The document contains log entries from an Android application. It shows the loading and displaying of ads from different ad networks including Facebook Audience Network, Unity Ads, and AppLovin. For Facebook and Unity ads, the logs show the ads being loaded and displayed multiple times. For AppLovin, it shows an ad load attempt that returned with a "NO_FILL" error code, indicating the ad request was unable to retrieve an ad to display. The logs also contain details of app activities and some errors related to graphics processing.
The document contains log entries from an Android application. It shows the loading and displaying of ads from different ad networks including Facebook Audience Network, Unity Ads, and AppLovin. For Facebook and Unity ads, the logs show the ads being loaded and displayed multiple times. For AppLovin, it shows an ad load attempt that returned with a "NO_FILL" error code, indicating the ad request was unable to retrieve an ad to display. The logs also contain details of app activities and some errors related to graphics processing.
The document contains log entries from an Android application. It shows the loading and displaying of ads from different ad networks including Facebook Audience Network, Unity Ads, and AppLovin. For Facebook and Unity ads, the logs show the ads being loaded and displayed multiple times. For AppLovin, it shows an ad load attempt that returned with a "NO_FILL" error code, indicating the ad request was unable to retrieve an ad to display. The logs also contain details of app activities and some errors related to graphics processing.
The document contains log entries from an Android application. It shows the loading and displaying of ads from different ad networks including Facebook Audience Network, Unity Ads, and AppLovin. For Facebook and Unity ads, the logs show the ads being loaded and displayed multiple times. For AppLovin, it shows an ad load attempt that returned with a "NO_FILL" error code, indicating the ad request was unable to retrieve an ad to display. The logs also contain details of app activities and some errors related to graphics processing.