool.
The Conflict Resolution window appears, displaying all the clips in the bin that match
the metadata of the clip in the timeline. You can now select the correct clip according
to the reference movie.
16 In the Conflict Resolution window, select the water shot BA4662_55.mov and
click Change.
The correct clip is placed in the timeline and matches the reference movie. To remove
the now black-colored resolved badge and confirm the new clip as correct, you can
lock the conformed selection.
17 In the timeline, right-click the clip and choose Conform Lock Enabled.
18 Press the Down Arrow to navigate to the next video cut, which features an interview
with a jump cut near the end. The first instance of the interview is correctly timed, but
the second instance appears to be off. The speaker’s facial expression has changed,
and his speech is no longer synced to the INT_02.aif audio clip on audio track 1.
19 In the timeline, zoom in on the second INT_02 clip so that you can interact with it
more easily.
21 In the timeline toolbar, change the edit mode to Trim Edit mode.
This will allow you to perform rippling, trimming, slipping, and sliding functions that
are not possible in the default Selection mode.
22 Click the center of the second INT_02 clip and drag in either direction to see the
change in the timeline viewer.
By slipping the clip, you keep its place in the edit, while changing the range of media
that appears between the In and Out points.
23 Slip the clip left until the mixed images in the timeline viewer are lined up and then
release the mouse button.
Before After
24 Turn off the Mix Wipe mode and compare the frames in the two viewers.
26 Press the Left Arrow and Right Arrow keys to ensure that the speaker’s movement
remains consistent with the reference clip.
27 Continue to press the Down Arrow to check the remainder of the clips.
When you reach clip 08 (YELLOW_PLANE.mov), you will notice that the clip has very
different colors compared to the reference movie.
It will not be necessary to do anything with this clip at this time, but it will be useful
later when you begin the grading process.
TIP To import LUTs into DaVinci Resolve, open the Project Settings and
enter the Color Management tab. In the Lookup Tables section, click Open
LUT Folder, and drag your LUTs into the DaVinci Resolve LUT folder on
your workstation. When finished, return to the Project Settings and click
Update Lists.
To set up a custom LUT folder path, open DaVinci Resolve > Preferences. In
the System menu, open the General sidebar, and under LUT Locations, click
Add. After adding your LUT folder location, open the LUTs panel on the color
page, right-click the sidebar, and choose Refresh. Folders in your custom file
path will appear as subfolders in the LUTs master folder, while LUTs will be
imported directly.
In addition to the LUTs panel, imported LUTs are also accessible in every clip
and node contextual menu.
TIP When sharing a timeline with someone who is also working in DaVinci Resolve,
you have several options:
— Export the timeline (from the media pool) in the native DaVinci Resolve .drt
format for a conform-free migration
— Export the entire project (from the Project Manager) as a .drp to share all
project bins and timelines
— Export the project archive (from the Project Manager) as a .dra to share the
entire project and all its media contents
The accuracy of an image’s pixel data is not vital to editors because they are focused
on constructing a narrative and feeling the flow of the edit. However, when the timeline
reaches the colorist or VFX compositor, the quality of the image becomes paramount. At
this stage you will want to create a copy of the timeline that links to the HQ video files that
are optimal for grading. This process, and all editing workflows that utilize source camera
footage, is known as online editing.
3 Slowly click twice on the name of the new timeline and rename it Airplanes –
01 HQ Timeline.
5 In the media pool, click the empty HQ Transcodes bin to select the destination for
the high-quality media.
6 In track V1, drag to select all the video clips on the timeline. Do not include the credits
or audio in your selection.
7 Right-click any clip in the timeline and deselect Conform Lock Enabled. Doing so will
disable the clips’ lock on their media file paths and prompt them to acknowledge all
media that shares similar metadata and timecodes in the media pool.
The Conform from Media Storage window allows you to refine the media that is being
associated with the clips in the timeline.
13 Click OK.
The HQ Transcodes bin is populated with the higher-quality clips that also replace the
LQ clips on the timeline.
However, this clip state might be difficult to see in the HQ Timeline because the clips in
the timeline appear the same. You can adjust the appearance of the clips to verify that
the link was successful.
15 Right-click one of them and choose Clip Color > Orange. All the clips in the timeline
that were successfully switched to the higher-quality media will appear orange in
the timeline.
Before
After
16 To lock the HQ clips to the timeline, select them, right-click, and choose Conform
Lock Enabled.
This method of switching source file locations gives you full control over the media used in
the timeline without the need to import additional XML files or to change the file paths of
the clips in the media pool. An important component of this workflow is a well-organized
and consistently labeled file system, which is a practice recommended across all post-
production workflows.
Having successfully imported and prepared the XML timeline for grading, you can proceed
with the knowledge that the timeline is accurate and that you are in control of your footage
quality at all times. However, the media in this project is currently in a log-encoded color
gamut that does not give an accurate visual reproduction of the hues and luminance of
the recorded images. The next set of exercises will show you how to manage log-encoded
content to output to the more visually accessible and grade-friendly Rec.709 color gamut.
HD consumer and broadcast video cameras tend to record using a standard dynamic range
based on the Rec.709 color standard. This standard ensures that the image looks as close
to real life as possible and displays as such on an HDTV or computer monitor. However,
higher-end prosumer and professional digital film cameras can capture and transcode
footage with a wider dynamic range by using a nonlinear, or log, gamma curve. This curve
gives you greater flexibility for manipulating brightness and contrast without distortion.
A byproduct of encoding footage with a log gamma curve, however, is that footage initially
appears flat and with low saturation when viewed on an HDTV or computer monitor.
However, DaVinci Resolve also supports scene-referred color management that allows the
colorist to assign color profiles to media based on how that media was captured. Each
clip’s native color gamut and gamma are then converted to the desired output. The colorist
no longer must manage LUTs for different sources or manually convert each clip from log
to Rec.709 using standard grading tools because DaVinci Resolve’s color management
performs this action in the background automatically.
1 Open the Project Settings by clicking the gear icon in the lower-right corner of the
workspace.
3 In the Color Space & Transforms section, set the Color science menu to DaVinci YRGB
Color Managed. Doing so will activate scene-referred color management and reveal
the color processing modes and output color space options.
With “Automatic color management” enabled, the color processing mode is simplified
to include just two working environments: SDR and HDR. When you select a preset
in this dropdown menu, a brief description underneath will summarize the preset’s
intended use.
6 The “Output color space” determines the standard that the processing mode is
mapped to. This should generally be the color space/gamut and gamma of your
computer or grading monitor, or your intended deliverable standard.
Color management is now set up in the project, but you might not see an immediate
change in the viewer. This is because video media adopts the default Rec.709 (scene)
input color space when it is imported into a non-color-managed project. You will need
to override the input color space of the clips on the timeline for the color management
to take effect.
10 Drag to select all the clips in the pool or press Command-A (macOS) or
Ctrl-A (Windows).
11 Right-click any of the selected clips and choose Input Color Space > Blackmagic Design
Film Gen 1. This identifies the camera model, data level, and firmware version that
were used to record the footage in this project.
By correctly setting up the input color space of the media, the colors of the timeline
clips will shift from the Blackmagic Design log color space to Rec.709 with the
standard 2.4 gamma curve. As a result, the clips will appear more vibrant and with
more pronounced contrast.
If you’re using a Mac display, you’ll need to choose an Output color space based on
your ICC display profile. To find your display profile in your macOS, go to System
Preferences > Displays > Color tab. On newer displays, the profile will usually be
Display P3. To set the correct “Output color space” for Display P3 in the Project
Settings, disable “Automatic color management,” select “Use separate color space
and gamma” above the Output color space field, and set the left field as P3-D65
and the right field as sRGB.
DaVinci YRGB color management applies to all the clips in a project. If certain clips come
from different sources from the rest of the timeline, you can reassign their individual input
color spaces through the media pool’s contextual menu (or the color page clip timeline).
DaVinci YRGB color management offers a structured, solid foundation for color grading
by remapping the starting point of video media (from any number of sources) to a
single, grade-appropriate color standard. Its advanced tone mapping ability means that
highlights are gently rolled off, preserving maximum quality. Compare the treatment of the
highlights in the reference movie (which underwent standard log-to-Rec.709 conversion) to
the DaVinci YRGB color management tone remapping.
This method of color management results in higher-quality visual output, more consistency
in the performance of the color page grading tools, as well as an easier delivery process
in which the project output color space can be remapped to any number of deliverable
standards.
If all else fails, you can bypass DaVinci YRGB color management altogether and
manually normalize the clips. In such cases, it is still advisable to review your color
management project settings at the start of every project and set your Timeline
Color Space to a common working standard like Rec.709 Gamma 2.4.
Doing so is particularly helpful when you need to output multiple masters to different
destinations. You might want one master for Rec.709 (broadcast/internet), another for
Rec.2020 (UHD television), and yet another for DCI-P3 (digital cinema). DaVinci Resolve
manages the color transformations without the need to regrade the timeline or change
anything on the color page.
The color management options have mostly stayed the same, but you now have a
wider selection of color processing modes and output color spaces to allow for more
precise setup.
4 Click Save.
The color space is changed, and the viewer reflects the updated results. On a standard
computer monitor, the colors will now appear flat. However, if you had a calibrated
HDR P3-D65 monitor capable of displaying 4000 nit luminance, the clips would look
nearly identical to their appearance on your HD Rec.709 display. If you had graded
the media in the timeline, the final colors would be remapped similarly to adhere to
P3-D65 ST2084 standard. This is how you can use color management to effortlessly
switch between different monitor and deliverable standards when you need to.
Most computer monitors are incapable of displaying the color gamut and gamma
range required for broadcast and theatrical distribution. Additionally, most
computer displays have their own color and contrast calibration as determined by
the manufacturer, which is further altered by the operating system’s internal color
management. For this reason, their color accuracy cannot be guaranteed upon
delivery, and the resulting video could even shift in appearance when viewed in
different video players on the same machine.
Ideally, you should use an external monitor and video interface if color accuracy is
important to you. Alternatively, you could use a color calibration probe to analyze
your computer display and generate a LUT that will remap the display to the
correct standard.
6 Set the Output Color Space back to the default Rec.709 Gamma 2.4.
This is the simplest option for color managing a project. You leave it up to
DaVinci Resolve to do much of the under-the-hood analysis and calibration that will
result in the best-looking images in the viewer and the ideal performance from the
color page tools. If you’re new to color grading, or if your output is mainly web content,
this setting is perfect for you.
8 Click Save.
TIP If you know in advance that you will deliver content in multiple color gamut
standards, consider starting your workflow at the widest gamut. For example, if
delivering for web (Rec.709 Gamma 2.2), digital cinema projection (DCI-P3), and
HDR broadcast (Rec.2100 ST2084), the best option would be to grade your project
for HDR first. Then, duplicate the project and calibrate the Output Color Space to
DCI-P3. Review the timeline, make the necessary highlight adjustments to complete
and render the cinema grade, and then remap the Output Color Space to Rec.709
for the web deliverable.
NOTE You will continue to work on the timeline created in this lesson over the
next two lessons. If you would like to verify that your timeline is correct or are
uncertain of the accuracy of your conforming, you may import Project 02 – Age of
Airplanes Trailer COMPLETED.drp into the Project Manager and open Airplanes
- 01 HQ Timeline. If the media appears offline, click the red Relink Media button in
the upper-left corner of the media pool and specify the location of the Project 02
media on your workstation. You can then use this ungraded, conformed timeline to
complete the next two lessons in this book.
3 When loading an XML file, why would you opt to “Ignore file extensions when
matching”?
4 What does File > Reconform from Bins allow you to do?
2 To designate an offline reference movie, first disable Live Media Preview in the source
viewer and activate Offline mode. Any clip you drag from the media pool into the
source viewer will be associated as a reference clip with the active project timeline.
You can also designate video files as reference movies in the contextual menu of the
media storage browser.
3 You would choose to ignore file extensions to link to a different media file format
during timeline reconstruction. This is commonly used when switching between offline
and online editing, or vice versa.
4 Reconform from Bins allows you to change the source media of a timeline based on
a bin in the media pool.
5 In Project Settings > Color Management, set Color Science to DaVinci YRGB
Color Managed.
Mastering the
Node Pipeline
As each node affects the image, it outputs the altered signal via an RGB connection line
until the final RGB data reaches the output node of the Node Editor. This output node
presents the image in its final state to the viewer and determines how the media will look
when rendered.
Nodes are capable of reusing information from previous nodes, substantially reducing
the amount of processing power required to assemble and output a final image. This
capability is particularly useful when working with keys, such as those generated by
qualifiers and Power Windows.
Inputs Outputs
The blue shapes are the key inputs and outputs. These enable you to transfer the key
data generated by qualifiers and Power Windows (or external mattes) to be used by
other nodes.
Recognizing the
Importance of Node Order
The RGB signal output of each node carries the full weight of its grade and directly affects
how subsequent nodes interact with it. The following set of exercises demonstrate how
nodes impact one another.
NOTE The node structures of every exercise in this segment can be found in the
Node demos album of the gallery in the color page.
6 Select Monochrome (at the bottom of the palette) to convert the image into black
and white.
The RGB Mixer gives you full control over the strength of the individual RGB channels
and is often used for tweaking black-and-white images to create an aesthetically
pleasing balance of natural elements such as skin, sky, and trees.
7 Drag up the Red Output’s R bar to increase the strength of the red channel in the
image. This change will brighten the man’s face against the background and create
a good contrast.
9 Open the Primaries color wheels palette and drag the Offset color wheel toward
orange–yellow to give the image a sepia tint.
11 Drag the Blue Output’s B bar up and down to increase and decrease the strength of
the blue channel in the image.
The effect on the final sepia grade shows that the contrast created in the first node
continues to impact the image even after a second node dramatically changes its
appearance.
For an even clearer visualization of how node order impacts the grade, you can switch
the order of the two nodes.
TIP A quick way to switch the order of two nodes is to hold Command (macOS)
or Ctrl (Windows) and drag one node over another.
When reconnected, the image becomes black and white. Although the sepia grade is
still performing its function in the first node, it is being completely overwritten by the
BW node, which is turning the RGB signal monochromatic and sending it to the node
tree output.
14 For a further demonstration of earlier nodes’ continued impact on later nodes, select
node 01 (Sepia) and drag the Offset color wheel toward blue.
Once again, there is a change in the viewer, although there are no visible blue hues
at this stage of the pipeline. This is because you had initially boosted the red channel
output in the BW node’s RGB Mixer, which has made it sensitive to changes in the red
channel. Dragging the Sepia node’s Offset wheel toward a cooler shade then directly
impacts the brightness achieved by the RGB Mixer in the BW node.
1 Press Command-Home (macOS) or Ctrl-Home (Windows) to reset the grade in clip 05.
The clip will lose a great amount of detail in the shadows, and the bottom of the
waveform trace will appear to be crushed against the black point of the scopes graph.
You will attempt to restore the shadow data in this new node.
5 Open the Curves palette and ensure that the YRGB channels are linked.
6 Click the center of the curve to create a new control point and drag it up to brighten
the image.
The resulting image appears distorted. The fine detail in the man’s shirt is lost in
the contrast, and his face becomes patchy and overexposed. This demonstrates
a “destructive” workflow in which the changes made in one node can restrict the
RGB data available to subsequent nodes.
Thankfully, you cannot truly destroy RGB pixel data in the pipeline. By using the correct
part of the curve, for example, you can fully restore the shadows of the original image.
Let’s first gain a better understanding of how the video signal changes from one node
to the next.
8 Click node 01 in the node pipeline to review the Curves palette histogram trace.
01 Lift crush RGB input histogram 02 Curves restore RGB input histogram
The histogram changes to represent the state of the video signal as it enters the
selected node. When grading, such changes can be extremely useful for determining
where to click on the graph to target specific luminance and chrominance ranges. The
histogram readout in node 02 signifies that most of the data is crushed against the
lower left of the graph.
10 Drag the black point of the YRGB curve upward along the left side of the curves graph.
Stop dragging when you are halfway between the second and third horizontal lines
from the bottom.
The black point of the curve is equivalent to the Lift master wheel, which is why you were
able to retrieve the crushed details in the shadows. By dragging the center of the curve,
you were impacting the gamma range, which targets a very different range of luminance.
TIP You can set the Curves palette histogram to react to your node
adjustments as you make them. To do so, open the Curves palette options
menu in the upper-right of the palette and choose Histograms > Output.
The histogram now represents the outgoing RGB signal of the node instead
of the input.
This is a useful feature if you need to consistently reach certain ranges while
grading (such as when matching clips) but bear in mind that it is a processor-
intensive setting, and the histogram will no longer represent the active video
signal as soon as you make your first change.
It’s important to keep in mind the potential of destructive grades. As a rule, balancing,
matching, and secondary grades should come before bold contrast adjustments and
sweeping creative grades. It is far more acceptable to distort and crush data in the
final nodes because no other nodes rely on them for RGB info.
As you gain experience with color grading, observe when these rules work in
your favor, and when they work against you. In the following example images,
a timelapse of the night sky was graded using two separate approaches. The
first grade used the established grading rules, while the second took a creative
approach with emphasis on the colors, stars, and tree silhouettes.
With the normalized version, it would be harder to achieve the clean, rich look of
the second example. The highlights in the Milky Way have been expanded and
flattened, losing too much detail, and the mild preservation of the hill and trees in
the foreground was unnecessary, considering how much more dramatic they look
when silhouetted.
2 To save time, a Balance node for this clip has already been created for you. Open
the gallery and click the Still Albums icon to reveal a side panel with a list of
available albums.
6 In the Primaries palette, drag the Gain and Gamma wheels toward the blue–cyan
range to cool down the image, and then counteract the blue dominance in the
shadows by dragging the Lift wheel slightly toward red.
7 Use the Contrast and Pivot settings to refine the contrast and brighten the upper
midtones of the image. Aim to create fine shadows on the man’s shirt.
This look has a strong, purposeful design. It effectively conveys a somber mood or
suggests a different point in time in a nonlinear narrative. However, its impact on the
speaker’s skin tone reduces its effectiveness and could end up tiring the viewer’s eyes.
The man’s face is close in hue to the color of the wall behind him, so using HSL curves
might not be the most effective choice. A qualifier selection would give you a better
chance of isolating the skin in this shot.
10 Open the Qualifier palette and drag across the man’s face to grab a sample range.
Due to the RGB signal passing through the Blue Look node, the qualifier is forced to
work with a very cold, contrasted version of the man’s skin. This is definitely not an
ideal point in the timeline to be keying or grading skin.
12 Drag it onto the connection line between nodes 01 (Balance) and 02 (Blue Look).
13 Reset the qualifier on the Skin Tone node and select the skin again. In the Qualifier
palette, adjust the HSL and Matte Finesse controls to get the best extraction. Remember
to turn on the Highlight mode in the viewer to best observe the result of the selection.
NOTE The qualifier is actively influenced by the nodes preceding it. Changing
the hue or brightness of an earlier node at any point of the grading workflow
will impact the selection (and quality) of the qualifier.
14 Use the Window palette to isolate the selection to the man’s face.
16 Track the motion of his face in the Tracker palette and then return to the start
of the clip.
17 In the adjustment controls, raise the Sat value of node 02 (Skin Tone) to 60 and drag
the Offset wheel slightly toward orange.
Overall, the resulting grade is much more acceptable. You were able to derive a clean
qualifier key for the skin tone and adjust it to act as a chromatic contrast to the blue
grade. However, because Blue Look is the final node to impact the image before the
node tree output, you know that the original skin tone hues and luminance range will
always be tinted blue no matter how much you grade the Skin Tone node.
This exercise demonstrates how you might determine the placement of nodes based on
your RGB needs. For example, when using a qualifier, you almost always want to process
the ungraded or balanced version of the image, free of any severe color or contrast impact.
In the upcoming exercises, you’ll see examples of how you can derive primary and
secondary grades from the same point in the node pipeline and recombine them with the
help of mixer nodes.
The parallel mixer combines grades by blending them to an equal degree. The result
appears similar to working on a linear node pipeline with the main difference being that
nodes can extract RGB data from the same point in the node tree.
You will continue to work with the grade you constructed in the previous exercise.
This time, the Blue Look and Skin Tone nodes will be placed alongside one another for
optimal routing of the RGB signal between them.
2 Right-click node 03 (Blue Look) and choose Add Node > Add Parallel or press Option-P
(macOS) or Alt-P (Windows) to add a parallel mixer node.
A new corrector node (node 04) is created, as well as a parallel mixer node that
combines the RGB outputs of the two nodes before it.
3 To reuse the qualifier selection of the skin tone, you can select node 02 (Skin Tone) and
press Command-C (macOS) or Ctrl-C (Windows) to copy the node data.
4 Select node 04, and press Command-V (macOS) or Ctrl-V (Windows) to paste the Skin
Tone data.
5 With the qualifier copied, you can delete the old node 02 (Skin Tone) by selecting it and
pressing the Delete or Backspace key.
You now have a node structure in which both the Blue Look and Skin Tone nodes are
using the same RGB data from the optimal Balance node. Their respective grades are
combined in the parallel mixer node, which sends a single RGB connection to the node
tree output.
The parallel mixer is perfect for organic or natural-looking adjustments such as when
performing skin tone correction or when subtly pushing colors into a scene based on
tonal range (i.e., creating warm shadows or magenta highlights).
