Paper 2
Paper 2
Paper 2
ABSTRACT
Worldwide, the digital transformation has had a rapid impact on all types of organizations,
this context, organizations struggle to sustain their innovation efforts. A hackathon is one of the
tools that can help the search for innovation in alignment with the principles of open innovation. It
consists of an event in which participants collaborate intensively for a short period of time on
projects focused on solving problems and generating ideas. These events encourage creative
phenomenon emerged as an effective approach to foster innovation with digital technologies, it has
gone beyond the field of computing and currently reaches other sectors that promote such events
as a way to find solutions to real problems. This article presents a bibliographic study on hackathon
and open innovation topics, and results from a field research carried out through the application of
a hackathon for students in the business management course of a technology college in a third sector
organization located in the city of São Carlos/SP, which had been suffering constant challenges to
remain sustainable. The results show that this type of event can be an intense generator of ideas for
problem solving in all, seven projects were created by a group of 47 students participating in a 32-
1. INTRODUCTION
The first industrial revolution started in England in the 18th century. The invention of
machines marked the transition from the artisanal production paradigm to the series production
paradigm, changing the social and commercial structure of the time with the emergence of industry.
This change revolutionized not only the economy, with increased productivity, but also people's
daily lives. Since then, industry has undergone changes in both its production and management
systems. These transformations are not restricted to the industrial sector: they encompass all types
Over the past three decades, the development of information technology (IT) and its
integration into production processes has brought numerous benefits to organizations. The
industrial sector has an eminent need for the development and application of innovative and
competitiveness, an increasing demand for personalized products, greater complexity, and reduced
costs. This new model is being discussed worldwide under the umbrella of industry 4.0
(HERMANN et.al., 2016). Furthermore, as noted by Porter (1989), with the opening of markets
that occurred in the 90s, organizations had to resort to increasingly differentiated strategies lower
resources in order to better position itself before their competitors (ITO, HAYASHI, GIMENEZ
As in industry, developing countries like Brazil increasingly need support from third sector
organizations to cover for situations in which the government should act, but for some reason it
does not (LONGARAY, 2018). These organizations have the function of helping society prosper
and evolve, aiming solely at the growth of the community without the prospect of profit. According
to Tachizawa (2014), the construction of strategic partnerships, in the third sector, seeks social
justice, which provides social transformation when combined with the aspiration for change. Within
this context, such organizations are designed to use the financial resources collected through social
actions to maintain their functioning, which is often precarious due to the lack of management
support, and are unable to sustain the full development of their activities.
The manager is responsible for establishing the strategies he will focus on in order to achieve
high performance, since it is necessary to be aware of changes and turn obstacles into opportunities.
In the various sectors of the economy, these perspectives are currently achieved through
innovation, which basically consists in the successful creation of something new, so that global
competitiveness is today defined by the ability that organizations have to innovate (Porter, 1989).
The development of new ideas has been the most effective way for organizations to
differentiate themselves from each other, as they transform such ideas into actions that generate
Thus, the organizations’ ability to innovate, given by practices and attitudes, by the ability
to learn and adapt and by strategic and organizational skills, becomes a key factor in the relationship
One of the ways adopted by modern organizations has been the establishment of
partnerships with other organizations through the expansion of relationships. This type of
cooperation, known as open innovation, has allowed the reduction of research and development
costs as it and consists in the use of external knowledge to add value to the business
(CHERSBROUGH, 2012).
Unlike closed innovation, in which the organization does not share information with the
external market and its research and development department is used, solely within the
paradigm that assumes organizations can and must make use of both external and internal ideas, as
well as external and internal ways to reach the market, as they search for technology advancements.
This can bring advantages in several aspects, as the organization expands its strategic vision,
Thus, one of the basic principles of open innovation is the recognition that not all
components of innovation originate from internal sources and that knowledge from external sources
can make an organization’s efforts broader and more effective. (WITZEMAN et al., 2006).
Interactions among organizations play an important role and can spark interest for innovation that
arises from partnerships, alliances, cooperation, joint ventures and networked organizations. One
of the ways for organizations to interact is through the promotion of hackathon events, that is, an
event in which participants collaborate intensively, for a short period, in projects focused on solving
problems and generating ideas. Tandon et al. (2017) point out that hackathon refers to an event in
which small groups of participants work intensively for a short period to generate and implement
an idea in real situations. Hackathons encourage experimentation for creativity and can be
effective form of encouraging innovation with digital technologies, it eventually grew beyond the
area of computing and reached other sectors that promote these events as a way to find solutions to
real problems.
Thus, the objective of this work was to carry out a bibliographic review on the theme and,
subsequently, to present results of a case study that consisted in the application of a hackathon for
business management students, to search for solutions for the main challenges faced by a third
sector institution located in the city of São Carlos, São Paulo State, Brazil.
