Interaction Design For Public Spaces
Interaction Design For Public Spaces
Interaction Design For Public Spaces
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ABSTRACT
In this abstract I describe the doctorial research project
2. THREE MAIN APPROACHES
“Interaction Design for Public Spaces”. The objective of the
2.1 Domain: Public Spaces
project is to explore and design interaction contexts in culture
The investigation will focus on culture related spaces which are
related public spaces such as museums, experience centres and
both public and semi-public. The domain of public spaces
festivals. As a perspective on this domain, I will focus on the
challenges the interaction design in that it cannot be designed for
usage of the body as an interaction device. Furthermore, the
regular users, but must be designed for intuitive usage, and,
project will involve a dramaturgic take on communication and
moreover, it must be obtainable without prerequisites.
design of interactive systems in the pursuit of new ways to stage
Furthermore, challenges include how to design interactive
the interactive contexts.
systems for public spaces that facilitate aesthetic communication,
The outcome of the project will be guidelines and conceptual experience and active involvement of the users, and, thus, how to
frameworks which will help interaction designers when designing utilise the inherent qualities of public spaces to their full potential.
for bodily movement, and communicating and staging interactive
Characteristics to be investigated within the domain include:
content in public spaces.
social/individual contexts; large scale/small scale; outdoor/indoor
spaces; physical forms and surfaces, but also formless interfaces
Categories and Subject Descriptors such as bodily or spatial interfaces.
H.5.1 [Information Interfaces and Presentations]:
Multimedia Information – augmented reality, audio output H.5.2. 2.2 Perspective: The Body as an Interaction
User Interfaces - theory and methods.
H5.m. Miscellaneous Device
Within the Human-Computer Interaction (HCI) community, there
is a growing interest in including the body in interaction design.
General Terms In HCI literature, the attempts aimed at addressing the body have
Design, Experimentation, Human Factors very different outcomes, spanning from theoretical arguments for
understanding the body in the design process [1], to more
Keywords practical examples of designing for bodily potential [3]. This
Interaction design, user experiences, culture related public spaces, project will mostly consider the latter; though, the research will
communication, staging, drama, body as interaction device, be informed by theoretical arguments.
environments, social interaction. When exploring the body as an interaction device, challenges are
how to utilise the bodily potential in the interaction context; and
1. INTRODUCTION what influence and significance the use of the body has on
When designing new types of engaging interactive installations interactive experiences. Characteristics to be considered when
for culture related public spaces such as museums, experience utilising the body include: small/large degree of bodily
centers and festivals, different challenges emerges regarding 1) involvement in the interaction; less/large accentuation of the
the domain of public spaces, 2) the usage of the body when significance of the body in the user experience (the role of the
interacting, and 3) the manner in which to communicate and stage body differs); and finally, small/large degree of user influence.
the interactive space as well as a given culture related content.
These three points of interest have been my starting points and 2.3 Take: Communication and Staging
become three main approaches in an experimental design research The project will not only focus on how to communicate a given
project. content using interaction design, but also on how the interactive
context, including content, body, space and the interaction itself,
is staged. The communication and the staging can replenish each
other as a take on interaction design, in that they both can benefit
from methods and theories of dramaturgy.
Copyright is held by the author/owner(s).
MM’08, October 26–31, 2008, Vancouver, British Columbia, Canada. Challenges consist of how to successfully stage the body in
ACM 978-1-60558-303-7/08/10. interaction design relative to a given content; how to combine the
physical and digital spaces; and which dramaturgic takes can be In this project case, I expect to investigate how to stage the city as
utilised in the context of interaction design for public spaces. an active part of narratives; which interactive technologies can be
Characteristics to be investigated within the take of utilised, and based on which guidelines or frameworks is it
communication and staging include: social/individual possible to design interactive systems for public spaces.
participation; passive recipient/active participant; transparent A more specific challenge to address and investigate is the fact
technology/visible technology; staging to a less/great extent; and that the dramas are individual experiences. When wearing
play and experience versus contemplation. headsets, it is not possible to communicate with others or share
the experience with e.g. children. The condition of the dramas is
3. PROJECT CASES to let the audience become absorbed in the play, identifying
The research project is undertaken in the multidisciplinary context themselves with the main character. In case more people should
of the research center: Center for Interactive Spaces, and is participate in the same play, it would be necessary to assign
carried out in different projects in collaboration with external different roles to the participants. In this project I expect to
partners such as theatres, museums and schools, who have investigate these possibilities by looking into dramaturgic
collaborated on developing interactive experiences for different structures and how to integrate them with interaction design.
types of public spaces. The research method of this project is
based on an experimental design approach; and in the following, I 3.2 SoundSpots
will describe three ongoing project cases which will be part of my The SoundSpots have been developed as a part of an art
empirical research. All three cases have already been exhibition communicating inspirational material behind the art
implemented and will be further developed in my research works of Japanese artist Mariko Mori [3]. In collaboration with
project. the artist twenty-five SoundSpots were designed and located in
the exhibition next to the art works. Each spot consisted of a
3.1 AudioMove Drama visual silver circle at the floor and four meters above the circle a
AudioMove dramas are interactive audio plays that let the directional speaker and a PIR (passive infra red) sensor. When a
audience be the main character in a drama. The plays are single user would enter a circle, played back recordings with clips of
user experiments. In the plays the audience is equipped with Mariko Mori’s voice would be triggered.
mobile phones and headsets, and experiences a drama in the Only when standing inside a circle was it possible to hear the
streets of a city, where they scan semacode1 based tags in order to artist’s whispering comments on the artworks. This way, the
listen to the different scenes of the plays. Furthermore, they hearing experience was individual and somewhat intimate, even
receive simulated SMS messages and phone calls, and encounter though it occurred in an open space with constant awareness of
real life actors as part of the play. To date, two AudioMove other visitors. The audio clips were randomly selected and could
dramas have been conducted in collaboration with a local theatre, be heard independently.
and another two are being developed.
5. ACKNOWLEDGMENTS
I would like to thank my colleagues at Center for Interactive
Spaces (www.interactivespaces.com) and at the Alexandra
Institute Ltd. (www.alexandra.dk).
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through Interactive Technology: New Approaches for
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