2 In the Node Editor, right-click the parallel mixer node and choose “Morph into Layer
Mixer Node.”
This change has a jarring effect on the image. The skin tone now appears far less
realistic, and the edge around the face is harsh and solid. This is because node 03 (Skin
Tone) is being treated as an RGB image layer. The keyed face has 100% opacity and is
overlaid onto the node 02 (Blue Look) image underneath.
In its current state, the grade is unusable. However, by adjusting the opacity of the
Skin Tone layer, you can still blend it into the Blue Look layer.
5 Enter the Key Output Gain as 0.300 to reduce the opacity of the skin tone node.
After switching between the two nodes and seeing how differently they affect an image,
let’s take a closer look at how these mixers operate. Understanding their operations will
help you determine when to choose one mixer over another.
2 Open the Effects Library by clicking the icon in the interface toolbar at the top
of the page.
To work on the generator in the color page, you must first transform it into a
compound clip so that it can take on video properties.
5 In the timeline, right-click the generator and choose New Compound Clip.
8 With the Grey Scale clip (clip 12) selected, create a new serial node.
9 Right-click node 02 and choose Add Node > Add Layer or press Option-L (macOS)
or Alt-L (Windows) to add a layer mixer node.
10 With node 02 still selected, create another layer node to produce a stack of three
layer nodes.
13 In the central palettes, open the Window palette, and click the circle button to create a
circular window.
14 Open the RGB Mixer palette and make the circle blue by dragging up the B bar of the
Blue Output.
15 Move the circle window to the lower right of the viewer. Your goal is to create three
intersecting circles (red, green, and blue).
17 In the RGB Mixer palette, make the circle green by dragging up the G bar of the
Green Output.
19 Finally, create a red circle in the Red node. Turn it red using the RGB Mixer and move
it to the top.
The result demonstrates how nodes interact when combined in a layer mixer node.
Their behaviors are reminiscent of layer-based systems in which the upmost RGB input
of the layer mixer constitutes the lowest layer and is compounded by each subsequent
RGB input. The default status of the nodes is to have full opacity until a Power Window,
qualifier, or other secondary tool introduces transparency.
20 Right-click the layer mixer node and hover your mouse pointer over the blending
options in the Composite Mode submenu.
TIP If you do not see a preview of the blending options in the viewer while
you are hovering over them, go to the gallery panel options menu and enable
Live Preview.
Doing so allows you to preview how the colors of the nodes interact under the
different hue and luminance blending methods. Note that all the top nodes are
blended into the bottom layer (Red), which remains at full opacity.
23 Move your mouse pointer over the connection line between the Red node and the
layer mixer until you see a blue highlight. Drag the connection to the bottom input of
the layer mixer to change the Red node order and disconnect the Blue node from the
layer mixer.
24 Drag the RGB output of the Blue node to the top input of the layer mixer.
The red circle now overlaps the green and blue. This further demonstrates how the
RGB input order in the mixer node works. Additionally, it emphasizes that the physical
location of the nodes in the Node Editor has no impact on the grade and the final
results in the viewer.
25 To compare the interaction of the color circles in the parallel mixer, right-click the layer
mixer node and choose Morph into Parallel Node.
This operation changes the behavior of the three circles. Instead of displaying the
layers at full opacity, it blends them equally into one another.
The composite blending options in layer mixer nodes can produce very dynamic looks.
You can use them to emphasize certain areas of a scene, imitate lighting effects, or even to
compile graphic design elements.
In the previous lesson, the offline reference clip indicated that the water in this shot
needed to be blue.
2 In the viewer, drag the playhead closer to the end of the clip to better see the plane
against the water.
3 The end of clip 08 is in mid-dissolve with clip 09. To disable transitions and effects
that are on the edit page timeline, click the Unmix button in the lower-left corner of
the viewer.
4 To bring up the reference video in the color page, right-click the viewer and select
Reference Mode > Offline. Doing so will adjust the Image Wipe mode to use the
reference clip associated with the timeline instead of the gallery stills.
You have several ways of approaching this secondary grade. You could use HSL curves
or the qualifier, together with the RGB mixer, color wheels, or custom curves. When
confronted with a specific grade problem, it is common to cycle through several
options until you find the optimal grading solution. In this instance, you will use a
combination of techniques, including the 3D qualifier and custom curves.
6 In the Gallery panel, from the Base grades album, apply the 1.8.1 Balance still to
normalize and balance clip 08.
7 Create a second node and label it Blue Water. You will use this node to turn the image
blue with a focus on getting the correct hue in the water.
8 In the Primaries palette, drag the Hue adjustment control (20.00) until the water
turns blue.
9 Create contrast in the image using the Y channel of the custom Curves palette. Aim to
make the shadow of the plane the darkest element in the frame and ensure that the
sky reflected in the water in the top half of the frame stands out against the rest of
the water.
NOTE Dragging down the lower midtones of a curve and dragging up the
upper midtones will always increase contrast in an image. In the industry, this
is known as an S-curve, and it is utilized both during corrective workflows and
during creative grading.
11 If needed, reduce the saturation until the water begins to look more natural to the eye.
Note that the plane will also be affected by these grade changes. This is acceptable
because in subsequent layer nodes you will extract the plane and grade it separately.
12 Press Option-L (macOS) or Alt-L (Windows) to add a layer mixer and a new node
(node 04). Label the new node Yellow Plane.
13 Open the Qualifier palette and, in the upper-right corner, change the mode from
HSL to 3D.
This is the recommended qualifier mode for chroma key work because of its ability
to intuitively predict hue and shadow fluctuations found on green screens. It even
features a despill parameter for removing chroma spill from performers.
15 Enable Highlight mode in the viewer and change it to B/W mode to review the result of
the initial selection.
To get a more accurate result, you will add more strokes to build a reliable color
reference.
16 Drag the playhead through the clip and stop when you see areas with insufficiently
selected water.
Before After
19 When finished, adjust the Matte Finesse controls to cover up any remaining
unselected areas.
20 In the Qualifier palette, click the Invert button to focus the selection on the plane
instead of the water.
22 In the Qualifier palette, to the right of the Invert button, deselect Show Paths to hide
the selection lines.
You have successfully extracted the plane and now have full control over its
RGB values.
23 In the adjustment controls of the Primaries palette, decrease the saturation (40.00) of
the plane until it looks more natural.
25 Create an S-curve in the Y channel of the custom Curves palette to enhance the
contrast and detail on the plane.
In this blue water exercise, you have not yet addressed a remaining component of the
composite: the flamingos at the end of the clip. In the reference video, the flamingos in
the upper-right corner of the shot are graded pink. In the current grade, the birds look
desaturated and flat. Because you have already keyed-out the green water in the Yellow
Plane node, it will be enough to reuse its key data and add a Power Window to isolate the
focus onto the birds in the corner.
2 Press Option-L (macOS) or Alt-L (Windows) to create a new layer node, and label it
Flamingos.
4 Scrub to the end of the video until you see the area that the flamingos occupy in
the frame.
To isolate the matte to include just the birds, you will use a curve window.
5 Open the Window palette and click the Curve window button. Label it
Flamingos Matte.
6 Click around the perimeter of the flamingos in the image. Remember to click the first
point again as the final step to close the loop and generate a shape.
8 Click the diamond-shape in the center of the keyframe controls in the upper-right
corner of the Tracker graph.
Doing so places a keyframe for the current position of the curve window.
9 Drag the playhead left until the birds are offscreen, and then drag the curve window
in their direction outside the viewer. The Tracker graph automatically places a second
keyframe, and an animation is generated between the two.
The Tracker graph reveals some additional frames at the end of the clip. This is the
content of the clip used in the transition with clip 09.
10 Drag the playhead to the end of the tracker graph and further refine the shape and
placement of the window.
Finally, there is also a default frame in the Tracker graph at the start of the clip.
11 Use the keyframe controls to jump to the start of the clip and move the window
offscreen.
12 Scrub through the clip timeline to ensure that the window is following the
birds’ movement.
You can now make the necessary grade adjustments to enhance the birds’ pink color.
13 Drag the Gain master wheel left to darken the birds slightly.
To simplify your pipeline and prepare it for further grading nodes, you can combine all
the layer mixer nodes into a single compound node.
15 Drag in the Node Editor to select all the nodes except the Balance node.
You now can press Command-D (macOS) or Ctrl-D (Windows) to quickly disable and
evaluate the selected nodes without affecting the Balance node.
This step is an effective organizational tool when working on clips with large node
tree structures. And you can still disable the compound node to bypass the color
composites without affecting the Balance node.
You also still have access to the original layer mixer structure within the
compound node.
18 To navigate back to the main Node Editor, click Project 02 – Age of Airplanes Trailer in
the path control at the bottom of the panel.
19 If you want to bring back the original node structure of the compound node, right-click
it and choose Decompose Compound Node.
TIP Another method for decluttering the Node Editor is to hide node thumbnails.
In the upper-right corner of the Node Editor, click the options menu and deselect
Show Thumbnails. Doing so will collapse the nodes to just their labels, numbers,
and palette icons.
The exercises in this lesson gave you an overview of the potential of the Node Editor.
Although you’ve practiced a variety of possible workflows, there is ultimately no single
correct way to utilize nodes when grading. Continue to practice using nodes for more
advanced grading, and you will soon arrive at your own preferred style. Above all, aim for
the dual goals of workflow efficiency and the preservation of image quality.
Lesson Review
1 Can a corrector node have multiple RGB inputs?
3 True or false? A node key can be connected to the input of a node that is in the same
parallel or layer mixer stack.
4 In the Key palette, what does the Key Output Gain affect?
5 True or false? You can add additional RGB inputs to mixer nodes.
2 The blue symbols represent the key input and key output.
3 True. A node output (both RGB and key) can be connected to any other input further
down the pipeline, as well as to other nodes in a mixer stack.
5 True. Right-click a mixer node to add more inputs or drag a connection line over a
mixer node to automatically generate a new input.
Managing Grades
Across Clips and
Timelines
Grading a film or video project requires Time
a considerable level of attention to This lesson takes approximately
detail and the use of a variety of 90 minutes to complete.
In the previous lesson, you applied a grade from a still in the gallery. You can perform the
same action using clips in the timeline.
3 In the Airplanes - 01 HQ Timeline, selected clip 06. Selected clips are always the target
when copying grading data.
The node pipeline from the clip 05 interview clip is copied to the selected clip 06,
overwriting any previous nodes. The clip-specific face tracking in the Skin Tone node
was not migrated, giving you the opportunity to perform a track of the new face
motion in clip 06. However, if you ever want to copy track data across clips, in the
Tracker palette options menu, you can choose Copy Track Data and Paste Track Data as
you navigate from the source node to the target node.
Another useful tip when copying grades between clips and stills is to use your middle
mouse button, if available.
This simple motion transfers the still’s balance grade to clip 04.
In the next exercise, you will build upon the grade in clip 04 and start to experiment with
different looks using local grade versions.
In this exercise, you will begin by creating a new grade on a clip, after which you’ll apply
preexisting grades from the gallery to quickly build a set of local versions.
2 For a better representation of the clip’s content, drag the playhead to the middle of the
clip where the plane is in view.
6 Isolate the blue channel and drag the black point up to turn the shadows blue. Then
drag the white point down to turn the highlights yellow.
7 Isolate the red channel, create a new control point in the upper midtones, and drag
upward to add a slight red tint to the highlights and midtones.
9 In the Primaries palette, increase contrast by darkening the shadows using the Lift
master wheel (-0.02).
10 In the adjustment controls at the top, increase midtone detail (50.00) to sharpen the
detail in the underwater reefs.
You have now successfully created the first look for this shot. By default, every clip
begins as Local Version 1. You can rename clip versions to identify a specific look or
purpose of a grade.
11 In the timeline, right-click the clip 04 thumbnail, and under Local Versions, choose
Version 1 > Rename.
12 In the Version Name dialog, enter the name Cross process and click OK.
13 Right-click clip 04 and choose Local Versions > Create New Version.
14 Reset the cross-process grade by choosing Color > Reset > All Grades and Nodes or
press Command-Home (macOS) or Ctrl-Home (Windows).
This is a necessary step if you want to start with an ungraded clip every time you
design a new look. Otherwise, you can continue tweaking the image using the
previous grade’s settings.
15 In the Clip 04 grades album, middle-click the 1.4.2. Bleach bypass still to apply
the grade.
TIP When you hover over stills in the gallery, a preview of their grades will
appear over the clip in the viewer. To disable or change Live Preview behavior,
click the three-dot (ellipsis) options menu in the upper-right corner of the
gallery. Select Live Preview to disable it or move your mouse pointer over Hover
Scrub Preview to choose if the image will scrub in the Thumbnail and Viewer,
Thumbnail only, or neither.
16 To make another version, right-click clip 04 again and choose Local Versions > Create
New Version. Enter the name Simple pop.
You could reset the grade again, but because you are simply overwriting the current
grade with the still grade, that won’t be necessary.
17 In the Clip 04 grades album, middle-click the 1.4.3. Simple Pop still to apply the grade.
18 Right-click clip 04 and choose Local Versions > Create New Version. Enter the name
Navy blue.
TIP You can also press Command-Y (macOS) or Ctrl-Y (Windows) to create a
new version in a clip.
Having created a series of versions, you can now compare them in the viewer using the
split-screen display.
20 In the upper-left corner of the viewer, between the Image Wipe and Highlight buttons,
click the Split Screen button.
Comparing the versions might be difficult now because they have been scaled down
to fit the small viewer window. You can resize the viewer for full-screen playback and
optimal viewing.
22 Choose Workspace > Viewer Mode > Cinema Viewer or press Command-F (macOS) or
Ctrl-F (Windows).
23 In the upper-left corner of the split-screen view, double-click the “Cross process”
version to select it.
25 Right-click in the viewer and choose Split Screen > On/Off to disable the split-screen
view or click the Split Screen button in the upper-left corner of the viewer.
Remote Versions
In the contextual menu, under the Local Versions options, you might have noticed
a similar section for Remote Versions. This area offers another method of retaining
multiple grades in a clip.
Remote versions are different from local versions in two ways: first, when a clip is
graded within a remote version, its grade affects all other timeline clips derived
from the same source media; second, the grade appears on all subsequent uses of
the source clip in all other timelines of the active project (provided that the clips in
those timelines are also set to use remote versions).
One popular application for remote version grading is when working with
master timelines. After importing the footage from a shoot, you can place all
the media on a remote timeline and apply preliminary grades to the clips. When
you eventually create a cut in the edit page or import the editor’s timeline, those
remote grades will automatically transfer to the new remote timeline, saving
you time with the grade. You can then use the clip timeline’s contextual menu to
Copy Remote Grades to Local and continue to grade locally without affecting the
master timeline.
The following exercises show you how to be selective when copying grades.
1 Select clip 02 on the Airplanes – 01 HQ Timeline. You will apply the previously created
cross-process grade to this clip.
Clip 02 is currently unbalanced with a strong yellow tint. You could normalize and
balance it, but that would not necessarily optimize it for the cross-process grade.
As you learned in Lesson 2, clips must be matched to share grade data accurately.
Without matching, grading tools will behave less predictably, and the differences
between the clips will be preserved even if the same creative grades are applied.
To save time, a match grade for this clip has already been created for you.
2 Open the Base grades album and apply the 1.2.1. Match still to the clip. To match clip
04 more closely, the clip has been brightened and cooled.
A cross-process grade is already prepared and stored in the gallery. If you directly apply
the cross-process still from the gallery, it will overwrite the Match node you just applied
to the clip. Instead, you will append the cross-process grade to the current node graph.
TIP You can also drag a still from the gallery onto a connection line in the node
graph to append it to an existing grade.
Clip 02 now has its original Match node followed by the Cross Process pipeline.
However, the grade still does not look right. By appending the grade, you added all the
nodes from the original cross-process grade, including the original Balance node that
was created specifically for clip 04. That node does not work in the context of clip 02
and should be deleted.
You now have a clean cross-process look on the second airplane shot that more closely
resembles the one in clip 04. Next, you’ll apply this same look to a third shot but
without the Balance or Contrast nodes.
TIP Window tracking data is reset when applying grades from stills in the
gallery, which allows you to run new tracks based on the unique content of
each clip. However, when appending nodes, window tracking data is retained.
However, you also have access to a still’s node graph while it is still in the gallery, as well as
to a clip’s node graph while it is still in the timeline. This allows you to apply very specific
adjustments from a saved or existing grade.
This clip looks relatively neutral but is distinctly different from the starting looks of
clips 02 and 04. As in the previous exercise, you will apply a match still to prepare it
for the cross-process look.
2 Open the Base grades album and apply the 1.3.1. Match and Contrast still to the clip.
Doing so significantly alters the look of the clip, but it is vital for ensuring a good base
for the incoming grade. The Match node is there to mimic the brightness and coolness
of clip 04, while the Contrast node addresses the stark difference in location and shot
angle to match the final luminance ranges of clips 02 and 04 more closely.
You can now proceed to apply the cross-process grade. Because the clip is balanced
and already has correct contrast, you need only transfer the Cross Process node itself.
The node graph appears in a separate window with the node pipeline of the grade as it
appeared in the Node Editor when the still was generated. To the right of the window,
you can choose to isolate and apply only the color or sizing adjustments (PTZR: pan,
tilt, zoom, rotation) of the entire clip. Tabs at the top allow you to switch to a node-
based refinement of the parameters that will be included when copying node data.
4 From the still’s node graph window, drag node 02 (Cross Process) to the Node Editor
of clip 03 and position it over the connection line between node 01 (Match) and
node 02 (Contrast).
A + (plus sign) will appear over the line to signify that you can release the mouse
button and attach the Cross Process node between Match and Contrast nodes.
Having access to the node structure of every still facilitates cleaner, more precise copying
workflows. You can separate the primary balance and match nodes from the contrast and
creative-look nodes and copy only what is necessary for every new clip grade. As with all
grading, you should tweak and refine the grades to ensure maximum visual quality and
color consistency.
To turn a standard corrector node into a shared node, right-click the node and
choose Save as Shared Node. Two blue arrows indicate the node’s new status and
a lock symbol in the lower-right corner prevents unwanted changes from being
made to the grade. Label shared nodes the same way you would regular nodes.
When you right-click and choose Add Node in the Node Editor of any clip in the
current project, you will now see the shared node at the bottom of the node list.
1 In the Still Albums list of the gallery, open the Clip 04 grades album.
2 Hold Command (macOS) or Ctrl (Windows) and drag the 1.4.1. Bleach bypass still to
the PowerGrade 1 album near the bottom of the album list.
TIP Dragging stills between albums moves them, meaning that the source
album will no longer contain the original still. Holding Command (macOS) or
Ctrl (Windows) while dragging copies stills to the destination album, leaving a
copy of the original in the source album.
The Gallery panel also has additional features in its expanded version.
4 In the upper-right corner of the gallery, click the Gallery View button.
The Stills panel in the upper left features a collection of DaVinci Resolve looks and
provides access to stills from other projects and project libraries. The Group Stills
panel in the upper left displays the contents of the selected project’s gallery.
The bottom of the window shows the current project’s gallery, and to the left of it is the
Project Memories panel in which you can designate frequently used stills to a separate
panel and assign shortcuts to them.
TIP To save a still as a memory, drag it from the gallery onto one of the
memory slots. You can use DaVinci Resolve > Keyboard Customization to assign
keyboard shortcuts to the memories. When saving memories, use numbers
that correspond to the letter of the memory as expressed numerically. For
example, memory B will have the shortcut Option-2 (macOS) or Alt-2 (Windows).
6 In the DaVinci Resolve Looks list at the top, select the Skin album and drag the
Diffused still into the PowerGrade 1 album in the Project Stills window below.
You’ve now added one of the preset stills to the gallery and will be able to apply it to
a clip in the timeline. Because you added it to a PowerGrade album, this still will be
accessible to all other projects you create in the current project library.
9 Open the Base grades album and apply the 1.7.1. Balance still to the clip.
10 Open the PowerGrade 1 album and append the Diffused still to the clip.
Outside of using project libraries and PowerGrade albums, you can also share grades
across different workstations by exporting them from the gallery.
11 In the gallery, open the Clip 04 grades album and right-click the
1.4.1. Cross process still.
The still’s visual and grading information is exported and contained in two files. The
DPX file is a high-quality image format used for comparison and review. The DRX file
contains the node tree and grading data. You need both files to migrate stills with
grade information.
NOTE Selecting Export with Display LUT will export the DPX and DRX files in a
format that is supported by monitoring devices. You can upload these files to
camera viewers or monitor displays.
13 Indicate a location on your workstation, create a new subfolder for the two files, and
click Export.
You can share the DPX file as you would any regular image across applications that
support the format. The DRX file is a DaVinci Resolve exchange file used to carry
the grading data of a shot and can only be used together with the DPX image file.
To import a still grade into DaVinci Resolve, both files must be in the same folder or
directory.
Let’s import a grade that was created for one of the clips on the timeline.
15 Return to the color page, and in the gallery, open the PowerGrade 1 album.
17 In the file browser, locate the BMD 18 CC – Project 02 folder and navigate to
Other > Stills.
Note that you only need to import the single DPX file. The DRX file is bound to the DPX
file, and its grading data will be included upon import.
