Class - Shadow Assassin
Class - Shadow Assassin
Class - Shadow Assassin
SHADOW ASSASSIN
attack roll. The amount of the extra damage increases as you SPELLCASTING FOCUS
gain levels in this class, as shown in the Sneak Attack column of You can use an arcane focus (found in chapter 5) as a spellcasting
the Shadow Assassin table. focus for your sorcerer spells.
MADE BY LAZARVCK
EXTRA ATTACK DESTRUCTIVE AURA
Beginning at 5th level, you can attack twice, instead of once, Starting at 15th level, once a day you may activate an aura of
whenever you take the Attack action on your turn. pain around you. For 1 minute if a creature hits you with a melee
weapon, they take 2d6 necrotic damage.
SECOND WIND
Starting at 5th level you have a limited well of stamina that you
can draw on to protect yourself from harm. On your turn, you
VISION
can use a bonus action to regain hit points equal to 1d10 + your Starting at 17th level, before an enemy attack you, you can make
fighter level. Once you use this feature, you must finish a short an intelligence or wisdom check. If it is above 15, then the attack
or long rest before you can use it again. has disadvantage for accuracy. If you roll 15 or bellow then your
opponent’s attack deals an extra 1d6 damage. You must take a
ACTION SURGE short rest before you can do this again.
Starting at 6th level, you can push yourself beyond your normal
limits for a moment. On your turn, you can take one additional
SHADOW SHIFT
action on top of your regular action and a possible bonus action. Starting at 18th level, you may shadow leap as many times as
you like, but for every usage above your charisma modifier you
UNCANNY DODGE gain one level of exhaustion.
Starting at 7th level, when an attacker that you can see hits you
with an attack, you can use your reaction to halve the attack's
SLAYER
damage against you. Starting at 20th level, once per day, after making an attack roll,
you may force that person to make constitution saving throw
EVASION against you spell save DC. If they fail and are under 50 hp they
die.
Beginning at 9th level, you can nimbly dodge out of the way of
certain area effects, such as a red dragon's fiery breath or an ice
storm spell. When you are subjected to an effect that allows you
to make a Dexterity saving throw to take only half damage, you
instead take no damage if you succeed on the saving throw, and
only half damage if you fail.
SHADOW STRIKE
Starting at 10th level, when you hit an enemy you may turn the
hit into a critical hit. All the damage is converted to necrotic. You
can do this once per long rest.
DARKNESS DOMINATING
Starting at 11th level, you may cast Darkness spell 1/2 times as
your Charisma modifier without using any spell slot. You must
take a long rest before you can do this again.
SHADOW LEAP
Starting at 13th level, when you use shadow step you can cause
your location to implode while you travel away, dealing 3d6
necrotic damage to everyone within a 5-ft radius at the spot you
were at before traveling away. You must take a short rest before
you can do this again.
LINGERING SHADOWS
Starting at 14th level, when an attacker that you can see hits you
with an attack, you can use your reaction to halve the attack's
damage against you.
SHADOW ASSASSIN