The document summarizes an assignment about analyzing the affordances of pliers. It describes the basic lever mechanism of pliers, which allows users to apply greater force with less effort. It then discusses Gibson's theory of affordances and how the affordances of an object depend on both its intrinsic properties and the user's goals and abilities. For pliers, affordances include grasping, cutting, gripping, and other actions enabled by the fulcrum and jaws. The conceptual model of pliers is also discussed, along with possible redesigns to improve usability.
The document summarizes an assignment about analyzing the affordances of pliers. It describes the basic lever mechanism of pliers, which allows users to apply greater force with less effort. It then discusses Gibson's theory of affordances and how the affordances of an object depend on both its intrinsic properties and the user's goals and abilities. For pliers, affordances include grasping, cutting, gripping, and other actions enabled by the fulcrum and jaws. The conceptual model of pliers is also discussed, along with possible redesigns to improve usability.
The document summarizes an assignment about analyzing the affordances of pliers. It describes the basic lever mechanism of pliers, which allows users to apply greater force with less effort. It then discusses Gibson's theory of affordances and how the affordances of an object depend on both its intrinsic properties and the user's goals and abilities. For pliers, affordances include grasping, cutting, gripping, and other actions enabled by the fulcrum and jaws. The conceptual model of pliers is also discussed, along with possible redesigns to improve usability.
The document summarizes an assignment about analyzing the affordances of pliers. It describes the basic lever mechanism of pliers, which allows users to apply greater force with less effort. It then discusses Gibson's theory of affordances and how the affordances of an object depend on both its intrinsic properties and the user's goals and abilities. For pliers, affordances include grasping, cutting, gripping, and other actions enabled by the fulcrum and jaws. The conceptual model of pliers is also discussed, along with possible redesigns to improve usability.
Object Chosen: Plier The main reason on choosing this object is the fact that it has a basic mechanism called ‘levers’ which made such a huge impact to our world that it becomes one of the most common tools in the history. The plier generally consists of a pair of metal levers coupled at a fulcrum positioned closer to one end of the levers, creating small jaws on one side of the fulcrum and longer handles on the other side. This design creates a mechanical advantage allowing the force of the user hand's grasp to be magnified and focused on an object with precision. The plier's jaws can also be used to manipulate objects too small or unwieldy to be handled with the fingers.
Affordability & Conceptual Model
A tool is a device that can be used to construct an object or execute a task, but which is not consumed in the process. While in use, a tool is a kind of extension of the hand, basically, an attachment to it or even a part of the user's own body, and hence is no longer a part of the environment of the user. But if it is not in use, the tool is simply a disconnected object of the environment, graspable and portable, to be certain, but nevertheless external to the observer. Affordance “According to Gibson’s (1979) theory, it is the affordances, described as opportunities for action that are directly offered by the intrinsic perceptual properties of objects, that allow us to use tools. Since these properties are invariant, the affordances do not change as a function of our needs and goals. They are directly perceived without any need to call on previous experiences with the tool and knowledge of its function. This view of affordances was modified by authors who pointed out that they are relations between one’s abilities and features of the environmental situation (Tucker and Ellis, 2001; Chemero, 2003) and that they depend on previous experience and the current goal (Rosenbaum et al., 1990). Given this view, the perception of affordances depends on one’s needs in the specific situation at hand as well as on the ultimate aim of the action. For example, the affordance of a knife lies in the ability to cut food at lunchtime even though it may also be used to retighten the screw of one’s spectacles if needed.” (From article - https://doi.org/10.3389/fpsyg.2017.01073) The affordance of the object: As mentioned above- the affordance of the plier varies between functional and situational aspects. Here, the perceptual properties of objects can be identified by their looks, weight and material. A user may perceive grasping affordance as the fulcrum that will help them to recognize the handles and jaws of the plier. Also, the jaws of the object can be perceived for cutting, gripping, compressing, pulling, bending, twisting affordance. These affordances were based on looks and functional aspects. A user may perceive it for hammering and anvilling affordance because of its materialistic aesthetics. Where a user also perceives the object for its weight affordance. These affordances are based on the situational aspect. In all these cases, the previous experience and knowledge may not be a factor here. And hence the functional perceptual properties remain invariant but because of an aim or goals of the user, they may discover different affordance of the object as well. Conceptual Model: A ‘mental model’ describes a user’s fundamental expectations about how something should work which is constantly evolving and subject to change. A conceptual model is a part of a mental model created by the designers as a high-level plan for how the product will work and fit together. It is made up of different elements and ultimately represents the interface that the user interacts with. The conceptual model includes for the chosen object are the elements like architecture similar to lever having jaw and handle based products such as scissors, pincer, etc. making the interface common for all similar designs.
Story About the Product
Since the mechanical characteristic of this object is so simple that can be learned without doing any study and thus, making it a historical tool. I guess the inventor of this tool find difficulty on hold things that may be hot, tiny, toxic material or harmful and hence invented the plier for the world, back then maybe the material of this product was different and weak comparative to today’s plier material but till that time they were much aware of the leverage mechanism and how they can take benefit from it. For them maybe the frippery was not their priority and made the tool for single functionality but since then this product start evolving till the current stage.
The Possible New Redesigns:
The possible redesigns that can improve the perceivability of the product are: 1. Introduce the semi-hard rubber grip over the handle allowing the user better grip thus improving the perceivability of the product. 2. Redesign the jaws into a better combination of teethes and cutter avoiding the wrong affordance of the product. 3. Introduce Add-on handles to improve the strength of the jaw for better holding affordance perceiving. 4. Introduce clamps to lock the position of the jaws in place so that the user's hands get free.