2. LITERATURE REVIEW
noted by Chesbrough (2003), who pointed out that a variety of solutions are constantly emerging
in different places in the research and development (R&D) departments of these companies. Thus,
Open Innovation, a term coined by this author, assumes that useful knowledge and innovation is
widely distributed, and organizations should explore the sources of external knowledge as a
Chesbrough (2003) defines open innovation as the innovation process in which industries
and organizations promote open ideas, thoughts, processes, and research, in order to improve the
development of their products, provide better services for their customers, increase efficiency and
reinforce the added value. It is the combination of internal and external ideas, as well as internal
and external paths for the market, in order to advance the development of new technologies in
Open innovation, as a more democratic type of platform, allows for the exploitation of
sustainable ICT solutions across industries as a larger pool of resources are included in the
More and more, there has been a transition from a closed model of research, where only the
research and development (R&D) department develops solutions, to an open and interactive model
One of the basic principles of open innovation is the recognition that not all components for
an innovation originate from internal sources in the organization and that knowledge from external
sources can make internal efforts broader or more effective (WITZEMAN et al., 2006).
Interactions among organizations play a relevant role and spark interest for innovation that arises
Figure 1 exemplifies the difference between closed or traditional innovation and open
innovation.
organizations. Gradually, organizations are forced to join with other organizations or educational
institutions, in order to develop or absorb new technologies, develop new products, or simply keep
Among the various tools used by open innovation, such as the: search for external
tools for Open Innovation to be applied quickly and efficiently, bringing benefits to organizations.
2.2. HACKATHON
For Briscoe (2007), hackathons originally arose so that computer programmers and others
involved in software development could collaborate intensively on software projects over a short
period of time.
creativity, and can be oriented to challenges. In this sense, the name hackathon derives from other
nomenclatures such as ideathon, hackday, hacktec, hackfest, each with its own specificity, but all
sharing the purpose of being a marathon in which the participants generate solutions to the problems
presented.
For Alba et al. (2016), highly prestigious institutions in the world, such as NASA and the
World Bank, carry out hackathons as a way of involving citizens in solving problems. Hackathons
can be performed as a face-to-face event, remotely or in a mixed way, over the internet. NASA has
achieved excellent results in its annual hackathons because they take place remotely and allow a
For Komssi et al. (2015), a hackathon starts with the ideation and formation of teams, which
can be organized in person or online, prior to the event or even upon its start. Collecting and
developing ideas in advance will provide more time for coding. The organization of the teams can
take place by choosing the participant or whoever is responsible for organizing the hackathon, based
a clear business target, such as speed, revenue growth or an innovative customer experience.
together to seek different ways of working on a problem. Participants may include specialists in
user experience, customer service, sales and graphic design, as well as programmers. This diversity
method to solve a consumer need. There is an “intentional irreverence” in this disruption: assuming
• Focus on results: sessions that start with ideas and end with a functional prototype
that people can see and touch, such as clickable apps or a 3D printed product. Other possibilities
are developing paths for production and implementation of solutions, such as a roadmap of
• Iteration and continuity: when the team agrees to a basic experience, the developers
work on a model that the group refines and reevaluates in continuous cycles, until the new process
Figure 2 illustrates the main stages of a hackathon event which, after all the event's
organization and dissemination period, begins with the presentation of a challenge to the
participants, usually linked to real problems of an organization or society. The organizers start with
team building dynamics, a step that can be skipped when teams are formed in advance. During the
event, the teams are oriented by experienced people, called Mentors, and receive help in formatting,
validating the idea and creating the prototype. In this process, several Design Thinking techniques
can be used, such as the Business Model Canvas, empathy map, interviews, prototyping tools,
among others. At the end of the event, the teams present a pitch of their project to a panel of judges,
in a quick presentation of no more than five minutes. The best projects are awarded prizes in
3. METHODS
The research procedure used in this specific work started with a Bibliographic Review, to
the state of the art, to give rise to the knowledge domain already available and establish a Basic
Theoretical Reference on the theme. The review was accompanied by a case study carried out
A random, exploratory and descriptive research was developed, with a qualitative focus.
The qualitative approach is suitable when the researcher seeks to deeply explore a complex social
phenomenon, not through numbers, but through direct involvement with the individuals surveyed
and their personal experiences, capturing these experiences in the language of the individuals
The participating entity is a non-profit organization founded in October 2017, in the Cidade
Aracy district of the city of São Carlos, SP. Their Project serves approximately one hundred
children and adolescents, aged between five and sixteen years. The project began with a small group
of children at the program coordinator's home, which soon grew into a home of their own.
