Fate Grand Order
Fate Grand Order
Fate Grand Order
By Valeria
Introduction
A world of magi and vampires. A world of heroes and villains. A world of certain Types of Moons.
You’re in the Nasuverse once again, just in time for Humanity to face one of its greatest challenges
yet, though most won’t even know it’s happening.
In ages past, the King of Magic Solomon, of biblical fame, reached the end of his life. As he reached
his final moments, he did as instructed by God and sealed away nine of his ten magic rings with the
final one being hidden elsewhere in the world. Laid to rest in peace, Good King Solomon’s body was
not left undisturbed. The many demons that Solomon bound or created were not happy with how
Solomon had lived or died, believing he had not done justice by mankind. United under the first of
their kind, Goetia, they created a plan to create a paradise for humanity.
A paradise that unfortunately needs them all to die first as all of time is eradicated past a certain
point.
Clearly, this is not a good outcome for humans. Good fortune struck though and saviours arose from
humanity’s ranks. The Magus family of the Animuspheres created the Chaldea organisation, a high
tech group dedicated towards ensuring humanity’s future. When they discovered that the world
would not live past the year 2016, they went all out on creating technologies and magics to deal with
this. Having found that the cause of this fast approaching apocalypse would be found in the past,
they began to gather the best and brightest Magi they could find to serve as agents to save the
world.
Unfortunately, on the very day that this plan would commence, it was sabotaged from within. A
great fire destroyed almost every gathered ally and left Chaldea mostly in ruins, with only a few staff
members left and a single, or perhaps two, agents sent back to the distortions in time that endanger
the world. This is where you begin, at the start of the story of Fate/Grand Order.
You will spend the next ten years in this world. For your time here, take these 1000 Choice Points
(CP) to spend on new abilities to aid you.
Location
The Contaminated City in Flames
You find yourself in a burning city. This is Fuyuki, a city in Japan, though it’s current state has isolated
it in time and space from the rest of the world. This is the first distortion and where the protagonist
of this story would find themselves after the disaster at Chaldea. You begin somewhere in the city of
your choice and will have little trouble finding your way to the other singularities in this story,
provided you are at the right time and place.
Singularity
Optionally, you may also begin elsewhere. One of the Seven Singularities can be chosen as your
starting location, though it may be some time before the main characters appear if you choose a
later Singularity.
Available are the locations of France, the Roman Empire, Okeanos, London, North America, the Holy
Land in the Middle East and Babylonia.
Type
Pick one of the following Types.
Human
One of the Masters gathered by Chaldea. Whether you genuinely intend to work with them for
humanity’s benefit, are in it for yourself or are even an agent of the enemy, you were there for the
explosion at Chaldea and managed to miraculously survive. You have a personal Servant of your own
and Command Seals connected to them, as well as access to the Summoning System of Chaldea so
long as you do not betray them.
Servant
You’re one of the many Heroic Spirits that populate the singularities. You may have been summoned
by Chaldea, in which case you will have a Master yourself, or be an independent Servant existing
within the singularities already. What side your allegiance lies with will be determined by your origin
and your choices but, depending on your choices, you have the power to enact a great deal of
change here.
As a Servant, you will not gain CP. Instead your 1000CP will be exchanged for 1000SP, to be spent in
the Servant Supplement on your build. You may exchange SP to CP on a 1:1 rate or gain more CP
through drawbacks. Servants in this jump are Tier Two Servants. You may reduce the Servant to Tier
One and the Servant will gain +400SP. This cannot be converted.
Origins
Drop In
You have no history here. You were not born in this world and neither are you known to it. You may
have simply been born or made in another world in this setting or come from a time in the future
but there is of course the option of simply being present in this world without any trace of you here
at all.
Mr/Ms Protagonist
Your past is not quite your own anymore. In your time here you will take the place of one of the two
heroes of this world, taking on their admittedly vague backgrounds for your own to serve as one of
the heroes of Chaldea. As a Human you will replace the lone surviving Master of the story, Fujimaru,
while as a Servant you will find yourself taking the place of Mash Kyrielight, the Demi-Servant of
Galahad. You may take your opposing number as a companion for free or replace them with another
you gained through the companion options.
Leader
You were born to lead and your life reflects that. You may be one of the commanders of Chaldea or
have been a great king in your past life. Either way, your experience with command will be useful as
the number of allies and foes continue to rise in your journeys here. You may find yourself looked on
much more kindly for your leadership position by certain kinds of people.
Creator
Chaldea only became what it was because of the brilliance of the men and women who made the
magic and technology it runs on. All the money in the world couldn’t replace that. You’re part of the
science division of this group and one of the head researchers too, even as a Servant. You’ll be
familiar with how things work and while you may not get a combat role, you’ll be vital for the
progress of the mission.