— Right-click in the viewer and choose Grab All Stills. Doing so will generate a still for
each clip in the timeline (either from the first or middle frame) and place them in the
gallery. Colorists use this option to keep track of their grade process over time (day 1
album, day 2 album, and so on) or to separate the stills based on passes (balance pass
album, match pass album, secondary pass album, and so on).
— Right-click in the gallery and choose One Still Per Scene. This choice will restrict
the number of stills you generate from any given clip to a single still. This option is
popular among colorists who frequently grab stills of their clips while grading and do
not want their galleries to become cluttered with thumbnails.
TIP You can create an ungraded (but fully labeled) node pipeline and save it as a
still to use as a template for future grades.
One scenario in which you may use ColorTrace is when multiple project types use the same
source materials (film, trailer, teaser, behind-the-scenes, and so on). Another scenario is
when an editor creates changes in a timeline that a colorist has already begun grading. In
both cases, manually transferring the grades would be a major task: a still would need to
be generated for each clip and then carefully reapplied to each corresponding clip on the
new timeline. The workflow would be slow and would have a high potential for error as the
overworked colorist would have to generate, organize, and retrack dozens (if not hundreds
or thousands) of stills in the gallery.
ColorTrace bypasses all that by presenting two timelines side-by-side and helping the colorist
identify where their common media are located. The colorist needs only to accept (or reject)
that the media is correctly matched, and the grading data is transferred instantaneously.
1 Enter the edit page, and in the media pool, open the Timelines bin.
4 In the Load XML window, deselect the option to “Automatically import source clips into
the media pool” and click OK.
A pop-up window will prompt you to indicate the bins where the timeline’s media
are contained.
5 Click the disclosure arrows to expand the bin structure and deselect the LQ
Transcodes bin to ensure that the media is linked only to the high-quality versions of
the clips. Click OK.
The Airplanes - 02 Color Trace edit will appear in the Timeline panel of the edit page.
The orange color of the clips indicates that they are the high-quality media from the
HQ Transcodes bin.
None of the grades applied to the Airplanes – 01 HQ Timeline are visible in this
newly imported timeline. Each clip has a blank Node Editor with only the default
ungraded node 01.
8 In the media pool, right-click the Airplane – 02 Color Trace timeline and choose
Timelines > ColorTrace > ColorTrace from Timeline.
NOTE The ColorTrace option will only be visible in the contextual menu if the
timeline you are right-clicking is the active timeline in the edit page.
9 In the ColorTrace Setup’s Project List window, expand the project library folder and
locate Airplanes – 01 HQ Timeline.
A common example where this may happen is in VFX workflows. Assume that the
original filenames of two timeline clips were car.mov and sky.mov. Both clips
were sent to the VFX department for some compositing work. The VFX department
returns the finished composites under the names car_vfx.mov and sky_vfx.mov,
and they are inserted into a new version of the timeline. When ColorTrace is used
to transfer the grading data from the original timeline, the two VFX clips are not
recognized because of their new filenames. By entering *_vfx in the Effects and
Definitions panel, DaVinci Resolve can exempt the suffix when associating media
between timelines.
10 Select the HQ Timeline and click Continue to proceed to the ColorTrace interface.
At the top of the interface, you’ll find tabs for switching between the Automatic and
Manual modes of the feature.
Automatic attempts to locate the same clips used in both timelines based on source
name, timecode, and other metadata, regardless of any change in position or trim.
Manual allows you to identify and match clips yourself. Using this method, you can
assign grades when the original filenames or metadata were changed between edits.
The bottom of the interface provides additional information and control over the copy
parameters. To the left is a table that compares the metadata of the source and target
clips, which is useful when comparing the file paths of two clips to ensure that they
are derived from the same take. To the right is a list of criteria that will be included or
bypassed during the grade transfer.
You will need to review the Target Timeline to ensure that the matches are accurate
and any conflicts are resolved.
TIP Select Hide Matching Clips at the bottom of the interface to remove all
clips that are already matched in the timeline. Doing so will allow you to focus
on the clips with multiple or no matches.
11 Clip 01 on the Target Timeline has a blue outline. Select it to see which clips are
proposed as possible options in the Matching Source Clips list above it.
Clip 01 clearly corresponds to the clip numbered as 09 in the Matching Source Clips
window. You can verify this by looking at the table at the bottom of the ColorTrace
interface and checking the Name property of the source and target clips.
12 Double-click clip 09 to confirm the match. Both clips’ outlines will turn magenta to
confirm the selection.
13 Clip 02 also has a blue outline. Select it and double-click the corresponding clip 08
above to confirm the correct match.
NOTE You can choose Set As New Shot to identify clips with no links to the
original timeline. They will appear ungraded after the ColorTrace is performed.
15 At the bottom of the window, click Copy Grade to transfer the grade data between the
green and magenta clips.
16 To resolve the red clips, click the Manual tab at the top of the window.
The source timeline does not feature this clip. However, it is extremely similar to clip 02,
which features a wider shot from the same camera.
18 In the source timeline, select clip 02 and click Paste to confirm the grade transfer.
The final clips (08 and 09) have no corresponding grades in the source clips timeline
and can be left as they are.
20 Enter the color page to verify that all the clips that were graded in the 01 HQ Timeline
were successfully copied to the 02 Color Trace timeline.
NOTE Keying and tracking data is preserved when copying grades using
ColorTrace. Check clip 06 in the 02 Color Trace timeline to verify that the
qualifier selection and window track successfully traveled to this new instance
of the interview clip.
In the previous exercise, one clip in the Airplanes – 02 Color Trace timeline remained
ungraded because its counterpart in the 01 HQ Timeline was also ungraded. In this
exercise, you will perform a quick grade on the remaining clip and transfer it to the original
timeline using the Timelines album.
2 In the Curves palette, ungang the channels and adjust the R and B curves to give the
nighttime footage a deep blue tone with orange highlights.
3 In the Primaries palette, use the master wheels to establish a dynamic contrast
between the dark foreground and well-lit horizon. Increase the midtone detail to
sharpen the light sources in the city.
Before After
4 Use the pop-up menu above the viewer to return to the Airplanes – 01 HQ Timeline.
5 In the gallery’s Still Albums side panel, click the Timelines album.
The gallery now displays the current state of all the clips in the 02 Color Trace timeline.
Note that even the ungraded credits clip is included. This behavior helps you keep
track of both graded and ungraded clips in various timelines.
8 In the gallery, middle-click clip 08 to transfer the graded night sky look.
The exercises in this lesson presented a broader list of options for grade setup and
duplication. When copying grade data, it’s important to consider your needs on a project-
by-project basis. In most cases, a combination of one or more of these copying methods
is ideal; in other cases, a mix of methods could be less efficient than employing a more
broad-based solution such as ColorTrace or remote versions.
Self-Guided Exercise
Complete the following exercises in the Airplanes – 01 HQ Timeline to test your
understanding of the tools and workflows covered in this lesson.
Clip 01—Match this darker interview shot to the one in clip 05. Begin by disabling the
Blue Look and Skin Tone mixer nodes in clip 05 and then apply a venetian blind wipe in
the viewer to accurately assess and match the walls and subject skin tone in clip 01. Then,
use any of the methods covered in these lessons to transfer the remainder of the node
tree after the Match node. Ensure that the face window is tracked to the unique head
movements in clip 01.
When you’ve completed these lessons, you can open Project 02 – Age of Airplanes
Trailer COMPLETED.drp to compare your work with Airplanes - 03 HQ Timeline
COMPLETED and Airplanes – 04 Color Trace COMPLETED. If the media appears offline,
click the red Relink Media button in the upper-left corner of the media pool and specify
the location of the Project 02 media on your workstation.
Lesson Review
1 How do you create a new local version of a grade?
3 How can you access stills saved in other projects and project libraries?
4 How do you copy just one node from the node tree of a still in the gallery?
5 True or false? You can create keyboard shortcuts for your favorite grades and stills.
3 To access the galleries of other project and project libraries, click the Gallery View
button to launch the expanded gallery.
4 To access the node tree of any still in the gallery (or any clip in the timeline), right-click
the thumbnail and choose Display Node Graph. Then drag the necessary node into the
Node Editor of the active clip.
5 True. You can create keyboard shortcuts for grades in the form of Project Memories.
Optimizing the
Grading Workflow
Lessons
— Using Groups
— Adjusting Image Properties
— Setting Up Raw Projects
— Delivering Projects
Welcome to Part III of The Colorist Guide to DaVinci Resolve 18. This section covers more
advanced node-based grading workflows and DaVinci Resolve processes that manipulate
and render image data. As usual, the emphasis will be on image-processing efficiency as
you adopt group grading workflows, adjust image properties, set up raw materials, and
deliver the final project.
Using Groups
Fortunately, the Scene Cut Detection feature in DaVinci Resolve performs the heavy lifting
for you. It can analyze edited video files prior to import to divide their content into subclips
and facilitate clip-by-clip grading.
2 In the Project Manager, click the New Project button and enter the name Project 03 -
The Long Workday Commercial.
4 Right-click in the bin list next to the media pool and choose New Bin.
5 Label the new bin Video and select it as the destination for the media you are about
to import.
7 In the folder, right-click the Project 03 - The Long Workday SCD.mov file and choose
Scene Cut Detection.
As the analysis runs, the assumed edit points are marked with green lines in the Scene
Detect graph, and their timecodes are recorded in the Cut List.
TIP The height of the vertical green cut lines indicates DaVinci Resolve’s level of
confidence that a cut has been correctly identified in that location. Cuts that fall
under the horizontal magenta confidence line are omitted from the cut list and
appear gray on the graph.
When a video has many jump cuts and whip pans, the Scene Cut Detection tool
might place many cuts beneath this confidence line. To include less-confident
cuts in the final Cut List, drag down the magenta line until the edit lines
turn green.
TIP You can also press P (previous) and N (next) to jump between cut points.
A correctly identified cut will display a unique image in the left viewer, followed by two
similar images in the center and right viewers.
10 Navigate through the edits in the Cut List until you reach scene 12.
Although DaVinci Resolve detected a cut here, this is actually part of the same take.
The false detection happened because of a headlight lens flare that created enough
of a visual change in the frame to make DaVinci Resolve identify it as the start of
a new shot.
11 With the cut already selected, in the lower left of the Scene Cut Detection window, click
Delete to remove it.
12 Press the Down Arrow key to continue navigating through the Cut List and ensure that
all the remaining cuts are correctly identified.
Toward the end of the timeline, you’ll find a large cluster of cut points. Dissolves
and transitions are prone to misidentification and might be marked as a series of
rapid cuts.
13 Drag the playhead to the left of this cluster and press I to create an In point in the
Scene Detect graph.
TIP Drag the scroll bar under the Scene Detect graph to zoom in, if necessary.
15 Under the right viewer, click the scissors icon to delete this batch of false cut points.
16 Ensure that no other cut points from the transition area remain. If any are still present,
drag the playhead over it and press Delete.
17 Press the Left and Right Arrow keys to move through the video frame-by-frame and
identify the exact cut point between the last clip and the solid white color matte at the
end of the timeline.
A green line appears under your playhead to indicate an edit point. A new item also
appears on the Cut List with the frame number (2352) and start timecode (01:01:38:00)
of the cut point.
You have now reviewed all the cut points on this timeline. At this point, you should
have 26 scenes in your Cut List.
TIP When working on longer films, or with edits featuring jump cuts, reviewing
scene cut detection can become a time-consuming (and fatiguing) process. You
may choose to break up the task into several sessions, saving your progress
as you go.
You can save a scene cut in progress by accessing the options menu in the
upper right of the window and choosing Save SceneCut. In the same options
menu, you can also open a previously saved scene cut (.sc) file.
20 Click X in the upper-left corner to close the Scene Cut Detection interface.
The commercial will now appear in your media pool as a series of clips in the Video bin.
Before you can start grading, you will first need to place this media in a timeline. To
ensure that the clips populate the timeline in the correct order, you will organize your
media pool by clip timecode.
21 Switch to List view by clicking the List View button in the upper right of the media pool.
22 Click the Start TC column title to sort the clips by their start timecodes.
TIP Clicking any column title will sort the contents of a bin by that criterion.
Clicking the column title again will toggle the order from ascending
to descending.
25 Select all the media in the Video bin by clicking one clip and pressing Command-A
(macOS) or Ctrl-A (Windows).
26 Right-click any of the selected clips and choose Create New Timeline Using
Selected Clips.
A new timeline appears on the edit page, populated with the 27 selected clips in the
media pool.
28 In the media pool, create a Timelines bin and place the timeline into it.
TIP In DaVinci Resolve Studio, scene cut detection can still be performed
on media after it has already been imported and added to a timeline. Click
to select a clip on a timeline, or use In and Out points to indicate a range of
clip(s), and then choose Timeline > Detect Scene Cuts. The resulting cuts can
be edited via the rolling trim tool or deleted using the Delete (Backspace) key.
Additionally, you can apply dissolves between clips, if necessary.
You would ordinarily use this method of flattened video migration when working with
remote clients that don’t have access to servers or fast internet connections. Additionally,
this workflow is often necessary when working on older projects in which the original
media no longer exists and only the master export file is available. In both cases, it’s crucial
to use the highest-quality codec and file format possible and to avoid overlaid text, effects,
or transitions that cannot be disabled in the flattened video file.
2 Press the Up and Down Arrow keys to travel along the timeline and review the clips in
the Project 03 - The Long Workday timeline.
The footage appears flat and desaturated, which is indicative of a log gamma curve.
In Lesson 4, you saw that a log starting point meant you had access to a wide dynamic
range, which could be unpacked with the help of primary grading tools or with color
management.
3 Open the Project Settings and navigate to the Color Management tab.
6 Set the Color processing mode to HDR DaVinci Wide Gamut Intermediate.
This setting is optimal for outputting a project to the majority of current deliverable
standards. You can further customize it to correctly map the source media to the
Timeline and Output color spaces.
7 Change the Color processing mode to Custom. All the DaVinci Wide Gamut settings
are unpacked to a modifiable list of parameters.
DaVinci Wide Gamut’s primary color values are set up to produce extremely
accurate results, even when mapping color spaces from multiple camera sources.
This results in perceptually consistent grading behavior among the color page’s
palettes. In the Project Settings, the DaVinci Wide Gamut is accompanied by the
Intermediate gamma, which provides suitable internal luminance mapping of high-
precision image data for mastering in both HDR and SDR standards.
Due to its large color space, the DaVinci WG and Intermediate gamma combination
is ideal for master projects that can be graded and then remapped to generate a
variety of deliverables for broadcast, projection, and online streaming.
The Timeline color space determines the behavior of the color page grading tools.
When set to DaVinci Wide Gamut (DaVinci WG/Intermediate), grading can be
performed with greater color amplitude than with other color space standards.
The Timeline working luminance affects how high dynamic range images are treated
when mapped to the DaVinci Intermediate gamma standard. The custom setting, HDR
4000, will map the signals of wide dynamic range images to be viewable on an SDR
monitor while gently rolling off highlights to prevent clipping or bunching at the top of
the waveform.
The Output color space can remain Rec.709 Gamma 2.4, which is ideal for computer
monitors in a controlled lighting environment.
The clips appear unchanged because their individual input color spaces are set to
Rec.709. This is because video and graphic media always adopts the timeline color
space of a project upon import. You must change the input color space of the video
clips to reflect the current project settings.
10 Press Command-A (macOS) or Ctrl-A (Windows) to select all clips on the timeline.
11 Right-click any clip and choose Input Color Space > Project - Blackmagic Design 4.6K
Film Gen 1 at the top of the contextual menu. Setting the input color space to Project
ensures that any future changes to the input color space in the Project Settings will
immediately affect the clips on the timeline.
The clip appears much darker, noisier, and more saturated than the rest of the footage
because this clip was captured on a different camera from the rest of the media. The
project-wide color management utilizes an input color space that does not correspond
to this clip’s source gamut, so its colors are incorrectly mapped and distorted.
13 Right-click clip 01 and choose Input Color Space > Blackmagic Design 4K Film Gen 1.
14 Right-click any clip and choose Update All Thumbnails to refresh the images used to
represent the clips in the thumbnail timeline.
NOTE When media is imported into a new, non-color managed project, it will
adopt Rec.709 (Scene) as its scene-referred input color space. Although this is
suitable for conventional playback and uploading, it is still highly recommended
that you change the timeline color space for all projects to Rec.709 Gamma 2.4,
even when not color managing. If you do so, remember to change the input
color space of all media and graphics in the media pool to Rec.709 Gamma 2.4
too. This will ensure a smoother grading workflow, should you decide to
employ color management or color transform effects at a later stage.
Some of the tools you will use in the upcoming exercises will be processor intensive and
might impact playback speed. You will enable Smart caching to render certain clips as you
work on them.
In the commercial project in this lesson, you will create groups to differentiate between
scenes based on their locations and times of day.
1 Select clip 06 and Shift-click clip 13 to select the eight consecutive garage clips in
the timeline. Ignore for now that clip 13 is a highway clip.
2 Right-click any of the highlighted clips and choose Add into Current Group.
A green link symbol appears in the lower-right corner of the clips to indicate their
group status. These clips will now react uniformly when you start utilizing the group-
level Node Editor in later exercises.
3 Right-click any of the grouped clips and choose Groups > Group 1 > Rename.
Upon closer inspection, it appears that clip 13, the highway shot, does not belong in
this scene and should not be included in this group.
The two Highway clips are relatively far apart on the timeline, so matching them
could be tedious if you had to constantly navigate up and down the timeline to
compare them.
The filter hides all clips except the two highway clips, which now appear side by side.
You can quickly compare and match them using the Up and Down Arrow keys.
You’ll need to create one more group to prepare for the exercises in this lesson.
11 Scroll down the timeline, select clips 19 to 24, and add them to a new group
called Home.
12 Note that the final clips 25 and 26 were shot outdoors, meaning their lighting
conditions are slightly different from the indoor sequence. It is advisable to grade clips
with different light sources separately.
The following figure shows how the classic color grading workflow, previously expressed
as a node tree structure in Lesson 1, can be translated into group-based node structures.
The following is a list of available grading modes in the Node Editor and their relationships
to the traditional grading workflow:
— Group pre-clip permits you to apply preparatory grading adjustments such as gamut
mapping, color chart auto-correction, or Color Space Transform (the Resolve FX
equivalent of using color management in the Project Settings). At this stage, you can
also normalize footage with common luminance ranges and address obvious tint or
temperature issues in the dailies.
— Clip mode enables you to address the individual needs of each clip in a group,
including normalization, balancing, matching, and secondary grade adjustments.
This breakdown suggests the order in which to address and process visual data, but you
should not see it as a strict order of grading operations. As with any standard grading
workflow, it’s entirely acceptable (and expected) to jump between group levels to make
adjustments throughout the grading process. Note that the output of earlier group modes
is the direct input of later modes (for example, the pre-clip output leads to the clip input).
When considering node order, think of the group modes as being one long pipeline, whose
signal impact was explored in Lesson 5.
Keep in mind that all the clips in a group are affected by these changes, so you must avoid
overfocusing on achieving a perfectly neutral appearance in any single shot. Instead, use
this level to set up a sequence with the help of broad color management tools, like LUTs,
color charts, Gamut Mapping, or Color Space Transform effects.
When using a color checker, a new shot of the chart should be captured at the start of
every new scene, light change, or location during filming.
2 In the dropdown menu at the top of the Node Editor, switch to Group Pre-Clip mode.
In this mode, all adjustments you make will apply to the whole group.
5 In the left palettes of the color page, open the Color Match palette.
7 Drag the corners of the color chart interface to the corners of the color checker chart
in the image. Ensure that the small squares in the middle of the color chart outline are
filled with the colors they are meant to be analyzing. Any interference with the black
chart borders or the man’s fingers will affect the quality of this analysis.
8 At the top of the Color Match palette, verify that X-Rite ColorChecker Classic - Legacy
is chosen. This selection is based on the type and version of the chart captured
in the shot.
If color management is enabled, Source Gamma must match the timeline color space
of the project. This is because color management maps the video signal’s input color
space to the timeline color space prior to node 01 of the pre-clip node pipeline, so the
Source Gamma will be the starting point of the clip in the Node Editor, and not the
clip’s actual encoded gamma.
It may feel counterintuitive to use the same setting for both source and target, but it
makes sense when you consider that the Color Match palette is not currently being
used for the purpose of remapping between two gamma standards. In this case,
you’re only interested in calibrating the colors based on the source lighting.
11 Set the Target Color Space to DaVinci Wide Gamut to keep the result consistent with
the Timeline color space.
12 At the bottom of the Color Match palette, click Match. You will see a shift in color and
luminance, as the parades are raised and balanced according to the chart.
TIP The values that appear under the color boxes in the Color Match palette
indicate the percentage that a value needed to be adjusted to match the color
patch sample in the image. A change of less than 10% is ideal, implying a clean
starting point and a distortion-free adjustment.
13 Navigate down the timeline to verify that the rest of the clips in the Home group are
also affected by this calibration. As these were captured in the same location, under
similar lighting conditions, the automated color balance benefits them equally.
You’ve created a better starting point for all the clips in the scene while retaining the
full gamma range and color quality to perform individual balancing, matching, and
creative grading down the line.
TIP If you intend to use conversion LUTs in a project, the LUTs should be
applied at the pre-clip group stage.
