Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Walkthrough Lab Rats 2: Main Stats

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Walkthrough Lab Rats 2 v. 0.

81

Character creation
Main stats

CHA 2 INT 1

-- Base boost to business management, and CHA seems to help with convincing girls to drink
serums

[Progression]
boost stats Cha > Focus > Int

Work skills

HR 1 RnD 2 (you get a free researcher at the start)

-- HR takes 1 time slot a day to keep the business at 100% and saves 1 employee;
Supply and Production needs (lots of) employees anyway;
-- You'll want to automate selling quickly, for the slutiness boost

[Progression]
- put 1 point into every skill
- increase according to your chosen manual task(s)

Sex skills

Foreplay 8

-- Kissing raises a girls arousal more than yours, more orgasms => more core
slutiness)

[Progression]
increase as you like; sweet spots for Foreplay to get the girl to 99% arousal: 8 12

-- so you can trigger the first orgasm with the sluttier action

The Game

Day 1

> go to [RnD] and research "Basic Medical Application"


> spend your turns on it
-- you should be done in 1 day
> seduce Stephanie (optinal)(recommended)
> go to sleep

Day 2

> [RnD] create Serum design, slot "Basic Medical Application", name it and research the design (100
research)
> test the serum on Stephanie and seduce her (optinal)(recommended)
> go to [Production], "Production settings": slot your design in line 1; set "Auto-sell Threshold" to 0
> go to [Main Office], buy supplies

Day 3 - 4

> go to [Main Office]:


(Early Morning) "Manage your Business" x1
-- if below 100%
"Hire someone new": 3 Production, 3 Procurement
-- Save scumm here to fetch for high values; max possible for any category is
40 (initially)
-- aim to recruit 30+ skill;
-- if you get a 40 skill, hire her anyway
-- More info see "Employees" below

> (Evening) go to [Marketing]:


"Sell serums"

Day 5

> go to [Main Office]:


"Manage your Business" x1
"Procure Supplies"
-- keep an eye on your Funds, retain 1, better 2 days Salary

> (Evening) go to [Marketing]:


"Sell serums"

Day 6 - 7

> go to [Production]:
"Produce serums" till supplies (or time) are exhausted

>(Evening) go to [Marketing]:
"Sell serums"
*CONGRATULATIONS, YOU HAVE WON THE GAME! ! !*
-- from here on, you are free to do as you see fit or follow the Progression Guidelines below
-- keep doing the manual tasks: HR (early morning, no sales in that slot) and Marketing, if you didn't hire

Progression Guidelines

Business

- expand Production and Procurement staff


- recruit Marketing employee
-- hardly need more than 2 before the game slows hard
- recruit HR employee
-- 1 is enough

- BUSINESS POLICIES:
1. Batch Size Improvement 1
2. Strict Corporate Uniforms
3. Male Focused Modeling
... as you like
- create Uniforms in "Outfit Manager" and assign them via [Main Office] >
-- at the least for Marketing to reap the benefits of Male Focused Modeling

- save up 2000$ for research (see below)


- recruit Researcher with a minimum Intelligence of 5

Research & Development

- research all starter tech


- get a dose of any serum
-- the starting serum will do just fine
- Talk to Head Researcher > "Special Role Actions" > "Ask about advancing your research"

- research all Tier 1 tech


- save up 2000$
- increase Obedience of the Head Researcher (Stephanie) to 120
- Talk to Head Researcher > "Special Role Actions" > "Ask about advancing your research"
-- you will need to replace Stephanie for Tier 3 anyway, so might just as well leave her under
the effects
-- currently there are no consequences and effects for the acquired traits
-- ultimately the choice is yours

- research all Tier 2 tech


- slut up the new Head Researcher and 3 more employees (talk about Advancing to see the requirements)
- Talk to Head Researcher > "Special Role Actions" > "Ask about advancing your research"
Employees

- currently age does not matter

- Happiness: trends towards 100


- increased by Compliments and Orgasms
- Obidience:
- increased by insulting their work
- having 100 Happiness and Loyal (115 -125) Obedience prevents resignations

- Modify Happiness / Obedience without sex:


- give serum (the higher Suggestibility the better)
- insult work > praise work (or vice versa)

- increase Sluttiness of 3 employee (pref Marketing) to 50+ core Sluttiness


- quick way to increase Sluttiness:
- give serum
- Seduce > Kissing to 99 Arousal > switch to sluttiest actions (Piledriver,
Deepthroat) till you cum

Serums

- you never require a differnt serum past the initial one!


- to passively change employees design a serum with:
- Aphrodisiac
- Duration boost
-- expand with Duration2 and anything you like as you gain slots from higher
research tiers
- slot production into line 2 and allocate 10% capacity

Events
Tax Problems
- if asked:
Take it off: Happiness -x Sluttiness +2 / Obedience +2
Leave it alone: Sluttness +1 / Obidience +1
Dry it off now: Sluttiness +1

A/C failure in *Department*


- lifting the dress code increases Sluttiness for all employees in the location

Production accident
- free serum application
Fetch the documents
- different outcomes based on Sluttiness (and Obedience?)

Late Night vistit


- fuck her for Sluttiness or send her away for Obedience

Skill boost
- costs 500$
- just pick appropriately

You might also like