Anti Hero
Not all heroes are nice. From a hard life or a nasty disposition, you’ve got a reputation and an
appearance that’s more fitting for a villain despite your siding with Chaldea. You’re a hero but you
can probably expect to either be dealing with the grimmest stuff to be encountered or the most
absurd and tone deaf stuff. Anti-Heroes here seem to either play it painfully straight or get totally
made fun of. But that’s fun too.
Helper
You’ve been with Chaldea all your life. For as long as you remember, you’ve been hanging around
the facility, helping out where you can and getting the odd study done on you. You may not have
had any real job until now but with the Grand Order having begun, it’s time to show you’re worth all
the money spent on you till now.
Bad Guy
We did say not everyone was it in for the reason of good. You might be fighting for Chaldea, or not,
but you’re mostly in it for your own interests. Be it women, riches, power or fame, the Grand Order
has the potential for all of these to be achieved. You may find it best to keep yourself restrained until
Goetia has been defeated however, it’ll be a much easier time if you have a lot of allies with you
already.
Bigger Bad
Of course, if you’re already a bad guy, you could just skip straight to the big leagues. You’re looking
to make a name for yourself as a big name and find yourself either directly assisting the plans of
Solomon’s Demon or competing against him and Chaldea for your own goals. Or perhaps you’re
involved with an entirely different, more alien, party from the future. Freedom comes at the price of
allies here and choosing to take the evil path may set both Chaldea and any other group against you.
Both age and gender can get rather fluid in this world, thus you may freely pick both your age and
your gender from any possible result for whatever you are.
Type Perks
100CP perks are freebies for their origins and all other perks for those origins are discounted for
them.
You are the successful result, the only genuinely successful result, of one of Chaldea’s greatest
experiments. You are either a Demi-Servant or a Pseudo-Servant, depending on your Type. If you are
Human Type, this has fused you with a Heroic Spirit to make you a Demi-Servant. If you are a Servant
already, you will be fused to a human form that will make you a Pseudo-Servant.
A Demi-Servant is a fusion between a Servant and a modified human that allows the human to make
use of the powers, Skills and Noble Phantasms of a Servant they are bonded with. You know and are
skilled in the use of all of these abilities and items, though you might not quite know all the tricks as
the original did just yet. You gain the Servant Type in addition to your original one, though you do
not gain the 100cp for free, as well as access to the Servant Supplement as described for those of
the Servant Origin, with 1000SP and all associated discounts and freebies.
A Pseudo Servant is much the same as a Demi Servant, a Servant is summoned into a human vessel
but in this case the Servant is the one who gains control over the body with the human spirit already
discarded. In effect, you gain the Human Type, including discounts and freebies, and 1000CP with
which to buy perks and items, though none of this extra CP can be converted into SP. You will still be
summoned as a Servant by whatever Master you chose, they were the ones to prepare the vessel
you now inhabit or to have someone else do it for them. An important note, is that Pseudo Servants
effectively count as having living bodies, for the purposes of Magical Energy regeneration and any
other effect that might care.
Whichever option you have taken, the changed nature, be it Servant or Human, has magnified the
powers of certain perks you could take. Any 600cp Origin perk will gain an upgraded form for you if
you take them and this perk at once, as described in the Notes section at the bottom of this jump.
Taking either of the above options does not lock you out of getting a Servant or Master if you
normally would, these are entirely separate from such a thing. You may buy this perk for 200CP
instead of 500CP as normal and receive only the Capstone Booster section.
Human
Ascension- 300
Just because a Servant has been summoned, does not mean that they are summoned at their full
potential. Each hero has a great deal of power left to unlock and the process of Ascension is the
method to do so. By offering up rare materials and a large amount of magical energy in crystallised
form, you can force a being to Ascend to the next stage of being for them. This increases their
maximum power to allow them to grow more, changes their appearance to show the upgrade and
also unlocks a new ability or power for them such as new Skills for Servants. This process can be
done many times, even beyond the normal limit of 4 for you, but each one requires progressively
more difficult to obtain ingredients and exponentially more massive amounts of magical energy to
support the transformation. New abilities are also only obtained at every second Ascension after the
first. You can use the Ascension process on yourself or non-Servant beings as well.
For 300 points, this will continue into future jumps. Every now and then, you may wake up to find
yourself enlisted onto a sports team made of your allies and even enemies from the current world,
battling it out to claim some trophy against other characters you know. Or something stranger still.
An event-filled life that continues in other worlds, where the events never have any real effect on
the actual setting or story.