3 Select clip 01. At first glance, the shot appears to be substantially brighter than the
other clips in the scene.
5 By default, thumbnail images in the timeline represent the first frame of a clip. Drag
within the thumbnail of a clip to change the frame represented in the thumbnail.
When comparing and balancing clips, remember that the first frame is not always the
most reliable choice for matching, and you should always play through the entire clip
before making a grading decision. In this case, you can leave clip 01 as it is.
6 Select clip 04. This shot is definitely darker than the rest of the sequence.
7 Right-click clip 05 and choose Wipe Timeline Clip to enable the Wipe mode in
the viewer.
9 Press Option-F (macOS) or Alt-F (Windows) to expand the viewer and get a better view
of the differences between the clips.
10 Open the waveform scope (in RGB mode with Colorize enabled) to view a graphic
representation of the chromatic differences between the clips. Just as in the viewer, the
waveform is split along the wipe line.
12 Drag the Gain master wheel right to brighten the highlights of the image. Aim to match
the waveform highlight spikes that represent the light sources reflected on the garage
floor of the reference image.
13 Drag the Lift master wheel right slightly to brighten the shadows. Keep an eye on the
man’s suit to ensure a good match in the viewer and waveforms.
14 Finally, drag the Gamma master wheel right to match the overall waveform distribution
in lower midtones. Use the green channel of the RGB waveform as a match reference.
While the tonal distribution of the image looks accurate, there is now a strong green
cast throughout the image. This color imbalance can be addressed more accurately
using the color bars.
16 Drag down the green Lift bar to neutralize the suit and garage shadows.
17 Drag the red Gamma and Gain bars down to address the resulting red tint.
In this example, clip 04 will always have a waveform concentrated at the bottom of
the graph because it features a mid-close-up of the man and his dark suit.
In clip 05, the suit occupies a very small part of the shot and appears in the
waveform as a small dip to the shadows—the depths of which are now matched.
Likewise, the lights in both waveforms follow a similar trajectory.
Lastly, the overall waveform in clip 04 is spread out to a similar distance to clip
05. Bypass the grade in clip 04 to compare how compressed the waveform
used to look.
19 Reset the Reference Sizing mode of the Sizing palette and drag the wipe line to the
center of the viewer.
The clip colors are already a good match for the rest of the timeline, but the shot is
too bright overall, which will affect the quality of the post-clip grade.
22 Drag the Offset master wheel left to darken the shadows to the same level as the
reference clip. A good area to watch as you adjust the image luminance is the garage
ceiling, which should match in all shots.
4 In the dropdown menu in the upper right of the viewer, choose Selected Clips.
8 Drag the Gain wheel toward yellow until the color of the sky matches the skies in the
surrounding clips.
9 Reduce the contrast in the adjustment controls until the window frames and furniture
have the same flat shadows as the surrounding sunrise clips.
10 Copy the Match node grade from clip 24 and paste it into the first node of clip 22
(upper left).
To ensure a smooth transition between clips 21 and 23, you’ll want to reduce the
severity of the grade in clip 22.
12 Press Option-F (macOS) or Alt-F (Windows) to exit the Enhanced viewer mode.
Automatically Tracking
Objects and People
The Magic Mask is a DaVinci Neural Engine-powered selection tool that can identify and
track hundreds of objects, as well as human figures and physical features, based on
user-applied strokes in the viewer. Additional track, stroke, and matte finesse controls
allow for the refinement of selections to achieve an optimal result. As with previous
secondary grading tools, the resulting masks can then be graded using the standard
primary palettes.
2 Label node 01 as Balance and use the Primaries palette to brighten the image and
remove the magenta tint from the highlights.
The initial mask analysis appears in the viewer, allowing you to review your selection.
8 Click Toggle Mask Overlay again to remove the red highlight from the viewer.
9 To remove the blue stroke from the viewer, click the onscreen controls dropdown
menu and choose Off.
TIP A quick method for removing the Magic Mask onscreen overlays is to open
a different tool in the central palettes, such as the Curves or Color Warper.
With the selection complete and the overlays hidden, you can resume the
grading process.
10 In the Primaries palette, increase the Contrast (1.100) and drag the Pivot left (0.100) to
brighten the car and emphasize its reflective body.
11 Increase the Midtone Detail (50.00) to sharpen the headlights, rims, and light
reflections.
Before After
Tracking a Person
The Person Mask mode can identify the full figure of a person with one establishing stroke
in the viewer. After reviewing the preliminary selection overlay, you can refine the matte
before tracking the person’s movement throughout the shot. In this exercise, you will track
a person with the intention of grading the environment around them.
3 In the upper right of the Magic Mask palette, change the mode to Person Mask.
4 On the left of the palette toolbar, set the Person Mask mode to Person.
5 In the viewer, click and drag to create a short stroke on the back of the man’s head.
For Person Masks, short strokes are better, since they are less likely to drift off
when tracking.
Otherwise, click the bin icon in the stroke list to delete the stroke and then create and
track a new stroke in the viewer.
8 The Magic Mask adjustment controls in the sidebar feature a Quality parameter that
determines the accuracy of the mask analysis. In cases where a garbage matte or
rough approximation will do, Faster will provide a quick result at the expense of quality.
When precision is crucial, Better is the preferred option, but comes at the expense of
processing time and computational power.
Click Better and drag the timeline playhead to review the improved result. The Better
setting is highly advisable for completing final looks prior to project delivery, when
real-time playback is not vital.
9 Change the Quality parameter setting back to Faster to get smoother playback while
completing this exercise.
10 Another adjustment control unique to the Magic Mask is Smart Refine. This tool allows
you to expand or contract the mask based on the internal image analysis. This means
Smart Refine will prioritize preservation of areas that it is certain are part of a person,
while discarding mask artifacts and areas in which it has less confidence.
Drag Smart Refine (60.0) until you are satisfied with the mask selection in the viewer.
11 The Mode dropdown menu allows you to change how the mask is modified by the
Radius parameter beneath. To uniformly contract the mask, leave the Mode set to
Shrink and drag the Radius parameter (5.0) to eliminate any remaining selection
around the man.
12 In the matte finesse controls, drag the Blur Radius (20.0) to soften the edge
of the mask.
To grade the scene around the man, you will first need to invert the selection.
14 Click Toggle Mask Overlay again to remove the red highlight from the viewer.
With the selection complete, you can resume the grading process.
15 In the Primaries palette, increase the Midtone Detail (100.00) to sharpen the details on
the beach and enhance the ripples in the water.
16 Use the Offset master wheel to brighten the background and drag the Offset wheel
toward orange to emphasize the warm sunrise.
17 Use Contrast and Pivot to create a dynamic look with emphasized shadows
and highlights.
Before After
As you can see, the Magic Mask is incredibly intelligent when it comes to reading the
motion of the human body. In this case, the Magic Mask was able to recognize a man as he
walked into the shot, revealing his legs and arm. In clips with multiple people, you can use
additional strokes to mask and track each person.
NOTE Although the Magic Mask produces incredibly satisfying results, note that it
is ultimately a color grading tool, not a compositing tool. The intention behind the
Magic Mask is to provide a secondary grading selection far quicker than manual
tracing/rotoscoping and with far more accuracy than the default Power Window
shapes. Its results are designed to produce optimal results when used with the
primary grading palettes on the color page.
Due to the dark environment and rapidly changing light in the garage, the man’s face
is underlit. You will use the Magic Mask to track and brighten his face.
5 Drag the viewer playhead to the last frame of the clip. Tracking from a forward face
angle will produce a more accurate result than the profile at the start of the clip.
7 On the left of the palette toolbar, ensure that the Person Mask mode is set to Features.
The selection has successfully captured his face, ear, and hairline. The Face feature
classifies only the area above the chin as the face. To capture his neck, you’ll need to
introduce a second mask.
With the features selected successfully, you can proceed with the track.
As the track runs, the man turns his head, and the left eye stroke drifts away. This can
sometimes occur when you track a person in motion and the reference point changes
or becomes obscured. You’ll need to fix this corrupted track.
14 Starting from the last frame (the starting point of the track), drag the playhead
backward until you find the last usable frame of the track. This will be the frame just
before he turns his head and the stroke gets lost.
15 In the viewer, select the eye stroke with your mouse and reposition it to his right eye.
16 In the Magic Mask toolbar, click Track Reverse again. This action will continue the track
from the new stroke position and overwrite the bad track data.
18 Use the Magic Mask sidebar to fine-tune the overlay and drag the Blur Radius (30.0)
to soften the edge of the mask.
20 In the viewer, set the onscreen controls to Off to hide the blue stroke lines.
21 To brighten the man’s face, drag the Gamma master wheel (0.02) to the right.
The Magic Mask strokes are designed to be dragged within the viewer to optimize their
tracking position. Each stroke change is treated as a static keyframe, meaning there is
no dynamic animation or distortion from one stroke position to the next. Strokes can be
moved as many times as needed to provide the Magic Mask with optimal tracking data,
including moving (and analyzing) the strokes one frame at a time.
This clip has been successfully matched to the rest of the Garage sequence, but
there is still a green dominance in the darker elements on the man—specifically,
his hair and suit.
3 Open the Magic Mask palette and set the mode to Person Mask.
4 In the upper left of the Magic Mask palette, ensure that the Person Mask mode is set
to Features.
6 Drag the playhead past the second half of the clip, when the man’s head is turned, for
an optimal starting point for the track.
10 If the stroke goes offscreen toward the end of the clip, drag the playhead to the last
usable frame and readjust the stroke’s position.
Continue readjusting the stroke position and tracking one frame at a time until the hair
track is complete.
Next, you will select the man’s suit. Continue working in the same Masks node.
12 Drag the playhead to the center of the clip for a clearer view of the suit.
14 In the viewer, drag a short stroke that includes both the man’s suit and shirt for a more
accurate analysis.
You’ll want to track this new stroke separately to avoid overwriting the successful track
data on the Hair stroke.
After tracking is completed, it’s possible that you will see some artifacting in the mask
next to the man’s neck. This can be resolved using subtractive strokes.
18 Drag the playhead until you see a frame with a distorted mask.
19 Ensure that the Features pop-up menu is still set to Clothing (Top).
21 In the viewer, draw a stroke on the mask overlay that is spilling outside the man.
24 In the matte finesse sidebar, shrink the mask Radius (3) and drag the Blur Radius (20.0)
to contract and soften the edge of the mask.
25 Click Toggle Mask Overlay to hide the mask and set the onscreen controls to Off to
hide the blue stroke lines.
26 Use the Primaries palette to slightly darken the shadows with the Lift master wheel
and gently raise the blue Lift bar to match the color of the suit to the one in the
preceding clip.
Masking the motion of a person manually can take hours or days. Traditionally, this involves
breaking up the human figure into a dozen dedicated windows and then animating them
to match the person’s movement. The Magic Mask produces accurate travelling mattes
instantly, allowing you to focus more of your time on the color grading process.
3 Select clip 07. This is the key shot you will use to grade the rest of the group.
4 To import an external reference image, right-click in the Gallery and choose Import.
5 In your file browser, navigate to the BMD 18 CC - Project 03 folder and open the
References subfolder.
If you don’t see any images in the folder, ensure that your browser window is set to
identify all files as opposed to just the default .dpx format files.
Clients often use visual references from photographs, art, or even existing films or TV
shows to communicate their desired looks for a project. In this case, the highly stylized
reference image points toward a high-contrast, saturated scene with neutral shadows
and cool midtones.
First, let’s match the contrast and cold look of the reference shot.
9 In the Curves palette, drag the master curve black point across the bottom of the
graph until the shadow under the car is almost pitch black.
10 Shape the master curve into a gentle S-curve to add contrast to the midtones, while
bringing some intensity into the lights within the image.
11 Drag the Gamma wheel toward cyan-blue to create a strong, cool tone that matches
the reference image.
You can address the oversaturated blue headlight reflections on the floor using the
Lum vs Sat curve.
13 Click the white swatch under the curve grid to generate an anchor next to the
rightmost point of the saturation graph. The area between the two points represents
the most saturated areas of the frame.
14 Drag down the rightmost point until the reflections are not overly saturated. You’ll
notice that the area immediately around the reflections is not affected as strongly.
15 Drag the white swatch anchor point left to expand the region you’re targeting. If
necessary, click the right side of the curve to create a new adjustment point and drag
it down until the edges of the reflection are no longer saturated. Keep an eye on the
other colors in the image to ensure that you are not desaturating any prominent
elements such as the red columns or the hood of the car.
It’s not common to create secondary grades in post-clip group node graphs, but when
the scenes have a consistent color scheme, it can work.
Previously, you saw that you could get a better secondary grade result if you used the
original RGB signal of a clip instead of a heavily graded and contrasted one, like the
Dark Blue node. However, in this instance, the graded node is helping to contrast the
red pipes against the originally warm scene. Making a secondary selection based on
the cool grade will produce a cleaner red selection with minimal impact on the walls
and actor’s skin tone.
18 Click the red swatch at the bottom of the palette and increase the Sat by 50%. Doing
so enhances the reds in the image but also makes them a little distracting because of
their unnatural brightness.
TIP To bypass the entire node tree within a specific level grade, press Option-D
(macOS) or Alt-D (Windows). Doing so will leave your other node levels intact so
you can assess the changes you’ve made within the current clip level.
In this exercise, you will return to the Clip mode to apply an effect to the key shot and then
fix a discrepancy that was revealed in one of the shots on the timeline.
1 With clip 07 still selected, return the Node Editor to Clip mode. You will apply an effect
to the final clip to make the headlights more dramatic.
4 Find the Resolve FX Light category and drag the Aperture Diffraction effect onto the
Headlights node.
The result is an optical effect that mimics the diffraction of light. The settings in the
Effects panel allow you to refine the pattern, intensity, and color of the effect.
TIP In the Output category of the Aperture Diffraction settings, change Select
Output to Diffraction Patterns Alone to get a clearer view of the light patterns
as you adjust the settings. Change the output back to Final Composite to see
the result combined with the original image.
7 Increase the Colorize value to 0.200 and use the swatch underneath to change the
color to purple.
This simple effect dramatizes the final shot of the sequence as the car drives away. A
variety of light-based plug-ins in the Effects panel can similarly help you stylize your
shots and make features “pop” in subtle or exaggerated ways.
Next, you will check the remainder of the garage sequence to ensure that all
shots match.
You can see that the upper midtones in clip 06 are substantially bluer when compared
to the environments in clips 05 and 07. Clip 06 is also darker, making it difficult to see
the man’s face.
14 Switch the Primaries palette to Log Wheels mode and drag the Shadow master wheel
right to brighten the shadows of the image, revealing more data in the background
and in the man’s face.
The overall blue dominance of the shot is reduced, and the man’s face is more
clearly visible.
The convenience of the group grading workflow is that no single stage or node is
permanent. It’s easy to jump between the different group modes and tweak them as
required, all while seeing the final output in the viewer.
Applying Timeline-Level
Grades and Effects
The Timeline level is available in the Node Editor whether or not you use group workflows.
As the name implies, adjustments made at this level affect every timeline clip uniformly.
This functionality can sometimes be useful for image property applications such as color
space transforming, gamut mapping, adding a vignette, or inserting film grain/analog
video effects. It is not as strongly advised for grading purposes but could be effective for
short video projects with consistent base colors.
In this exercise, you will apply an analog video look to your entire project, followed by the
data burn-in details that will make it easier to keep track of timecodes and clip names
during the feedback stage of post-production.
By default, the Node Editor appears without a node 01, which acts as a useful
reminder that this stage of the grading workflow is optional and can cause significant
repercussions in the appearance of the entire timeline.
The blue outline around the node is another visual reminder that you are not in any of
the standard grading node levels.
6 Find the Resolve FX Texture category and drag the Analog Damage effect
onto node 01.
7 Press Shift-F to expand the viewer and improve access to the Analog Damage
settings panel.
The top of the panel features a preset pop-up menu with a collection of common
analog looks—B&W and color television transmission signals through the decades,
VHS, and so on. Beneath, individual parameter controls enable you to adjust a wide
variety of damage components such as vignetting, noise, scan lines, chromatic
aberration, jitter, screen curvature and many others.
10 To remove the horizontal black lines running throughout the sequence as it plays,
reset V-Hold to 0.000.
Before After
11 Click Play to review the result. All the clips on the timeline are affected by the VHS look.
13 Before moving on to the next exercise, bypass the VHS node. The Analog Damage
effect is processor-intensive, so it’s a good idea to disable it until you are ready to
export the project.
TIP The Film Grain effect in the Resolve FX Texture category can similarly be
applied to achieve the look of celluloid film on digital footage. It comes with
a variety of film stock presets (8 mm, 16 mm, 35 mm) as well as a collection
of grain parameters for optimal customization on a timeline or clip-by-clip
basis. In the Advanced Controls, you can enable “Animate on Every Refresh”
to force the grain to move as you grade, giving you an even more accurate
representation of the final look as you work on a clip.
The left side of the Data Burn-In window features a list of metadata that you can
superimpose over the video. The right side of the interface changes according to the
selected option and allows you to adjust the placement of text, font, color, and so on.
The Project and Clip buttons at the top of the Data Burn-In window allow you to apply
data across the length of a timeline or on a single instance of a clip. This option can be
helpful when leaving comments or feedback—for example, when communicating with
the audio or VFX department about the requirements of specific shots.
3 Select Source Clip Name to display the name of each clip as it plays in the video. Note
that in this case, because all the clips are sourced from a single flattened video file,
they will all have the same source clip name.
4 Select Custom Text1, and in the Custom Output Text field, type PLEASE DO NOT
DISTRIBUTE.
5 In the Data Burn-In options, deselect Gang Render Text Styles. This will enable you to
modify the individual appearances of the data burn-in fields.
In this case, you will use the Custom Text field to act as a form of distribution
protection for your video.
10 Reposition the text to the center of the viewer using the Position Y parameter.
TIP To apply a watermark over a video, use one of the Logo options in the
Data Burn-In interface. You can import a custom image/logo file and adjust its
opacity using the Transform controls on the right.
Data burn-ins can be extremely useful for inserting quick and accurate communications
between departments and clients. Instead of describing clips visually, exact clip source
names can be used in feedback. Likewise, the precise timecodes ensure that your
collaborators are not using the general timecodes of their video players (which usually
lack frame data). Frequently used data burn-in layouts can be saved as presets in the Data
Burn-In options menu.
By combining the knowledge you gained in previous exercises with the group-driven
workflow of this lesson, you can design more efficient project workflows with clearly
allocated purposes for each group level and node.
Self-Guided Exercises
Complete the following self-guided exercises in the Project 03 - The Long Workday timeline
to gain more experience with groups, primary and secondary grading, and creative grade
construction. Note that these exercises are designed foremost for group grading practice
and not necessarily to produce a single cohesive color narrative.
Home Group
— Create a post-clip group grade on the Home group. Import the GC_Island_Reference.png
image from the BMD 18 CC - Project 03 > References subfolder into the gallery as a
reference. Aim to create a light, warm look with a bit of contrast. Use HSL curves to
emphasize the blue color of the sky and water outside the windows.
— In clip 02 of the Home group, use the Magic Mask to track the man, while excluding his
coat. Invert the mask selection and use Lum vs Sat to desaturate his surroundings. Use
Smart Refine if edges of color remain visible around him.
Highway Group
— Balance clip 02 of the Highway group by reducing the red in the shadows and then
brighten the overall shot. Match clip 01 to clip 02, paying particular attention to the
color of the road in both shots.
— Add the Lens Reflections effect to clip 01 and change the reflection preset to Bokeh.
Adjust the reflecting elements until you have a string of faint, out-of-focus, white
bokehs at the bottom of the screen. Then append this node to clip 02.
Morning Group
— Add clips 16–18 to a new group called Morning.
— Perform contrast and color matching on the clips the Morning group using clip 02 as
the key shot.
— In clip 01, use the Object Mask to select the sea and increase the contrast, pivot, and
midtone detail to make the ripples in the water more pronounced.
— Create a post-clip group grade in the Morning group. Use the Color Warper to gently
tint the mountains red and turn the atmosphere yellow. Return to Clip mode in the
Node Editor to tweak any inconsistencies revealed in the group grade.
When you’ve completed these exercises, open the Project 03 - The Long Workday
Commercial COMPLETED.drp and review Lesson 07 Timeline COMPLETED to compare
your work with this “solved” timeline. If the media appears offline, click the red Relink
Media button in the upper-left corner of the media pool and specify the location of the
Project 03 media on your workstation.
3 True or false? Placing clips into groups allows you to bypass the normalizing/balancing
stages of the grading workflow.
4 Which Magic Mask feature can be used to mask a pair of gym shorts?
3 False. If the clips in a group do not match each other, their differences will remain even
when a group grade is applied.
4 Gym shorts will be best tracked using Person Mask set to Features mode, with Clothing
(Bottom) selected in the pop-up menu.
Adjusting Image
Properties
3 In the Window palette, apply the Vignette preset from lesson 3. Reposition and resize
it to focus on the man at the window.
5 Open the Project Settings and choose the Master Settings tab.
6 Change the Timeline resolution to 3840 x 2160 Ultra HD, which is a standardized 4K
resolution with the same aspect ratio (1.77:1) as 1920 x 1080 HD.
