Instalacion Unreal
Instalacion Unreal
Instalacion Unreal
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G U I D E F O R S E C O N D A R Y E D U C A T O R S
GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
01 INSTALLING
GETTING STARTED
This guide is designed to help you and your students start your game development journey. Each student should
have access to Unreal Engine. This document provides information about how students and teachers can get Unreal
Engine, how to install the tutorial material, and how to optimize Unreal Engine for use on all machines.
STEPS TO SUCCESS
1. Download the Epic Games Launcher application on each computer.
2. Install the latest version of Unreal Engine from the launcher.
3. Access the Sample Projects from the launcher.
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
The Epic Games Launcher application is a centralized service that allows users to discover, download, and update
games and applications. You only need to install it once on a computer, and it should be available to all users.
It’s a good idea to pre-install it, and Unreal Engine, on classroom computers before the class starts.
After installing the Epic Games Launcher, open it up and sign in using your Epic Games account.
Note: Unreal Engine can use over 100 gigabytes of disk space for every version of the engine that is installed on a machine.
Make sure you have plenty of disk space prior to installing Unreal Engine, and plenty of time to download it.
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
Note: You can significantly reduce the download size and install time by selecting Options and deselecting the features
and platforms you won’t be using. Most classrooms can turn off all the Target Platforms. However, we recommend keeping
the Templates and Feature Packs and Starter Content. You can always reinstall any optional installs later.
OFFLINE INSTALLATION
If you are unable to deploy using this method (for example, your school is behind a firewall or proxy), you can apply to access an
offline installation of Unreal Engine here. This version is fully featured but does not have access to the Launcher, Marketplace
or the Quixel Bridge plugin. You will also need to manually download and manage content and future engine updates.
STUDENT USERS
Schools have many options in regards to how students access Unreal Engine and the content available in the Launcher
and Quixel Bridge. Students do not need to have an Epic ID or to log into the Launcher to use Unreal Engine. However, we do
encourage students to create their own accounts if possible. An Epic Games account gives users access to thousands of free
assets in the Marketplace and tens of thousands of assets in the Quixel Megascans library. An Epic ID will also give students
access to the Epic Developer Community (EDC) , the official Unreal Engine learning, forums and community support site.
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
02 USE
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
03 RUNNING UE
Medium Scalability:
132 fps on an
RTX 3080
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
MOBILE CONTENT
Another strategy is to use content in your
classroom that was designed for mobile
platforms. Some great examples are the Soul
City and Soul Cave packs and the Infinity Blade
Collection. These projects are pre-configured
to run on lower-end hardware and will typically
work better than graphical showcases such
as City Sample, Lyra, or even Stack O Bot.
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GETTING STARTED: GUIDE FOR SECONDARY EDUCATORS
04 SUPPORT
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