Drop In
Jumpako- 100
Are you sure that’s the way you want to act around your friends? With all the groping and shoving
and teasing and bullying, it’s a wonder you can even still call them friends. Somehow they stick with
you though. Perhaps they’re just scared of what you’d do if they left. No, that’s just silly. It seems
that no matter how much you tease or bully your friends, they don’t take it as reason to stop being
friends with you. Actual harm or betrayal? You’ve got no protection there but they’ll put up with
some pretty humiliating things for your sake.
I Am Here- 600
Do they think that just because you’re fictional, you have any less right to exist? That you’re just
going to fade away once your time in the limelight is over, to be forgotten for the next big, exciting
character? They’ve got a whole different thing coming if they think you’re just going to roll over and
disappear. You don’t need anything or anyone else to exist and will do so no matter your state, even
if the Gods themselves disapprove of you continuing to do so. You require no energy to maintain
your existence, though you may still need to eat to have energy to let your body work, and you will
be able to exist even if you lack supposedly necessary components to do so. A Servant would need
no master, grail system and no mana to continue to exist as normal. Even if you were an entirely
fictional being from a fictional world, you could live in the real world without any issues at all. And of
course, it is impossible to simply negate your existence. You can be killed but if someone wants that,
they’ll have to at least acknowledge your existence as they do so.
Bigger Bad
Unforgettable- 200
You’re not the sort of guy people just meet and forget about. You stick around in people’s heads for
good once they meet you, every action you do being just as eternally memorable as you yourself.
Given that you and everything you do is permanently engraved into the minds of those who meet
you, it gives you a whole lot more influence with your words and actions. People remember and
think about what you say to them, they remember what you’ve done to or for them and that
memory gives you much greater influence over other people.
Crested- 400
The Magic Crest, to the ordinary magus, is the crystallization of all their bloodline has worked for. A
sigil formed of magic circuits that collects all their knowledge and spells into one person who acts as
the bloodline heir. But the truth is a lot more sinister. Of all the magic crests in the world, 72 of them
are in fact Demon Gods in sleep, placed there by a Beast named Goetia in preparation for a great
plan. You know how to perform this same act, turning living beings into Magic Crests that can be
passed down through family lines before activating at your whim, converting the holder back into
the original being or releasing that being separate from the holder once more. During the time that
they serve as Magic Crests, they can provide magical circuits equal in power to whatever magical
power they had originally and prevent their holders from committing suicide, rendering them unable
of consciously carrying out such acts.
Sumanai- 100
Don’t worry. I forgive you. There’s no need to be sorry, it’s okay. Really, stop saying sorry. It’s fine.
You’re not going to stop are you? You don’t need to say sorry anymore. Really, people just
understand and forgive you. If you screw up, people are okay with it. You might still be punished for
the screw up or not trusted with that responsibility again, but no one holds it against you. Even if
you do something nasty against someone else, they’ll be okay with it. They’ll still come after you for
revenge or to punish you for your crimes but there won’t be any hard feelings between the two of
you. Just please, stop saying sorry. We get it already.
Ahem.
Despite being a massive bitch, people are still able to work with you and even be friends just fine.
Your total bitchiness, or general unpleasantness, is never a negative on your social interactions,
leaving only the positives you have to get others to like you. Some might even see your bitchiness as
a plus and like you more for it. If they’re into that sort of thing.
Dangerous Wardrobe- 50
Golly gosh, what are all these Servants wearing around Chaldea? That can’t be decent in any culture!
Fluffy little lingerie sets, fancy suits, swimming shorts, tight little strips of rubber, there’s no end to
what these crazy guys will wear. Yet it all looks pretty darn good! You’ve got a fancy wardrobe of
your own, one of those sleek Chaldean-made ones, and it has a seemingly limitless amount of all the
outfits you could see on any servant. While nothing in here will have any special powers or even be
worth much as armor, you’ll be able to find any outfit that has appeared worn by any character in
the Nasuverse here. Even stuff that has only appeared in Craft Essences! You can even get multiple
copies of the same outfit for all your team. Just remember. Nothing magical, nothing valuable and
nothing powerful. It’s all cosplay here.
Chibi Servant- 50
Who’s that little guy you have there? Cu Chulainn, the hound of Ulster? You sure? He’s quite puny
for it. Sitting on your lap now is a tiny version of a Servant of your choice. Drawn in cartoonish style
and lacking the powers and gear of their true self, at least in any effective manner, they’re a cute
and humorous homage to the real deal. Don’t expect them to be terribly intelligent but if you just
want to see some chaos, releasing one of these is a great way to see it happen.