8 If the video appears zoomed in, press Shift-Z to fit the video frame to the viewer panel.
Compare the difference between the two resolutions. Note that the clip’s frame
and positioning in the viewer has not changed. Additionally, the vignette window is
rescaled to the new resolution while maintaining the placement in relation to the
media clip. The only evidence of change is the new anchor handle length in the center
of the Power Window.
This behavior is one of the most invaluable features of DaVinci Resolve when grading
and applying effects. The program is resolution independent, which allows you to
change the frame size and aspect ratio of a project without affecting the positions
of clips, images, secondary grades, effects, and generators created on the cut, edit,
Fusion, or color pages.
9 Open the Project Settings and reset the Timeline resolution to 1920 x 1080 HD.
4K to 1080p to 4K Workflow
Switching the timeline resolution is an effective method for optimizing workstation
performance during editing. It ensures that clips are rendered and played in
real time without lag and without altering the quality of the final film. A common
workflow for 4K footage is to set the timeline to 2K or 1920 x 1080 during the
editing process, and then reset it to 4K prior to rendering.
To ensure good playback during this exercise, you will temporarily disable the
processor-intensive Track node.
2 Select the Track node (node 02) and press Command-D (macOS) or Ctrl-D (Windows)
to disable it.
The Balance node features much lighter primary grading adjustments and can be left
as it is for the reframing exercises.
3 Enter the Sizing palette and set the Zoom value to 1.500 to scale up the image.
Notice that clip 12 was not affected by the reframing of clip 15. In fact, every clip in the
timeline has remained unchanged because clip 15 was changed at the clip level (Input
Sizing) in the Sizing palette.
8 Click the other clips in the timeline to verify that they were altered by the
change in scale.
12 Switch between the clips to verify that they have retained their Output Sizing zoom but
have adopted different pan and tilt values.
NOTE Output sizing is also commonly used to adapt footage with a different
aspect ratio to a new standard—for example 4K DCI will appear to have
horizontal blanking (black bars) in a 4K UHD timeline. Output sizing can be used
to quickly fill the frame of the video.
These changes made use of two modes (Input and Output) of the Sizing palette.
Previously, you rescaled and reframed a wiped still using the Reference Sizing mode.
The full list of sizing modes and their impact on the image is as follows:
— Edit Sizing reflects the transform changes applied to a clip in the Inspector of the
edit page.
— Input Sizing applies transform changes to a clip in the color page. It targets clips
on the same level as Edit Sizing but isolates the function to the color page.
— Output Sizing applies to the entire timeline.
— Node Sizing applies to the selected node in the Node Editor.
— Reference Sizing applies to the reference movie or still that is active in the viewer’s
wipe mode.
TIP To apply blanking to your timeline, click Timeline > Output Blanking and
choose an aspect ratio. This method permits you to change the project aspect
ratio while preserving the original video resolution of the timeline.
In the following exercise, you will use node sizing to produce a dynamic layered look
in a shot.
1 Reset the Input and Output sizing data from the previous exercise.
3 In the Node Editor’s Clip mode, create a new serial node called Backplate.
4 Press Option-L (macOS) or Alt-L (Windows) to create a layer mixer and label the new
node Crop.
6 Activate a linear window and reposition the corners to frame the front half of the car.
8 Open the Sizing palette and set it to Node Sizing mode. From now on, all changes to
the Sizing palette will affect only the Crop node.
9 Change the Zoom to 2.0 to scale up the linear window and its contents.
10 Pan the window (375.000) until you can no longer see the backplate to the right of
the viewer.
11 Tilt the window upward (300.000) to see more of the road in the scaled-up node.
13 In the Sizing palette, pan the image left (-300.000) to place the car in the left half
of the viewer.
14 Select the Crop node again to begin grading the car close-up.
16 Drag the Lift wheel toward red to slightly offset the blue in the shadows.
18 Play the clip to view the two versions of the footage simultaneously.
In this exercise, you will use the more sophisticated Patch Replacer effect to quickly
perform cover-up work and automatically adjust the grade of the sampled area to match
the destination.
This is a visually interesting shot with good set design and a great choice of
location. However, one minor element is distracting from the luxurious office: the
wall thermostat. Your aim is to remove the thermostat by covering it with a sample
of the wall.
4 From the Resolve FX Revival category, drag the Patch Replacer effect onto the
Coverup node.
Two oval outlines appear in the viewer. The left oval represents the source patch, which
is actively sampling the portion of the video under it. The right oval is the target patch,
which is receiving visual data from the source and actively grading it to match its
surroundings.
5 Drag the target patch over the wall and resize it to outline the thermostat and
its shadow.
6 Drag the source patch over an empty area of the wall near the target.
TIP To navigate inside the viewer after zooming in, hold down your middle
mouse button and drag. If you do not have a middle mouse button, you can
Ctrl-scroll (macOS) or Command-scroll (Windows) and Shift-Command-scroll
(macOS) or Shift-Ctrl-scroll (Windows) to move vertically and horizontally in
the viewer.
8 In the Patch Replacer Settings, select Keep Original Detail to assess the position of
the thermostat behind the target window. Ensure that the circle outline completely
encompasses the thermostat and its shadow.
The cover-up is successful, but only on the first frame of the clip. As soon as you play
the video, the thermostat moves with the camera while the target patch remains
static. To complete the composite, you will need to track the effect to the motion of
the camera.
11 Open the Tracker palette and in the upper-right corner set the mode to FX.
To perform motion tracking, you will need to specify a tracking point. Ideally, you
want to define the element you are covering up or a trackable area that is on the
same plane as that element. In the case of this clip, the original thermostat is an ideal
tracking point.
Blue crosshairs appear in the center of the frame. These crosshairs indicate the area
of the image that will be analyzed for tracking.
14 In the Tracker palette, click the Track Forward button to perform the track analysis.
15 After tracking is completed, deselect Keep Original Detail to bring back the target
patch cover-up.
16 If necessary, turn off the viewer onscreen controls to hide the tracking point and
patch outlines.
The result is a clean cover-up of the wall that is ready for further editing and grading.
TIP You can also perform this type of cover-up effect using node sizing. With a
backplate node in place, create a layer node and use a Power Window to sample
a clean portion of the video. In the Sizing palette, move the layer node over the
portion of the image you want to cover up. In the case of moving camera shots,
begin the workflow by tracking the video with the standard window tracker before
moving the Power Window over the sample area.
Node-based cover-ups are frequently employed to address the aesthetic needs of a scene
or to resolve issues that were not noticed during the shoot (for example, removal of visible
set equipment). These workflows tend to work best on footage with limited movement and
good sample areas.
TIP Another tool that you can use for cover-up work is the Object Removal effect
(also in the Resolve FX Revival category). Whereas the Patch Replacer samples data
from the current video frame, Object Removal uses the data from surrounding
frames to cover up a moving object. To remove an object, first draw a Power
Window around it and track it through the shot. Then, drag the Object Removal
effect onto that node. Click Scene Analysis in the settings and wait. If the object
you’re removing is in motion, but the camera is locked, enable Assume No Motion.
If enough visual data is available, the object will be successfully removed.
Using Keyframes
to Animate Grades
To understand keyframing, you need only to grasp the concept that you need just two
keyframes to create animation. And those keyframes need to communicate just two things
to the program: their points in time and their values. By placing the keyframes at different
points in the timeline, you indicate the length of time through which the change occurs,
and by giving those keyframes individual values, you specify the nature of the change.
This video was captured late in the evening and appears very dark. Before you can
begin grading it creatively, you should expand its luminance range to take advantage
of the available colors and contrast. You will use a similar process to the mountain
range exercise in Lesson 1, where you combined color and log wheels to target and
expand a dark range of an image.
3 Drag the Gamma master wheel right (0.25) to increase the waveform spread, and then
drag the Shadow master wheel right (0.20) to further brighten the dark foreground.
These steps reveal some substantial digital noise, which will be addressed after the
grade is completed.
The clip is a locked establishing shot. Even though it was captured in real-time, it has a
time lapse feel to it. In the next few exercises, you will use animation to imitate the fast
passage of time.
Your first goal is to create a pan-and-zoom motion starting from the original wide shot
and ending on a close-up of the city skyline.
The palette currently features two animation categories: the individual controls for
node 01 (Corrector 1) and the Sizing values of the overall clip.
5 Create a new serial node and label it Sunrise. Corrector 2 appears in the
Keyframes sidebar.
Each new node you create will receive its own corrector header and controls in the
Keyframes Editor.
6 Click the disclosure arrow next to Sizing to expand the category controls.
7 Click the diamond-shaped keyframe symbol next to Input Sizing to activate animation
in that parameter.
From now on, any changes you make to the clip will be logged as dynamic keyframes.
8 While on the first frame of the clip, right-click the circular keyframe next to Input Sizing
and choose Change to Dynamic Keyframe to convert the default static keyframe to a
dynamic one.
9 Drag the playhead to the end of the clip duration in the Keyframes timeline.
Two new dynamic keyframes are automatically added to the Keyframes timeline—
one for the Input Sizing parameter, and one for the general Sizing header in which it
is contained. Additionally, two dimmed triangles indicate that a dynamic animation has
been generated.
11 Play the clip to watch the animation in action. The shot begins with a wide view of the
city and then zooms in on the skyline in the distance.
TIP If you click the Loop button in the viewer playback controls, the playhead
will play the same clip over and over instead of continuing to the next clip.
TIP Press the [ (left bracket) and ] (right bracket) keys to navigate between
keyframes in the Keyframes palette. This shortcut can save you time when
comparing the different stages of an animation.
To imitate the look of the sun rising, you will first need to create a pre-dawn look.
TIP You can click the Expand button in the upper-right corner of the Keyframes
Editor to increase the interface size. Doing so will move all other palettes to the
left of the color page, giving you more room to focus on keyframing.
You will now create the post-sunrise look in the same node.
8 Return the Saturation to 50.0 to bring back the original colors to the scene.
9 In the Primaries palette, click the reset arrow in the upper right of the Gamma wheel to
remove the dark blue look.
12 Increase the Highlights (50.00) in the adjustment controls to brighten the sunlight on
the horizon.
TIP Resolve FX can also be keyframed. When an effect is added directly to a
pipeline, it will appear under its own name in the Keyframes palette sidebar.
When an effect is dragged onto a regular corrector node, it will appear in the
list under the respective corrector header.
The dynamic attributes interface controls animation behavior from the frame directly
under the playhead to the next frame.
6 Play the clip and note the slow start to the animation. This small change makes the
simulated zooming effect more realistic, as if a camera operator was slowly rotating
the lens zoom and then sped it up toward the end.
Keyframe animation can take some getting used to, but in time, and with consistent
practice, generating keyframes and animating changes can become a common part of
your grading workflow.
You can combine static and dynamic keyframes within a single animation, such
as when a change needs to be gradual but then abruptly appear/disappear at the
start or end of the animation—for example, a lightbulb that turns on abruptly and
then gradually increases in brightness and temperature over time.
2 Drag the playhead to the last frame of the clip to work on the scene at its brightest.
Because of the low-light conditions in which this footage was captured, the
brightening of the gamma has revealed digital noise in the shadows and midtones.
3 For a better view of the noise detail in the image, increase the viewer Zoom (between
100%–150%).
4 Create a new serial node after Sunrise (node 03) and label it Denoise.
6 Under Temporal NR, you will first need to choose the number of frames that will be
averaged to separate the subject detail from the noise. For this shot, which features no
camera movement or moving subjects, an analysis of 2 frames is sufficient.
The higher the number, the more accurate the analysis will be, but at the expense of
extra processing time. However, a higher analysis rate could also produce artifacts in
shots with overlapping moving subjects.
7 The Mo. Est. Type (Motion Estimation Type) setting enables you to indicate the method
used to detect motion in the image. A setting of Faster prioritizes speed of output over
quality, whereas Better produces a finer result at the expense of extra processing
time. When there is no movement in a shot, choose None to exclude motion analysis
from the result and apply noise reduction to the entire image.
For clip 01, choose Better. This will prevent the ripples in the water from being too
aggressively denoised and will take into account the Input Sizing animation.
8 Motion Range allows you to indicate the speed at which the subjects are moving to
exclude areas with motion blur from the noise reduction effect.
This setting will activate noise reduction in the image, so you can begin by entering
any number and then dragging left or right to increase or decrease the effect.
10 To see how much the Temporal NR is affecting the image, you can use the Highlight
tool to assess the pixel difference.
11 In the upper right of the viewer, click the A/B icon to activate the Difference mode.
The patterns you see in the viewer show the amount of noise that has been removed
from the original image.
12 When you start to recognize the dark outlines of objects in the noise pattern, it is an
indication that the noise reduction has become so aggressive that it is now removing
legitimate visual information.
13 The Motion value acts as a pivot for the point at which moving objects are excluded
from noise reduction. A lower value excludes larger areas of the image, whereas a
higher value assumes less motion and targets more of the image.
Very little motion occurs in the image, so a high Motion value of 60.0 is appropriate.
14 The Blend value allows you to blend the original image back into the noise-reduced
version. This adjustment can be helpful when noise reduction gets too aggressive, and
areas of the image take on a plastic appearance.
The noise reduction is substantial. However, you still have room for improvement by
reducing the more generic noise patterns in the image.
As with Motion Estimation Type, this setting is responsible for determining the speed/
quality of the final output; although, in this case, Faster, Better, and Enhanced all refer
to different analysis algorithms.
17 The Radius value indicates the area of the image that is analyzed to determine the
noise type within the frame.
To begin, set the Radius to Small. When reviewing the final result, switch between
Radius sizes to check whether the Spatial NR is substantially improved. With most
noise types, Small is sufficient.
18 As with the Temporal NR, the Luma and Chroma Threshold settings determine the
intensity of the noise reduction.
Change the Luma and Chroma Threshold settings to 40.0 to see a further reduction in
the remaining image noise.
TIP Noise Reduction is available in the Effects Library under the Resolve FX
Revival category and features all the same settings. You can use it to apply
noise reduction to clips directly in the edit or cut page timelines.
Before moving on, it would be worthwhile to check whether changing the location of
the Denoise node could improve the noise reduction.
20 Select the Denoise node and press E to extract it from the pipeline.
21 Drag the Denoise node to the link between the RGB input and node 01 (Normal).
Doing so will perform noise reduction on the original RGB signal before any grading or
animation takes place.
In this instance, the change softens the impact of the noise reduction and produces a
better visual output.
It’s always advisable to use a dedicated node for noise reduction. After the noise is
reduced to a satisfactory level, you can opt to disable the Denoise node to reduce the
amount of processing and caching that takes place while you proceed with the rest of the
grading process. Bear in mind, however, that a substantially noise-reduced signal might
have an observable impact on subsequent nodes, especially chroma- and luma-key based
ones like the qualifier. In such cases, it is recommended to keep the Denoise node active to
get a more accurate representation of your final look.
Applying noise reduction at the end of the node tree can bypass these issues (if
they are present) but can also result in a slightly less detailed image. When unsure,
experiment with the placement of the NR node in the Node Editor until you find
the optimal position.
Another powerful method for increasing playback speed is allowing DaVinci Resolve to
render your footage while the application is otherwise inactive. You can then play the
cached media without the need to render effects-heavy clips in real time. The caching
mechanism in DaVinci Resolve is made up of three independent stages that prompt
a render based on various criteria. This allows DaVinci Resolve to monitor each clip
and timeline and only cache renders when they meet one or more of the cache level
requirements. In order, these levels are:
2 If you have not done so in Lesson 7, enable caching by choosing Playback > Render
Cache > Smart.
The first level at which caching takes place is known as Fusion Output Caching,
previously known as source caching. Its name refers to the position in the video
signal’s order of operations that prompts the cache. After media is imported and
added to a timeline, its signal flows from the edit page to the Fusion page and is then
2 In the interface toolbar, ensure that the Timeline button is enabled. This will display the
Mini timeline, in which you can observe the video tracks and cache processes.
4 The Denoise node was disabled in the previous exercise. Click the Denoise node name
to enable it.
The timecode above the clip thumbnail turns red to indicate that it is in the process
of caching. In the Node Editor, the Denoise node name and number turn red for the
same reason.
The cache line in the Mini timeline will eventually turn blue as caching is completed.
5 In the Motion Effects palette, raise the Spatial Threshold by 1 point (41.0).
NOTE If the node fails to render and turn blue, it’s possible that the project
does not have a cache location. To fix this, enter the Project Settings, and in the
Master Settings, scroll down to the Working Folders. Ensure that the Cache files
location is set up and has write access.
You will now observe how changes to the node pipeline impact cached nodes.
6 Create a serial node after the Sunrise node and label it BW (node 04).
Your image retains its sunrise animation, although it is now black and white. The BW
node does not turn red and will not require node caching because the standard
color grading tools in the color page are usually not intensive enough to disrupt
clip playback.
Adding the BW node has also not forced a re-cache of the Denoise node because
the noise reduction tool is not affected by changes made down the pipeline. If you
follow the path of the RGB signal, it is denoised before it is desaturated, so the same
denoised version of the cached render can continue to be used.
9 Drag the node over the connection line at the end of the pipeline to place it after
the BW node.
The Denoise node turns red as it re-caches the new RGB signal.
This time, the change prompts the Denoise node to turn red and begin re-caching.
This is because the BW change affected the RGB input of the Denoise node, which
must perform a new render using the modified RGB signal.
3 In the Titles folder under Toolbox, locate the Text title generator.
4 Drag the title generator onto video track 2 and extend its length to cover the first five
clips of the timeline.
5 In the upper right of the edit page, open the Inspector palette.
6 Click inside the text box under the Rich Text header and enter the project name
The Long Workday.
Note that the sequence cache for the title generator is still visible in the Mini timeline.
If you don’t want to see or cache edit page effects during your grading work, you can
opt to disable them.
8 Click V2 on the Mini timeline to hide the project name text and stop its sequence
cache render.
However, at times, you might want to control which clips or nodes are rendered. For
that, you can enable User Cache, which will not perform any media rendering until you
specifically tell it to do so.
The blue highlights on clip 01 and the Denoise node disappear. From now on, all
render caching will occur only on your command.
3 Right-click the Denoise node and choose Node Cache > On. Once again, caching is
enabled, and the node name turns blue.
TIP When working on a larger project, you could use the Clips filter to
isolate clips with noise reduction and manually cache them to avoid enabling
Smart Cache.
In addition to selecting individual nodes in User Cache mode, you can manually render
a clip’s entire node tree.
The clip’s timecode turns red in the timeline while the nodes remain white. In this
scenario, the entire node pipeline is cached, which results in even faster playback
when compared to rendering individual nodes. However, it also means that making
changes to any of the nodes in the pipeline will require the entire clip to be re-cached.
6 In the Node Editor, add a new serial node called Magenta Look.
7 Drag the Offset color wheel toward magenta to add color to the clip.
Although the process of adding color to a clip is not processor intensive, the clip’s
timecode immediately turns red in the timeline because a new cache must be
generated for the entire node pipeline.
A green light indicates that the media is playing in real time. A red light indicates lag,
with the numerical value displaying the actual playback frame rate. Caching should
result in the GPU status indicator always displaying a green light during playback. If it
does not, you should consider lowering the Timeline Proxy Resolution in the Playback
menu or reducing the quality of the cache.
2 Scroll down until you see the Optimized Media and Render Cache section.
The Render cache format field allows you to set up the quality and format of your
cached data.
Lowering the cache quality will reduce your cache file size and prevent your hard drive
from filling up too quickly. However, this setting will also lower the visual quality of the
rendered media in your viewer. You should avoid reducing cache quality if precision of
color, luminance, and key data is important.
Inversely, raising the cache quality will result in a faithful reproduction of your image
data, at the expense of very large render files.
3 Set the Render cache format to one of the full quantization formats (444 or 4444).
Beneath the Render cache format menu are a few checkbox options.
You can specify the amount of time that needs to pass before background caching
begins in Smart Cache mode. By default, the interval is 5 seconds, but you can increase
the duration if you prefer to tweak your settings at a leisurely pace when grading.
Clearing a Cache
Although caching is triggered on multiple levels, only one cached file is ever active for
each clip or transition. For example, if you apply noise reduction to a clip and then place
text over it on the edit page, the active cache will be a rendered video with noise reduction
and baked-in text. However, any further changes will prompt a new cache, which will
replace the previous iteration on the timeline. The renders of the all the previous iterations
will continue to be stored on your disc drive until you choose to clear your cache. You’ll
want to clear your cache periodically to make room for more cache renders or to delete
unnecessary materials from older projects.
A prompt will ask you to confirm that you want to delete the unused cache.
2 Click Delete. The media in the timeline remains rendered, while all previous cached
versions of the clips are removed from your drive.
Other options for deleting the render cache allow you to delete all cached media or
selected clips on the timeline. It’s important to remember that no actual media is
affected by clearing a cache, and even if you accidentally delete cached data that is
currently being used in your project, it will be regenerated when it is next needed.
TIP Occasionally, you might come across a graphic anomaly in which the viewer in
the color page is outputting visual data that does not match the changes you made
to a clip. For example, a Media Offline message appears when you are certain the
media is connected. Clearing the render cache will remove the program’s memory
of the clip render and force it to re-render the clip correctly.
Proxies and offline media are vital for a clean editing workflow, but their use is discouraged
for the grading process because they often do not offer as accurate a representation of
the image colors (or qualifier selections). Using Smart Cache with a high-quality render
format will allow you to work faster and with more accuracy, making it the recommended
optimization method.
