Konvoy - Gaming Industry Report - Q4 2022
Konvoy - Gaming Industry Report - Q4 2022
Konvoy - Gaming Industry Report - Q4 2022
Q4 2022
Gaming: at a glance
Total gamers in 2022 by region:
• 2022 market size: $184.4b (+2.3% YoY)
• Public markets: No activity in Q4 2022 North America
• Venture funding in Q4 ‘22: $553m across 97 Latin America
rounds (-83% YoY)
315 219
(10%) (7%)
Europe 430
Key Trends (13%) 3,198m 1,746
• Mobile monetization is getting harder (55%) Asia-Pacific
• Race for content consolidation 488
(15%)
• VR headset shipments down 13% YoY
Middle East & Africa
• Drastic decline in web3 gaming investment
• Regulators take firmer stance against tech
Source: CB Insights, Newzoo, Sony, Microsoft, Nintendo, public reporting, Drake Star
1
Gaming is a $184b global market and estimated to
reach $283b in 2027
$ in billions Actual Projected
+8.94%
$283
$260
$238
$219
$201
$180 $184
$166
$152
$138
$122
$107
$93
$71 $77 $85
$68
$55 $60 $64
$42
$32
$20 $22 $23 $26 $28
2001 2003 2005 2007 2009 2011 2013 2015 2017 2019 2021 2023 2025 2027
2
Gaming VC funding: 2021 growth was an anomaly
2021: Frothy VC market plus over-investment in web3 gaming
$ in millions
Late Growth Early
$3,193
$145
$2,306
$2,240 $0
$1,919
$2,189
$900
$1,462 $1,278 $1,430
$825 $0 $0
$1,041 $438 $1,002
$305 $934 $631
$729 $412 $737 $0
$0 $440 $879
$533 $11 $539 $100 $0 $664 $452 $553
$197 $525
$0 $360 $150 $86 $433 $1,024 $1,028 $119 $0
$301 $108 $363 $859 $799
$180 $227 $460 $550
$358 $305 $430 $434
$231 $229 $162 $227 $237
Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Q2-20 Q3-20 Q4-20 Q1-21 Q2-21 Q3-21 Q4-21 Q1-22 Q2-22 Q3-22 Q4-22
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
3
Gaming VC deals: 0 late-stage deals done, 36%
decline in number of growth-stage deals in 2022
# of deals Late Growth Early
219
199 0
22
1
27
151
0
125 124 16
121
2 0 3 112
105 21 16
87
97
2 21 11 0 97
85 197
81 78 77 11 0 16 5 0
8 0 9 2 1 171
60 10 10 1 7 1 135
9 0 102 105 100 101
86 87 92
77 76 70 67 69
51
Q1-19 Q2-19 Q3-19 Q4-19 Q1-20 Q2-20 Q3-20 Q4-20 Q1-21 Q2-21 Q3-21 Q4-21 Q1-22 Q2-22 Q3-22 Q4-22
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
4
Gaming in the public markets: down ~35% YTD
Stock performance of Gaming ETFs: ESPO & GAMR, % change from January 2019
YTD change:
160% • ESPO: -35.3%
• GAMR: -37.0%
140%
120%
100%
80%
60%
40% ESPO
GAMR
20%
0%
-20%
2019 2020 2021 2022
Source: Barron’s as of September 30, 2022; Note: ESPO seeks to track the MVIS Global Video Gaming and eSports Index (MVESPOTR), GAMR
seeks to track EEFund Video Game Tech Index
5
Public gaming companies hold ~$48b in cash and
equivalents; a healthy M&A environment
Gaming companies Tech companies with Gaming divisions
Company Cash & equivalents2 (USD) Company Cash & equivalents2 (USD)
$9.4b $34.9b
$7.7b $23.8b
$6.3b $23.6b
$3.0b $22.9b
$2.7b $22.0b
$2.7b $14.3b
$2.0b $9.4b
6
Q4 2022: Largest game content VC deals
Game content investments – Q4 2022
Company Stage Raise, $m Region
1: Includes $25m from Playtika and $8m from Re-Pie Asset Management (classified as separate rounds); Source: CB Insights
7
Q4 2022: Largest gaming tech & platform VC deals
Gaming Tech & Platform investments – Q4 2022
Company Stage Raise, $m Region
8
Regional Breakdown
Q4 Gaming deals globally: at a glance Early Growth Late
$212 37
$0 $198 1 0
34
$4 $0 0
2
$100
$144 25
$0 0
$15 2
36
$194
32
$129 23
$112
1
$0 $0 $0 $0 $0 $0 0 0 0 0 0 0
$0 $0 $0 $0 $0 $0 1 0 0 0 0