My Lovely Present- 50
Even Servants get in on the day of love! Some might just give you chocolate but a good number of
Servants, almost entirely from the male side for some reason, go to the extent of giving genuinely
heartfelt and important things to them as gifts. While the gifts themselves may be…strange at the
best of times and rarely do they have any actual use, they’re very suited to the person giving them
and bring a lot of meaning along. You’re not quite so limited as to stick to just Valentines but if you
gave this fancy box in your hands to someone, they’d appreciate it no matter the holiday. The box, in
a design of your choice, is something that you will be able to give to a single person on each holiday.
Contained in the box is a present that will touch that person’s heart. A toy that they always wanted,
a personal memento from yourself or even just the latest book in a series they love. It’ll be a perfect
gift for the occasion.
Puppy!- 100
Who’s that cute little thing on your lap? I’ve never seen a dog quite like that. Apparently it calls itself
Cath Palug, no relation to another Cath Palug you may or may not know. It’s decided that you are its
new friend/guide/servant and settled into your home. It’s awfully cute and fluffy but you get the
feeling that it’s a little smarter than it lets on. But surely, animals can’t talk or anything right?
Relic of the X- 100
How many Heroes have had tragedies in their past? Too many to count by now I imagine. But
despite those tragedies, they fight on. Sometimes they have something to believe in, sometimes
they just have a memory that don’t wish to tarnish. This trinket is like the latter, a memento from
your own past that when worn or held, will inspire great courage and confidence in you even in
times when you would normally break from despair or fear. It’ll always be with you, even it being
destroyed or lost will only let it disappear for a few moments before you can pull it out from a
pocket or behind yourself.
My Room- 200
It’s Your Room. Very specifically so. It even says ‘My Room’ on the door. Don’t get confused. The
room seems to show up in any home or business that you live or work at, a personalised quarters
that’s always there for you to laze off at. As long as you’re relaxing here, people don’t seem to mind
you shirking your duties either. Talking to people here also has far better results than normal too.
Just a few conversations is enough to have people spill their life story and some of their most
personal details, not to mention how much it can speed up any bonding process between you and
another being.
Events- +0
Take a break jumper. Lay back and relax a little from all this battle and war. During the course of
your time here, during moments of peace and quiet, you may find yourself being dragged to a
strange world where colourful, fun events are occurring. Races across the desert, parties at the
beach and battles with armies of tiny Oda Nobunagas. These ‘Events’ will take place outside of the
time of your normal jump here and even the characters in them will seem separate from how they
are in the normal story. If you purposefully tarry here or attempt to abuse the lighter nature of some
of these Events, you’ll find yourself instantly kicked back to the real world.
To Be Continued- +0
So neatly divided into parts, it’d be a shame to throw you in before you’re ready. Taking this
drawback allows you to leave this jump at the end of Part 1 of the story when Goetia is defeated, at
the end of Epic of Remnant when all four sections are solved or at the end of Part 2, whatever it may
be like. If you choose to end early, you may come back as if picking a new jump later on, but must
stay for the rest of the time you have left.
Continuation- +0
Have you had a chance to interact with some of the Servants here in another world? Perhaps even
some of the living beings may have been past friends. With this option, your actions in previous
worlds and the bonds you’ve made with people there will carry over to this one. The main plot and
actors in the story of Grand Order will be unchanged, as will anyone who is explicitly from an
alternate universe to one you have visited even if you met one version of them, and your changes
will be overridden by any scenario or drawback.
Cryptic- +0
A badly aimed bomb changes the course of history. The newly arrived amateur that would save
history from the Demon King is lost in the chaos and the seven Crypters that would eventually pose
themselves as threats are now the heroes. Kirschtaria, Ophelia, Kadoc, Scandinavia, Hinako, Beryl
and Daybit are the new protagonists of Part 1 of the series, though the Servants they have access to
will be significantly weaker in some cases to fit that starting role. Of course, the reverse to this is that
the original hero takes on the roles of the Crypters in the second part of this story.
The alternative is to look for a more…Carnival-like atmosphere. The world takes the silly, bewildering
nature of it’s events and embraces it fully. While no less dangerous, the story and characters
become ever more hectic, strange and comedic. In some ways, it is less dangerous, characters having
less serious motivations and powers being much lighter in tone. But the unpredictability and chaos
that some of the insanity causes can make things almost as bad despite that.
Jumper Alter is the darker, edgier Jumper. The one who lived a life much nastier and crueller than
the one you did. That grim life led to a focus on much more raw power, coming at the cost of some
of the skill you may have. Their abilities and gear take on a much darker appearance as well,
sometimes even doing the same with the dark side of actual powers. They favour much darker
clothes, have yellow eyes and paler skin and hair than you do. They’re also extremely aggressive by
default, though not necessarily hostile from the get go.