Self-Guided Exercises
Complete the following exercises in the unfiltered Project 03 - The Long Workday timeline
to test your understanding of the tools and workflows covered in this lesson.
Clip 02—Read the tip at the end of the “Creating Cover-Ups with the Patch Replacer Effect”
exercise, and then use node sizing to cover up the speed limit signs at the top of the frame.
For an added challenge, see how you can cover up these speed signs by drawing a Power
Window directly over them, enabling Key Lock in the node sizing palette, and then panning
the image.
Clip 08—Use dynamic and static keyframes to flicker the lights in the garage.
Clip 15—Create a node before the Balance node and apply noise reduction.
2 Where can you animate the sizing and color properties of a clip?
4 True or false? Noise reduction should be applied only to node 01 of any clip.
5 Would adding a vignette to a clip cause Smart Cache to render the clip?
2 You can animate the sizing and color properties of a clip in the Keyframes palette.
3 Dynamic keyframes are keyframes that gradually change a value between two
points in time.
4 False. Noise reduction can be applied to any node in the pipeline, based on
effectiveness.
5 No. Primary and secondary grading tools are not considered processor intensive
enough to prompt a Smart Cache render. However, if the clip was set to Render Cache
Color Output, any change, including a vignette, would trigger a re-cache.
Setting Up
Raw Projects
Raw format sensors are defined by their ability to record the radiometric properties of
light. Rather than representing as a set of pixels with hard color data, raw formats record
the light intensity of a scene within the geometry of the sensor’s individual photoreceptive
elements, or photo sites.
Each photo site has a filter that allows the capture of only one channel of color (with green
captured at double the frequency of red and blue). Together, the filtered signals make up
the Bayer filter mosaic that contains all the data necessary to recreate a digital image.
For this reason, raw files are sometimes referred to as digital negatives: visual information
that contains a wide dynamic range of light that remains unviewable until it is processed.
Debayering (also known as demosaicing) allows you to appoint values to the radiometric
signals and produce a visible image in a designated color gamut and resolution.
In this lesson, you will work with Blackmagic RAW media. This raw format is unique in that
it undergoes partial debayering in the camera hardware, which results in much smaller
file sizes and its storage as a single video clip (as opposed to image sequences). This
format allows for much faster playback, media management, and file transfer compared to
traditional raw formats.
3 In the media page, create two bins in the media pool: Media and Timelines.
4 In the media storage browser, locate the BMD 18 CC - Project 03 folder and enter the
Blackmagic RAW subfolder.
5 Open the Media folder and drag the four .braw clips into the Media bin.
NOTE When importing media, if a dialog appears informing you that your clips’
frame rates don’t match the project’s frame rates, click Change to adjust the
project frame rate to accommodate the media.
7 Set the media pool to List View and make sure the clips are sorted alphabetically in the
Clip Name column.
8 Select the four Blackmagic RAW clips. Right-click one of them and choose Create New
Timeline Using Selected Clips.
9 Name the timeline Blackmagic RAW Timeline and place it in the Timelines bin.
Reviewing the clips in the timeline viewer, you will see that two of the clips have
black bars at the top and bottom of the image. This is known as letterboxing and
occurs when clips have a different aspect ratio to the timeline viewer. By default,
DaVinci Resolve will scale media with mismatched resolutions in a way that preserves
maximum video data. However, if you want all the clips to have the same framing, you
can change your scaling options in the Project Settings.
12 In the Input Scaling category, set “Mismatched resolution files” to “Scale full frame
with crop”.
Before
After
16 Set the Color processing mode to HDR DaVinci Wide Gamut Intermediate. This gamut
is optimal for working with raw media, as it exceeds all current display standards.
19 Set RAW Profile to Blackmagic RAW to access the parameters for the clips in
your timeline.
The Decode Quality is set to Full Res. (full resolution) by default, which means the
raw media is debayered at its full format resolution (4K, in the case of the media in
this project) and resized to the timeline resolution specified in the Master Settings.
Changing the quality to Half or Quarter will substantially reduce the amount of
processing required to play the footage (at the expense of the visual quality within the
viewer/monitor) but is a viable option for slower systems.
The Decode Using field allows you to specify how the color gamut of the raw signal
is debayered. By default, it is set to Camera Metadata, which is the color standard
set by the camera operator when capturing the media. Changing it to Blackmagic
RAW Default will prompt it to use any associated sidecar files that contain additional
information such as ISO, white balance, color temperature, contrast, and many others.
Setting the decode method to Project will reveal the fully customizable project and
camera metadata settings at the bottom of the window.
21 Leave Decode Using set to Camera Metadata (default) and click Save to exit the
Project Settings.
22 Review the timeline to verify that the letterboxing has been removed and color
management is enabled.
NOTE DaVinci Resolve automatically detects all supported raw formats. When
color managing, you do not need to indicate the input color space of raw
media, as it will be mapped automatically to your project’s working color space.
Changes to the Camera RAW Project Settings will have an immediate effect on
raw clips in the media pool and timeline, even when working with multiple raw
profiles. Non-raw clips will not be affected.
Lookup Tables (LUTs)—LUTs are digital files that transform color and tone pixel data
from one state to another. Unlike other color management systems, LUTs assign
specific RGB values during conversion, giving you identical results across applications.
However, due to the finite number of values they can represent, parts of the raw
signal are approximated during conversion, which can be limiting to the final grade.
This makes them popular for dailies workflows, in which the integrity of the final video
signal is not paramount.
Color Space Transform (CST) and Gamut Mapping (GM) Resolve FX —Effects panel
tools can be used to map the color and tonal data of clips or groups (on a pre-clip or
post-clip Node Editor level). CST is often used to remap scenes with unique mapping
requirements or placed at the end of the Timeline Node Editor pipeline to change the
deliverable standard of a project when not using RCM.
The decision to use one color approach over another can be based on several factors:
source media, delivery format, monitoring setup, LUT access, and personal preference.
In this lesson, you will continue to work with Resolve color management, with
additional consideration given to the treatment of the raw signal on the color page via
the Camera Raw palette.
3 In the left palettes of the color page, open the Camera Raw palette.
4 Set Decode Using to Clip. Doing so will disassociate it from the Project Settings and
allow you to work on the clip independently.
The Camera Raw palette gives you access to a variety of color, exposure, and gamma
adjustments that will affect how the image is debayered on the timeline. In terms of
the signal pipeline, debayering occurs before the video signal enters the RGB input of
the Node Editor.
5 Color Science refers to the version of the color science in the camera at the time the
footage was captured. Leave Color Science set to Gen 4 for all the clips in this timeline.
Although the image has already been captured, you can still adjust the sensor
sensitivity to better accommodate the starting point of your grade to the luminance in
the scene. This feature is unique to raw media workflows.
9 Temperature is another property of light that can be adjusted during the debayer
stage. Drag the Color Temp slider right (6000) to warm up the image.
10 To reset the Color Temp to the original setting used during filming, click the White
Balance dropdown menu on the left and choose As Shot.
When working on a raw timeline, you will often want to customize multiple raw clips in
a sequence. Two buttons at the bottom of the Camera Raw palette allow you to copy
palette data: Use Settings and Use Changes.
— Use Settings will apply all the Camera Raw settings from a selected clip to all
highlighted clips on the timeline. This option is best used when working with media
from the same source, with identical gamut and exposure needs.
— Use Changes will ripple only the altered parameters, preserving the selected clips’
individual settings. This is ideal when working with visually diverse media that has
unique ISO and Color Temp requirements.
11 With clip 01 still selected, Shift-click clip 04 to highlight all the clips in the timeline.
12 Click Use Changes in the Camera Raw palette. Because the only available parameters
in clips 2–4 are the decode settings, all three clips will switch from Project to Clip
decoding, while keeping all other clip settings unchanged.
TIP When saving stills from clips with manually adjusted Camera Raw settings,
you can specify that you do not want their camera raw settings included in
the still grade data. To enforce this, right-click in the gallery and choose Copy
Grade: Preserve Camera Raw settings.
The clip is a little dark but is otherwise in a good starting position for balancing and
color grading. All its visual needs can be addressed using the standard primary
grading tools. Leave the ISO at 800 and leave Highlight Recovery unselected.
Reviewing the scopes will tell you that there is a substantial amount of highlight data
crushed at the top of the waveform graph. It will be difficult to target that area of the
signal while grading, so you need to take steps to spread the waveform downward.
15 Set the ISO to 200. This will darken the clip without damaging the shadows, and
expand the highlights, making them easier to access.
16 Lower the Exposure parameter (-0.80) to further reduce brightness and leave room for
the highlights to be raised at the top of the waveform.
This clip features a dark environment with unique lighting conditions. Although it
might be tempting to address the shadows using the Camera Raw controls, dragging
the Exposure value quickly reveals that it would not be possible to do so without
severely distorting the image. This clip is already at its ideal starting point, and you can
further optimize it using the primary grading tools.
With the clips successfully set up, you can proceed to grading in the Node Editor
as usual.
NOTE The Color Space and Gamma parameters in the Camera Raw palette are
disabled when working in a color managed project. This allows for consistent
color output when changing between deliverable formats in the Project
Settings. If you wish to assign unique output color spaces to your raw clips and
adjust the Gamma Controls to the right of the Camera Raw palette, you will
need to work in a display-referred environment with no color management.
The High Dynamic Range (HDR) palette is a primary grading tool featuring color wheels
mapped to customizable tonal ranges that can be used to grade the entire dynamic range
of a raw image within a single interface.
In this lesson, you will color grade a raw clip to gain an understanding of the HDR palette’s
unique global and tonal range parameters.
At first glance, this palette appears very similar to the Primaries color wheels. In fact,
much of the operation remains the same—the control point in the center of the wheels
is used to add color to a tonal range, while controls underneath determine exposure
and saturation.
One of the first major differences is the number of wheels you control. A row of
buttons under the palette header allows you to navigate between the different tonal
zone wheels. This action is called banking.
You can click the arrows on either side to bank wheels or click on the wheel icons
themselves to jump one or more wheels at a time.
Another major difference is in the way the global wheel impacts the image. Whereas
the Primaries offset wheel affects the image uniformly, the global wheel pinches the
black and white points of the signal, rolling the shadows and highlights in order to
compress, but never clip, either extreme of the waveform. As a result, adjustments
to the exposure and saturation of a video signal have less effect in the shadows and
highlights, which produces more natural-looking changes.
TIP The High Dynamic Range palette is designed for optimal performance with
Resolve color management enabled. When RCM is enabled, the HDR palette
adopts Color Space Aware behavior, meaning it automatically maps its own
operational color space to the source image, producing perceptually uniform
results while maintaining careful control of image saturation. However, you can
still use the HDR palette without RCM enabled on both SDR and HDR media.
The Temp and Tint sliders on either side of the global color wheel are also uniquely
mapped. They are designed to travel the image across the Planckian locus line, which
Although you will be familiar with the adjustment controls across the bottom of the
palette, most of them exhibit behaviors unique to the HDR palette:
— Temp and Tint are numeric representations of the global wheel sliders and can be
used when you need more accuracy or to reset the values.
— Contrast and Pivot keep saturation perceptually constant when adjusted. This is
advantageous for HDR grading, where high contrast can lead to oversaturation in
the highlights.
— Black Offset determines the minimum value of the video signal (i.e., the darkest
shadow), while gently compressing the data above it.
5 The global wheel is a good starting point for establishing the overall exposure of a
clip. Raise the Global Exp (0.60) parameter until the foreground portion of the trace
reaches the middle of the scope graph.
6 To establish the overall image saturation, drag Sat (1.50) under the global wheel.
Note that due to the unique global luminance mapping, saturation is not increased as
aggressively in the foreground shadows or in the clouds.
With the global values set, you can move on to the individual tonal zones. The six
default zone wheels are split into two categories: dark zones and light zones.
The graph above represents the order of the default zones in the palette and their
respective tonal ranges. The closer to the edges you travel, the more dedicated the
tonal zones become.
The Shadow and Light wheels have the broadest impact and overlap each other by a
factor of two stops. They each have narrower tonal ranges within them that allow you
to create contrast in the dark and light zones.
8 Drag the Dark wheel Exp (-0.20) to accentuate the shadows in the foreground bushes.
This range is narrow enough not to impact most of the foreground midtones.
9 To enhance the foreground saturation, increase Sat (1.20) in the wider Shadow zone.
Next, you will work on the light zones to reveal the details in the sky.
10 Bank the HDR palette wheels until you see the three Light zone color wheels: Light,
Highlight, and Specular.
To create room for expansion in the highlights, you must lower the top section of
the waveform.
11 Drag the Highlight Exp (-1.60) left until the top of the waveform falls mostly along the
third horizontal line from the top.
You now have room to expand the very top of the highlights.
12 Drag the Specular Exp (1.70) right to lift the top of the waveform trace, revealing fine
cloud detail.
The default tonal range graph seen after step 6 shows that the Highlight and Specular
zones both overlap the broad Light tonal range. This means you can use the Light zone
to make broader exposure changes, while maintaining the established contrast in the
narrower zones.
13 Drag the Light Exp (-0.70) left to darken the sky, while keeping the cloud detail intact.
TIP In the HDR palette options menu, you can change the numeric
representation of the control point position under the Exp parameter.
Display X and Y allows you to adjust the control point horizontally and vertically.
Display Angle and Strength will move the control point in a circular motion to
determine hue and on a radius to determine saturation. These controls can be
useful when you need to make very fine adjustments using the numeric fields
instead of the color wheel control point.
Several options allow you to review and modify how the tonal zones affect the image.
15 Click and hold the symbol next to the Light zone name to review which areas of the
image are being impacted.
This quick preview allows you to check the tonal range impact and determine whether
it needs adjustment.
In this case, the Light zone is affecting too much of the foreground and should
be reduced.
NOTE When using the viewer’s Highlight mode with other tools, such as the
qualifier, Power Windows, or Color Warper, ensure that the HDR palette is not
active in the left palettes to avoid seeing a tonal zone selection instead.
Every zone color wheel is surrounded by two sliders: Min/Max Range and Falloff. The
Min/Max Range slider determines the zone limit, while the Falloff gently fades the
selection to avoid artifacting.
17 Drag the Light zone range slider up to 0.00. The selection in the viewer contracts to
show mainly the sky.
18 Click the Highlight button to disable preview of the Light zone range.
With the majority of the tone adjustment work done, you can tweak some final
adjustments.
19 Increase contrast (1.040) and pivot (2.000) to accentuate the details in the scene while
keeping the saturation uniform.
Before After
Let’s review the HDR Zone panel to better understand how the tonal zones were
distributed across this image.
The Zones Graph is an additional panel in the HDR palette that allows you to further
customize the tonal zones.
On the left is a sidebar featuring the names of the zones, which you can click to
highlight their range indicator on the graph. Drag the indicator by the handle to
change the minimum or maximum range of a zone. The range will impact the entire
section in the direction of the handle arrow, with a falloff transition, which is indicated
by the soft red line. You can also use the sliders beneath to adjust and reset the range
and falloff values. These parameters are mapped to the sliders on either side of the
zone color wheels in the Controls panel.
TIP From left to right, the HDR palette Zones Graph sidebar features additional
controls that allow you to disable the impact of that particular zone, switch
zones between light and dark, hide the zone indicator in the graph, or delete a
zone (for custom zones only).
1 In the HDR palette header, return to the Controls panel (color wheels).
4 Establish the overall scene brightness by raising the Global Exp (2.40). Aim to place the
majority of the waveform trace just below the midtone range of the scope graph.
When you finish adjusting the global wheel at the start of a grading process, you
have the option of banking it together with the other wheels so that your palette can
represent four unique tonal zones at once.
5 Click the options menu in the upper-right corner and select Bank Global with
Color Wheels. If needed, you can still access the global wheel by banking to the
rightmost wheels.
Before continuing, you will review how the HDR palette tonal ranges are distributed
across this image.
6 To open the Zones panel without hiding the HDR color wheels, click the Expand button
in the HDR palette header.
This action opens the Zones graph in the central palettes of the color page, allowing
you to grade and modify the tonal ranges simultaneously.
TIP If you cannot see a histogram projected in the Zones graph, adjust one of
the HDR palette parameters or move the playhead slightly in the viewer. This
will force the histogram to be cached.
TIP You can create a custom zone in the HDR palette by clicking Create New
Zone at the bottom of the Zones panel sidebar. Like the preset zones, a custom
zone can be defined as either light or dark and will appear as a color wheel with
unique range and falloff parameters in the Controls panel.
Next, you will use the light zones to fix the overexposed window.
8 Lower the Light Exp (-5.50) until the waveform’s peak is between the top two lines in
the scopes.
9 Gently increase the Specular Exp (0.20) to restore some of the exterior highlights,
creating contrast.
This fixes the issue of the overexposed window, although there is now elevated
saturation in the red and orange objects outside.
10 Reduce the Highlight Sat (0.60) to target the bright elements outside the shop.
With the Light zone being the broadest light tone range, you can adjust the Min Range
to produce optimal distribution of the light spill inside the shop.
11 Select the Light range in the Zones panel sidebar and drag the Min Range value (-0.70)
under the graph until the light spill in the shop appears more pronounced.
12 To remove any artifacting on the walls and floor, raise the Light range Falloff
parameter (0.90) until the daylight spills smoothly across the shop surfaces.
TIP You can save a custom zone layout by opening the HDR palette options
menu and selecting Save as New Preset. Zone presets can be helpful if
you regularly process footage from the same camera with similar lighting
compositions (such as interviews or set shoots).
14 Reduce the Temp (-1500) and Tint (-5.00) to balance the color cast on the walls.
With the normalization and balancing complete, you can proceed to apply a creative
grade as usual.
16 Use the Curves palette to create a warm look with cool shadows. You can accomplish
this by drawing a reverse S-curve in the B channel and a standard S-curve in the R
channel. To brighten the image, isolate the Y curve and drag upward from the middle.
Before
After
When outputting to an HDR standard, special care must be given to the distribution
of the waveform. Although there is some variety in industry approaches and
individual colorist preferences, it’s generally considered a good idea not to overwhelm
your audience with superbright elements. Aim to place the majority of midtone
environments in the 100-nit range, allowing for some fluctuation to emphasize
shadows and upper midtone detail. Reserve the areas above the 100-nit line for light
sources and surfaces hit by direct sunlight.
Advanced panel: Press SHIFT + AUTO COLOR. All HDR palette controls will be
mapped to the center panel soft buttons and rotaries, while the zones will be
mapped to the trackballs and rings. Press the < and > soft keys to navigate all
available zones.
Mini panel: Press USER and then press the HDR soft key above the left display. All
HDR palette controls will be mapped to the soft keys and knobs, while the zones
are mapped to the trackballs and rings. Press the PREV ZONE and NEXT ZONE soft
keys to navigate all available zones.
3 Scroll down to the Optimized Media and Render Cache section and set the Render
cache format to a lower-quality codec such as ProRes 422 Proxy (macOS) or DNxHR
LB (Windows).
5 If caching is not enabled in your project, choose Playback > Render Cache > Smart.
Wait until clip 01 is re-cached.
6 If you do not see a change in the viewer, drag the playhead slightly to refresh the
active frame in the viewer.
Caching the raw video in a lower-quality format produces a distorted image with
pronounced banding in the sky.
8 Set the Render cache format to one of the full-quantization (444 or 4444) or
HDR formats.
TIP 12-bit depth codecs (such as DNxHR 444 and ProRes 4444) are HDR compliant
and can be used for cinema and UHD 4K delivery.
Because of its high quality, you can use a 12-bit render cache in the final export
of a project. When preparing the Render Settings in the deliver page, expand the
Advanced Settings and select “Use render cached images.”
The intermediary codecs available in the Master Settings are all relatively high quality for
editing and review work, but as you can see from this exercise, not all of them are suitable
for grading media with a high dynamic range. Because of their lower bit depths, most
codecs are incapable of displaying the full scope of your grading work and could seriously
impede the quality of your qualifier selections and highlight details.
Self-Guided Exercises
Complete the following self-guided exercises in the Blackmagic RAW Timeline to get more
practice using the HDR grading palette.
Clip 02 (C003)—Use the HDR palette to produce a well-lit image with warm, saturated skin
tones. Increase the chromatic contrast in the sky by saturating the orange clouds against
the blue sky. In a new node, use the Color Warper to change the models’ shirts to green/
cyan. Use a window to isolate the shirt selection if necessary.
Clip 04 (E004)—Use the HDR palette to illuminate the cable car against the dark
background. In a new node, make the car stand out by turning the interior a cool blue. Use
a Power Window and qualifier if necessary. Create a final node to denoise the clip and find
the optimal placement for it in the pipeline.
When you’ve completed these exercises, open the Blackmagic RAW Project
COMPLETED.drp and review Blackmagic RAW COMPLETED to compare your work with
this “solved” timeline. If the media appears offline, click the red Relink Media button in the
upper-left corner of the media pool and specify the location of the Project 03 Blackmagic
RAW media on your workstation.
2 True or false? You can change ISO and white balance of raw media at any time.
2 True. Because of the high dynamic range of raw media, it’s possible to adjust the
ISO and white balance of any clip in the Camera Raw palette at any stage of the
grading process.
3 Banking refers to the process of navigating between the tonal zone wheels in the
HDR palette.
