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Tictactoe

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#wap for tic tac toe using game playing algorithm

# Tic-Tac-Toe Program using

# random number in Python

# importing all necessary libraries

import numpy as np

import random

from time import sleep

# Creates an empty board

def create_board():

return(np.array([[0, 0, 0],

[0, 0, 0],

[0, 0, 0]]))

# Check for empty places on board

def possibilities(board):

l = []

for i in range(len(board)):

for j in range(len(board)):

if board[i][j] == 0:

l.append((i, j))

return(l)

# Select a random place for the player


def random_place(board, player):

selection = possibilities(board)

current_loc = random.choice(selection)

board[current_loc] = player

return(board)

# Checks whether the player has three

# of their marks in a horizontal row

def row_win(board, player):

for x in range(len(board)):

win = True

for y in range(len(board)):

if board[x, y] != player:

win = False

continue

if win == True:

return(win)

return(win)

# Checks whether the player has three

# of their marks in a vertical row

def col_win(board, player):

for x in range(len(board)):
win = True

for y in range(len(board)):

if board[y][x] != player:

win = False

continue

if win == True:

return(win)

return(win)

# Checks whether the player has three

# of their marks in a diagonal row

def diag_win(board, player):

win = True

y=0

for x in range(len(board)):

if board[x, x] != player:

win = False

if win:

return win

win = True

if win:

for x in range(len(board)):

y = len(board) - 1 - x

if board[x, y] != player:

win = False

return win
# Evaluates whether there is

# a winner or a tie

def evaluate(board):

winner = 0

for player in [1, 2]:

if (row_win(board, player) or

col_win(board, player) or

diag_win(board, player)):

winner = player

if np.all(board != 0) and winner == 0:

winner = -1

return winner

# Main function to start the game

def play_game():

board, winner, counter = create_board(), 0, 1

print(board)

sleep(2)

while winner == 0:

for player in [1, 2]:

board = random_place(board, player)

print("Board after " + str(counter) + " move")

print(board)
sleep(2)

counter += 1

winner = evaluate(board)

if winner != 0:

break

return(winner)

# Driver Code

print("Winner is: " + str(play_game()))

###########################Output###########################

# [[0 0 0]

# [0 0 0]

# [0 0 0]]

# Board after 1 move

# [[0 0 0]

# [0 0 0]

# [0 0 1]]

# Board after 2 move

# [[0 0 0]

# [0 0 0]

# [2 0 1]]

# Board after 3 move

# [[0 0 0]

# [0 0 1]

# [2 0 1]]

# Board after 4 move

# [[0 0 0]

# [2 0 1]
# [2 0 1]]

# Board after 5 move

# [[0 0 0]

# [2 1 1]

# [2 0 1]]

# Board after 6 move

# [[0 0 0]

# [2 1 1]

# [2 2 1]]

# Board after 7 move

# [[0 1 0]

# [2 1 1]

# [2 2 1]]

# Board after 8 move

# [[2 1 0]

# [2 1 1]

# [2 2 1]]

# Winner is: 2

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