Jumper Lily is the brighter, more hopeful Jumper. Lily lived a live where some of your worst
moments did not happen and you had victories where you failed before. Lily favours all white
clothing and brighter colouration overall, much like their sunny personality. In terms of abilities and
tools, they go for a much lighter and purer look, including having lighter versions of some of your
powers. While their easier life has lost them some raw power, they’ve made sure to hone their skills
to a higher level than you have with the extra free time. They’re likely to be one of the friendliest
clones you meet, though a happy life does not mean they’ve gotten lazy or cowardly.
Old Jumper is you with a few more years on you. This can range from a more matured, middle aged
version of you or even an elderly version of you. Either way, they’re a lot more…developed than you
with their longer lives. More experience, a tendency to take the long view on things and a more than
small parental drive towards their younger self. They won’t have things from any future jumps,
they’ll be you as you might be if you decided to stay in this world for a few more decades.
Young Jumper is you from the past. Perhaps you in your teenage years or even as a child. Younger
you still possesses all the powers you have now but they lack most of your skill and experience. Their
equipment is still sized for you so things get a bit awkward for them, especially when they wave
around swords bigger than their own bodies. They’re a lot more naïve too, even if they still retain
your basic personality, and have a natural tendency to look for a mentor or parental figure. Their
immature nature does mean they’re a lot more prone to starting fights and having tantrums. Very
cute though.
Sakura Jumper is…well, there’s really no way to say it nicely. A complete and total weaboo. Long
swords replaced with katanas, coats chucked out for kimonos, plate armour substituted for Samurai
armour. For them, your stuff is all replaced with the nearest Japanese equivalent. Even if that
equivalent is just writing kanji all over it or putting anime girls on the side of it. They’re playing their
Japanophilia completely seriously too, as if they really came from there. Whatever Japanese
archetype you fit closest to, you can be that’s how they’ll be acting like. They get very embarrassed if
you manage to catch them out of their act.
Summer Jumper is you. At the beach. It’s uh…it’s just you in a swimsuit. They’re a pretty friendly
version of you, though this may dip more towards the surfer dude/beach bunny archetype
depending on your own personality. Most of your stuff that they have has been adjusted for the
beach. Guns become water shooters, vehicles becomes surfboards. Rather than fighting, they’ll likely
just want to kick back and relax with you or play some games.
You thought Jumper Lily was into white? Bride Jumper has something to show you then. Possibly in
private. This is the version of you that’s totally crazy about love. They’re on the lookout for a partner
in life and the fact that they prance around in a pure white wedding outfit all the day probably
makes it obvious. It also just so happens that you seem to fit almost every quality they’re looking for
in a partner. Talk about awkward. Apart from their love obsession and all white styling, they’re a
generally happier version of you.
Mystery Heroine Z is the Jumper from the Future! And an Alien! And from another Dimension! You
of all people shouldn’t judge on the mish-mash nature. They’re apparently a heroine from another
dimension, a terrifying place that they say is mostly made of clones or variations of you. Given this
clones shockingly poor memory, the existence of such a place is dubious at best. They try and mostly
succeed at putting up a ‘Cool’ persona, helped along a lot by all the awesome technology they have,
as most of the powers and gear that they have from you is in technological form for them. Not all.
But most. They’re also quite trendy with their modern clothes.
This one depends on whether you’re a Human Type or Servant Type in this jump. If you’re a Human
Type, the clone in this slot will be you as a Servant. You’ll be fully translated over to the Servant
system, including translating your powers and equipment into Skills and Noble Phantasms. It’s may
be quite a bit weaker than you to fit in the Class container too. They might even have new abilities
based on your past feats or stories about you. They’re mostly the same as you otherwise, perhaps a
little exaggerated in personality and appearance though. If you’re a Servant Type here, this will be a
Human version of you. Shockingly, they possess none of your supernatural powers and are even
quite the wallflower type, having little in the way of bravery or will. They have all the same skill and
gear as you but without some coaxing, they’re unlikely to come out of their shell enough to use it
well.
Red Jumper might make you blush the first time you see them but that’s just them enjoying
themselves. This is the Roman you, the one who went all in on the hedonistic lifestyle. They like
having fun and they’re great at coming up with new, probably depraved ways of having fun. They’re
all about sharing though, much happier when everyone is enjoying the events alongside them.
They’ve got a habit for showing off and the way they fight reflects that, always battling for the
audience, even when there’s no audience to witness. They’re a fair bit more gifted than you in the
looks department and quite happy to show it off with some scandalously skimpy attire.