4 In the default preset layout, the Shadow wheel has a wider tonal range than the
Highlight. However, both of these zones can be modified as needed.
5 False. When using a lower-quality render cache format, you might want to disable it
when reviewing your final grade before delivery but enabling cache rendering during
grading will help substantially with real-time playback. If using a higher-quality render
cache format, it’s acceptable to leave caching on at all times, and even include the
cached files in the final project render.
If you don’t want your workstation on a network with internet access, you can opt to
use the included DaVinci Resolve Project Server app to create, manage, back up, and
share project libraries with any other workstation on a local area network (LAN).
Delivering Projects
Exploring Advanced
Render Settings 356
4 In the Project Settings, set the Render cache format to one of the full quantization
formats (444 or 4444).
6 Use the dropdown menu at the top of the viewer to open Lesson 10 Timeline.
7 In the upper right of the color page, click the Lightbox button.
The Lightbox is a full-screen representation of your project timeline from left to right,
top to bottom. A ruler to the right of the window indicates the timecode of the clips
and turns into a scrollbar when a timeline has more clips than can be displayed in a
single panel.
8 Click the Information button in the upper-left corner of the Lightbox panel to
display clip numbers, timecodes, video track numbers, codecs, source names, and
version information.
9 Next to the Information button, click the Clip Filter button to expand the
filtering options.
The Lightbox panel is reduced to just five clips. The first two clips clearly belong in the
Garage group but must have been overlooked during grading.
Most of the grading in the Garage group was carried out in the post-clip stage, so
the two clips will immediately adopt the look of the rest of the group. They will remain
in the Lightbox panel until the next time you change the filter, after which their new
status as graded clips will be acknowledged.
The third and fourth clips in the ungraded filter results have not been touched at all.
13 In the upper left of the page, click the Color Controls button to open the grading
palettes in the lower half of the screen.
If you’re working with an external monitor, you will see a full-screen output of the
selected clip in the Lightbox. This allows you to continue grading and tweaking your
media in Lightbox mode.
14 Raise the Offset master wheel (35.00) until the bulk of the image’s waveform occupies
the bottom half of the scopes graph. Lower the Lift master wheel (-0.01) to address the
raised shadows and establish a deeper contrast.
This clip was part of the final exterior sequence after the Home group, which had a
distinctly warm appearance.
16 In the Primaries palette, raise the Temp (200.0) to maintain a consistent look at the end
of the timeline.
The last filtered clip is the solid white matte at the end of the sequence, which doesn’t
require grading.
When performing noise reduction in Lesson 8, you learned that disabling the Denoise
node would facilitate faster playback during the remainder of the grading process and
result in a more efficient workflow.
If you use this method of performance optimization, you must remember to re-enable
Denoise nodes before outputting a project.
18 Click the Lightbox button in the upper-right corner to close the Lightbox interface.
The Noise Reduction filter is still active in the timeline on the color page.
19 Click the two clips one-by-one and verify that their Denoise nodes are not disabled.
In Lesson 8, you also disabled the Magic Mask track in Clip 02 for faster playback.
21 Go through the filtered timeline and verify that all Magic Mask nodes are enabled
and tracked.
Enable the Track node in clip 02. Re-run the track if necessary.
TIP The Timeline Thumbnail mode is another great option for visually assessing
the status of clips in the timeline while in the Lightbox panel. Choose View >
Timeline Thumbnail Mode > Source (C Mode) to switch the order of the clips in
the timeline from their edit order to the order in which the media was created.
When working with original camera footage, this will display the order in which the
footage was recorded. C Mode will place clips that were captured on the same day/
location next to each other, which makes for faster matching, grade copying, and
visual assessment. When done, remember to set the Timeline Thumbnail Mode
back to Record (A Mode).
The media has now been checked to verify that all relevant clips are graded, and all their
nodes are active. When working on your own projects, think about the types of workflows
you use and what is important to verify before delivering a project.
As well as the standard filters already present in the sidebar, you can also use the Smart
Filters option at the bottom of the list to design filters based on the metadata of the clips
in the timeline.
Understanding the
Render Workflow and Presets
The deliver page is designed to help you quickly set up one or more render jobs. Before
we dive into the intricacies of individual render parameters, it’s helpful to remember that it
takes only four steps to export a project from DaVinci Resolve:
A In the Render Settings panel, set up the video output format. These settings include
the file type, codec, and audio format of the rendered video; its name and location
on your workstation; and a variety of advanced controls to optimize the render speed
and file size.
B Define the timeline range you want to export. By default, each job is set to render the
entire timeline, but you can use In and Out points to define a custom range.
C Click Add to Render Queue to send the job(s) to the Render Queue.
D Select the job(s) in the Render Queue and click the Render button.
At the top of the Render Settings panel, you will find a horizontal list of render presets.
Custom Export opens the full range of render settings in the panel beneath.
ProRes, H.264, and H.265 Masters produce common video files for a variety of
uses, from high-end exports appropriate for broadcast (ProRes) to compressed HD/
UHD files for client review or online playback (H.264 and H.265). Note that the ProRes
Master preset is available only on macOS systems.
Dropbox and Replay facilitate faster playback and review, as well as automated
uploading, when using Dropbox file-hosting services. It is even possible to sync a
timeline to Dropbox Replay to see collaborators’ comments and annotations directly in
the DaVinci Resolve viewers.
IMF features a set of SMPTE ST.2067-compliant resolutions and codecs for tapeless
deliverables to networks. In DaVinci Resolve Studio, this option does not require a
license and supports multiple media streams for video, audio, and subtitle tracks.
Audio Only disables video output and delivers a single audio-only file. You can specify
the audio file format in the Audio tab of the Render Settings.
Pro Tools renders out three files: a self-contained video for reference, individual
exports of all audio clips and their channels, and an AAF file for Avid Pro Tools
migration. This preset accommodates workflows in which the final audio mix is
mastered by an external audio engineer in Pro Tools.
2 Click the disclosure arrow next to the YouTube preset and choose 2160p to load the 4K
UHD version of the preset.
To name the video file, you will use the File Name and Location fields under the
preset list.
3 Click the empty text field next to File Name and enter Workday_YouTube_1.1.
The Location field identifies where the video file will be rendered to. A job cannot be
sent to the Render Queue without an assigned location.
5 In the File Destination window, navigate to your Desktop, create a new folder called
Exports, and assign it as the render destination.
7 With the render settings configured and timeline range defined, click Add to Render
Queue at the bottom of the Render Settings panel.
A pop-up dialog asks whether you want to export the project at a higher resolution than
your timeline. For the purpose of this exercise, you will confirm that this is intentional.
TIP If you’re rendering out a video project at a higher resolution than the
original footage, it is best practice to upscale the timeline in the Project
Settings using the Timeline resolution parameter of the Master Settings tab.
In addition to improving the rendered result, this method will also give you a
more faithful representation of the final image in the viewer and allow you to
apply your grades and effects directly to the upscaled clips.
9 In the Render Queue panel, click the Job 1 title and rename it to YouTube.
This change in resolution does not occur in real time within the UGC player.
Instead, every resolution of every video is generated at the time of the video’s
upload, which is why there is usually a wait period before an uploaded video goes
live. When switching between resolution options, the user is actually switching
between separate renders of the video as generated by the host website.
For this reason, it is advisable to render and upload your video in the highest
possible quality and leave it up to the UGC website and the end user to determine
which resolution is best suited for playback.
Most post-production professionals, from editors and compositors to audio engineers and
colorists will configure render settings based on a wide range of factors—for deliverables,
it will be the industry or technical standards of a broadcast, transmission, or display
format; for collaborative workflows, it may be the software and hardware specifications of
the receiving department.
In this exercise, you will set up a render job to deliver dailies to an editor who is working on a PC.
1 At the top of the Render Settings, click the Custom Export button.
2 Under the File Name and Location fields, choose to render Individual Clips. Doing so
will export every clip in the timeline as its own video file. In the case of dailies, you’ll
want to place untrimmed clips on the timeline to ensure that the editor receives all the
media for every take.
4 Set the Codec to DNxHD and the Type to 1080p 145/120/115 8-bit.
TIP Click the Expand button to the left of the Render Settings button in the
interface toolbar to expand the panel to the height of the deliver page. Click
the button again to collapse the Render Settings panel, expanding the timeline
across the full width of the deliver page.
5 The lessons throughout this training manual did not focus on audio syncing or editing;
however, in a dailies workflow, it is assumed that the audio from an external recorder
would have been synced to the video files prior to them being assembled in a master
timeline. For this export, the option to export audio can remain selected under the
Audio tab using the high-quality Linear PCM codec.
6 Click the File tab to the right of the Audio tab to configure the naming convention of
the dailies.
By default, “Filename uses” is set to “Custom name.” When working with dailies, it’s
highly advisable that you preserve the original filenames (“Source name” in the Render
Settings). Doing so will enable you to quickly switch between offline and online media,
as well as maintain consistency between post-production departments.
In this case, you don’t want to use the source name because all the clips came from
the same video file (Project 3 - The Long Workday SCD.mov) and will overwrite one
another. Leave “Custom name” selected.
8 To prevent them overwriting each other upon export, select “Use unique filenames.”
9 Choose Suffix as the method by which the files will be distinguished from one another.
10 At the top of the panel, click Browse to change the Location file path.
12 In the options menu of the Render Settings panel, choose Save as New Preset.
The custom preset appears on the left of the horizontal menu at the top of the Render
Settings panel.
14 In the Timeline panel, ensure that the render range is set to Entire Timeline.
Configuring a Timeline
for Digital Cinema
A digital cinema package (DCP) is a collection of media and metadata files used to project
digital movie files in a theatrical venue. DaVinci Resolve makes it possible to create a digital
cinema package with its integration of the DCP plug-in. The next few exercises combine
some practical information about DCPs with the configuration steps necessary to generate
a DCP in the deliver page.
When creating a DCP, the timeline must be set to one of three 2K resolutions:
— 2K Native (1.90:1) 2048 × 1080 @ 24, 25, 30, 48, 50, or 60 fps
— 2K Flat (1.85:1) 1998 × 1080 @ 24, 25, 30, 48, 50, or 60 fps
— 2K CinemaScope (2.39:1) 2048 × 858 @ 24, 25, 30, 48, 50, or 60 fps
The resolution for your DCP will be 2K Flat because it’s the closest resolution option
when starting from full HD. You’ll need to slightly scale up the project and crop the top
and bottom of the frame.
16 x 9 frame 1.78:1
Native 1.9:1
Flat 1.85:1
Scope 2.39:1
TIP 4K DCPs use a lower bit rate than 2K DCPs when played on 2K projectors.
For that reason, when your target projector is 2K, always make a 2K DCP, even if
your content supports higher resolutions.
3 In the Master Settings, set the Timeline resolution to 1998 x 1080 DCI Flat 1.85.
4 Click the Image Scaling tab and set Input Scaling to “Scale full frame with crop.”
Rendering a DCP
With the resolution and frame rate appropriately set up, all further output parameters can
be configured in the Render Settings panel.
The DCP format in DaVinci Resolve 18 Studio features two codec options. The Kakadu
based JPEG 2000 standard needs no license and delivers unencrypted digital cinema
packages. The easyDCP format encrypts digital media but requires the purchase of a
licensing package.
2 Near the top of the panel, select Single Clip. Unlike the dailies, you want this timeline to
be rendered as a single, self-contained video file.
TIP DCP uses the XYZ color space. The conversion of your project color space
to XYZ is performed automatically during the creation of the DCP file. In the
Project Settings, your project color space is determined by the Timeline color
space, even when DaVinci YRGB color management is not in use.
TIP Unencrypted DCPs can be played back on any DCP player/encoder without
restriction. The alternative DCP codec option, easyDCP, features an “Encrypt
package” checkbox for additional file security. This option will set the encoder to
generate a Digest containing the keys used during file encryption. With the Digest,
you will be able to play the resulting DCP on your system and generate Key Delivery
Messages (KDMs) to allow the DCP to be played on other servers.
4 Enter the Film Title as TheLongWorkday, leave the Content Type as ADV
(Advertisement), and set the Audio Language to EN (English).
TIP Separate the words in your project title using initial capitals—not spaces,
hyphens, or underscores.
The composition name is not to be confused with the package name that contains the
DCP. The package name is managed in the File tab of the Render Settings panel.
7 Click the Browse button and select your Desktop as the render location.
When delivering a real film project, you can output the DCP to a hard drive in a Cru
Dataport DX-115 enclosure that will load directly onto many digital cinema servers and
is often required by film festivals. More conveniently, you can output to a USB 2 or
USB 3 hard drive or even a USB stick, if it accommodates the film’s file size. No matter
which storage device you choose, it must be formatted as a Linux Ext2 or Ext3 drive.
You can use online resources to find various ways of accomplishing this on macOS and
Windows workstations.
TIP Some projection servers don’t provide enough power to mount certain
USB-powered drives. To guarantee playback, use USB drives with an external
power source.
8 In the Timeline panel, ensure that the render range is set to Entire Timeline.
10 If you previously changed your project timeline resolution to 1998 x 1080 DCI Flat 1.85,
you should not see the pop-up dialog informing you of the higher resolution render. If
you didn’t change the resolution and see the dialog, click Add to proceed.
11 A second dialog pop-up will inform you of an Invalid Audio Track Count. This is due
to the DCP job anticipating a 5.1 audio mix, which is common with digital cinema
deliverables. Your project has a stereo output and will play without issue on most
projection systems. Click Add Anyway.
When rendering a real film project, you will want to test it after generating the DCP file.
The only definite way to test your DCP is to rent a theater and run the projection just as
you would for an audience. That is the only way you can absolutely verify that the color
conversion (from your Timeline color space to XYZ) worked correctly. DCPs can also be
tested by importing them back into a new DaVinci Resolve project file and managing the
color space from DCI X′Y′Z′ to your monitoring standard. It’s a quick way to verify that the
colors have not been corrupted due to incorrect color conversion, but a computer screen
will never be able to truly represent how a project will appear when projected.
1 In the Project Settings, reset the Timeline resolution to 1920 x 1080 HD and click Save.
2 In the Render Settings panel, select the Vimeo preset at the default 1080p resolution.
Presets are convenient as a quick starting point for renders, but they can be further
customized if unpacked in the Custom Export controls. In this exercise, you’ll produce
a video with a lower data rate than the default.
3 At the top of the panel, scroll to the left of the presets list and click the Custom
Export button.
The panel reverts to its custom layout but has adopted some of the Vimeo
preset settings.
4 Ensure that the Video Format is QuickTime and the Codec is H.264.
5 For certain codecs, encoder acceleration options will appear under the Codec
parameter. If you’re using a workstation with an Nvidia NVENC GPU, you will see
a dropdown menu allowing you to accelerate your Native and GPU encoders.
Workstations offering QuickSync hardware encoding will display an option to use
hardware acceleration.
Select Auto from the dropdown menu or select “Use hardware acceleration if available”
if you see either of these encoder options.
6 Leave the Resolution at 1920 x 1080 HD and the Frame rate at 24.
7 The Quality parameter in the Render Settings panel specifically refers to the data rate
of the digital data—that is, the data per second required to transmit the audiovisual
stream. A higher data rate contains more visual information, which results in better
motion representation and detail quality, whereas a lower data rate selectively
discards some data in the interest of generating a smaller file size.
Restrict the Quality setting to 7500 Kb/s. Doing so will reduce the data rate of the file,
significantly lowering the file size while still maintaining a good level of visual quality.
This is not true when using an Automatic Quality setting (such as Best), which
will configure the data rate based on the resolution of the timeline.
8 The Encoding Profile determines the level of complexity involved with encoding an
H.264/H.265 file. The listed profiles allow for the selection of higher encoding and
playback qualities in exchange for computational intensity. They are listed from lowest
(Base) to highest quality (High 4:4:4), with Auto determining the optimal profile based
on the timeline’s media resolution and bit depth.
9 Key Frames are full-data, intra-coded frames (also known as i-frames) that are inserted
into a lossy video stream at regular intervals, such as every 30 frames. These i-frames
are reference points for recreating the temporally compressed p- (predicted) and b-
(bi-directionally predicted) frames that make up the majority of the moving image in
a distribution codec (such as H.264). The default Key Frames setting is ideal for most
project types. If you have very fast-moving imagery and see glitch effects in your
rendered video, increase the Key Frames frequency.
Set the Key Frames to be grabbed every 24 frames to ensure slightly less distortion
during the temporal compression and playback of the video.
10 Frame reordering allows for the encoding of b-frames to improve the quality of
the resulting video file. It can be disabled for faster encoding at the expense of
visual quality.
11 Depending on your workstation, you might see Entropy Mode listed under the
Encoding Profile or at the bottom of the video parameters list. A dropdown menu lets
you choose which algorithm the encoder should use for compression. Auto will choose
the most appropriate option for your workstation.
In both cases, this mode will also reveal additional controls that allow you to further
configure how the video is compressed. As a rule, these controls are already optimized
to produce the best temporal compression results, but they can be modified if you
13 The “Pixel aspect ratio” allows you to indicate whether the video pixels are Square
or Cinemascope (rectangular). This option pertains to older workflows in which
digital footage recorded for analog television (at a rectangular 1.33:1 aspect ratio)
was converted for computer displays (which had a square 1:1 aspect ratio). If your
video looks horizontally distorted (too squashed or stretched out), change the pixel
aspect ratio.
Since you’re working on digitally recorded and encoded media, you can leave the “Pixel
aspect ratio” as Square.
14 Data Levels specify the data range of an image based on its source. The default Auto
setting renders the media at the data level appropriate for the selected codec. Video
refers to YCbCr formats that constrain to pixel data values between 64–940 in a 10-bit
system in formats using a Rec.709 video standard. Full expands the range to the film
standard of 4–1023 values utilized in high-end digital film formats. If you find that your
final video looks substantially darker or lighter than it appears in the viewer of the
color page, it’s likely that the data levels are incorrectly assigned. This can sometimes
happen when offline media is transcoded with a different codec from the original
media. To fix this, make test exports with the Data Levels set to Video and/or Full until
you find the correct data level.
15 Color Space and Gamma tags allow you to embed colorimetry metadata into the video
file that can be read and interpreted by operating systems and applications. These
tags allow you to overcome the color shift that can occur between the DaVinci Resolve
viewer and video players/browsers with an internal color profile.
16 Set the “Data burn-in” to None to ensure that the viewer’s data burn-in information will
not appear in the rendered video.
17 Selecting “Bypass re-encode when possible” will render a direct copy of the original
media file when possible. This option will have no effect if you have graded or
composited your media or if you’re exporting to a format different from the source.
An example of when this setting is beneficial could be if you were editing a project
using ProRes 422 media, with the intention of delivering in ProRes 422. Bypassing re-
encode will deliver such a project at the highest possible quality.
18 The following options, “Use optimized media,” “Use proxy media,” and “Use render
cached images,” allow you to employ previously-generated renders of the footage in
the export process. It makes sense to select these options when your optimized or
proxy media and render cache are set to a high or lossless quality such as 444 or HDR.
19 The “Force sizing to highest quality” and “Force debayer to highest quality” settings
bypass the quality settings for resizing and debayering in the Project Settings.
Selecting these is convenient when working on a processor-intensive timeline that
uses high-quality images or raw footage. You can adjust the Project Settings for lower-
quality visual output during editing but bypass these settings for the highest possible
quality output upon final render.
Select “Force sizing to highest quality” to ensure that the optimal resize filter is used
during rendering.
It’s not necessary to select the debayer option because this project does not contain
any raw media.
20 “Enable Flat Pass” allows you to bypass grades as indicated in the version settings of
clips in the Thumbnail timeline. The default choice is Off, which means all grades will
remain intact. Choosing “With clip settings” means the render will consider the bypass
status of each version (as set in the Versions contextual submenu in the color page).
Choosing Always On will disable all the clip grades in the timeline, thereby providing a
quick way to export an edited timeline or a set of dailies without a grade.
21 Selecting “Disable sizing and blanking output” removes any transform changes and
blanking that were applied to the clips in the edit or color pages. Leave it deselected.
22 In the File tab at the top of the panel, set “Filename uses” to “Timeline name.” The File
Name field will adopt the name of the timeline (Lesson 10 Timeline) as the filename.
23 In the Timeline panel, navigate to the last frame of clip 05 and press O to place an out
point (01:00:26:09). The dropdown at the top of the panel will show that you will be
rendering a custom In/Out Range.
You should now see all the jobs that were added to the Render Queue in any project
associated with the project library you’re using. If you split longer projects into reels,
or if you’re working on timelines with different frame rates, you might want to create
all your render jobs first, and then access and render them from a single project
Render Queue. This way, you won’t have to wait for a project to finish rendering before
launching the next project.
27 In the options menu, deselect Show All Projects to return to the current project’s
Render Queue.
1 Find the DCP job in the Render Queue and click the X in the upper-right corner of the
job to delete it from the queue.
2 Find the YouTube job and click the pencil icon in the top-right corner to edit it.
The Render Settings panel changes to reflect the YouTube job settings. The presence
of additional buttons (Cancel, Update Job, and Add New Job) at the bottom of the panel
indicates that a job is currently being edited.
Note that the remaining, unselected jobs do not get rendered. When delivering
multiple timelines or formats, ensure that you select all necessary jobs in the queue
before clicking the Render button. When no jobs are selected, the button is set
to Render All.