Europe North Asia Australia1 South Africa Europe North Asia Australia1 South Africa
America America America America
1: The 1 early-stage deal in Australia is pre-seed (Soul Aether) with unannounced round size; Note: Early = Pre-Seed through Series A, Growth = Series B
through D, Late = Series E+ VC; Source: CB Insights; * denotes Konvoy portfolio companies
9
Europe: less subject to funding trends vs Asia, NA Early Growth Late
$474 $489
$356
$284
$204 $217 $212
$145 $127 $143
$82 $55 $62 $67 $49
$32
Number of gaming venture deals from Q1-2019 through Q4-2022 Company Date Deal size
2019: 82 2020: 100 2021: 129 2022: 139 Oct-22 $100.0m
Nov-22 $40.0m
47 51
Oct-22 $12.0m
30 30 34
27 29 29 29 25
21 22 24 Anything World
16 17 19 Nov-22 $7.5m
Dec-22 $7.5m
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
10
North America: largest gaming VC market in 2022 Early Growth Late
$1,905
$1,528
$1,237
$787 $688 $714 $655 $578
$422 $557 $444 $492
$168 $288 $231 $198
Number of gaming venture deals from Q1-2019 through Q4-2022 Company Date Deal size
2019: 120 2020: 131 2021: 192 2022: 174 Oct-22 $40.0m
Oct-22 $30.0m
71
61 Oct-22 $19.0m
48 45
36 41 40
32 33 30 33 34 34
26 26 27 Nov-22 $15.0m
Nov-22 $10.0m
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
11
Asia: similar total funding but 40% more deals Early Growth Late
$892
$770
$532 $537
$375 $440
$241 $219 $275
$83 $71 $73 $144
$29 $45 $62
Number of gaming venture deals from Q1-2019 through Q4-2022 Company Date Deal size
2019: 107 2020: 118 2021: 228 2022: 243 Dec-22 $33.0m
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights
12
Australia: small market, yet funding has >2x YoY Early Growth Late
$214
$68
$38 $27
$0 $0 $13 $0 $1 $0 $0 $7 $5 $0 $17 $0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q41 Largest gaming venture deals in Q4 2022
Number of gaming venture deals from Q1-2019 through Q4-2022 Company Date Deal size
2019: 3 2020: 4 2021: 12 2022: 11 N/A N/A N/A
6
4
3 3 3 3 3
2
1 1 1
0 0 0 0 0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q41
1: The 1 early-stage deal in Q4 is pre-seed (Soul Aether) with unannounced round size; Note: Early = Pre-Seed through Series A, Growth = Series B
through D, Late = Series E+ VC; Source: CB Insights
13
South America: no growth deals since 2020 Early Growth Late
$120
$60
$34
$2 $10 $4 $3
$0 $0 $0 $0 $0 $0 $0 $0 $0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Largest gaming venture deals in Q4 2022
Number of gaming venture deals from Q1-2019 through Q4-2022 Company Date Deal size
2019: 1 2020: 1 2021: 3 2022: 4 N/A N/A N/A
1 1 1 1 1 1
0 0 0 0 0 0 0 0 0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights; * denotes Konvoy portfolio companies
14
Africa: nascent but growing Early Growth Late
$22
$6
$3 $2 $1 $1
$0 $0 $0 $0 $0 $0 $0 $0 $0 $0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Largest gaming venture deals in Q4 2022
Number of gaming venture deals from Q1-2019 through Q4-2022 Company Date Deal size
2019: 0 2020: 3 2021: 5 2022: 8 N/A N/A N/A
3 3
2 2 2
1 1 1 1
0 0 0 0 0 0 0
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q41
Note: Early = Pre-Seed through Series A, Growth = Series B through D, Late = Series E+ VC; Source: CB Insights; * denotes Konvoy portfolio companies
15
1 Mobile: monetization is getting harder
5 Regulators are taking a firmer stance against major tech and gaming companies
• Mobile has been the largest distribution channel for games ($116b consumer