Currently, the entire program runs with the support of volunteers who have the mission of
providing the socially disadvantaged public with all the tools necessary for the discovery of talents,
intelligence and potential, being a reference for the formation of individuals prepared and
committed to personal, family, and social development. In this sense, participants are provided with
classes on theater, reading, sports activities, English, tutoring and meals. In addition, training is
resources, which the NGO constantly relieves by promoting fundraising actions such as clothing
bazaars, pizza sales, receiving donations of groceries and clothing, albeit informally and without
precise control.
In a meeting with professors and students, the NGO described their challenges and asked
for help, since the participating college is a public institution that teaches courses in the business
management area. Teachers linked to INOVA CPS projects from RJI (Full-Time Scheme) and
AAPs disciplines (autonomous project activities) from Fatec/ CEETEPS suggested that a hackathon
event be held to generate ideas for the challenges described by the NGO.
To carry out the event, the NGO presented the various difficulties and challenges that should
be addressed by the hackathon participants, among which were the following: their vegetable
garden was in a precarious situation and in a small space; the school library had a limited collection
and no control over the loans; the monthly bazaar had low adherence due to insufficient publicity;
the impossibility of receiving donations and financial resources from society; the inexistence of a
computer lab; lack of visibility of the NGO's works through a website and social networks. In
addition, different social problems were identified in the institution participants, mainly students
with learning disabilities, parents' absence, relationship problems, lack of adequate food, among
others.
For the hackathon, Fatec conceived a 32-hour event called Ideathon, which took place inside
São Carlos Iguatemi Shopping Mall in August 2019. The event counted on the support of a local
technology company and of the mall itself, which paid for the infrastructure through donations of
T-shirts and gifts and the loan of the venue and sound equipment free of charge. Because it is a
place of intense circulation, the institutions were exposed to more than four thousand people who
The event involved more than two hundred and fifty people, with 47 students participating
in the teams, eight mentors (managers, teachers, and businessmen), 4 referees, and visitors and
observers.
During the opening session, the NGO director presented the program and the challenges to
the participants. Soon thereafter, seven teams were formed and began the ideation stage of the
projects. The volunteer mentors assisted the teams in modeling the projects using the Business
corresponding teams presented the pitch of their ideas at the end of the event. The presentations
took place inside the mall's movie theater and were evaluated by a panel of four people who selected
2) Robot-Kids: Didactic and pedagogical project for teaching robotics to NGO students using
Arduino boards.
3) Planting hope: Project related to the institution's vegetable garden, in which students learn
the art of growing different species by creating plant seedlings for selling to interested
parties.
4) ColorArt: 24/7 online platform for cataloging clothes received as donations, cleaning and
display of items for sale (permanently active, not just on bazaar days).
5) Rare Jewelry: project to restructure the school library as a way to enable students to take
books home, inducing the responsibility of taking care of the material and integrating the
6) Friends of the Heart: Through this project, students can develop theater plays based on the
NGO's day-to-day activities and present them in partner companies and other places in the
7) Heart Integration: A project that opens the doors of the institution so that the children’s
families can learn crafts such as dressmaking and sewing, cooking and others.
It is worth mentioning that during Ideathon a businessman from the city, touched by the event,
donated five computers to the Institution lab. In addition, the College was able to strengthen ties
with the community and had its name associated to a successful event visible to more than forty
thousand visitors who went to the mall. Indirectly, it is expected that the event helped strengthen
and disseminate the entrepreneurial culture over the entire academic community.
After the event, the seven projects resulting from this Ideathon were implemented at the
5. CONCLUSIONS
Bearing in mind that the digital transformation that affects today's society has generated profound
impacts in all economic sectors, whether in industry, services or NGOs, organizations have been
looking for ways to avoid obsolescence by innovating in their processes. Thus, one of the key
perceptions of recent times concerns the way in which organizations have regarded innovation.
In face of the great challenge of not being able to innovate with only the people and internal
knowledge, organizations can consider the concept of open innovation and seek beyond
institutional limits in order to solve their problems. As presented in this work, there are different
tools within the concept of open innovation that can be used to search for organizational solutions
in an open system. Among these tools, the hackathon appears as a worthy strategic option for all
involved, as it is carried out over a short period of time, allows for teamwork in the development
of ideas related to real situations, and generates feasible solutions to the problems presented. In
Fatec / CEETEPS, in order to apply the tool and analyze its results, developed the event
Ideathon, which enabled the effective participation of people with different profiles. Students,
employees, managers, teachers, entrepreneurs and enthusiasts joined oriented activities with the
common goal of helping an organization in need of solutions. In addition to solving the problems
of the organization, this project also contributed to a mutual learning environment where students
and other participants were offered a learning opportunity based on real problems, within the scope
of today’s technology colleges, that is, the use of active methodologies and real experiences.
Moreover, this event created opportunities for the formation of new partnerships and cooperation
with companies, as it allowed a significant College/Market integration through the visibility given
Events of this nature may include different types of organizations. Just as the NGO was the
subject of this study, future events may be held in favor of startups, private companies or
sector.
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