Hang on, since when was a son/daughter a clone? Well, they do look exactly the same as you.
Perhaps it’s best to not question the mad workings of magic. This Jumper of Red was cloned from
you and grew up believing that you were their absentee parent. They’ve got a temper bigger and
hotter than a volcano and daddy/mommy issues that dwarf even that. Gives them a real berserker
fighting style, not to mention angry lifestyle, and it’ll be no small feat to talk down this rebellious
teenager. They like to act out for the fun of it, especially against whatever authorities they see as
infringing on themselves, so a hard handed approach may or may not be the way to go.
GAOOOOO! D’aw, look at the little Jumper Animal in their furry little suit. This clone doesn’t have
much in the way of intelligence but when it comes to cuteness, they’re totally unbeatable. They’re
dressed up in an animal mascot outfit that only shows their face and only about as big as a child.
They act just like the animal too and while they have your powers, they likely don’t use any but the
most instinctual. The animal that they take after? It’s the one that most suits your personality
Jumper. Hope it’s not a predator.
Hohoho, have you been a good Jumper? Jumper Santa is going to give you exactly what you deserve.
Dressed up in a Santa outfit and obsessed with delivering presents to those rightfully deserving of
them, and coal to those not. They’re a little moody, not the least because all their powers and gear
are Christmas themed, but dedicated to their work and thankful to anyone who helps them out.
Jumpako enters the scene! They may look completely out of place in this world with their comedy
manga appearance, the total insanity doesn’t help either, but they’re no less powerful. Just much
more prone to comedic misfortune. They may or may not be an eldritch abomination that drives
those who look into their eyes mad at the sight of the pure madness hiding within those lifeless orbs.
Or not. Might just be crazy. It is Jumpako after all.
Brave Jumper is the Jumper you wish your Jumper could be. Heroic, Brave, Manly, Brave,
Magnificent and did we mention Brave? All jokes aside, Brave Jumper is the Jumper that decided to
be a hero and not let anything or anyone stand in their way. They’re a genuine, 100%, pure bred
Heroic Adventurer. Always out to save the princess and slay the dragon, they can let themselves get
a little wrapped up in the story and miss the moral greys sometimes but their heart is genuinely
good and they’ll try to fix any mistakes. Any villainous powers and gear you have will be a lot less
prominent with them but heroic things will be even stronger. They also, like many other clones here,
have a habit of wearing far too little clothing for their job description.
This is Halloween, Halloween Jumper! They got all dressed up to go trick or treating and wandered
into a Grand Order, how unfortunate. There’s really very little difference with this clone, aside from
their clothing. Personality wise, they’re a little bit obsessed with treats and candy, but otherwise
much like you. Powers? Well, pretty much everything they have is flavoured to some sort of
spooooky alternative, even including your equipment. Just don’t accept any tricks from them when
you first meet.
Prototype Jumper is the Jumper that was originally planned, before the executives got ahold of
things and changed it around to sell be-whoops, not meant to be telling you of all people about that.
Prototype Jumper is the gender-bended Jumper. Whatever gender you are, they embody the
opposite. A female Jumper would find their Prototype Jumper to be a shining knight like King Arthur,
for example. While Prototype Jumper is similar to you, they’ll likely have more than a few
differences due to the different life they lead.
Nyan nyan. Jumper Cat is a Jumper that put on cat ears, paws and a tail. Now, you may think that
this makes little difference. But you’d be underestimating how much your clone gets in on the act.
While they’re still intelligent, they take every possible opportunity they can to act like a feline.
Including the feline dislike for clothes. Maybe some taming and training is in order for this tiny lion.
Goddess Jumper, despite the name, is not divine. Goddess Jumper is a clone of you that represents
your hopes and dreams for the future. They are who you wish to be, or at least a representation of
such, and much further along the path to the person you envision yourself one day becoming when
you dream. All the traits you admire about yourself are enhanced in this person, from the things
about you as a person to the powers you enjoy using most, whether or not they are your best ones.
They are not you at your most morally good or bad, just the you that in your dreams, you wish to
one day be. They are unlike many of the other clones in that they explicitly desire to help you
towards being like what you dream you could be and will test and push you towards that, though
they will not relinquish their fragment of your Jumper hood to you without proving yourself to them
first.
