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What Is The Correct Order of UI-UX Design

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What is the correct order of

the stages in the


UX design process?
The correct order of stages in the UX design is the following:
• Identify which problems your product solves for the potential customers.
Or in other words, what is the goal of the product?
• Do the market and user research.
On this stage a UX designers needs to study the competitors to find out their weak and strong sides in order to
understand which features to take into your app. Besides, on this stage a designer needs to research latest
UI/UX trends. And last but not the least, define the target audience of the future product and create a user
persona.
• Create a sketch.
Now it’s time to sum up all the data received on the previous stages and create a mock-up of the product UX.
• Time to design.
When your sketches are approved by the clients, art-director and so on, you can start the design &
development process itself. When the design is completed and tested, it’s important to get it approved with
the superiors and/or the client.
• Implement the design.
On this stage the design you created goes live to the broad audience.
• Usability testing.
When the product is launched, you can (and need) to get feedback about it from real users.For that, you can
use a usability testing service, where real people will test the product and share their honest opinion about it
so that you could realize all the flaws and correct them in future iterations of the product. Usability testing can
also be conducted on one of the previous stages, but it’s much harder to manage it until the product is live.
• What's the difference between UI and UX design?
Answered: What's the difference between UI design and UX design
• This is UI Design: • And this is UX Design:
• Can you explain your UX design process before shifting to the UX software?
• UI/UX Design Process
• The initial step starts keeping in mind the end-users. Who will be our users, where they are from?
• All these questions are important to consider and all the requirements are taken into
consideration.
• The second step that comes is persona creation from the users that will help to build our product
based on those personas. Solutions are created for the needs of the people who are our target
users.
• The third step is to Create User Stories/Scenario Maps/Sitemap.
• The important thing is to stick to your ideas. Keep them closed together.
• The fourth step is creating prototypes, Now comes the most fun part from our sides, the more UX
design things.
• For finding ideas, paper and pencils are enough.
• For more details and put into a prototype.
• UX and UI need to stay very closely with each other. Sometimes UI and UX have a different
approach, so they need to cope up with each other.
• Be strict on colors, spacing, padding, font size.
• What we often did is to create a UI style guide, a good way to keep the consistency of designs.
• The UX part is still not ended here, we still need to think about the usability of each UI element.
What are the steps involved in UX designing?
The UX Design Process :
Although there are no hard and fast rules to this process, UX design generally occurs in the following five stages.

• Research :
• To create a great user experience, developers must first take the time necessary to
understand their end users. Conducting research helps developers get into customers’
mindsets. Common modes of research include listening to and observing customers;
interviewing; and offering online surveys.
• The data from this research can help developers create “personas,” or fictional
representations of real end users, designed to depict their motivations, needs, goals and
expectations. In doing this, designers are better able to keep the customer’s mindset at the
forefront of everything they do.
Design :-
Once enough research is collected, developers can then begin to think about how to design their products. In
the design phase, developers begin to structure their content and think about the “customer journey,” or the
series of steps the end user will take when using the product.

It’s common to use “information architecture,” the process of structuring, labeling and organizing content. This
is done using “wire framing,” the act of physically creating an illustration that demonstrates how a site,
software program or app will look.

These techniques help designers increase customer self-sufficiency, improve the effectiveness of page
navigation and enhance the overall customer experience.

• Prototyping :-
• In the prototyping phase, designers create a draft version of the site or product. Aspects of
prototyping may include:
• Experimenting with designs
• Repairing inconsistencies and errors
• Developing data and using it to improve upon original ideas
• Demonstrating products to management
• Checking to see that products are functional and usable
• Prototyping generally occurs before any coding can begin.
Testing :-
After a solid prototype is built, developers are then able to test their product. In UX, tests can be as simple as
observing customer/product interactions or as complex as presenting different versions of a product to the
public to see which is better received. Developers may offer questionnaires and surveys or even do further
interviews with customers to identify spots of difficulty or confusion.
Because the purpose of testing is to eliminate problems, it should ideally be done as early as possible.

• Measurement :-
Just because a product officially launches doesn’t mean the UX work is over. In fact, UX is an ongoing
process that continues for as long as a product’s in use. Developers must continually test product
performance to see if it meets customer satisfaction and if any improvements can be made.
Measurements might include items such as how likely customers are to recommend products to others
and how they use the product itself.

