What Is The Correct Order of UI-UX Design
What Is The Correct Order of UI-UX Design
What Is The Correct Order of UI-UX Design
• Research :
• To create a great user experience, developers must first take the time necessary to
understand their end users. Conducting research helps developers get into customers’
mindsets. Common modes of research include listening to and observing customers;
interviewing; and offering online surveys.
• The data from this research can help developers create “personas,” or fictional
representations of real end users, designed to depict their motivations, needs, goals and
expectations. In doing this, designers are better able to keep the customer’s mindset at the
forefront of everything they do.
Design :-
Once enough research is collected, developers can then begin to think about how to design their products. In
the design phase, developers begin to structure their content and think about the “customer journey,” or the
series of steps the end user will take when using the product.
It’s common to use “information architecture,” the process of structuring, labeling and organizing content. This
is done using “wire framing,” the act of physically creating an illustration that demonstrates how a site,
software program or app will look.
These techniques help designers increase customer self-sufficiency, improve the effectiveness of page
navigation and enhance the overall customer experience.
• Prototyping :-
• In the prototyping phase, designers create a draft version of the site or product. Aspects of
prototyping may include:
• Experimenting with designs
• Repairing inconsistencies and errors
• Developing data and using it to improve upon original ideas
• Demonstrating products to management
• Checking to see that products are functional and usable
• Prototyping generally occurs before any coding can begin.
Testing :-
After a solid prototype is built, developers are then able to test their product. In UX, tests can be as simple as
observing customer/product interactions or as complex as presenting different versions of a product to the
public to see which is better received. Developers may offer questionnaires and surveys or even do further
interviews with customers to identify spots of difficulty or confusion.
Because the purpose of testing is to eliminate problems, it should ideally be done as early as possible.
• Measurement :-
Just because a product officially launches doesn’t mean the UX work is over. In fact, UX is an ongoing
process that continues for as long as a product’s in use. Developers must continually test product
performance to see if it meets customer satisfaction and if any improvements can be made.
Measurements might include items such as how likely customers are to recommend products to others
and how they use the product itself.
• Research
Stakeholder Interviews
Interview the client, key members in the organization and subject matter experts outside of the organization.
• User Interviews
Interview users (or target users) to discover goals, motivations and behaviors.
• User Observation
When possible, observe users interacting with the product to identify pain points and areas for improvement within the current version.
• Heuristic Analysis
Analyze the current product within your team to note areas that can be improved based on usability heuristics. Look at competing products
as well and note how the current product compares
• .
• Synthesize Findings
Personas
Analyze results from user interviews and create a primary persona (and a secondary, if necessary) based on patterns found in the research.
• Scenarios
Create a scenario for each persona that tells in broad terms how your product helps the persona achieve their goal.
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What is the ideal process of UX designing for existing products?
The same as for any product, except with the benefit of knowledge gained from the product actually being in use.
You’ll have much better data regarding what works and what doesn’t, what needs improved and what doesn’t.
• Make sense?
What in UX is a design system?
I'll try to contribute by adding a few sentences about custom design systems in contrast to the ready-to-use design systems
like Material Design.
The design system is essentially a catch-all phrase that refers to pattern libraries (all reusable pieces), style guides (rules on
styling these elements), and usage guidelines.