TIP The fastest way to export a timeline from DaVinci Resolve is to choose File >
Quick Export. This export feature is designed to produce light video files for
immediate viewing or uploading to social media.
Using the correct render settings is vital for delivering technically correct, visually
optimized video project files. Understanding these settings has even greater benefits; it
elevates your skillset as a colorist and imbues confidence that your projects are delivered
at their optimal quality while adhering to industry standards.
Remote Rendering
DaVinci Resolve Studio allows you to offload rendering to another DaVinci Resolve
workstation. This feature requires that all workstations have a copy of
DaVinci Resolve 18 Studio installed, a shared Postgres project library, and access
to all necessary media files using the same filename paths. With one computer
acting as a render station, all other DaVinci Resolve workstations can continue to
be used for editing, grading, compositing, and mixing.
2 True or false? The deliver page supports roundtrip workflows with other
NLE programs.
3 How would ensure that the highest quality debayer settings are used for the final
render of a raw project?
5 True or false? It is possible to continue editing a render job after it has been added to
the Render Queue.
2 True. The presets at the top of the Render Settings panel allow you to select an NLE
program for a roundtrip delivery of individual video clips and an XML timeline.
3 Select “Force debayer to highest quality” in the Advanced settings for the highest
debayer quality when exporting a raw project.
5 True. Clicking the pencil icon in the upper-right corner of a render job allows you to
continue modifying its settings.
Congratulations!
You have completed The Colorist Guide to DaVinci Resolve 18 and are now ready to
explore more editing, visual effects, and audio mixing workflows using the additional
certified books in this series.
Completing all the lessons in this book has prepared you to become a certified
DaVinci Resolve color page user. You can take the free online exam by following this link:
https://bit.ly/3PBqwwo or by visiting the DaVinci Resolve training page and clicking the
Complete Online Exam button under the Colorist Guide lesson files. When registering,
please select the BMD training partner country as ONLINE and the BMD training partner
name as BMD Training Page.
The exam is made up of 50 multiple choice questions that must be answered within
a 1-hour limit. A passing score requires 85% accuracy or better. Every user has
three attempts at the exam, with a 24-hour wait period between attempts. If you
are unsuccessful after the third attempt, please wait 6 months before contacting
learning@blackmagicdesign.com to request that a further three attempts be added
to your account. The exam is open book and open software to encourage you to research
the questions as you answer them. Upon passing, your certificate will be emailed to you.
We also invite you to become part of the DaVinci Resolve community by joining the web
forum on the Blackmagic Design website (https://forum.blackmagicdesign.com/). There,
you can ask further questions about the creative aspects of filmmaking and connect with
industry editors, colorists, compositors, and audio engineers.
We hope that you have found DaVinci Resolve 18’s professional nonlinear editing and
world-class color correction tools to be intuitive to learn and a perfect fit for your
creative workflow!
Using the DaVinci
Resolve Panels
Blackmagic Design manufactures a variety of control surfaces for use with
DaVinci Resolve 18. The DaVinci Resolve panels allow you to make faster, more
nuanced changes to your images. Instead of being limited to color grading
one click or drag at a time, you can use the panels to adjust multiple controls
simultaneously. This is why professional colorists worldwide working on
commercials, television shows, and feature films prefer using control surfaces
rather than grading with a mouse and keyboard. It can be the difference between
taking 5 minutes to taking just 30 seconds to complete a shot. Three control
panels are available for DaVinci Resolve: Micro, Mini, and Advanced.
DaVinci Resolve
Advanced Panel
DaVinci Resolve
Micro Panel
DaVinci Resolve
Mini Panel
365
DaVinci Resolve Micro Panel
The DaVinci Resolve Micro Panel is a high-quality, portable, low-profile panel that features
three high-resolution trackballs and 12 precision-machined control knobs for accessing
essential primary correction tools. Above the center trackball are keys for switching
between log and offset color correction, as well as a key to display DaVinci Resolve’s full-
screen viewer, which is great for use with laptops. Eighteen dedicated keys on the right
side of the panel give you access to many commonly used grading features and playback
controls. The DaVinci Resolve Micro Panel is perfect for anyone who needs a truly portable
solution. It’s great for use on set to quickly create looks and evaluate color, and it’s ideal
for grading in broadcast trucks, for education, and for anyone whose work relies mostly on
the primary color correction tools.
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLOR BOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
PLAY PREV
RESET
ALL STILL MEM
LEVE
B L
RG
LOOP BYPASS DISABLE
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
367
The Advanced Panel also features a unique T-bar for playing back gallery stills, shuttle
controls for cycling through frames and speeding through your timeline, as well as a slide-
out keyboard. Used in many of the top color grading facilities around the world, the Davinci
Resolve Advanced Panel is the ultimate control surface for Davinci Resolve.
1 2 3
HOME v w SERIAL PARALLEL LAYER
4 5 6
RAW PRIMARY MOTION NODE + NODE + APPEND
LINEAR CIRCLE
7 8 9
CURVES QUALIFIER WINDOW COPY PASTE FULL
VIEWER
10 11 12
TRACKER BLUR KEYER PREV NEXT HIGHLIGHT
STILL STILL
13 14 15
SIZING FX USER PREV NEXT REF
KF KF
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLOR BOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
The lower half of the Mini Panel contains the primary control tools. The largest controls
on the Mini Panel are the three trackballs and rings that control Lift, Gamma, and Gain.
Their behavior and layout mirror the color wheels in the Primaries palette, with the
trackballs controlling hue, while the rings control brightness. When the Lift ring is rotated
counterclockwise, the image shadows darken. When the Gain trackball is moved toward
the upper left, the lighter areas of the image become warmer. The Offset soft key maps the
right trackball to the Offset wheel and the two left trackballs to the temp and tint controls.
These tools are identical in the Micro Panel.
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLORBOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PLAY PREV
RESET
ALL STILL MEM
LEVE
B L
RG
LOOP BYPASS DISABLE
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
CONTRAST PIVOT MID DETAIL COLORBOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
PLAY PREV
RESET
ALL STILL MEM
LEV
B EL
RG
LOOP BYPASS DISABLE
PREV NEXT
NODE NODE
PREV NEXT
FRAME FRAME
PREV NEXT
CLIP CLIP
To the right of the Gain trackball are useful playback and shuttle controls to help you
quickly navigate between clips, nodes, and frames. Some additional playback options
include Loop, which will repeat the playback of the currently selected clip; Bypass, which
will temporarily bypass all the nodes/color corrections on the timeline; and Disable, which
will temporarily disable the selected node of a clip.
1 2 3
HOME v w SERIAL PARALLEL LAYER
4 5 6
RAW PRIMARY MOTION NODE + NODE + APPEND
LINEAR CIRCLE
7 8 9
CURVES QUALIFIER WINDOW COPY PASTE FULL
VIEWER
10 11 12
TRACKER BLUR KEYER PREV NEXT HIGHLIGHT
STILL STILL
13 14 15
SIZING FX USER PREV NEXT REF
KF KF
The lip of the Mini Panel consists of palette soft keys; two 5-inch, high-resolution color
Y LIFT Y GAMMA Y GAIN CONTRAST PIVOT MID DETAIL COLOR BOOST SHADOWS HIGHLIGHTS SATURATION HUE LUM MIX
displays; and even more node, keyframing and selection controls. All the palettes found
RG
B
ALL
LEVE
L
LOG OFFSET VIEWER
RG
B
ALL
LEVE
L
GRAB
STILL
UNDO REDO
in the color page toolbar are mapped to their own buttons on the Mini Panel. The two
PLAY PREV RESET
ALL STILL MEM
LEVE
B
RG L
displays—as well as the eight soft buttons and eight soft knobs above and below the PREV
NODE
NEXT
NODE
displays offer advanced control over the active color page palette. PREV
FRAME
NEXT
FRAME
PREV NEXT
CLIP CLIP
369
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Index
NUMBERS C
4K to 1080p to 4K workflow, 274 cache, clearing, 303–304
cache quality, 302–303
A caching, enabling, 226,
AAF file type, 131, 345 Camera Raw palette, 308, 311–312
A/B difference button, 72, 293 Chroma-Luma grid, Color Warper, 101–105
ACES (Academy Color Cinema Viewer, 192
Encoding System), 313 clips. See also pre-clip; post-clip; raw clips
Advanced Panel, 367 adjusting after post-clip grade, 258–262
Analog Damage effect, 262–263 comparing, 46–59
animating grades, 283–290 copying grades from, 188
Aperture Diffraction effect, 259 creating versions of, 189–193
appending grades and nodes, 194–198 reframing, 275–276
archive project file resetting, 159
creating, 5 Clips filter, 42–43, 301
opening, 4–5 color and log wheels, comparing, 23–29
aspect ratios, 276–277, 358 Color Boost, 110
atmosphere, adding, 86–89 color charts, 230–233
Audio Only render preset, 345 color management, 140, 146–152, 222–226
AVID AAF render preset, 345 Color Match palette, 230–233
color monitoring, 151
B
color page
backups, 5–7
layout, xv–xix
balancing footage, 19–22
opening, 5
Beauty effect, 112
color space, 146–152. See also
Bézier curves, 88, 108
Rec.709 color space
Black Offset, HDR palette, 319
Color Space Transform (CST) effect, 313
Blackmagic Cloud, xiv, 335
color temperature, 14, 315, 319
blanking, 276–277
Color Warper palette, 95–104
Blur palette, 71–73
color wheels. See Primaries color wheels
Index 371
ColorSync utility, 148 DPX and DRX files, 201–202
ColorTrace, 203–209 Dropbox render preset, 344
Compound node, creating, 183–184 .drp file extension, 7, 128, 141
Conflict Resolution window, 138 dynamic attributes, 289–290
conforming, 133–141 dynamic keyframes. See also keyframes
contrast and tonal range, 10–19 animating position values, 284–286
copying changing color values, 286–288
grades from clips and stills, 188 dynamic range, maximizing, 145–149
grades using Timelines album, 209–210
nodes from stills, 196–198
E
timeline grades using easyDCP format, 352–353
ColorTrace, 203–209 Edit Sizing, Sizing palette, 276
cover-ups, 279–283 editing render jobs, 361–362
curves Effects and Definitions panel, 206
adjusting luminance, 16–19 Effects Library panel,
balancing colors, 19–22 Analog Damage, 263
Mini Panel, 22 Depth Map, 30
Custom Export render preset, 343, Face Refinement, 105
348, 352, 356 Noise Reduction, 295
Patch Replacer, 280
D opening, 30
data burn-in, 134, 264–267 Sky Replacement, 89
DaVinci Resolve, downloading, xii Tilt-Shift Blur, 66
DaVinci Wide Gamut, 222–226 exam, taking online, 364
DCP (digital cinema package) exporting
2K and 4K resolution, 350–352 DPX and DRX files, 201–202
naming and outputting, 353–355 timelines, 362
playing back, 353
rendering, 352–353 F
XYZ color space, 352, 355 Face Refinement effect, 105–113
debayering (demosaicing), 308 Film Grain effect, 264
deliver page workflow, 342 Final Cut Pro 7/X render preset, 345
delivery flags, using to organize shots, 40–43
checking timelines prior to, 338–342 frame mode, tracking in, 76–78, 182
render workflow and presets, 342–348 frame size, changing, 272–277
Depth Map effect, 30–33, 66–67
depth of field. See shallow depth of field
G
depth planes, isolating grades to, 30–33 Gain, Primaries color wheels, xviii
digital cinema, configuring timelines Gain master, 13, 24
for, 350–352 gallery, xv, xvi
downloading DaVinci Resolve, xii Gamma, Primaries color wheels, xviii
372 Index
Gamma master, 14 I
Gamut Mapping effect, 313 IMF render preset, 344
grades importing
animating using keyframes, 283–290 LUTs (Lookup tables), 140
appending, 194–198 XML timelines, 128–131
Input Sizing, Sizing palette, 275–276
copying from clips and stills, 188
ISO, changing, 314–316
isolating to depth planes, 30–33
resetting in clips, 159 K
saving for projects, 198–203 Kakadu-based JPEG 2000 standard, 352
grading workflow, 7–9 key inputs and outputs, 156–157
groups key mixer, 84
balancing with color charts, 230–233 keyboard shortcuts
creating, 227–228 bypassing node trees, 33
Cinema Viewer, 192
H copying and pasting, 51
H.264 render preset, 343 creating clip versions, 191
cycling through versions, 193
H.265 Masters render preset, 343
enlarging viewer, 17, 58
HDR (High Dynamic Range) media,
keyframe navigation, 286
grading, 317–329
layer mixer, 171
HDR palette
navigating cut points, 228
customizing zones in, 327
navigating viewer, 281
mapping to color panels, 329 resetting grades in clips, 159
options menu, 326 Select All, 147, 220, 224
tonal ranges, 320–327 serial nodes, 44, 263
Zones Graph, 324 toggling grades on and off, 15
Highlight master wheel, 25 toggling wipes, 53
Highlight mode, viewer, 64, 80, 165, undoing actions, 15
178, 293, 323 keyframes. See also dynamic keyframes;
static keyframes
Highlight Recovery, Camera RAW
palette, 314–316 navigating between, 286
using to animate grades, 283–290
HSL curves
Keyframes Editor
Curve palette, 113–119, 256–258
description, xvi
Qualifier palette, 80, 164–165
Expand button, 287
hue curves
Mini Panel, 121 L
naming convention, 114 layer mixer node, 169–184
Hue-Saturation grid, Color layer nodes, creating, 171. See also nodes
Warper, 101–105 lesson files, acquiring, xii–xiii
Index 373
Lift, Primaries color wheels, xviii node grades, disabling/enabling, 15
Lift master, 13, 24–25 node order, 157–166
Lightbox, 338–342 Node Sizing, Sizing palette, 276–279
Live Preview, changing behavior of, 191 node trees, bypassing, 33
Live Save feature, 5–6. See also saving nodes
local versions, working with, 189–193. adding, 44, 263
See also remote versions; versions anatomy of, 156–157
log and color wheels comparing, 23–26 appending, 194–195
Loop button, viewer playback controls, 286 disabling, 15
Lum Mix, 55 labeling, 44
removing Resolve FX plug-ins from, 112
M
switching order of, 158-159
Mac displays, using noise reduction, 291–295
DaVinci Resolve with, 148
Magic Mask palette, 240–253, 241 O
markers, using with filtering, 43
Object Mask, 241–244
Mask button, 88
Object Removal effect, 283
master wheels
objects, tracking, 74–78, 241–244
adjusting luminance, 10–15
obscured objects, tracking, 74–78
Primaries color wheels, xviii
offline references, 131–133
matching. See also shot matches
Offset, Primaries color wheels, xviii
between clips, 43–57
Offset mode, enabling, 16
shots at clip group level, 234–238
Output Sizing, Sizing palette, 275–277
matte data, sharing across nodes, 90, 181
overcast skies, fixing, 79–95
memories, saving stills as, 199
memory colors, 121. See also colors P
Micro Panel, 366
panels
Mini Panel
Advanced Panel, 367
curves, 22
Micro Panel, 366
features, 368–369
Mini Panel, 366, 368–369
hue curves, 121
Parade, Scopes palette, 11, 27
Offset mode, 16
parades
Power Windows, 70
comparing, 47-51
qualifiers, 83
versus waveforms, 27–28
tracking, 77
parallel mixer nodes, 167–170, 174
mini-timeline, xv, xvi
Patch Replacer effect, creating cover-ups
Motion Effects palette, 292 with, 279–283
people, tracking, 244–246
N performance, optimizing with Render
node cache, 296–299 Cache, 296–304
Node Editor Person Mask mode, 244–246
decluttering, 184 physical features, masking, 247–253
grading workflow in, 9 Pivot control, 14
374 Index
plug-ins, removing from nodes, 112 Render Settings. See also remote rendering
position values, animating, 284–286 Advanced Settings, 356–361
post-clip grade. See also clips “Bypass re-encode when possible,” 359
adjusting clips after, 258–262 Color Space tag, 358–359
applying, 254–258 “Data burn-in,” 359
Power Windows, 63–65, 68–69 Data Levels, 358
PowerGrade stills, 198–202 “Disable sizing and blanking output,” 360
pre-clip grade, 203–233. See also clips “Enable Flat Pass,” 360
Premiere XML render preset, 344 Encoding Profile, 357
preset render settings, saving, 348–350 “Force sizing to highest quality,” 360
Primaries color wheels Gamma tag, 358–359
accessing, xv Key Frames, 357
described, xvi “Pixel aspect ratio,” 358
overview, xviii Quality parameter, 356–357
toggling between log wheels, 25, 28 render workflow and presets, 342–345
Primary knobs, Mini Panel, 369
renders, customizing, 348–350
Pro Tools render preset, 345
Replay render preset, 344
project backups, setting up, 5–7
Reset UI Layout, 10
ProRes render preset, 343
resolution
proxy workflows, 144
and aspect ratios, 276
Q versus file size, 357
rescaling media to, 273
qualifiers, 79–89
Resolve FX plug-ins, removing from
R nodes, 112
RGB parade, 11, 27, 27–28, 47–51
raw clips, identifying, 308. See also clips
RGB Mixer palette, 158, 172–175
raw projects, setting up, 307
raw settings S
adjusting at clip level, 314–317
sampling visual data, 277–279
adjusting at project level, 308–313
saving
RCM (Resolve Color Management),
140, 146–152, 222–226. See color grades for projects, 198–203
management render presets, 348–350
Rec.709 color space, 146–152. See also scene cuts, 219
color space stills as memories, 199
Reference Sizing, Sizing palette, Scene Cut Detection, using to prepare
54, 236, 276 media, 216–221
remote rendering, 362. See also scene cuts, saving, 219
Render Settings
scopes, using to match clips, 46–57
remote versions, 193. See also local
versions; versions Scopes palette button, 10–11
Render Cache, optimizing performance Scopes palette, Parade, 27–28, 47–51
with, 296–304. See also caching secondary grading, performing, 8
render jobs, editing, 361–362 Select All command, 147, 220, 224
Index 375
serial nodes, creating, 44, 263 Timeline resolution, Project Settings,
Shadow master wheel, 26, 28–29 272–274, 277, 347
shallow depth of field, mimicking, 66–67 timelines
shared nodes, 198 applying blanking to, 276
sharpening, 71–73 associating HQ footage with, 141–143
shot match. See also matching checking prior to delivery, 338–342
applying, 43–45 configuring for digital cinema, 350–355
manually, 51–57 conforming, 133–141
using stills, 46–51 exporting, 362
Sizing palette, opening, 53, 57, importing, 128–131
236, 275, 278 sharing, 141
skies, fixing, 79–95 Timelines album, 209–210
skin, color grading, 105–121 Tint field, Primaries palette, 14
skin tones tonal ranges, HDR palette, 317–329
adjusting manually, 113–121 tracking
enhancing with face refinement, 105–113 features, 247–253
Sky Replacement effect, 89–95 objects, 241–244
Smart Cache, enabling, 226, 296–297 obscured objects, 74–78
sorting contents of bins, 220 people, 244–246
source file locations, switching, 141–143 tracks, fixing, 74–78, 250–253
smart filters, 342 Training and Certification Program, xi
Spatial NR, Motion Effects palette, 292, 294 translation errors, fixing, 135–141
split-screen views, using to compare clips, Twitter render preset, 344
xvii, 58–59
static keyframes, using, 285, 290. U
See also keyframes undoing, 15
stills User Cache modes. See caching
copying grades from, 188
copying nodes from, 196–198 V
saving as memories, 199 versions, 189–193. See also local versions;
using to match shots, 46–51 remote versions
subtractive strokes, 252 Vectorscope, 96, 99, 115–118
Super Scale upscaling feature, 273 viewer
syncing offline references, 131–133 adding data burn-in to, 264–267
system requirements, xi enlarging, 17, 58
expanding, 109
T features, xv–xvii
Temp field, Primaries palette, 14, 315, 319 Highlight mode, 64, 80, 165,
Temporal NR, Motion Effects 178, 293, 323
palette, 292–294 Loop button, 286
thumbnail timeline, xv, xvi navigating, 281
Tilt-Shift Blur effect, 66–67 warping colors in, 95–101
376 Index
zooming in and out of, 81
vignettes, 68–69, 272–274
Vimeo render preset, 344
W
warping color ranges, 95–101
watermark, applying over video, 266
waveform, 10–29
versus parade, 27–28
settings window, 12
windows
customizing, 87–88
using to draw attention, 62–65
using to limit qualifiers, 84–86
wipes
inverting, 47
toggling on and off, 53
X
XML file type, 127
XML timeline, importing, 128–131
XYZ color space, DCP (digital cinema
package), 352, 355
Y
YouTube render preset, 344–348
YRGB color management,
140, 146–152, 222–226
Z
zooming in and out of viewer, 81
Zones Graph, HDR palette, 324
Index 377
The Colorist Guide to
DaVinci
Resolve 18
DaVinci Resolve 18 is Hollywood’s most popular color correction
software and is used to color grade more feature films, television
shows, and commercials than any other application. This official
Blackmagic Design hands on training guide takes you through
a series of practical exercises that teach you how to use DaVinci
Resolve’s color correction tools in detail. You’ll learn a wide
variety of workflows, effects, and the tools necessary to perform Color Page Workflows
Hollywood caliber grades.