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Arwen Balefrost Ficha NPC

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10 Wizard Conjuration Sage - Discredited Academic

CLASS & LEVEL BACKGROUND PLAYER NAME


ARWEN BALEFROST
High Elf NEUTRO 64000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH Specialty - Discredited Academic
14 +2 30 Trait - I . . . speak . . . slowly . . . when talking . . . to
idiots, . . . which . . . almost . . . everyone . . . is . . .
8 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
compared . . . to me.

-1 PERSONALITY TRAITS

Hit Point Maximum 62


-1
Strength
DEXTERITY
+2
Dexterity
Knowledge is the path to
power and domination.
14 +2
Constitution
CURRENT HIT POINTS IDEALS
● +9
Intelligence
+2 ● +6
Wisdom
My life's work is a series of tomes
-1
Charisma
related to a specific field of Lore.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14

+2
Acrobatics (Dex) Total 10 SUCCESSES I speak without really thinking through my
+2 words, invariably insulting others.
+2
Animal Handling (Wis) 1d6 FAILURES

+9
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
-1
Athletics (Str)

20 ●


-1

+9
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Lvl 1, Ritual Casting - you may cast any spell with the "
Ritual" tag in your spellbook as a Ritual without consuming a
S.Sword +6 1d6+2 Spell Slot, doing so requires 10 minutes extra.
+5 +2
Insight (Wis) -Lvl 1, Arcane Recovery - once per day after a Short Rest
you may recover Spell Slots of a combined level equal to 1/2
-1
Intimidation (Cha) S.Sword +6 1d6+2 your Wizard level rounded up and no higher than a 6th level
slot.
WISDOM ●
+9
Investigation (Int) -Lvl 2, Conjuration Savant, the gold and time spent copying
conjuration spells is halved.
+2
Medicine (Wis)
14
+5
Nature (Int) ShortSword, 1d6 Piercing, 2lb,
-Lvl 2, Minor Conjuration, Action, You can conjure up an
inanimate object within 10 feet of you. The ite can be no
larger then 3 feet on a side and weigh no more than 10 lbs.

+6
Perception (Wis)
finesse, light Nonmagical items only and only things you have seen. The
+2 item sheds light at dim 5 feet. Disappears after 1 hour.
-Lvl 4, Ability Score Improvement - +2 Int
-1
Performance (Cha) -Lvl 6, Benign Transposition, Action, you can teleport up to
Robe +2 11 AC, 5lb. 30 feet to an unoccupied space you can see. If there is a
CHARISMA -1
Persuasion (Cha) willing creature then you can switch spaces within 30 feet.
Once you use this feature you need a long rest OR cast a

+9
Religion (Int) Conjuration spell of 1st level or higher.
8 +2
Sleight of Hand (Dex)
-Lvl 8, Ability Score Improvement - +2 Int
-Lvl 10, Focused Conjuration, When concentrating on a
Conjuration spell, your concentration CANNOT be broken.
+2
Stealth (Dex)
-1
+2
Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

16 PASSIVE WISDOM (PERCEPTION) A bottle of black ink & quill


CP
small knife
common clothes
Armor = No Proficiency SP Backpack
Weapons = Daggers, darts, 10 x rations
EP Waterskin
slings, quarterstaffs, light Bedroll
crossbows, longsword, Component Pouch
shotbow, longbow GP 85 10 x Torch
Tools = No Proficiency Tinder Box
PP
Languages = Common, Elf,
Sylvan, Draconic

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

High Elf Traits


Dex +2, Int +1
Darkvision = 60 feet of vision in dark as dim and dim as bright.
Keen Senses = Proficiency in the Perception Skill.
Fey Ancestry = Advantage on saving throws vs. charmed and magic cannot put you to
sleep.
Trance = Elves do not need sleep. A long rest is only 4 hours to you.
Cantrip = You know one cantrip of your choice from the Wiz spell list. Int is the ability
mod used for casting this cantrip.
Elf Weapon Training = Proficiency with longsword, shortswords, shortbow and longbow.
Extra Language = One extra language of your choice you can read, speak and write.

ADDITIONAL FEATURES & TRAITS

a letter from a dead colleague posing a question you have not yet
been able to answe

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard
Intelligence 17 +9
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 3 6
Prestidigitation (Racial) ● Fireball

Fire Bolt Fly

Mage Hand ● Haste

Minor Illusion Remove Curse

Ray of Frost ● Lightning Bolt

Acid Splash

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Grease

Color Spray
4 3
● Mage Armor

● Shield Evard's Black Tentacles


SPELLS KNOWN

Detect Magic (Ritual) Conjure Minor Elementals

Identify (Ritual) Leomond's Secret Chest

● Thunderwave

● Sleep

2 3
● Invisibility

Scorching Ray

Levitate
5 2
● Misty Step

Cloud Kill
9
Hold Monster

● Teleportation Circle

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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