spend in 2021, 64.4% of the total 2021 $180b gaming market)
16
1 Mobile: monetization is getting harder (2/2)
Hypercasual will be the most impacted by IDFA changes
Ads vs in-app purchases (IAP), % of total revenue Ads IAP
By region By genre
Source: Unity
17
2 Console: content providers are racing to create
large enough libraries
Google to shutdown its largest gaming endeavor after just
Top game subscriptions
three years: unable to provide gamers with a compelling value
# of subscribers # of games proposition
• Internal game development studios shut down 18 months
after launch
• Spent 10s of millions to produce content up until the shut
45m+ 400+ down (Tangle Tower, Olde Sküül, No More Robots)
• Latest Stadia software development kit (SDK) was released
to studios 2 days before the shutdown
32m+ 100+1 Netflix decides games are the best way to compete as an
entertainment platform
• Focused on giving people more to do with their Netflix
subscription
• Library of 48 games; all only available on mobile
25m+ 475+
• Have 6 studios - acquired 4 and internally launched 2
• Recently announced that they are “seriously exploring” a
cloud gaming offering
1: Source: Bloomberg, Sony, Microsoft, Nintendo, Netflix, Axios, CNBC, gamesindustry.biz, TechCrunch, Protocol, Phil Spencer,
18
3 XR: VR headset manufacturers continue to
innovate despite declining sales
• Sales of VR headsets in the U.S. this year declined 2% from a year earlier to
$1.1 billion as of early December
• Global shipments for AR and VR headsets are expected to decline by 12.8% in
2022, dropping to 9.7 million units
• PS VR2 is officially taking pre-orders and launches in February 2023
• Meta launched the Meta Quest Pro for $1500; Meta Quest was the top free
app for iOS on Christmas day
• Outside of gaming, the sectors experiencing the most growth in VR and AR
are workforce development (24%), manufacturing (21%), automotive (19%),
and marketing & advertising (16%)
19
4 Web3 gaming: drastic decline
Web3 Gaming venture funding1, $m
Main issues:
$1,432 • Game quality is lacking
• Developers are building for web3 functionality and
users instead of for gamers
• Token values are inflated due to low float and
investors are moving away from pure token deals
• Most tokens and NFTs lack utility: these are sold to
$613 retail investors before games are released and
$530 utility is created
$437 $457
$328 $298 • Consumer excitement has also diminished with
major fraud coming from once-trusted
$1702
organizations and exchanges like BlockFi, FTX, and
Terra
Q1-21 Q2-21 Q3-21 Q4-21 Q1-22 Q2-22 Q3-22 Q4-22
1: Pre-Seed through Series E; 2: Omits Fenix Games due to funding structure (includes strategic) and source classification as “Unattributed VC”; Source:
CB Insights
20
5 Regulators are taking a firmer stance against
major tech and gaming companies
21
Top gaming industry conferences / events
2023 events schedule
Game Developers Conference (GDC)* San Francisco, CA March 20-24, 2023 Gaming
Augmented World Expo (AWE)* Santa Clara, CA May 31 – June 2, 2023 Gaming, Technology
Electronic Entertainment Expo (E3) Los Angeles, CA June 13-16, 2023 Gaming
Brazil Game Show São Paulo, Brazil October 2023 (TBA) Gaming, Media
22
Konvoy: Summary + Team
Konvoy: by the numbers
Assets under
$252m management (AUM) 3 Funds
23
Konvoy invests in the platforms and technologies
at the frontier of gaming
Investment Stage Check Size Fund III
Pre-Seed, Seed, $1m - $5m $150m
Series A
Konvoy Team