• Note: Ultimately, the true goal of UX is to allow businesses to make products


that are useful and pleasurable for customers to purchase. When done right, UX
is one of the most valuable assets a company can offer.
What is your ux process?
Answered: what is your ux process?
Your are right that the approach may be different depending on the problem you're trying to solve,
but here is a rough outline of a general UX process:

• Research
Stakeholder Interviews
Interview the client, key members in the organization and subject matter experts outside of the organization.

• User Interviews
Interview users (or target users) to discover goals, motivations and behaviors.

• User Observation
When possible, observe users interacting with the product to identify pain points and areas for improvement within the current version.

• Heuristic Analysis
Analyze the current product within your team to note areas that can be improved based on usability heuristics. Look at competing products
as well and note how the current product compares
• .
• Synthesize Findings
Personas
Analyze results from user interviews and create a primary persona (and a secondary, if necessary) based on patterns found in the research.

• Scenarios
Create a scenario for each persona that tells in broad terms how your product helps the persona achieve their goal.
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What is the ideal process of UX designing for existing products?
The same as for any product, except with the benefit of knowledge gained from the product actually being in use.
You’ll have much better data regarding what works and what doesn’t, what needs improved and what doesn’t.

Take this lightly.


The best procedure is determined by the scope and difficulty of the project, the size and makeup of the team,
the culture of the organisation, and, last but not least, the knowledge and experience of the brains tasked with
the job.
In other words, given all of those variables, there is no ideal method; there is just the optimum procedure for
you.
Take your time with this.
Individuals and organisations put a lot of work into creating intricately precise systems that, when used to solve
real-world issues, instantly fail.
The trifling rule of Parkinson Creating things needs abstract thinking because there are so many different
factors. Your egos, known unknowns, unknown knowns, unknown unknowns, and the basic paralysis of the
blank sheet are all present. It's hazy and difficult to pin down.
Most of that process design and redesign effort is activity, not accomplishment. Worse, it takes everyone’s eyes off the ball,
in the mistaken belief that if you just follow the correct steps in the correct order the ball will end up inside the goal posts.
Real life does not work that way.
• In my experience the best process is very simple; you adjust as needed for any particular situation. It’s barely a process at
all, just a series of things you need to have done. Some of them can be done in any order, some may be in progress the
entire time, some will never be perfect, and some will need to be done before others:
Understand your problem.
• If I do this right, what does it do for us (the business) and them (our customers)?
Understand your users.
• That means both your business and your customers. The most well designed turbo-encabulator does nobody any good if
the business can’t afford to make it.
Understand your users’ context.
• This applies to your end users. Where and when will they use it? What is their level of knowledge? What are their
expectations? How do they evaluate the quality of the product?
Understand the tasks involved.
• If it’s a chair, well, you’re going to sit in it, but are you going to eat in it? Watch TV? Play games? Carry it to your kid’s
soccer field? If it’s a turbo-encabulator, what range applications does it need to perform?
Understand the alternatives.
• Users have choices. They can, e.g., choose something other than your product. What are those choices? Not just
direct competition, but, e.g., buying nothing? You need to know this so you can make your product better than the
alternatives.
Understand the strengths and weaknesses of the current product.
• This applies to current products, which is what you asked about. Observe. Measure. Ask users. Find out what’s
missing, what’s irritating, what’s a preventing people from using the product properly.
Design your solution.
• This is where you apply your magic and the underpants gnomes make profit. There is no magic formula. There is
your brain. You’ve got this.
• Test.
• Profit.
• The “test” step can be applied at any point. Verify your assumptions. Test your data. Test your prototypes. Test your
sketches. Test your tests.

• Make sense?
What in UX is a design system?
I'll try to contribute by adding a few sentences about custom design systems in contrast to the ready-to-use design systems
like Material Design.

The design system is essentially a catch-all phrase that refers to pattern libraries (all reusable pieces), style guides (rules on
styling these elements), and usage guidelines.

Regardless of the size of your project or


the number of designers on your team,
you fundamentally need a design
system to keep things consistent. major
advantage of keeping a design system.

Generally speaking, you should begin


developing your system as soon as there
are reusable components. A design
system often starts with the key parts
being stored on a separate page.

If you want to know more about the


distinctions between design systems,
pattern libraries, and style guides, read
this.
THANK YOU

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