Monster Jumper is not so nice. Whereas Goddess Jumper represents the hopes and dreams you
have, Monster Jumper shows the fears and insecurities you have about yourself. They are what you
fear you could become, regardless of the accuracy of those fears. They may not even be evil or
monstrous if you are a certain kind of person. The aspects about yourself that you dislike or fear are
greatly enhanced for this creature. Much like Goddess Jumper, they will attempt to test you and
make you accept your fears and dislikes, turning you into what they are. In some cases this may be a
good thing, in others not, but they will not surrender themselves to you without passing their test or
beating them into the dirt.
The following two clones are entirely optional, being far more powerful than the previous selection
and will not show up if you refuse to have them appear.
Grand Jumper. Beast of Jumper. The Good and Bad of Jumper made manifest. These two beings are
the two sides of your being brought to life. Each one is powerful beyond belief, taking all of your
abilities and equipment and magnifying them to terrifying heights. Either one alone could win
against all twenty previous clones in this scenario together, to illustrate their immense might. While
both will be present, neither will take part in a battle against the other.
Grand Jumper is the Heroic you. They are every virtue and good deed you have done. Every wish for
the world to be better and desire to help another person. They emphasise every positive trait you
have to incredible heights, so much so that it may be hard to relate to them as a person rather than
some epic figure of legend. Your negative traits are downplayed to almost nothing as well. The more
good you have done and that lies within you, the greater this being will be even beyond their initial
power. They’re larger than life. They won’t fight you until they believe you’re ready for it, whether
by growing strong enough or by gathering allies. They’re even nice enough to give you 20 near
identical hints about such allies. While they are quite literally heroic to a mythical level, they are also
not allowed to let you pass without a serious battle to show your worth.
The Beast of Jumper is not so heart-warming. Where Grand Jumper represents all that is or could be
heroic about you, Beast of Jumper is every nasty thought and dark desire you’ve ever had made into
horrible reality. They’re not you at your moral worst. They’re you at every single bad moment you’ve
ever had or could have had. They’re you that gave into temptation every time and revelled in it.
Beast of Jumper is a clone of you with all the bad stuff cranked up to eleven hundred and the good
stuff almost entirely absent. They’ll be even stronger if you’ve been particularly bad too. Much like
Grand Jumper, they won’t fight you if they believe you’re not ready, though this is entirely for their
own desire to be entertained. They want to crush you and your hope when you’re at your best and
outright tell you to bring the rest of the clones or not bother at all.
As an added bonus- if you can manage to not only get back the fragment a clone holds without
killing them but also get them to acknowledge you as both the one who truly deserves to be the
original Jumper and as a genuine friend, you will be able to take that clone along as a companion for
free. There is no limit to how many clones you can take along in this way, so long as you meet the
requirements. You may also choose to put multiple clone companions gained here into a single
companion slot, though any imports must be divided in some manner between them all.
Ending
Your time here, for now, is over. Ten years have come and gone and while you may yet have the
chance to return to this world, that chance is a ways away from now. For now you must make a
choice.
Do you wish to Go Home to the world whence you originally came from?
Do you wish to Stay Here in this world, settling down for good?
Do you wish to Continue On to a new world, a new adventure and a new Order?
Notes
Super special thanks to NuBee, the reason these get done at all. Total cutie.
Crested does not allow bypassing of companion restrictions nor does it allow you to take beings out
of worlds on its own.
Beast of Ages is based on your starting world in each jump. Post chain it may be set to any one world
you have lived on.
Puppy!- is a weakened Fou. He has the mind but none of his powers and nor will he regain those
powers.
Lady of Shadows- You can create a chain of links now, each one needing to be killed in proper order
to unlock the death of the next person. You are able to create a chain of up to 8 such links at a time
in sequential order, beginning with yourself and going through each other person.
Ordinary Man- The items you use are now also affected by your growth. This allows them to grow
better at what they do as you use them more and for greater tasks. Eventually they will turn into
Noble Phantasms in their own right once you begin to perform legendary deeds with them and
continue to grow alongside you.
Got That Fuji Fire- Loving you will now allow someone to grow in power the more deeply they fall in
love with you and open up to you. Their bond with you will unlock new levels of power within
themselves, some that they had lost and some they never realised they had available to themselves.
Master of the House- Your buffing ability now scales to the combat level of the ally you are using it
with. The stronger they are, the better your buffs for them will be. But this is individual and specific,
even buffs that affect entire areas will affect each individual ally on a different level. You may choose
to purposefully not use this is you believe your own natural buffing strength, including the base perk
of this perk, would be better suited.
I Am, Without A Doubt, Rome Itself- Your country itself now reflects its own benefits back on you.
Nothing made by this perk counts but any independent positive growth will result in similar positive,
and proportional, growth back on you. Doubling the size and power of your army will double your
own military power. But negative effects also negatively affect you, though not translated directly.
Country destroyed does not destroy you but it will severely harm and weaken you
Animusphere of Influence- Your family is not just wealthy, powerful and influential. It’s Important
with a capital I. You have a role to play in the significant stories of the world and as long as you
continue to seek to increase that role, the importance of you and your family will grow, inserting you
into more stories and making you more vital to existing ones.
Renaissance Woman- The progress of science gets faster and faster as time goes on and you, as one
of those at the forefront of mankind’s evolution, are no different. The more you learn, the faster
you’ll learn more. The more knowledge you obtain, the easier it is to obtain more knowledge. While
the exact boost to learning is relatively low, you will continue to grow faster as long as you dedicate
yourself to science.
Man Made World- Your inventions and the changes they brought to the world are unforgettable.
Why should being away from your great efforts cut you off from their benefit? The impressions you
leave behind are so great that your technology boost from the base perk is no longer limited to the
current world and time that you are in. Even being in a different world or a time before you made
your inventions doesn’t remove your boost, as it is now judged from the total weight of the changes
you have made over your lifetime rather than that of the world you are in.
Infinite Jumper Works- If you’re so variable, why limit yourself to just attacks? Rather than just
combining your powers with your attacks, you are now able to combine each of your powers with
each other. Whilst you are only able to combine 2 individual powers together at once, the potential
should multiply your utility many times over.
I Am Here- Your utter belief in your own existence has solidified your self-image as well. You cannot
be changed save for when you believe it to be right to do so. An attempt to cast a spell to turn you
into a frog will fail utterly, just as any unnatural effect that warps you to fit the beliefs of another
person would as well. Every aspect of your being cannot be directly changed, no matter the
opponent. You can be harmed or controlled just fine but you won’t be forcibly made into another
person or into a shape or nature you do not wish to be.
The 72 jumpers- So long as you are able to get them to acknowledge you as being the rightful king
and leader of the hive, you are able to permanently subsume those who do such into your being,
fully or partially. You may take as much from them into yourself as you please. You could leave them
as nothing but voices in your head as you take their body, memories and powers for yourself or strip
them of even that. If you wish, you may also relinquish this back to them or to another being that
has joined your collective, though you may not give away anything that was not gained through this
method.
The Age of Jumper- You’ve got the ear of God himself now or so it seems. When a new Age is about
to appear, naturally or through your own power, you have a large amount of influence over what
that Age will bring. As with the base perk, the stronger you are the greater the changes you can
make. At a base level, you will be able to bring about decades of scientific advancement in very short
time or grind it to a halt or even reverse it. You could alter the tone and atmosphere to be much
lighter and more peaceful or much darker and more brutal. As you get to incredible heights of power,
you may even be able to turn worlds into Sci Fi Utopias in a few short years or bring magic to an
entire world that had never experienced a single spell.
Dog Years- Miracles are meant to be the solely the right of Gods to perform. You reckon you could
make a pretty good claim to godhood though. You’re not only able to accomplish Miracles via your
second storage, now you’re able to perform them even with your normal magical energy stores.
They cost quite a lot more than they would with the temporary stores provided by this perk but the
sheer, limitless nature of these Miracles may make that into a minor hiccup for those properly
pursuing them.
Hero’s Will- Determination is the bread and butter of every hero. But there is so much more to
heroism and life overall than just a steely gaze. Willpower is not the only source you can draw on to
empower or power yourself. You are able to utilise every emotion you can feel at the moment, the
stronger the emotion the more you can use it for. Much like with willpower however, this will strain
you. It is possible to use multiple emotions at once but the amount of pain that would put you
through may be too much to bear, provided it pushes you beyond your limits.
Beast of Life- Even if they left the nest, a mother never stops loving her children. Just because your
babies are far from you, doesn’t mean they won’t protect you with everything they have. Whether
they like it or not. No matter where your children are or how far, they now count as protecting you
via this effect. Even children currently inside you will count, needing to be cut out of you and
crushed before you are able to be killed. The only limitations are that they must be within the same
jump as you, at least before you end your chain, and children in a completely inaccessible space such
as your warehouse cannot be used for this power.
Beast of the End- The Beasts do not fight alone. Not in the end. The defeat of the first Beast is just
the signal for the next to put their own plans in motion. Humanity must face their Beasts 7 times
over to finally be free and the same will apply to any who dare to defeat you. Instead of suffering a
single equal curse, they will now suffer back 7 of increasing potency. The first will be equal to the
normal curse but each one after will increase the misfortune by a little, ending with a curse at least
thrice as bad as the original. As with the original curse, these are not unbeatable or unavoidable but
the chance of either will lessen as your power grows.